Arms should get the ability to take two two-handed weapons and duct tape them togethers to make the king of all two-handed weapons. Thus even bigger hits+duct tape.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Arms should get the ability to take two two-handed weapons and duct tape them togethers to make the king of all two-handed weapons. Thus even bigger hits+duct tape.
So my main is now at a spot where I never thought she would be. I have the best gear for both DPS and Tanking that I can get without raiding (and we're a 10man guild, so even that is going to cap off pretty fast). I want to level an alt the 5 days of the week I'm not raiding, and I'm asking all you dudes: what class do you think is most similar to a fury warrior when it comes to dps? because ideally, I want to roll an alt that I can use strictly for dpsing, and then tank on my warrior, that way I won't have to pay for respec costs, and I'll always be able to go on runs on at least one character.
A rogue or enhance shaman. Enhance shaman is probably closer, though. I watch my friend play his and he's just like 1-2-3-1-2-3-1-2-3-1-2-3 on his keyboard for whole fights. It's kinda nuts.
A rogue or enhance shaman. Enhance shaman is probably closer, though. I watch my friend play his and he's just like 1-2-3-1-2-3-1-2-3-1-2-3 on his keyboard for whole fights. It's kinda nuts.
This. I switched my main from warrior to the shaman. I can DPS and respec for healing and they're both fun.
A rogue or enhance shaman. Enhance shaman is probably closer, though. I watch my friend play his and he's just like 1-2-3-1-2-3-1-2-3-1-2-3 on his keyboard for whole fights. It's kinda nuts.
I'd just like to say those numbers show on my iPhone as a link. Thinking it was a photo I clicked it, it rang and it was a recording of a woman going "ping ping ping".
A rogue or enhance shaman. Enhance shaman is probably closer, though. I watch my friend play his and he's just like 1-2-3-1-2-3-1-2-3-1-2-3 on his keyboard for whole fights. It's kinda nuts.
Enhance shaman? Yes. Ret paladin? Yes. Rogue? Definitely not.
Rogues are all about watching combo points and timers and keeping up Slice and Dice (and Hunger for Blood if assassination spec) and shooting for 100% rupture uptime without clipping.
Fury warriors are all about MASH BUTTAN as things come off cooldown and watching for a proc, which is pretty much what enhancement shamans and ret paladins are about (although ret paladins don't have to watch for procs and are only about MASH BUTTAN).
A rogue or enhance shaman. Enhance shaman is probably closer, though. I watch my friend play his and he's just like 1-2-3-1-2-3-1-2-3-1-2-3 on his keyboard for whole fights. It's kinda nuts.
Enhance shaman? Yes. Ret paladin? Yes. Rogue? Definitely not.
Rogues are all about watching combo points and timers and keeping up Slice and Dice (and Hunger for Blood if assassination spec) and shooting for 100% rupture uptime without clipping.
Fury warriors are all about MASH BUTTAN as things come off cooldown and watching for a proc, which is pretty much what enhancement shamans and ret paladins are about (although ret paladins don't have to watch for procs and are only about MASH BUTTAN).
You are very wrong, but okay.
t rfalias: Very. Considering Fury DPS is already pretty great, making the rotation even more easily managed is probably too much.
A rogue or enhance shaman. Enhance shaman is probably closer, though. I watch my friend play his and he's just like 1-2-3-1-2-3-1-2-3-1-2-3 on his keyboard for whole fights. It's kinda nuts.
Enhance shaman? Yes. Ret paladin? Yes. Rogue? Definitely not.
Rogues are all about watching combo points and timers and keeping up Slice and Dice (and Hunger for Blood if assassination spec) and shooting for 100% rupture uptime without clipping.
Fury warriors are all about MASH BUTTAN as things come off cooldown and watching for a proc, which is pretty much what enhancement shamans and ret paladins are about (although ret paladins don't have to watch for procs and are only about MASH BUTTAN).
You are very wrong, but okay.
t rfalias: Very. Considering Fury DPS is already pretty great, making the rotation even more easily managed is probably too much.
A rogue or enhance shaman. Enhance shaman is probably closer, though. I watch my friend play his and he's just like 1-2-3-1-2-3-1-2-3-1-2-3 on his keyboard for whole fights. It's kinda nuts.
