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[WoW]Paladins: Your tears sustain our 30min seals

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Posts

  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited July 2009
    815165 wrote: »
    You'll always have Holy Shield up while tanking.
    Unless you're blocking 8 hits in 8 seconds. Then it's up slightly less than always.

    SabreMau on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited July 2009
    I just started a Pally and I gotta say I'm surprised at how much I like it.

    I usually prefer pew pew magic or stealth but being able to take on multiple mobs is fun.

    I expect this to change eventually, it's too funn.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited July 2009
    Kagera wrote: »
    I just started a Pally and I gotta say I'm surprised at how much I like it.

    I usually prefer pew pew magic or stealth but being able to take on multiple mobs is fun.

    I expect this to change eventually, it's too funn.

    It gets slightly slower to kill mobs the higher you get into Protection (versus Retribution), but that just means you need to pull more mobs. :)

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • superprokopsuperprokop Registered User regular
    edited July 2009
    Shadowfire wrote: »
    Kagera wrote: »
    I just started a Pally and I gotta say I'm surprised at how much I like it.

    I usually prefer pew pew magic or stealth but being able to take on multiple mobs is fun.

    I expect this to change eventually, it's too funn.

    It gets slightly slower to kill mobs the higher you get into Protection (versus Retribution), but that just means you need to pull more mobs. :)

    I just hit 77 on my paladin. And I will admit, I actually go around attempting to pull more and more mobs to me when doing a quest. It is just more efficient as prot to take 6+ mobs than doing a one vs one. Only saying 6 to not over do it. But I generally start with 5ish, and just pull more and more into my aoe when I see the amount of damage they are dishing out to my face.

    If you quest slowly as prot, you aren't pulling enough mobs :)

    superprokop on
    Too big sig. Rules are for reading.
    [SIGPIC][/SIGPI0C]
    Neyla wrote: »
    bowen wrote: »
    It's sort of like gay sex in prison. You shut your mouth and just grit your teeth and hope you don't come out with a torn rectum.

    Limed for great truth.

    I lol'd hard because it is so true...

    I bet you didn't even give him the courtesy of a reach around!
  • KainyKainy Pimpin' and righteous Registered User regular
    edited July 2009
    Yeah, prot's damage is mostly infinite target, so once you get to 6+ mobs, you're killing as fast as a DPS could do singles, on average. There were a lot of times leveling my prot paladin that I wished they hadn't made Northrend so fucking big

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • superprokopsuperprokop Registered User regular
    edited July 2009
    Kainy wrote: »
    Yeah, prot's damage is mostly infinite target, so once you get to 6+ mobs, you're killing as fast as a DPS could do singles, on average. There were a lot of times leveling my prot paladin that I wished they hadn't made Northrend so fucking big

    Northrend actually annoys me because of that. At least 90% of the mobs are made for soloing and not for aoeing down. Yeah sure, there are those sweet spots we have all found in our explorations. But, those sweet spots are just a small fraction of happiness to our gloom of open area questing. Grizzly Hills PvP dailies are pretty good for gathering a good bit. Near Blue Sky I can gather 8+ of the horde guys with out any of them dropping aggroing and running back. Then we have ranged targets and casters *growls*. Makes me wish I had a Death Knight with me at all times to just death grip them to me.

    superprokop on
    Too big sig. Rules are for reading.
    [SIGPIC][/SIGPI0C]
    Neyla wrote: »
    bowen wrote: »
    It's sort of like gay sex in prison. You shut your mouth and just grit your teeth and hope you don't come out with a torn rectum.

    Limed for great truth.

    I lol'd hard because it is so true...

    I bet you didn't even give him the courtesy of a reach around!
  • ArchArch Neat-o, mosquito! Registered User regular
    edited July 2009
    So...can someone explain the seal of command change?

    It no longer auto-crits stunned targets, but it now also has a static +damage? Instead of a chance to inflict holy damage?

    Can it still crit?

    Is it worth it now?

    (p.s. I am leveling as Ret, so I don't mean raid-wise or pvp-wise)

    Is it a worthwhile damage boost?

    Also- In the mmo-champ talent calculator, what is the MW variable? It says AP+ Spell power + MW

    is that like...weapon speed?

    Arch on
  • KainyKainy Pimpin' and righteous Registered User regular
    edited July 2009
    Upper and lower case are important. "mw" is minimum weapon damage and "MW" is maximum weapon damage.

