I am really keen to see a new Fallout game from Chris and company. Hopefully they will go back to basics more with it and not so much on the FPS combat.
I've actually never played the first two Fallouts, but I have played other the turn-based games in that vein. I did not like them.
So I really hope they do keep the FPS style mechanics, with VATS and all that. But I imagine, for people who loved the first two games, this is not the popular opinion.
I would imagine that if Obsidian is using the current FO engine, they'll stick with the whole FPS/VATS thing. Why wouldn't they?
Depends on what engine they are using. They haven't said yet, but I wouldn't think of Obsidian making an FPS considering what they've done so well in the past.
Minding, I would be very interested in an Alpha Protocol like interpretation in some ways.
I am really keen to see a new Fallout game from Chris and company. Hopefully they will go back to basics more with it and not so much on the FPS combat.
I've actually never played the first two Fallouts, but I have played other the turn-based games in that vein. I did not like them.
So I really hope they do keep the FPS style mechanics, with VATS and all that. But I imagine, for people who loved the first two games, this is not the popular opinion.
I would imagine that if Obsidian is using the current FO engine, they'll stick with the whole FPS/VATS thing. Why wouldn't they?
Depends on what engine they are using. They haven't said yet, but I wouldn't think of Obsidian making an FPS considering what they've done so well in the past.
In the past Obsidian's generally stuck with existing engines, or made tweaks (NWN2, KOTOR2, etc.), right? I mean, engine building isn't really their thing. Even though they've never done an FPS, all the things they'd need are already in play; create a story, build the environments, and bug test and Obsidian's got a game. Plus, I would think that Bethesda--as their publisher, developer of FO3, and the owner of the FO rights--would push pretty hard for similarities between their iteration's and a licensed developer's.
All that is really based on nothing, and I could just be completely wrong and Obsidian will take this thing 180 degrees. This is just me talking because I enjoyed FO3 so much.
Well, Alpha protocol is a FPSRPG, kind of, so they have a little bit of experience now. Besides, story and dialogue are what they do best, and also conveniently completely absent in FO3 (well, most of bethesda's recent games anyway)
I just hope they make the freaking dialog interesting.
Dialog in Fo3 was god awful, same damn diatribe whether you were a 1int mouth breathing fuckshit who risks dying every night in his sleep from drowning on his own drool to a 10int super genius.
Combat in Fallout 3 is decent overall. Really it just needs some improvements and tweaks. I was pretty happy with the combat changes between Kotor 1 and 2 so I hope there's a similar level of improvement going from Fallout 3 to New Vegas.
Jengo on
3DS FC: 1977-1274-3558 Pokemon X ingame name: S3xy Vexy
I just hope they make the freaking dialog interesting.
They were on a good track with the [Endurance], [Lady Killer], [Int], etc, options. They just need to apply that sort of thing to more of the dialouge options, and put additional ones in. So any given conversation branching point includes options that use a half a dozen special stats, a dozen or so perks, and about 1/3 of the skill list. So between different stats being aplied to the same text option, and not having the apropriate perks stats or ranks in other options, you end up with 4-5 text options.
ex)
[Int] -or- [sneak]: "That's a terrible Idea, I'll just slip past the guards. No need to storm the gates." (leads to NPC response option 1)
[Toughnes] -or- [Endurance]: "Now that's the sort'a thinking I like Mr. Hicks! Take those fools head on and show 'em how we get things done!" (leads to NPC response option 2)
[Small Arms] -or- [Big Guns]: "I guess if you come along that will work. Between the two of us, we pack enough heat to deal with the guards out front." (leads to NPC Response option 2)
[Sneak] -and- [Small Arms] -or- [Explosives]: "You just stay here, I can handle this. Trust me, they'll never see it coming." (leads to NPC response 1)
[Black Widow]: "Gosh Mr. Hicks, I'm not sure I can handle this all alone. Why don't you send your men to go deal with them. I could keep you company while they're gone..." (leads to NPC response 3)
[None]: "Can we just talk about something else for a minute?" (NPC response 4)
And you only get an option if you have the skills for it. Still gets you around to a few of the same options (saves them having a ton of NPC dialouge), but allows you to pick some more specific dialouge for your character based on your play style.
