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[WAR] This thread has seen the end of its slays.

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Posts

  • DruhimDruhim Registered User, ClubPA regular
    edited March 2009
    I'm pretty sure the tasks change daily, so you'd probably just be getting the tasks for today

    Druhim on
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  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited March 2009
    Kajusta wrote: »
    didn't they already say there's a problem with contribution for keeps?

    there was a podcast with paul and the team lead for the programmers or whatever

    I hadn't heard of that. Probably because I don't listen to the podcasts. Which one was it?

    Archonex on
  • GlalGlal AiredaleRegistered User regular
    edited March 2009
    The problem is that /random is pretty shit when it comes to large groups of people. If there's two of you you'll win on average every second time. Even with really bad luck you'll get it after a few more tries. With multiple warbands rolling? Yeah, the chance that someone out of those people will get fuck-all the entire tier is not insignificant, and just makes for a shit experience.
    Oh, and allowing you to pass on a roll. If I already got a gold bag I'd prefer someone who hasn't got one yet got it instead.
    It'd also be pretty killer if people with epic influence no longer took their chunk of it come PQ grinding, given that they don't benefit from it any more anyway.

    Glal on
  • KajustaKajusta Registered User regular
    edited March 2009
    Archonex wrote: »
    Kajusta wrote: »
    didn't they already say there's a problem with contribution for keeps?

    there was a podcast with paul and the team lead for the programmers or whatever

    I hadn't heard of that. Probably because I don't listen to the podcasts. Which one was it?

    http://www.youtube.com/watch?v=sjDGJrLzGlQ
    wasn't a podcast, but a video.

    Kajusta on
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  • Lucky CynicLucky Cynic Registered User regular
    edited March 2009
    robothero wrote: »
    oh boy

    i have a green name on the official forums now :P

    maaaaan.

    Lucky Cynic on
  • DruhimDruhim Registered User, ClubPA regular
    edited March 2009
    Archonex wrote: »
    Druhim wrote: »
    I'm pretty sure that the human tendency to remember those more noteworthy times you either felt you didn't earn the bag you got or didn't get the bag you felt you earned are skewing everyone's perception of keep bag rolls. I'm not saying the system isn't broken, it does seem to be pretty random how contribution for keeps is derived. However beyond that I don't believe the rolls are skewed off what one would expect from a truly random result. The simple reality is that most people are utterly terrible at estimating the probability of an event, or even worse, the probability of a series of events. Because of how most people think about probability, it's pretty much inevitable that any random loot roll system is going to piss people off and the contribution system makes it worse because it leads people to erroneously feel like they earned something they didn't get or got something they didn't earn.

    The problem with that is that i've been keeping track. About the fifth time I rolled a >hundred in a row I began getting a bit ticked off and started paying attention to my rolls.

    To date i've only gotten above five hundred on my natural roll five times, despite doing plenty of keep raids and regularly tanking the keep lord until he's dead (Which is another issue entirely, since I never really seem to get a significant amount of bonus.). Only one of those was a win, which was the previously mentioned green bag above. Either I have the worst fucking luck of anyone on the game, or something has got to be up.
    unless you both had a significantly larger sample size to work from and actually kept track of exactly what you rolled each time so you could accurately calculate the mean, what you've posted really just confirms what I said previously: that you're basing your conclusion on a hunch supported by cherrypicked "evidence" that supports your gut feeling

    Druhim on
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  • KajustaKajusta Registered User regular
    edited March 2009
    Except as of December, there is still a problem with the keep contribution system

    Kajusta on
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  • DruhimDruhim Registered User, ClubPA regular
    edited March 2009
    Glal wrote: »
    The problem is that /random is pretty shit when it comes to large groups of people. If there's two of you you'll win on average every second time. Even with really bad luck you'll get it after a few more tries. With multiple warbands rolling? Yeah, the chance that someone out of those people will get fuck-all the entire tier is not insignificant, and just makes for a shit experience.
    Oh, and allowing you to pass on a roll. If I already got a gold bag I'd prefer someone who hasn't got one yet got it instead.
    It'd also be pretty killer if people with epic influence no longer took their chunk of it come PQ grinding, given that they don't benefit from it any more anyway.
    I don't know where they saw it, but one of my guildies was saying that passing on a roll is actually being looked at for a future patch
    which would be swell

