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[STO] Open Beta Get!

sidhaethesidhaethe Registered User regular
edited January 2010 in MMO Extravaganza
Star Trek Online

Open Beta Dates: January 12, 2010 - January 26, 2010

You still need an OB key to get into the beta, though - so check back daily, as sites like TenTonHammer, Massively, MMORPG, Warcry, etc. give out bundles of keys from time to time!

Download the torrent to get set up for OB here


Release Date: Feb. 2, 2010

Retail Purchase Options (with pre-order bonuses listed)

Pre-Order Faq

Leaked Beta Footage - multiple videos

Summary:


The year is 2409, 30 years after the events of Nemesis, and space is once again becoming a hostile playground. Play as one of two factions; Federation or Klingon, to secure (or or simply explore) your corner of the galaxy.....

From the official word:
Become part of Star Trek®: The Star Trek universe will appear for the first time in a massively multiplayer online game. Everything from the elegant domes of Starfleet Academy to the ancient temples of Vulcan, from the towers of Qo’noS to the Fire Caves of Bajor, from the mysterious Mutara Nebula to the unexplored voids of deep space, all will be represented in stunning 3-D graphics. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.

Adventure in the Final Frontier: Explore strange new worlds, seek out new life and new civilizations in an expanding vast universe. Make contact with alien races, discover resources and uncover mysteries that will change the future of the Star Trek universe.

You Are the Captain: Command your own starship as a Federation Captain or a Klingon Warrior. Outfit it with the systems that you need to make your mark in the galaxy. Customize your ship as you see fit. Recruit, train and mold your crew into an elite force for exploration and combat.

Surface, Shipboard and Deep Space Adventures: Command your vessel in thrilling space battles, or beam down to planets with your away team for face-to-face confrontations. Missions will take you and your friends into space, planetside and even inside starships!

Screenshots:
screen_stoh35782f324.jpg

screen_sto_0011.jpg
screen_sto_0016.jpg
28sto1.jpg
28sto3.jpg
28sto2.jpg

Crafting

Exploration:


http://www.allakhazam.com/story.html?story=16886:
Craig made it clear that they've kept the traditional Star Trek universe in mind by saying "If you can't fly out to the middle of nowhere, find a star, beam down to a planet that no one else has seen before, explore that system and the planets around it, beam down and explore the ground, then we haven't done our job.". Of course that brings up the question about how it's possible to artificially create that much content.

We asked if the galaxies would be randomly generated, which was met with a smile and the phrase "procedurally generated". This is apparently a mix of randomly and manually created content. The Star Trek Online team has spent a considerable amount of developer time creating worlds to embody the "boldly go where no man has gone before" feel that is the very essence of Star Trek. From what we were told, players will be able to explore new planets they come across, most of which will be solely for the sake of exploration. However, players will also randomly encounter planets that have "full episodes" of quests and story.

System Requirements:
The minimum system requirements are:

* OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
* CPU: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+
* Memory: 1GB RAM
* Video: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics
* Sound: DirectX 9.0c Compatible Soundcard
* DirectX: Version 9.0c or Higher
* HDD : 10GB Free Disk Space
* Network: Internet Broadband Connection Required
* Disc: 6X DVD-ROM

The recommended system specifications are:

* OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
* CPU: Intel E8400 Core 2 Duo or AMD Athlon X2 5600+
* Memory: 2GB RAM+
* Video: NVIDIA GeForce 8800 / ATI Radeon HD 3850+
* Sound: DirectX 9.0c Compatible Soundcard
* DirectX: Version 9.0c or Higher
* HDD : 10GB Free Disk Space
* Network: Internet Broadband Connection Required
* Disc: 6X DVD-ROM

sidhaethe on
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Posts

  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    Are those in-game screen shots?

    Looking pretty damn fine, STO!

    INeedNoSalt on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited February 2009
    Wow, I remember hearing that a Star Trek MMO was in the works long ago, but quickly wrote it off as vaporware. Man, this looks awesome.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • KazhiimKazhiim __BANNED USERS regular
    edited February 2009
    Kazhiim on
    lost_sig2.png
  • ScooterScooter Registered User regular
    edited February 2009
    Looking a hell of a lot better than Stargate.

    Scooter on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited February 2009
    Klingons are going to be a playable faction next to the Federation?

    I almost want to say we've got a new Horde, but enough geeks might go for the Feds.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • see317see317 Registered User regular
    edited February 2009
    Looks entertaining. I wish we could see more of the ship design.
    The trailers look like the ships are mostly straight out of the series, but the first screenshot (showing the nx-91001) is unlike anything that I'm familiar with. And really, the ability to make my ship look badass is at least as important as making my captain cool.

