well they didn't make a slow armoured netherdrake when the best of the arena players got their mount and the season ended.
This argument would make sense if:
1. They were taking out the achievement and T7 altogether.
2. The Uldular achievement mounts looked exactly the same, but with a different name.
I missed out on a war bear, which is gutting but I was not playing at the high end of raiding at that time having taken a TBC break, but i still appreciate that it's a rare mount and should be treated as such.
Having the bear mount myself, I wouldn't mind if it was still around (especially since they broke it so that half of my body clips through it).
The protos are a reward for those who have excelled/ put in enough time during this "raid season"; blizzard made the correct choice.
Except that alot of the raid achievements are based on luck (Volcano), inaccessible to certain roles (Scion), or were impossible for a good deal of time due to Blizzard's poor programming (Immortal). Also, comparing raiding tiers to arena seasons is faulty reasoning, as while arena seasons expire, raiding tiers do not (outside of previous expansions). What's "out of date" for one group may be just right for another.
Another issue is that by removing the reward for (Heroic) Glory to the Raider, they destroy the incentive to do those achievements in the 1st place. If they made the reward drastically different, it would be unfair to those who got it before 3.1, as you can only earn the achievement once. This is why I think my solution works.
The only proto drake I want is the blue one out of hUP. I haven't ever even seen one on the server. Lots of time lost and green protos, I could have a CoT:Strat drake if I wanted as I"m a primary tank used for our farming runs, but don't have epic flying yet, so just keep passing on it. But damn if that blue ever drops I'm needing that shit, wether I have epic flying or not.
I could have epic flying, but spent about 8k(epic tanking neck/ring, both titatnsteel pieces, titandestroyer, full set of gems/enchants, epic tanking lw cloaK) total to gear up as a tank to start out in Naxx and still haven't recovered from it. Still working on Hodir faction so most my questing isn't daily farming for cash it's slow ass rep shit, and my gathering skill is too low to bother with right now.
Le sigh, oh well, hopefully I get 5k again soon, I've actually started lvling my boomkin, just cause the 70-80quest/grind yields a lot of gold, and that'll be easier to do than running mindless dailies. I also need to go back through and finish out zone quests on my DK. Almost all of Sholazar is untouched by me, and none of Borean.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
Having the bear mount myself, I wouldn't mind if it was still around (especially since they broke it so that half of my body clips through it).
Yeah, that's why I didn't care for it. I was on and went on the abortive runs that people tried to organize, but I didn't care so much if I got it or not.
End on
I wish that someway, somehow, that I could save every one of us
The protos are a reward for those who have excelled/ put in enough time during this "raid season"; blizzard made the correct choice.
Except that alot of the raid achievements are based on luck (Volcano), inaccessible to certain roles (Scion), or were impossible for a good deal of time due to Blizzard's poor programming (Immortal). Also, comparing raiding tiers to arena seasons is faulty reasoning, as while arena seasons expire, raiding tiers do not (outside of previous expansions). What's "out of date" for one group may be just right for another.
Another issue is that by removing the reward for (Heroic) Glory to the Raider, they destroy the incentive to do those achievements in the 1st place. If they made the reward drastically different, it would be unfair to those who got it before 3.1, as you can only earn the achievement once. This is why I think my solution works.
Volcano is a dumb achievement, but you can remove the luck based part of it, Scion can be gotten by anyone with a little communication and while Immortal was more difficult/impossible due to lag you've had a month plus however long 3.1 takes to come out to get it now. Your solution doesn't work as while 30% speed is nice, Blizzard appears to want certain mounts to be rare and leaving the drakes as a reward will make them significantly more common.
Except that alot of the raid achievements are based on luck (Volcano), inaccessible to certain roles (Scion), or were impossible for a good deal of time due to Blizzard's poor programming (Immortal). Also, comparing raiding tiers to arena seasons is faulty reasoning, as while arena seasons expire, raiding tiers do not (outside of previous expansions). What's "out of date" for one group may be just right for another.
Volcano isn't luck based at all, and we've had plenty of healers hop up and kill a scion. And raids expire as much as arena seasons do; you can still get the gear, but the "competitive" part is over.