    Druhim on
    belruelotterav-1.jpg
  • DruhimDruhim Registered User, ClubPA regular
    edited March 2009
    Kajusta wrote: »
    Except as of December, there is still a problem with the keep contribution system
    and I already explained this and that I was only addressing the perception of whether or not the random roll is really random

    Druhim on
    belruelotterav-1.jpg
  • chasehatesbearschasehatesbears Registered User regular
    edited March 2009
    Kajusta wrote: »
    Archonex wrote: »
    Kajusta wrote: »
    didn't they already say there's a problem with contribution for keeps?

    there was a podcast with paul and the team lead for the programmers or whatever

    I hadn't heard of that. Probably because I don't listen to the podcasts. Which one was it?

    http://www.youtube.com/watch?v=sjDGJrLzGlQ
    wasn't a podcast, but a video.

    Haha, I feel bad for the programmer.

    "This is all your fault."

    "Yes"

    "You're a fucking tool and no one likes you."

    "Um..."

    "You're a fucking tool with great stonking bitch tits and no one likes you."

    "...yes."

    chasehatesbears on
  • SaammielSaammiel Registered User regular
    edited March 2009
    Kajusta wrote: »
    didn't they already say there's a problem with contribution for keeps?

    there was a podcast with paul and the team lead for the programmers or whatever

    Yeah, its been posted now. The problem I have, is what happens when they make keep contribution 'work' completelly? It would seem to shaft the people who need the gear most. If say a level 36 SM in Devestator gear and a level 40 SM in Dark Promise are both taking a keep, the SM in DP gear should smoke the level 36 SM. They will do more damage/tanking and thusly generate more contribution. Therefore, the level 40 will always get higher in raw contribution than the 36, reducing his chances of earning a gold bag, despite the fact that the 36 actually needs to the gold bag more than the 40. At least with an essentially random system the 36 is on more or less equal footing.

    Anyhow, that is why I favor a tokenized system for the end game sets. It removes cruel chance and unequal competitions from what can essentially be deemed 'necessary' gear in a PvP game. You can even give people some purely cosmetic stuff to earn with large numbers of keep tokens as an additional carrot for people.

    Saammiel on
  • ghost_master2000ghost_master2000 Registered User regular
    edited March 2009
    Was there always a "show splash/wake in water" option in the graphics customization menu?

    ghost_master2000 on
  • HappylilElfHappylilElf Registered User regular
    edited March 2009
    I think they went too far in trying to figure out the fairest way possible and ended up with a monster that seems to almost have a will of it's own sometimes.

    Personally I'd prefer a more sane version of the current system combined with a token system. Everyone who takes a keep gets a token which X number of can be turned in for a set piece or you can get lucky/actually work your ass off (assuming more sane version of contribution) and get them sooner. Figuring out a way to somewhat consistantly work the system on my Shadow Warrior was annoying.

    HappylilElf on
  • WolveSightWolveSight Registered User regular
    edited March 2009
    Saam, the only trick to that is lower levels are "weighted" in the system more than 40s. Sure, the 40s will probably "do" more, but they still have to overcome that original boost the lower levels receive. Parts of this are evident elsewhere as well in scenarios, pve pqs; where the lower levels (if they actually do stuff) get a higher contribution because in theory it "would" take them more to keep up with the 40s.

    We've had a WP stand stock still in a PQ and get 1st in contribution without healing, aura running, or anything. I've also seen the same tactic get absolute squat. Things I've seen as anecdotally helping as a tank, use your AoE taunt (as long as you have some healer help). I've said it before, just think of the system being 2 completely randomly generated numbers where the 2nd has a larger range of possible outcomes.