Combat in Fallout 3 is decent overall. Really it just needs some improvements and tweaks. I was pretty happy with the combat changes between Kotor 1 and 2 so I hope there's a similar level of improvement going from Fallout 3 to New Vegas.
Yea, in combat I would settle for canceling VATS when the shot % drops to 0% so I don't unload a magazine into a wall when the enemy has clearly moved out of sight.
Vegas? Hmm. Not what I was hoping for - I want to see New York and Boston in a Fallout game - but it could definitely be a lot of fun. Also, I'd like real deserts better than wasteland deserts like in FO3, so this gets a :^: from me.
I just hope they don't make it turn-based. I just don't like turn-based RPGs anymore, but if they do I guess I can live with it.
As someone who really enjoyed Fallout 3 (and did not play 1 or 2 but typically doesn't like isometric games), the sequel not being developed by Bethesda worries me.
UnbreakableVow on
0
INeedNoSaltwith blood on my teethRegistered Userregular
As someone who really enjoyed Fallout 3 (and did not play 1 or 2 but typically doesn't like isometric games), the sequel not being developed by Bethesda worries me.
I just hope they make the freaking dialog interesting.
They were on a good track with the [Endurance], [Lady Killer], [Int], etc, options. They just need to apply that sort of thing to more of the dialouge options, and put additional ones in. So any given conversation branching point includes options that use a half a dozen special stats, a dozen or so perks, and about 1/3 of the skill list. So between different stats being aplied to the same text option, and not having the apropriate perks stats or ranks in other options, you end up with 4-5 text options.
ex)
[Int] -or- [sneak]: "That's a terrible Idea, I'll just slip past the guards. No need to storm the gates." (leads to NPC response option 1)
[Toughnes] -or- [Endurance]: "Now that's the sort'a thinking I like Mr. Hicks! Take those fools head on and show 'em how we get things done!" (leads to NPC response option 2)
[Small Arms] -or- [Big Guns]: "I guess if you come along that will work. Between the two of us, we pack enough heat to deal with the guards out front." (leads to NPC Response option 2)
[Sneak] -and- [Small Arms] -or- [Explosives]: "You just stay here, I can handle this. Trust me, they'll never see it coming." (leads to NPC response 1)
[Black Widow]: "Gosh Mr. Hicks, I'm not sure I can handle this all alone. Why don't you send your men to go deal with them. I could keep you company while they're gone..." (leads to NPC response 3)
[None]: "Can we just talk about something else for a minute?" (NPC response 4)
And you only get an option if you have the skills for it. Still gets you around to a few of the same options (saves them having a ton of NPC dialouge), but allows you to pick some more specific dialouge for your character based on your play style.
Combat in Fallout 3 is decent overall. Really it just needs some improvements and tweaks. I was pretty happy with the combat changes between Kotor 1 and 2 so I hope there's a similar level of improvement going from Fallout 3 to New Vegas.
Yea, in combat I would settle for canceling VATS when the shot % drops to 0% so I don't unload a magazine into a wall when the enemy has clearly moved out of sight.
You are forgetting
[Less than 3 INT] " Hergnnfaaaaahhhoouuushineeeyyyy "
I have a couple questions about the expansions (content packs, whatever you call them).
Do they lean heavily to favoring one kind of character build? I'm going back and replaying Fallout 3 in preparation for playing all three at once. I'm either going energy/small weapons sneak character or energy/big weapons behemoth. Is going big weapons worth it for the Pitt and Broken Steel etc?
I'll spoiler the answers in case anyone wants to go in completely clueless.