Another issue is that by removing the reward for (Heroic) Glory to the Raider, they destroy the incentive to do those achievements in the 1st place. If they made the reward drastically different, it would be unfair to those who got it before 3.1, as you can only earn the achievement once. This is why I think my solution works.
Oh well? Getting a mount isn't the only incentive to try hard encounters.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
silence1186Character shields down!As a wingmanRegistered Userregular
edited February 2009
The only issue I have with removing the Plagued/Black Proto Drakes, is that people who only raid 10 mans pretty much will never get these special drakes, as long as 10 man hard modes are tuned with 25 man gear in mind (because if you could do 10 man stuff in 10 man gear, 25 man gear would conceivably trivialize certain benchmarks).
These are rewards for people who go above and beyond, not for everyone to just get handed to them.
That said, I don't care they're removing the rewards, mainly because I'm a druid and don't care about flying mounts. I'm just interested in getting the achievements.
I think it's a bit premature to be removing those drake rewards. Then again, I don't agree with just plain removing them and not replacing them with something...even if it is a gimp mount of some sort.
EDIT: I have to say it's amazingly retarded if they're removing drakes from the current raid achievements.
After an expansion or level cap raise, sure, content is trivialized.
But after a patch?
Man, guilds were still in Kara till the day WotLK launched. Sure, if you were a BT/SWP guild you could blow through Kara like nothing, but the vast majority of the player base isn't in top tier end game guilds, so those achievements, and their rewards are still completely valid and warranted till the day the level cap is raised.
It is shit stupid to remove them 4 months after the fucking expansion goes live. As has been mentioned; it relegates the rewards to the hardcore raid guilds and the lucky who just happened to get them. On Windrunner there's only one guild who have earned the heroic (or afaik the non-heroic) raid achievements/drakes. Sure one or two more guilds might get them before 3.1 but on smaller non-progression servers this is pretty unlikely.
Again, man..this is shit stupid. keeping this up will continually keep these, granted cosmetic, items out of the hands of anyone but the hardcore and/or lucky, and the only people who will get the new mounts will be the exact same people who got the old mounts, players who didn't get them up front will continually be left out.
They really should remove those twilight drakes at some point. And the blue protodrake. Cause ya know...people in Ulduar+ gear will be able to get them too easily. Oh and the ZG mounts...can't have people getting those. They should probably just go ahead and remove Baron Rivendare's mount too and quite frankly....just delete half the content in the game because it's so damn trivial for everyone.
Again, man..this is shit stupid. keeping this up will continually keep these, granted cosmetic, items out of the hands of anyone but the hardcore and/or lucky, and the only people who will get the new mounts will be the exact same people who got the old mounts, players who didn't get them up front will continually be left out.
Thats pretty much the exact point of what Blizzard is doing. They want these two mounts to show a certain level of skill and accomplishment and I don't really see a problem with that.
It is shit stupid to remove them 4 months after the fucking expansion goes live. As has been mentioned; it relegates the rewards to the hardcore raid guilds and the lucky who just happened to get them. On Windrunner there's only one guild who have earned the heroic (or afaik the non-heroic) raid achievements/drakes. Sure one or two more guilds might get them before 3.1 but on smaller non-progression servers this is pretty unlikely.
Fuck Forlorn they are one of the reason why Windrunner is so fucked up
Except that alot of the raid achievements are based on luck (Volcano), inaccessible to certain roles (Scion), or were impossible for a good deal of time due to Blizzard's poor programming (Immortal). Also, comparing raiding tiers to arena seasons is faulty reasoning, as while arena seasons expire, raiding tiers do not (outside of previous expansions). What's "out of date" for one group may be just right for another.
Volcano isn't luck based at all, and we've had plenty of healers hop up and kill a scion. And raids expire as much as arena seasons do; you can still get the gear, but the "competitive" part is over.
You think of raids as "competitive"? I would sure hate to raid with you...
It is shit stupid to remove them 4 months after the fucking expansion goes live. As has been mentioned; it relegates the rewards to the hardcore raid guilds and the lucky who just happened to get them. On Windrunner there's only one guild who have earned the heroic (or afaik the non-heroic) raid achievements/drakes. Sure one or two more guilds might get them before 3.1 but on smaller non-progression servers this is pretty unlikely.
