I won T8 shoulders tonight but im not sure what i want to turn them into. Its such a minor upgrade over T7.5, and i dont really want to start making a PvE Ret set, and i really dont want to touch prot loot after putting so much effort into my warrior.
Imo a minor upgrade would still be an upgrade. So thats one way to look at it. But if I were in that position I would go ret just so I wouldn't have to wear the silly looking shoulders (I hate them so much xD).
What are you guys using for priorities on your ret rotations? I feel like I end up clipping too much and losing out on dps. And as GM, I can't set a bad example.
I do CS>HoW>DS>Judgement>Exorcism>Consecrate as I've found that to be the best, though theorycrafting seems to indicate judgement>DS and Cons>Exorcism. Presumably the difference comes down to 2/4-piece T8. Clashing cooldowns are inevitable, but as long as you don't waste GCDs it's not a big problem. That said, ret dps isn't very impressive at the moment, though it's not terrible by any means, and our utility makes us great anyway, even more than one (you want 2 melee palas to keep JoW and JoL up, so if you lack a prot pala like we do 2 ret is pretty nice. Additionally, DSac and hands are great tools). Should be better in 3.2 though.
Last night I was tanking Heroic Pennacle, trying to get the red sword.
We had to pug a healer. It was a priest in mostly blues with a few purples. None of their gear was enchanted and she had no gem slots what so ever. My Defense is over 540, and I have 28k hp unbuffed and I kept dying.
I have an armory link a page back or so.
Was this my fault for not being geared enough to tank, or was it the healers fault for sucking?
Last night I was tanking Heroic Pennacle, trying to get the red sword.
We had to pug a healer. It was a priest in mostly blues with a few purples. None of their gear was enchanted and she had no gem slots what so ever. My Defense is over 540, and I have 28k hp unbuffed and I kept dying.
I have an armory link a page back or so.
Was this my fault for not being geared enough to tank, or was it the healers fault for sucking?
I've healed tanks with significantly worse stats through heroics. On my paladin. Who turned 80 yesterday and is still wearing some Brutal level 70 PvP gear.
Which isn't to say necessarily that your healer is at fault, maybe your DPS was being retarded or some other event occurred. Lag hiccups, bad latency, poor communication, DPS stealing heals, etc. It sounds like, however, a heroic healer with no enchants and no gems is probably just a bad players. I can understand not maximizing your performance for a heroic (because heroics are easy) but generally the "I don't enchant and gem anything" and the "I have no fucking idea what is going on" mindsets co-exist.
28k HP and uncrittable is honestly overgeared for heroics. People did these at level 80 in quest blues and greens without epics.
It's possible you sucked. You could have great gear and be a terrible tank.
But you know, in a heroic, with that kind of gear you'd have to have forgotten to turn on RF and unequip your fishing pole.
I was clearing Naxx with those numbers. Your healer sucked.
I really wish Blizzard would implement progression-oriented 5 man content. Not necessarily for gear (although that would be nice), but just to keep shit in perspective. I'm a big fan of accessible gaming, but I want there to be some mechanic in the game outside of hard-mode raids that reminds players hey sometimes shit is difficult.
I know players who would consider 28k unbuffed too low for Naxx or "difficult" for heroics. Those players never actually progressed on their own, they play an entirely different game where other players master content and they attend it. What kind of game do they play, where a tank for a heroic should have gear only available from 25 man Naxx?
I was clearing Naxx with those numbers. Your healer sucked.
I really wish Blizzard would implement progression-oriented 5 man content. Not necessarily for gear (although that would be nice), but just to keep shit in perspective. I'm a big fan of accessible gaming, but I want there to be some mechanic in the game outside of hard-mode raids that reminds players hey sometimes shit is difficult.
I know players who would consider 28k unbuffed too low for Naxx or "difficult" for heroics. Those players never actually progressed on their own, they play an entirely different game where other players master content and they attend it. What kind of game do they play, where a tank for a heroic should have gear only available from 25 man Naxx?
