I finally figured out how to play Abel I think... cancel absolutely everything into a roll. That, an the EX change of direction is clutch as hell.. big damaging combo to have armor on it like that. Its always nice when you time his super just right too, since it will move through fireballs, and nothing is more badass than using the AA throw and slamming a Ryu or Ken whose trying to jump away from you into the ground.
Okay, question, when playing people online, will their crappy connection actually prevent me from pulling off moves?
I ask this because after my last two matches, I wonder if I can actually ever pull off a cannon strike with cammy.
Try playing charge characters with the tiniest bit of lag, oh I whiffed because the game thinks I didn't charge long enough but my muscles and reactions tell me differently, awesome.
Awesome games waffle!! We are like EVO level pros at dhalsim and vega.... :winky: Hopefully with enough player matches I can get to the point where I stop doing the unsafe stuff that I some times get caught up in doing all the time.
im just gonna go ahead and make a video on how to play dhalsim so everyone knows what they should be doing
pogo1250 on
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
Awesome games waffle!! We are like EVO level pros at dhalsim and vega.... :winky: Hopefully with enough player matches I can get to the point where I stop doing the unsafe stuff that I some times get caught up in doing all the time.
im just gonna go ahead and make a video on how to play dhalsim so everyone knows what they should be doing
don't do it, you'll kill my dhalsim game! My entire Dhalsim game hinges on the fact that no one plays him so no one has experience fighting against him!
Okay, question, when playing people online, will their crappy connection actually prevent me from pulling off moves?
I ask this because after my last two matches, I wonder if I can actually ever pull off a cannon strike with cammy.
Try playing charge characters with the tiniest bit of lag, oh I whiffed because the game thinks I didn't charge long enough but my muscles and reactions tell me differently, awesome.
OMG, I nearly lost in a ranked match against a 0 BP Akuma because of lag with Guile. Guy was jumping around like he had fleas in his pants or something, and I was all like, hell I'll flash kick him out of the air, and I just kept on jumping straight up with my foot out. Ended up losing Round 1 handily, and I gave up trying to play for real after that and just air threw him into oblivion.
thepassenger on
PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
Okay, question, when playing people online, will their crappy connection actually prevent me from pulling off moves?
I ask this because after my last two matches, I wonder if I can actually ever pull off a cannon strike with cammy.
Try playing charge characters with the tiniest bit of lag, oh I whiffed because the game thinks I didn't charge long enough but my muscles and reactions tell me differently, awesome.
OMG, I nearly lost in a ranked match against a 0 BP Akuma because of lag with Guile. Guy was jumping around like he had fleas in his pants or something, and I was all like, hell I'll flash kick him out of the air, and I just kept on jumping straight up with my foot out. Ended up losing Round 1 handily, and I gave up trying to play for real after that and just air threw him into oblivion.
I have done the same thing moving between SVIV and HDR. I swear the charge times are just slightly different.
Okay, question, when playing people online, will their crappy connection actually prevent me from pulling off moves?
I ask this because after my last two matches, I wonder if I can actually ever pull off a cannon strike with cammy.
Try playing charge characters with the tiniest bit of lag, oh I whiffed because the game thinks I didn't charge long enough but my muscles and reactions tell me differently, awesome.
OMG, I nearly lost in a ranked match against a 0 BP Akuma because of lag with Guile. Guy was jumping around like he had fleas in his pants or something, and I was all like, hell I'll flash kick him out of the air, and I just kept on jumping straight up with my foot out. Ended up losing Round 1 handily, and I gave up trying to play for real after that and just air threw him into oblivion.
If I'm getting hit before I can react and there's horrible studder I tend to quit now, which sucks cause I don't want to be that guy but screw you, lag!
Awesome games waffle!! We are like EVO level pros at dhalsim and vega.... :winky: Hopefully with enough player matches I can get to the point where I stop doing the unsafe stuff that I some times get caught up in doing all the time.
im just gonna go ahead and make a video on how to play dhalsim so everyone knows what they should be doing
don't do it, you'll kill my dhalsim game! My entire Dhalsim game hinges on the fact that no one plays him so no one has experience fighting against him!
