Just unlocked the SMG and shotgun in multiplayer - I was very pleased with myself, got #1 in the match, my side won, good stuff. It starts synching for the next match and I exit out - time for a smoke - but before I go I check my stats and unlockables - and it says I didn't unlock the SMG/shotty. I'm back where I was before my epic pwnage >.< very disappointing.
By the way, is Wanghast full? 'Cause although I've yet to meet any real jerks in the online I'd like to hedge my bets and throw down with some Arcadian peeps.
Chance on
'Chance, you are the best kind of whore.' -Henroid
I think your on the invite list Chance, let me know if your missing from it.
I'm on the assault on Visari's base and good god its a freaking mess of a firefight. I kinda regret playing this through on hard mode simply because the gameplay has become a mess of run forward, die, run again, make it to the checkpoint, die again, die 3 more times, new checkpoint, die again 5 more times...
Though the walker level was fking awesome, why arent there more vehicles in this game? :P
Just unlocked the SMG and shotgun in multiplayer - I was very pleased with myself, got #1 in the match, my side won, good stuff. It starts synching for the next match and I exit out - time for a smoke - but before I go I check my stats and unlockables - and it says I didn't unlock the SMG/shotty. I'm back where I was before my epic pwnage >.< very disappointing.
This has happened to me a few times, but if I recall correctly when the next game started it had kept track of my score. It also happened after leaving a game but the next time I booted it up my points were correct. I think it's just a server side delay issue.
Just got done playing on a FF-enabled server (that promptly crashed near the end of the round o_O)
In a word....blech
I'm all for careful play and tactical awareness in games that call for it, but people die way too fast here and the maps / action are way too chaotic to throw FF in the mix. I can only imagine the amount of tking once the saboteur and heavy classes are unlocked for most people
As for those aerial drones Matt!, there are too few in-game atm moment to really gauge their effectiveness, though I'd imagine they're probably about as useful as the sentry gun (which is they're good for support but not meant to be depended on for all your kills)
Dude, you really need to turn down your mic sensitivity.
And typical, just as I start getting kills my fucking PS3 hardlocks on me...
Descendant X on
Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
Just got done playing on a FF-enabled server (that promptly crashed near the end of the round o_O)
In a word....blech
I'm all for careful play and tactical awareness in games that call for it, but people die way too fast here and the maps / action are way too chaotic to throw FF in the mix. I can only imagine the amount of tking once the saboteur and heavy classes are unlocked for most people
As for those aerial drones Matt!, there are too few in-game atm moment to really gauge their effectiveness, though I'd imagine they're probably about as useful as the sentry gun (which is they're good for support but not meant to be depended on for all your kills)
Dude, you really need to turn down your mic sensitivity.
And typical, just as I start getting kills my fucking PS3 hardlocks on me...
I'm not sure if its the sensitivity or of he just cranks his tv up way too high, but yeah, you really need to turn that down man, all I could hear last night was KSSHHHHHHH<echo of noises hes hearing in his tv>KSHHHH!!!
I have a question for everyone who has played multiplayer: Have you ever been killed by a tacticians flying drone? I have never see anyone die from it and i have no idea how anyone would ever get the second badge for the tactician.
Scratch that, i just got my first kill with a flying drone, and let me say those things are worthless. Can anyone conceivably get 8 kills in a round with those things? and then do that again 8 times?
Thanks for the help with that xta. I just made Corporal so it's going to be awhile
I don't think it'll take too long. I'm at sergeant, just about 30 points away from sergeant 1st class
and I haven't been playing as much as some other people around here. Also, I'm not very good.
I may join the Wangst crew, we'll see how it goes. I'm still just having fun with the game, learning the maps and not worrying about strategy or kill counts.
I have come to the conclusion that MELEE COMBAT is the way this game was meant to be played on line, for everyone bitching about the shooting gallery most matches turn into. There's nothing quite like an insane ISA soldier leaping into a horde of angry, angry Helgast with nothing but a knife, kiting around and slitting two men's throats before going down in a hail of bullets and grenades with people going, "Argh! Who the fuck was that?" over the microphone.
This game doesn't care about your freaking K/D ratio, or how many matches you win or lose. FUCK NO! This game is about causing as much slaughter as possible, yours or the other guys, hopefully a lot of both.