    I'd also like to know if they'll be incorporating some kind of sidekick system to allow new characters to tag along with more experienced captains. That's one of my favorite parts in CoX, which Cryptic was also responsible for.

    see317 on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    Klingons are going to be a playable faction next to the Federation?

    I almost want to say we've got a new Horde, but enough geeks might go for the Feds.

    there is nobody who will play this game who is not a straight up severe geek

    and i for one am looking forward to upholding the prime directive

    INeedNoSalt on
  • TheStigTheStig Registered User regular
    edited February 2009
    I'm really hoping they have an awesome crew management system. I'd love to have the level of team customization that a game like final fantasy tactics does.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • ScooterScooter Registered User regular
    edited February 2009
    I figured everyone would go for the Feds. The Klingons never seemed that smart/cool to me.

    Scooter on
  • TheStigTheStig Registered User regular
    edited February 2009
    Scooter wrote: »
    I figured everyone would go for the Feds. The Klingons never seemed that smart/cool to me.

    It does seem a bit strange, the federation is so varied and awesome, what are the options when making a Klingon empire character? Hmmm, race: Klingon? class: Warrior? What else is there?

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • see317see317 Registered User regular
    edited February 2009
    TheStig wrote: »
    Scooter wrote: »
    I figured everyone would go for the Feds. The Klingons never seemed that smart/cool to me.

    It does seem a bit strange, the federation is so varied and awesome, what are the options when making a Klingon empire character? Hmmm, race: Klingon? class: Warrior? What else is there?
    29 different dreadlock options
    3500 different forehead ridge configurations.

    5 additional foreheads if you buy the collector's edition.

    see317 on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    I don't know if I really like the idea of just making up new races, ehh

    I just want to play a ferengi anyway

    INeedNoSalt on
  • s3rial ones3rial one Registered User regular
    edited February 2009
    and i for one am looking forward to upholding the prime directive

    Is that the one that says the captain gets first crack at boning the green alien babes?

    More importantly: will this game include boning green alien babes? Ar at least babes who are alien, but look, sound, and have all the same parts as human, but are from a civilization that wears nothing but togas?

    Alien-boning is a core part of the Star Trek experience. The game must have it to be authentic.

    s3rial one on
  • TheStigTheStig Registered User regular
    edited February 2009
    s3rial one wrote: »
    and i for one am looking forward to upholding the prime directive

    Is that the one that says the captain gets first crack at boning the green alien babes?

    More importantly: will this game include boning green alien babes? Ar at least babes who are alien, but look, sound, and have all the same parts as human, but are from a civilization that wears nothing but togas?

    Alien-boning is a core part of the Star Trek experience. The game must have it to be authentic.

    I'm sorry but in this new age it's the first officer that does all the alien boning.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • DecoyDecoy Registered User regular
    edited February 2009
    How do I already know that within seconds of launch there will be the Elfs, Orcs, Zombies, and other MMO related user-created races.

    Decoy on
  • rayofashrayofash Registered User regular
    edited February 2009
    Kazhiim wrote: »

    Yes, but STO might actually come out in our lifetime :P .

    rayofash on
  • lazegamerlazegamer The magnanimous cyberspaceRegistered User regular
    edited February 2009
    Any word on whether your actions actually affect any lasting change in the world beyond your own character/ship?

    Is there a leveling system, and how strict is it ... ie Will I be able to contribute to a party with my friends who have been playing for six months longer than me?

    lazegamer on
    I would download a car.
  • sidhaethesidhaethe Registered User regular
    edited February 2009
    I wasn't able to find any info on how, exactly, levels were going to be handled or if there would be an equivalent to the sidekick/apprentice system found in other games.

    I recall reading that since there will be at least some use of instancing, there will be at least some illusion of persistance, but details are scarce at this point and I can't find the source at the moment. Anyone is free to correct me, of course.

    sidhaethe on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited February 2009
    see317 wrote: »
    TheStig wrote: »
    Scooter wrote: »
    I figured everyone would go for the Feds. The Klingons never seemed that smart/cool to me.

    It does seem a bit strange, the federation is so varied and awesome, what are the options when making a Klingon empire character? Hmmm, race: Klingon? class: Warrior? What else is there?
    29 different dreadlock options
    3500 different forehead ridge configurations.

    5 additional foreheads if you buy the collector's edition.

    Don't forget that if you die in combat, or fail a mission, you condemn your character and any future related characters to dishonor and klingon hell.

    Good times.


