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[Wii] Boom Blox (2) Bash Party - now with more space

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Posts

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2009
    Yes.. but any online is better than no online, right?

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • AnakinOUAnakinOU Registered User regular
    edited March 2009
    Maybe Boom Blox 2 will make it possible to remove a block in a manner other than turning the camera perpendicular to the block you want to remove, (which makes it *really* hard to see) and pulling to the side. It was frustrating to NOT be able to pull a block back (towards you/the screen), as that is everyone's initial instinct on how to do it.

    AnakinOU on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited March 2009
    Well, it was possible, it just wasn't as easy or accurate.

    And you don't need to turn the camera completely perpendicular to the block, just askew.

    I don't know.. I had very little trouble with the control in the original and would not be disappointed at all if nothing changed in that regard.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • MRPeersonMRPeerson Registered User regular
    edited March 2009
    I just recently made everyone i know who has a wii buy it:

    Boom blox 1 currently for 9 Euro at Amazon.de:

    http://www.amazon.de/Electronic-Arts-GmbH-Boom-Blox/dp/B0012P8WMK/ref=sr_1_1?ie=UTF8&s=videogames&qid=1236678837&sr=8-1

    MRPeerson on
    Wii: 5994 4910 0244 5552
  • PikaPuffPikaPuff Registered User regular
    edited March 2009
    there has to be a logical reason why they kept out head tracking again. like some kind of safety thing. like "afraid people waggling their head wil snap their own neck or headbutt a desk corner.

    I can't think of why they excluded the feature twice now

    PikaPuff on
    jCyyTSo.png
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited March 2009
    Why would I want to pull a block out using my head? Seems rather unintuitive to me.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • PikaPuffPikaPuff Registered User regular
    edited March 2009
    I dunno. I just always wanted to try it out. Guess I'll just load it on one of my computers sometime.

    www.youtube.com/watch?v=Jd3-eiid-Uw#t=2m30s

    just fast forward to 2:30

    PikaPuff on
    jCyyTSo.png
  • UncleSporkyUncleSporky Registered User regular
    edited March 2009
    PikaPuff wrote: »
    there has to be a logical reason why they kept out head tracking again. like some kind of safety thing. like "afraid people waggling their head wil snap their own neck or headbutt a desk corner.

    I can't think of why they excluded the feature twice now

    It's a totally unintended use of the console. The sensor bar was not meant to be put anywhere but on the TV, it's a long bar that doesn't fit on your head at all. How are you supposed to wear it? Are people supposed to use alternate sources or IR lights such as candles? How can they instruct anyone to strap IR lights to their head in a certain configuration?

    It's a neat idea but it's something for the experimental indie crowd. It's like if you figure out how to connect a random bluetooth device to the Wii by tricking it into thinking it's a remote. Software makers can't support those devices even if they are unbelievably cool.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • PikaPuffPikaPuff Registered User regular
    edited March 2009
    PikaPuff wrote: »
    there has to be a logical reason why they kept out head tracking again. like some kind of safety thing. like "afraid people waggling their head wil snap their own neck or headbutt a desk corner.

    I can't think of why they excluded the feature twice now

    It's a totally unintended use of the console. The sensor bar was not meant to be put anywhere but on the TV, it's a long bar that doesn't fit on your head at all. How are you supposed to wear it? Are people supposed to use alternate sources or IR lights such as candles? How can they instruct anyone to strap IR lights to their head in a certain configuration?

    It's a neat idea but it's something for the experimental indie crowd. It's like if you figure out how to connect a random bluetooth device to the Wii by tricking it into thinking it's a remote. Software makers can't support those devices even if they are unbelievably cool.
    it was a hidden easter egg. but in the sense of your argument, one can relate it to the hot coffee stuff. they can get blamed for it even though it's a hidden easter egg taht's not intended for average users to try out.

    PikaPuff on
    jCyyTSo.png
  • UncleSporkyUncleSporky Registered User regular
    edited March 2009
    PikaPuff wrote: »
    PikaPuff wrote: »
    there has to be a logical reason why they kept out head tracking again. like some kind of safety thing. like "afraid people waggling their head wil snap their own neck or headbutt a desk corner.