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • ArchArch Neat-o, mosquito! Registered User regular
    edited July 2009
    Kainy wrote: »
    Upper and lower case are important. "mw" is minimum weapon damage and "MW" is maximum weapon damage.

    Gotchaaaa....

    rereading this thread, it seems that Command...eh?

    I know most people are looking at it at 80 and in PVE raid and PVP, but for leveling is it still worth it?

    I'm sad because I just got the old one, and it is SEX right now.

    I have the Heirloom axe, and two things: SHIT when it goes off it does a lot of damage (and if goes off a lot) and I LIKE the little jump attack I do when it DOES proc.


    Gonna miss both of those things I guess....

    But is it still worth it to take for leveling?

    Arch on
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited July 2009
    Arch wrote: »
    Kainy wrote: »
    Upper and lower case are important. "mw" is minimum weapon damage and "MW" is maximum weapon damage.

    Gotchaaaa....

    rereading this thread, it seems that Command...eh?

    I know most people are looking at it at 80 and in PVE raid and PVP, but for leveling is it still worth it?

    I'm sad because I just got the old one, and it is SEX right now.

    I have the Heirloom axe, and two things: SHIT when it goes off it does a lot of damage (and if goes off a lot) and I LIKE the little jump attack I do when it DOES proc.


    Gonna miss both of those things I guess....

    But is it still worth it to take for leveling?

    Until you get Seal of Blood/Martyr (or Vengeance/Corruption in the patch), you may as well for leveling.

    Naphtali on
    Steam | Nintendo ID: Naphtali | Wish List
  • ArchArch Neat-o, mosquito! Registered User regular
    edited July 2009
    Naphtali wrote: »
    Arch wrote: »
    Kainy wrote: »
    Upper and lower case are important. "mw" is minimum weapon damage and "MW" is maximum weapon damage.

    Gotchaaaa....

    rereading this thread, it seems that Command...eh?

    I know most people are looking at it at 80 and in PVE raid and PVP, but for leveling is it still worth it?

    I'm sad because I just got the old one, and it is SEX right now.

    I have the Heirloom axe, and two things: SHIT when it goes off it does a lot of damage (and if goes off a lot) and I LIKE the little jump attack I do when it DOES proc.


    Gonna miss both of those things I guess....

    But is it still worth it to take for leveling?

    Until you get Seal of Blood/Martyr (or Vengeance/Corruption in the patch), you may as well for leveling.


    Hmmm just did some math, At level 20 with my weapon it looks like the new Command will add about 50holy damage per swing and the judge will have a max damage of.....about 50 as well? I think so...

    Armory

    Its at least better than righteousness....

    Arch on
  • superprokopsuperprokop Registered User regular
    edited July 2009
    In short, use command for leveling. Its a great seal and judges nicely for now. After patch, use it until you get Seal of Vengence, then use that. Its going to be the tits

    superprokop on
    Too big sig. Rules are for reading.
    [SIGPIC][/SIGPI0C]
    Neyla wrote: »
    bowen wrote: »
    It's sort of like gay sex in prison. You shut your mouth and just grit your teeth and hope you don't come out with a torn rectum.

    Limed for great truth.

    I lol'd hard because it is so true...

    I bet you didn't even give him the courtesy of a reach around!
  • fortyforty Registered User regular
    edited July 2009
    Cokebotle wrote: »
    Also, I thought bears had an interrupt...
    Bears have two, and neither of them realistically give them more interruption viability than paladins. Bash is functionally identical to HoJ (one-minute cooldown stun on the GCD that interrupts spellcasting). It can be talented down to a 30 second cooldown, but that talent isn't too useful in a PvE build. All the interrupt problems paladins complain about with HoJ also apply to Bash (except Bash actually has a slightly shorter range!).

    Their other interrupt is Feral Charge, but using that requires being 8+ yards away from the target, and it also roots the target. So you can't use it to interrupt and reposition a caster unless the caster happens to be immune to roots. The time required on strafing to range and then charging makes it mostly nonviable for critical interrupts if you're already in melee range (i.e., tanking the target). And speaking of tanking the target, if you're moving around a bunch to try to interrupt things, that's going to lead to mobs/bosses moving around and screwing everyone over.

    It's a much better interrupt in PvP, but then that's not the point of contention here. So, yes, bears are in the same boat as paladins when it comes to spells and raids.

    forty on
    Officially the unluckiest CCG player ever.
  • CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited July 2009
    Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).

