Star Trek OnlineOpen Beta Dates: January 12, 2010 - January 26, 2010
You still need an OB key to get into the beta, though - so check back daily, as sites like TenTonHammer, Massively, MMORPG, Warcry, etc. give out bundles of keys from time to time!
Download the torrent to get set up for OB here
Release Date: Feb. 2, 2010Retail Purchase Options (with pre-order bonuses listed)
Pre-Order Faq
Leaked Beta Footage - multiple videos
Summary:
The year is 2409, 30 years after the events of
Nemesis, and space is once again becoming a hostile playground. Play as one of two factions; Federation or Klingon, to secure (or or simply explore) your corner of the galaxy.....
From
the official word:
Become part of Star Trek®: The Star Trek universe will appear for the first time in a massively multiplayer online game. Everything from the elegant domes of Starfleet Academy to the ancient temples of Vulcan, from the towers of Qo’noS to the Fire Caves of Bajor, from the mysterious Mutara Nebula to the unexplored voids of deep space, all will be represented in stunning 3-D graphics. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.
Adventure in the Final Frontier: Explore strange new worlds, seek out new life and new civilizations in an expanding vast universe. Make contact with alien races, discover resources and uncover mysteries that will change the future of the Star Trek universe.
You Are the Captain: Command your own starship as a Federation Captain or a Klingon Warrior. Outfit it with the systems that you need to make your mark in the galaxy. Customize your ship as you see fit. Recruit, train and mold your crew into an elite force for exploration and combat.
Surface, Shipboard and Deep Space Adventures: Command your vessel in thrilling space battles, or beam down to planets with your away team for face-to-face confrontations. Missions will take you and your friends into space, planetside and even inside starships!
Screenshots:
Crafting
Exploration:http://www.allakhazam.com/story.html?story=16886:
Craig made it clear that they've kept the traditional Star Trek universe in mind by saying "If you can't fly out to the middle of nowhere, find a star, beam down to a planet that no one else has seen before, explore that system and the planets around it, beam down and explore the ground, then we haven't done our job.". Of course that brings up the question about how it's possible to artificially create that much content.
We asked if the galaxies would be randomly generated, which was met with a smile and the phrase "procedurally generated". This is apparently a mix of randomly and manually created content. The Star Trek Online team has spent a considerable amount of developer time creating worlds to embody the "boldly go where no man has gone before" feel that is the very essence of Star Trek. From what we were told, players will be able to explore new planets they come across, most of which will be solely for the sake of exploration. However, players will also randomly encounter planets that have "full episodes" of quests and story.
System Requirements:
The minimum system requirements are:
* OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
* CPU: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+
* Memory: 1GB RAM
* Video: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics
* Sound: DirectX 9.0c Compatible Soundcard
* DirectX: Version 9.0c or Higher
* HDD : 10GB Free Disk Space
* Network: Internet Broadband Connection Required
* Disc: 6X DVD-ROM
The recommended system specifications are:
* OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
* CPU: Intel E8400 Core 2 Duo or AMD Athlon X2 5600+
* Memory: 2GB RAM+
* Video: NVIDIA GeForce 8800 / ATI Radeon HD 3850+
* Sound: DirectX 9.0c Compatible Soundcard
* DirectX: Version 9.0c or Higher
* HDD : 10GB Free Disk Space
* Network: Internet Broadband Connection Required
* Disc: 6X DVD-ROM
Posts
Looking pretty damn fine, STO!
I almost want to say we've got a new Horde, but enough geeks might go for the Feds.
The trailers look like the ships are mostly straight out of the series, but the first screenshot (showing the nx-91001) is unlike anything that I'm familiar with. And really, the ability to make my ship look badass is at least as important as making my captain cool.
I'd also like to know if they'll be incorporating some kind of sidekick system to allow new characters to tag along with more experienced captains. That's one of my favorite parts in CoX, which Cryptic was also responsible for.
there is nobody who will play this game who is not a straight up severe geek
and i for one am looking forward to upholding the prime directive
It does seem a bit strange, the federation is so varied and awesome, what are the options when making a Klingon empire character? Hmmm, race: Klingon? class: Warrior? What else is there?
3500 different forehead ridge configurations.