    I can't think of why they excluded the feature twice now

    It's a totally unintended use of the console. The sensor bar was not meant to be put anywhere but on the TV, it's a long bar that doesn't fit on your head at all. How are you supposed to wear it? Are people supposed to use alternate sources or IR lights such as candles? How can they instruct anyone to strap IR lights to their head in a certain configuration?

    It's a neat idea but it's something for the experimental indie crowd. It's like if you figure out how to connect a random bluetooth device to the Wii by tricking it into thinking it's a remote. Software makers can't support those devices even if they are unbelievably cool.
    it was a hidden easter egg. but in the sense of your argument, one can relate it to the hot coffee stuff. they can get blamed for it even though it's a hidden easter egg taht's not intended for average users to try out.

    If it's just an easter egg then I don't see it as being expansive enough to even be worth it. I'd much rather see it done right, which is going to require a glasses add-on and an official remote holder to go on the TV.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2009
    Probably not worth the testing money/time to implement it as a full feature.

    edit: and what sporky said, there needs to be an official glasses thing and remote holder (or at least third party)

    FyreWulff on
  • XagarathXagarath Registered User regular
    edited March 2009
    WEll, this has successfully deterred me from buying the first game, since there seems no reason to buy it over this one.
    Maybe not what EA planned.

    Xagarath on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited March 2009
    Woo!

    I can't wait to injure my arm playing this game like I did playing the first.

    Brainiac 8 on
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  • VyolynceVyolynce Registered User regular
    edited March 2009
    Brainiac 8 wrote: »
    Woo!

    I can't wait to injure my arm playing this game like I did playing the first.

    Yeah, I stand by my original statement: as long as I don't have to chuck baseballs at 80+ zombies, I'm there.

    Vyolynce on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited March 2009
    Vyolynce wrote: »
    Brainiac 8 wrote: »
    Woo!

    I can't wait to injure my arm playing this game like I did playing the first.

    Yeah, I stand by my original statement: as long as I don't have to chuck baseballs at 80+ zombies, I'm there.


    Heh, my arm hurt so much after finishing those missions. Dear lord were they in pain. :(

    Brainiac 8 on
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  • PikaPuffPikaPuff Registered User regular
    edited March 2009
    FyreWulff wrote: »
    Probably not worth the testing money/time to implement it as a full feature.

    edit: and what sporky said, there needs to be an official glasses thing and remote holder (or at least third party)
    It was already in the first game then removed. It's the reason why I didn't buy the first game.I'll probably get this one and like I said, just install the program onto a computer with bluetooth.

    PikaPuff on
    jCyyTSo.png
  • slash000slash000 Registered User regular
    edited March 2009
    Boom Blox is as much a multiplayer game as it is a single player game. Head tracking doesn't work with more than 1 person.

    Also, do you really need to track your head to see around the tower of blocks, when you could just rotate the camera?


    I think headtracking is a neat gimmick just as a general notion but not necessary and almost wouldn't add anything to any game, besides "cockpit" style games (flight sims, car racing games perhaps, stuff like that.. mostly flight sims though).

    slash000 on
  • PikaPuffPikaPuff Registered User regular
    edited March 2009
    slash000 wrote: »
    I think headtracking is a neat gimmick
    As do I. I agree that I don't see any practical use for it in the game. I just really wanted that gimmick. Like when people bought that Halo 3 demo and got a free game with it (Crackdown).

    PikaPuff on
    jCyyTSo.png
  • VyolynceVyolynce Registered User regular
    edited June 2009
    THREAD NECRO!

    So... did anyone else buy this? I did last weekend and dove into it pretty hard. Lots of fun new features, no stupid story mode (that I've encountered yet).

    Vyolynce on
  • AmpixAmpix Registered User regular
    edited June 2009
    Vyolynce wrote: »
    THREAD NECRO!

