Here are my impressions of each class from what I've read. Would be glad to be corrected or further enlightened:
Templar: Tank warrior. Highest armor, threat gathering abilities, essential to PvE, poor at PvP. Anything special about him?
Gladiator: DPS warrior. Focuses on melee damage and high armor. Can take some hits; best as an off-tank. Better at PvP than Templar.
Ranger: Hunter without the pet (DPS). Kills casters. Really difficult at low levels (<20). Kills through kiting and some melee. Has traps and such, which maybe help with CC?
Assassin: Stealth rogue (DPS). Highest melee DPS, but low armor. Backstab is main attack. Excels in PvP (maybe?). Overplayed.
Cleric: Priest (main healer). Popular, which is good for the essential healer class. Decent armor (shield?), buffs, a mace, heals, and rez. Hard to kill. Plays well solo and in PvP, but harder to play solo at high levels (>25).
Chanter: Paladin/shaman (hybrid). Auras. Buffs. Bruce Lee style staff combat and combos. Not too powerful. Slow and steady. Moderate, but unreliable healing ability. Sings and such like a bard?
Sorcerer: Mage (DPS). Burst damage with recharge afterwards—bad for sustained fighting. Incredibly squishy. Great at crowd control. I'd love to hear about more spells the sorc has, such as for getting away from opponents.
Spirit Master: Warlock (Pet class). I really know very little about how the SM plays. I understand that there are up to four different summons as well as debuffs, but I don't know if it plays very similarly to a warlock or if there are different factors involved. Good soloer, from what I hear. Currently bad in the Abyss due to lack of flying pet.
Mainly I'm just hoping to only have to pick a class once rather than reroll later, cause I don't have a whole lot of time to play, and I tend to reroll too much in general.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited August 2009
Templar: Tank warrior. Highest armor, threat gathering abilities, essential to PvE, poor at PvP. Anything special about him?
Why does everyone say this? The winner of the PvP tourny was a Templar. The can have a tough time catching ranged classes but if/when they do they wreck faces. They require some finesse but the certainly are not bad at PvP.
Ranger: Considered one of the best PvP classes. High burst with longish cooldowns. If you don't kill in the initial burst, you have to resort to kiting. Not considered great dps in PvE, due to spiky damage, although 1.5 changes this quite a bit by shortening some cooldowns. Traps can be nice, but not neccessary in PvE. In PvP, can be used to good effect, but can get expensive to use.
Sorceror: Pretty much the highest dps in the game. Don't believe the hype, in PvE they are damage kings. Downtime can be dealt with through heavy use of consumables and mana-regen cooldowns. Also kings of CC. Squishy in PvP, although they have numerous escape abilities at their disposal.
Chanter: Your standard hybrid, with all the downsides. Decent melee dps, decent healing. Best buffs/debuffs in the game. OP in the early game, begins to get weak around 25. Very beneficial in PvE, tends to get shoved into healbot mode in PvP.
Templar: Tank warrior. Highest armor, threat gathering abilities, essential to PvE, poor at PvP. Anything special about him?
Why does everyone say this? The winner of the PvP tourny was a Templar. The can have a tough time catching ranged classes but if/when they do they wreck faces. They require some finesse but the certainly are not bad at PvP.
They say this because of the uniqueness of the arena tourney.
Templars did really well because they're strong in 1v1, but weaker in group PvP due to people just simply ignoring them. The arena tourney played to their strengths because there was less room for people to kite them. In world PvP, they're too easily kiteable.
Don't get me wrong, I've seen some good Templar PvP vids, it's just tougher because they're melee with very few anti-kiting abilities.
Pretty much correct, with the exception of a few things.
Templar: They don't do all that poorly in PvP. In fact, they do quite decent in PvP actually. They're a great backline harrasser, nigh unkillable, and has an on cooldown "guard" that takes 100% of someone elses damage. It's not quite Warhammer guard becuase, well, it has a cool down, it takes ALL the incoming damage, and that damage is not affected by the Templars armor/block/parry. But you still have a hilariously larger health pool, so your definatley easier to heal.
