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[IC] Mutant Future: Beware the Goat

2

Posts

  • SunstrandSunstrand Registered User regular
    edited March 2009
    Updated Encounter Map
    The red area is the cloud of poison, it's only in the air for the first round so if you move into it you need to make a poison check.
    Poisoncloudsomemoremovement.jpg

    Monster Condition
    Willpower Rolls (T1) Burrow Tuber 1 = 1/4hp, no ac, Saves as L1 (L8) WIL 5
    (T2) Burrow Tuber 2 = 0hp, no ac, Saves as L1 (K7) WIL 5 Dead
    (T3) Burrow Tuber 3 = 0hp, no ac, Saves as L1 (K6) WIL 8 Dead
    (T4) Burrow Tuber 4 = 0hp, no ac, Saves as L1 (J5) WIL 4 Dead
    (T5) Burrow Tuber 5 = 1/4hp, no ac, Saves as L1 (A7) WIL 3
    (T6) Burrow Tuber 6 = 0hp, no ac, Saves as L1 (A6) WIL 8 Dead
    (T7) Burrow Tuber 7 = 0hp, no ac, Saves as L1 (B6) WIL 4 Dead
    (T8) Burrow Tuber 8 = 0hp, no ac, Saves as L1 (B5) WIL 5 Dead

    (HE1) Homo Erectus 1 = 22/25hp, ac8, saves as L2 (poisoned) (M3) WIL 6
    (HE2) Homo Erectus 2 = 25/25hp, ac8, saves as L2 (poisoned) (N2) WIL 9
    (HE3) Homo Erectus 3 = 18/25hp, ac8, saves as L2 (O3) WIL 9

    Party Condition
    Mark III 50/50hp (F-13)
    Rolf 38/38hp (F-15)
    Sunny Blume 27/27hp (G-14)
    Thorgo 39/45hp (poisoned) (F-11)
    Pack Mule ac=7 ??hp - (Papillon could you role me some specs on the mule, 2d8 for hp and 1d6+2 for WIL) (E-14)

    Thorgo is next to act.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • Jam WarriorJam Warrior Registered User regular
    edited March 2009
    A glazed look passed over Thorgo's eyes. Dropping his crossbow at his feet he ran on feet and knuckles over to the nearest still moving mound of earth. Throwing great handfuls of soil in all directions he dug out the wriggling carrot-like lifeform and held it aloft with a triumphant roar. He then sat down and proceeded to devour the plant with great gusto, orange juices running down his mouth.

    Jam Warrior on
    MhCw7nZ.gif
  • SunstrandSunstrand Registered User regular
    edited March 2009
    Within seconds of swallowing the remains of the tuber Thorgo's hunger was sated, and he regained his composure. Two of the "cavemen" looked at Thorgo with envy, soon too their hunger would need fulfilling, and with only one tuber remaining only one would have it's feast. Turning their gaze from Thorgo the "cavemen" lock eyes and start grappling and trying to get to the remaining tuber first. The other pre human pulls the bolt from his thigh with a growl, he will have his revenge on that "flower".

    Updated Encounter Map
    Nocloudmoremovement.jpg

    Inititive Order
    Sunny Blume
    Rolf
    Mark III
    Thorgo
    Monsters Monster Initive (1d6=1)

    Monster Condition
    Willpower Rolls (T1) Burrow Tuber 1 = 1/4hp, no ac, Saves as L1 (L8) WIL 5
    (T2) Burrow Tuber 2 = 0hp, no ac, Saves as L1 (K7) WIL 5 Dead
    (T3) Burrow Tuber 3 = 0hp, no ac, Saves as L1 (K6) WIL 8 Dead
    (T4) Burrow Tuber 4 = 0hp, no ac, Saves as L1 (J5) WIL 4 Dead
    (T5) Burrow Tuber 5 = 0/4hp, no ac, Saves as L1 (A7) WIL 3 Dead
    (T6) Burrow Tuber 6 = 0hp, no ac, Saves as L1 (A6) WIL 8 Dead
    (T7) Burrow Tuber 7 = 0hp, no ac, Saves as L1 (B6) WIL 4 Dead
    (T8) Burrow Tuber 8 = 0hp, no ac, Saves as L1 (B5) WIL 5 Dead