Operation Anchorage:
Anchorage is nearly all fighting, but there's a couple of big Speech payoffs, one of which is especially good for an Energy Weapons character. I went Sneak/Energy/Speech and did quite well in Anchorage. I also ran a Sneak/Unarmed/Locksmith through Anchorage and did okay... word of warning, though: if you're not ace at melee, small arms, or unarmed when you start, you're going to have it a bit rough until you get some better gear.
The Pitt:
Pretty much any balanced character type will do pretty well in the Pitt, methinks. Sneak is especially useful, though, because there's a big sandbox area where freakjobs seem to be able to see you from rooftops and get the jump on you in highly unpleasant ways. There's a freeform Where's Waldo turn-in quest that can get you some damn incredible gear, particularly in the armor, energy weapon, and melee departments. Speech, Locksmith, and Science all have decent showings (with a cameo for Medicine), but again it's mostly combat.
That out of the way...
Okay, the freaky thing is that I was just over at TVTropes.org commenting that Bethesda should hire Chris Avellone as a guest developer for Fallout 4 after he's done with Alpha Protocol, and then I heard about Obsidian and Fallout: New Vegas. You could say that my jaw hang open for awhile at that.
Suffice to say, it seems too good to be true. The Black Isle guys were always best at adapting other people's engines to tell their own stories; the fact that they had less of a technical demand meant that they could spend more resources on telling the story and creating amazing characters. Further, it seems unlikely that Bethesda would pull a LucasArts on Obsidian and make them release the game before it was ready, as happened to KotOR 2... Bethesda knows that it takes time to do shit right.
I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?"
I remember reading that the Bethesda guys were huge Fallout fans when they got the licence, and wanted to be careful to honor what Black Isle did with those games. I'd say they had moderate but not stunning success replicating the experience; it doesn't surprise me that they would be okay with going back to the source and letting them run with it for old times' sake.
Hines was kinda dodgy about how long this has been in the works; it's possible that they've already got a good bit of preliminary work in (maybe the minute they knew the Aliens RPG was in trouble?).
So I took about 2 - 3 months off from Fallout 3, and downloaded both of the DLC's...I am loving it again!
Decided to just keep playing my ultra character (100 big guns/melee/energy weapons/explosives/science/medic/lockpick...) and I really enjoyed the Pitt, although I got killed about 5 times doing Anchorage.
Working on what to do next, I have yet to do the Oasis quest...that pretty fun?
As someone who really enjoyed Fallout 3 (and did not play 1 or 2 but typically doesn't like isometric games), the sequel not being developed by Bethesda worries me.
and that is why you shall fail.
lol. Ditto. I view the next one like a big honking expansion pack. They shouldn't have to do any big programing work. It's mostly going to be getting new models, gear, and locations. Probably some tweaks to combat and some new/altered perks.
Obsidian Fallout has me very excited. If this gets rushed like certain other titles and suffers for it heads will roll. VATS will be entered, necks will be targeted, justice shall be dispensed. Heads will roll.
Plus KOTOR II, while having a good story, was buggy shit because they had to get it out by a promised release date. And now we have another promised and early release date like 2010 to another successful RPG. Joy!
I'm betting Obsidian becomes the new Sonic. People hear news, get all excited, then they play it and...oh wait, it's a buggy, unfinished terrible mess. A couple years later, woo! Obsidian's making another game!
As someone who really enjoyed Fallout 3 (and did not play 1 or 2 but typically doesn't like isometric games), the sequel not being developed by Bethesda worries me.
and that is why you shall fail.
lol. Ditto. I view the next one like a big honking expansion pack. They shouldn't have to do any big programing work. It's mostly going to be getting new models, gear, and locations. Probably some tweaks to combat and some new/altered perks.
As someone who really enjoyed Fallout 3 (and did not play 1 or 2 but typically doesn't like isometric games), the sequel not being developed by Bethesda worries me.
and that is why you shall fail.
lol. Ditto. I view the next one like a big honking expansion pack. They shouldn't have to do any big programing work. It's mostly going to be getting new models, gear, and locations. Probably some tweaks to combat and some new/altered perks.