    Though I imagine the Klingon approach to dealing with procedurally generated missions would be hilarious.

    Going up to a NPC in a small village and hearing them say something like:
    "Help! There's a plague killing off all of our species!"

    Then nodding thoughtfully, beaming back up to your ship and laying waste to the entire planet with your shipboard weaponry until the NPC's agree to join the empire would be awesome.

    Archonex on
  • MackenzierMackenzier Gold Star Police Ninja Lurking... less than usual.Registered User regular
    edited February 2009
    Hrm, only Federation or Klingon Empire eh? Usually in this situation I'd rather they simply went only UFP or opened it up to more of the major players like the Cardassian Union, the Romulan Star Empire or the Ferengi Alliance, but I suppose the totally open character creator allays that desire for the most part.

    I'd also basically written this off as a incoming flop, but so far things look pretty damn good. Colour me interested! :D

    Mackenzier on
    Steam: Mackenzier
    FFRK: 9rRG
  • delrolanddelroland Registered User regular
    edited February 2009
    What race is the blue chick with red hair?

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    delroland wrote: »
    What race is the blue chick with red hair?

    She might not even be part of a canon race. If you look at the character generator, it's like CoH in that it gives you a bunch of tools and you can do whatever you want with them.

    INeedNoSalt on
  • Caveman PawsCaveman Paws Registered User regular
    edited February 2009
    The STO website (thanks to it's more recent updates) has me more than a little interested in this game. The more I hear about customizing ships and collision detection the more facinated I become.

    Give me a Defiant class ship and a spiffy red captain's uniform and they can have all my monies.

    Caveman Paws on
  • InvisibleInvisible Registered User regular
    edited February 2009
    Creating your own race seems, well, dumb considering how many races already exist. I'm not worried about canon or anything silly like that, but it does seem unnecessary (though character creation is the only thing Cryptic does really well, so I can't fault them). I hope we see the same level of customization for the ships.

    Invisible on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    i hope collision detection isn't just 'you can't move through other ships' and is more 'ships blow up when they crash into one another'

    and not like in that stupid car mmo where it wasn't awesome and just was a flat dps thing either

    INeedNoSalt on
  • JobastionJobastion Registered User regular
    edited February 2009
    Archonex wrote: »
    see317 wrote: »
    TheStig wrote: »
    Scooter wrote: »
    I figured everyone would go for the Feds. The Klingons never seemed that smart/cool to me.

    It does seem a bit strange, the federation is so varied and awesome, what are the options when making a Klingon empire character? Hmmm, race: Klingon? class: Warrior? What else is there?
    29 different dreadlock options
    3500 different forehead ridge configurations.

    5 additional foreheads if you buy the collector's edition.

    Don't forget that if you die in combat, or fail a mission, you condemn your character and any future related characters to dishonor and klingon hell.

    Good times.


    Though I imagine the Klingon approach to dealing with procedurally generated missions would be hilarious.

    Going up to a NPC in a small village and hearing them say something like:
    "Help! There's a plague killing off all of our species!"

    Then nodding thoughtfully, beaming back up to your ship and laying waste to the entire planet with your shipboard weaponry until the NPC's agree to join the empire would be awesome.

    No no no. It's if you die outside of combat that you condemn your character to dishonor. It is always a good day to die in combat. (So watch out for that fall damage)

    Jobastion on
    Recommended reading - Worm (Superhero Genre) & Pact (Modern Fantasy Thriller) |
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  • ShensShens Portland, ORRegistered User regular
    edited February 2009
    i hope collision detection isn't just 'you can't move through other ships' and is more 'ships blow up when they crash into one another'

    and not like in that stupid car mmo where it wasn't awesome and just was a flat dps thing either

    I saw this on Massively:
    Since we know collision is in the game,* ‬are tactics like ramming into enemy ships going to be viable options*?

    We're still iterating on collision in space and how important it will be in space combat.* ‬We want to make sure that it's fun,* ‬but that people aren't constantly blowing up their ships by* "‬accidentally*" ‬ramming their friends.* ‬:)

    Shens on
  • Caveman PawsCaveman Paws Registered User regular
    edited March 2009
    As long as you can't destroy big expensive ships with little newbie ships I'm okay with it. Though if you can use your tractor beam or decompress your main shuttle bay to avoid the collision that would be absolutely awesome.

    Don't get me started on being able to create sensor illusions and masking your warp sig!

