Volley for me was like the lazy way to aoe. Center the target over the mobs and press the button yawn
It seems I will enjoy my hunter far more in cataclysm with all the changes, I had a question though about specing pets are they changing thier trees as well since some of thier talents seem to overlap or they are more of a once in awhile talent
It's gone. We want to make Multi-Shot the spell hunters use for AE.
Does that mean it'll hit more than one target? Because that'd be awesome. I never really liked volley.
Though if they significantly nerf the per-target damage on MS and give it a cast time, that'd suck too.
I'm conflicted :?
Maybe they'll make it like cat swipe? Except it would have to be a frontal cone (like, say, dragon's breath with more range), but hit everything in that cone and kinda spammable? I mean, whirlwind has a cooldown, but fan of knives and swipe don't, so as far as 'physical DPS aoe' goes, that seems to fit more than a channeled spell. I'm not 100% on how focus works compared to energy/rage though, so that'll make a bigger difference than anything.
I imagine they'll just remove the target cap like they did with whirlwind/divine storm now that it does 50% weapon damage, or at least give it a much larger cap. It'll still probably work the same mechanically in that it shoots everything near the main target.
2-3 targets; Use multi-shot
More than that? Use volley.
Uh, that's a ton of overlap. Why does a class need 2 different AoEs for slightly different numbers of mobs?
Anyway, they've said (as everyone should have expected) that Multi-Shot is getting changed a bit, in the target department for sure, to make it fill the AoE niche when combined with Explosive Trap, so it's all good.
I imagine they'll just remove the target cap like they did with whirlwind/divine storm now that it does 50% weapon damage, or at least give it a much larger cap. It'll still probably work the same mechanically in that it shoots everything near the main target.
Which will be awesome, I've always loved the look of multishot. I've always hated volley. This is win/win.
The downside is that I won't be able to aim multishot as well. At least with volley you could position it to not hit CC'd targets, assuming anyone was using it.
I imagine they'll just remove the target cap like they did with whirlwind/divine storm now that it does 50% weapon damage, or at least give it a much larger cap. It'll still probably work the same mechanically in that it shoots everything near the main target.
Which will be awesome, I've always loved the look of multishot. I've always hated volley. This is win/win.
The downside is that I won't be able to aim multishot as well. At least with volley you could position it to not hit CC'd targets, assuming anyone was using it.
They can probably make it not hit targets with a cc effect on them, like the cleave on DK's heart strike.
I imagine they'll just remove the target cap like they did with whirlwind/divine storm now that it does 50% weapon damage, or at least give it a much larger cap. It'll still probably work the same mechanically in that it shoots everything near the main target.
Which will be awesome, I've always loved the look of multishot. I've always hated volley. This is win/win.
The downside is that I won't be able to aim multishot as well. At least with volley you could position it to not hit CC'd targets, assuming anyone was using it.
They can probably make it not hit targets with a cc effect on them, like the cleave on DK's heart strike.
I thought they already changed that? Granted, nobody's sheeped anything in a heroic in about a year, so nobody would notice, but I thought multi was included in that round of stuff.
My main is an enha shaman, but I've been working on an alt hunter for a few months. Based of his armory, is it time to ditch the agi gems and go for MM?
My main is an enha shaman, but I've been working on an alt hunter for a few months. Based of his armory, is it time to ditch the agi gems and go for MM?
Thank you in advance.
You don't ditch agi gems when you switch to MM, you usually ditch around 800+ passive ArPen (consult a spreadsheet to be sure). As for MM, yes, you're more than ready to make the jump.
Also, it's time to ditch that Mark of Supremacy if nothing else. 425 hit rating? Really? And the pvp leggings make me cringe.
My main is an enha shaman, but I've been working on an alt hunter for a few months. Based of his armory, is it time to ditch the agi gems and go for MM?
Thank you in advance.
You don't ditch agi gems when you switch to MM, you usually ditch around 800+ passive ArPen (consult a spreadsheet to be sure). As for MM, yes, you're more than ready to make the jump.
Also, it's time to ditch that Mark of Supremacy if nothing else. 425 hit rating? Really? And the pvp leggings make me cringe.
Thank you.
I'll be on the lookout for a new trinket (NES continues to evade me), and I agree 100% on the legs. As soon as I have the badges, I'm grabbing the t10.
My main is an enha shaman, but I've been working on an alt hunter for a few months. Based of his armory, is it time to ditch the agi gems and go for MM?
Thank you in advance.
You don't ditch agi gems when you switch to MM, you usually ditch around 800+ passive ArPen (consult a spreadsheet to be sure). As for MM, yes, you're more than ready to make the jump.
Also, it's time to ditch that Mark of Supremacy if nothing else. 425 hit rating? Really? And the pvp leggings make me cringe.
Thank you.