OHHHH, they should implement hard-mode heroic kills (not just silly achievements) that grant more badges from the boss or through a new daily quest in Dalaran.
I've had horrible experience with PUGs on my tanking Paladin. I try to keep pieces in my bag that are stupid but have lots of stamina on them, then switch to REAL tanking gear when we start. You know, because high stamina means I tnak boss gud 4 u.
I remember tanking a heroic a few months back with an undergeared DK in the group (critable) who was speced to tank (and for some stupid reason left frost presence on - took him a while before he ever noticed/pulled agro) and had more HP than me. I was VERY surprised/happy to see him say he didn't have the gear to tank it when one of the dps suggested he do becasue he had more HP.
I was clearing Naxx with those numbers. Your healer sucked.
I really wish Blizzard would implement progression-oriented 5 man content. Not necessarily for gear (although that would be nice), but just to keep shit in perspective. I'm a big fan of accessible gaming, but I want there to be some mechanic in the game outside of hard-mode raids that reminds players hey sometimes shit is difficult.
I know players who would consider 28k unbuffed too low for Naxx or "difficult" for heroics. Those players never actually progressed on their own, they play an entirely different game where other players master content and they attend it. What kind of game do they play, where a tank for a heroic should have gear only available from 25 man Naxx?
Well, I'm apparently the only one here who thought that TBC heroic dungeons were awesome, so hey. People prefer faceroll gear grinds.
DisruptorX2 on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I was clearing Naxx with those numbers. Your healer sucked.
I really wish Blizzard would implement progression-oriented 5 man content. Not necessarily for gear (although that would be nice), but just to keep shit in perspective. I'm a big fan of accessible gaming, but I want there to be some mechanic in the game outside of hard-mode raids that reminds players hey sometimes shit is difficult.
I know players who would consider 28k unbuffed too low for Naxx or "difficult" for heroics. Those players never actually progressed on their own, they play an entirely different game where other players master content and they attend it. What kind of game do they play, where a tank for a heroic should have gear only available from 25 man Naxx?
Well, I'm apparently the only one here who thought that TBC heroic dungeons were awesome, so hey. People prefer faceroll gear grinds.
Before or after the removed the "explode rogue" ability from the mobs?
The problem with TBC heroics was if, like me, you couldn't get into even a Kara raid, it was hard to get a group for heroics which were harder than Kara. Even in full PvP epics (which had me healing better than pallies who were farming Kara) I had trouble finding a group for anything, much less a heroic. I was stuck running the same few instances. It got really boring. That's why I quit. I like actually getting to do stuff now.
The problem with TBC heroics was if, like me, you couldn't get into even a Kara raid, it was hard to get a group for heroics which were harder than Kara. Even in full PvP epics (which had me healing better than pallies who were farming Kara) I had trouble finding a group for anything, much less a heroic. I was stuck running the same few instances. It got really boring. That's why I quit. I like actually getting to do stuff now.
Meanwhile, WOTLK level 80 normal modes are largely irrelevant.
Although, after a while, I don't think many people ran level 80 TBC normal modes.
I still don't think they got it right, yet.
End on
I wish that someway, somehow, that I could save every one of us
I was clearing Naxx with those numbers. Your healer sucked.
I really wish Blizzard would implement progression-oriented 5 man content. Not necessarily for gear (although that would be nice), but just to keep shit in perspective. I'm a big fan of accessible gaming, but I want there to be some mechanic in the game outside of hard-mode raids that reminds players hey sometimes shit is difficult.
I know players who would consider 28k unbuffed too low for Naxx or "difficult" for heroics. Those players never actually progressed on their own, they play an entirely different game where other players master content and they attend it. What kind of game do they play, where a tank for a heroic should have gear only available from 25 man Naxx?
Well, I'm apparently the only one here who thought that TBC heroic dungeons were awesome, so hey. People prefer faceroll gear grinds.
