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  • IrohIroh Registered User regular
    edited March 2009
    If you don't die in the first surge of green shit, you can very clearly see which cracks it was shooting from, and move just past those each time.

    I've never died to it, and I don't have it memorized. See green stuff, pick a spot where you see it shooting out in the next zone, and run to that spot. Repeat and loot epics.

    Iroh on
    [SIGPIC][/SIGPIC]
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited March 2009
    Iroh wrote: »
    If you don't die in the first surge of green shit, you can very clearly see which cracks it was shooting from, and move just past those each time.

    I've never died to it, and I don't have it memorized. See green stuff, pick a spot where you see it shooting out in the next zone, and run to that spot. Repeat and loot epics.
    This.

    Once someone told me "run to where the lava just came out", I have never died since. It is so easy. It's still a dumb mechanic for a fight, but it's easy nonetheless.

    Halfmex on
  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited March 2009
    I only died the first time doing that fight because I made the mistake of following the tank. After that I read here that it was a bad idea. Voila, no more death for me. Can't say the same for my raid.

    Beyond Normal on
    Battle.net: Phender#1108 -- Steam: Phender -- PS4: Phender12 -- Origin: Phender01
  • Lunatic ClamLunatic Clam Registered User regular
    edited March 2009
    bowen wrote: »
    bowen wrote: »
    Preacher wrote: »
    14 minute heigan fight.

    :(

    Not uncommon for the first 3-4 times through naxx until everyone learns the safety dance. I think we 3 manned it for the better part of 3 resets.

    :(

    Do you still experience it?

    Hell no, I was frowning at the idea of people struggling with him that much. We usually lose 1 retard per Heigan run, but given that several of us wager HEAVILY on who will die, it's not much of an issue

    Lunatic Clam on
    Friend Code 0302-1076-6730
  • bowenbowen How you doin'? Registered User regular
    edited March 2009
    Yeah we have a pretty decent pot on how many will die in 25 mans. Usually someone walks away with an extra 500 gold. And no, healers are not winning a disproportionately high amount of the bets.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • ArrathArrath Registered User regular
    edited March 2009
    bowen wrote: »
    Yeah we have a pretty decent pot on how many will die in 25 mans. Usually someone walks away with an extra 500 gold. And no, healers are not winning a disproportionately high amount of the bets.

    I made most of my raid so damn much money back in MC D: All I did was die, I managed to die 4 times in a single Baron fight. (Bombed twice and had two bombs run right at me as I was healing up after being BR'd)

    Arrath on
  • xzzyxzzy Registered User regular
    edited March 2009
    Arrath wrote: »
    bowen wrote: »
    Yeah we have a pretty decent pot on how many will die in 25 mans. Usually someone walks away with an extra 500 gold. And no, healers are not winning a disproportionately high amount of the bets.

    I made most of my raid so damn much money back in MC D: All I did was die, I managed to die 4 times in a single Baron fight. (Bombed twice and had two bombs run right at me as I was healing up after being BR'd)

    Man, pity on the guild for rezzing you that much. I understand that half the deaths weren't your fault, but after a point you got to realize that a person is cursed and save the cooldowns for someone else.

    xzzy on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2009
    So Blizzard is going to implement diminishing returns on taunt abilities from players and player pets.

    Also Blizzard says a lot of DK's need to lrn2tank.

    Henroid on
  • PreacherPreacher Registered User regular
    edited March 2009
    Henroid wrote: »
    So Blizzard is going to implement diminishing returns on taunt abilities from players and player pets.

    Also Blizzard says a lot of DK's need to lrn2tank.

    Learn to tank after we change a lot of your skills and cooldowns around. I mean honestly what are they trying to say "Uhh you should deal with our idea of 'balance' because its a skill issue and not the fact we are altering a lot of the abilities you have come to use?"

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2009
    What I got from the blue post is, "You guys depend on Rune Strike way too damn much." I'll post it up in the DK thread.

