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Meat Fortress 2: SCOOT UPDATE ON THE 24TH INFO IN OP

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Posts

  • ZekZek Registered User regular
    edited February 2009
    The Medic achievements remain the most ridiculous by far but you could pretty easily bot grind most of the hard ones if you wanted.

    Zek on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited February 2009
    Icemopper wrote: »
    I'm just proud of breaking 200 hours recently. And breaking 60 hours on my most played class.

    I really should play this more.

    I really should play this less.

    Nah.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited February 2009
    I have unlocked everything, but I guess I don't/didn't play it enough to get them through normal gameplay.

    That_Guy on
    steam_sig.png
  • PeewiPeewi Registered User regular
    edited February 2009
    All you people with TF2 sigs and 100+ points per hour make me feel horrible at TF2. My PPH is at 69.1.

    Peewi on
  • WhatWhat Registered User regular
    edited February 2009
    man stickies are way easier than the oldschool pipes

    you think you have it hard predicting where your grenades will go in tf2? imagine if both of your main weapons were like that, and you had to account for rolls and crazy football bounces in order to defend a flag or something


    edit: hey what what's your favorite song

    Did you mean like in general or a specific artist?

    What on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited February 2009
    Peewi wrote: »
    All you people with TF2 sigs and 100+ points per hour make me feel horrible at TF2. My PPH is at 69.1.

    And my pph would be way higher if it didnt count the times I got bored and played revolver spy for a few hours. Or punching heavy.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • HounHoun Registered User regular
    edited February 2009
    tf2_sig.png

    I suppose 91.4 is respectable. I tend to float near the middle of the scoreboard; or rather, did, before that long break I took.

    Houn on
  • jonxpjonxp [E] PC Security Registered User regular
    edited February 2009
    I spend an inordinate amount of time playing bat scout and spy-hunter pyro. Very low points on both fronts, but at least the pyro one is somewhat useful.

    jonxp on
    Every time you write parallel fifths, Bach kills a kitten.
    3DS Friend Code: 2707-1614-5576
    PAX Prime 2014 Buttoneering!
  • John ZoidbergJohn Zoidberg Registered User regular
    edited February 2009
    I'm super happy with mine being over 100. I don't play TF2 that much outside of the regular PA servers so to maintain an average like that against ( let's be honest here ) pretty skilled players keeps me happy.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • SithDrummerSithDrummer Registered User regular
    edited February 2009
    What wrote: »
    man stickies are way easier than the oldschool pipes

    you think you have it hard predicting where your grenades will go in tf2? imagine if both of your main weapons were like that, and you had to account for rolls and crazy football bounces in order to defend a flag or something


    edit: hey what what's your favorite song

    Did you mean like in general or a specific artist?
    in general

    SithDrummer on
  • tyrannustyrannus i am not fat Registered User regular
    edited February 2009
    i'm not happy with 164 i need more kritzkriegs FEED THEM TO ME

    tyrannus on
  • cheezcheez Registered User regular
    edited February 2009
    Zek wrote: »
    Zek wrote: »
    Rami wrote: »
    They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.

    I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.

    No they shouldn't. Get team to kill sentry or switch class to help kill sentry then switch back.

    In attack/defense, killing the sentry is 90% of the game. If you just dick around while your team is doing that you're totally useless. Even by the time you change class the sentry will be back up again, and no other class is ever so useless under normal circumstances that they have no choice but to switch.
    Rami wrote: »
    Zek wrote: »
    Rami wrote: »
    They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.

    I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.

    Well then there's no point having a sentry. Try..I dunno, work with a spy team mate or something sensible.
    The point is that it prevents the Scout from fighting in that area, and still stops the rest of his team just like before. And working with teammates to destroy the sentry is something every other class can do better.

    Late to the argument here, but super-agreeing with Zek. Yes, it's a team-based game. But certain classes are better suited for solo missions, and the scout is one. You say I should have to coordinate with a spy to take out that turret? Well that's funny, because a spy doesn't need to ask a scout for help.

    That aside, I don't expect a way for a scout to be able to destroy a well-placed turret on his own. Indeed, I think that would be stupid. That's not what a scout's for. But a single turret shouldn't be able to completely negate the scout's value to his team of flanking, distracting, and picking off retreating injured enemies.

    cheez on
  • TK-42-1TK-42-1 Registered User regular
    edited February 2009
    I'm super happy with mine being over 100. I don't play TF2 that much outside of the regular PA servers so to maintain an average like that against ( let's be honest here ) pretty skilled players keeps me happy.

    ive noticed mine going up and up and up since ive been using the kritz near exclusively. its like every night i play a round of goldrush/dustbowl it goes up by like .3

    TK-42-1 on
    sig.jpgsmugriders.gif
  • HeliosHelios Registered User regular
    edited February 2009
    I spent way too much time at first playing an engineer in dumb spots sitting on my hands. Consequently I'm using a sig that hides my pathetic points per hour score.

