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Let's talk about artsy fartsy games

ZombiemamboZombiemambo Registered User regular
edited February 2009 in Games and Technology
I've noticed a little game design movement becoming more popular in the indie scene for the past couple of years. They explore new gameplay elements and experimental narratives without necessarily worrying about the overall quality of the game itself. This can lead to some interesting results and games that try new things with reckless abandon.

Is this the new direction we want gaming to take? Do we want to see more "non-games" (not casual games) that aren't afraid of new ideas, even if they might not work? Personally I hope we at least see this new approach in a few mainstream titles.

That's not to say that games haven't tried new, risky things. Shadow of The Colossus told a story with characters that didn't speak, and enemies that the player sympathized with just as much as the protagonist. And before that, Ico was a simple love story that tapped into the innocence of our childhood.

The first game I want to talk about is Gravity Bone. It's a very short FPS mod using the Quake (?) engine. I feel that any more detail would ruin the experience for you, so you should just give it a try. Grotto King and Barista 2 are also worth checking out if you like GB.

Dear Esther is another first person game that uses the Source engine. The experience is enhanced when the player goes into it knowing almost nothing, so I won't say too much about it. the website has screenshots and a ton of info about the game and the concepts behind it. If you're in the least bit curious, at least check out the site.

Obviously by now you've all heard of Flower. I'll admit I have yet to play it since I lack a PS3, but from what I've heard it has an interesting narrative and benefits a lot from its stripped-down gameplay.

Exploration-based games like Seiklus and Knytt Stories offer something a little different, (mostly) lacking a narrative and drawing the player into the atmosphere. Knytt Stories also allows players to create new adventures, something that has produced some very interesting results.

So what do you think? Some of these games are way more experimental than others (Gravity Bone and Dear Esther are games one must play for oneself to really understand [and Dear Esther is a game you might never fully understand]), but they all offer something different from the games that currently dominate the market. I feel like we've reached a point where developers aren't willing to take risks, so it's up to those who aren't out to make a profit to do it instead, and to a greater extreme.

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Zombiemambo on

Posts

  • BurnageBurnage Registered User regular
    edited February 2009
    I tried playing Dear Esther, then got lost, wound up roaming into an area I wasn't meant to be and fell into a polygonal void. Is it worth a second look?

    Burnage on
  • Raiden333Raiden333 Registered User regular
    edited February 2009
    What's that one mini sidescroller where you play through the guy's life making a bunch of choices?

    Raiden333 on
  • ZombiemamboZombiemambo Registered User regular
    edited February 2009
    Burnage wrote: »
    I tried playing Dear Esther, then got lost, wound up roaming into an area I wasn't meant to be and fell into a polygonal void. Is it worth a second look?

    I think so, yes. Each area with a soundclip plays one of three, so you have to play it multiple times to get the whole story.

    Zombiemambo on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited February 2009
    Raiden333 wrote: »
    What's that one mini sidescroller where you play through the guy's life making a bunch of choices?

    Passage, the best art game ever.

    TychoCelchuuu on
  • JihadJesusJihadJesus Registered User regular
    edited February 2009
    I'm such a sucker for these kinds of games, and have been ever since SotC. Unfortunately I don't have a PC capable of playing even indie games like these (yeah, seriously it's that bad. Passage looks like it might work though). If anyone has recommendations for these kind of games available on consoles, whether through the download services or as full retail games, I'dlove to hear about them. I hear Braid is supposed to be excellent, for one. I'll be downloading the demo tonight.

    JihadJesus on
  • XagarathXagarath Registered User regular
    edited February 2009
    The Graveyard is a little underrated.

    Xagarath on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    edited February 2009
    What if the Little Prince was a RTS? With self-replicating nanites flying around taking over other moons? What if my description of the game is completely inaccurate but the game is still compelling, nonetheless? Check out Dyson. Or watch the movie...
    Dyson

    Hahnsoo1 on
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  • ZombiemamboZombiemambo Registered User regular
    edited February 2009
    I said we're going to talk about artsy fartsy games AND I FREAKING MEAN IT

    Zombiemambo on
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  • slash000slash000 Registered User regular
    edited February 2009
    You know what's indie and artsy fartsy? That game where you place the shapes and it diverts the little colored vectors, making music as it goes. Forget its name. Orchestra? Something like that.

    slash000 on
  • ZombiemamboZombiemambo Registered User regular
    edited February 2009
    slash000 wrote: »
    You know what's indie and artsy fartsy? That game where you place the shapes and it diverts the little colored vectors, making music as it goes. Forget its name. Orchestra? Something like that.

    Yeah I know what you're talking about. Dear Esther is so much more pretentious than any of the other games mentioned, though.

    Zombiemambo on
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  • Raiden333Raiden333 Registered User regular
    edited February 2009
    slash000 wrote: »
    You know what's indie and artsy fartsy? That game where you place the shapes and it diverts the little colored vectors, making music as it goes. Forget its name. Orchestra? Something like that.

    Yeah I know what you're talking about. Dear Esther is so much more pretentious than any of the other games mentioned, though.