I'd just like to say those numbers show on my iPhone as a link. Thinking it was a photo I clicked it, it rang and it was a recording of a woman going "ping ping ping".
It's not so much that it's more or less difficult, it's just a different playstyle.
Yeah, which is what I explained in my post. A fury warrior plays closer to an enhancement shaman or retribution paladin than to a rogue. I don't recall mentioning difficulty at any point.
It's not so much that it's more or less difficult, it's just a different playstyle.
Yeah, which is what I explained in my post. A fury warrior plays closer to an enhancement shaman or retribution paladin than to a rogue. I don't recall mentioning difficulty at any point.
I think your whole fury = MASH BUTTAN thing and using rogues as a counterexample implied that rogues took more skill to play. At least, I can see people interpreting it that way.
GumpyThere is alwaysa greater powerRegistered Userregular
edited February 2009
So I've gotten a gnome fury warrior to 80, and am now looking for advice on how to make him super good
I look at these suggested fury specs and they manage to get 18 points into arms while I have 8 in it. The idea of dropping enrage confuses and scares me, and people keep telling me about hit caps.
Well, being a gnome is the first step towards greatness.
18 points in fury is for 2h spec and deep wounds. Enrage isn't great for instance DPS because it requires you to get hit. You need ~164 hit rating to not miss a special with 3/3 precision, more hit after that is nice but you're better off stacking AP/crit.
Drop enrage. If you're playing a fury warrior doing fury things, then you're not the guy getting hit by a big mean monster.
If you have 5% hit and 3/3 precision, you're at the special hit cap. You don't need to worry about it at all from that point. At shitty gear levels, you probably should have more. But if you've got a minimum of 5% on your gear, there's nothing to really worry about.
So I've gotten a gnome fury warrior to 80, and am now looking for advice on how to make him super good
I look at these suggested fury specs and they manage to get 18 points into arms while I have 8 in it. The idea of dropping enrage confuses and scares me, and people keep telling me about hit caps.
Could anyone help and advise?
I haven't played my Warrior since vanilla BUT!
You need enough hit to not miss with specials (6%?)
You need enough hit to not miss with white attacks (Depends on level of mob, other stuff)
Enrage sucks for group PVE because you need to be hit for it to work, 6% damage buff all the time(From 2h Weapon Spec) or 10% bonus MAYBE when you get hit with an attack.
So I've gotten a gnome fury warrior to 80, and am now looking for advice on how to make him super good
I look at these suggested fury specs and they manage to get 18 points into arms while I have 8 in it. The idea of dropping enrage confuses and scares me, and people keep telling me about hit caps.
Could anyone help and advise?
I haven't played my Warrior since vanilla BUT!
You need enough hit to not miss with specials (8%) You need enough hit to not miss with white attacks (Depends on level of mob, other stuff) No bad bad.
Enrage sucks for group PVE because you need to be hit for it to work, 6% damage buff all the time(From 2h Weapon Spec) or 10% bonus MAYBE when you get hit with an attack.
Super good for what? The builds listed in the OP are for party/raid PvE so if you want to do that then you should follow them as Enrage is terrible for that. The hit cap is 5% for specials and 24% for dw normal hits against even level and 8% for specials and 27%* for dw against a +3 or ??.
*I think, regardless it doesn't matter since you don't want to try and cap it anyway.
edit: Why the fuck would you attempt to give advice when you don't even play the class and apparently have no clue what your talking about?
So I've gotten a gnome fury warrior to 80, and am now looking for advice on how to make him super good
I look at these suggested fury specs and they manage to get 18 points into arms while I have 8 in it. The idea of dropping enrage confuses and scares me, and people keep telling me about hit caps.
Could anyone help and advise?
I haven't played my Warrior since vanilla BUT!
You need enough hit to not miss with specials (8%) You need enough hit to not miss with white attacks (Depends on level of mob, other stuff) No bad bad.
Enrage sucks for group PVE because you need to be hit for it to work, 6% damage buff all the time(From 2h Weapon Spec) or 10% bonus MAYBE when you get hit with an attack.
It's not so much that it's more or less difficult, it's just a different playstyle.
Yeah, which is what I explained in my post. A fury warrior plays closer to an enhancement shaman or retribution paladin than to a rogue. I don't recall mentioning difficulty at any point.