    Helios on
    Who is driving?
    Oh my god, bear is driving!
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited February 2009
    jonxp wrote: »
    I spend an inordinate amount of time playing bat scout and spy-hunter pyro. Very low points on both fronts, but at least the pyro one is somewhat useful.

    Indeed. I also do things that end up with a lot of time played with very few points.

    tf2_sig.png

    And with the amount of hours I have, a few nights playing really well isn't going to counteract that.

    Asiina on
  • IcemopperIcemopper Registered User regular
    edited February 2009
    I'm super happy with mine being over 100. I don't play TF2 that much outside of the regular PA servers so to maintain an average like that against ( let's be honest here ) pretty skilled players keeps me happy.

    Same here. I don't play in pubs more than 5 minutes a month if I can. And most of the time I'd rather wait to get into the PA server than get in a pub and wait.

    I <3 you guys

    Icemopper on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited February 2009
    I don't even want to know what my total time and PPH would be. Sucky no doubt.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • savooipeerdsavooipeerd Registered User regular
    edited February 2009
    tf2_sig.png

    Do you know what this means? It means Jesuits has 0.2 points per hour more than me. That means that, on average, every 5 hours he gets 1 point that I do not. I am so ashamed right now.

    Oh and I currently have 599.9 hours played, so I am about 6 minutes away from 600 hours played.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • HounHoun Registered User regular
    edited February 2009
    cheez wrote: »
    Zek wrote: »
    Zek wrote: »
    Rami wrote: »
    They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.

    I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.

    No they shouldn't. Get team to kill sentry or switch class to help kill sentry then switch back.

    In attack/defense, killing the sentry is 90% of the game. If you just dick around while your team is doing that you're totally useless. Even by the time you change class the sentry will be back up again, and no other class is ever so useless under normal circumstances that they have no choice but to switch.
    Rami wrote: »
    Zek wrote: »
    Rami wrote: »
    They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.

    I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.

    Well then there's no point having a sentry. Try..I dunno, work with a spy team mate or something sensible.
    The point is that it prevents the Scout from fighting in that area, and still stops the rest of his team just like before. And working with teammates to destroy the sentry is something every other class can do better.

    Late to the argument here, but super-agreeing with Zek. Yes, it's a team-based game. But certain classes are better suited for solo missions, and the scout is one. You say I should have to coordinate with a spy to take out that turret? Well that's funny, because a spy doesn't need to ask a scout for help.

    That aside, I don't expect a way for a scout to be able to destroy a well-placed turret on his own. Indeed, I think that would be stupid. That's not what a scout's for. But a single turret shouldn't be able to completely negate the scout's value to his team of flanking, distracting, and picking off retreating injured enemies.

    First, let's trim that tree. Much better.

    Second, not every class should be able to perform every task. Can a scout take out a lvl3 sentry solo? Probably not in most situations. But, can a spy count for two mans on the point?

    Everyone has a role to play. In conclusion, grass grows, birds fly, the sun shines, and bruddah, the scout hurts people.

    Houn on
  • LittleBootsLittleBoots Registered User regular
    edited February 2009
    cheez wrote: »
    Zek wrote: »
    Zek wrote: »
    Rami wrote: »
    They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.

    I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.

    No they shouldn't. Get team to kill sentry or switch class to help kill sentry then switch back.

    In attack/defense, killing the sentry is 90% of the game. If you just dick around while your team is doing that you're totally useless. Even by the time you change class the sentry will be back up again, and no other class is ever so useless under normal circumstances that they have no choice but to switch.
    Rami wrote: »
    Zek wrote: »
    Rami wrote: »
    They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.

    I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.

    Well then there's no point having a sentry. Try..I dunno, work with a spy team mate or something sensible.
    The point is that it prevents the Scout from fighting in that area, and still stops the rest of his team just like before. And working with teammates to destroy the sentry is something every other class can do better.

    Late to the argument here, but super-agreeing with Zek. Yes, it's a team-based game. But certain classes are better suited for solo missions, and the scout is one. You say I should have to coordinate with a spy to take out that turret? Well that's funny, because a spy doesn't need to ask a scout for help.

    That aside, I don't expect a way for a scout to be able to destroy a well-placed turret on his own. Indeed, I think that would be stupid. That's not what a scout's for. But a single turret shouldn't be able to completely negate the scout's value to his team of flanking, distracting, and picking off retreating injured enemies.

    Retarded logic.

    A spy is specifically there to disable turrets and get behind enemy lines, that is what the class is designed for, the scout was not. The scout is there to be an annoying little dick that jumps around your head and carries a gun that does TEXAS damage at close range.

    If a single WELL PLACED TURRET can negate a scout from doing anything then I'd say the engy did his job. If your team is dicking around and not going after the turret then that's not any design flaw in the scout.

    Boo hoo, scouts have a weekness. Maybe you should stop playing little baby class and eat sandvich to become big and strong then laugh at turret.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • John ZoidbergJohn Zoidberg Registered User regular
    edited February 2009
    I Ubered a Pyro on a pub today. I gave him fair warning and we ran into a group of at least 7 Blu.

