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Super robot Taisen OG: Endless Frontier-US release announced?
Fans of the SRW series (and Shin megami Tensei series for that matter) Will be happy with this recent leak about some up and coming Atlus releases. One of them is Super Robot Taisen OG: Endless Frontier. I'm ecstatic, cause this raises the chances of finally seeing SRW OGS over here! http://www.siliconera.com/2009/01/27/incoming-flood-of-atlus-game-leaks/
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited January 2009
I wasn't interested until I heard that Reiji and Xiaomu from Namco X Capcom are in it.
Still, weird we're getting this and not the PS2 one.
I'm ecstatic, cause this raises the chances of finally seeing SRW OGS over here!
I'm not sure that a DS game really implies anything about a PS2 game at this point, although it does mean that Bandai-Namco isn't cocooning itself from other 3rd-party publishers after their merger.
Bursar on
GNU Terry Pratchett
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Spoilered until images are unborked.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I'm ecstatic, cause this raises the chances of finally seeing SRW OGS over here!
I'm not sure that a DS game really implies anything about a PS2 game at this point, although it does mean that Bandai-Namco isn't cocooning itself from other 3rd-party publishers after their merger.
Eternal Poison and Ar Tonelico II's localizations pretty much eased my fears about that.
So that means they can let Capcom bring over NxC now, right?
So. This has been confirmed and dated. April 28th with an MSRP of $34.99.
Aroduc on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited February 2009
The puns in the email were priceless.
Atlus busts out Super Robot Taisen OG Saga: Endless Frontier
SUPER ROBOT TAISEN® OG SAGA: ENDLESS FRONTIER™ SPILLS OUT ONTO NINTENDO DS™
We like keeping you abreast of new developments in the world of Atlus, Faithful. That's why we're practically bursting at the seams to reveal Super Robot Taisen® OG Saga: Endless Frontier™ for Nintendo DS™. As a continuation of the Atlus Spoils fan appreciation program, each and every launch copy of Super Robot Taisen OG Saga: Endless Frontier will be a premium boxed release, with a bonus soundtrack CD featuring music from the game included in the final retail package. My friends, this is one stacked action RPG.
Contrasting the deep story and characterizations is the fast-paced, fighter-style combat engine. Juggling your opponent in the air, chaining together combos, using your entire party in concert... these may not be your typical RPG combat concepts, but with the quick, responsive battles in Endless Frontier, they're the name of the game. Behind the fighter mechanics are all of the nuanced RPG fixings genre fans have come to expect.
We'd like to emphasize: this game is more than just the fights. This is a fully-developed, well-rounded adventure. Journey across a variety of worlds, ranging from an apocalyptic wasteland covered with the hulks of downed spaceships, to a fantastical place of fairy tales and dark magic. Join Haken Browning: gunslinger, professional bounty hunter, and amateur ladies' man-along with his motley crew of robots, were-beasts, secret agents, and busty princesses-as they delve deep into the mysteries of how their worlds came to be and face a threat that imperils the multiverse. There's so much game here, Faithful, you may just get lower back pain from the effort!
With its unique combat and titillating story, this is one sci-fi action RPG sure to stick out this spring.
Super Robot Taisen OG Saga: Endless Frontier busts out on April 28th with an MSRP of $34.99.
Pretty surprising, huh? Hey, why don't you look more surprised by this announcement?
I hope this uses NxC's battle system along with its protagonists.
Atlus busts out Super Robot Taisen OG Saga: Endless Frontier
SUPER ROBOT TAISEN® OG SAGA: ENDLESS FRONTIER™ SPILLS OUT ONTO NINTENDO DS™
We like keeping you abreast of new developments in the world of Atlus, Faithful. That's why we're practically bursting at the seams to reveal Super Robot Taisen® OG Saga: Endless Frontier™ for Nintendo DS™. As a continuation of the Atlus Spoils fan appreciation program, each and every launch copy of Super Robot Taisen OG Saga: Endless Frontier will be a premium boxed release, with a bonus soundtrack CD featuring music from the game included in the final retail package. My friends, this is one stacked action RPG.
Contrasting the deep story and characterizations is the fast-paced, fighter-style combat engine. Juggling your opponent in the air, chaining together combos, using your entire party in concert... these may not be your typical RPG combat concepts, but with the quick, responsive battles in Endless Frontier, they're the name of the game. Behind the fighter mechanics are all of the nuanced RPG fixings genre fans have come to expect.
