So blizzard attacked a few new questions for a pt. 2 of the warrior QnA, plus they said there was going to be a lengenthy discussion of warrior stuff at Blizzcon.
Follow up Question:
Community Team: Some players feel that, while tanking, having to continually hit Heroic Strike to match your weapon’s swing can become somewhat tedious.
Q: Do we currently have any plans to change Heroic Strike to make it no longer necessary to hit that button on every weapon swing?
A: Yes, we really don’t like way Heroic Strike works. On-next-swing attacks just don’t feel right and for tanks especially you can convert every white attack into a Heroic Strike. Unfortunately, they do the job, which is why we haven’t changed it yet. It’s job is to let warriors bleed off excess rage by converting it to damage and / or threat. It’s possible to fix this in other ways, such as perhaps the hit consuming more rage the more you have Execute-style.
Community Team: It appears that many players who enjoy the Warrior class for its damage aspects continue to feel that, without best in-slot items, their class’s performance is very truncated.
Q: Is this an issue that we have seen in the Warrior class? If so, do we have any plans to accommodate those players who do not have best in-slot items, while still keeping those with the very best equipment from being too powerful?
A:This really just gets back to the way rage works, which is that damage leads to rage so you have to pick a point at which you balance warriors. High damage and high rage? Low damage and low rage? The way to fix it is to normalize rage even more so that you always get X rage per second regardless of gear. But once you always get X rage per second you essentially just have rogue energy. So, as with the previous question, we don’t like the way it is working and want to change it but we don’t have a perfect substitute in the can just yet.
I have an easier time deciding on a fury build when plotting out an end-game DPS build. For leveling I'm slightly dismayed because I'm not comfortable with being in berserker stance while out questing (that 20% strength buff looks nice, don't get me wrong).
I barely notice the extra damage from Berserker stance anymore. I do a fine job doing quests and even some elite mobs with it on.
The only problem I have with Fury over arms is this one daily to kill 15 guys in Icecrown. I'll find a spot, aggro 15 guys, pop Sweeping Strikes, Retaliation, Engraged Regen and Blade Storm and BAM, 10 second later I have 15 dead guys.
So blizzard attacked a few new questions for a pt. 2 of the warrior QnA, plus they said there was going to be a lengenthy discussion of warrior stuff at Blizzcon.
Follow up Question:
Community Team: Some players feel that, while tanking, having to continually hit Heroic Strike to match your weapon’s swing can become somewhat tedious.
Q: Do we currently have any plans to change Heroic Strike to make it no longer necessary to hit that button on every weapon swing?
A: Yes, we really don’t like way Heroic Strike works. On-next-swing attacks just don’t feel right and for tanks especially you can convert every white attack into a Heroic Strike. Unfortunately, they do the job, which is why we haven’t changed it yet. It’s job is to let warriors bleed off excess rage by converting it to damage and / or threat. It’s possible to fix this in other ways, such as perhaps the hit consuming more rage the more you have Execute-style.
Community Team: It appears that many players who enjoy the Warrior class for its damage aspects continue to feel that, without best in-slot items, their class’s performance is very truncated.
Q: Is this an issue that we have seen in the Warrior class? If so, do we have any plans to accommodate those players who do not have best in-slot items, while still keeping those with the very best equipment from being too powerful?
A:This really just gets back to the way rage works, which is that damage leads to rage so you have to pick a point at which you balance warriors. High damage and high rage? Low damage and low rage? The way to fix it is to normalize rage even more so that you always get X rage per second regardless of gear. But once you always get X rage per second you essentially just have rogue energy. So, as with the previous question, we don’t like the way it is working and want to change it but we don’t have a perfect substitute in the can just yet.
They talked about a toggle in a blue post before and they said they had some good reason for not doing toggles, and I think it was something along the lines of the artificial GCD they have to impose on toggles to prevent server spam made it feel clunky.
So I am guessing they already tried it internally and didn't like it.
The new example they keep giving Heroic strike is something similar to Execute. Something that does more damage the more rage you have.
Given it's the second or third time they've used this example, I wouldn't be surprised if they go with it.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2009
I like that tanking is more involved though, more damage dealing. Having higher-than usual threat on moderate damage output is more fun than doing shit for damage with super-high threat stapled on.
I like that tanking is more involved though, more damage dealing. Having higher-than usual threat on moderate damage output is more fun than doing shit for damage with super-high threat stapled on.