    Henroid on
  • PreacherPreacher Registered User regular
    edited March 2009
    Henroid wrote: »
    What I got from the blue post is, "You guys depend on Rune Strike way too damn much." I'll post it up in the DK thread.

    Are they even changing rune strike? Honestly I'm probably a bad dk I use frost strike more often.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2009
    Preacher wrote: »
    Henroid wrote: »
    What I got from the blue post is, "You guys depend on Rune Strike way too damn much." I'll post it up in the DK thread.

    Are they even changing rune strike? Honestly I'm probably a bad dk I use frost strike more often.

    Not that I know of. Last patch (3.0.9) or the one before they dropped the % weapon damage but upped the threat gen.

    Henroid on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited March 2009
    So they tuned up the threat generation for tanking pets/classes because they didn't want aggro management to be such a hassle and make tanking more accessible, and now they're basically reverting that change by giving aggro generating abilities diminishing returns?

    What the fuck is wrong with these people?

    Halfmex on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2009
    Taunts aren't threat /aggro generating. They're just straight up taunts. Isn't the mechanic that a taunt ability brings you up to the highest level threat present?

    Threat gen goes up, emegency taunt gets nerfed so that you can't rapidly change tanks.

    Henroid on
  • PreacherPreacher Registered User regular
    edited March 2009
    Halfmex wrote: »
    So they tuned up the threat generation for tanking pets/classes because they didn't want aggro management to be such a hassle and make tanking more accessible, and now they're basically reverting that change by giving aggro generating abilities diminishing returns?

    What the fuck is wrong with these people?

    Honestly I don't understand it, they are also seriously dicking around with mana regen in this patch and the healers still don't know what they should gear up for. So in blizz's eyes tanking and healing was too easy and they are going to punish you for that.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited March 2009
    Halfmex wrote: »
    So they tuned up the threat generation for tanking pets/classes because they didn't want aggro management to be such a hassle and make tanking more accessible, and now they're basically reverting that change by giving aggro generating abilities diminishing returns?

    What the fuck is wrong with these people?

    They are giving taunt diminishing returns. They aren't changing any other threat abilities. And the diminishing returns resets after 15 seconds.

    Thomamelas on
  • shrykeshryke Member of the Beast Registered User regular
    edited March 2009
    The less we depend on Rune Strike, the better. Fuck that ability to hell.

    shryke on
  • PreacherPreacher Registered User regular
    edited March 2009
    shryke wrote: »
    The less we depend on Rune Strike, the better. Fuck that ability to hell.

    Again I use it when its up, or try to, but I hit frost strike more often because its an instant attack, and hits harder for me, I don't have aggro issues, but maybe I'm not doing it right.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • TheTishTheTish Registered User regular
    edited March 2009
    Halfmex wrote: »
    So they tuned up the threat generation for tanking pets/classes because they didn't want aggro management to be such a hassle and make tanking more accessible, and now they're basically reverting that change by giving aggro generating abilities diminishing returns?

    What the fuck is wrong with these people?

    I thought it was just taunts that were going to be on diminishing returns, not all threat generation. And the diminishing returns wouldn't affect normal uses of taunt, but would stop the practice of ping-ponging a boss between multiple tanks often enough to avoid any tanks actually tanking.

    TheTish on
    sig-1117080.jpg
    -- Gnome mage enchantress and inscriptionologist... er scribbler --
    sig-1497520.jpg
    sig-1497534.jpg
  • xzzyxzzy Registered User regular
    edited March 2009
    shryke wrote: »
    The less we depend on Rune Strike, the better. Fuck that ability to hell.

    Yeah, I don't like it much because it doesn't seem to integrate into the DK style very well. It just feels like a tacked on ability to solve a problem quickly (which I think Blizzard as much admitted a couple months ago).

    I would have done something where we get another disease-applying attack, and this disease causes extra threat. Or if you obliterate when this disease is active, you get double threat generation. Anything that fits in with the "apply diseases, then do stuff" system seems like a better idea to me.

    xzzy on
  • PreacherPreacher Registered User regular
    edited March 2009
    TheTish wrote: »
    Halfmex wrote: »
    So they tuned up the threat generation for tanking pets/classes because they didn't want aggro management to be such a hassle and make tanking more accessible, and now they're basically reverting that change by giving aggro generating abilities diminishing returns?