We'd like to emphasize: this game is more than just the fights. This is a fully-developed, well-rounded adventure. Journey across a variety of worlds, ranging from an apocalyptic wasteland covered with the hulks of downed spaceships, to a fantastical place of fairy tales and dark magic. Join Haken Browning: gunslinger, professional bounty hunter, and amateur ladies' man-along with his motley crew of robots, were-beasts, secret agents, and busty princesses-as they delve deep into the mysteries of how their worlds came to be and face a threat that imperils the multiverse. There's so much game here, Faithful, you may just get lower back pain from the effort!
With its unique combat and titillating story, this is one sci-fi action RPG sure to stick out this spring.
Super Robot Taisen OG Saga: Endless Frontier busts out on April 28th with an MSRP of $34.99.
Pretty surprising, huh? Hey, why don't you look more surprised by this announcement?
I hope this uses NxC's battle system along with its protagonists.
It's not really. It's basically a stripped down version of Silmeria's combat. So long as you have AP (CP? Whatever it was) you can use the next move available, or call in a supporter, or cancel that character's turn to move immediately into the next one's (Assuming the enemy's not next). Once a juggle starts, you have to keep them in the air to keep the combo going. Lots of enemies have a 'shield' that takes a certain number of consecutive hits to break before you can start the juggle for actual damage. You also build up a special meter as you juggle to use super moves. Using one of their non-basic attacks or an item counts as the character's turn and it's over.
Aroduc on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited February 2009
The screenshots and info really make this sound like Namco X Capcom with giant robots.
What could be bad about that?
It's not really. It's basically a stripped down version of Silmeria's combat. So long as you have AP (CP? Whatever it was) you can use the next move available, or call in a supporter, or cancel that character's turn to move immediately into the next one's (Assuming the enemy's not next). Once a juggle starts, you have to keep them in the air to keep the combo going. Lots of enemies have a 'shield' that takes a certain number of consecutive hits to break before you can start the juggle for actual damage. You also build up a special meter as you juggle to use super moves. Using one of their non-basic attacks or an item counts as the character's turn and it's over.
Well, close enough.
cj iwakura on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Using one of their non-basic attacks or an item counts as the character's turn and it's over.
Untrue. Using most items and special moves takes up COM, which is the metric that determines how many moves a character can make per phase. It doesn't just end the turn.
Bursar on
GNU Terry Pratchett
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The screenshots and info really make this sound like Namco X Capcom with giant robots.
What could be bad about that?
It's not really. It's basically a stripped down version of Silmeria's combat. So long as you have AP (CP? Whatever it was) you can use the next move available, or call in a supporter, or cancel that character's turn to move immediately into the next one's (Assuming the enemy's not next). Once a juggle starts, you have to keep them in the air to keep the combo going. Lots of enemies have a 'shield' that takes a certain number of consecutive hits to break before you can start the juggle for actual damage. You also build up a special meter as you juggle to use super moves. Using one of their non-basic attacks or an item counts as the character's turn and it's over.
Well, close enough.
You know that Namco X Capcom sucks, right?
CygnusZ on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
The screenshots and info really make this sound like Namco X Capcom with giant robots.
What could be bad about that?
It's not really. It's basically a stripped down version of Silmeria's combat. So long as you have AP (CP? Whatever it was) you can use the next move available, or call in a supporter, or cancel that character's turn to move immediately into the next one's (Assuming the enemy's not next). Once a juggle starts, you have to keep them in the air to keep the combo going. Lots of enemies have a 'shield' that takes a certain number of consecutive hits to break before you can start the juggle for actual damage. You also build up a special meter as you juggle to use super moves. Using one of their non-basic attacks or an item counts as the character's turn and it's over.
I'm glad to see Atlus sticking with the SRT franchise. Hopefully, Banpresto will eventually get off their ass and make OG3 for the DS, which Atlus could then bring over as well.
FCD on
Gridman! Baby DAN DAN! Baby DAN DAN!
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I'm glad to see Atlus sticking with the SRT franchise. Hopefully, Banpresto will eventually get off their ass and make OG3 for the DS, which Atlus could then bring over as well.
We might not be able to count out the OG cast from Endless Frontier, since (as seen in the PV linked above)
The Alteisen and some other vet mechs are in this.