Chanter: I wouldn't say they're unreliable healers. They're servicable, if you're good. They just don't have the "OMGHOLYSHIHEDYINSAVESHIM!!" heal. But they DO have the best group heal in the game, and unlike oldschool bards, they can keep up 3 chants at a time without any fancy twisting or anything like that. basically, a musthave addition to any party.
SpiritMaster: Yep, basically a Warlock. That can summon rape orbs. They actually do very mana efficient, moderatley high DPS. It's just very predictable, therefore, easier to heal through in PvP, but very efficient in PvE.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Templar: Tank warrior. Highest armor, threat gathering abilities, essential to PvE, poor at PvP. Anything special about him?
Why does everyone say this? The winner of the PvP tourny was a Templar. The can have a tough time catching ranged classes but if/when they do they wreck faces. They require some finesse but the certainly are not bad at PvP.
They say this because of the uniqueness of the arena tourney.
Templars did really well because they're strong in 1v1, but weaker in group PvP due to people just simply ignoring them. The arena tourney played to their strengths because there was less room for people to kite them. In world PvP, they're too easily kiteable.
Don't get me wrong, I've seen some good Templar PvP vids, it's just tougher because they're melee with very few anti-kiting abilities.
Well that's what I'm saying. It's tougher, but they are far from bad. They can jump in on groups of guys and take someone out and still escape after it's all said and done.
As a Sorc, I rarely ever sat down lvls 1-24. I barely ever even need consumables, and usually only when a group is moving at a particularly fast pace against elites. If you are a sorc, once you learn the ins and outs of playing you will rarely sit.
Sorc mana efficiency is easily the worst in the game, but downtime is still not too bad. Between 2x mana regen abilities, your huge mana pool (by the standards of other games), and the fact that you should be gathering every few combats, I almost never had to sit when soloing. Pots are dirt cheap as well, especially considering how much other classes have to dump on equipment, phys crit manastones, etc. In groups you do wind up OOM well ahead of everyone else... it's their decision whether to wait or give you a few free kills of xp while you rest. Your cc is your ticket into any group, so there's no problem with invites.
I absolutely could not stand the WoW mage downtime, but this doesn't bother me at all.
1. You get an instant cast skill that pops every 60 seconds that simply gives you some mana (starts out around 200 mana I think). This is good for about 2-3 spells and scales well with level.
2. You get a skill that pops every 60 seconds with about a 3 second cast time that gives you less mana than the instant cast, but increases your mana regen rate a bit for 10 seconds (I'm forgetting exact values here). It costs odelia powder, which is dirt cheap.
3. Your first stigma at lvl 20 is a skill that halves ALL mana costs for 15 seconds (about 4-5 spells).
4. The rare times you have to sit, you can expect similar regen rates to WoW which while not fantastic are definitely not as long as other MMOs in the past.
1. You get an instant cast skill that pops every 60 seconds that simply gives you some mana (starts out around 200 mana I think). This is good for about 2-3 spells and scales well with level.
2. You get a skill that pops every 60 seconds with about a 3 second cast time that gives you less mana than the instant cast, but increases your mana regen rate a bit for 10 seconds (I'm forgetting exact values here). It costs odelia powder, which is dirt cheap.
3. Your first stigma at lvl 20 is a skill that halves ALL mana costs for 15 seconds (about 4-5 spells).
4. The rare times you have to sit, you can expect similar regen rates to WoW which while not fantastic are definitely not as long as other MMOs in the past.
I remember DAoC actually punished you if you drained all your mana. The more mana you had the faster it regenerated. I was lvling an eldritch and every 8 kills I had to wait 5 minutes for the mana to regenerate. Hence why Mana spec mentalists gave out "crack" which greatly increased mana generation time.
I've played a Sorc and a Glad to mid-20's, and I'm hellbent on choosing which I want to play in Open, and continue into Retail.
