Space Random Thought, since no one's asking questions:
Note: Yeah you can change class and ship type and BOs can go into any ship, but types and blah and details... easier for me to be generally braod about this. Ok this note sucks
Tactical Skills: All invovle lacking smack down. When you watch a show and see a ship attack someone, those are all tactical skills. Shooting 5 torpedos spread out? Tactical. Pouring all you got into a giant overloaded beam of death? Tactical. "OhShitThey'reEverywhereEveryoneFireEverythingAtAnythingOhShitOhShit"? Tactical. So these skills make your weapons look cool.
Engineering: "Mostly" Internal effects. They're great for keeping yourself or others alive, but you don't see much visually. Beam an engineering crew to another ship (or yourself) to repair hull. Pour power into shields to regen. Reverse shield polarity to turn beam attacks against you into more shields. Reroute emergency power to shields/weapons/auxilliary/engines? Engineering. Some attacks. Eject warp plasma to burn up stuff around you. Warp field stuff. I dunno.
Science: Every episode of Star Trek where wierd shit happened? It's wartime now baby. They took every episode and weaponized it. Tachyon beam to drain shields. Mask energy signature to hide from enemies. Create a tyken's rift to drain enemy power systems. Tachyon Particle Burst to reveal cloaked ships and cause shield damage. Photonic Shockwave [my favorite] to push everything around you away for kinetic damage. Polarize Hull for defense. Gravity Well to shoot a black hole at people. Photonic Officer to help you reduce cooldown time of skills. Tractor Beam, oh how can I mention this so late. Feedback Pulse to bounce beams back at the enemy. Jam Sensors so 1 enemy can't attack you. Scramble Sensors so enemies attack each other. [Something] Virus that shuts down a ship completely. etc etc (Can you tell I played science in closed beta?)
PikaPuff on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited January 2010
You respawn, and there is no registry appendix.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
so either I'm retarded (most likely) or I'm blind but where exactly do i find out which version i have installed?
After i double click the launch icon it brings up a login screen (which after logging in I'm told that i don't have access) with a launcher version that is nowhere near the version codes that have been posted here.
So with regard to making your character, how long would you say it will take for a person to settle on a career? I honestly have no clue whether I will prefer Science, Tactical, or Engineering.
I'm a bit confused, is this a tactical game akin to Eve, or is it some kind of FPS? I saw ship combat and then characters running around on the ground shooting each other, and I can't help but wonder what sort of controls are going to be utilized.
The game is intriguing though.
On a random note, has the Star Trek Universe ever addressed the whole Light Speed to time conversion issue?
As you level up and whatnot, are you given a new ship or do you have the purchase them or something like that?
Also, does getting a new ship mean you have to give up your old one? I don't know about any of you but I don't want to lose my Miranda when I reach a certain level.
As you level up and whatnot, are you given a new ship or do you have the purchase them or something like that?
Also, does getting a new ship mean you have to give up your old one? I don't know about any of you but I don't want to lose my Miranda when I reach a certain level.
I only reached LtCom late last night but, after a quick promotion ceremony I went up to Ship Requisitions and was given a new ship. It may cost something like 1 merit but it was for the most part a hand out. And while I was able to choose the Type I wanted (between escort, cruiser, or science) I wasnt able to hand pick the exact class (although you might be able to customize it later through ship customization). Still it was late and I was rushing through it due to GF in my ear.
And yes, you keep your old ships. No clue on if there is a limit.
As you level up and whatnot, are you given a new ship or do you have the purchase them or something like that?
Also, does getting a new ship mean you have to give up your old one? I don't know about any of you but I don't want to lose my Miranda when I reach a certain level.
As far as I know, you keep your ships. I don't know if there's a limit though.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
You can have tier+1 ships, I believe. 2 ships at 1-10, 3 at 11-20, etc...
When you reach a new rank (11, 21, 31, 41) you get a free ship of that tier. You can also buy extra ships or any type withing your rank, but because of the ship limit you would have to decommision your miranda to make room or something.