    I'd "love" to see the instances giving out tokens, but keep contribution... would Happy's idea would be iffy. You want people still claiming keeps, and if you gave a large selection of people the tokens eventually you'd have a larger portion of the population who wouldn't go A LOT quicker than the current setup. A good compromise would possibly be to give a token in the current gold bags so that you don't get repeat gear. This way you would know that if you "did" get a gold bag you'd get something you could actually use instead of that 12th helmet.

    And damnit servers, come up already. I've resorted to posting on the WAR forums about population imbalance already...

    WolveSight on
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  • HappylilElfHappylilElf Registered User regular
    edited March 2009
    Well, I've been thinking along the lines of something like 15-20 keeps for a token, so the concievable max you'd have to do is 45-60 keeps.

    I know I did a little over 60 before finally getting full Devastator on my Shadow Warrior and I was really sick of the contribution system/RNG by the time that ended. At least that taught me not to wait until you're in the upper end of the tier to start going after RvR set pieces :P

    HappylilElf on
  • darkmayodarkmayo Registered User regular
    edited March 2009
    Well, I've been thinking along the lines of something like 15-20 keeps for a token, so the concievable max you'd have to do is 45-60 keeps.

    I know I did a little over 60 before finally getting full Devastator on my Shadow Warrior and I was really sick of the contribution system/RNG by the time that ended. At least that taught me not to wait until you're in the upper end of the tier to start going after RvR set pieces :P

    I lucked out and got a BP and Helm within days of each other, maybe 10 keeps total. Just have boots left which I am contemplating buying from the effin auction house as they never fucking drop.

    darkmayo on
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  • hazywaterhazywater Registered User regular
    edited March 2009
    My main got full annihilator well before he could use it by level or RR. My alt squig herder had full devastator by the time he could wear the gloves. I imagine the difference may well be luck or the fact I play in the evening pacific coast time. Less people tend to be on then and 3 bags split among 15 people over several keeps works out fine.

    hazywater on
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  • WolveSightWolveSight Registered User regular
    edited March 2009
    yeah, between you and wolfera (who has gotten full annihilator on 2 characters before hitting lvl 30)... there is much hate for you two.

    WolveSight on
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  • SaammielSaammiel Registered User regular
    edited March 2009
    WolveSight wrote: »
    Saam, the only trick to that is lower levels are "weighted" in the system more than 40s. Sure, the 40s will probably "do" more, but they still have to overcome that original boost the lower levels receive. Parts of this are evident elsewhere as well in scenarios, pve pqs; where the lower levels (if they actually do stuff) get a higher contribution because in theory it "would" take them more to keep up with the 40s.

    You can still end up with fairly perverse scenarios. What if there is a 40 that lacks a full Anni set. They will then be placed behind both sub-40's and 40's with better gears, despite the fact that they arguably need Anni gear more than either group (sub-40's because wards are necessary for further post-40 progression).

    Saammiel on
  • bookworm13bookworm13 Registered User regular
    edited March 2009
    For those that are having framerate issues on nVidia cards you might want to try out making a game profile for Warhammer (war.exe, not the launcher).

    Hopefully 1.2 will help performance but more frames can never hurt!

    bookworm13 on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited March 2009
    That's some good advice. I'll try that when my internet regains its former glory.

    Rizzi on
  • DacDac Registered User regular
    edited March 2009
    Sooooooo. When are the servers coming back up?

    Dac on
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  • DruhimDruhim Registered User, ClubPA regular
    edited March 2009
    Dac wrote: »
    Sooooooo. When are the servers coming back up?
    http://herald.warhammeronline.com/warherald/NewsOverview.war

    Druhim on
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  • KajustaKajusta Registered User regular
    edited March 2009
    I like how they changed when the server was going to come up from "1 pm" to "this afternoon"

    Kajusta on
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  • DruhimDruhim Registered User, ClubPA regular
    edited March 2009
    omg an estimated timeframe wasn't right!

    Druhim on
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  • DacDac Registered User regular
    edited March 2009
    It's a pretty big patch, so I'm not surprised. I just want to jump on and start doing the event as soon as possible.

    Me want Choppa.