Had tons of fun with both, I may end up going with Glad for better survivability. If anything laid a hand on my Sorc, I died in about 3 shots, it went pretty fast
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spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
I remember DAoC actually punished you if you drained all your mana. The more mana you had the faster it regenerated. I was lvling an eldritch and every 8 kills I had to wait 5 minutes for the mana to regenerate. Hence why Mana spec mentalists gave out "crack" which greatly increased mana generation time.
I played a Sorc, and I always loved how I'd get into a group and the first thing I'd see is "CRACK PLS".
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I've played a Sorc and a Glad to mid-20's, and I'm hellbent on choosing which I want to play in Open, and continue into Retail.
Had tons of fun with both, I may end up going with Glad for better survivability. If anything laid a hand on my Sorc, I died in about 3 shots, it went pretty fast
Can you tell me more about playing a Gladiator? The impression I have of DPS warriors from WoW is that they're basically bad rogues and bad tanks, so I'd love a clearer picture of how what the class is like.
Is it accurate to say some classes are more gear-driven than others? One of the reasons I tend to like casters over melee is because you don't need to have the latest and greatest weapon purchased to still be awesome.
Seriously though, glads have the best AoE abilities out there. Not only that, they do respectable dps, can take hits, and have a few very nice quasi-cc abilities (knockdowns, etc).
Don't compare it to WoW, it's really not the same. Sure, you don't do as much dps as an assassin, but you do plenty, especially in AoE situations, and you can offtank. They're a great class to bring along in a fight.
And every class is gear-dependent to a certain extent. Sure, glads, sins and rangers feel the bite of a good weapon more than others, but even casters want the best weapon they can get, due to magic boost and magic accuracy.
One thing I should mention about Sorcs...thus far this has not been the AoE class that glass cannons can be in other MMOs. I only had one AoE at level 24, and it behaved almost exactly the same as WoW's frostnova...no damage + root. So at halfway to endgame, I didn't have a single AoE. I don't know if this changes down the line.
Seriously though, glads have the best AoE abilities out there. Not only that, they do respectable dps, can take hits, and have a few very nice quasi-cc abilities (knockdowns, etc).
Don't compare it to WoW, it's really not the same. Sure, you don't do as much dps as an assassin, but you do plenty, especially in AoE situations, and you can offtank. They're a great class to bring along in a fight.
And every class is gear-dependent to a certain extent. Sure, glads, sins and rangers feel the bite of a good weapon more than others, but even casters want the best weapon they can get, due to magic boost and magic accuracy.
Seriously though, glads have the best AoE abilities out there. Not only that, they do respectable dps, can take hits, and have a few very nice quasi-cc abilities (knockdowns, etc).
Don't compare it to WoW, it's really not the same. Sure, you don't do as much dps as an assassin, but you do plenty, especially in AoE situations, and you can offtank. They're a great class to bring along in a fight.
And every class is gear-dependent to a certain extent. Sure, glads, sins and rangers feel the bite of a good weapon more than others, but even casters want the best weapon they can get, due to magic boost and magic accuracy.
Sounds pretty badass. I bet they're popular.
Yeah I tend to see Glads EVERYWHERE. Probably what I ran into the least while playing the CBT were spiritmasters. The great thing about Aion though is that every class really feels like it has its place in a group. It's not like when WoW first launched and no one wanted a warlock for anything. Pretty much every class is useful to have in your party.
I haven't had the chance to play with a spiritmaster or a ranger. I think most people got too frustrated with the ranger's teens, and I'm not sure the pets for the spiritmaster have justified their existence yet. I mean I still SAW rangers I just never grouped with them. I can count on one hand the number of times I saw Spiritmasters during my grinds.
I don't remember steam even sending me any codes (besides the obvious product key). maybe at release it will send me one. not that anyone else is getting it
By the way, class popularity polls on Aionsource generally show glad, cleric, and sorc as the most popular, then assassin/ranger, then chanter/SM/templar bringing up the rear. Templar is often in last, which is surprising given its strength in PVP. The classes are reasonably well bunched though.