Equipment have both a rank and ship requirement. So when you hit Commander you can equip commander level equipment onto your miranda and still have your nub ship be a viable weapon, if you so choose. Higher tiers will always be "better" as they have more equipment slots and BO slots, though.
So with regard to making your character, how long would you say it will take for a person to settle on a career? I honestly have no clue whether I will prefer Science, Tactical, or Engineering.
This isn't what you asked for:
Permanent Guide: "What am I choosing and how will it affect me?"
Character creation: Birth name and gender are permanent. Spieces and traits are permanent. Nickname and looks can change. Career choice is permanent.
Career choice?: Tac/Eng/Sci. Career choice determines what captain skills you recieve as you level up for ship and ground use. This also determines what "kits" you can equip which are basically more skills. Permanent.
Leveling up: Takes XP.
Character Skills: All cost Captain Skill Points. Can be grinded. so you can't respec, but with enough time you can max out every skill available.
Ships: All can be bought and changed differently, provided you can afford it (currently not expensive).
BOs: BO Race and gener can't be changed. Looks and uniform can. Bought with "Merit". Merit can be grinded. So all can be changed. Leveling up BO skills cost BO skill points, something also that can be grinded, so can't be deleted but in the end you can just levle up everything. Replacing a BO's skill with something else costs merit. Replacing a skill resets it to 1, so more BO skill points to level it back up again.
So with regard to making your character, how long would you say it will take for a person to settle on a career? I honestly have no clue whether I will prefer Science, Tactical, or Engineering.
This isn't what you asked for:
Permanent Guide: "What am I choosing and how will it affect me?"
Character creation: Birth name and gender are permanent. Spieces and traits are permanent. Nickname and looks can change. Career choice is permanent.
I was able to change my name and species traits. my dude grew from 5 foot potbelly to a 6'6" giant NBA player.
Might have been a bug though. But there was a NPC for it.
Pika, thanks for the awesome pics and info. You just sold me the game. Just like that.
Yeah, same here. Id heard before that you could get any skills, but i wasnt sure if that was true. Nice to hear it confirmed and explained how it actually worked.
Ok I do stuff in this game, but what do I do between doing stuff in this game?
-Log in
-Press J. Click "Hail Starfleet" on the bottom left. Any missions available remotely show their contacts. Click contact, click mission, click accept mission. Close starfleet window
-The J brought up journal, in the mission tab. Check missions. Be confused at the bad mission text and try to figure out what Sector Block, what Sector in that block, and what System in that sector you need to go to.
-Press M, click galaxy tab to find the sector block and sector and figure out how to get there
-Get to the sector block. Notice you're on a wierd sector space place you might not like. It's like... an astrometrics map with blue lines and orbits and it's like you're flying on a giant map with a grid and stuff. Wiiiieerrrd.
-Press M again, goto system list. You can double click the system to autopilot there.
-Enter system. It's your own instance. You're now alone. Maybe with your team if you have one. Fleet Actions and enemy contacts are public. If you don't like being alone you can do some wierd setup where others with that same setup with auto join you or you autojoin them when entering a map like that.
-Do space stuff. maybe you're done. Maybe you need to fly close to something to beam down. Do ground stuff. Finish up and leave the system back into sector space.
-Press J, Hail Starfleet, turn in missions, check for new ones
-Press K, spend your own skill points on skills. After spending x points, you level up. This is why some/many people go "hey i'm 11 why can't i get a new ship?" You need to spend your points to effectively level up, then at 11 you get autohailed for your new rank/ship mission.
-Press I, is your inventory full? Drag things to the bottom right to autosell to the replicator. Or click replicator to open it up and buy sell... ok ok... to replicate/dematerlize in energy credits. Energy Credits is replicator currency. Also used to bater with normal people. users for equipment and material goods.