Sort of like what Fallout 2 was to Fallout 1.
I'm going to roll this magazine and smack you with it.
As someone who really enjoyed Fallout 3 (and did not play 1 or 2 but typically doesn't like isometric games), the sequel not being developed by Bethesda worries me.
EDIT: Plus KOTOR II, while having a good story, was buggy shit because they had to get it out by a promised release date. And now we have another promised and early release date like 2010. Joy!
Okay.
#1: The thing is almost certainly going to use the FO3 engine. It ain't going to be isometric.
#2: The big concern was whether Bethesda would fuck up Fallout. Now that they DID NOT fuck it up, and have licenced the brand back to the people that made said brand legendary in the gaming community, we should breathe a sigh of relief, not be more concerned.
#3: KotOR II was released early because LucasArts, who licenced the product to Obsidian, are a pack of greedy little fucks who care more about schedules than getting a game right. Bethesda licenced Fallout to Obsidian. Does Bethesda consist of greedy little fucks who care more about schedules than getting a game right?
#4: Obsidian won't have to create a new engine and will get tech support from Bethesda; that shaves a lot of time off the development schedule. Also, we don't know how long this has been in the works already yet.
I find it funny that people were scared at all of Bethesda "fucking it up" when they were the only ones who made the mainstream community give a shit at all about Fallout.
Also, Obsidian didn't have to create a new engine for KOTOR II either. True about what you say, they'll probably have tech support from Bethesda this time around, which is good. But I guess what I'm saying is if they're using a Bethesda engine and they're going to have Bethesda people helping to work on it, Bethesda might as well make it and I don't see why people would suddenly give a shit that the Obsidian name is attached to it.
[Less than 3 INT] " Hergnnfaaaaahhhoouuushineeeyyyy "
Na, I didn't Forget it. It's just a part of the dialouge branch node above the one I listed.
Mr. Hicks greets you with the offer to help him raid a compeeting raider camp. Your response options are.
[None]: "What did you have in mind?" (NPC response 1)
[Karma-Good]: "Why should I deal with you or your competition? I should tell the regulators where you both camp." (NPC response 3)
[Karma-Bad]: "Oh, this sounds fun, lay it on me Boss." (NPC response 1)
[Karma-Evil] -and- [Int] -and- [Cha] -or- [Speach Check]: "Hmmm, why do you want them out of the way? I propose a more profitable and mutual solution." (NPC response 2)
[None]: "Can we just talk about something else for a minute?" (NPC response 4)
Note that "Hergnnfaaaaahhhoouuushineeeyyyy." warants the same response as the hostile threats. It's a hard life in the wastelands as a cave man.
Though Int < 3 and child at heart doesn't warant hatred, but instead garners a profound pitty and sense of comradery from those around you. Even the most hatefull and jaded of the wasteland's survivors see in you a part of themselves, forced uppon the cruel wastes as children, made to fend off the world, afraid and alone...
Strikerkc on
0
HonkHonk is this poster.Registered User, __BANNED USERSregular
edited April 2009
UnbreakableVow: Because the people on Obsidian are awesome? Because they made many of the greatest games you and I will ever see?
And Fallout was hardly an unknown name before Bethesda took the helm - on the contrary. It's one of the few pc games that everyone knows about.
I find it funny that people were scared at all of Bethesda "fucking it up" when they were the only ones who made the mainstream community give a shit at all about Fallout.
That's because Fallout 1 and 2 came out before gaming really hit the true mainstream appeal that it has in the past few years. If the first Fallout came out in 2008, looked like FO3, and had the controls and camera system of Dragon Age, it'd be Game of the Fucking Year by a country mile.