Fuck Forlorn they are one of the reason why Windrunner is so fucked up
This is fact.
Highly Offensive is getting on my nerves though because they're a bunch of loudmouthed children who think that saying vulgar things and jumping in the fountain makes them "mature". Also in PUG's, 9/10 times they tend to suck.
But my problem with them isn't about raid drama. I just don't like them.
Never figured I would get the mount, sadly not because of the hard achievements in 10 man, but because of saftey dance, shocking and the like. I don't know what that really says about my group. Especially since it looks like we will take 2d Sarth down next week after learning the encounter this week. And a possibility that we can take 10 man 3d sarth before the patch.
Personally I don't care, I would probably still end up riding my normal red drake everywhere just because I think it looks really cool with my Orc.
It's simple: as a compromise to more casual people by letting them have access to raiding, they've moved the "so hardcore your mouth bleeds" rewards to these mounts. I wouldn't be surprised if they removed the drake mounts from 3DSarth for the same reason, since they're guaranteed. In the same patch they're adding 6 new mounts, 5 new pets, tabards, and shirts for everyone to grind their way to. Let the hardcore have their ugly-ass mounts and stop acting as if you're entitled to them.
I think the term entitlement gets thrown around a bit too much with total disregard to its meaning.
Wanting something that you earned in a video game isn't entitlement. That's just the concept of a video game. You play it to get fake rewards because you enjoy it. Take away the rewards and playing a video game becomes meaningless. These rewards can be sense of accomplishment or an actual object reward.
They offered an object and now are arbitrarily taking it away. I think it's not too much to be annoyed by this.
Can you imagine the shitstorm if every time Valve released a new class update they removed the ability to unlock the previous classes new weapons?
The argument that those actually effect gameplay is totally relative. If getting an item (or not getting it) you earned is important to you as far as your own personal gameplay goes, it's just as meaningful to lose a mount as it is to lose a sandwich.
Since we are bitching about mounts
I hope this is more like a chair so I can pull it out when raids get into the novel of explaining what to do or the extra long afk breaks
I could not give two fucking shits what other people think of my mount, if it were easy to get or some shit. I want it/ride it because I think it looks fucking cool as shit.
Happy: Tanked HoL on my 76 warrior, coming in seconds in damage done and dps for the run.
Hate: Lost the tanking sword to a DK who will most likely never use it.
I think the term entitlement gets thrown around a bit too much with total disregard to its meaning.
Wanting something that you earned in a video game isn't entitlement. That's just the concept of a video game. You play it to get fake rewards because you enjoy it. Take away the rewards and playing a video game becomes meaningless. These rewards can be sense of accomplishment or an actual object reward.
They offered an object and now are arbitrarily taking it away. I think it's not too much to be annoyed by this.
Can you imagine the shitstorm if every time Valve released a new class update they removed the ability to unlock the previous classes new weapons?
The argument that those actually effect gameplay is totally relative. If getting an item (or not getting it) you earned is important to you as far as your own personal gameplay goes, it's just as meaningful to lose a mount as it is to lose a sandwich.
This is all BS. The mount rewards are for accomplishing something difficult; if more gear makes the task trivial, there's no problem with removing the reward. There will be more rewards for accomplishing difficult things in 3.1.
It absolutely represents a sense of entitlement to say "I should be able to wait and get the same rewards once the difficulty of the encounters is much lower."
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I think the term entitlement gets thrown around a bit too much with total disregard to its meaning.
Wanting something that you earned in a video game isn't entitlement. That's just the concept of a video game. You play it to get fake rewards because you enjoy it. Take away the rewards and playing a video game becomes meaningless. These rewards can be sense of accomplishment or an actual object reward.
They offered an object and now are arbitrarily taking it away. I think it's not too much to be annoyed by this.
Can you imagine the shitstorm if every time Valve released a new class update they removed the ability to unlock the previous classes new weapons?
The argument that those actually effect gameplay is totally relative. If getting an item (or not getting it) you earned is important to you as far as your own personal gameplay goes, it's just as meaningful to lose a mount as it is to lose a sandwich.