    He killed NOTHING.

    And there was a fucking dispenser in the middle of them all.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • tyrannustyrannus i am not fat Registered User regular
    edited February 2009
    I fucking hate dispensers

    tyrannus on
  • savooipeerdsavooipeerd Registered User regular
    edited February 2009
    tyrannus wrote: »
    I fucking hate dispensers

    repostin' dis
    1e56e4d134cd517a6baf1ccb0aed7270.jpg

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • IcemopperIcemopper Registered User regular
    edited February 2009
    Yea! SCREW dispensers!

    Icemopper on
  • PeewiPeewi Registered User regular
    edited February 2009
    I don't even want to know what my total time and PPH would be. Sucky no doubt.

    Too bad.
    tf2_sig.png

    That's a kinda low total playtime.

    Peewi on
  • HounHoun Registered User regular
    edited February 2009
    tyrannus wrote: »
    I fucking hate dispensers

    Need a dispenser here.
    dis_r1.jpg

    Houn on
  • John ZoidbergJohn Zoidberg Registered User regular
    edited February 2009
    Dis-penis-ers.
    Oho!

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited February 2009
    Dis-penis-ers.
    Oho!

    No-one would care if I killed you.

    Flippy_D on
    p8fnsZD.png
  • PeewiPeewi Registered User regular
    edited February 2009
    tyrannus wrote: »
    I fucking hate dispensers

    repostin' dis
    1e56e4d134cd517a6baf1ccb0aed7270.jpg

    As a medic, I rather like dispensers. It'll heal me even if any of the other medics won't.

    Peewi on
  • davinciedavincie Registered User regular
    edited February 2009
    tf2_sig.png

    Do you know what this means? It means Jesuits has 0.2 points per hour more than me. That means that, on average, every 5 hours he gets 1 point that I do not. I am so ashamed right now.

    Oh and I currently have 599.9 hours played, so I am about 6 minutes away from 600 hours played.

    It also means you play a lot... nerd

    davincie on
    20qx2bp.jpg
  • John ZoidbergJohn Zoidberg Registered User regular
    edited February 2009
    Flippy_D wrote: »
    Dis-penis-ers.
    Oho!

    No-one would care if I killed you.

    zoidberg-sticker1b.png

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • EdcrabEdcrab Actually a hack Registered User regular
    edited February 2009
    Blu dot posts aren't allowed!

    Also, I still think the class packs should be released with new achievements for the other classes. Like, so pyros get one for airblasting baseballs, or whatever.

    Edcrab on
    cBY55.gifbmJsl.png
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited February 2009
    D:
    102

    Flippy_D on
    p8fnsZD.png
  • John ZoidbergJohn Zoidberg Registered User regular
    edited February 2009
    Edcrab wrote: »
    Blu dot posts aren't allowed!

    I couldn't use a red dot or you would not be able to see it.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • PeewiPeewi Registered User regular
    edited February 2009
    Flippy_D wrote: »
    D:
    102

    No one likes Australians.

    Peewi on
  • savooipeerdsavooipeerd Registered User regular
    edited February 2009
    davincie wrote: »
    tf2_sig.png

    Do you know what this means? It means Jesuits has 0.2 points per hour more than me. That means that, on average, every 5 hours he gets 1 point that I do not. I am so ashamed right now.

    Oh and I currently have 599.9 hours played, so I am about 6 minutes away from 600 hours played.

    It also means you play a lot... nerd

    ur just jealous

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • TK-42-1TK-42-1 Registered User regular
    edited February 2009
    Flippy_D wrote: »
    D:
    102

    so is that the medic and the heavy? in the top right?

    also flippy how long has it been since you shared a bed with someone?

    TK-42-1 on
    sig.jpgsmugriders.gif
  • SudsSuds Registered User regular
    edited February 2009
    Asterith wrote: »
    Jesuits wrote: »
    Thanks for the sigs, Slim

    You beautiful, beautiful man

    Agreed, Slim, you're the man.

    I wish i could do Left 4 Dead stat sigs. :(

    Suds on
    camo_sig2.png
  • John ZoidbergJohn Zoidberg Registered User regular
    edited February 2009
    TK-42-1 wrote: »
    Flippy_D wrote: »
    D:
    102

    so is that the medic and the heavy? in the top right?

    also flippy how long has it been since you shared a bed with someone?

    I think it is meant to be the heavy. I believe that's a russian style hat.

    It was either that or a bald chick.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • IcemopperIcemopper Registered User regular
    edited February 2009
    TK-42-1 wrote: »
    Flippy_D wrote: »
    D:
    102

    so is that the medic and the heavy? in the top right?

    also flippy how long has it been since you shared a bed with someone?

    Shh! We don't bring up how lonely he is anymore. It makes him cry :cry:

    Icemopper on
This discussion has been closed.