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[WoW] Warriors: But if I use my mouse to turn, how do I click on Rend?

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Posts

  • ArkanArkan Registered User regular
    edited April 2009
    two-handed fist weapons would be like when the hulk in the video games rips apart a car, wraps it around his hands, and punches people with the ensuing mass of twisted metal and shattered glass

    kinda like that, except not really like that at all, y'dig?

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • IrohIroh Registered User regular
    edited April 2009
    Hulk form instead of TG, IMO.

    Iroh on
    [SIGPIC][/SIGPIC]
  • ZekZek Registered User regular
    edited April 2009
    A two-handed fist weapon is just a fist weapon so heavy that the only way you can move your hand is by supporting it with your other hand. Thus, with Titan's Grip you could use it normally.

    Zek on
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited April 2009
    Wouldn't a two handed fist weapon be something you put both fists in/on? Like, a giant two handed bowling ball or boulder. But with TG, you can lift it with one hand.

    Also, yes, Hulk Form over TG. It could even be passive too! Like a permanent 10-20% increase in damage or something and visually, you character isn't just bigger, but has more muscle mass. Not sure how that'd work for Undead, but fuck 'em!

    Best ability ever.

    JustinSane07 on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited April 2009
    Undead become zombie hulk? Now since Orcs are already green, do they turn purple?

    Mazzyx on
    u7stthr17eud.png
  • fortyforty Registered User regular
    edited April 2009
    Zek wrote: »
    A two-handed fist weapon is just a fist weapon so heavy that the only way you can move your hand is by supporting it with your other hand. Thus, with Titan's Grip you could use it normally.
    Unless two-handed fist weapons are like polearms or staves.

    forty on
    Officially the unluckiest CCG player ever.
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited April 2009
    forty wrote: »
    Zek wrote: »
    A two-handed fist weapon is just a fist weapon so heavy that the only way you can move your hand is by supporting it with your other hand. Thus, with Titan's Grip you could use it normally.
    Unless two-handed fist weapons are like polearms or staves.

    AFAIK the only reason polearms and staves aren't TGable is because they don't have equivalent 1H animations. Fist weapons have like the opposite problem.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • fortyforty Registered User regular
    edited April 2009
    Good point, but couldn't they have just been lazy and forced them to use a, say, 1h axe animation?

    forty on
    Officially the unluckiest CCG player ever.
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited April 2009
    Blizzard is never lazy.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • DehumanizedDehumanized Registered User regular
    edited April 2009
    There is no non-retarded looking existing option for 1h animations with staves or polearms. Period.

    Dehumanized on
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited April 2009
    They'd have to create new animations and that wouldn't happen.

    But it should.

    Also, I want Nunchucks added to WoW.

    JustinSane07 on
  • fortyforty Registered User regular
    edited April 2009
    Blizzard is never lazy.
    Except when it comes to PvP.

    forty on
    Officially the unluckiest CCG player ever.
  • KainyKainy Pimpin' and righteous Registered User regular
    edited April 2009
    There is no non-retarded looking existing option for 1h animations with staves or polearms. Period.

    The dagger animation might work, it's a stabbing animation.

    1h polearms would look weird but honestly I think from a mechanical standpoint it'd be a good idea.

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited April 2009
    I seem them just poking stuff. A pair of pole arms being used like giant knives. Stab, stab, stab and more stab.

    Mazzyx on
    u7stthr17eud.png
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited April 2009
    Think it's worth respeccing from sword spec to poleaxe to switch from Armageddon to Cryptfiend's Bite?

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • DehumanizedDehumanized Registered User regular
    edited April 2009
    100% yes.

    Dehumanized on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited April 2009
    100% yes.

    100%? Even though CB and Armageddon are comparable? Is poleaxe that much better?

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2009
    5% crit > bad extra attack proc

    also, fuck maexxna, fuck her loot table, and fuck the Ablative Non-Dropping Girdle

    fuck you

    Dhalphir on
  • formatformat Registered User regular
    edited April 2009
    100% yes.

    format on
    You don't know if I am joking or not.
  • DehumanizedDehumanized Registered User regular
    edited April 2009
    Add 5% crit and +5% crit damage to Cryptfiend's Bite, and add a horrible proc to Armageddon, and then they suddenly aren't comparable anymore.

    Dehumanized on
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited April 2009
    Hey so I got the tanking neck off 25 man Kel last night. In the process, I lost some hit over the Heroism tanking neck but gained a bunch of expertise (I'm not capped on either stat). The percents are about the same, I gained like .75% expertise and lost like .76% hit.

    Is it pretty much a wash then?

    JustinSane07 on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited April 2009
    Hey so I got the tanking neck off 25 man Kel last night. In the process, I lost some hit over the Heroism tanking neck but gained a bunch of expertise (I'm not capped on either stat). The percents are about the same, I gained like .75% expertise and lost like .76% hit.

    Is it pretty much a wash then?

    If you're not dodge capped, you get twice the benefit from expertise than you get from hit.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • fortyforty Registered User regular
    edited April 2009
    Well, a little less than that (but very difficult to quantify), since hit does work on some things that expertise doesn't (i.e., anything based on spell hit).

    forty on
    Officially the unluckiest CCG player ever.
  • DehumanizedDehumanized Registered User regular
    edited April 2009
    no warrior skills use spell hit anymore

    Dehumanized on
  • fortyforty Registered User regular
    edited April 2009
    Really? I thought taunt and the various "shouts" had the 17% resist cap. Either way, they're unaffected by expertise but are affected by hit, so my point still stands.

    forty on
    Officially the unluckiest CCG player ever.
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited April 2009
    forty wrote: »
    Really? I thought taunt and the various "shouts" had the 17% resist cap. Either way, they're unaffected by expertise but are affected by hit, so my point still stands.