    I'm really intrigued by this game, I can't wait to get a new comp so I can check it out.

    Raiden333 on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    edited February 2009
    slash000 wrote: »
    You know what's indie and artsy fartsy? That game where you place the shapes and it diverts the little colored vectors, making music as it goes. Forget its name. Orchestra? Something like that.
    Auditorium.

    Hahnsoo1 on
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  • Lord YodLord Yod Registered User regular
    edited February 2009
    I just played through Flower last night and I really, really enjoyed it.

    I'm not entirely sure you can call it a game per se, but as an experience it was very nice. Which is pretty much the same thing I had to say about flOw.

    Lord Yod on
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  • slash000slash000 Registered User regular
    edited February 2009
    Hahnsoo1 wrote: »
    slash000 wrote: »
    You know what's indie and artsy fartsy? That game where you place the shapes and it diverts the little colored vectors, making music as it goes. Forget its name. Orchestra? Something like that.
    Auditorium.

    Woo! Yes, thank you, that's the one!


    It's pretty good at that.

    slash000 on
  • LostLost Registered User regular
    edited February 2009
    Auditorium.

    edit: damn beat'ed

    Lost on
  • DeathPrawnDeathPrawn Registered User regular
    edited February 2009
    It's fairly rough (it was made as part of a 48-hour game jam), but I've really been digging Move Mouse to Fulfill Destiny ever since it was shown to me a week or so ago. If you're confused by it, this blog explains it somewhat.

    Also, Facade is pretty cool, even if the tech's not quite there.

    Also, I know people already mentioned Passage, but it's worth noting that there is now an iPhone port.

    DeathPrawn on
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  • LacroixLacroix Registered User regular
    edited February 2009
    How many endings are there to Facade? What happens? I only ever really get to them kicking me out for being annoyed at me. I keep trying to play as James Spader like character from Sex, Lies and Videotape and destroy their marriage, but they always unify in kicking me out...

    Lacroix on
  • Raiden333Raiden333 Registered User regular
    edited February 2009
    Lacroix wrote: »
    How many endings are there to Facade? What happens? I only ever really get to them kicking me out for being annoyed at me. I keep trying to play as James Spader like character from Sex, Lies and Videotape and destroy their marriage, but they always unify in kicking me out...

    Couldn't tell you... Once I managed to help them reconcile, but I always have a hard time getting it to parse my grammar.

    I got to talk to the guy who designed that game, Mike Mateas, since for a brief stint I was going to major in game design at UCSC, where he teaches. Very interesting dude. He wants to make artificial intelligence better not by making it 'smarter', but by figuring out how to make it care if it wins or loses.

    Raiden333 on
  • randombattlerandombattle Registered User regular
    edited February 2009
    When people say artsy I either think of Shadow of the Colossus or Mondo Medicals..

    Man Mondo Medicals/Mondo Agency were so fucking trippy and weird. If that's not artsy I don't know what is.

    randombattle on
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    I never asked for this!
  • TertieeTertiee Registered User regular
    edited February 2009
    For Facade I was able to get two "main" endings (aside from being a dick and getting kicked out). After discovering their relationship problems I was either able to help them to reconcile or just re-affirmed one's decision to break it off.

    I've tried to seduce one of them a few times but was always unsuccessful.

    Tertiee on
  • ZombiemamboZombiemambo Registered User regular
    edited February 2009
    When people say artsy I either think of Shadow of the Colossus or Mondo Medicals..

    Man Mondo Medicals/Mondo Agency were so fucking trippy and weird. If that's not artsy I don't know what is.

    Cactus has made some pretty artsy games. SoTC just scrapes the surface.

    Zombiemambo on
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  • SageinaRageSageinaRage Registered User regular
    edited February 2009
    Oh man, come this weekend, I am going to go through and try every single fucking linked game. I am so in the mood for some super artsy-fartsy-'fuck your production values' kind of games.

    But I won't have time before then.

    SageinaRage on
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  • CherrnCherrn Registered User regular
    edited February 2009
    Phyta is pretty enjoyable. Not really that much of a game, but it's beautiful, and has awesome music.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • rayofashrayofash Registered User regular
    edited February 2009
    rayofash on
  • randombattlerandombattle Registered User regular
    edited February 2009
    Oh man, come this weekend, I am going to go through and try every single fucking linked game. I am so in the mood for some super artsy-fartsy-'fuck your production values' kind of games.

    But I won't have time before then.
    Do Mondo Medicals and Mondo Agency right at the end before you go to bed.

    randombattle on
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    I never asked for this!
  • ZombiemamboZombiemambo Registered User regular
    edited February 2009
    I just played Dear Esther again. Such a beautiful game, you really must play it.

    Zombiemambo on
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  • rayofashrayofash Registered User regular
    edited February 2009
    Cherrn wrote: »
    Phyta is pretty enjoyable. Not really that much of a game, but it's beautiful, and has awesome music.

    I like to pretend I'm Hexxus and I'm capturing all those pesky faeries!

    rayofash on
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