Yeah, I liked actually being able to contribute some 1800-2k DPS when tanking the pre-ulduar stuff on my druid.
Echo on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2009
I think I've got this arms shit down pretty good (sweeping strikes is FUN). I can rush into groups of enemies and hack 'em all down in the time it takes to kill one, with little health loss. Fuck this is great.
Edit - I've also stopped underestimating heroic strike. I use it as frequently as possible now and things go a lot quicker. I used to consider it a filler ability.
A:This really just gets back to the way rage works, which is that damage leads to rage so you have to pick a point at which you balance warriors. High damage and high rage? Low damage and low rage? The way to fix it is to normalize rage even more so that you always get X rage per second regardless of gear. But once you always get X rage per second you essentially just have rogue energy.
A:This really just gets back to the way rage works, which is that damage leads to rage so you have to pick a point at which you balance warriors. High damage and high rage? Low damage and low rage? The way to fix it is to normalize rage even more so that you always get X rage per second regardless of gear. But once you always get X rage per second you essentially just have rogue energy.
Except not.
How so? If rage were changed to give something like 10 rage every 3 seconds, then it is virtually identical to rogue energy. They only difference being rogues get to start with a full bar every fight.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
A:This really just gets back to the way rage works, which is that damage leads to rage so you have to pick a point at which you balance warriors. High damage and high rage? Low damage and low rage? The way to fix it is to normalize rage even more so that you always get X rage per second regardless of gear. But once you always get X rage per second you essentially just have rogue energy.
Except not.
How so? If rage were changed to give something like 10 rage every 3 seconds, then it is virtually identical to rogue energy. They only difference being rogues get to start with a full bar every fight.
You don't generate rage while crowd controlled or not engaged on a target or when you miss. Blizzard can still do things like give extra rage on crits and use things like talents to differentiate them. For example, look at the various rogue talents/set bonuses that influence energy.
You're also ignoring the fundamental class differences that help differentiate the mechanics. Rogues (and feral druids) are only limited by energy regeneration. Warriors are limited by cooldowns, the GCD, and rage (depending on gear level, fight mechanics, etc.). Even in the most ridiculous hypothetical case where warriors actually have an energy bar that works just like a rogues, the two classes would still play quite a bit differently. And normalized rage is even further removed from that scenario as it really isn't just an energy bar.
It's a totally oversimplified argument to dismiss a good solution. Warriors have had 5 years of being based on a fundamentally imbalanced mechanic. More than any other class, they have been too good or too bad at various gear levels. They have the goofiest scaling problems.
I think the only required ones are Blocking and Revenge (I think Dhal runs with Heroic Strike instead...they're both rage savers). The 3rd one is up to you. You can either grab the Devastate for faster single target threat or Cleaving for easier trash.
I also recommend Thunder Clap for a minor, since it makes aoe tanking on the go more forgiving. The glyph helps shore up a weakness in Warrior tanking.
I think the only required ones is Blocking and Revenge (I think Dhal runs with Heroic Strike instead...they're both rage savers). The 3rd one is up to you. You can either grab the Devastate for faster single target threat or Cleaving for easier trash.
My prot spec is glyphed almost entirely for AOE threat. Cleaving, Blocking, and Vigilance. The Vigilance glyph could stand to be improved a lot, methinks, but it is still a better choice for threat (group and single) than the likes of Revenge or Heroic Strike. I've found that neither of those are really good for saving rage in the first parts of the fight, where it really matters - even though Revenge glyph makes HS 'free', you still don't get any additional rage on that swing, so you're in the hole a little when it matters most. Great glyphs for the rest of the fight, of course. (Take my opinions with grain of salt, I'm not a raider).
Also, does Devastate glyph really do more single target threat? I was under the impression the extra stack of Sunder didn't do anything threat-wise.
I think the only required ones is Blocking and Revenge (I think Dhal runs with Heroic Strike instead...they're both rage savers). The 3rd one is up to you. You can either grab the Devastate for faster single target threat or Cleaving for easier trash.
My prot spec is glyphed almost entirely for AOE threat. Cleaving, Blocking, and Vigilance. The Vigilance glyph could stand to be improved a lot, methinks, but it is still a better choice for threat (group and single) than the likes of Revenge or Heroic Strike. I've found that neither of those are really good for saving rage in the first parts of the fight, where it really matters - even though Revenge glyph makes HS 'free', you still don't get any additional rage on that swing, so you're in the hole a little when it matters most. Great glyphs for the rest of the fight, of course. (Take my opinions with grain of salt, I'm not a raider).
