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[WoW]Paladins: Your tears sustain our 30min seals

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    fortyforty Registered User regular
    edited February 2009
    Nobody wrote: »
    I'm still having trouble getting used to 30 min seals. I'm so used to refreshing them right before a pull and during boss fights that I have to make an effort not to do so now.
    I took care of this by moving my seals off to clicky spots on the side.

    Of course, that allowed me to move all my healing stuff one to the left, so I spent about half of last night holy shocking people instead of casting flash of light, then wondering why I wasn't doing anything while I hammered away on what I thought was flash of light for a couple seconds.

    Oh, and I kept trying to hammer of wrath my group members instead of cleanse them.

    forty on
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    CouponofScillaCouponofScilla Registered User new member
    edited February 2009
    I set up classtimers to ding when there are 5 minutes left on my seal, it helps, but still takes some adjusting! Silly routines

    CouponofScilla on
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    NobodyNobody Registered User regular
    edited February 2009
    forty wrote: »
    Oh, and I kept trying to hammer of wrath my group members instead of cleanse them.

    I try to do this too, although it never works :(

    Nobody on
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    descdesc Goretexing to death Registered User regular
    edited February 2009
    Are you sure you're not trying to hammer them for doing stupid stuff in group and pulling aggro?

    desc on
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    NobodyNobody Registered User regular
    edited February 2009
    Um, yeah, that's it >.>

    Nobody on
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    TofystedethTofystedeth Registered User regular
    edited February 2009
    Is there a shield in WoTLK that's comparable to the Sporregar one for AoEing?

    Tofystedeth on
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    rehtonAesoohCrehtonAesoohC Registered User regular
    edited February 2009
    Yeah i was looking at 3v3 teams on arena junkies and basically every top team above 2k rating in 3v3 has a holy pally. What makes them so good for 3v3 arena?

    I took my fantastically well geared druid off my 3's team, power leveled a pally, and our 3's team rating went from 1580 to 1710 with the pally in greens. There are several factors for this:

    1) Paladins have 60%+ physical mitigation. Druids only get this in bear form, so they have to choose whether to live or heal, never both.
    2) Paladins get hand of freedom
    3) Paladins get hand of protection
    4) Paladins can bubble for 12 seconds
    5) Paladins can heal for 15k in a 1.5 second holy light after a holy shock crit
    6) Paladins can cleanse poison/magic/disease (rogue/mage/death knight oh look the 3 hard dps'ers taken care of)
    7) Do I need to continue?

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
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    bowenbowen How you doin'? Registered User regular
    edited February 2009
    Is there a shield in WoTLK that's comparable to the Sporregar one for AoEing?

    http://www.wowwiki.com/Titanium_Shield_Spike

    ?

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    mturalonmturalon Registered User regular
    edited February 2009
    bowen wrote: »
    Is there a shield in WoTLK that's comparable to the Sporregar one for AoEing?

    http://www.wowwiki.com/Titanium_Shield_Spike

    ?

    You're actually still better off using http://www.wowhead.com/?item=25828 with the titanium spike, as there are no shields with dots on them from WotLK

    mturalon on
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    bowenbowen How you doin'? Registered User regular
    edited February 2009
    You'd probably be better of just using a level appropriate shield and smacking the shit out of something. That dot would easily be outweighed by probably 20 more stamina on a shield with a single consecration.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited February 2009
    Echo wrote: »
    So with Divine Plea and the new Seal of Wisdom it seems they neatly solved the mana issues non-Holy specs used to have. :^:

    edit: and it looks pretty damn impossible for a ret pally to run out of mana.

    Well... unless you're doing undead dungeons.

    Cokebotle on
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    Zephyranthes91Zephyranthes91 Registered User regular
    edited February 2009
    Yeah i was looking at 3v3 teams on arena junkies and basically every top team above 2k rating in 3v3 has a holy pally. What makes them so good for 3v3 arena?

    I took my fantastically well geared druid off my 3's team, power leveled a pally, and our 3's team rating went from 1580 to 1710 with the pally in greens. There are several factors for this:

    1) Paladins have 60%+ physical mitigation. Druids only get this in bear form, so they have to choose whether to live or heal, never both.
    2) Paladins get hand of freedom
    3) Paladins get hand of protection
    4) Paladins can bubble for 12 seconds
    5) Paladins can heal for 15k in a 1.5 second holy light after a holy shock crit
    6) Paladins can cleanse poison/magic/disease (rogue/mage/death knight oh look the 3 hard dps'ers taken care of)
    7) Do I need to continue?