Anyone have any good strategies for engineer turret placement? Turrets seem to so weak they only pick off stragglers who are already wounded... But then again I discovered if you place them in elevated positions they tend to get head shots more often because of the angle.
Never been so totally blown away by a game as Killzone 2.
Graphically the game annihilates everything else on the market. This is the first game that I've ever seen that actually looks better running in front of you than compared to screenshots and direct feed video. There is so much incredible detail going on you have to have the game running in front of you on an HD TV to see it.
The character animation puts ever other game ever made to shame. Everything from the incredible deaths people have seen in the Ballet of Death footage to the way the characters interact with their environment to your own unseen players movements and gun action.
The lighting is godly. The deferred rendering engine Killzone 2 has is doing stuff in realtime and with a completely packed with characters, effects, and objects that I've only seen in small scale PC demos on high end graphics cards. The shadows and the incredible number of light sources are all so incredible dynamic and at times even subtle that you have to stop and focus on why some particular sequence of events looks so good due to tiny embers or a player's eye lights interacting with the environment.
The destructibility is incredible. No preset chunks breaking apart. Bits and pieces dynamically get ripped out of columns or other cover positions sending up massive amounts of chunks and debris and dust.
The innovative first person cover system is something other FPS devs need to copy. It works so seamlessly without breaking the immersion by switching to a third person view. You are still able to use the stick to lean in and out of your cover or pop up and shoot.
Immersion, that is what is so incredible about Killzone 2. The way your character realistically moves through the environment, the incredible gun action of aiming and reloading, the way you hop or crawl over walls or other objects, and the way the controls give you the feeling that you are a real character and not some silly weightless gun on a stick gliding around a level like in more arcadish games like Call of Duty.
And the enemy AI is the most impressive thing in the whole game. After having played through the single player it is obvious why people were playing the demo level 10, 20, 50+ times. The AI is so organic and dynamic. Every time you play and do something slightly differently the AI seamlessly reacts in different ways. You don't get the feeling of the usual FPS AI where the enemy characters are just robotically repeating a small set of pre-canned actions that you quickly learn and can almost control by your own actions.
Hopefully other FPS developers now have their own copies of the game so they can study and learn from what Gorilla Games have accomplished. They've set the new standard for graphics, immersive controls, and AI.
I had an almost predator moment in a game recently. I run over to a base the enemy had just got, as that mode just started, and lob a grenade towards the speaker. Then through my headset I hear, as I jump down and run toward some cover near them. "Why'd we lose the base?" "Must be someone near." "Where?" "If we can't see him then he can't see us." One slowly and casually walks out of his base and I flip out of my cover to kill him and then the other guy before dying to the third. Would have been awesome to take the base that way.
Anyway, there are a lot of people online now it seems. Someone should see if they can host a good sized PA only or mainly PA type game.
Radikal_Dreamer on
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
Never been so totally blown away by a game as Killzone 2.
Graphically the game annihilates everything else on the market. This is the first game that I've ever seen that actually looks better running in front of you than compared to screenshots and direct feed video. There is so much incredible detail going on you have to have the game running in front of you on an HD TV to see it.
The character animation puts ever other game ever made to shame. Everything from the incredible deaths people have seen in the Ballet of Death footage to the way the characters interact with their environment to your own unseen players movements and gun action.
The lighting is godly. The deferred rendering engine Killzone 2 has is doing stuff in realtime and with a completely packed with characters, effects, and objects that I've only seen in small scale PC demos on high end graphics cards. The shadows and the incredible number of light sources are all so incredible dynamic and at times even subtle that you have to stop and focus on why some particular sequence of events looks so good due to tiny embers or a player's eye lights interacting with the environment.
The destructibility is incredible. No preset chunks breaking apart. Bits and pieces dynamically get ripped out of columns or other cover positions sending up massive amounts of chunks and debris and dust.
The innovative first person cover system is something other FPS devs need to copy. It works so seamlessly without breaking the immersion by switching to a third person view. You are still able to use the stick to lean in and out of your cover or pop up and shoot.
Immersion, that is what is so incredible about Killzone 2. The way your character realistically moves through the environment, the incredible gun action of aiming and reloading, the way you hop or crawl over walls or other objects, and the way the controls give you the feeling that you are a real character and not some silly weightless gun on a stick gliding around a level like in more arcadish games like Call of Duty.