Also, does Devastate glyph really do more single target threat? I was under the impression the extra stack of Sunder didn't do anything threat-wise.
Of course it does. Less armor = more damage. That's where the burst threat is coming from. With how little you end up using Devastate, the faster you get 5 stacks going the faster you'll get threat.
EDIT: To clarify, it's not the Sunders which generate the extra threat; it's because the mob has less armor allowing you to do more damage. Remember that Devastate is the last button you want to push. The sooner you get 5 stacks going, the better. The glyph is only good for the first few 30 seconds, that's why it's sketchy at best.
My warrior currently runs with Blocking, Cleaving and Revenge since I only use him for heroics (trash packs go!). I'd love to get him Shockwave too (30% reduction on cooldown) but I haven't seen it in the AH lately.
I think the only required ones is Blocking and Revenge (I think Dhal runs with Heroic Strike instead...they're both rage savers). The 3rd one is up to you. You can either grab the Devastate for faster single target threat or Cleaving for easier trash.
My prot spec is glyphed almost entirely for AOE threat. Cleaving, Blocking, and Vigilance. The Vigilance glyph could stand to be improved a lot, methinks, but it is still a better choice for threat (group and single) than the likes of Revenge or Heroic Strike. I've found that neither of those are really good for saving rage in the first parts of the fight, where it really matters - even though Revenge glyph makes HS 'free', you still don't get any additional rage on that swing, so you're in the hole a little when it matters most. Great glyphs for the rest of the fight, of course. (Take my opinions with grain of salt, I'm not a raider).
Also, does Devastate glyph really do more single target threat? I was under the impression the extra stack of Sunder didn't do anything threat-wise.
Of course it does. Less armor = more damage. That's where the burst threat is coming from. With how little you end up using Devastate, the faster you get 5 stacks going the faster you'll get threat.
Fast enough to be significant though? Back in the old days when everybody waited until 5 sunders to start, it would have been real helpful. But now you can stack enough frontloaded threat that I don't think it matters much in the long run.
There's also the logic that, once your target has a full stack of sunders on it, the glyph is completely useless for the remainder of the fight. Wouldn't you be better off with something else then?
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Another glyph option is the Glyph of Shield Wall combined with Improved Disciplines to make your best tanking cooldown as frequently usable as possible (2 minutes).
I think the only required ones is Blocking and Revenge (I think Dhal runs with Heroic Strike instead...they're both rage savers). The 3rd one is up to you. You can either grab the Devastate for faster single target threat or Cleaving for easier trash.
My prot spec is glyphed almost entirely for AOE threat. Cleaving, Blocking, and Vigilance. The Vigilance glyph could stand to be improved a lot, methinks, but it is still a better choice for threat (group and single) than the likes of Revenge or Heroic Strike. I've found that neither of those are really good for saving rage in the first parts of the fight, where it really matters - even though Revenge glyph makes HS 'free', you still don't get any additional rage on that swing, so you're in the hole a little when it matters most. Great glyphs for the rest of the fight, of course. (Take my opinions with grain of salt, I'm not a raider).
Also, does Devastate glyph really do more single target threat? I was under the impression the extra stack of Sunder didn't do anything threat-wise.
Of course it does. Less armor = more damage. That's where the burst threat is coming from. With how little you end up using Devastate, the faster you get 5 stacks going the faster you'll get threat.
EDIT: To clarify, it's not the Sunders which generate the extra threat; it's because the mob has less armor allowing you to do more damage. Remember that Devastate is the last button you want to push. The sooner you get 5 stacks going, the better. The glyph is only good for the first few 30 seconds, that's why it's sketchy at best.
My warrior currently runs with Blocking, Cleaving and Revenge since I only use him for heroics (trash packs go!). I'd love to get him Shockwave too (30% reduction on cooldown) but I haven't seen it in the AH lately.
Shockwave glyph is -3 seconds, I think, on a 20 second cooldown, so only 15%. Minor nitpick man, always a pleasure.
I think the only required ones is Blocking and Revenge (I think Dhal runs with Heroic Strike instead...they're both rage savers). The 3rd one is up to you. You can either grab the Devastate for faster single target threat or Cleaving for easier trash.