    Even if that were the case, expertise still grants double benefit on all of your threat moves, if not your debuffs and taunt.

    If you need taunt on bosses (in most cases) it's because your threat sucked, and expertise is a bigger boost to your threat than hit.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • fortyforty Registered User regular
    edited April 2009
    Or you're fighting Gluth or Noth or any sort of boss designed with taunting in mind. Like I said, expertise isn't quite double hit since a resisted demo shout or thunder clap means time wasted recasting (and extra time without -20% haste on a boss). Unless you feel you can 100% ignore everything like that, then, yes, expertise is exactly twice as good as hit.

    forty on
    Officially the unluckiest CCG player ever.
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited April 2009
    forty wrote: »
    Or you're fighting Gluth or Noth or any sort of boss designed with taunting in mind. Like I said, expertise isn't quite double hit since a resisted demo shout or thunder clap means time wasted recasting (and extra time without -20% haste on a boss). Unless you feel you can 100% ignore everything like that, then, yes, expertise is exactly twice as good as hit.

    I mean even if expertise was 1.01x as good as hit with everything else considered, it would still be better to take expertise over hit until the dodge cap. If it bothers you that much you could have a hit set specifically for taunt critical fights. I tend to make liberal use of vigilance in those situations. You also have mocking blow (which benefits from expertise) and CS if taunt misses.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited April 2009
    Vigilance on MT is awesome. It's like a never ending taunt refresh, plus he gets some good ol' DR.

    I want to make a taunt macro that says obscenities in say, but I think people would hate me.

    TheCrumblyCracker on
  • fortyforty Registered User regular
    edited April 2009
    /strut goes well with a taunt macro.
    I mean even if expertise was 1.01x as good as hit with everything else considered, it would still be better to take expertise over hit until the dodge cap.
    I guess I disagree since failed demo shouts and thunder claps (and the other not completely ignorable scenarios) matter to me.

    forty on
    Officially the unluckiest CCG player ever.
  • IrohIroh Registered User regular
    edited April 2009
    Vigilance on MT is awesome. It's like a never ending taunt refresh, plus he gets some good ol' DR.

    I want to make a taunt macro that says obscenities in say, but I think people would hate me.
    I think we had this discussion once already, but Vigilance on the MT is a very bad idea in 90% of situations you'll encounter.

    Iroh on
    [SIGPIC][/SIGPIC]
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited April 2009
    Iroh wrote: »
    Vigilance on MT is awesome. It's like a never ending taunt refresh, plus he gets some good ol' DR.

    I want to make a taunt macro that says obscenities in say, but I think people would hate me.
    I think we had this discussion once already, but Vigilance on the MT is a very bad idea in 90% of situations you'll encounter.

    I think 90% is a bit of an overstatement. If dps is pushing the tank on threat, vigilance is bad. If DPS is nowhere near the tank (i.e, any raid I've ever tanked) then vigilance is 3% DR. Use good judgment.

    Unless you're telling me that 90% of the dps you run with is pumping out over 5k tps, in which case I want to transfer to your server.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited April 2009
    I agree with Grundle on that. Plus, if you have two warriors with Vigilance on each other it works out pretty good for a fight like Gluth.

    Though in my case last night I lost agro on fucking Sapph because the Prot pally didn't take off Righteous Fury and I failed to have vigilance on the top DPSer. Whups. But we still one shotted him with a group that took 6 tries to down Thaddius.

    JustinSane07 on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited April 2009
    A warrior in an unlimited rage scenario using his CD's correctly will never get passed on TPS. Unless you have a fury warrior with BIS also in an unilimted rage scenario / huge damage buffs.

    At least from my experiences anyway, where #1 on DPS is at about 50% of my threat level and slowly dropping.

    TheCrumblyCracker on
  • RedDawnRedDawn Registered User regular
    edited April 2009
    Yeah it kinda sucks having a huge portion of your dmg coming from a skill that also has a large amount of threat built into it.

    RedDawn on
  • MetacortexMetacortex The Prettiest Zombie Coeur d'CoeursRegistered User regular
    edited April 2009
    Seems like that would be something that could be easily fixed by just wrapping it into an existing Fury talent.

    Metacortex on
    4FNao2T.png
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited April 2009
    I mean, it's really not that bad. It's like 259 extra threat on each HS, which is unaffected by critting. What does your HS crit for, 5k? 6k? Sure 259 threat per HS might add up in the long run, but when you're only doing it what...every 2.8-3.0 seconds at most? That's less than 100 tps just from HS. It's the least of your problems.

    That said, it wouldn't kill them to remove the threat component while in zerker or battle. They'd probably break tanking trying to fix it though.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • mturalonmturalon Registered User regular
    edited April 2009
    probably?????

    mturalon on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited April 2009
    Extra threat on top of the damage on every formerly white hit though.

    TheCrumblyCracker on
  • DehumanizedDehumanized Registered User regular
    edited April 2009
    Heroic Strike threat is completely insignificant. Something like 30 TPS at 80% mainhand swing conversion, it's been a while since I last saw the math on it. The static added damage component is rather insignificant too, basically the entire point of heroic strike for fury is a way of taking misses off the table for your mainhand swing while bleeding off rage, while tossing impale onto the crits.

    Dehumanized on
This discussion has been closed.