I think your whole fury = MASH BUTTAN thing and using rogues as a counterexample implied that rogues took more skill to play. At least, I can see people interpreting it that way.
Well, maybe simple people who make posts like "You are very wrong, but okay." I wouldn't have even brought up rogues except that JustinSane07, whose post I quoted, likened fury warriors to rogues, which I considered to be a bad comparison.
So I've gotten a gnome fury warrior to 80, and am now looking for advice on how to make him super good
I look at these suggested fury specs and they manage to get 18 points into arms while I have 8 in it. The idea of dropping enrage confuses and scares me, and people keep telling me about hit caps.
Could anyone help and advise?
I haven't played my Warrior since vanilla BUT!
You need enough hit to not miss with specials (8%) You need enough hit to not miss with white attacks (Depends on level of mob, other stuff) No bad bad.
Enrage sucks for group PVE because you need to be hit for it to work, 6% damage buff all the time(From 2h Weapon Spec) or 10% bonus MAYBE when you get hit with an attack.
Againt don't listen to anything I say.
>.>... it was reflex.
Well, if you don't raid, you only need 6% hit, so in one sense he was right!
First, I mourn that you are a gnome and do not know the greatness that is an orc.
Pretty much what everyone here said. Get hit to 5% asap. More hit is nice, but don't stack it. After that, lots and lots of ap/crit. Also get your ebon blade rep up asap. The 2-h sword from them is pretty damn nice, they have your head enchant and the plate dps boots they have are also pretty damn sexy. Other than that what everyone else says.
Puts me at 8/18 pieces for a best in slot set, but more and more of my non-BiS pieces are now the second-best equivalent pieces. #2 neck, #3 cloak, #2 bracers, #low gloves, #3 belt, #2 leggings, #low boots, and #2 ranged weapon.
It would be 28% for white hits (DW penalty is 20% miss, 8% special/2h cap + 20% = 28%). Don't worry about it.
You cap your specials, get enough expertise to pull dodges off the table, and you're pretty much good to go. Hit beyond there represents a moderate increase in rage generation (mostly by reducing the % chance of missing all your white swings in a given 5s window) and an increase in DPS that is strictly less than what you'd gain out of equivalent itemization points invested towards a mix of crit, strength, and haste.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited February 2009
I was talking with a co worker today and he raid main tanks keyboard turning and mouse clicking for everything else.
I haven't joined this raid yet, but now I fear to do so.
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...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Holy shit when did revenge get so godly.
Holy shit I can kill same level mobs in under 12 seconds with average gear.
Holy shit titans grip makes me come everytime I hit Whirlwind.
Can the damage it deals to the secondary target crit independently of the main hit?
What I mean is, sweeping strikes behaves like this:
Hit for 250 on main target -> SS hits second target for 250
Crit for 500 on main target -> SS hits (not crits) second target for 500
Can it do this?
Hit for 250 on main target -> SS crits second target for 500
Crit for 500 on main target -> SS crits second target for 1000
If it can't, then that means it's not truly hitting the second target for the same damage since it can't proc deep wounds; but if it can, then it means that it can potentially hit the second target for quadruple melee damage...
Also, it occurs to me that Blizzard is really going to have to make the 50-60 point talents in fury awesome, because unless those talents are made of pure win, every single DPS warrior is going to spec for both Titan's Grip and Sword Specialization.
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A rogue or enhance shaman. Enhance shaman is probably closer, though. I watch my friend play his and he's just like 1-2-3-1-2-3-1-2-3-1-2-3 on his keyboard for whole fights. It's kinda nuts.
This. I switched my main from warrior to the shaman. I can DPS and respec for healing and they're both fun.
Rotation is stormstrike, earth shock, lava lash, Lightning Bolt instacast whenever it's fully proc'd
so it's more like 1-2-3-1-4-2-3-1-2-3-1-4-2-3
But this is not a shaman thread and I will stop now.
How 'bout them Sudden Death procs?
I'd just like to say those numbers show on my iPhone as a link. Thinking it was a photo I clicked it, it rang and it was a recording of a woman going "ping ping ping".
Rogues are all about watching combo points and timers and keeping up Slice and Dice (and Hunger for Blood if assassination spec) and shooting for 100% rupture uptime without clipping.