I'll be on the lookout for a new trinket (NES continues to evade me), and I agree 100% on the legs. As soon as I have the badges, I'm grabbing the t10.
No no no, of all our T10 pieces the legs are the worst, get the crafted legs, they're much better.
Read that post; should point you in the right direction. Throw your character's info into either http://www.femaledwarf.com or the Spreadsheet and see if there is a DPS increase for moving to ArP.
Hit cap is 8%. If you have any points in Focused Aim, it is that much less.
Crafted pants or either version of the LDW legs are what you want (not sure if you do 10s or 25s). Get yourself a Battered Hilt if you can afford it (they are tanking in price lately).
So...being bored with my current characters, I'm thinking of leveling my hunter to 80 (currently 70). Is BM still the best for soloing? What kind of pet should I use (wolf is best for non-solo PvE, right?)? Basically, what do I need to know for soloing in Wrath? I can find out info for non-solo PvE at EJ, so I don't need that.
Anything pretty much works, yeah, although you will have an easier time if you get a tenacity pet and pick up the obvious aggro-holding talents like thunderstomp and the charge equivalent.
I've been enjoying a BM spec focusing on buffing the pet and using a Bear, for leveling my second Hunter. Thanks to Viper you don't even have to slow down.
I have noticed, though, that when Cobra Strikes procs I can't get more than two hits from it before it times out, so you may be able to get away with not putting full ranks in the talent.
The 51 pt talent is fun, but is far from required unless you want to use an exotic pet. Considering a Tenacity pet is going to be better anyway, it's completely up to you.
Make sure you queue up in LFD while you're questing. It's an easy way to earn extra XP.
Make sure you queue up in LFD while you're questing. It's an easy way to earn extra XP.
I find random dungeons boring as hell, at least in the classic ones. I also seem to find it's less xp than dedicated questing, but that's just from vague perception.
I quest because I have to get off the computer at any given moment to attend to children. However, others are reporting nearly entire levels of experience by doing 1-2 instance runs. It's probably overhyped, but if you get a decent tank and healer, you can speed run most Vanilla instances for fun and profit.
I quest because I have to get off the computer at any given moment to attend to children. However, others are reporting nearly entire levels of experience by doing 1-2 instance runs. It's probably overhyped, but if you get a decent tank and healer, you can speed run most Vanilla instances for fun and profit.
That's probably also with rest state and heirloom xp bonuses.
It really isn't better XP unless you have at least a couple dungeon quests that will get knocked out in the process. But then every time you end up with a shit group that takes forever or doesn't even finish, it would have been faster to solo.
I have noticed, though, that when Cobra Strikes procs I can't get more than two hits from it before it times out, so you may be able to get away with not putting full ranks in the talent.
I have no idea what you're talking about here. It makes your pet's next two special attacks to be critical strikes, it's not a timing issue. And yes, you do want full points in there to make sure it happens more often.
The 51 pt talent is fun, but is far from required unless you want to use an exotic pet. Considering a Tenacity pet is going to be better anyway, it's completely up to you.
It also gives you four extra pet talent points, so it is worthwhile even if you don't get an exotic pet.
Like if you have two items that give you 10% extra XP, do you get a total of 120% or 121%?
I think the heirlooms are additive but get applied before rest state (which is multiplicative). That is, 120% xp unrested, 240% rested.
I second this, to my knowledge
Yes. It's also really easy to test since the quest XP listed in your log is based on your current heirloom bonus. Open quest log, look at XP rewarded for a given quest, close quest log. Equip an heirloom, open quest log, look at XP now rewarded for the same quest, close quest log. Equip another heirloom, open quest log, look at XP now rewarded for the same quest.
I have noticed, though, that when Cobra Strikes procs I can't get more than two hits from it before it times out, so you may be able to get away with not putting full ranks in the talent.
I have no idea what you're talking about here. It makes your pet's next two special attacks to be critical strikes, it's not a timing issue. And yes, you do want full points in there to make sure it happens more often.
The 51 pt talent is fun, but is far from required unless you want to use an exotic pet. Considering a Tenacity pet is going to be better anyway, it's completely up to you.
It also gives you four extra pet talent points, so it is worthwhile even if you don't get an exotic pet.
I'll have to check again. Basically Cobra Strikes was timing out before it got fully used. So for some reason my Bear was not using a second special in the timeframe CS was up (I could have sworn it was a third special and I'm not confusing it with KC). At any rate, not a deal breaker, I was just noting that because I wasn't getting full value out of the talent, it had less priority to me. Bah, it's early and now you have me second guessing myself!!
True on the talent points; my point is they aren't needed to have an effective leveling pet if you spec properly (and like you imply, the exotic is definitely not a requirement).
I feel like they really need to look at the BM 51 (or in this case 31) point talent in Cata. Also the BM inherent skill (currently intimidation). I like intimidation, but I don't see how it's a skill that gives a BM hunter the essential tool of the spec that makes them feel like a beastmaster.