    Dac on
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  • DruhimDruhim Registered User, ClubPA regular
    edited March 2009
    it would be funny if the servers didn't come back up until like 11:00 pm and then hardly anyone completed the day's objectives, thus making it harder/impossible for many to reach elite influence for the event

    there would probably be an uprising

    Druhim on
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  • Hiryu02Hiryu02 Registered User regular
    edited March 2009
    Something tells me it will be pretty close to the Heavy Metal event in terms of difficulty. The Keg End event inf was borked. I'm sure Mythic will get this right this time.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • DruhimDruhim Registered User, ClubPA regular
    edited March 2009
    so just an fyi
    I ran the patcher last night to preload the patch
    but running it again today there's still a pretty large additional patch to dl

    so don't expect to be able to log right in when you get home

    Druhim on
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  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited March 2009
    Fuck... 1.2 already?

    I really need to take a leave of absense from work to do all the gaming I want to.

    Morskittar on
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  • PMAversPMAvers Registered User regular
    edited March 2009
    *cocks head to the side*

    ...This just went up on the Herald.
    Update 2:30 PM EST 3/3/2009 - Please be advised of the following changes under the Witch Hunter Career (Balance Changes) :

    * Emperor's Commendation: This tactic has been replaced by Protection from Heresy. This Core Tactic will be trainable at Rank 37 and have the following effect: “When leaving incognito you will become protected by a barrier that will absorb up to ‘X’ damage.”
    * Encourage Confession: This Tactic has been changed. The tactic will now cause Blessed Bullets of Confession to make any target affected by it 5% easier to critical hit and is now available at 11 points into the Path of Inquisition.

    PMAvers on
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  • DacDac Registered User regular
    edited March 2009
    What's this new tactic that lets BOs get more parry and damage with a 2h, again?

    How much parry?

    Why does this game constantly tempt me to stay BO?

    Dac on
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  • Hiryu02Hiryu02 Registered User regular
    edited March 2009
    Dac wrote: »
    What's this new tactic that lets BOs get more parry and damage with a 2h, again?

    How much parry?

    Why does this game constantly tempt me to stay BO?

    It's an equivalent to the IB Greataxe Mastery tactic, which is plus 10% damage and 5% parry with a greatweapon.

    Should be the same.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • GlalGlal AiredaleRegistered User regular
    edited March 2009
    Do SMs get anything like that?

    Glal on
  • SaammielSaammiel Registered User regular
    edited March 2009
    Glal wrote: »
    Do SMs get anything like that?

    They get stance based tactics that augment crit chance and parry?, one of the defensive abilities anyhow. Either parry or block.

    Edit: Oh it is block AND parry.

    Saammiel on
  • Hiryu02Hiryu02 Registered User regular
    edited March 2009
    Not to my knowledge, but they have a tactic similar to the BO tactic Gork Smash, that gives a 10/20% buff to crit depending on stance. It also got buffed so that it works on all the hits from the SM five hit channeled attack, unlike the BO version.

    Still waiting for the BO version to get buffed to work the same way.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • DacDac Registered User regular
    edited March 2009
    It just was in this patch. T'ree Hit Combo is treated as being in Da Best plan until its channel ends.

    Dac on
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  • Hiryu02Hiryu02 Registered User regular
    edited March 2009
    Lore question again, since for the T1 DvG pairing, Bloodhorn is considered the old frontlines.

    Would the Dwarf town of Komar, now conquered by the greenskins, be the most recent dwarf town to fall to the Orcs?

    Edit: @Dac:

    It is now? well then. I'm gonna have to over the notes again, I did not see that when they first went up, Thanks for the info.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • F87F87 So Say We All Registered User regular
    edited March 2009
    are the servers down?

    F87 on
  • DacDac Registered User regular
    edited March 2009
    Hiryu02 wrote: »
    Lore question again, since for the T1 DvG pairing, Bloodhorn is considered the old frontlines.

    Would the Dwarf town of Komar, now conquered by the greenskins, be the most recent dwarf town to fall to the Orcs?

    Edit: @Dac:

    It is now? well then. I'm gonna have to over the notes again, I did not see that when they first went up, Thanks for the info.

    It's under Black Orc bug fixes.

    Dac on
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This discussion has been closed.