Endless Frontier doesn't really have anything to do with SRW other than having it in the title and cameos from OG mechs. Even if the game sells well I doubt it'd cause Atlus to consider bringing over the other OG games (OGs and OGG).
Still nice to see they're bringing it over though. Good thing I decided to pass on importing it.
CyborgZeta on
"Blacker than a moonless night, hotter and more bitter than Hell itself...That is coffee." - Godot
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited February 2009
I once heard that OG PS2 didn't make it here because SCEA required a full dubbing for it, which Atlus USA didn't have the budget for.
Mainly, I just want an OG game that incorporates more of the Banpresto Originals from the other games, like J and D. Oh, another thought occurs to me: a remake of Lord of the Elementals, with animated attacks. And since that would be an all-BO game as well, they could easily localize it here, too
I once heard that OG PS2 didn't make it here because SCEA required a full dubbing for it, which Atlus USA didn't have the budget for.
I really hope that's not true.
This is why I want OG3 to be on the DS, as such would likely mean no voice acting, and no voice acting would make it cheaper and thus, more feasible for Atlus to bring stateside. I am the pragmatic sort.
FCD on
Gridman! Baby DAN DAN! Baby DAN DAN!
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I once heard that OG PS2 didn't make it here because SCEA required a full dubbing for it, which Atlus USA didn't have the budget for.
I really hope that's not true.
This is why I want OG3 to be on the DS, as such would likely mean no voice acting, and no voice acting would make it cheaper and thus, more feasible for Atlus to bring stateside. I am the pragmatic sort.
It looks like this game has a ton of voice acting. Granted, Nintendo could care less, so either way, win.
I gotta be straight up with you guys as someone who actually owns this crapfest. OG Saga is awful. The breasts are, depressingly, the only thing it has going for it. Nothing fits. The story is bad. The combat is NxC but worse and without recognizable characters to bail it out. Outside of battle it looks like a cell phone game. It's Bad. Capital B Bad.
I once heard that OG PS2 didn't make it here because SCEA required a full dubbing for it, which Atlus USA didn't have the budget for.
I really hope that's not true.
This is why I want OG3 to be on the DS, as such would likely mean no voice acting, and no voice acting would make it cheaper and thus, more feasible for Atlus to bring stateside. I am the pragmatic sort.
It looks like this game has a ton of voice acting. Granted, Nintendo could care less, so either way, win.
A fair point. I was mainly going by W and, by the looks of the preview, K, as a judge of whether future SRW game for the DS would have voice acting or not. And my desire for a lovely modern-day remake of LoE still stands.
It's just unlikely enough that I'd hate for people to think that OGs release depends solely on OG Saga's sales because then masses of people would be buying a game that is not good.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I once heard that OG PS2 didn't make it here because SCEA required a full dubbing for it, which Atlus USA didn't have the budget for.
I really hope that's not true.
It is!
And someone on the Atlus MB just called this BS, so I don't know what to believe.
It's a fairly simple equation.
- SCEA won't let you release a PS2 game with a certain amount of voice without an english dub.
- Atlus is too good of a company to go the Chaos Wars route
- The price of hiring that many voice actors is completely not worth how niche a game like OGs would be.
A good counter point was raised:
Yakuza 2. No dubbed VA.
Of course, this late in the PS2's lifespan, maybe SCEA just don't care anymore.
Yakuza 2 is also not an RPG as voice heavy or lengthy as your Personas or your Chaos Wars or your OGses. There appears to be an actual cut-off for when SCEA forces you to get a dub but hell if anyone outside of the industry knows what it is.
It's just unlikely enough that I'd hate for people to think that OGs release depends solely on OG Saga's sales because then masses of people would be buying a game that is not good.
And again, this is why I want Banpresto to actually make OG3 already, and ideally put it on the DS, so that there won't be any need to worry about SCEA schenanigans preventing Atlus from bringing it stateside.
The OG games are fun in their own right, but the real draw of SRW is having all the series crossovers and the interactions between all the various characters.
CyborgZeta on
"Blacker than a moonless night, hotter and more bitter than Hell itself...That is coffee." - Godot
If nothing else, simply variety of robot design and music is superior in normal SRW games. Jeeg theme =
The writing for OGs is pretty painful too. With regular games at least they borrow from the scripts and are forced to use a pretty varied cast. With OG, it just gets so samey so quickly
Mugen Frontier has been pretty slammed by all major publications. But look, if people here actually say they LIKE Capcom X Namco though... well, if they like kuso games I'm not going to tell them to steer clear of it.