-Want to use a bank, or get new bridge officers or change your looks at a tailor or your ship looks or visit an auction house or a store or change ships? Find a spacedock. Sol SpaceDock is available with the magic of transwarp. You can use this ability to go to sol spacedock with a 30min cooldown.
Or is the PVP more along the lines of WOW, in designated areas and it doesn't really matter for anything?
Oh it does matter. It matters because it's tons of fun.
Nothing like being a level 80 decked out gnome rouge camping lowbies for fun.
(But seriously, being a Klingon pirate sounds fun. Or a Maquis raider. That sounds awesome.)
No, PVP in WoW is boring and pointless.
So, any answer on this?
Anyone have an answer to this question. How is the PEEVEEPEE
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
And what exactly can you can do end-game wise? Raids & Dungeons? Super difficult missions? Houses? EVE-style or WAR-style territory control? Something new that we haven't thought of?
I was playing around with the emotes on my Bridge this morning, and I have decided that the Sit-In-Captain's-Chair emote is the best. Your dude sits down, leans a bit to the right (Kirk style), and cycles through various animations (looking around, pushing armrest buttons, etc.). Then, I lol'd:
It was hard to catch the beginning, but it starts by him opening his mouth and contorting his face like he's saying "oh, god damnit".
edit: regarding PvP, it's about as impactful as PvP in Champions (though better balanced). That is to say, it currently has no impact. However, they have gotten the ball rolling on open pvp zones, and have hinted at things like territory control. Other than that, the end game is a bit nebulous right now, but primarily involves Genesis content. The game also allows you to always be able to group with your buddies, so even if you've done "everything" you can still team up and do missions.
Pika, thanks for the awesome pics and info. You just sold me the game. Just like that.
Yeah, same here. Id heard before that you could get any skills, but i wasnt sure if that was true. Nice to hear it confirmed and explained how it actually worked.
You yourself get a few unique tac/sci/eng specific skills. Those are not "you can get any skill" skills.
BOs are your skill sets. You can switch and equip them on the fly between battle, or go back to stardock and recruit new officers, resign old ones, or use the new officers to just train your old ones or use a trainer to do that.
Uh. eaiser explanation: You can swap a group of skills like it was equipment. Ship types (which you can pick any type of no matter) have different equipment slots for the skill groups. Within that skill group you can swap out and level up those skills as you please, provided you have enough "currency."
Ship type basically lets you access that ship's tier earlier than the other two types, as well as an extra slot of that type.
1-10: ... I'll pick science tier 1 (2? I don't know how people are classing this)
tac: tier 1
end: tier 1
sci: bo with tier 1 and tier 2 (aka tier 1/2)
and a bo with tier 1
-five skills
21-30: science again
tac: tier 1/2
eng: tier 1/2
sci: tier 1/2/3 (bo with one tier 1 and one tier 2 and one tier 3)
sci: tier 1
-8 skills
-Get to the sector block. Notice you're on a wierd sector space place you might not like. It's like... an astrometrics map with blue lines and orbits and it's like you're flying on a giant map with a grid and stuff. Wiiiieerrrd.
I thought this was awesome. Adds a Trek-flavored travel time without staring at the Windows star field screen saver.
Thought of another couple minor gripes:
* I could only set two weapons to autofire in the Tier 1 Light Cruiser, one Fore and one Aft.
* I haven't figured out how to map "fire everything!" to space bar (note: I haven't actually looked).
* Couldn't find minor macro support. Example of what I want: Activate "Shoot Two Torpedoes" Bridge Officer Skill, then Fire Torpedo.
1. One autofire for each facing is all you're going to get, unless the devs have a change of heart.
2. I'm not sure you can map "fire everything", but you'll probably want to keep torps and beams separate anyways.
3. I don't think there's any macro support of this type. I suggest downloading something like xpadder for your macro needs.
That's pretty cool armor you have. I like the blue glow.
Mk. 6 Energy Dampening armor. All Mk 6 armor may look the same. I haven't checked.
