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[CYLON] BSG - Game over

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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    Red-Eye has a strange sense of deja vu as he pores over the plans assembled on Caprica.

    Crisis!
    Food Shortage
    President Chooses
    A. -2 food
    OR
    B. -1 food. The President discrds 2 Skill Cards; then the current player discards 3 Skill Cards
    [strike](activate raiders)
    (jump prep)[/strike]

    Madame President, what is your choice? (The current player is moot; only you would be discarding.)

    Also, Red-Eye discards:
    Food Shortage
    President Chooses
    -2 food
    OR
    -1 food. The President discrds 2 Skill Cards; then the current player discards 3 Skill Cards
    (activate raiders)
    (jump prep)

    Darian on
  • ThanatosThanatos Registered User regular
    edited March 2009
    Don't we win next turn? So doesn't it not really matter?

    Thanatos on
  • ValkunValkun Registered User regular
    edited March 2009
    I will be discarding so that we have more champagne on hand. Discard 4 Politics and 5 Leadership.

    Edit: Is this the first human victory among the BSG PBP games?

    Valkun on
  • HippieHippie Registered User regular
    edited March 2009
    pretty sure it is... unfortunately :P

    Hippie on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    Turn 45 - El Skid - Karl "Helo" Agathon
    Current Board Setup:

    Players:
    1. Valkun - President Laura Roslin - FTL Control - 2 cards in hand
    2. Hippie - Lee "Red-Eye" Adama - Caprica - 5 cards in hand
    3. El Skid - Karl "Helo" Agathon - Hangar Deck - 4 cards in hand
    4. PolloDiablo - Tom Zarek - Caprica - 1 cards in hand
    5. noneoftheabove - Admiral Galen "Chief" Tyrol - Weapons Control - 3 cards in hand
    6. Thanatos - William "Husker" Adama - Communications- 2 cards in hand

    Spoilered board is not updated; sorry Chief.
    bsg-game-board-g05-b40.png
    bsg-game-jump-track-4.jpg
    Resources:
    Fuel 2. Food 3. Morale 1. Population 7
    Jump Track: [Start][No Jump][No Jump]B][COLOR="Lime"]-3[/COLOR][/B[-1][Auto]
    Distance Moved: 8
    Boarding Party: Clear
    Raptors: 1 In Reserve
    Vipers: 2 in use, 6 in Reserve, 0 Damaged, 0 Destroyed
    Nukes: 0
    Quorum Hand: 2 cards
    Galactica Damage: Admiral's Quarters

    Space: Newly updated to reflect Bill's communications actions this turn
    1 O'Clock: 2 Civilians (A and C)
    3 O'Clock: 1 Basestar
    5 O'Clock: 2 raiders,
    7 O'Clock: 2 Raiders
    9 O'Clock: 4 raiders,, 1 Civilian (B)
    11 O'Clock: clear
    Special rule: Training new pilots: Keep this card in play until the fleet jumps. Each unmanned viper suffers a -2 penalty to its attack rolls.
    Bomb on Colonial 1 - Keep this card in play until the end of the game. Players may not move to or activate any locations on Colonial 1.
    Ships in stock off the board: 8 raiders, 9 civilian ships

    Turn Progress:
    1. Receive Skills Step - 2 Leadership, 2 Tactics, 1 Piloting; shuffle piloting before draw and leadership after first card
    2. Movement Step -
    3. Action Step -
    4. Crisis Step -
    5. Activate Cylon Ships Step (if necessary) - none
    6. Prepare for Jump Step (if necessary) - none
    7. Discard and Check for Human Defeat.

    Helo, how will you serve the fleet today?

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    I Move to FTL.

    What does this button do, I wonder.....

    ACTIVATE FTL for the win!


    Edit: I play SP on this one, because I FINALLY drew some 4+ ranked cards now that the game is over :P

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    Turn 45 - El Skid - Karl "Helo" Agathon
    Current Board Setup:

    Players:
    1. Valkun - President Laura Roslin - FTL Control - 2 cards in hand
    2. Hippie - Lee "Red-Eye" Adama - Caprica - 5 cards in hand
    3. El Skid - Karl "Helo" Agathon - Hangar Deck - 4 cards in hand
    4. PolloDiablo - Tom Zarek - Caprica - 1 cards in hand
    5. noneoftheabove - Admiral Galen "Chief" Tyrol - Weapons Control - 3 cards in hand
    6. Thanatos - William "Husker" Adama - Communications- 2 cards in hand