It's the same reason people keep comparing everything to Oblivion instead of, say, Morrowind, which some people feel is still the arguably better game, and why longtime Oblivion players have started to "rediscover" Morrowind lately. Most of the mainstream audience simply wasn't looking back then.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I'm not sure I like the idea that this New Vegas is slated for release only next year. Getting a year (or less) to work on a major title reeks of KOTOR II to me.
You know this announcement doesn't mean they're just starting work on it today, right? I wouldn't be surprised if it's at least a few months down the road already, if not more.
This part? Not so much. I would hazard a guess that at least 90% of the people who would know Diablo by name would also be familiar with Fallout 1/2. Not necessarily have played them, but at least have heard of them which is what you're talking about.
E: Oh, and just to chime in also that I am ecstatic over the thought of an Obsidian made Fallout game. It made my day.
Did having low intelligence in the earlier Fallouts actually make you into a complete retard? Because that's sounds awesome.
Yes. It kept you from doing just about most of the quests becuase you were incapable of holding even a basic conversation. Though there is a point early in fallout 2 where you meat another town idiot and you're both able to carry on a very complex and in depth conversation. There are actualy screen shots of it a few pages back if want to go hunt them down.
Strikerkc on
0
HonkHonk is this poster.Registered User, __BANNED USERSregular
edited April 2009
And you could ask anyone older than 15 and they have heard about Fallout. Apart from asking random fucks though your statement regarded the mainstream community - gaming community is what I assumed. And in that sense you're wrong. Fallout is still today widely known and loved in the "mainstream community".
The reason people are excited is because the ones who started Fallout are now making the new one, that is why people give a shit that Obsidian is now attached to it. Personally I'm hoping this'll come with a great story - something Obsidian is good at and something Fallout 3 severely lacked. If you're not excited about then fine, but it's in no way strange that others are. And saying Fallout was unknown before Bethesda is just wrong, sorry.
Did having low intelligence in the earlier Fallouts actually make you into a complete retard? Because that's sounds awesome.
Yep. It's pretty hilarious although you lose access to a lot of quests, either because people can't understand what you're saying or just don't wanna talk to retards.
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RCTID
Good stuff.
Depends on what engine they are using. They haven't said yet, but I wouldn't think of Obsidian making an FPS considering what they've done so well in the past.
Minding, I would be very interested in an Alpha Protocol like interpretation in some ways.
In the past Obsidian's generally stuck with existing engines, or made tweaks (NWN2, KOTOR2, etc.), right? I mean, engine building isn't really their thing. Even though they've never done an FPS, all the things they'd need are already in play; create a story, build the environments, and bug test and Obsidian's got a game. Plus, I would think that Bethesda--as their publisher, developer of FO3, and the owner of the FO rights--would push pretty hard for similarities between their iteration's and a licensed developer's.
All that is really based on nothing, and I could just be completely wrong and Obsidian will take this thing 180 degrees. This is just me talking because I enjoyed FO3 so much.
PSN: Threeve703
No part of me wants to play an isometric on my xbox, so I hope I'm correct.
Dialog in Fo3 was god awful, same damn diatribe whether you were a 1int mouth breathing fuckshit who risks dying every night in his sleep from drowning on his own drool to a 10int super genius.
I mean, even if it is as glitchey as Fallout 3. I probably wouldn't mind (just like with Fallout 3).
They were on a good track with the [Endurance], [Lady Killer], [Int], etc, options. They just need to apply that sort of thing to more of the dialouge options, and put additional ones in. So any given conversation branching point includes options that use a half a dozen special stats, a dozen or so perks, and about 1/3 of the skill list. So between different stats being aplied to the same text option, and not having the apropriate perks stats or ranks in other options, you end up with 4-5 text options.
