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Nonzero, by Robert Wright. This book is really about human and technological history, and the last part is about evolution. It's not strictly about game theory—rather, it uses this one concept of game theory (the nonzero sum game) to explain broad strokes of history and evolution. It's incredibly fascinating.
The Selfish Gene, by Richard Dawkins. First and foremost, this is a book about biology. But there is a lot of stuff in the later chapters about game theory (it was written in the early days of game theory), especially on its affects on population dynamics (i.e. hawks and doves, territories, etc.) Also incredibly fascinating, and don't believe the hype about Dawkins being an intractable asshole.
Neither of these books is about game theory directly, though. But I'd highly recommend either of them.
You could also do a google search for game theory syllabuses to see what kind of books are usually used in game theory courses. That doesn't really guarantee the quality of the books though, the one that I had for my game theory class kind of sucked.
Are you talking about economic game theory or video game theory?
On these forums, you have to specify
This. If the OP is talking about video game theory, I could fucking bury him with the bibliography my girlfriend is building for her PhD thesis. If it's economic game theory, I can't really help.
Check out "A Theory of Fun for Game Design" by Raph Koster. Awesome book.
Sebbie on
"It's funny that pirates were always going around searching for treasure, and they never realized that the real treasure was the fond memories they were creating."
It's like this, page after page:
1) Plausible thing ("People like fun!")
2) Short logical leap ("Therefore people spend as much time as possible doing fun things!")
3) Insane conclusion ("DINOSAURS RULED THE EARTH IN 8000 BC!")
Ernest Adams had written a bunch of books on game design, if that's your thing. I've met that guy, he actually knows what he's talking about.
If that's all you got from it then that sucks. A lot of people enjoyed his book and the OP can definitely take a look at it. It has a high rating in gamedev.net's book reviews and always get brought up by the members when someone asks a similar question.
Sebbie on
"It's funny that pirates were always going around searching for treasure, and they never realized that the real treasure was the fond memories they were creating."
Are you talking about economic game theory or video game theory?
On these forums, you have to specify
This. If the OP is talking about video game theory, I could fucking bury him with the bibliography my girlfriend is building for her PhD thesis. If it's economic game theory, I can't really help.
I'd need to ask my girlfriend for it, and she just started writing one of her comprehensive exams today. So, not a good time to be bugging her. I'll post back with it in a few days, or PM it to you if this thread has gone all necro by then.
Posts
On these forums, you have to specify
I don't know about literature but this site has a huge amount of information on game theory.
The Selfish Gene, by Richard Dawkins. First and foremost, this is a book about biology. But there is a lot of stuff in the later chapters about game theory (it was written in the early days of game theory), especially on its affects on population dynamics (i.e. hawks and doves, territories, etc.) Also incredibly fascinating, and don't believe the hype about Dawkins being an intractable asshole.
Neither of these books is about game theory directly, though. But I'd highly recommend either of them.
It's like this, page after page:
1) Plausible thing ("People like fun!")
2) Short logical leap ("Therefore people spend as much time as possible doing fun things!")
3) Insane conclusion ("DINOSAURS RULED THE EARTH IN 8000 BC!")
Ernest Adams had written a bunch of books on game design, if that's your thing. I've met that guy, he actually knows what he's talking about.
List them please.
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