This is all BS. The mount rewards are for accomplishing something difficult; if more gear makes the task trivial, there's no problem with removing the reward. There will be more rewards for accomplishing difficult things in 3.1.
It absolutely represents a sense of entitlement to say "I should be able to wait and get the same rewards once the difficulty of the encounters is much lower."
But I'm in a 10 man guild. People can do the 10 man achievements with 25 man gear. Gear equal to current 25 man gear will drop in the new 10 man. So I won't get the same chance as people that pulled together random assholes off the street did.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
I think the term entitlement gets thrown around a bit too much with total disregard to its meaning.
Wanting something that you earned in a video game isn't entitlement. That's just the concept of a video game. You play it to get fake rewards because you enjoy it. Take away the rewards and playing a video game becomes meaningless. These rewards can be sense of accomplishment or an actual object reward.
They offered an object and now are arbitrarily taking it away. I think it's not too much to be annoyed by this.
Can you imagine the shitstorm if every time Valve released a new class update they removed the ability to unlock the previous classes new weapons?
The argument that those actually effect gameplay is totally relative. If getting an item (or not getting it) you earned is important to you as far as your own personal gameplay goes, it's just as meaningful to lose a mount as it is to lose a sandwich.
This is all BS. The mount rewards are for accomplishing something difficult; if more gear makes the task trivial, there's no problem with removing the reward. There will be more rewards for accomplishing difficult things in 3.1.
It absolutely represents a sense of entitlement to say "I should be able to wait and get the same rewards once the difficulty of the encounters is much lower."
The difficulty will only be much lower if the people doing it are ulduar raids and have geared up there.
For everyone else, which by the way is a far larger portion of the population, this will not be the case and those achievement won't be any more difficult than they were for the raids going in now.
In fact if, in 1 year, a guild starts raiding anew in naxx, those achievements will still be just as difficult.
So, the fact is, what you said is BS.
I should be able to get the rewards for an encounter. Just because you did it first doesn't mean that you're better or that you're "entitled" to better rewards. It's a game, not a contest. Everyone should have equal opportunity for equal rewards.
Instead it's become an e-peen elitism factor. An achievement is an achievement if you do it in the first week of release or you do it later with the same effort.
It's absolutely the worst form of elitism and entitlement to say, "If you haven't completed X by now you don't deserve to have it ever".
Saying there will be more rewards for accomplishing stuff in another patch or expansion does not address the issue. Those who complete the achievements at the appropriate level of gear but get left out because they didn't meet some arbitrary amount of /played within a certain timeframe is bs. Simply removing the rewards instead of finding an alternative is just lazy and elitism. It excludes people from participating.
The ideal solution is to leave the rewards in. Have it so that only those people who complete the achievements at the appropriate level with the appropriate gear would be eligible to receive the special rewards for things like this. What to do about people who outlevel and outgear it but still want the rewards?
City of Heroes has a buddy option yea? It allows a higher level player to partner up with a lower level one and artificially scales his power down to match the lower level person. Simply apply this to players wanting to do lower level instances.....allow them the option to scale their level of power down to meet the instance. Only those who match the appropriate level of power can complete the achievements(and thus receive the rewards). Problem solved.
The rewards are still there. It's still a challenge and an indication of skill. The only people that would upset are those who want to feel 'special' and lord it over everyone else.
It's the reward for finishing a race. If you start the race a year after it's over you don't get to win. If you walk instead of run so the race ends while you're in the middle of it, you don't deserve to win. If you're running the race for fun and goofing off with your friends and exploring every alleyway you pass, then I don't see why it'd matter if there's a reward at the end or not.
I think the term entitlement gets thrown around a bit too much with total disregard to its meaning.
Wanting something that you earned in a video game isn't entitlement. That's just the concept of a video game. You play it to get fake rewards because you enjoy it. Take away the rewards and playing a video game becomes meaningless. These rewards can be sense of accomplishment or an actual object reward.
They offered an object and now are arbitrarily taking it away. I think it's not too much to be annoyed by this.