It's just always felt kind of clumsy. The exotic thing should just be made inherent to the spec, rather than talented. And the skill as a whole just isn't active enough. 4 points is nice but it's not exactly interesting and certainly doesn't change up the playstyle at all like the other spec's final talent do. To be honest I almost liked it better before they added the extra tier of dps pet talents, it was kinda nice to get ALL the dps talents and have room to get stuff like heart of the phoenix.
I just feel like BM is still missing it's playstyle mechanic. Maybe focus fire will be a bigger deal than I think it will be.
I actually think that Kill Command would have made a perfect BM-centric ability. You're not alone on the dislike of Intimidation (I see it as more of a pet talent than anything).
On MMO is new beta build:
*A new beta build has been deploye... Actually, no, a new build appeared out of nowhere and was never deployed on beta servers. I have absolutely no idea why, but, hey, it's still a beta build!
Disclaimer - This build is NOT ON BETA SERVERS, I have no way to confirm strange values by checking in-game and a lot of temporary stuff might be there.
Beast Mastery Viper Venom and Scorpid Venom seems to be gone. Widow Venom no longer mentions "Only one Venom per Hunter can be active on any one target.", I guess the 2 previous venoms are indeed gone. Focus Fire now has a 15 sec cooldown. Down from 30 sec. Improved Kill Command now Increases the critical strike chance of your Kill Command by 5/10% instead of reducing its cooldown.
Marksmanship Kill Shot now deals 150% weapon damage (down from 200%) and scales with 30% of your Attack Power (down from 40%). Base damage reduced by 50%. Cooldown increased from 6 sec to 10 sec. Focus cost removed. Multi-Shot - Fires several missiles, hitting your current target and all enemies within yards of that target for x% of weapon damage. / 40 Focus, 5-35 yd range, Instant Aimed Shot no longer deals 300% of weapon damage, now deals [ 40% of RAP + 681 ] damage. Cast time increased from 2 sec to 3 sec. Arcane Shot base damage reduced by 60%, now scales from 19% of Attack Power, up from 17%. Chimera Shot no longer deals 190% weapon damage, now deals [ 24% of RAP + 401 ].
Survival Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration. Point of No Escape no longer affects Freezing Arrow.
Kill Shot nerfed to hell and back, but HEY NO FOCUS COST! Looks like Kill Shot glyph just got a lot more valuable.
I'm curious how Chimera is going to change to account for the removal of those Venoms, assuming new ones aren't added to take their place.
If Viper Venom really is gone I'm disappointed. That was going to be absolutely awesome for PvP and still very useful for 5 mans in PvE.
With Blizz making more CC necessary another tool in our arsenal would be nice. I'm still not seeing any reason to bring a hunter instead of a mage where CC is involved. They do everything we do...better. Having a cast speed decreaser would have helped on many mobs.
Chases Street Demons on
"Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."
Oaky, after a dismal attempt at soloing Zul'Garrub, I've decided to invest in a Tank pet.
I already have a bear, but is there a recommend tank pet and pet talent build I should go for?
Also, should I be Beastmastery, or should I go a different spec when doing something like soloing Zul'Garrub?
Undead Scottsman on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited September 2010
Personally I prefer the turtle because of the shield wall racial. That followed by cower (or the other way around, I forget which way the cooldowns align better) gives your pet some nice damage reduction for a good while.
Personally I prefer the turtle because of the shield wall racial. That followed by cower (or the other way around, I forget which way the cooldowns align better) gives your pet some nice damage reduction for a good while.
Posts
It seems I will enjoy my hunter far more in cataclysm with all the changes, I had a question though about specing pets are they changing thier trees as well since some of thier talents seem to overlap or they are more of a once in awhile talent
Maybe they'll make it like cat swipe? Except it would have to be a frontal cone (like, say, dragon's breath with more range), but hit everything in that cone and kinda spammable? I mean, whirlwind has a cooldown, but fan of knives and swipe don't, so as far as 'physical DPS aoe' goes, that seems to fit more than a channeled spell. I'm not 100% on how focus works compared to energy/rage though, so that'll make a bigger difference than anything.
I imagine they'll just remove the target cap like they did with whirlwind/divine storm now that it does 50% weapon damage, or at least give it a much larger cap. It'll still probably work the same mechanically in that it shoots everything near the main target.
Uh, that's a ton of overlap. Why does a class need 2 different AoEs for slightly different numbers of mobs?
Anyway, they've said (as everyone should have expected) that Multi-Shot is getting changed a bit, in the target department for sure, to make it fill the AoE niche when combined with Explosive Trap, so it's all good.
Which will be awesome, I've always loved the look of multishot. I've always hated volley. This is win/win.
