man stickies are way easier than the oldschool pipes
you think you have it hard predicting where your grenades will go in tf2? imagine if both of your main weapons were like that, and you had to account for rolls and crazy football bounces in order to defend a flag or something
edit: hey what what's your favorite song
Did you mean like in general or a specific artist?
I spend an inordinate amount of time playing bat scout and spy-hunter pyro. Very low points on both fronts, but at least the pyro one is somewhat useful.
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
I'm super happy with mine being over 100. I don't play TF2 that much outside of the regular PA servers so to maintain an average like that against ( let's be honest here ) pretty skilled players keeps me happy.
man stickies are way easier than the oldschool pipes
you think you have it hard predicting where your grenades will go in tf2? imagine if both of your main weapons were like that, and you had to account for rolls and crazy football bounces in order to defend a flag or something
edit: hey what what's your favorite song
Did you mean like in general or a specific artist?
They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.
I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.
No they shouldn't. Get team to kill sentry or switch class to help kill sentry then switch back.
In attack/defense, killing the sentry is 90% of the game. If you just dick around while your team is doing that you're totally useless. Even by the time you change class the sentry will be back up again, and no other class is ever so useless under normal circumstances that they have no choice but to switch.
They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.
I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.
Well then there's no point having a sentry. Try..I dunno, work with a spy team mate or something sensible.
The point is that it prevents the Scout from fighting in that area, and still stops the rest of his team just like before. And working with teammates to destroy the sentry is something every other class can do better.
Late to the argument here, but super-agreeing with Zek. Yes, it's a team-based game. But certain classes are better suited for solo missions, and the scout is one. You say I should have to coordinate with a spy to take out that turret? Well that's funny, because a spy doesn't need to ask a scout for help.
That aside, I don't expect a way for a scout to be able to destroy a well-placed turret on his own. Indeed, I think that would be stupid. That's not what a scout's for. But a single turret shouldn't be able to completely negate the scout's value to his team of flanking, distracting, and picking off retreating injured enemies.
I'm super happy with mine being over 100. I don't play TF2 that much outside of the regular PA servers so to maintain an average like that against ( let's be honest here ) pretty skilled players keeps me happy.
ive noticed mine going up and up and up since ive been using the kritz near exclusively. its like every night i play a round of goldrush/dustbowl it goes up by like .3
I spent way too much time at first playing an engineer in dumb spots sitting on my hands. Consequently I'm using a sig that hides my pathetic points per hour score.
I spend an inordinate amount of time playing bat scout and spy-hunter pyro. Very low points on both fronts, but at least the pyro one is somewhat useful.
Indeed. I also do things that end up with a lot of time played with very few points.
And with the amount of hours I have, a few nights playing really well isn't going to counteract that.
I'm super happy with mine being over 100. I don't play TF2 that much outside of the regular PA servers so to maintain an average like that against ( let's be honest here ) pretty skilled players keeps me happy.
Same here. I don't play in pubs more than 5 minutes a month if I can. And most of the time I'd rather wait to get into the PA server than get in a pub and wait.
Do you know what this means? It means Jesuits has 0.2 points per hour more than me. That means that, on average, every 5 hours he gets 1 point that I do not. I am so ashamed right now.
Oh and I currently have 599.9 hours played, so I am about 6 minutes away from 600 hours played.
They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.
I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.
No they shouldn't. Get team to kill sentry or switch class to help kill sentry then switch back.
In attack/defense, killing the sentry is 90% of the game. If you just dick around while your team is doing that you're totally useless. Even by the time you change class the sentry will be back up again, and no other class is ever so useless under normal circumstances that they have no choice but to switch.
They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.
I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.
Well then there's no point having a sentry. Try..I dunno, work with a spy team mate or something sensible.
The point is that it prevents the Scout from fighting in that area, and still stops the rest of his team just like before. And working with teammates to destroy the sentry is something every other class can do better.
Late to the argument here, but super-agreeing with Zek. Yes, it's a team-based game. But certain classes are better suited for solo missions, and the scout is one. You say I should have to coordinate with a spy to take out that turret? Well that's funny, because a spy doesn't need to ask a scout for help.
That aside, I don't expect a way for a scout to be able to destroy a well-placed turret on his own. Indeed, I think that would be stupid. That's not what a scout's for. But a single turret shouldn't be able to completely negate the scout's value to his team of flanking, distracting, and picking off retreating injured enemies.
First, let's trim that tree. Much better.
Second, not every class should be able to perform every task. Can a scout take out a lvl3 sentry solo? Probably not in most situations. But, can a spy count for two mans on the point?
Everyone has a role to play. In conclusion, grass grows, birds fly, the sun shines, and bruddah, the scout hurts people.
They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.
I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.
No they shouldn't. Get team to kill sentry or switch class to help kill sentry then switch back.
In attack/defense, killing the sentry is 90% of the game. If you just dick around while your team is doing that you're totally useless. Even by the time you change class the sentry will be back up again, and no other class is ever so useless under normal circumstances that they have no choice but to switch.
They don't need a sentry counter. Not everyone needs an everything else counter. That's why its a team game.
I'm not talking about being able to kill sentries, I'm talking about a fix for "hey guys I'd like to play scout OH THEY HAVE A SENTRY time to change class." They should be able to run past them.