Who knows how indicative those polls are of the broader population, but templar might be a more wanted pve grouping class than cleric in this game.
By the way, class popularity polls on Aionsource generally show glad, cleric, and sorc as the most popular, then assassin/ranger, then chanter/SM/templar bringing up the rear. Templar is often in last, which is surprising given its strength in PVP. The classes are reasonably well bunched though.
Who knows how indicative those polls are of the broader population, but templar might be a more wanted pve grouping class than cleric in this game.
I enjoy playing a tank in a group, but find them pretty boring solo, which is what I end up doing most of the time (at least in WoW). I wonder how the balance of solo to group play is in this game. If the role of tank is only really needed sporadically or not til endgame then I'll probably pass.
By the way, class popularity polls on Aionsource generally show glad, cleric, and sorc as the most popular, then assassin/ranger, then chanter/SM/templar bringing up the rear. Templar is often in last, which is surprising given its strength in PVP. The classes are reasonably well bunched though.
Who knows how indicative those polls are of the broader population, but templar might be a more wanted pve grouping class than cleric in this game.
I enjoy playing a tank in a group, but find them pretty boring solo, which is what I end up doing most of the time (at least in WoW). I wonder how the balance of solo to group play is in this game. If the role of tank is only really needed sporadically or not til endgame then I'll probably pass.
But it is nice to be popular.
It's why I plan on rolling Templar. I haven't mained a tank in an MMO yet, and it'll be nice to play a class that is the least played
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spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
edited August 2009
I wonder if they'll fix the code so your weapons don't vanish when casting spells. That shit just bugs me.
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PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
Clerics have some decent damage skills, but certainly not like the other dps classes.
Right now they are a bit OP, which is why people have been flocking to them. Their healing is pretty retarded, allowing them to simply ignore incoming damage and heal through it. They can solo quite a few elites this way.
And templars really aren't required early on, but late-game, they're essential. In PvE, obviously they're needed to tank bosses. In PvP, they're required for keep assaults to tank the keep boss. So yeah, templars will always have a place, given that controlling keeps will grant (currently unknown) bonuses to said faction.
I've been watching gameplay videos on YouTube. Still can't decide which class I like best (and probably won't til I play), but I really liked watching the Ranger class. For some reason, I like the idea of demolishing things from far away before they can get back at me. Looks like they also get stealth, traps, and the ability to morph into shrubs (?). Probably good in the Abyss too, and vs. casters.
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CostanzaKOnly walks away from burning buildings.Registered Userregular
edited August 2009
And thus, another Ganker is born!
XD
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"We shall Capture the Flag. We shall go on to the time limits.
We shall fight in Hoth, we shall fight on the spaceports
and the orbital stations, we shall fight with growing confidence
and growing strength in the instances, we shall defend our Republic,
whatever the cost may be.
We shall Re-Spawn on the beaches, we shall camp the landing grounds,
we shall PvP Flag in the fields and in the streets, we shall gank in the hills;
we shall never uninstall."
--Winston Churchwalker
Clerics have some decent damage skills, but certainly not like the other dps classes.
Right now they are a bit OP, which is why people have been flocking to them. Their healing is pretty retarded, allowing them to simply ignore incoming damage and heal through it. They can solo quite a few elites this way.
I think their spells need to have some mana consumption increase because they can really just heal forever. Also, I've always been curious on their decision to allow cleric's access to chain armor. Although, I saw most cleric's wearing cloth and every time I would ask one why they would say "MP boost". I always went with full chain and I literally never ran out of MP, even in situations where everything was going to shit. Back to my point, when a class is able to heal itself and wear the 2nd best def rated armor in the game it just sounds OP to me.
A great example is when some folks and myself were engaged in some PvP action with some higher level players this past beta. There were around 10 of us in an alliance and we manage to kill most of the opposing faction's players. However, we were unable to kill their cleric who was alone even with 10 people all ganging up on him. Granted, the cleric was in the high 20s and we were all 20-25, but I imagined 10 people would be able to take him out with a focused effort. We tried for 10 minutes and every time it seemed like we had him, his HP would just rocket right back up. Eventually we just said fuck it and let him go.