ex)
[Int] -or- [sneak]: "That's a terrible Idea, I'll just slip past the guards. No need to storm the gates." (leads to NPC response option 1)
[Toughnes] -or- [Endurance]: "Now that's the sort'a thinking I like Mr. Hicks! Take those fools head on and show 'em how we get things done!" (leads to NPC response option 2)
[Small Arms] -or- [Big Guns]: "I guess if you come along that will work. Between the two of us, we pack enough heat to deal with the guards out front." (leads to NPC Response option 2)
[Sneak] -and- [Small Arms] -or- [Explosives]: "You just stay here, I can handle this. Trust me, they'll never see it coming." (leads to NPC response 1)
[Black Widow]: "Gosh Mr. Hicks, I'm not sure I can handle this all alone. Why don't you send your men to go deal with them. I could keep you company while they're gone..." (leads to NPC response 3)
[None]: "Can we just talk about something else for a minute?" (NPC response 4)
And you only get an option if you have the skills for it. Still gets you around to a few of the same options (saves them having a ton of NPC dialouge), but allows you to pick some more specific dialouge for your character based on your play style.
*Man, I made that far longer than I meant to*
Yea, in combat I would settle for canceling VATS when the shot % drops to 0% so I don't unload a magazine into a wall when the enemy has clearly moved out of sight.
Ghoul prostitution. :winky:
I just hope they don't make it turn-based. I just don't like turn-based RPGs anymore, but if they do I guess I can live with it.
and that is why you shall fail.
You are forgetting
[Less than 3 INT] " Hergnnfaaaaahhhoouuushineeeyyyy "
I'll spoiler the answers in case anyone wants to go in completely clueless.
Operation Anchorage:
The Pitt:
That out of the way...
Okay, the freaky thing is that I was just over at TVTropes.org commenting that Bethesda should hire Chris Avellone as a guest developer for Fallout 4 after he's done with Alpha Protocol, and then I heard about Obsidian and Fallout: New Vegas. You could say that my jaw hang open for awhile at that.
Suffice to say, it seems too good to be true. The Black Isle guys were always best at adapting other people's engines to tell their own stories; the fact that they had less of a technical demand meant that they could spend more resources on telling the story and creating amazing characters. Further, it seems unlikely that Bethesda would pull a LucasArts on Obsidian and make them release the game before it was ready, as happened to KotOR 2... Bethesda knows that it takes time to do shit right.
Looking at that interview:
I remember reading that the Bethesda guys were huge Fallout fans when they got the licence, and wanted to be careful to honor what Black Isle did with those games. I'd say they had moderate but not stunning success replicating the experience; it doesn't surprise me that they would be okay with going back to the source and letting them run with it for old times' sake.
Hines was kinda dodgy about how long this has been in the works; it's possible that they've already got a good bit of preliminary work in (maybe the minute they knew the Aliens RPG was in trouble?).
Decided to just keep playing my ultra character (100 big guns/melee/energy weapons/explosives/science/medic/lockpick...) and I really enjoyed the Pitt, although I got killed about 5 times doing Anchorage.
Working on what to do next, I have yet to do the Oasis quest...that pretty fun?
lol. Ditto. I view the next one like a big honking expansion pack. They shouldn't have to do any big programing work. It's mostly going to be getting new models, gear, and locations. Probably some tweaks to combat and some new/altered perks.
I'm betting Obsidian becomes the new Sonic. People hear news, get all excited, then they play it and...oh wait, it's a buggy, unfinished terrible mess. A couple years later, woo! Obsidian's making another game!
I'm going to roll this magazine and smack you with it.
Okay.
#1: The thing is almost certainly going to use the FO3 engine. It ain't going to be isometric.
#2: The big concern was whether Bethesda would fuck up Fallout. Now that they DID NOT fuck it up, and have licenced the brand back to the people that made said brand legendary in the gaming community, we should breathe a sigh of relief, not be more concerned.
#3: KotOR II was released early because LucasArts, who licenced the product to Obsidian, are a pack of greedy little fucks who care more about schedules than getting a game right. Bethesda licenced Fallout to Obsidian. Does Bethesda consist of greedy little fucks who care more about schedules than getting a game right?