    What the fuck is wrong with these people?

    I thought it was just taunts that were going to be on diminishing returns, not all threat generation. And the diminishing returns wouldn't affect normal uses of taunt, but would stop the practice of ping-ponging a boss between multiple tanks often enough to avoid any tanks actually tanking.

    What fight do people do that on? Other than widow when they are going for the achievement/don't have a priest?

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • TheTishTheTish Registered User regular
    edited March 2009
    Preacher wrote: »
    TheTish wrote: »
    Halfmex wrote: »
    So they tuned up the threat generation for tanking pets/classes because they didn't want aggro management to be such a hassle and make tanking more accessible, and now they're basically reverting that change by giving aggro generating abilities diminishing returns?

    What the fuck is wrong with these people?

    I thought it was just taunts that were going to be on diminishing returns, not all threat generation. And the diminishing returns wouldn't affect normal uses of taunt, but would stop the practice of ping-ponging a boss between multiple tanks often enough to avoid any tanks actually tanking.

    What fight do people do that on? Other than widow when they are going for the achievement/don't have a priest?

    I think they were seeing someone use the tactic on a fight in Ulduar.

    TheTish on
    sig-1117080.jpg
    -- Gnome mage enchantress and inscriptionologist... er scribbler --
    sig-1497520.jpg
    sig-1497534.jpg
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2009
    xzzy wrote: »
    shryke wrote: »
    The less we depend on Rune Strike, the better. Fuck that ability to hell.

    Yeah, I don't like it much because it doesn't seem to integrate into the DK style very well. It just feels like a tacked on ability to solve a problem quickly (which I think Blizzard as much admitted a couple months ago).

    I would have done something where we get another disease-applying attack, and this disease causes extra threat. Or if you obliterate when this disease is active, you get double threat generation. Anything that fits in with the "apply diseases, then do stuff" system seems like a better idea to me.

    Congratulations, you're hired!

    Henroid on
  • shrykeshryke Member of the Beast Registered User regular
    edited March 2009
    TheTish wrote: »
    Preacher wrote: »
    TheTish wrote: »
    Halfmex wrote: »
    So they tuned up the threat generation for tanking pets/classes because they didn't want aggro management to be such a hassle and make tanking more accessible, and now they're basically reverting that change by giving aggro generating abilities diminishing returns?

    What the fuck is wrong with these people?

    I thought it was just taunts that were going to be on diminishing returns, not all threat generation. And the diminishing returns wouldn't affect normal uses of taunt, but would stop the practice of ping-ponging a boss between multiple tanks often enough to avoid any tanks actually tanking.

    What fight do people do that on? Other than widow when they are going for the achievement/don't have a priest?

    I think they were seeing someone use the tactic on a fight in Ulduar.

    With 3, say, DK tanks, you could conceivably just taunt the boss in a circle over and over again.

    shryke on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited March 2009
    Thomamelas wrote: »
    Halfmex wrote: »
    So they tuned up the threat generation for tanking pets/classes because they didn't want aggro management to be such a hassle and make tanking more accessible, and now they're basically reverting that change by giving aggro generating abilities diminishing returns?

    What the fuck is wrong with these people?
    They are giving taunt diminishing returns. They aren't changing any other threat abilities. And the diminishing returns resets after 15 seconds.
    Well Rune Strike was an ability whose, in their words, primary function was threat generation (hence their initial nerf of the damage for that ability), so that's an issue there. I guess I just don't see the point of it.

    TheTish wrote: »
    Preacher wrote: »
    TheTish wrote: »
    I thought it was just taunts that were going to be on diminishing returns, not all threat generation. And the diminishing returns wouldn't affect normal uses of taunt, but would stop the practice of ping-ponging a boss between multiple tanks often enough to avoid any tanks actually tanking.
    What fight do people do that on? Other than widow when they are going for the achievement/don't have a priest?
    I think they were seeing someone use the tactic on a fight in Ulduar.
    Four Horsemen pretty much require ping-ponging, unless my guild's been doing it wrong.