It has a 30 second cool down yeah but they can pot right after it.
Clerics can be hard as hell to kill , much more so than a chanter, this game is also very unforgiving of level differences. Just a couple of levels difference can make it very hard to land stuns on clerics especially with their passive resistances.
more than 2 levels difference you can forget about it. Alot of chanters and clerics look REALLY uber in these PVP videos everyone made in CBT and put up on youtube. being level 30 and jumping through a rift and frapsing 5 rank 9's who are obviously level 22-23 beating on you as you spam heal yourself will make you look damn good especially when the opposite faction's level is always displayed as "??" in this game , but the rank's don't lie.
Rifting is a totally different animal than the abyss. And the players out there have been done with their ascension quests longer than 15 min , unlike the guys they're frapsing on the other side of the rift.
but yeah clerics are much harder to kill than chanters, and they are much more of a threat than chanters in pvp , I.E. they can actually kill people their own level once in a while.
Posts
Templar: Tank warrior. Highest armor, threat gathering abilities, essential to PvE, poor at PvP. Anything special about him?
Gladiator: DPS warrior. Focuses on melee damage and high armor. Can take some hits; best as an off-tank. Better at PvP than Templar.
Ranger: Hunter without the pet (DPS). Kills casters. Really difficult at low levels (<20). Kills through kiting and some melee. Has traps and such, which maybe help with CC?
Assassin: Stealth rogue (DPS). Highest melee DPS, but low armor. Backstab is main attack. Excels in PvP (maybe?). Overplayed.
Cleric: Priest (main healer). Popular, which is good for the essential healer class. Decent armor (shield?), buffs, a mace, heals, and rez. Hard to kill. Plays well solo and in PvP, but harder to play solo at high levels (>25).
Chanter: Paladin/shaman (hybrid). Auras. Buffs. Bruce Lee style staff combat and combos. Not too powerful. Slow and steady. Moderate, but unreliable healing ability. Sings and such like a bard?
Sorcerer: Mage (DPS). Burst damage with recharge afterwards—bad for sustained fighting. Incredibly squishy. Great at crowd control. I'd love to hear about more spells the sorc has, such as for getting away from opponents.
Spirit Master: Warlock (Pet class). I really know very little about how the SM plays. I understand that there are up to four different summons as well as debuffs, but I don't know if it plays very similarly to a warlock or if there are different factors involved. Good soloer, from what I hear. Currently bad in the Abyss due to lack of flying pet.
Mainly I'm just hoping to only have to pick a class once rather than reroll later, cause I don't have a whole lot of time to play, and I tend to reroll too much in general.
Why does everyone say this? The winner of the PvP tourny was a Templar. The can have a tough time catching ranged classes but if/when they do they wreck faces. They require some finesse but the certainly are not bad at PvP.
Ranger: Considered one of the best PvP classes. High burst with longish cooldowns. If you don't kill in the initial burst, you have to resort to kiting. Not considered great dps in PvE, due to spiky damage, although 1.5 changes this quite a bit by shortening some cooldowns. Traps can be nice, but not neccessary in PvE. In PvP, can be used to good effect, but can get expensive to use.
Sorceror: Pretty much the highest dps in the game. Don't believe the hype, in PvE they are damage kings. Downtime can be dealt with through heavy use of consumables and mana-regen cooldowns. Also kings of CC. Squishy in PvP, although they have numerous escape abilities at their disposal.
Chanter: Your standard hybrid, with all the downsides. Decent melee dps, decent healing. Best buffs/debuffs in the game. OP in the early game, begins to get weak around 25. Very beneficial in PvE, tends to get shoved into healbot mode in PvP.
They say this because of the uniqueness of the arena tourney.