    Damn, that's pretty cool.

    Cokebotle on
    工事中
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited July 2009
    So in so far as avoidance goes. Should I stack block as much as possible seeing as 2 of my main tanking abilities are associated with it?

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
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  • ExistentialSoundandFuryExistentialSoundandFury Registered User regular
    edited July 2009
    I would say don't stack avoidance.

    Not by gems or enchants at least.

    Some block is good from gear but go out of your way for it.

    ExistentialSoundandFury on
    399831.jpg
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited July 2009
    Last I heard the new SoCommand glyph restores mana on judge. Does this make it a potentially viable seal to use for a healadin?

    PotatoNinja on
    Two goats enter, one car leaves
  • TofystedethTofystedeth Registered User regular
    edited July 2009
    I imagine it would have to restore a lot of mana to make up for the mana saved by having glyphed Seal of Wisdom up. Not to mention with seal of wisdom if you have a moment you can whack adds or the boss for a nice chunk of mana.

    Tofystedeth on
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  • TofystedethTofystedeth Registered User regular
    edited July 2009
    What ret Libram should I get? I have the green quest one that gives crit rating, but it's kind of silly to have a green still. I'd heard it was the best for DPS, but I can easily grab any of the badge ones if that's no longer the case.

    Tofystedeth on
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  • SerpicoSerpico Registered User regular
    edited July 2009
    Just do arenas and get the deadly libram, even with bad gear you should be able to get the rating requirement and it's the best available other than the furious libram.

    EDIT: that said, building rating can take quite a while since you get 46 max per win.

    Serpico on
  • Super NamicchiSuper Namicchi Registered User regular
    edited July 2009
    don't forget that in 3.2, the Heroic badge libram will actually be good (it's based on Seal of Command)

    Super Namicchi on
  • SerpicoSerpico Registered User regular
    edited July 2009
    don't forget that in 3.2, the Heroic badge libram will actually be good (it's based on Seal of Command)

    Even ignoring the fact that SoC won't be used any more in 3.2 than now, the deadly libram is significantly better since the SoC libram is chance on hit. The level 70 Libram of Divine Judgement is also better, as is the Naxx 25/valor badge one.

    Serpico on
  • Super NamicchiSuper Namicchi Registered User regular
    edited July 2009
    that seems strange... so is corruption/vengeance going to be the DPS seal of choice now? it's a shame, because i was actually looking forward to the point when you know, our talented seal was worth using

    Super Namicchi on
  • BigityBigity Lubbock, TXRegistered User regular
    edited July 2009
    It is, for a certain amount of levels. But yea, seems pretty silly.

    Bigity on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited July 2009
    MagicPrime wrote: »
    So in so far as avoidance goes. Should I stack block as much as possible seeing as 2 of my main tanking abilities are associated with it?

    Block is not worth aiming for, ever, at all, in any way shape or form, for your every day tanking set.

    Basically just remember that.

    Dhalphir on
  • fortyforty Registered User regular
    edited July 2009
    If SoV really is better in almost every situation than SoC, I'm sure they'll do some nerfing/buffing.

    forty on
    Officially the unluckiest CCG player ever.
  • Super NamicchiSuper Namicchi Registered User regular
    edited July 2009
    yeah no kidding. my thoughts on ret DPS were that they were dropping blood/martyr and sliding Command in to take its place by making it function near identically, well, better than blood/martyr

    doesn't make sense that vengeance/corruption would still be better. hope they nerf it a little

    Super Namicchi on
  • DisruptorX2DisruptorX2 Registered User regular
    edited July 2009
    yeah no kidding. my thoughts on ret DPS were that they were dropping blood/martyr and sliding Command in to take its place by making it function near identically, well, better than blood/martyr

    doesn't make sense that vengeance/corruption would still be better. hope they nerf it a little

    They are dropping blood/martyr because the concept of losing health to do damage was stupid, and its supposed attempt to tone down pvp damage didn't work. Vengeance/corruption will take over as dps seals because they have to be built up, and therefore have less burst and won't be as good in pvp.

    DisruptorX2 on
    1208768734831.jpg
  • Super NamicchiSuper Namicchi Registered User regular
    edited July 2009
    if that's the case then why are they making Seal of Command function like seal of blood, but with more damage

    Super Namicchi on
  • DisruptorX2DisruptorX2 Registered User regular
    edited July 2009
    if that's the case then why are they making Seal of Command function like seal of blood, but with more damage

    Its not really going to deal much more damage, and judgements already got nerfed a few patches back. They are trying to increase paladin pve dps, and vengeance is better for that role because its dot based.