    (HE1) Homo Erectus 1 = 22/25hp, ac8, saves as L2 (poisoned) (M3) WIL 6
    (HE2) Homo Erectus 2 = 25/25hp, ac8, saves as L2 (poisoned) (N2) WIL 9
    (HE3) Homo Erectus 3 = 18/25hp, ac8, saves as L2 (O3) WIL 9

    Party Condition
    Mark III 50/50hp (G-5)
    Rolf 38/38hp (N-13)
    Sunny Blume 27/27hp (O-14)
    Thorgo 39/45hp (B-8)
    Pack Mule ac=7 13/13hp WIL 6 Saves as Level 0 (E-14)

    Sunny Blume is next to act, it doesn't look well for the monsters.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2009
    Sunny busied herself reloading and readying her crossbow while the others acted. "Ack! He's looking at me!" She fired off a shot before ducking out of the way, using Rolf's sizable form as cover.
    http://invisiblecastle.com/roller/view/1960694/
    To-hit : 21; Damage : 7; Square : N-14

    Reynolds on
    uyvfOQy.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    For once, Rolf's heads seem to be in firm agreement- Yell alot and charge at the Homo Erecti.

    He gets up close and personal with two of them, and gives them each a solid slice with his longsword.
    Move to M2
    Attack H1: Attack: 1d20+3=14 , Damage roll: 1d8+3=4
    Attack H2: Attack: 1d20+3=19 , Damage roll: 1d8+3=7
    (rolls)

    Two hits!

    El Skid on
  • PapillonPapillon Registered User regular
    edited March 2009
    Seeing Rolf rush into battle, Mark III powered down his field generators. Drawing his sword, he charged the nearest humanoid.

    Papillon on
  • Jam WarriorJam Warrior Registered User regular
    edited March 2009
    Thorgo clasped his head in his hands and looked around confused.

    "What the hell? Why did I...? Freaky bloody vegetables!"

    Accompanied by much spitting, he vigorously wiped the remains of the plant from his mouth. And after taking a second to prepare, headed determinedly in the direction of the remaining tuber.
    Drop backpack, grab shield and move to J8.

    It's a good job Thorgo was out of it when he got hit by the vampiric embrace or he wouldn't be happy about it at all :P

    How do you see that power physically appearing?

    Jam Warrior on
    MhCw7nZ.gif
  • SunstrandSunstrand Registered User regular
    edited March 2009
    The pre human lunged toward the only mound that was still moving slightly, with great vigor he scooped the tuber out of it's earthy home. Still writhing he bit into it's slimy orange flesh, a viscous purple slime oozed out of his mouth and dripped of his dirty face, he loosed a gutteral scream of joy.

    The other caveman reacted like a junkie who didn't get his fix and swung wildly at Rolf missing completely. As Rolf easily sidestepped that swing, he somehow managed to dodge an unseen blow from the caveman that had a viscous wound on his thigh and another bolt sticking out of his upper arm.

    With their trap back firing and their inability to even land a single hit on these travelers the cavemen started looking for the best way to escape with thier lives. Morale Roll: Attack Roles Updated Encounter Map
    tubermapTurn2.jpg

    Inititive Order
    Sunny Blume
    Rolf
    Mark III
    Thorgo
    Monsters Monster Initive (1d6=1)

    Monster Condition
    Willpower Rolls
    ]
    (T1) Burrow Tuber 1 = 0/4hp, no ac, Saves as L1 (L8) WIL 5 Dead
    (T2) Burrow Tuber 2 = 0hp, no ac, Saves as L1 (K7) WIL 5 Dead
    (T3) Burrow Tuber 3 = 0hp, no ac, Saves as L1 (K6) WIL 8 Dead
    (T4) Burrow Tuber 4 = 0hp, no ac, Saves as L1 (J5) WIL 4 Dead
    (T5) Burrow Tuber 5 = 0/4hp, no ac, Saves as L1 (A7) WIL 3 Dead
    (T6) Burrow Tuber 6 = 0hp, no ac, Saves as L1 (A6) WIL 8 Dead
    (T7) Burrow Tuber 7 = 0hp, no ac, Saves as L1 (B6) WIL 4 Dead
    (T8) Burrow Tuber 8 = 0hp, no ac, Saves as L1 (B5) WIL 5 Dead