Fury warriors are all about MASH BUTTAN as things come off cooldown and watching for a proc, which is pretty much what enhancement shamans and ret paladins are about (although ret paladins don't have to watch for procs and are only about MASH BUTTAN).
t rfalias: Very. Considering Fury DPS is already pretty great, making the rotation even more easily managed is probably too much.
I'm dead serious."
..........
What are the odds?
I think your whole fury = MASH BUTTAN thing and using rogues as a counterexample implied that rogues took more skill to play. At least, I can see people interpreting it that way.
I look at these suggested fury specs and they manage to get 18 points into arms while I have 8 in it. The idea of dropping enrage confuses and scares me, and people keep telling me about hit caps.
Could anyone help and advise?
18 points in fury is for 2h spec and deep wounds. Enrage isn't great for instance DPS because it requires you to get hit. You need ~164 hit rating to not miss a special with 3/3 precision, more hit after that is nice but you're better off stacking AP/crit.
If you have 5% hit and 3/3 precision, you're at the special hit cap. You don't need to worry about it at all from that point. At shitty gear levels, you probably should have more. But if you've got a minimum of 5% on your gear, there's nothing to really worry about.
I haven't played my Warrior since vanilla BUT!
You need enough hit to not miss with specials (6%?)
You need enough hit to not miss with white attacks (Depends on level of mob, other stuff)
Enrage sucks for group PVE because you need to be hit for it to work, 6% damage buff all the time(From 2h Weapon Spec) or 10% bonus MAYBE when you get hit with an attack.
Againt don't listen to anything I say.
>.>... it was reflex.
*I think, regardless it doesn't matter since you don't want to try and cap it anyway.
edit: Why the fuck would you attempt to give advice when you don't even play the class and apparently have no clue what your talking about?
:V. #1 Fury Warrior in the hood G.
Well, if you don't raid, you only need 6% hit, so in one sense he was right!
I'M SORRY . Smartest Gnome with 29 int. Derp.
Pretty much what everyone here said. Get hit to 5% asap. More hit is nice, but don't stack it. After that, lots and lots of ap/crit. Also get your ebon blade rep up asap. The 2-h sword from them is pretty damn nice, they have your head enchant and the plate dps boots they have are also pretty damn sexy. Other than that what everyone else says.
http://www.wowarmory.com/character-sheet.xml?r=Emerald%20Dream&n=Tatama
Puts me at 8/18 pieces for a best in slot set, but more and more of my non-BiS pieces are now the second-best equivalent pieces. #2 neck, #3 cloak, #2 bracers, #low gloves, #3 belt, #2 leggings, #low boots, and #2 ranged weapon.
Aiming for this as a best-in-slot setup, as an orc blacksmith non-jewelcrafter:
http://www.chardev.org/?template=133541
Not taking any talents into consideration, it's 8% against Bosses (meaning ?? level mobs) for specials and 24% for whites?
24% is insane. Fuck that noise.
You cap your specials, get enough expertise to pull dodges off the table, and you're pretty much good to go. Hit beyond there represents a moderate increase in rage generation (mostly by reducing the % chance of missing all your white swings in a given 5s window) and an increase in DPS that is strictly less than what you'd gain out of equivalent itemization points invested towards a mix of crit, strength, and haste.
I haven't joined this raid yet, but now I fear to do so.
chair to Creation and then suplex the Void.
Holy shit I can kill same level mobs in under 12 seconds with average gear.
Holy shit titans grip makes me come everytime I hit Whirlwind.
Can the damage it deals to the secondary target crit independently of the main hit?
What I mean is, sweeping strikes behaves like this:
Hit for 250 on main target -> SS hits second target for 250
Crit for 500 on main target -> SS hits (not crits) second target for 500
Can it do this?
Hit for 250 on main target -> SS crits second target for 500
Crit for 500 on main target -> SS crits second target for 1000
If it can't, then that means it's not truly hitting the second target for the same damage since it can't proc deep wounds; but if it can, then it means that it can potentially hit the second target for quadruple melee damage...
Also, it occurs to me that Blizzard is really going to have to make the 50-60 point talents in fury awesome, because unless those talents are made of pure win, every single DPS warrior is going to spec for both Titan's Grip and Sword Specialization.
Steam | XBL: Elazual | Last.fm