Well then there's no point having a sentry. Try..I dunno, work with a spy team mate or something sensible.
The point is that it prevents the Scout from fighting in that area, and still stops the rest of his team just like before. And working with teammates to destroy the sentry is something every other class can do better.
Late to the argument here, but super-agreeing with Zek. Yes, it's a team-based game. But certain classes are better suited for solo missions, and the scout is one. You say I should have to coordinate with a spy to take out that turret? Well that's funny, because a spy doesn't need to ask a scout for help.
That aside, I don't expect a way for a scout to be able to destroy a well-placed turret on his own. Indeed, I think that would be stupid. That's not what a scout's for. But a single turret shouldn't be able to completely negate the scout's value to his team of flanking, distracting, and picking off retreating injured enemies.
Retarded logic.
A spy is specifically there to disable turrets and get behind enemy lines, that is what the class is designed for, the scout was not. The scout is there to be an annoying little dick that jumps around your head and carries a gun that does TEXAS damage at close range.
If a single WELL PLACED TURRET can negate a scout from doing anything then I'd say the engy did his job. If your team is dicking around and not going after the turret then that's not any design flaw in the scout.
Boo hoo, scouts have a weekness. Maybe you should stop playing little baby class and eat sandvich to become big and strong then laugh at turret.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Do you know what this means? It means Jesuits has 0.2 points per hour more than me. That means that, on average, every 5 hours he gets 1 point that I do not. I am so ashamed right now.
Oh and I currently have 599.9 hours played, so I am about 6 minutes away from 600 hours played.
Also, I still think the class packs should be released with new achievements for the other classes. Like, so pyros get one for airblasting baseballs, or whatever.
Do you know what this means? It means Jesuits has 0.2 points per hour more than me. That means that, on average, every 5 hours he gets 1 point that I do not. I am so ashamed right now.
Oh and I currently have 599.9 hours played, so I am about 6 minutes away from 600 hours played.
Posts
I really should play this less.
Nah.
Did you mean like in general or a specific artist?
And my pph would be way higher if it didnt count the times I got bored and played revolver spy for a few hours. Or punching heavy.
I suppose 91.4 is respectable. I tend to float near the middle of the scoreboard; or rather, did, before that long break I took.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
Late to the argument here, but super-agreeing with Zek. Yes, it's a team-based game. But certain classes are better suited for solo missions, and the scout is one. You say I should have to coordinate with a spy to take out that turret? Well that's funny, because a spy doesn't need to ask a scout for help.
That aside, I don't expect a way for a scout to be able to destroy a well-placed turret on his own. Indeed, I think that would be stupid. That's not what a scout's for. But a single turret shouldn't be able to completely negate the scout's value to his team of flanking, distracting, and picking off retreating injured enemies.
ive noticed mine going up and up and up since ive been using the kritz near exclusively. its like every night i play a round of goldrush/dustbowl it goes up by like .3
Oh my god, bear is driving!
Indeed. I also do things that end up with a lot of time played with very few points.
And with the amount of hours I have, a few nights playing really well isn't going to counteract that.
Same here. I don't play in pubs more than 5 minutes a month if I can. And most of the time I'd rather wait to get into the PA server than get in a pub and wait.
I
Do you know what this means? It means Jesuits has 0.2 points per hour more than me. That means that, on average, every 5 hours he gets 1 point that I do not. I am so ashamed right now.
Oh and I currently have 599.9 hours played, so I am about 6 minutes away from 600 hours played.
First, let's trim that tree. Much better.
Second, not every class should be able to perform every task. Can a scout take out a lvl3 sentry solo? Probably not in most situations. But, can a spy count for two mans on the point?
Everyone has a role to play. In conclusion, grass grows, birds fly, the sun shines, and bruddah, the scout hurts people.
Retarded logic.
A spy is specifically there to disable turrets and get behind enemy lines, that is what the class is designed for, the scout was not. The scout is there to be an annoying little dick that jumps around your head and carries a gun that does TEXAS damage at close range.
If a single WELL PLACED TURRET can negate a scout from doing anything then I'd say the engy did his job. If your team is dicking around and not going after the turret then that's not any design flaw in the scout.
Boo hoo, scouts have a weekness. Maybe you should stop playing little baby class and eat sandvich to become big and strong then laugh at turret.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
He killed NOTHING.
And there was a fucking dispenser in the middle of them all.
repostin' dis
Too bad.
That's a kinda low total playtime.
Need a dispenser here.
No-one would care if I killed you.
As a medic, I rather like dispensers. It'll heal me even if any of the other medics won't.
It also means you play a lot... nerd
Also, I still think the class packs should be released with new achievements for the other classes. Like, so pyros get one for airblasting baseballs, or whatever.
I couldn't use a red dot or you would not be able to see it.
No one likes Australians.
ur just jealous
so is that the medic and the heavy? in the top right?
also flippy how long has it been since you shared a bed with someone?
I wish i could do Left 4 Dead stat sigs.
I think it is meant to be the heavy. I believe that's a russian style hat.
It was either that or a bald chick.
Shh! We don't bring up how lonely he is anymore. It makes him cry