5 additional foreheads if you buy the collector's edition.
I just want to play a ferengi anyway
Is that the one that says the captain gets first crack at boning the green alien babes?
More importantly: will this game include boning green alien babes? Ar at least babes who are alien, but look, sound, and have all the same parts as human, but are from a civilization that wears nothing but togas?
Alien-boning is a core part of the Star Trek experience. The game must have it to be authentic.
I'm sorry but in this new age it's the first officer that does all the alien boning.
Yes, but STO might actually come out in our lifetime :P .
Is there a leveling system, and how strict is it ... ie Will I be able to contribute to a party with my friends who have been playing for six months longer than me?
I recall reading that since there will be at least some use of instancing, there will be at least some illusion of persistance, but details are scarce at this point and I can't find the source at the moment. Anyone is free to correct me, of course.
Don't forget that if you die in combat, or fail a mission, you condemn your character and any future related characters to dishonor and klingon hell.
Good times.
Though I imagine the Klingon approach to dealing with procedurally generated missions would be hilarious.
Going up to a NPC in a small village and hearing them say something like:
"Help! There's a plague killing off all of our species!"
Then nodding thoughtfully, beaming back up to your ship and laying waste to the entire planet with your shipboard weaponry until the NPC's agree to join the empire would be awesome.
I'd also basically written this off as a incoming flop, but so far things look pretty damn good. Colour me interested!
FFRK: 9rRG
"Go up, thou bald head." -2 Kings 2:23
She might not even be part of a canon race. If you look at the character generator, it's like CoH in that it gives you a bunch of tools and you can do whatever you want with them.
Give me a Defiant class ship and a spiffy red captain's uniform and they can have all my monies.
and not like in that stupid car mmo where it wasn't awesome and just was a flat dps thing either
No no no. It's if you die outside of combat that you condemn your character to dishonor. It is always a good day to die in combat. (So watch out for that fall damage)
Backlog Wars - Sonic Generations | Steam!
Viewing the forums through rose colored glasses... or Suriko's Ye Old Style and The PostCount/TimeStamp Restoral Device
I saw this on Massively:
We're still iterating on collision in space and how important it will be in space combat.* We want to make sure that it's fun,* but that people aren't constantly blowing up their ships by* "accidentally*" ramming their friends.* :)
Don't get me started on being able to create sensor illusions and masking your warp sig!
/geeky laughter
"Go up, thou bald head." -2 Kings 2:23
I hope they have a quest where you get stuck in a time loop and this is the solution.
SIR, THE BORG HAVE US IN A TRACTOR BEAM
ain't no than ensign, reroute power from the main deflector dish
or
SIR, THE KLINGONS ARE OPENING FIRE
who cares, just reroute power from the main deflector dish
or
SIR, WE'RE GOING TO CRASH AND WE'LL ALL DIE
cool, reroute power from the main deflector dish
or finally
SIR, THE MAIN DEFLECTOR DISH IS DOWN!
well... reroute power from the main deflector dish!
That's the usual fix when the left power-cuppler array fails.
We do know that decompressing the shuttle bay is the way to go.
I mean, flying around in a Federation Sovereign class or a Klingon Battlecruiser would be freaking epic and all... but I want to hijack a Borg sphere.
It's not really that much of a stretch, considering the last few series have pretty much pulled out a random/generic alien race whenever they wanted a one-shot episode, or a story arc. See, the Zindi. Or the pebble-faced time traveler guy.
Besides, it's a big galaxy, and if this takes place after Voyager, what's to say that there aren't races from other galaxies messing around too?
Edit: Really, when you get down to it, outside of humans, vulcans, romulans, the borg (Which are just modified humans, anyways.), klingons, and maybe the Orions (Which are usually just in a one-shot episode for the the "Yay titties!" demographic.), there aren't any real recurring species. You could say that some of the secondary cast members in some of the later shows might count, but, really, they didn't do anything. It's pretty much an open field considering how Star Trek is set up.
shame on you
I didn't count comic side-show races in my tally.
Is there anyone who likes the Ferengi, besides you?
I do. I mean, they have a law saying all their babes must be naked; what's not to like? :P
"Go up, thou bald head." -2 Kings 2:23