Fartacus_the_Mighty on
0
kaliyamaLeft to find less-moderated foraRegistered Userregular
I was playing around with the emotes on my Bridge this morning, and I have decided that the Sit-In-Captain's-Chair emote is the best. Your dude sits down, leans a bit to the right (Kirk style), and cycles through various animations (looking around, pushing armrest buttons, etc.).
:shock:
I must try this.
As a cryptic game, the answer is going to be "very little" for at least six mos.
I patched for the closed beta. I'll have to re-load for open beta tomorrow; is there a link to the right patcher somewhere?
This is also of interest to me. I'm currently installing the client with the exe I got from Fileplanet. Is that the right one or am I wasting time? If so, where's the correct one at, if anyone knows.
EDIT: Apparently the version I'm installing is ST.0.20091228a.2
Wow. The official STO forums are running like shit. They must be getting hammered. I have been unable to do something as simple as check their dev tracker forum to see if any important info has been posted today. Page keeps timing out.
And what exactly can you can do end-game wise? Raids & Dungeons? Super difficult missions? Houses? EVE-style or WAR-style territory control? Something new that we haven't thought of?
I would love to know.
The game is not even released yet and you are asking about end game? Dude take your bloody time and enjoy the ride.
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
My patcher is working again. (Open beta account.) Looks like I'm downloading the 8a.0 rollback patch. This is great news, as it means I won't be spending the next 20 hours getting the 8gb game client for the second time.
So if anyone gets bored instantly with their open beta account (or key for that matter), I've got one, and would love to have another one so I can play with my wife!
Here's a suggestion for Steam users. I don't know if this will actually work, but its worth a shot.
Download the game client from one of the available sources and install it. Even if you reserve through Steam, your game account is still tied to Cryptic. You ought to be able to log in through the normal game client as long as you've linked your Cryptic account to your Steam reserve code.
In other words, just bypass Steam altogether for now. You can go back later and install it on Steam, but if you're wanting to jump right in on Tuesday, its worth a shot to just try the regular old client.
Posts
Note: Yeah you can change class and ship type and BOs can go into any ship, but types and blah and details... easier for me to be generally braod about this. Ok this note sucks
Tactical Skills: All invovle lacking smack down. When you watch a show and see a ship attack someone, those are all tactical skills. Shooting 5 torpedos spread out? Tactical. Pouring all you got into a giant overloaded beam of death? Tactical. "OhShitThey'reEverywhereEveryoneFireEverythingAtAnythingOhShitOhShit"? Tactical. So these skills make your weapons look cool.
Engineering: "Mostly" Internal effects. They're great for keeping yourself or others alive, but you don't see much visually. Beam an engineering crew to another ship (or yourself) to repair hull. Pour power into shields to regen. Reverse shield polarity to turn beam attacks against you into more shields. Reroute emergency power to shields/weapons/auxilliary/engines? Engineering. Some attacks. Eject warp plasma to burn up stuff around you. Warp field stuff. I dunno.
Science: Every episode of Star Trek where wierd shit happened? It's wartime now baby. They took every episode and weaponized it. Tachyon beam to drain shields. Mask energy signature to hide from enemies. Create a tyken's rift to drain enemy power systems. Tachyon Particle Burst to reveal cloaked ships and cause shield damage. Photonic Shockwave [my favorite] to push everything around you away for kinetic damage. Polarize Hull for defense. Gravity Well to shoot a black hole at people. Photonic Officer to help you reduce cooldown time of skills. Tractor Beam, oh how can I mention this so late. Feedback Pulse to bounce beams back at the enemy. Jam Sensors so 1 enemy can't attack you. Scramble Sensors so enemies attack each other. [Something] Virus that shuts down a ship completely. etc etc (Can you tell I played science in closed beta?)
chair to Creation and then suplex the Void.
To clarify. No death penalty. Wait 15? Seconds and respawn a respawn point in that map, then gotta fly back to the action.
There are registry indexes, but that's all part of your own name change scheme, and isn't changed by death or anything like that.