CygnusZ on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited February 2009
Keep in mind, for most people(myself included), OG is the only exposure to SRT we have, so we don't know any better.
Posts
Still, weird we're getting this and not the PS2 one.
I'm not sure that a DS game really implies anything about a PS2 game at this point, although it does mean that Bandai-Namco isn't cocooning itself from other 3rd-party publishers after their merger.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Eternal Poison and Ar Tonelico II's localizations pretty much eased my fears about that.
So that means they can let Capcom bring over NxC now, right?
(I won't hold my breath)
I hope this uses NxC's battle system along with its protagonists.
The best.
I doubt how well this does will have any effect on OGs coming over here.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
It's not really. It's basically a stripped down version of Silmeria's combat. So long as you have AP (CP? Whatever it was) you can use the next move available, or call in a supporter, or cancel that character's turn to move immediately into the next one's (Assuming the enemy's not next). Once a juggle starts, you have to keep them in the air to keep the combo going. Lots of enemies have a 'shield' that takes a certain number of consecutive hits to break before you can start the juggle for actual damage. You also build up a special meter as you juggle to use super moves. Using one of their non-basic attacks or an item counts as the character's turn and it's over.
What could be bad about that?
Well, close enough.
Lots of gameplay footage.
Looks fun to me.
Untrue. Using most items and special moves takes up COM, which is the metric that determines how many moves a character can make per phase. It doesn't just end the turn.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
You know that Namco X Capcom sucks, right?
The combat was fun. Also, Yuzo Koshiro music.
We might not be able to count out the OG cast from Endless Frontier, since (as seen in the PV linked above)
Still nice to see they're bringing it over though. Good thing I decided to pass on importing it.
I really hope that's not true.
This is why I want OG3 to be on the DS, as such would likely mean no voice acting, and no voice acting would make it cheaper and thus, more feasible for Atlus to bring stateside. I am the pragmatic sort.
It looks like this game has a ton of voice acting. Granted, Nintendo could care less, so either way, win.
It's not in this case.
I gotta be straight up with you guys as someone who actually owns this crapfest. OG Saga is awful. The breasts are, depressingly, the only thing it has going for it. Nothing fits. The story is bad. The combat is NxC but worse and without recognizable characters to bail it out. Outside of battle it looks like a cell phone game. It's Bad. Capital B Bad.
It is!
And someone on the Atlus MB just called this BS, so I don't know what to believe.
A fair point. I was mainly going by W and, by the looks of the preview, K, as a judge of whether future SRW game for the DS would have voice acting or not. And my desire for a lovely modern-day remake of LoE still stands.
It's a fairly simple equation.
- SCEA won't let you release a PS2 game with a certain amount of voice without an english dub.
- Atlus is too good of a company to go the Chaos Wars route
- The price of hiring that many voice actors is completely not worth how niche a game like OGs would be.
Since Atlus isn't saying, speculation is still just speculation, no matter where you find it.
edit: ...says the company shill. Ahahaha!
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
A good counter point was raised:
Yakuza 2. No dubbed VA.
Of course, this late in the PS2's lifespan, maybe SCEA just don't care anymore.
Also, Atlus might be denying that SCEA cockblocked them on the PS2 OG games so as to not burn any bridges with Sony.
Yakuza 2 is also not an RPG as voice heavy or lengthy as your Personas or your Chaos Wars or your OGses. There appears to be an actual cut-off for when SCEA forces you to get a dub but hell if anyone outside of the industry knows what it is.
And again, this is why I want Banpresto to actually make OG3 already, and ideally put it on the DS, so that there won't be any need to worry about SCEA schenanigans preventing Atlus from bringing it stateside.
Because bland copycat characters who exist only to spout exposition and catch phrases are all the rage!
Seriously without actual anime characters to play off of the originals aren't that great.
The writing for OGs is pretty painful too. With regular games at least they borrow from the scripts and are forced to use a pretty varied cast. With OG, it just gets so samey so quickly
Mugen Frontier has been pretty slammed by all major publications. But look, if people here actually say they LIKE Capcom X Namco though... well, if they like kuso games I'm not going to tell them to steer clear of it.
Besides, Excellen is awesome.