#4: Obsidian won't have to create a new engine and will get tech support from Bethesda; that shaves a lot of time off the development schedule. Also, we don't know how long this has been in the works already yet.
In short, I find your fears somewhat misplaced.
Also, Obsidian didn't have to create a new engine for KOTOR II either. True about what you say, they'll probably have tech support from Bethesda this time around, which is good. But I guess what I'm saying is if they're using a Bethesda engine and they're going to have Bethesda people helping to work on it, Bethesda might as well make it and I don't see why people would suddenly give a shit that the Obsidian name is attached to it.
Na, I didn't Forget it. It's just a part of the dialouge branch node above the one I listed.
Mr. Hicks greets you with the offer to help him raid a compeeting raider camp. Your response options are.
[None]: "What did you have in mind?" (NPC response 1)
[Karma-Good]: "Why should I deal with you or your competition? I should tell the regulators where you both camp." (NPC response 3)
[Karma-Bad]: "Oh, this sounds fun, lay it on me Boss." (NPC response 1)
[Karma-Evil] -and- [Int] -and- [Cha] -or- [Speach Check]: "Hmmm, why do you want them out of the way? I propose a more profitable and mutual solution." (NPC response 2)
[Int < 3]: "Hergnnfaaaaahhhoouuushineeeyyyy." (NPC response 3)
[Int < 3] -and- [Child at Heart]: "Cookie?" (NPC response 5)
[None]: "Can we just talk about something else for a minute?" (NPC response 4)
Note that "Hergnnfaaaaahhhoouuushineeeyyyy." warants the same response as the hostile threats. It's a hard life in the wastelands as a cave man.
Though Int < 3 and child at heart doesn't warant hatred, but instead garners a profound pitty and sense of comradery from those around you. Even the most hatefull and jaded of the wasteland's survivors see in you a part of themselves, forced uppon the cruel wastes as children, made to fend off the world, afraid and alone...
And Fallout was hardly an unknown name before Bethesda took the helm - on the contrary. It's one of the few pc games that everyone knows about.
No. Sorry, but no. That's just not true.
Fallout was never a big name like Diablo or StarCraft or Half-Life or anything like that.
You are wrong. It's just as simple as that.
Correct. I'd never heard of Fallout prior to these forums.
It's the same reason people keep comparing everything to Oblivion instead of, say, Morrowind, which some people feel is still the arguably better game, and why longtime Oblivion players have started to "rediscover" Morrowind lately. Most of the mainstream audience simply wasn't looking back then.
- The Four Horsemen of the Apocalypse (2017, colorized)
You know this announcement doesn't mean they're just starting work on it today, right? I wouldn't be surprised if it's at least a few months down the road already, if not more.
This part? Of course you can, but that's not saying a damn thing, everyone has heard of WoW.
This part? Not so much. I would hazard a guess that at least 90% of the people who would know Diablo by name would also be familiar with Fallout 1/2. Not necessarily have played them, but at least have heard of them which is what you're talking about.
E: Oh, and just to chime in also that I am ecstatic over the thought of an Obsidian made Fallout game. It made my day.
3DS: 0963-0539-4405
Yes. It kept you from doing just about most of the quests becuase you were incapable of holding even a basic conversation. Though there is a point early in fallout 2 where you meat another town idiot and you're both able to carry on a very complex and in depth conversation. There are actualy screen shots of it a few pages back if want to go hunt them down.
The reason people are excited is because the ones who started Fallout are now making the new one, that is why people give a shit that Obsidian is now attached to it. Personally I'm hoping this'll come with a great story - something Obsidian is good at and something Fallout 3 severely lacked. If you're not excited about then fine, but it's in no way strange that others are. And saying Fallout was unknown before Bethesda is just wrong, sorry.
Fallout 1 and 2 aren't good because of the perspective, no more than it's impossible to make a bad FPS.