Against me because everyone else in this thread will crush you and make you feel bad whereas I suck horribly and will make you feel like a God among men.
Against me because everyone else in this thread will crush you and make you feel bad whereas I suck horribly and will make you feel like a God among men.
I too am riding the suck train. Choo choo...
chasehatesbears on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
This game is very hard. I can't seem to work out exactly how I should be playing the different sides, or countering them for that matter. Seems like you really need to know what all of your units can do at a given time, then apply them to specific tactical situations.
[This is terrifying. Guess I need to watch more replays.]
Free to reinforce, can get immune to suppression, and they're cheap. Use them as cannon fodder to put ranged units into melee and then slice them up with gaunts.
What does the ripper swarm even do honestly? Disrupts enemy lines? Like, un-deploys suppression guns and such?
I never really use them, so I don't really know.
Both of those. They're also free and instant to reinforce, probably cap the fastest out of all Nid units, and can take a shit hell load of ranged fire damage. Also immune to suppression under synapse.
Can ranged units not use ranged fire if there is a melee unit attacking them? Or can they just ignore the attackers and shoot someone far away instead?
'Cause if melee units force them into melee, then that is awesome, and something I didn't know.
Except most ranged units just appear to fire point blank instead of ever go into melee, so I guess that theory is out.
In my early games heavy bolter squads were godlike, but then people learned to flank and engage them in melee (usually with a teleporting hero) and go for a frontal attack. For this reason I don't use them anymore and rely on shotgun scouts, but thats getting nerfed too so I need to revise my overall strategy again :P
I'm losing a lot of games lately, either people are getting better or I just sucked all along
In my early games heavy bolter squads were godlike, but then people learned to flank and engage them in melee (usually with a teleporting hero) and go for a frontal attack. For this reason I don't use them anymore and rely on shotgun scouts, but thats getting nerfed too so I need to revise my overall strategy again :P
I'm losing a lot of games lately, either people are getting better or I just sucked all along
You shouldn't really be ignoring heavy bolter teams, even if there are a bunch of ways to counter them they're way too useful, especially early game, to just not use. A lot of people will just deploy an isolated heavy bolter team to cover a VP or whatever but this is easy to flank or jump/teleport assault since your enemy always knows where it is. However if you keep it mobile and moving with your attack, it can do ridiculous damage while being protected by your main army.
You shouldn't really be ignoring heavy bolter teams, even if there are a bunch of ways to counter them they're way too useful, especially early game, to just not use. A lot of people will just deploy an isolated heavy bolter team to cover a VP or whatever but this is easy to flank or jump/teleport assault since your enemy always knows where it is. However if you keep it mobile and moving with your attack, it can do ridiculous damage while being protected by your main army.
I like shooting them with rangers that are nearly worthless. It makes me feel like they have a use.
Posts
Well if Relic fucked him up that's not his fault. TT warp spiders are pure awesome.
He reminds me of Steven Seagal.
Who has two thumbs and doesn't give a crap?
How ya doin.
3ds friend code: 2981-6032-4118
19 days until I lead my Space Marines into groovy rtsrpg combat?
Currently playing: GW2 and TSW
I too am riding the suck train.
Choo choo...
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
Awww, I wish I wasn't going to be stuck at work. I both suck at the beta and I like 3v3.
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
[This is terrifying.
Ceterum autem censeo, Carthaginem esse delendam
I never really use them, so I don't really know.
Both of those. They're also free and instant to reinforce, probably cap the fastest out of all Nid units, and can take a shit hell load of ranged fire damage. Also immune to suppression under synapse.
When I ask that, and you say "both," that is confusing.
Well yeah. It either undeploys setup units or ties up any ranged unit in general.
Can ranged units not use ranged fire if there is a melee unit attacking them? Or can they just ignore the attackers and shoot someone far away instead?
'Cause if melee units force them into melee, then that is awesome, and something I didn't know.
Except most ranged units just appear to fire point blank instead of ever go into melee, so I guess that theory is out.
Ahhhh
Hm, that would make the Rippers very useful.
It just makes the gameplay so much more interesting to me than *craft.
I'm losing a lot of games lately, either people are getting better or I just sucked all along
You shouldn't really be ignoring heavy bolter teams, even if there are a bunch of ways to counter them they're way too useful, especially early game, to just not use. A lot of people will just deploy an isolated heavy bolter team to cover a VP or whatever but this is easy to flank or jump/teleport assault since your enemy always knows where it is. However if you keep it mobile and moving with your attack, it can do ridiculous damage while being protected by your main army.
Me: "Oh, you wanna play"
Them: "Yeah, I wanna play"
Me: "OK, well take this!"
Them: "Help, help! I'm being suppressed!"
Replay
I wish I had a more "critique-able" one, but I always forget to save them.
Just kind of... review that as if you hated me, tell me what I should/could have done differently, if you'd be so kind.
I'm the Tyranids.