And the enemy AI is the most impressive thing in the whole game. After having played through the single player it is obvious why people were playing the demo level 10, 20, 50+ times. The AI is so organic and dynamic. Every time you play and do something slightly differently the AI seamlessly reacts in different ways. You don't get the feeling of the usual FPS AI where the enemy characters are just robotically repeating a small set of pre-canned actions that you quickly learn and can almost control by your own actions.
Hopefully other FPS developers now have their own copies of the game so they can study and learn from what Gorilla Games have accomplished. They've set the new standard for graphics, immersive controls, and AI.
So i've just started playing Killzone 2 and have been enjoying myself quite a bit. I haven't gotten 100% used to the controls yet though. However, after messing with the sensitivity for the X and Y axis, i think i've found a happy medium.
Anyway, i don't have any friends on PSN, so i'd love to get into some games with a few people.
PSN: Degojin
Going back over the old posts on silly sites like beyond3d is hilarious. To see the so called experts pounding away about how the graphics that were shown in the original trailer would never be possible. All that BS about 'which graphics card' the PS3 has in it because they don't have a clue how anything but the outdated desktop PC architecture works.
Gorilla Games really should thank all the PC and Xbox fanboys on beyond3d and other similar sites that were frantically screaming about the 'Sony lies' about the PS3 ever being able to run Killzone 2's graphics and animation. And then Sony delivered the Mother of All Fanboy Ownages with:
They also should really thank that one gaming program that played the stupid game of editing Jack Tretton talking about Resistance running real time at E3 over the Killzone 2 trailer to try to fabricate the 'Sony lies about Killzone 2' story. In the end it only added to the epicness of the actual release of the game's graphics that top that original trailer in many ways.
It is unbelievable that after 3 years on the market that Microsoft is still relying on that crappy and outdated Unreal Engine and Epic silly and pathetic fake marketing bullshots.
Going back over the old posts on silly sites like beyond3d is hilarious. To see the so called experts pounding away about how the graphics that were shown in the original trailer would never be possible. All that BS about 'which graphics card' the PS3 has in it because they don't have a clue how anything but the outdated desktop PC architecture works.
Gorilla Games really should thank all the PC and Xbox fanboys on beyond3d and other similar sites that were frantically screaming about the 'Sony lies' about the PS3 ever being able to run Killzone 2's graphics and animation. And then Sony delivered the Mother of All Fanboy Ownages with:
They also should really thank that one gaming program that played the stupid game of editing Jack Tretton talking about Resistance running real time at E3 over the Killzone 2 trailer to try to fabricate the 'Sony lies about Killzone 2' story. In the end it only added to the epicness of the actual release of the game's graphics that top that original trailer in many ways.
It is unbelievable that after 3 years on the market that Microsoft is still relying on that crappy and outdated Unreal Engine and Epic silly and pathetic fake marketing bullshots.
Dude, I don't even own a 360 and i am a full fledged ps3 fanboy myself.
But you talk like you're in an advertisement. This isn't the marketing department, thats down the hall.
walerian on
Success is not final, failure is not fatal: it is the courage to continue that counts. - Winston Churchill
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
You're getting mad that I'm calling you a whore, yet you have whore makeup and clothes on.
So ease up on the gamefaqesque personal attacks, ok? We are a classy establishment here. If you are actually a real person, try lurking a little more and learn not to act like a total idiot who is reciting magazine ads.
Thanks for the couple of games, guys. I think it's safe to say that I need a lot of work :P
I'll probably be on a bit more often in the coming days.
Vray on
0
pyromaniac221this just might bean interestin YTRegistered Userregular
edited March 2009
I joined the clan game and only got to play for about 15 minutes, but that was the best game I've been in yet. Even though I sucked, it felt way more organized. This game is going to own once we really start a cohesive clan.
Fanboyism of the previous page aside I just have to say...
god
damn
this game looks good. Pretty much every few seconds I'm wowed again by how good it looks while playing. It looks like a CG movie or something.
Awesome games tonight guys. I had a ton of fun. My gaming was pretty off and on the entire night. I'd have really fucking awesome streaks where I'd kill everyone and anyone, and then some streaks where I'd do nothing. I had a horrible streak there for upwards of 5 minutes where I died within seconds of spawning every time. I spawned into a fucking headshot bullet one time. No joke I didn't even get to move at all.