Can you imagine the shitstorm if every time Valve released a new class update they removed the ability to unlock the previous classes new weapons?
The argument that those actually effect gameplay is totally relative. If getting an item (or not getting it) you earned is important to you as far as your own personal gameplay goes, it's just as meaningful to lose a mount as it is to lose a sandwich.
This is all BS. The mount rewards are for accomplishing something difficult; if more gear makes the task trivial, there's no problem with removing the reward. There will be more rewards for accomplishing difficult things in 3.1.
It absolutely represents a sense of entitlement to say "I should be able to wait and get the same rewards once the difficulty of the encounters is much lower."
But I'm in a 10 man guild. People can do the 10 man achievements with 25 man gear. Gear equal to current 25 man gear will drop in the new 10 man. So I won't get the same chance as people that pulled together random assholes off the street did.
Your silly so called "logic" has no place here. Begone.
It's there and I want it. I'm willing to put in the effort to get it...just not in the same timeframe as others. That shouldn't disqualify me. Not everything in life is a race....and this wasn't advertised as such. Going and changing it like this is a big "fuck you" to everyone that wanted to finish this.
To take your race analogy....MMO's aren't the 50m sprint. They're a marathon. It's not about who got to the finish line first....it's about who crosses it at all. And most races...they don't change the rules halfway through either.
MMOs get to change the rules whenever they want. Blizzard has gone "Hey, in 2 months we're ending this race and if you haven't finished by then, you don't get a reward" so now it's up to you to either suck it up and race to the finish or kick at the ground about how unfair it is that people who were faster/more organized/luckier than you already finished the race.
It's there and I want it. I'm willing to put in the effort to get it...just not in the same timeframe as others. That shouldn't disqualify me. Not everything in life is a race....and this wasn't advertised as such. Going and changing it like this is a big "fuck you" to everyone that wanted to finish this.
To take your race analogy....MMO's aren't the 50m sprint. They're a marathon. It's not about who got to the finish line first....it's about who crosses it at all. And most races...they don't change the rules halfway through either.
This, on the other hand, isn't valid, it's just your opinion. There will be more badge gear available, more pvp gear available, more time to farm, more raids to run, etc., that will all contribute to making the glory achievements easier to get. The achievement mounts are a reward for accomplishing a hard task in a limited time frame. You can say that sucks and maybe you're right, but it isn't somehow unfair. I'll never have a black protodrake, because I no longer run serious business 25 mans, and I'm not that worried about it because I'm not putting in the time necessary to get that reward.
Would it be fun to have an amani war bear on my alts? Yeah, I guess. Would it be fun to have a black silithid mount? Can't say I'm not envious when I see that dude ride by. But leaving them available forever also devalues the accomplishment of the people who got them when it was tough, and there's nothing wrong with removing them as a way of acknowledging that.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
You aren't putting the same effort in if your doing it in a different time frame though as your gear gets better. I also may be wrong, but I would think that Sarth+3 is still killable in 10 man only gear assuming you do some raid stacking and you play well.
No one's ever going to know if Sarth 10 in just 10man gear is possible because it's near impossible to not get any 25 man loot since everything's puggable.
Honestly sarth10 in 10 man gear would be pretty iffy, in my opinion.
If not near impossible, if only due to the requirements from the tanks in terms of hp.
You can sort of get around some of this with a ton of FR (or a voidwalker ololol), or a particularly well stacked group of survivability cooldowns. But, eh.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Posts
A seasonal event reward is limited to that season? No way.
This argument would make sense if:
1. They were taking out the achievement and T7 altogether.
2. The Uldular achievement mounts looked exactly the same, but with a different name.
Having the bear mount myself, I wouldn't mind if it was still around (especially since they broke it so that half of my body clips through it).
Except that alot of the raid achievements are based on luck (Volcano), inaccessible to certain roles (Scion), or were impossible for a good deal of time due to Blizzard's poor programming (Immortal). Also, comparing raiding tiers to arena seasons is faulty reasoning, as while arena seasons expire, raiding tiers do not (outside of previous expansions). What's "out of date" for one group may be just right for another.