It's an MMORPG
Also, does getting a new ship mean you have to give up your old one? I don't know about any of you but I don't want to lose my Miranda when I reach a certain level.
I only reached LtCom late last night but, after a quick promotion ceremony I went up to Ship Requisitions and was given a new ship. It may cost something like 1 merit but it was for the most part a hand out. And while I was able to choose the Type I wanted (between escort, cruiser, or science) I wasnt able to hand pick the exact class (although you might be able to customize it later through ship customization). Still it was late and I was rushing through it due to GF in my ear.
And yes, you keep your old ships. No clue on if there is a limit.
As far as I know, you keep your ships. I don't know if there's a limit though.
When you reach a new rank (11, 21, 31, 41) you get a free ship of that tier. You can also buy extra ships or any type withing your rank, but because of the ship limit you would have to decommision your miranda to make room or something.
Equipment have both a rank and ship requirement. So when you hit Commander you can equip commander level equipment onto your miranda and still have your nub ship be a viable weapon, if you so choose. Higher tiers will always be "better" as they have more equipment slots and BO slots, though.
Permanent Guide: "What am I choosing and how will it affect me?"
Character creation: Birth name and gender are permanent. Spieces and traits are permanent. Nickname and looks can change. Career choice is permanent.
Career choice?: Tac/Eng/Sci. Career choice determines what captain skills you recieve as you level up for ship and ground use. This also determines what "kits" you can equip which are basically more skills. Permanent.
Leveling up: Takes XP.
Character Skills: All cost Captain Skill Points. Can be grinded. so you can't respec, but with enough time you can max out every skill available.
Ships: All can be bought and changed differently, provided you can afford it (currently not expensive).
BOs: BO Race and gener can't be changed. Looks and uniform can. Bought with "Merit". Merit can be grinded. So all can be changed. Leveling up BO skills cost BO skill points, something also that can be grinded, so can't be deleted but in the end you can just levle up everything. Replacing a BO's skill with something else costs merit. Replacing a skill resets it to 1, so more BO skill points to level it back up again.
I was able to change my name and species traits. my dude grew from 5 foot potbelly to a 6'6" giant NBA player.
Might have been a bug though. But there was a NPC for it.
Yeah, same here. Id heard before that you could get any skills, but i wasnt sure if that was true. Nice to hear it confirmed and explained how it actually worked.
Check out my band, click the banner.
Ok I do stuff in this game, but what do I do between doing stuff in this game?
-Log in
-Press J. Click "Hail Starfleet" on the bottom left. Any missions available remotely show their contacts. Click contact, click mission, click accept mission. Close starfleet window
-The J brought up journal, in the mission tab. Check missions. Be confused at the bad mission text and try to figure out what Sector Block, what Sector in that block, and what System in that sector you need to go to.
-Press M, click galaxy tab to find the sector block and sector and figure out how to get there
-Get to the sector block. Notice you're on a wierd sector space place you might not like. It's like... an astrometrics map with blue lines and orbits and it's like you're flying on a giant map with a grid and stuff. Wiiiieerrrd.
-Press M again, goto system list. You can double click the system to autopilot there.
-Enter system. It's your own instance. You're now alone. Maybe with your team if you have one. Fleet Actions and enemy contacts are public. If you don't like being alone you can do some wierd setup where others with that same setup with auto join you or you autojoin them when entering a map like that.
-Do space stuff. maybe you're done. Maybe you need to fly close to something to beam down. Do ground stuff. Finish up and leave the system back into sector space.
-Press J, Hail Starfleet, turn in missions, check for new ones
-Press K, spend your own skill points on skills. After spending x points, you level up. This is why some/many people go "hey i'm 11 why can't i get a new ship?" You need to spend your points to effectively level up, then at 11 you get autohailed for your new rank/ship mission.