My prot spec is glyphed almost entirely for AOE threat. Cleaving, Blocking, and Vigilance. The Vigilance glyph could stand to be improved a lot, methinks, but it is still a better choice for threat (group and single) than the likes of Revenge or Heroic Strike. I've found that neither of those are really good for saving rage in the first parts of the fight, where it really matters - even though Revenge glyph makes HS 'free', you still don't get any additional rage on that swing, so you're in the hole a little when it matters most. Great glyphs for the rest of the fight, of course. (Take my opinions with grain of salt, I'm not a raider).
Also, does Devastate glyph really do more single target threat? I was under the impression the extra stack of Sunder didn't do anything threat-wise.
Of course it does. Less armor = more damage. That's where the burst threat is coming from. With how little you end up using Devastate, the faster you get 5 stacks going the faster you'll get threat.
EDIT: To clarify, it's not the Sunders which generate the extra threat; it's because the mob has less armor allowing you to do more damage. Remember that Devastate is the last button you want to push. The sooner you get 5 stacks going, the better. The glyph is only good for the first few 30 seconds, that's why it's sketchy at best.
My warrior currently runs with Blocking, Cleaving and Revenge since I only use him for heroics (trash packs go!). I'd love to get him Shockwave too (30% reduction on cooldown) but I haven't seen it in the AH lately.
Shockwave glyph is -3 seconds, I think, on a 20 second cooldown, so only 15%. Minor nitpick man, always a pleasure.
Another glyph option is the Glyph of Shield Wall combined with Improved Disciplines to make your best tanking cooldown as frequently usable as possible (2 minutes).
If you're tanking Ulduar you should be doing this, no questions.
So... I talked a bit with a warrior from a fairly well progressed guild on my server for some personal advice. It seems that one of two things are a problem with my DPS, either it's because I'm using a computer with an old video card and only 512 RAM, or that I need to put a Fury Warrior Spreadsheet to use.
The first isn't easily fixed, since I lack the funds and besides I don't lag when in boss fights. However the second one...
I am not suggesting that I acquire Excel under questionable means, but more wish to know if there is any other programs that would allow me to use these spreadsheets. Now I downloaded the Microsoft Excel Viewer, and then even got the trial for Windows Office 2007. But neither seem to have the settings that the spreadsheet tells me I must change for it to work, or in the case of the trial version of the program I believe they may be 'grayed' out and inaccessible.
I am not suggesting that I acquire Excel under questionable means, but more wish to know if there is any other programs that would allow me to use these spreadsheets.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2009
Okay, Mortal Strike.
I have it on my warrior, still doing the leveling gig. In the nearly 5 levels since I've gotten it though, I've rarely used it. It costs too much rage and I have other abilities to use to kill shit. I mean, I actually use mocking blow as "quick hit it with something!" button now that it does flat out weapon damage and doesn't necessarily suck.
How stupid would it be to not bring it (and the improved talent) into my spec for leveling?
If MS costs too much rage your weapon sucks or you need to pick up improved charge.
I never said I had a problem with rage generation.
The problem is how much rage I actually need to kill stuff. Charge with heroic strike prepped, rend, over power, heroic strike again, and maybe another overpower in case the right crits didn't come in. That's it. Mortal Strike is 30 rage more than what's needed, but not 30 more than I need. Thing is, if I do make it part of my regular combat I wouldn't have as much rage to do my favorite thing (which is cleaving / sweeping strike (which is free with glyph) and fucking up a group of mobs).
Why are you using heroic strike if you don't have enough rage to MS?
815165 on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2009
Well, next weapon swing +93 damage costs me 12 rage. Instant weapon swing for weapon damage +85 costs 30 rage.
I'm not fucking talking about not having enough rage.
Repeat,
not an issue about not enough rage.
It's a matter of what the rage could be spent on, what's most useful. I rarely need an instant strike to pull me out of fights right now, and if I do the 10 rage mocking blow is doing it. Or are you suggesting I spend 20 more rage for an extra 85 damage and do it more frequently?
If MS costs too much rage your weapon sucks or you need to pick up improved charge.
I never said I had a problem with rage generation.
The problem is how much rage I actually need to kill stuff. Charge with heroic strike prepped, rend, over power, heroic strike again, and maybe another overpower in case the right crits didn't come in. That's it. Mortal Strike is 30 rage more than what's needed, but not 30 more than I need. Thing is, if I do make it part of my regular combat I wouldn't have as much rage to do my favorite thing (which is cleaving / sweeping strike (which is free with glyph) and fucking up a group of mobs).