Another issue is that by removing the reward for (Heroic) Glory to the Raider, they destroy the incentive to do those achievements in the 1st place. If they made the reward drastically different, it would be unfair to those who got it before 3.1, as you can only earn the achievement once. This is why I think my solution works.
Steam: pazython
I could have epic flying, but spent about 8k(epic tanking neck/ring, both titatnsteel pieces, titandestroyer, full set of gems/enchants, epic tanking lw cloaK) total to gear up as a tank to start out in Naxx and still haven't recovered from it. Still working on Hodir faction so most my questing isn't daily farming for cash it's slow ass rep shit, and my gathering skill is too low to bother with right now.
Le sigh, oh well, hopefully I get 5k again soon, I've actually started lvling my boomkin, just cause the 70-80quest/grind yields a lot of gold, and that'll be easier to do than running mindless dailies. I also need to go back through and finish out zone quests on my DK. Almost all of Sholazar is untouched by me, and none of Borean.
Yeah, that's why I didn't care for it. I was on and went on the abortive runs that people tried to organize, but I didn't care so much if I got it or not.
Volcano is a dumb achievement, but you can remove the luck based part of it, Scion can be gotten by anyone with a little communication and while Immortal was more difficult/impossible due to lag you've had a month plus however long 3.1 takes to come out to get it now. Your solution doesn't work as while 30% speed is nice, Blizzard appears to want certain mounts to be rare and leaving the drakes as a reward will make them significantly more common.
Volcano isn't luck based at all, and we've had plenty of healers hop up and kill a scion. And raids expire as much as arena seasons do; you can still get the gear, but the "competitive" part is over.
Oh well? Getting a mount isn't the only incentive to try hard encounters.
that's why we call it the struggle, you're supposed to sweat
That said, I don't care they're removing the rewards, mainly because I'm a druid and don't care about flying mounts. I'm just interested in getting the achievements.
EDIT: I have to say it's amazingly retarded if they're removing drakes from the current raid achievements.
After an expansion or level cap raise, sure, content is trivialized.
But after a patch?
Man, guilds were still in Kara till the day WotLK launched. Sure, if you were a BT/SWP guild you could blow through Kara like nothing, but the vast majority of the player base isn't in top tier end game guilds, so those achievements, and their rewards are still completely valid and warranted till the day the level cap is raised.
It is shit stupid to remove them 4 months after the fucking expansion goes live. As has been mentioned; it relegates the rewards to the hardcore raid guilds and the lucky who just happened to get them. On Windrunner there's only one guild who have earned the heroic (or afaik the non-heroic) raid achievements/drakes. Sure one or two more guilds might get them before 3.1 but on smaller non-progression servers this is pretty unlikely.
Again, man..this is shit stupid. keeping this up will continually keep these, granted cosmetic, items out of the hands of anyone but the hardcore and/or lucky, and the only people who will get the new mounts will be the exact same people who got the old mounts, players who didn't get them up front will continually be left out.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
that's why we call it the struggle, you're supposed to sweat
/rolls eyes
Thats pretty much the exact point of what Blizzard is doing. They want these two mounts to show a certain level of skill and accomplishment and I don't really see a problem with that.
Fuck Forlorn they are one of the reason why Windrunner is so fucked up
You think of raids as "competitive"? I would sure hate to raid with you...
Steam: pazython
This is fact.
Highly Offensive is getting on my nerves though because they're a bunch of loudmouthed children who think that saying vulgar things and jumping in the fountain makes them "mature". Also in PUG's, 9/10 times they tend to suck.
But my problem with them isn't about raid drama. I just don't like them.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Personally I don't care, I would probably still end up riding my normal red drake everywhere just because I think it looks really cool with my Orc.
Wanting something that you earned in a video game isn't entitlement. That's just the concept of a video game. You play it to get fake rewards because you enjoy it. Take away the rewards and playing a video game becomes meaningless. These rewards can be sense of accomplishment or an actual object reward.
They offered an object and now are arbitrarily taking it away. I think it's not too much to be annoyed by this.
Can you imagine the shitstorm if every time Valve released a new class update they removed the ability to unlock the previous classes new weapons?