Templars did really well because they're strong in 1v1, but weaker in group PvP due to people just simply ignoring them. The arena tourney played to their strengths because there was less room for people to kite them. In world PvP, they're too easily kiteable.
Don't get me wrong, I've seen some good Templar PvP vids, it's just tougher because they're melee with very few anti-kiting abilities.
Templar: They don't do all that poorly in PvP. In fact, they do quite decent in PvP actually. They're a great backline harrasser, nigh unkillable, and has an on cooldown "guard" that takes 100% of someone elses damage. It's not quite Warhammer guard becuase, well, it has a cool down, it takes ALL the incoming damage, and that damage is not affected by the Templars armor/block/parry. But you still have a hilariously larger health pool, so your definatley easier to heal.
Chanter: I wouldn't say they're unreliable healers. They're servicable, if you're good. They just don't have the "OMGHOLYSHIHEDYINSAVESHIM!!" heal. But they DO have the best group heal in the game, and unlike oldschool bards, they can keep up 3 chants at a time without any fancy twisting or anything like that. basically, a musthave addition to any party.
SpiritMaster: Yep, basically a Warlock. That can summon rape orbs. They actually do very mana efficient, moderatley high DPS. It's just very predictable, therefore, easier to heal through in PvP, but very efficient in PvE.
Well that's what I'm saying. It's tougher, but they are far from bad. They can jump in on groups of guys and take someone out and still escape after it's all said and done.
PSN: TheScrublet
I absolutely could not stand the WoW mage downtime, but this doesn't bother me at all.
Edit: way to beat me to it
Might as well line it out:
1. You get an instant cast skill that pops every 60 seconds that simply gives you some mana (starts out around 200 mana I think). This is good for about 2-3 spells and scales well with level.
2. You get a skill that pops every 60 seconds with about a 3 second cast time that gives you less mana than the instant cast, but increases your mana regen rate a bit for 10 seconds (I'm forgetting exact values here). It costs odelia powder, which is dirt cheap.
3. Your first stigma at lvl 20 is a skill that halves ALL mana costs for 15 seconds (about 4-5 spells).
4. The rare times you have to sit, you can expect similar regen rates to WoW which while not fantastic are definitely not as long as other MMOs in the past.
PSN: TheScrublet
I remember DAoC actually punished you if you drained all your mana. The more mana you had the faster it regenerated. I was lvling an eldritch and every 8 kills I had to wait 5 minutes for the mana to regenerate. Hence why Mana spec mentalists gave out "crack" which greatly increased mana generation time.
Does anyone have an SM?
Had tons of fun with both, I may end up going with Glad for better survivability. If anything laid a hand on my Sorc, I died in about 3 shots, it went pretty fast
I played a Sorc, and I always loved how I'd get into a group and the first thing I'd see is "CRACK PLS".
Wii U NNID: MegaSpooky
Can you tell me more about playing a Gladiator? The impression I have of DPS warriors from WoW is that they're basically bad rogues and bad tanks, so I'd love a clearer picture of how what the class is like.
Is it accurate to say some classes are more gear-driven than others? One of the reasons I tend to like casters over melee is because you don't need to have the latest and greatest weapon purchased to still be awesome.
Seriously though, glads have the best AoE abilities out there. Not only that, they do respectable dps, can take hits, and have a few very nice quasi-cc abilities (knockdowns, etc).
Don't compare it to WoW, it's really not the same. Sure, you don't do as much dps as an assassin, but you do plenty, especially in AoE situations, and you can offtank. They're a great class to bring along in a fight.
And every class is gear-dependent to a certain extent. Sure, glads, sins and rangers feel the bite of a good weapon more than others, but even casters want the best weapon they can get, due to magic boost and magic accuracy.
PSN: TheScrublet
Sounds pretty badass. I bet they're popular.
Yeah I tend to see Glads EVERYWHERE. Probably what I ran into the least while playing the CBT were spiritmasters. The great thing about Aion though is that every class really feels like it has its place in a group. It's not like when WoW first launched and no one wanted a warlock for anything. Pretty much every class is useful to have in your party.