    Halfmex on
  • LednehLedneh shinesquawk Registered User regular
    edited March 2009
    shryke wrote: »
    TheTish wrote: »
    Preacher wrote: »
    TheTish wrote: »
    Halfmex wrote: »
    So they tuned up the threat generation for tanking pets/classes because they didn't want aggro management to be such a hassle and make tanking more accessible, and now they're basically reverting that change by giving aggro generating abilities diminishing returns?

    What the fuck is wrong with these people?

    I thought it was just taunts that were going to be on diminishing returns, not all threat generation. And the diminishing returns wouldn't affect normal uses of taunt, but would stop the practice of ping-ponging a boss between multiple tanks often enough to avoid any tanks actually tanking.

    What fight do people do that on? Other than widow when they are going for the achievement/don't have a priest?

    I think they were seeing someone use the tactic on a fight in Ulduar.

    With 3, say, DK tanks, you could conceivably just taunt the boss in a circle over and over again.
    Two of my friends, a DK and a Warrior, do this to me while I'm trying to tank and it is really fucking irritating D:

    Ledneh on
  • PreacherPreacher Registered User regular
    edited March 2009
    Well they could go back to the old Ony style non tauntable bosses that have an aggro wipe ability.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • xzzyxzzy Registered User regular
    edited March 2009
    Henroid wrote: »
    xzzy wrote: »
    shryke wrote: »
    The less we depend on Rune Strike, the better. Fuck that ability to hell.

    Yeah, I don't like it much because it doesn't seem to integrate into the DK style very well. It just feels like a tacked on ability to solve a problem quickly (which I think Blizzard as much admitted a couple months ago).

    I would have done something where we get another disease-applying attack, and this disease causes extra threat. Or if you obliterate when this disease is active, you get double threat generation. Anything that fits in with the "apply diseases, then do stuff" system seems like a better idea to me.

    Congratulations, you're hired!

    Sweet, what position do you hold at Blizzard? I didn't know Blizzard posted here!

    I require a six figure salary, btw.

    xzzy on
  • LednehLedneh shinesquawk Registered User regular
    edited March 2009
    Preacher wrote: »
    Well they could go back to the old Ony style non tauntable bosses that have an aggro wipe ability.

    nonnononononnonono ngodnopleaseno

    Ledneh on
  • xzzyxzzy Registered User regular
    edited March 2009
    Ledneh wrote: »
    Preacher wrote: »
    Well they could go back to the old Ony style non tauntable bosses that have an aggro wipe ability.

    nonnononononnonono ngodnopleaseno

    Or how about mobs that punch you into the air and reduce your threat? Good times!

    xzzy on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited March 2009
    Preacher wrote: »
    Well they could go back to the old Ony style non tauntable bosses that have an aggro wipe ability.

    It's just ment to prevent ping-ponging. The DR is only for 15 seconds and it clears.

    Thomamelas on
  • PreacherPreacher Registered User regular
    edited March 2009
    xzzy wrote: »
    Ledneh wrote: »
    Preacher wrote: »
    Well they could go back to the old Ony style non tauntable bosses that have an aggro wipe ability.

    nonnononononnonono ngodnopleaseno

    Or how about mobs that punch you into the air and reduce your threat? Good times!

    Yeah I love those, malygos was super fun to tank because hunters can still instant shot and build threat while spinning around and frequently do.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • TheTishTheTish Registered User regular
    edited March 2009
    Halfmex wrote: »
    TheTish wrote: »
    Preacher wrote: »
    TheTish wrote: »
    I thought it was just taunts that were going to be on diminishing returns, not all threat generation. And the diminishing returns wouldn't affect normal uses of taunt, but would stop the practice of ping-ponging a boss between multiple tanks often enough to avoid any tanks actually tanking.
    What fight do people do that on? Other than widow when they are going for the achievement/don't have a priest?
    I think they were seeing someone use the tactic on a fight in Ulduar.
    Four Horsemen pretty much require ping-ponging, unless my guild's been doing it wrong.