    So... did anyone else buy this? I did last weekend and dove into it pretty hard. Lots of fun new features, no stupid story mode (that I've encountered yet).

    Yep bought it too, and it's totally fantastic. Especially the multiplayer is so much fun. Although all my friends needed a serious kick in the butt before it got fun. I was like, "It's Boom Blox, not rocket science, BLOW SOME STUFF UP!" and hilarity ensued.

    Ampix on
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  • agoajagoaj Top Tier One FearRegistered User regular
    edited June 2009
    Underwater Jenga is the best.

    agoaj on
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  • Jagged WafflesJagged Waffles Registered User regular
    edited June 2009
    Clearly Pirate Ship Battles are where it's at.

    Jagged Waffles on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2009
    This game is pretty much the only thing that makes me sad I got rid of my Wii.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • VyolynceVyolynce Registered User regular
    edited June 2009
    agoaj wrote: »
    Underwater Jenga is the best.

    I haven't ventured into the sea/space areas yet. Looking forward to it, probably this weekend.

    The Paint Ball stuff was interesting (I have no idea how to get gold on Slop Signal), and some of those Bull's Eye puzzles where you have to be precise while throwing BOWLING BALLS were stupid hard.

    Vyolynce on
  • VelmeranVelmeran Registered User regular
    edited June 2009
    My wife doesn't like the sequel cause of the music, yep, the whole thing fails because it doesn't have the same annoying wierd occapela thing going on in the background...

    She still plays when friends are over atleast.

    Velmeran on
    Vechloran.png
  • cshadow42cshadow42 Registered User regular
    edited June 2009
    My wife and I have both enjoyed BB2, though if we're not playing a Jenga-style board our arms start to ache after a half-hour or so.

    cshadow42 on
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  • VyolynceVyolynce Registered User regular
    edited June 2009
    Completed the Pirate level last night. Did not care for the underwater stages, but the ship battles were awesome.

    Vyolynce on
  • Medium DaveMedium Dave Registered User regular
    edited July 2009
    So, this is 30 bucks at Best Buy and Amazon this week. Therefore I now own it. Any good user made levels up on the onlines? Or is it not even worth it to deal with that shit?

    Medium Dave on
  • Jagged WafflesJagged Waffles Registered User regular
    edited July 2009
    So, this is 30 bucks at Best Buy and Amazon this week. Therefore I now own it. Any good user made levels up on the onlines? Or is it not even worth it to deal with that shit?

    It's worth it in my opinion. I've found some really creative levels just for the point of looking cool, and others that are really fun multiplayer levels. Found an excellent space battle one that's basically two star destroyers firing volleys at each other. Plus, EA has a bunch of downloadable levels that are pretty high quality (some are levels from the first game remade for Bash Party).

    Jagged Waffles on
  • VyolynceVyolynce Registered User regular
    edited July 2009
    Fuck these UFOs and the Bowling Balls I have to use to fend them off. I really hoped that shit wasn't in this edition.

    Vyolynce on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited July 2009
    Another Zombie mission Vyolynce?

    Brainiac 8 on
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  • VyolynceVyolynce Registered User regular
    edited July 2009
    Basically. Also, I found one of those obnoxious laser shooting gallerys in one of the other areas. Dammit.

    Vyolynce on
  • mtsmts Dr. Robot King Registered User regular
    edited August 2009
    so been playing this and man i have some bad boom blox bicep.

    is it me or are some of these levels way harder than anything in the first.

    there is that locked section on the carousel that has some really fucking hard stuff in there. i had to buy two levels so far couldn't get close in boom tree and the one 2 after

    mts on
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  • VyolynceVyolynce Registered User regular
    edited August 2009
    Yeah, the carousel bonus area is crazy-hard, but I abandoned it as soon as I found the shooting gallery I mentioned when the thread died. :)

    Vyolynce on
  • mtsmts Dr. Robot King Registered User regular
    edited August 2009
    well to be fair there has been one shooting gallery one and i am on the second screen of them. you can always buy around them and not do them. i personally can't stand them either

    mts on
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