The argument that those actually effect gameplay is totally relative. If getting an item (or not getting it) you earned is important to you as far as your own personal gameplay goes, it's just as meaningful to lose a mount as it is to lose a sandwich.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If you make it easier to get, then you get to roll your eyes at the guys on their black protodrake like it matters.
I hope this is more like a chair so I can pull it out when raids get into the novel of explaining what to do or the extra long afk breaks
And Herpes, I completely agree.
Xbox Live: Kunohara
Hate: Lost the tanking sword to a DK who will most likely never use it.
This is all BS. The mount rewards are for accomplishing something difficult; if more gear makes the task trivial, there's no problem with removing the reward. There will be more rewards for accomplishing difficult things in 3.1.
It absolutely represents a sense of entitlement to say "I should be able to wait and get the same rewards once the difficulty of the encounters is much lower."
that's why we call it the struggle, you're supposed to sweat
But I'm in a 10 man guild. People can do the 10 man achievements with 25 man gear. Gear equal to current 25 man gear will drop in the new 10 man. So I won't get the same chance as people that pulled together random assholes off the street did.
The difficulty will only be much lower if the people doing it are ulduar raids and have geared up there.
For everyone else, which by the way is a far larger portion of the population, this will not be the case and those achievement won't be any more difficult than they were for the raids going in now.
In fact if, in 1 year, a guild starts raiding anew in naxx, those achievements will still be just as difficult.
So, the fact is, what you said is BS.
I should be able to get the rewards for an encounter. Just because you did it first doesn't mean that you're better or that you're "entitled" to better rewards. It's a game, not a contest. Everyone should have equal opportunity for equal rewards.
Instead it's become an e-peen elitism factor. An achievement is an achievement if you do it in the first week of release or you do it later with the same effort.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Saying there will be more rewards for accomplishing stuff in another patch or expansion does not address the issue. Those who complete the achievements at the appropriate level of gear but get left out because they didn't meet some arbitrary amount of /played within a certain timeframe is bs. Simply removing the rewards instead of finding an alternative is just lazy and elitism. It excludes people from participating.
The ideal solution is to leave the rewards in. Have it so that only those people who complete the achievements at the appropriate level with the appropriate gear would be eligible to receive the special rewards for things like this. What to do about people who outlevel and outgear it but still want the rewards?
City of Heroes has a buddy option yea? It allows a higher level player to partner up with a lower level one and artificially scales his power down to match the lower level person. Simply apply this to players wanting to do lower level instances.....allow them the option to scale their level of power down to meet the instance. Only those who match the appropriate level of power can complete the achievements(and thus receive the rewards). Problem solved.
The rewards are still there. It's still a challenge and an indication of skill. The only people that would upset are those who want to feel 'special' and lord it over everyone else.
Your silly so called "logic" has no place here. Begone.
To take your race analogy....MMO's aren't the 50m sprint. They're a marathon. It's not about who got to the finish line first....it's about who crosses it at all. And most races...they don't change the rules halfway through either.
This, on the other hand, isn't valid, it's just your opinion. There will be more badge gear available, more pvp gear available, more time to farm, more raids to run, etc., that will all contribute to making the glory achievements easier to get. The achievement mounts are a reward for accomplishing a hard task in a limited time frame. You can say that sucks and maybe you're right, but it isn't somehow unfair. I'll never have a black protodrake, because I no longer run serious business 25 mans, and I'm not that worried about it because I'm not putting in the time necessary to get that reward.
Would it be fun to have an amani war bear on my alts? Yeah, I guess. Would it be fun to have a black silithid mount? Can't say I'm not envious when I see that dude ride by. But leaving them available forever also devalues the accomplishment of the people who got them when it was tough, and there's nothing wrong with removing them as a way of acknowledging that.
that's why we call it the struggle, you're supposed to sweat
that's why we call it the struggle, you're supposed to sweat
If not near impossible, if only due to the requirements from the tanks in terms of hp.
Steam | XBL: Elazual | Last.fm
You can sort of get around some of this with a ton of FR (or a voidwalker ololol), or a particularly well stacked group of survivability cooldowns. But, eh.
that's why we call it the struggle, you're supposed to sweat