I loved the difficulty and hated the lackluster rewards. I think Magister's Terrace got it about right, although the community unfortunately reacted to a difficult 5 man by assuming all tanks are retards who can only hold 1 mob and you need 3 polymorphs to run anything.
Fuck Magister's terrace. I've still not completed it on normal. I hit exalted with SSO without even finishing the kill 4 Sisters of Torment daily, despite actually making it in there and killing some of them twice. Healing that second boss as a pally before Wrath was obnoxious, particularly if you didn't have a spectacular tank and dps.
That's why I built up a prot set. But people stopped running it by the time I got all my shit together.
edit: Second boss was the fight that was like Moroes right? I hated that so bad.
Fuck Magister's terrace. I've still not completed it on normal. I hit exalted with SSO without even finishing the kill 4 Sisters of Torment daily, despite actually making it in there and killing some of them twice. Healing that second boss as a pally before Wrath was obnoxious, particularly if you didn't have a spectacular tank and dps.
That's why I built up a prot set. But people stopped running it by the time I got all my shit together.
edit: Second boss was the fight that was like Moroes right? I hated that so bad.
Yeah, I should add to that the Blizzard philosophy of "AoE heals? What AoE heals" pre-WotLK for Paladins was retarded. They're slowly coming around, but it baffles me to this day that they design encounters around AoE damage and act surprised when non-AoE healers struggle because of it.
I healed it several times on my holy paladin (the sunwell vial trinket was godly for PvP) but a bad druid or priest could survive that place whereas a paladin had to be on the ball.
*edit* First boss was easymode-blow-up-the-crystals, second boss was "does your DPS have a brain?" plus an unpleasant enrage, third boss was "PvP set" and the final was "JUST A SETBACK!"
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Fuck Magister's terrace. I've still not completed it on normal. I hit exalted with SSO without even finishing the kill 4 Sisters of Torment daily, despite actually making it in there and killing some of them twice. Healing that second boss as a pally before Wrath was obnoxious, particularly if you didn't have a spectacular tank and dps.
That's why I built up a prot set. But people stopped running it by the time I got all my shit together.
edit: Second boss was the fight that was like Moroes right? I hated that so bad.
Yeah, I should add to that the Blizzard philosophy of "AoE heals? What AoE heals" pre-WotLK for Paladins was retarded. They're slowly coming around, but it baffles me to this day that they design encounters around AoE damage and act surprised when non-AoE healers struggle because of it.
I healed it several times on my holy paladin (the sunwell vial trinket was godly for PvP) but a bad druid or priest could survive that place whereas a paladin had to be on the ball.
*edit* First boss was easymode-blow-up-the-crystals, second boss was "does your DPS have a brain?" plus an unpleasant enrage, third boss was "PvP set" and the final was "JUST A SETBACK!"
All of which was amazingly easy when solved with large amounts of brute force. Brute force makes everything better.
I have a quick question, I didnt read the whole thread... just leveling an alt, which happens to be a paladin.
Should I be running out of mana alot? I see divine plea I dont get for a long time...
I read on elitist jerks that seal of command is no longer used for pve or pvp (endgame)... but for leveling is it still used alot? I'm leveling as ret for now.
Basically until you have Judgements of the Wise at 43, you just switch to Seal of Wisdom from time to time.
I don't remember having too much in the way of mana problems leveling, though I think I leveled as prot for some period. And yeah, command is fine until 62 (64? I forget) when you get Seal of Blood.
Basically until you have Judgements of the Wise at 43, you just switch to Seal of Wisdom from time to time.
I don't remember having too much in the way of mana problems leveling, though I think I leveled as prot for some period. And yeah, command is fine until 62 (64? I forget) when you get Seal of Blood.
Hmm, so everytime you judge you get 25% of your mana if Im reading that talent correctly at rank 3/3?
Basically until you have Judgements of the Wise at 43, you just switch to Seal of Wisdom from time to time.
I don't remember having too much in the way of mana problems leveling, though I think I leveled as prot for some period. And yeah, command is fine until 62 (64? I forget) when you get Seal of Blood.