    Can you give me a basic rundown of how to heal as a holy pally in arena. Never done it in arena, hell the only thing ive played in arena was an MS warrior pre-3.0 so its been a while. Like i said im looking at doing the upcoming tournament with some friends and i need the basic idea of holy healing in all that mayhem.

    Zephyranthes91 on
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited February 2009
    I have 8.05% hit and I'm still missing on my special attacks, what gives?

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
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    khainkhain Registered User regular
    edited February 2009
    Is there a specific boss that it happened against?

    khain on
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    CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited February 2009
    Are you using Recount or WWS to check your misses?

    Cokebotle on
    工事中
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    Just Some DudeJust Some Dude Registered User regular
    edited February 2009
    I have 8.05% hit and I'm still missing on my special attacks, what gives?

    You're probably seeing misses from Holy Wrath, Exorcism, or the first tick of Consecrate since they all use spell hit.

    Just Some Dude on
    Cog in the machine Cog Herder
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited February 2009
    Crusader strike and Divine Storm do not use spell hit!

    I am using Recount.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
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    BeyondBeyond Nerd Slayer In the SkyRegistered User regular
    edited February 2009
    HEALADIN = STUPID

    Beyond on
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    CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited February 2009
    Crusader strike and Divine Storm do not use spell hit!

    I am using Recount.

    Weird. I'll take a look at my recount from last night to see if my specials are hitting when I get home tonight. I think I'm at 8.23% hit.

    Cokebotle on
    工事中
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    SporkacusSporkacus Registered User regular
    edited February 2009
    Hey there PA Pally Pals, I have a query. Would it be better to for me to lose some avoidance and get more stamina or should I keep my current set up?

    As it stands right now I really would need to get Seal of the Pantheon or Repelling Charge in order to gem for more stam. Granted my gear isn't the best but for the level of content I've had access to, I"m doing fairly well.

    Here's my armory and I would greatly appreciate some tank advice: http://be.imba.hu/?zone=US&realm=Stormreaver&character=Granitebeard
    Thanks!

    Edit: Linked to Be.imba.hu due to Armory being screwy

    Sporkacus on
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    CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited February 2009
    Armory is blocked for me at work, but...

    As long as you keep 535 defense for heroics, or 540 defense for raids, you can gem for stam all you want. You have to be uncrittable heroics and for raids as a tank. I think you can fudge a little on the easier heroics, but I wouldn't take the chance.

    Cokebotle on
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    ValVal Registered User regular
    edited February 2009
    Armory gives me an error message when I try to view your profile. Basically what I've been doing is trying to throw together 3 sets of gear - Threat, Stam and Avoidance/Mitigation. But I'm crazy and this probably isnt advisable unless you are super into min/maxing.

    Val on
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    SporkacusSporkacus Registered User regular
    edited February 2009
    I think I could become that Crazy. I currently have what I would think qualifies as a good Avoidance/Mitigation set. The reason I mainly ask is because I have only 26k hp, but I've got 1114 block and 22% dodge, 17% parry, 16% block (But you know that's more like 46%).

    Also I'll look into why that link isn't working.

    Sporkacus on
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    CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited February 2009
    26k health unbuffed? That's plenty good for anything in the game at the moment, I'd think. Hell, my warrior friend is our MT in all 10 man content and he has 29k health unbuffed.

    Edit: But seriously. As long as you have the 535/540 defense rating, your other stats can be whatever you want. Also, remember to enchant for defense on gear, too. That helps free up gem slots for +24 stam gems.

    Cokebotle on
    工事中
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    ValVal Registered User regular
    edited February 2009
    Yeah I'm running round with 27k atm and thats just because I still have a commendation of kael'thalas from lvl 70 that I haven't replaced yet.

    Val on
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    SporkacusSporkacus Registered User regular
    edited February 2009
    Haha yeah I'm still using the Commendation as well, haven't had a drop on Essence of Gossamer yet.

    Sporkacus on
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    ValVal Registered User regular
    edited February 2009
    I'm running them both atm. Need a Repelling Charge.

    Val on
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    CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited February 2009
    Munkus: I hit everything in Malygos last night. And looking at our WWS for Naxx, I missed one Crusader Strike and one Divine Storm... Odd...

    Cokebotle on
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    NambkabNambkab Registered User regular
    edited February 2009
    8% hit is the cap, however there are a few encounters currently in game which have increased chance to miss debuffs floating around. Vault is the main one. His dust cloud causes miss rate to go up by 50%. I don't recall any in Naxx offhand, but I may be forgetting a debuff tossed around by mobs while clearing trash.