Tonight was awesome. This game is so much better when played with a cooperating unit.
It almost makes the crippling controls bearable.
I had to
Lots of fun with the Wanghast, like firing a (completely unintentional) magical heat-seeking bullet into Meep's well-protected dome, or getting blown up by CarbonFire's mis-thrown grenade after taking a series of fortunate bounces.
Let's get some matches going! How does it work, what times are good for everyone?
Indeed. I could get used to these epic WANG - vs - WANG battles
Unfortunately I need a new headset, this one I'm using now is great but only has around 3-4 hours of sustained talk time before it gives up the ghost. Which is what it did right before that last round where our team got majorly schooled.
Playing without a mic after getting so used to using one is a painful experience.
Posts
By the way, is Wanghast full? 'Cause although I've yet to meet any real jerks in the online I'd like to hedge my bets and throw down with some Arcadian peeps.
I'm on the assault on Visari's base and good god its a freaking mess of a firefight. I kinda regret playing this through on hard mode simply because the gameplay has become a mess of run forward, die, run again, make it to the checkpoint, die again, die 3 more times, new checkpoint, die again 5 more times...
Though the walker level was fking awesome, why arent there more vehicles in this game? :P
This has happened to me a few times, but if I recall correctly when the next game started it had kept track of my score. It also happened after leaving a game but the next time I booted it up my points were correct. I think it's just a server side delay issue.
Dude, you really need to turn down your mic sensitivity.
And typical, just as I start getting kills my fucking PS3 hardlocks on me...
I'm not sure if its the sensitivity or of he just cranks his tv up way too high, but yeah, you really need to turn that down man, all I could hear last night was KSSHHHHHHH<echo of noises hes hearing in his tv>KSHHHH!!!
i'm just over 30 pts in online multi. can i join the wanghast yet? thanks
Scratch that, i just got my first kill with a flying drone, and let me say those things are worthless. Can anyone conceivably get 8 kills in a round with those things? and then do that again 8 times?
Man, some of these guys need to be in a real firefight, always crossing over my LOS, they're just asking for a round in the back/ass.
XBL - Follow Freeman
this looks helpful
http://bulk.destructoid.com/ul/118856-killzone-2-3-s-cod4-s-perk-system-decided-to-have-one-too/killzoneperks-noscale.jpg
so you need A LOT of points to unlock badges?
I don't think it'll take too long. I'm at sergeant, just about 30 points away from sergeant 1st class
and I haven't been playing as much as some other people around here. Also, I'm not very good.
It really is. Playing pick up games are fun but when you have a few full wanghast squads moving in together, it's awesome.
I am about to pick up my lady from work, if I dont end up playing dawn of war, I will hop on this and hopefully play with a few of you guys again.
I have come to the conclusion that MELEE COMBAT is the way this game was meant to be played on line, for everyone bitching about the shooting gallery most matches turn into. There's nothing quite like an insane ISA soldier leaping into a horde of angry, angry Helgast with nothing but a knife, kiting around and slitting two men's throats before going down in a hail of bullets and grenades with people going, "Argh! Who the fuck was that?" over the microphone.
This game doesn't care about your freaking K/D ratio, or how many matches you win or lose. FUCK NO! This game is about causing as much slaughter as possible, yours or the other guys, hopefully a lot of both.
Oops, forgot to post my PSN. It's grie
XBL - Follow Freeman
Never been so totally blown away by a game as Killzone 2.
Graphically the game annihilates everything else on the market. This is the first game that I've ever seen that actually looks better running in front of you than compared to screenshots and direct feed video. There is so much incredible detail going on you have to have the game running in front of you on an HD TV to see it.
The character animation puts ever other game ever made to shame. Everything from the incredible deaths people have seen in the Ballet of Death footage to the way the characters interact with their environment to your own unseen players movements and gun action.
The lighting is godly. The deferred rendering engine Killzone 2 has is doing stuff in realtime and with a completely packed with characters, effects, and objects that I've only seen in small scale PC demos on high end graphics cards. The shadows and the incredible number of light sources are all so incredible dynamic and at times even subtle that you have to stop and focus on why some particular sequence of events looks so good due to tiny embers or a player's eye lights interacting with the environment.