    (HE1) Homo Erectus 1 = 11/25hp, ac8, saves as L2 (M8) WIL 6
    (HE2) Homo Erectus 2 = 18/25hp, ac8, saves as L2 (poisoned) (N2) WIL 9
    (HE3) Homo Erectus 3 = 11/25hp, ac8, saves as L2 (L3) WIL 9

    Party Condition
    Mark III 50/50hp (M-4)
    Rolf 38/38hp (M-2)
    Sunny Blume 27/27hp (N-14)
    Thorgo 39/45hp (J-8)
    Pack Mule ac=7 13/13hp WIL 6 Saves as Level 0 (E-14)

    Sunny Blume is up next.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2009
    "Hey! Leave the monkey alone!" Sunny shouted out as she moved around the tree, firing at the one drooling and seeming to loom towards Thorgo threateningly. Of course, she could be wrong...
    http://invisiblecastle.com/roller/view/1962476/
    Square : O-11; Target : HE1; To-hit : 15; Damage : 3

    Reynolds on
    uyvfOQy.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    Rolf continues to pound on the humanoids, his left head screaming out in glee.

    Rolls:


    VS HE2: 1d20+3=23, damage 1d8+3=6
    VS HE3: 1d20+3=14, damage 1d8+3=6

    Apparently there are no critical hits, so Rolf's 20 on HE2 is just a regular hit :(

    El Skid on
  • PapillonPapillon Registered User regular
    edited March 2009
    Mark III moved quickly behind the first humanoid. "Put down your weapons if you want to live," he growled. At the same time, he did his best to project the same sentiment into the humanoid's mind. First he showed some humanoids attacking and others fleeing, and all getting cut down. Next he showed the humanoids giving up their weapons and being spared.
    Move to M-7, try to convince the humanoids to give themselves up.

    Papillon on
  • SunstrandSunstrand Registered User regular
    edited March 2009
    Morale Check Roll: Success!

    With their plan backfiring, except in the case of the ape, the caveman in front of Mark III drops to his knees. With a grunt the other two drop aswell, their battle is over for today. The first caveman starts to grunt and make throaty noises that make no sense to anyone in the group, but with Mark III's mind still reaching out a flood of images hit him like a wave. Mark III sees a vast network of caves, slaves digging with their hands, a tentacle faced monster lashing out at chained cavemen, and lastly a yellow circle surrounded by three blades of yellow.

    The cavemen have no weapons or coins, but as the group searches them you find a small box shaped object, it has two silver tabs on one side with a line printed near one and a cross printed near the other.

    Ecounter over, good job. You have found a piece of tech and each recieve a total of 272 experiance points.
    You need to decide what to do about your prisoners. If you are going to carry on, you can make another couple of miles before dark. If you are going to forage or eat your trail rations. The cavemen have no food on them but it's up to you if you feed them, if you keep them captive that is.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • PapillonPapillon Registered User regular
    edited March 2009
    "Rolf, can you watch the prisoners?" Mark III asked.

    With that, he brought his mule over towards the cavemen, and after fishing around in the bags for a while brought out a length of rope, with which he began to tie the hands of the nearest caveman.

    Papillon on
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2009
    Sunny reloaded her crossbow and headed over to pick up her backpack. Once it was recovered, she just stood nearby and kept a wary eye on the cavemen. "...they seem a little nicer, now. Maybe that'll teach them not to jump out and surprise people." She nodded, agreeing with herself. "I guess those poor little plants didn't make it..." Sunny pouted a little at Thorgo.

    Reynolds on
    uyvfOQy.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    "Don't worry!" said Rolf's right head. "I'll keep at least 2 eyes on him. Even if the other two can't be trusted to do so."

    "Well good" replied the left head. "Some of us have better things to do with their time than watch some stinky cavepeople."

    El Skid on
  • Jam WarriorJam Warrior Registered User regular
    edited March 2009
    Thorgo knuckled back over to his backpack and gathered his stuff.

    "What the hell do we want with these degenerates?" he spat, "Just kick them out into the wilderness and be rid of them."

    "You hear that!" he yelled at the nearest caveman, depsite being fully aware that it had no clue what he was saying, "Bugger off and tell your mates we're not to be messed with!"
    I'm confused? Are we moving into one thread or staying in two?