The downside is that I won't be able to aim multishot as well. At least with volley you could position it to not hit CC'd targets, assuming anyone was using it.
They can probably make it not hit targets with a cc effect on them, like the cleave on DK's heart strike.
I thought they already changed that? Granted, nobody's sheeped anything in a heroic in about a year, so nobody would notice, but I thought multi was included in that round of stuff.
My main is an enha shaman, but I've been working on an alt hunter for a few months. Based of his armory, is it time to ditch the agi gems and go for MM?
Thank you in advance.
SS: 0775 9129 1567 Black: 3267 4422 1986
You don't ditch agi gems when you switch to MM, you usually ditch around 800+ passive ArPen (consult a spreadsheet to be sure). As for MM, yes, you're more than ready to make the jump.
Also, it's time to ditch that Mark of Supremacy if nothing else. 425 hit rating? Really? And the pvp leggings make me cringe.
Thank you.
I'll be on the lookout for a new trinket (NES continues to evade me), and I agree 100% on the legs. As soon as I have the badges, I'm grabbing the t10.
SS: 0775 9129 1567 Black: 3267 4422 1986
No no no, of all our T10 pieces the legs are the worst, get the crafted legs, they're much better.
SS: 0775 9129 1567 Black: 3267 4422 1986
http://forums.penny-arcade.com/showpost.php?p=16231420&postcount=1727
Read that post; should point you in the right direction. Throw your character's info into either http://www.femaledwarf.com or the Spreadsheet and see if there is a DPS increase for moving to ArP.
Hit cap is 8%. If you have any points in Focused Aim, it is that much less.
Crafted pants or either version of the LDW legs are what you want (not sure if you do 10s or 25s). Get yourself a Battered Hilt if you can afford it (they are tanking in price lately).
Steam: pazython
Shoot dudes, spec doesn't matter.
I have noticed, though, that when Cobra Strikes procs I can't get more than two hits from it before it times out, so you may be able to get away with not putting full ranks in the talent.
The 51 pt talent is fun, but is far from required unless you want to use an exotic pet. Considering a Tenacity pet is going to be better anyway, it's completely up to you.
Make sure you queue up in LFD while you're questing. It's an easy way to earn extra XP.
I find random dungeons boring as hell, at least in the classic ones. I also seem to find it's less xp than dedicated questing, but that's just from vague perception.
That's probably also with rest state and heirloom xp bonuses.
Like if you have two items that give you 10% extra XP, do you get a total of 120% or 121%?
I have no idea what you're talking about here. It makes your pet's next two special attacks to be critical strikes, it's not a timing issue. And yes, you do want full points in there to make sure it happens more often.
It also gives you four extra pet talent points, so it is worthwhile even if you don't get an exotic pet.
I think the heirlooms are additive but get applied before rest state (which is multiplicative). That is, 120% xp unrested, 240% rested.
I second this, to my knowledge
I'll have to check again. Basically Cobra Strikes was timing out before it got fully used. So for some reason my Bear was not using a second special in the timeframe CS was up (I could have sworn it was a third special and I'm not confusing it with KC). At any rate, not a deal breaker, I was just noting that because I wasn't getting full value out of the talent, it had less priority to me. Bah, it's early and now you have me second guessing myself!!
True on the talent points; my point is they aren't needed to have an effective leveling pet if you spec properly (and like you imply, the exotic is definitely not a requirement).
It's just always felt kind of clumsy. The exotic thing should just be made inherent to the spec, rather than talented. And the skill as a whole just isn't active enough. 4 points is nice but it's not exactly interesting and certainly doesn't change up the playstyle at all like the other spec's final talent do. To be honest I almost liked it better before they added the extra tier of dps pet talents, it was kinda nice to get ALL the dps talents and have room to get stuff like heart of the phoenix.
I just feel like BM is still missing it's playstyle mechanic. Maybe focus fire will be a bigger deal than I think it will be.
Changing gears! Pulling info from http://forums.tkasomething.com, which pulled info from MMO-C:
Kill Shot nerfed to hell and back, but HEY NO FOCUS COST! Looks like Kill Shot glyph just got a lot more valuable.
I'm curious how Chimera is going to change to account for the removal of those Venoms, assuming new ones aren't added to take their place.
With Blizz making more CC necessary another tool in our arsenal would be nice. I'm still not seeing any reason to bring a hunter instead of a mage where CC is involved. They do everything we do...better. Having a cast speed decreaser would have helped on many mobs.
wonder what's up with the venoms
Take it off the GCD and then I will be happy :winky:
I'd be happy if it just had an instant flight time instead of landing after the mob's already dead.
I already have a bear, but is there a recommend tank pet and pet talent build I should go for?
Also, should I be Beastmastery, or should I go a different spec when doing something like soloing Zul'Garrub?
Doesn't cower reduce threat?