It just has no use for me.
The use is speeding up your kills. Yes you can make it without, but MS is your best instant attack, bar-none.
The low damage of cleave (with a similarly high cost of 20 rage) combined with the extra damage you're bound to take fighting more than two mobs at once is really just wasteful by comparison. And please, please do not use heroic strike when MS is available. That alone recovers any rage you're worried about for this sweeping strikes bullshit and produces much more damage since the white hits happen anyway.
I am not suggesting that I acquire Excel under questionable means, but more wish to know if there is any other programs that would allow me to use these spreadsheets.
I am seeing one problem though, everything looks... weird, and it's not too clear what the hell I need to do. I'm thinking there are some settings that need to be changed for it to work right, would you happen to know which ones?
Or are you suggesting I spend 20 more rage for an extra 85 damage and do it more frequently?
Read that again, you're missing something.
With MS, you get not only the damage+85, but also the white hit without the HS damage. It's worthwhile, especially with a two-hander's speed considered.
Oh, almost forgot the best part, too. You're likely to get that 20 rage back via the white hit that you chose not to use Heroic Strike on. There is literally no reason to use HS over MS. Ever.
Even without the bonus damage, MS is better than HS because it's an extra weapon hit. Plus you don't poop up your rage gen by using HS when there are better abilities off cooldown.
Posts
Community Team: Some players feel that, while tanking, having to continually hit Heroic Strike to match your weapon’s swing can become somewhat tedious.
Q: Do we currently have any plans to change Heroic Strike to make it no longer necessary to hit that button on every weapon swing?
A: Yes, we really don’t like way Heroic Strike works. On-next-swing attacks just don’t feel right and for tanks especially you can convert every white attack into a Heroic Strike. Unfortunately, they do the job, which is why we haven’t changed it yet. It’s job is to let warriors bleed off excess rage by converting it to damage and / or threat. It’s possible to fix this in other ways, such as perhaps the hit consuming more rage the more you have Execute-style.
Community Team: It appears that many players who enjoy the Warrior class for its damage aspects continue to feel that, without best in-slot items, their class’s performance is very truncated.
Q: Is this an issue that we have seen in the Warrior class? If so, do we have any plans to accommodate those players who do not have best in-slot items, while still keeping those with the very best equipment from being too powerful?
A:This really just gets back to the way rage works, which is that damage leads to rage so you have to pick a point at which you balance warriors. High damage and high rage? Low damage and low rage? The way to fix it is to normalize rage even more so that you always get X rage per second regardless of gear. But once you always get X rage per second you essentially just have rogue energy. So, as with the previous question, we don’t like the way it is working and want to change it but we don’t have a perfect substitute in the can just yet.
I barely notice the extra damage from Berserker stance anymore. I do a fine job doing quests and even some elite mobs with it on.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Heroic strike should be a toggle.
So I am guessing they already tried it internally and didn't like it.
Although warriors and tanking in general has changed so much that might not be a worry anymore.
Given it's the second or third time they've used this example, I wouldn't be surprised if they go with it.
Yeah, I liked actually being able to contribute some 1800-2k DPS when tanking the pre-ulduar stuff on my druid.
Edit - I've also stopped underestimating heroic strike. I use it as frequently as possible now and things go a lot quicker. I used to consider it a filler ability.
How so? If rage were changed to give something like 10 rage every 3 seconds, then it is virtually identical to rogue energy. They only difference being rogues get to start with a full bar every fight.
You're also ignoring the fundamental class differences that help differentiate the mechanics. Rogues (and feral druids) are only limited by energy regeneration. Warriors are limited by cooldowns, the GCD, and rage (depending on gear level, fight mechanics, etc.). Even in the most ridiculous hypothetical case where warriors actually have an energy bar that works just like a rogues, the two classes would still play quite a bit differently. And normalized rage is even further removed from that scenario as it really isn't just an energy bar.
It's a totally oversimplified argument to dismiss a good solution. Warriors have had 5 years of being based on a fundamentally imbalanced mechanic. More than any other class, they have been too good or too bad at various gear levels. They have the goofiest scaling problems.
I think the only required ones are Blocking and Revenge (I think Dhal runs with Heroic Strike instead...they're both rage savers). The 3rd one is up to you. You can either grab the Devastate for faster single target threat or Cleaving for easier trash.