    Seems that you might as well assume we're always foraging as we go, and we've got plenty of rations to eat if we don't find anything. No need to stop to hunt.

    Jam Warrior on
    MhCw7nZ.gif
  • PapillonPapillon Registered User regular
    edited March 2009
    "No!" yelled Mark III. "If you do not wish to take part in this capture, fine. But do not impede this one."

    With that he finished tying up the last of the cavemen. Once he was done, Mark III glanced around for some food. Near the path, he saw a small bush with some berries on it, which he picked and put in one of the sacks on the back of his mule. It was always nice to find free food.

    Papillon on
  • SunstrandSunstrand Registered User regular
    edited March 2009
    Nice foraging. I thought we could move to this thread and just spoiler ooc stuff but we seem to be clarifying rules in the other thread.

    I assume the party is going to continue on until nightfall and then make camp. If anyone wants to do something else I'm going to update in a couple of hours.

    Also I was thinking last night that to keep moving at a good pace that instead of only healing if you rest all day, I'll add the rule that if you have an extended rest (8 hours) you heal the standard 1d3.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • SunstrandSunstrand Registered User regular
    edited March 2009
    The shadows become long as the sun starts it's decent, the group makes good time even though it has three injured prisoners trailing behind. After a couple of miles it is clear that a spot for a camp should be found, and everyone should get rest if you are to continue to keep the rapid pace towards Grahamston. A suitable spot is found near a bend in the road in which the party can see who or what may be coming in each direction. With camp set up just before dusk a rumbling sound comes from near the prisoners, and it is responded with another rumbling coming from near Thorgo.

    Before anyone has a chance to stop them a cavemen and Thorgo drop to their knees and start shoveling dirt into their gaping mouths. After swallowing a good amount of dirt, the rumbling stops and they both regain composure. Turns are taken to watch the prisoners but the cavemen seem to be broken, they seem to have accepted their fate, whatever that may be. The rest of the night is without incident.

    In the morning just before sunup the rumbling starts again and like the previous night Thorgo and the afflicted cavemen eat their meal of dirt and return to normal.
    Anyone who needs to heal can roll a 1d3 and regain those hit points, the Homo Erectus rolls for hp are (HE1 - 10/25hp)(HE2 - 15/25hp)(HE3 - 6/25hp)

    Damage Roll for Homo Erectus #1
    Homoerectus 1 Damage Roll (1d4=2) so HE1 is back down to 8/25hp

    Thorgo takes 1d4 damage aswell.

    If I'm going too quick or too slow let me know. Any other concerns are cool too, seeings how this is my first pbp game.

    At this point you can talk, forage, investigate the tech you found, or pretty much anything else you want to do. We'll say that you still make good time on your journey though and will once again put 30 miles behind you.

    When everyone is ready I'll advance some more.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • PapillonPapillon Registered User regular
    edited March 2009
    Mark III once again began looking around for some food. Unfortunately he was less successful this time. Thorgo seemed to have found something though, as he was grubbing around in the dirt. Or maybe he was eating the dirt?

    Mark III walked up to Thorgo.

    "Thorgo, what are you doing?"

    Papillon on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    "Okay, that's enough guard duty for me. Someone else take over so I check out the thing we found!" said Rolf's right head, abruptly.

    "Well, feel free to look at it, but I need our left hand for brushing my hair. It's such a mess!"
    replied the left. Looking at the frazzled mess, you'd have to agree with the statement... It just doesn't seem like it could really get much better, regardless of the amount of care they put into it.
    I'm thinking Mark III (30%) with Rolf helping (+15/2=7.5%) should look at the thing. 37-38% chance is decent, I think...

    El Skid on
  • SunstrandSunstrand Registered User regular
    edited March 2009
    Ok if either of you would like to roll to figure out the tech I'll need a 1d100. A roll of 1 to 63 count as a successful identifictation (38% + 25% for item complexity class), a roll of 99-100 is a critical failure and the device will more than likely explode.