    If you switch tanks at only 3 marks, you wouldn't be affected by the diminishing returns. And the 'ping-ponging' they are trying to avoid is having tanks spread around a room so that the boss just gets chain taunted, and proceeds to run around and taunted by a different tank before it ever reaches the tank which taunted it previously.

    I havent ever been in a raid that did anything like that, but I cant help but hear benny hill music just trying to visualize it happening.

    TheTish on
    sig-1117080.jpg
    -- Gnome mage enchantress and inscriptionologist... er scribbler --
    sig-1497520.jpg
    sig-1497534.jpg
  • PreacherPreacher Registered User regular
    edited March 2009
    So basically fixing a strat no one really uses but in theory could use?

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • ArkanArkan Registered User regular
    edited March 2009
    Preacher wrote: »
    So basically fixing a strat no one really uses but in theory could use?

    The problem is that it goes from "Could use in theory" to "The hardcore guilds do it" to "Everyone and their dog does it because OMG the hardcore guilds do it and we wanna be like them too!".

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • PreacherPreacher Registered User regular
    edited March 2009
    Arkan wrote: »
    Preacher wrote: »
    So basically fixing a strat no one really uses but in theory could use?

    The problem is that it goes from "Could use in theory" to "The hardcore guilds do it" to "Everyone and their dog does it because OMG the hardcore guilds do it and we wanna be like them too!".

    I dunno I'm not bothered by the change too much I guess, though I'm sure this was also to prevent voidys from tanking sarth 3 man.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited March 2009
    TheTish wrote: »
    If you switch tanks at only 3 marks, you wouldn't be affected by the diminishing returns. And the 'ping-ponging' they are trying to avoid is having tanks spread around a room so that the boss just gets chain taunted, and proceeds to run around and taunted by a different tank before it ever reaches the tank which taunted it previously.

    I havent ever been in a raid that did anything like that, but I cant help but hear benny hill music just trying to visualize it happening.
    Yeah, that's...I mean, I guess I don't see how that would even be practical (unless maybe you were strictly using ranged DPS, and even then they'd have to hold way the hell back on what they were doing). Fighting a boss using that strategy would, at least in theory, take forever to kill and would be far more trouble than it would be worth, especially if one of the taunts got resisted. To make a change like this for such a specific situation seems like bad form.

    But whatever, maybe there is a deeper reasoning to it that I haven't read yet. It's mostly just irritating that they keep dicking with Rune Strike. If you don't like it, fine, remove it, but stop messing with it because people are using it. "Hey, here's Rune Strike. Wait! We don't want it to be too powerful in PvP, it's primary purpose is threat generation, here's a damage nerf. Wait! We don't want people relying on it too much for threat generation, here's another nerf".

    Halfmex on
  • Kid PresentableKid Presentable Registered User regular
    edited March 2009
    What do they mean by "diminishing returns" on taunt? It either works or it doesn't, right? Are they saying that once something is taunted, you can't taunt it again for 15 seconds?

    Kid Presentable on
  • Little JimLittle Jim __BANNED USERS regular
    edited March 2009
    Ledneh wrote: »
    Preacher wrote: »
    Well they could go back to the old Ony style non tauntable bosses that have an aggro wipe ability.

    nonnononononnonono ngodnopleaseno

    hahaha remember letting a tank dps ony down to 98% until you could dps

    it was an eternity

    Little Jim on
    th_crabz.png
  • PreacherPreacher Registered User regular
    edited March 2009
    Little Jim wrote: »
    Ledneh wrote: »
    Preacher wrote: »
    Well they could go back to the old Ony style non tauntable bosses that have an aggro wipe ability.

    nonnononononnonono ngodnopleaseno

    hahaha remember letting a tank dps ony down to 98% until you could dps

    it was an eternity

    First phase with us was white damage/wands. You used an ability and the raid leader climbed up your ass.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
This discussion has been closed.