    /geeky laughter

    Caveman Paws on
  • delrolanddelroland Registered User regular
    edited March 2009
    Best option IMO? Coincidental collisions do mild damage, but higher level characters can train an ability called "RAMMING SPEED!" that is an active, high-damage attack that also does high damage to the attacker. If balance became a concern, just put it on a one hour timer to prevent zerging.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • TheStigTheStig Registered User regular
    edited March 2009
    As long as you can't destroy big expensive ships with little newbie ships I'm okay with it. Though if you can use your tractor beam or decompress your main shuttle bay to avoid the collision that would be absolutely awesome.

    Don't get me started on being able to create sensor illusions and masking your warp sig!

    /geeky laughter

    I hope they have a quest where you get stuck in a time loop and this is the solution.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    i feel like every problem you encounter should have a "reroute power from the main deflector dish" option, regardless of the situation.

    SIR, THE BORG HAVE US IN A TRACTOR BEAM

    ain't no than ensign, reroute power from the main deflector dish

    or

    SIR, THE KLINGONS ARE OPENING FIRE

    who cares, just reroute power from the main deflector dish

    or

    SIR, WE'RE GOING TO CRASH AND WE'LL ALL DIE

    cool, reroute power from the main deflector dish

    or finally

    SIR, THE MAIN DEFLECTOR DISH IS DOWN!

    well... reroute power from the main deflector dish!

    INeedNoSalt on
  • rayofashrayofash Registered User regular
    edited March 2009
    i feel like every problem you encounter should have a "reroute power from the main deflector dish" option, regardless of the situation.

    SIR, THE BORG HAVE US IN A TRACTOR BEAM

    ain't no than ensign, reroute power from the main deflector dish

    or

    SIR, THE KLINGONS ARE OPENING FIRE

    who cares, just reroute power from the main deflector dish

    or

    SIR, WE'RE GOING TO CRASH AND WE'LL ALL DIE

    cool, reroute power from the main deflector dish

    or finally

    SIR, THE MAIN DEFLECTOR DISH IS DOWN!

    well... reroute power from the main deflector dish!

    That's the usual fix when the left power-cuppler array fails.

    rayofash on
  • ShensShens Portland, ORRegistered User regular
    edited March 2009
    TheStig wrote: »
    As long as you can't destroy big expensive ships with little newbie ships I'm okay with it. Though if you can use your tractor beam or decompress your main shuttle bay to avoid the collision that would be absolutely awesome.

    Don't get me started on being able to create sensor illusions and masking your warp sig!

    /geeky laughter

    I hope they have a quest where you get stuck in a time loop and this is the solution.

    We do know that decompressing the shuttle bay is the way to go.

    Shens on
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    I wonder if you can only fly Federation or Klingon ships, or if you'll be able to somehow aquire other races ships.

    I mean, flying around in a Federation Sovereign class or a Klingon Battlecruiser would be freaking epic and all... but I want to hijack a Borg sphere. D:

    Buttcleft on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    I think it will be a failing on the games' part of not-borg characters can pilot borg ships >>

    INeedNoSalt on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited March 2009
    Invisible wrote: »
    Creating your own race seems, well, dumb considering how many races already exist. I'm not worried about canon or anything silly like that, but it does seem unnecessary (though character creation is the only thing Cryptic does really well, so I can't fault them). I hope we see the same level of customization for the ships.

    It's not really that much of a stretch, considering the last few series have pretty much pulled out a random/generic alien race whenever they wanted a one-shot episode, or a story arc. See, the Zindi. Or the pebble-faced time traveler guy.

    Besides, it's a big galaxy, and if this takes place after Voyager, what's to say that there aren't races from other galaxies messing around too?

    Edit: Really, when you get down to it, outside of humans, vulcans, romulans, the borg (Which are just modified humans, anyways.), klingons, and maybe the Orions (Which are usually just in a one-shot episode for the the "Yay titties!" demographic.), there aren't any real recurring species. You could say that some of the secondary cast members in some of the later shows might count, but, really, they didn't do anything. It's pretty much an open field considering how Star Trek is set up.

    Archonex on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    i see you neglected the ferengi

    shame on you

    INeedNoSalt on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited March 2009
    i see you neglected the ferengi

    shame on you

    I didn't count comic side-show races in my tally.

    Archonex on
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    i see you neglected the ferengi

    shame on you

    Is there anyone who likes the Ferengi, besides you?

    Buttcleft on
  • delrolanddelroland Registered User regular
    edited March 2009
    Buttcleft wrote: »
    i see you neglected the ferengi

    shame on you

    Is there anyone who likes the Ferengi, besides you?

    I do. I mean, they have a law saying all their babes must be naked; what's not to like? :P

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
This discussion has been closed.