    Then I need another 1d100 and then a 1d20 to determine it's condition. And lastly a 1d10 for something else if you figure out what it is.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    Rolls
    1d100=9 Success!
    1d100=18
    1d20=19
    1d10=5

    El Skid on
  • SunstrandSunstrand Registered User regular
    edited March 2009
    While looking at the tech the confiscated from the caveman Rolf and Mark III notice that it is covered in soot making it appear black. Quickly and quite possibly without thinking it all the way through they pour water on it from one of the waterskins. With some rubbing the soot washes away to reveal a silver finish, and a symbol that looks strikingly similar to the on Mark III seen in the mind of the caveman. Putting all the facts together you both come to realize that what you hold in your hands is a minifusion cell.

    A minifusion cell can power weapons and devices from the past that have become extremely rare. One one side of the cell it has a small display that seems to indicate that the cell has 50% of it's charge remaining, and on the other it has a picture of what seem to be waves that have a red "X" over them.
    A roll of 18 means the minifusion cell has a condition rank of 4 , and a roll of 19 indicates that the device is non functional, and the five indicates 5 out of 10 charges left.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2009
    "Sometimes I get that feeling, too..." She didn't seem to think the dirt-eating was too odd, all things considered. Sunny doesn't seem hungry at all, but she is a bit worried about Thorgo. "Aren't you going to eat anything else, monkey" She tilted her head, wondering if he looked alright. "And why are we still leading these guys around? I didn't know you liked keeping pets, Mark." She giggled at the idea.

    Reynolds on
    uyvfOQy.png
  • PapillonPapillon Registered User regular
    edited March 2009
    "The Mark III believes they may be of use," Mark III replied simply.

    Turning toward Rolf, he added "These men have shown this one the symbol on that box, but with insufficient data to interpret its meaning. The device may be important, so this group may stand to gain a sum for its recovery."

    "However, the reputation of this group will not improve if we do not complete the task it has been given. It is therefore suggested that we continue towards the city where these women were last seen."

    Papillon on
  • SunstrandSunstrand Registered User regular
    edited March 2009
    I'm kinda busy today but once Thorgo rolls his 1d4 damage and is otherwise good to go I'll try and update whenever I get a chance.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • Jam WarriorJam Warrior Registered User regular
    edited March 2009
    At the times Thorgo is suffering his special cravings, Thorgo's eyes go glazed as when he was first caught in the spore cloud and he seems to not be in control of his actions. However the soil infusions seem to be the only thing that dulls the churning of his insides so he makes no effort to restrain himself.

    "OooOOoooh" Thorgo moaned, clutching at his stomach, "My guts feel like they're trying to kick their way out of my goddamn fur."

    He shrugs off any concerns his compatriots may have however.

    "I'll be fine in time, had worse from that river rat 'stew' the other month. Let's just get the hell to Grahamstown and some home comforts."

    His concern for his health leaves him with little to no interest in the loot ("Broken, typical") or the prisoners ("Stinking poisoners!") at this time.
    Gut Damage (1d4=3)

    Assuming his guts let him sleep, Overnight Heal (1d3=1)

    Plus the vampiric bite of Mark III, that leaves Thorgo on 37/45 HP

    Jam Warrior on
    MhCw7nZ.gif
  • SunstrandSunstrand Registered User regular
    edited March 2009
    With the sun starting to fall the party spots a small clearing that runs parallel to the road but is still surrounded on three sides by large oak trees. The floor of the clearing is covered in a lush carpet of wild grass, although this doesn't stop the dirt eating of the group to tear up the sod to sample the dark black soil underneath. After the still somewhat disturbing display of earth eating the camp is setup up and everyone is ready for a bit of rest.

    With a slight breeze coming from the North and the crescent moon hanging overhead, Mark's mule and the cavemen start to act restless. With his fine sense of smell and no doubt his ability to see into the infrared spectrum, Thorgo is the first to spot the animals to the North of the campsite. The pack of four are over a hundred feet away and seem content with the fact that you have spotted them. They start to spread out creating an arc and start to appraoch the party.

    Encounter Map
    NightgoatEncounter.jpg

    If anything is too hard to see or spot let me know and I'll adjust the map.

    Rolls
    Suprise Roll, Monsters First; Players second (1d6=3, 1d6=3) = no one suprised

    Night Goat inititive (1d6=5) = monsters have 5 for inititive

    When deciding on where to place your token please keep them inside the ring of light from the camp fire.

    Roll for inititive!.