The destructibility is incredible. No preset chunks breaking apart. Bits and pieces dynamically get ripped out of columns or other cover positions sending up massive amounts of chunks and debris and dust.
The innovative first person cover system is something other FPS devs need to copy. It works so seamlessly without breaking the immersion by switching to a third person view. You are still able to use the stick to lean in and out of your cover or pop up and shoot.
Immersion, that is what is so incredible about Killzone 2. The way your character realistically moves through the environment, the incredible gun action of aiming and reloading, the way you hop or crawl over walls or other objects, and the way the controls give you the feeling that you are a real character and not some silly weightless gun on a stick gliding around a level like in more arcadish games like Call of Duty.
And the enemy AI is the most impressive thing in the whole game. After having played through the single player it is obvious why people were playing the demo level 10, 20, 50+ times. The AI is so organic and dynamic. Every time you play and do something slightly differently the AI seamlessly reacts in different ways. You don't get the feeling of the usual FPS AI where the enemy characters are just robotically repeating a small set of pre-canned actions that you quickly learn and can almost control by your own actions.
Hopefully other FPS developers now have their own copies of the game so they can study and learn from what Gorilla Games have accomplished. They've set the new standard for graphics, immersive controls, and AI.
Anyway, there are a lot of people online now it seems. Someone should see if they can host a good sized PA only or mainly PA type game.
Welcome to the forums, possible shill.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Anyway, i don't have any friends on PSN, so i'd love to get into some games with a few people.
PSN: Degojin
I mean, don't get me wrong it's an awesome game and I'm having a blast with it - but you really sound like someone paid you for that post.
LOL! Pathetic fanboys...
One would assume that being paid to post Killzone 2 hype would know how to spell the name of the developer correctly.
Or maybe that's part of the "how to sound authentic when marketing virally via online forums" checklist.
Gorilla Games really should thank all the PC and Xbox fanboys on beyond3d and other similar sites that were frantically screaming about the 'Sony lies' about the PS3 ever being able to run Killzone 2's graphics and animation. And then Sony delivered the Mother of All Fanboy Ownages with:
http://generationdreamteam.free.fr/afrika/killzone2/KillZone2compa.jpg
the real time trailer running of a PS3.
They also should really thank that one gaming program that played the stupid game of editing Jack Tretton talking about Resistance running real time at E3 over the Killzone 2 trailer to try to fabricate the 'Sony lies about Killzone 2' story. In the end it only added to the epicness of the actual release of the game's graphics that top that original trailer in many ways.
It is unbelievable that after 3 years on the market that Microsoft is still relying on that crappy and outdated Unreal Engine and Epic silly and pathetic fake marketing bullshots.
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
But you talk like you're in an advertisement. This isn't the marketing department, thats down the hall.
You're getting mad that I'm calling you a whore, yet you have whore makeup and clothes on.
So ease up on the gamefaqesque personal attacks, ok? We are a classy establishment here. If you are actually a real person, try lurking a little more and learn not to act like a total idiot who is reciting magazine ads.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I'll probably be on a bit more often in the coming days.
god
damn
this game looks good. Pretty much every few seconds I'm wowed again by how good it looks while playing. It looks like a CG movie or something.
Awesome games tonight guys. I had a ton of fun. My gaming was pretty off and on the entire night. I'd have really fucking awesome streaks where I'd kill everyone and anyone, and then some streaks where I'd do nothing. I had a horrible streak there for upwards of 5 minutes where I died within seconds of spawning every time. I spawned into a fucking headshot bullet one time. No joke I didn't even get to move at all.
Listen to our podcast, read our articles, tell us how much you hate it and how to make it better
Lots of fun with the Wanghast, like firing a (completely unintentional) magical heat-seeking bullet into Meep's well-protected dome, or getting blown up by CarbonFire's mis-thrown grenade after taking a series of fortunate bounces.
Let's get some matches going! How does it work, what times are good for everyone?
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
Indeed. I could get used to these epic WANG - vs - WANG battles
Unfortunately I need a new headset, this one I'm using now is great but only has around 3-4 hours of sustained talk time before it gives up the ghost. Which is what it did right before that last round where our team got majorly schooled.
Playing without a mic after getting so used to using one is a painful experience.