I think sorcs end up with like 3 AoE's in total, on cooldowns, and one of those is an Advanced Stigma.
So no, they're not the AoE kings. Glads are.
Their AoE chain + Racial Stigma = win in AoE fights.
PSN: TheScrublet
http://kotaku.com/5345263/spread-your-aion-wings-in-guild-wars
Who knows how indicative those polls are of the broader population, but templar might be a more wanted pve grouping class than cleric in this game.
I enjoy playing a tank in a group, but find them pretty boring solo, which is what I end up doing most of the time (at least in WoW). I wonder how the balance of solo to group play is in this game. If the role of tank is only really needed sporadically or not til endgame then I'll probably pass.
But it is nice to be popular.
It's why I plan on rolling Templar. I haven't mained a tank in an MMO yet, and it'll be nice to play a class that is the least played
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Wii U NNID: MegaSpooky
Also: Kotaku says Aion is in top 3 on Steam/D2D right now!
PSN: TheScrublet
That's interesting. I have heard that they might be a little overpowered, so maybe that contributes to it.
Anyone know how clerics hold on their own? What sort of skills do they have for damage?
Right now they are a bit OP, which is why people have been flocking to them. Their healing is pretty retarded, allowing them to simply ignore incoming damage and heal through it. They can solo quite a few elites this way.
And templars really aren't required early on, but late-game, they're essential. In PvE, obviously they're needed to tank bosses. In PvP, they're required for keep assaults to tank the keep boss. So yeah, templars will always have a place, given that controlling keeps will grant (currently unknown) bonuses to said faction.
XD
We shall fight in Hoth, we shall fight on the spaceports
and the orbital stations, we shall fight with growing confidence
and growing strength in the instances, we shall defend our Republic,
whatever the cost may be.
We shall Re-Spawn on the beaches, we shall camp the landing grounds,
we shall PvP Flag in the fields and in the streets, we shall gank in the hills;
we shall never uninstall."
--Winston Churchwalker
I think their spells need to have some mana consumption increase because they can really just heal forever. Also, I've always been curious on their decision to allow cleric's access to chain armor. Although, I saw most cleric's wearing cloth and every time I would ask one why they would say "MP boost". I always went with full chain and I literally never ran out of MP, even in situations where everything was going to shit. Back to my point, when a class is able to heal itself and wear the 2nd best def rated armor in the game it just sounds OP to me.
A great example is when some folks and myself were engaged in some PvP action with some higher level players this past beta. There were around 10 of us in an alliance and we manage to kill most of the opposing faction's players. However, we were unable to kill their cleric who was alone even with 10 people all ganging up on him. Granted, the cleric was in the high 20s and we were all 20-25, but I imagined 10 people would be able to take him out with a focused effort. We tried for 10 minutes and every time it seemed like we had him, his HP would just rocket right back up. Eventually we just said fuck it and let him go.
I'm thinking the same.
Are there any more betas left?
lol wut>? http://www.aionarmory.com/spell.aspx?id=1160
and then add 10% from Boost healing II
It has a 30 second cool down yeah but they can pot right after it.
Clerics can be hard as hell to kill , much more so than a chanter, this game is also very unforgiving of level differences. Just a couple of levels difference can make it very hard to land stuns on clerics especially with their passive resistances.
more than 2 levels difference you can forget about it. Alot of chanters and clerics look REALLY uber in these PVP videos everyone made in CBT and put up on youtube. being level 30 and jumping through a rift and frapsing 5 rank 9's who are obviously level 22-23 beating on you as you spam heal yourself will make you look damn good especially when the opposite faction's level is always displayed as "??" in this game , but the rank's don't lie.
Rifting is a totally different animal than the abyss. And the players out there have been done with their ascension quests longer than 15 min , unlike the guys they're frapsing on the other side of the rift.
but yeah clerics are much harder to kill than chanters, and they are much more of a threat than chanters in pvp , I.E. they can actually kill people their own level once in a while.