Hmm, so everytime you judge you get 25% of your mana if Im reading that talent correctly at rank 3/3?
Fuck Magister's terrace. I've still not completed it on normal. I hit exalted with SSO without even finishing the kill 4 Sisters of Torment daily, despite actually making it in there and killing some of them twice. Healing that second boss as a pally before Wrath was obnoxious, particularly if you didn't have a spectacular tank and dps.
That's why I built up a prot set. But people stopped running it by the time I got all my shit together.
edit: Second boss was the fight that was like Moroes right? I hated that so bad.
Yeah, I should add to that the Blizzard philosophy of "AoE heals? What AoE heals" pre-WotLK for Paladins was retarded. They're slowly coming around, but it baffles me to this day that they design encounters around AoE damage and act surprised when non-AoE healers struggle because of it.
I healed it several times on my holy paladin (the sunwell vial trinket was godly for PvP) but a bad druid or priest could survive that place whereas a paladin had to be on the ball.
*edit* First boss was easymode-blow-up-the-crystals, second boss was "does your DPS have a brain?" plus an unpleasant enrage, third boss was "PvP set" and the final was "JUST A SETBACK!"
All of which was amazingly easy when solved with large amounts of brute force. Brute force makes everything better.
Having a full Arcane resist set as a tank was fun times for that 2nd boss. Beware the giant blood elf!
Before or after the removed the "explode rogue" ability from the mobs?
Ahhh, chain-cleave... how I miss ye.
I remember an awesome scenario once on Nefarian. Some melee got too close to the tank, while others were scattered running back towards the ranged/healer area to get ready for the constructs (or maybe it was one of the class calls, can't remember) but the stars aligned, and the cleave chained all the way through about half the raid into the healer group.
Just thought I would let you guys know, I got into an argument with the MT of one of my servers top guilds about Pre-BC Naxx. He tried to tell me it never existed >.> So I linked him some of my gear (yes still have a couple pieces) and asked him to find it in Atlasloot, then to find it online. He later whispered me calling me a smart ass
Just thought I would let you guys know, I got into an argument with the MT of one of my servers top guilds about Pre-BC Naxx. He tried to tell me it never existed >.> So I linked him some of my gear (yes still have a couple pieces) and asked him to find it in Atlasloot, then to find it online. He later whispered me calling me a smart ass
SMART ASS! What an insult, how the fuck do people like that think? You know more than me, and I insult you when I think I'm right, but when you're right it's because you're a "nerd" and a "smart ass"
Posts
Alliance pallies get to look like C-3PO after the addition of fins. No matter who wins, we lose.
Hey, if you like it, all the more power to you, but it's just so much gold.
2300 DPS with that gear/spec decent?
I may just end up turning it into Ret i think.
The only two sets we've had that I liked were Judgement and Justicar.
I just wish we could get a bright silver/white set of armor with some bad ass gothic stylings.
Crystal Forge Concept art.
I feel I was jibbed.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
What are you guys using for priorities on your ret rotations? I feel like I end up clipping too much and losing out on dps. And as GM, I can't set a bad example.
With my T8 bonus, maybe I need to re-evaluate Exorcism though.
We had to pug a healer. It was a priest in mostly blues with a few purples. None of their gear was enchanted and she had no gem slots what so ever. My Defense is over 540, and I have 28k hp unbuffed and I kept dying.
I have an armory link a page back or so.
Was this my fault for not being geared enough to tank, or was it the healers fault for sucking?
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I've healed tanks with significantly worse stats through heroics. On my paladin. Who turned 80 yesterday and is still wearing some Brutal level 70 PvP gear.
Which isn't to say necessarily that your healer is at fault, maybe your DPS was being retarded or some other event occurred. Lag hiccups, bad latency, poor communication, DPS stealing heals, etc. It sounds like, however, a heroic healer with no enchants and no gems is probably just a bad players. I can understand not maximizing your performance for a heroic (because heroics are easy) but generally the "I don't enchant and gem anything" and the "I have no fucking idea what is going on" mindsets co-exist.