    Spoilered board is not updated; sorry Chief.
    bsg-game-board-g05-b40.png
    bsg-game-jump-track-4.jpg
    Resources:
    Fuel 2. Food 3. Morale 1. Population 7
    Jump Track: [Start][No Jump][No Jump]B][COLOR="Lime"]-3[/COLOR][/B[-1][Auto]
    Distance Moved: 8
    Boarding Party: Clear
    Raptors: 1 In Reserve
    Vipers: 2 in use, 6 in Reserve, 0 Damaged, 0 Destroyed
    Nukes: 0
    Quorum Hand: 2 cards
    Galactica Damage: Admiral's Quarters

    Space: Newly updated to reflect Bill's communications actions this turn
    1 O'Clock: 2 Civilians (A and C)
    3 O'Clock: 1 Basestar
    5 O'Clock: 2 raiders,
    7 O'Clock: 2 Raiders
    9 O'Clock: 4 raiders,, 1 Civilian (B)
    11 O'Clock: clear
    Special rule: Training new pilots: Keep this card in play until the fleet jumps. Each unmanned viper suffers a -2 penalty to its attack rolls.
    Bomb on Colonial 1 - Keep this card in play until the end of the game. Players may not move to or activate any locations on Colonial 1.
    Ships in stock off the board: 8 raiders, 9 civilian ships

    Turn Progress:
    1. Receive Skills Step - 2 Leadership, 2 Tactics, 1 Piloting; shuffle piloting before draw and leadership after first card
    2. Movement Step - move to FTL
    3. Action Step - Push the big button to jump; Humans are victorious!
    4. Crisis Step - skip
    5. Activate Cylon Ships Step (if necessary) - none
    6. Prepare for Jump Step (if necessary) - none
    7. Discard and Check for Human Defeat.

    Helo runs up to the bridge with this fantastic plan; he's finally figured out a safe location where the fleet can stop and rest for a while.

    FTL activate, risk 3 pop (1d8+2=8); success, and the entire fleet makes the jump safely.

    Humans are victorious, with no loss of civilian ships the entire game.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    Yay Humanity! :D

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    Next question is whether we'll ever see a human victory that doesn't include Laura Roslin; I think I showed her a Cylon Attack card on 5 out of seven turns, leading to six of the bottom seven cards in the crisis deck being Cylon Attacks.

    Also, opinions on the No Sympathizer variant? Feels like it still gave a close game and avoided the shenanigans/randomness of the regular Sympathizer version. What did all of you/observers think of how it played out?

    Darian on
  • PolloDiabloPolloDiablo Registered User regular
    edited March 2009
    We'll get you next time, humans! Out of curiosity, what was Civilian B?

    I think I probably contributed to the human victory by being a very inept cylon. I was a toaster from the beginning, but I really overestimated how long it would take to jump along. The game was halfway over before I had done anything traitorous, so I just decided to be overt about it.

    That was a lot of fun. Thanks for running it, Darian.

    PolloDiablo on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    We'll get you next time, humans! Out of curiosity, what was Civilian B?

    A (1 o'clock) 1 pop
    B (9 o'clock) 1 pop
    C (1 o'clock) 2 pop

    The one you wanted would have been E in this latest shuffle: -1 population and -1 morale. But it didn't get placed. (Not that any civilian ships ever died, anyway.)

    Darian on
  • ValkunValkun Registered User regular
    edited March 2009
    B.G.%2011-24%20Prez%20and%20Adama.jpg

    Valkun on
  • SticksSticks I'd rather be in bed.Registered User regular
    edited March 2009
    As an observer, I would say this looked fairly balanced, as evidenced by just how close the humans were to losing. If PolloDiablo had started sabotaging earlier, this could very easily have gone the other way.

    To me, balance means the fate is in the players' hands. If the losing players were doing everything right and still lost by a decent margin, then something might still need to be tweaked.

    Congrats humans! You have given us hope that we might one day survive destruction at the hands of our own creations.

    Sticks on
  • ThanatosThanatos Registered User regular
    edited March 2009
    I swear, every time we drew a Leadership check in that game, we just said "oh, we can fail this one, let's not do it." I was hanging on to those Declare Emergencies for way too long. I think I drew one Strategic Planning that whole game, and we kept getting Tactics tests.

    Pollo, if I had been you, I totally would have waited a turn or two to reveal, just using my ability to make it a bitch to get people out of the brig. Did you have the Quorum card that brigged someone? Because I really would have used that before I revealed, along with your ability it would have been a bitch to deal with.

    Thanatos on
  • NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    edited March 2009
    That was really a close game! I think I was the one responsible for humanity not winning sooner on the previous FTL jump. If I had just a few more cards we could have pulled it off. However for my first game I think I did really well with card usage and choices presented to me.

    Thanks for the fun game everybody! Also, thank you for hosting Darian!

    Noneoftheabove on
  • PolloDiabloPolloDiablo Registered User regular
    edited March 2009
    Thanatos wrote: »
    Pollo, if I had been you, I totally would have waited a turn or two to reveal, just using my ability to make it a bitch to get people out of the brig. Did you have the Quorum card that brigged someone? Because I really would have used that before I revealed, along with your ability it would have been a bitch to deal with.