    Battle Music to get you in the right mindset.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • Jam WarriorJam Warrior Registered User regular
    edited March 2009
    Sat by the fire, Thorgo stopped cradling his suffering guts and picked up his crossbow.

    "Head's up. There's something out there, in the dark. Four of them whatever they are."

    Jam Warrior on
    MhCw7nZ.gif
  • PapillonPapillon Registered User regular
    edited March 2009
    Papillon on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    1d6+1=6 initiative.
    Square 0-29

    El Skid on
  • SunstrandSunstrand Registered User regular
    edited March 2009
    Could I get a square for you and your mule Papillon.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • PapillonPapillon Registered User regular
    edited March 2009
    Sorry, mule is staked at U32, I'll be sitting on a rock at P30

    Papillon on
  • SunstrandSunstrand Registered User regular
    edited March 2009
    If Reynolds doesn't post by tomorrow I'll roll inititive and place Sunny Blume on the map so we can get started.
    If Reynolds does get a chance to post, I'll update as soon as I see the post.

    Sunstrand on
    BorderlandsClaptraps.jpg
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2009
    "What are those things?" She squinted, but couldn't really see anything. She readied her crossbow, however, even if she kept her seat on the rock farthest from the campfire. Sunny was never really comfortable around things like that.
    http://invisiblecastle.com/roller/view/1969228/
    Square : I-34; Init : 9

    Didn't notice the fourth page until I posted. Didn't know I was holding things up, whoops.

    Reynolds on
    uyvfOQy.png
  • SunstrandSunstrand Registered User regular
    edited March 2009
    Your not really holding it up. But it's a 1d6 for inititive, you must be used to DnD :)
    sunny Blume Inititve Roll :) (1d6+1=3)
    Inititive tie breaker 1 for Thorgo 2 For Sunny (1d2=2)

    Sunstrand on
    BorderlandsClaptraps.jpg
  • SunstrandSunstrand Registered User regular
    edited March 2009
    Encounter Map
    NightgoatEncounterPrePlacement.jpg

    Inititive Order
    Rolf
    Monsters
    Mark III
    Sunny Blume
    Thorgo
    NPC's

    Monster Condition
    (R-3) Nightgoat 1 34/34 HP, AC 6, Saves as L2, WIL 5
    (U-2) Nightgoat 2 34/34 HP, AC 6, Saves as L2, WIL 5
    (Y-3) Nightgoat 3 34/34 HP, AC 6, Saves as L2, WIL 5
    (AA-5) Nightgoat 4 34/34 HP, AC 6, Saves as L2, WIL 5

    Party Condition
    (P-30) Mark III 50/50 HP
    (O-29) Rolf 38/38 HP
    (I-34) Sunny Blume 27/27 HP
    (R-31) Thorgo 37/45 HP

    NPC condition
    (P-35) Homo Erectus 1 8/25hp, AC 8, saves as L2, WIL 6
    (R-35) Homo Erectus 2 15/25hp, AC 8, saves as L2, WIL 9
    (T-34) Homo Erectus 3 6/25hp, AC 8, saves as L2, WIL 9
    (U-32) Mule 13/13HP, AC 7, Saves as L0, WIL 6

    Rolf is first to act!

    Sunstrand on
    BorderlandsClaptraps.jpg
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2009
    Rolf yells "Goats!" with both heads, and grabs his sword and shield. Dropping his pack, he runs up to the goats with blinding speed, snarling viciously with both heads.

    [strike]Rolls
    1d20+3=15 1d8+3=6 hits HE1
    1d20+3=11 misses HE2[/strike]

    (Moving 80' to S13 instead)

    Gah. I read the map wrong. I thought the goats were running up at us from the south, but those are the homo erecti. Thats what I get for quickly glancing at the map and posting on my way out the door. Sorry!

    El Skid on
  • SunstrandSunstrand Registered User regular
    edited March 2009
    Uhm, isn't your encounter range only 80', if you drop your pack. It's only 60' if you don't. I guess this is probably my bad, but I'm going to treat all of the encounters as ruin encounters due to the fact I don't want to use yards to draw a huge ass map that noone can read,

    You can edit your post to adjust your movement, remember each square is 5' x 5'.

    Sunstrand on
    BorderlandsClaptraps.jpg
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