28k HP and uncrittable is honestly overgeared for heroics. People did these at level 80 in quest blues and greens without epics.
But you know, in a heroic, with that kind of gear you'd have to have forgotten to turn on RF and unequip your fishing pole.
I really wish Blizzard would implement progression-oriented 5 man content. Not necessarily for gear (although that would be nice), but just to keep shit in perspective. I'm a big fan of accessible gaming, but I want there to be some mechanic in the game outside of hard-mode raids that reminds players hey sometimes shit is difficult.
I know players who would consider 28k unbuffed too low for Naxx or "difficult" for heroics. Those players never actually progressed on their own, they play an entirely different game where other players master content and they attend it. What kind of game do they play, where a tank for a heroic should have gear only available from 25 man Naxx?
I've had horrible experience with PUGs on my tanking Paladin. I try to keep pieces in my bag that are stupid but have lots of stamina on them, then switch to REAL tanking gear when we start. You know, because high stamina means I tnak boss gud 4 u.
I remember tanking a heroic a few months back with an undergeared DK in the group (critable) who was speced to tank (and for some stupid reason left frost presence on - took him a while before he ever noticed/pulled agro) and had more HP than me. I was VERY surprised/happy to see him say he didn't have the gear to tank it when one of the dps suggested he do becasue he had more HP.
Origin: Viycktor
Well, I'm apparently the only one here who thought that TBC heroic dungeons were awesome, so hey. People prefer faceroll gear grinds.
Before or after the removed the "explode rogue" ability from the mobs?
Meanwhile, WOTLK level 80 normal modes are largely irrelevant.
Although, after a while, I don't think many people ran level 80 TBC normal modes.
I still don't think they got it right, yet.
I loved the difficulty and hated the lackluster rewards. I think Magister's Terrace got it about right, although the community unfortunately reacted to a difficult 5 man by assuming all tanks are retards who can only hold 1 mob and you need 3 polymorphs to run anything.
That's why I built up a prot set. But people stopped running it by the time I got all my shit together.
edit: Second boss was the fight that was like Moroes right? I hated that so bad.
Yeah, I should add to that the Blizzard philosophy of "AoE heals? What AoE heals" pre-WotLK for Paladins was retarded. They're slowly coming around, but it baffles me to this day that they design encounters around AoE damage and act surprised when non-AoE healers struggle because of it.
I healed it several times on my holy paladin (the sunwell vial trinket was godly for PvP) but a bad druid or priest could survive that place whereas a paladin had to be on the ball.
*edit* First boss was easymode-blow-up-the-crystals, second boss was "does your DPS have a brain?" plus an unpleasant enrage, third boss was "PvP set" and the final was "JUST A SETBACK!"
All of which was amazingly easy when solved with large amounts of brute force. Brute force makes everything better.
Should I be running out of mana alot? I see divine plea I dont get for a long time...
I read on elitist jerks that seal of command is no longer used for pve or pvp (endgame)... but for leveling is it still used alot? I'm leveling as ret for now.
¯\_(ツ)_/¯
I don't remember having too much in the way of mana problems leveling, though I think I leveled as prot for some period. And yeah, command is fine until 62 (64? I forget) when you get Seal of Blood.
Hmm, so everytime you judge you get 25% of your mana if Im reading that talent correctly at rank 3/3?
¯\_(ツ)_/¯
correct
Having a full Arcane resist set as a tank was fun times for that 2nd boss. Beware the giant blood elf!
I remember an awesome scenario once on Nefarian. Some melee got too close to the tank, while others were scattered running back towards the ranged/healer area to get ready for the constructs (or maybe it was one of the class calls, can't remember) but the stars aligned, and the cleave chained all the way through about half the raid into the healer group.
Pure win.
Origin: Viycktor
SMART ASS! What an insult, how the fuck do people like that think? You know more than me, and I insult you when I think I'm right, but when you're right it's because you're a "nerd" and a "smart ass"