    DisruptorX2 on
    1208768734831.jpg
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited July 2009
    because they toned down Ret damage through other avenues

    Dhalphir on
  • Super NamicchiSuper Namicchi Registered User regular
    edited July 2009
    well, with no experience with the PTR mind, the way they've worded the change to Vengeance, it sounds like it's not actually going to deal more damage on every swing but that 33% of the damage dealt will be holy damage, thus benefiting from righteous fury

    i have no idea. it still comes across as incredibly dumb that tanks and retadins will be using the same damn seal.

    Super Namicchi on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited July 2009
    benefitting from Righteous Fury? Well yeah...but tanks were already using SoV/SoCorr.

    Dhalphir on
  • fortyforty Registered User regular
    edited July 2009
    I also think it's too early to say that SoC will be superior to SoV in PvP.

    forty on
    Officially the unluckiest CCG player ever.
  • CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited July 2009
    Didn't they say they wanted the Ret PvP seal to be Command (so they buffed it) and the Ret PvE seal to be Vengeance? Like, in a pally Q&A or something? And they didn't say anything about prot, but they'd have to buff something to justify losing the free 10 expertise from the SoV Glyph.

    And I thought the new SoV was going to behave like this: at 5 stacks you deal an additional 33% of your weapon damage as holy plus your regular melee hit. So basically, 5 stacks is SoB minus the self-damage.

    Cokebotle on
    工事中
  • Super NamicchiSuper Namicchi Registered User regular
    edited July 2009
    yeah i guess it makes sense, it's still kind of lame

    pvp once again getting its shit in my pve and making it lame

    Super Namicchi on
  • DisruptorX2DisruptorX2 Registered User regular
    edited July 2009
    yeah i guess it makes sense, it's still kind of lame

    pvp once again getting its shit in my pve and making it lame

    Seal of Blood/Martyr already is lame, and they are buffing ret damage.

    DisruptorX2 on
    1208768734831.jpg
  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    edited July 2009
    Dhalphir wrote: »
    MagicPrime wrote: »
    So in so far as avoidance goes. Should I stack block as much as possible seeing as 2 of my main tanking abilities are associated with it?

    Block is not worth aiming for, ever, at all, in any way shape or form, for your every day tanking set.

    Basically just remember that.
    This is true, but don't pass/DE/destroy/vendor block items for this reason.

    For heroics and Naxx (especially 10-man) block value (and rating if you aren't block capped) isn't a bad stat for tanking Paladins. I keep block pieces, and have a 535-538 defense block set that I use for heroics and trash. I don't sacrifice much avoidance overall (not that it matters because I'm blocking most of every unavoided hit) and really put out more dps/threat in this set with more overall mitigation (+block set is also, naturally, +strength).

    I'd never tank a dragon in this set, but for most non-heavy hitters it's pretty great.

    But, as of right now, block sucks for every cutting edge fight except (*maybe*) Algalon and is never something we want to sacrifice avoidance or stamina for in Ulduar... in there, you just need to make sure you can take more than one hit from the boss without dying, and even blocking 2K isn't gonna do that for you most the time.

    Vicktor on
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  • CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited July 2009
    o_O

    You do realize that switching to the buffed SoV is supposed to be a PvE DPS increase right? I mean, you've got your 5 stack seal ticking for like 1k raid buffed, on top of everything else? I don't know if anyone has been running numbers or what they've seen on the PTRs yet, though. It may be different.

    If you wanna get annoyed at PvP vs PvE, how about the best in slot libram right now is only available via arena? THAT pisses me off something fierce. I shouldn't have to do PvP for something that's for PvE, let alone the shithole that is arena.
    Yes, I know it's great for PvP too, but still. PvE BiS from PvP? WTF is this shit?

    Edit: Er... this is to ArcanisTheImpotent

    Cokebotle on
    工事中
  • Super NamicchiSuper Namicchi Registered User regular
    edited July 2009
    yeah, i know it's going to be better

    what i am saying is that i don't like seal of vengeance :P i wish they were making seal of command the Ret PvE seal of choice instead of saying 'everyone in melee use vengeance/corruption forever!!!!11'

    Super Namicchi on
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