I also recommend Thunder Clap for a minor, since it makes aoe tanking on the go more forgiving. The glyph helps shore up a weakness in Warrior tanking.
My prot spec is glyphed almost entirely for AOE threat. Cleaving, Blocking, and Vigilance. The Vigilance glyph could stand to be improved a lot, methinks, but it is still a better choice for threat (group and single) than the likes of Revenge or Heroic Strike. I've found that neither of those are really good for saving rage in the first parts of the fight, where it really matters - even though Revenge glyph makes HS 'free', you still don't get any additional rage on that swing, so you're in the hole a little when it matters most. Great glyphs for the rest of the fight, of course. (Take my opinions with grain of salt, I'm not a raider).
Also, does Devastate glyph really do more single target threat? I was under the impression the extra stack of Sunder didn't do anything threat-wise.
Of course it does. Less armor = more damage. That's where the burst threat is coming from. With how little you end up using Devastate, the faster you get 5 stacks going the faster you'll get threat.
EDIT: To clarify, it's not the Sunders which generate the extra threat; it's because the mob has less armor allowing you to do more damage. Remember that Devastate is the last button you want to push. The sooner you get 5 stacks going, the better. The glyph is only good for the first few 30 seconds, that's why it's sketchy at best.
My warrior currently runs with Blocking, Cleaving and Revenge since I only use him for heroics (trash packs go!). I'd love to get him Shockwave too (30% reduction on cooldown) but I haven't seen it in the AH lately.
Fast enough to be significant though? Back in the old days when everybody waited until 5 sunders to start, it would have been real helpful. But now you can stack enough frontloaded threat that I don't think it matters much in the long run.
There's also the logic that, once your target has a full stack of sunders on it, the glyph is completely useless for the remainder of the fight. Wouldn't you be better off with something else then?
Shockwave glyph is -3 seconds, I think, on a 20 second cooldown, so only 15%. Minor nitpick man, always a pleasure.
Oh hush you!
If you're tanking Ulduar you should be doing this, no questions.
The first isn't easily fixed, since I lack the funds and besides I don't lag when in boss fights. However the second one...
I am not suggesting that I acquire Excel under questionable means, but more wish to know if there is any other programs that would allow me to use these spreadsheets. Now I downloaded the Microsoft Excel Viewer, and then even got the trial for Windows Office 2007. But neither seem to have the settings that the spreadsheet tells me I must change for it to work, or in the case of the trial version of the program I believe they may be 'grayed' out and inaccessible.
Open Office is excellent and free.
http://www.openoffice.org/
I have it on my warrior, still doing the leveling gig. In the nearly 5 levels since I've gotten it though, I've rarely used it. It costs too much rage and I have other abilities to use to kill shit. I mean, I actually use mocking blow as "quick hit it with something!" button now that it does flat out weapon damage and doesn't necessarily suck.
How stupid would it be to not bring it (and the improved talent) into my spec for leveling?
I never said I had a problem with rage generation.
The problem is how much rage I actually need to kill stuff. Charge with heroic strike prepped, rend, over power, heroic strike again, and maybe another overpower in case the right crits didn't come in. That's it. Mortal Strike is 30 rage more than what's needed, but not 30 more than I need. Thing is, if I do make it part of my regular combat I wouldn't have as much rage to do my favorite thing (which is cleaving / sweeping strike (which is free with glyph) and fucking up a group of mobs).
It just has no use for me.
I'm not fucking talking about not having enough rage.
Repeat,
not an issue about not enough rage.
It's a matter of what the rage could be spent on, what's most useful. I rarely need an instant strike to pull me out of fights right now, and if I do the 10 rage mocking blow is doing it. Or are you suggesting I spend 20 more rage for an extra 85 damage and do it more frequently?
The low damage of cleave (with a similarly high cost of 20 rage) combined with the extra damage you're bound to take fighting more than two mobs at once is really just wasteful by comparison. And please, please do not use heroic strike when MS is available. That alone recovers any rage you're worried about for this sweeping strikes bullshit and produces much more damage since the white hits happen anyway.
I am seeing one problem though, everything looks... weird, and it's not too clear what the hell I need to do. I'm thinking there are some settings that need to be changed for it to work right, would you happen to know which ones?
With MS, you get not only the damage+85, but also the white hit without the HS damage. It's worthwhile, especially with a two-hander's speed considered.