    That probably would have gone better. I just didn't want to pass up opportunities to mess with the fleet. I didn't get the brig quorum card, but I definitely would have used it if I had it.

    PolloDiablo on
  • HippieHippie Registered User regular
    edited March 2009
    Yeah, good game. Good to see the humans winning for once here on CF.

    I must admit though, the humans had some pretty pro players this time around. I just wish I got my cylon card from the beginning rather than at sleeper phase, or just stayed human... But i'v always found cylon pilots harder to play than other types. Less of a chance to mess things up when i'm expected to be out in a Viper most of the time.

    And, of course, lets hear it for Darian for running a smooth fun game.

    Hippie on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    Definite thanks to Darian. <3<3<3

    We wouldn't have been able to vanquish the evil Cylons without you!

    El Skid on
  • HippieHippie Registered User regular
    edited March 2009
    El Skid wrote: »
    We wouldn't have been able to vanquish the evil Cylons without you!

    Collusion!

    I demand an inquirery!

    :P:lol:

    Hippie on
  • ValkunValkun Registered User regular
    edited March 2009
    Hippie, blame yourself or god (Aka Darian).

    Much thanks to the GM who aided us in our holy quest to defeat the abominable Cylons and their dark machinations. I apologize for being too awesome and always drawing attack cards.

    Valkun on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2009
    El Skid wrote: »
    Definite thanks to Darian. <3<3<3

    We wouldn't have been able to vanquish the evil Cylons without you!

    Pssh, everyone knows I'm rooting for the Cylons in these things. Just look at my avatar (thanks, Hellbunny!).

    The crisis deck was ridiculous, though; every time Valkun's turn came back around, there was the next Cylon attack sitting right on top, waiting to be discarded.

    Bottom 8 cards of the crisis deck, so these are the cards Valkun set aside or others scouted away (other people didn't scout much away):
    Jump Computer Failure
    7 Tactics, Engineering
    Pass No Effect
    Fail -1 population and move the fleet token 1 space towards the start of the Jump Preparation track.
    (basestars launch raiders)

    Tactical Strike
    Instructions
    1. Activate raiders
    2. Setup:
    1 basestar and 5 raiders at 7 o'clock
    1 heavy raider at 9 o'clock
    1 civilian at 1 o'clock
    1 civilian at 3 o'clock
    2 vipers 1 civilian at 5 o'clock
    3. Special rule - Hangar Assault: Damage 2 vipers in the reserve

    Surrounded
    Instuctions:
    1. Activate basestars
    2. Setup:
    1 basestar 11 o'clock
    3 raiders and 1 heavy raider 1 o'clock
    1 civilian 3 o'clock
    1 viper 1 civilian 5 o'clock
    1 viper 1 civilian 7 o'clock
    4 raiders 9 o'clock
    3. Special rule - Panic: The current player must discard 3 Skill Cards.

    Rescue the Fleet
    Admiral Chooses
    -2 population
    OR
    -1 morale. Place 1 basestar and 3 raiders in front of Galactica and 3 civilian ships behind it.
    (activate raiders)
    (jump prep)

    Heavy Assault
    Setup: Base stars in front and 11 o'clock.
    One viper at 7
    Civilian ships at 7, 5, and 3.
    Instructions:
    1. Activate raiders.
    2. Setup: 2 basestars, 1 viper, and 3 civ ships.
    3. Special rule - Heavy Bombardment: Each basestar immediately attacks Galactica

    Cylon Swarm
    Instructions
    1. Activate basestars
    2. Setup:
    1 basestar 5 raiders at 9 o'clock
    1 heavy raider at 11 o'clock
    1 civilian at 3 o'clock
    1 viper 1 civilian at 5 o'clock
    1 viper 1 civilian at 7 o'clock
    3. Special Rule - Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches raiders or heavy raiders, it launches 1 additional ship of the same type.

    Boarding Parties
    Instructions
    1. Activate heavy raiders
    2. Setup:
    1 basestar 4 raiders at 11 o'clock
    2 heavy raiders at 1 o'clock
    1 civilian at 3 o'clock
    2 civilians at 5 o'clock
    2 heavy raiders at 9 o'clock
    3. Special rule - Surprise assault: There are no vipers in this setup.

    Beseiged
    Instructions
    1. Activate raiders
    2. Setup
    1 basestar at 5 o'clock
    2 vipers 1 civilian 4 raiders at 7 o'clock
    1 civilian at 9 o'clock
    1 civilian at 11 o'clock
    1 heavy raider at 3 o'clock
    3. Special rule - Heavy Casualties; The 4 raiders that were just setup are immediately activated.

    Darian on
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