-Press I, is your inventory full? Drag things to the bottom right to autosell to the replicator. Or click replicator to open it up and buy sell... ok ok... to replicate/dematerlize in energy credits. Energy Credits is replicator currency. Also used to bater with normal people. users for equipment and material goods.
-Want to use a bank, or get new bridge officers or change your looks at a tailor or your ship looks or visit an auction house or a store or change ships? Find a spacedock. Sol SpaceDock is available with the magic of transwarp. You can use this ability to go to sol spacedock with a 30min cooldown.
Anyone have an answer to this question. How is the PEEVEEPEE
I would love to know.
It was hard to catch the beginning, but it starts by him opening his mouth and contorting his face like he's saying "oh, god damnit".
edit: regarding PvP, it's about as impactful as PvP in Champions (though better balanced). That is to say, it currently has no impact. However, they have gotten the ball rolling on open pvp zones, and have hinted at things like territory control. Other than that, the end game is a bit nebulous right now, but primarily involves Genesis content. The game also allows you to always be able to group with your buddies, so even if you've done "everything" you can still team up and do missions.
You yourself get a few unique tac/sci/eng specific skills. Those are not "you can get any skill" skills.
BOs are your skill sets. You can switch and equip them on the fly between battle, or go back to stardock and recruit new officers, resign old ones, or use the new officers to just train your old ones or use a trainer to do that.
Uh. eaiser explanation: You can swap a group of skills like it was equipment. Ship types (which you can pick any type of no matter) have different equipment slots for the skill groups. Within that skill group you can swap out and level up those skills as you please, provided you have enough "currency."
Ship type basically lets you access that ship's tier earlier than the other two types, as well as an extra slot of that type.
example:
1-10: generic.
tac: tier 1
eng: tier 1
sci: tier 1
-three skills
1-10: ... I'll pick science tier 1 (2? I don't know how people are classing this)
tac: tier 1
end: tier 1
sci: bo with tier 1 and tier 2 (aka tier 1/2)
and a bo with tier 1
-five skills
21-30: science again
tac: tier 1/2
eng: tier 1/2
sci: tier 1/2/3 (bo with one tier 1 and one tier 2 and one tier 3)
sci: tier 1
-8 skills
31-40: science again
tac: tier 1/2
eng: tier 1/2
sci: tier 1/2/3/4, tier 1/2
-10 skills
oh jeez i hope it's not spelled teir
1. One autofire for each facing is all you're going to get, unless the devs have a change of heart.
2. I'm not sure you can map "fire everything", but you'll probably want to keep torps and beams separate anyways.
3. I don't think there's any macro support of this type. I suggest downloading something like xpadder for your macro needs.
Mk. 6 Energy Dampening armor. All Mk 6 armor may look the same. I haven't checked.
As a cryptic game, the answer is going to be "very little" for at least six mos.
This is also of interest to me. I'm currently installing the client with the exe I got from Fileplanet. Is that the right one or am I wasting time? If so, where's the correct one at, if anyone knows.
EDIT: Apparently the version I'm installing is ST.0.20091228a.2
Tier1 Miranda
Tier 2 science, cruiser, escort
Tier 3 science, cruiser, escort
Tier 4 ect ect ect
End game? Well, to put it one way...
The game is not even released yet and you are asking about end game? Dude take your bloody time and enjoy the ride.
Can you make a Shatner-class ship?
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Click thumbnails for full size.
No, the character.
chair to Creation and then suplex the Void.
U.S.S. Melkortopia, here I come!
Here's a link on the STO site that has different places to download it from (including Fileplant) or from the Cryptic:
http://www.startrekonline.com/download
Pity I won't get to play till probably Wednesday night
Download the game client from one of the available sources and install it. Even if you reserve through Steam, your game account is still tied to Cryptic. You ought to be able to log in through the normal game client as long as you've linked your Cryptic account to your Steam reserve code.
In other words, just bypass Steam altogether for now. You can go back later and install it on Steam, but if you're wanting to jump right in on Tuesday, its worth a shot to just try the regular old client.