    Nambkab on
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    DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited February 2009
    Nambkab wrote: »
    8% hit is the cap, however there are a few encounters currently in game which have increased chance to miss debuffs floating around. Vault is the main one. His dust cloud causes miss rate to go up by 50%. I don't recall any in Naxx offhand, but I may be forgetting a debuff tossed around by mobs while clearing trash.

    8%?

    Thought it was 9%.

    DietarySupplement on
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    CouponofScillaCouponofScilla Registered User new member
    edited February 2009
    There's a lot of math out there that supports Strength being > Hit past 200 hit rating. Just assume you're going to see a miss or two, but your overall dps will be higher.

    Basically, seeing a couple misses isn't something to worry about =)


    Isn't spell hit a higher % than melee hit? So 8% would be your melee cap, but you could still miss spells at that. That's how I understand it anyway.

    CouponofScilla on
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    EchoEcho ski-bap ba-dapModerator mod
    edited February 2009
    Dinged 32 on my new pally, bought The Pacifier and slapped Crusader on it, and boy do I knock 'em down now. It crits for 400, and add a 200ish SoComm crit on top of that and that's a good two thirds of the mob's health gone in one swing.

    Echo on
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    rehtonAesoohCrehtonAesoohC Registered User regular
    edited February 2009
    nerf

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
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    HandfalconHandfalcon Registered User regular
    edited February 2009
    So I was wholey unimpressed with my Retadin. Leveling from 60-66 was nice, but never wow. Then last night I swapped out my fast almost-hitting-like-a-nerf-baseball-bat mace with a slow-as-molasses hard hitting axe. Shaba! Thinks just kinda fall before me like leaves in the wind. Neat.

    Now, should I be using Seal of the Martyr or Seal of Vengeance? I don't mind hurting myself with Martyr with each hit? or am I getting seals mixed up?

    Handfalcon on
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    bowenbowen How you doin'? Registered User regular
    edited February 2009
    Martyr if you can spare the emo-cutting, command if you can't.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    HandfalconHandfalcon Registered User regular
    edited February 2009
    "I cut you so that I can bleed the pain and despair from my veins".

    I can do that.

    Handfalcon on
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    descdesc Goretexing to death Registered User regular
    edited February 2009
    wtb Seal of the Necromartyr and Aura of Tears of Blood pst w price

    desc on
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    NambkabNambkab Registered User regular
    edited February 2009
    Nambkab wrote: »
    8% hit is the cap, however there are a few encounters currently in game which have increased chance to miss debuffs floating around. Vault is the main one. His dust cloud causes miss rate to go up by 50%. I don't recall any in Naxx offhand, but I may be forgetting a debuff tossed around by mobs while clearing trash.

    8%?

    Thought it was 9%.

    8% is melee hit cap in Wrath...in BC it was 9%. 17% is spell hit cap, which affects our new single target taunt, the first tick of consecrate, maybe even holy shock etc.

    Nambkab on
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    DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited February 2009
    Nambkab wrote: »
    Nambkab wrote: »
    8% hit is the cap, however there are a few encounters currently in game which have increased chance to miss debuffs floating around. Vault is the main one. His dust cloud causes miss rate to go up by 50%. I don't recall any in Naxx offhand, but I may be forgetting a debuff tossed around by mobs while clearing trash.

    8%?

    Thought it was 9%.

    8% is melee hit cap in Wrath...in BC it was 9%. 17% is spell hit cap, which affects our new single target taunt, the first tick of consecrate, maybe even holy shock etc.

    Hmm. I knew it was a topic of debate in the old thread. Oh well. For the record, if it is 8%, that makes me a happy pally, because I keep getting shit about not being at 296 (or whatever the number is) after my recent round of gear upgrades.

    DietarySupplement on
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    NambkabNambkab Registered User regular
    edited February 2009
    To be honest Dietary, all current data is starting to point to hit cap being not that important for ret. You want plenty of hit, but having the occasional miss in order to pick up a boatload more ap/crit is worth it. I personally have not been able to test that yet, so take that information with a large grain of salt. I know my current gear desire list will put me at 259 hit rating, meaning I'll have to either throw in an 8hit/8str, or I may just go ahead and try out being just below cap to see what happens. A lot of the top parse ret pallies are below hit cap, I just don't have personal data yet to say whether or not being under hit cap is worth it. Alliance rets have a distinct advantage there, stinking draenai racial and all.

    Nambkab on
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