Oh I don't think that he would kill any game for you.. Our match consisted of Scrubby Sim vs Scrubby Vega in 5 rounds of incredibly slow posturing.
A quick note to PA people, your timing STINKS. Whenever I'm in the middle of a terrible match with a fireball spamming Akuma I get an invite to play from one of you fine folk but I'm too polite to quit on the person I'm currently facing so I miss out on playing with you. I think it happened four or five times last weekend and it makes me sad I'm missing out
EDIT: Played Cammy a couple of times online this weekend and I hadn't realized how TOTALLY BITCHIN' she is, going to start using her more she's really, really fun to play.
I have a bit of a problem with Chun-Li. When I try and hit someone with her ultra finisher, I'll get the first hit off, but then the opponent goes flying across the screen.
What am I doing wrong? :S
Sometimes I see a buncha pepes playing SF4 and am itching to play with humans and everyone is doing trials or challenges, but then I want to do trials or challenges and I get like 3 invites in the span of 5 minutes.
I have a bit of a problem with Chun-Li. When I try and hit someone with her ultra finisher, I'll get the first hit off, but then the opponent goes flying across the screen.
What am I doing wrong? :S
Mebees you are hitting them while they are in the air? Or your Chun-Li kicks too high.
thepassenger on
PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
I have a bit of a problem with Chun-Li. When I try and hit someone with her ultra finisher, I'll get the first hit off, but then the opponent goes flying across the screen.
What am I doing wrong? :S
Are you juggling into her ultra? Maybe it isn't meant to be juggled into at whatever height you are juggling into it at.
Can anyone give some tips on how to get better at this game? I was pretty good at Soul Calibur 4 (level 60 in ranked online with around 70% win ratio), but this game I really suck at. I can't even beat the final round in single player. On Easy mode
What's the best way to get better? Should I practise in online matches? My character is Chun Li.
The best way to get better is to watch high level players on youtube, then practice the bread and butter combos that they do in training mode. The difference between this game and Soul Calibur is the difficulty of execution. It's still about defending and attacking when your opponent is open, but in Soul Calibur it is relatively easy to perform the actions you want. In Street Fighter, you can have the right counter to your opponent's action (ie: Doing abel's ultra when ryu throws a fireball), but if you haven't practiced the execution aspect enough for it to come out consistently when you want it to, then you'll fail.
And about watching videos, it's the fastest way to discover useful combos and what moves are safe/unsafe for poking purposes. I'm not saying to completely copy what you see in videos, but it's a fast way to gather moves to add to your own personal style.
Are they airborne when it lands? Maybe they jumped? I mean, that's the only thing I can think of, personally *shrugs*
Did some digging:
"Chun's ultra travels maybe 3/4ths screen distance. Be warned that it is NOT full-screen. It has quite a bit of startup, and NO anti-air properties. It will juggle, but as the kicks send the opponent flying, mid-screen you can only expect to get 1-2 hits out of it, and the launcher will most definitely not connect. In the corner the ultra may juggle with launcher, however if your timing for the juggle is off the opponent may fall out of it, and many lighter characters tend to fall out of it anyway.
If the opponent is considered to be mid-air in any way at all, they will go flying out of the ultra. Also, if done after a FA crumple stun, for whatever reason the opponent will go flying out of it.
The ultra has EX/SA armor breaking properties. It will pass through fireballs, INCLUDING Ryu's ultra Hadouken, with the exceptions being Dhalsim's ultra (it *is* possible, but the fireball generally moves too slow and Chun will only get a few hits on Dhalsim before her fireball invincibility wears off) and Akuma's angled air fireballs.
The ultra has quite a bit of startup. So much so, that Chun can get counter-ultra'd - the opponent can start their ultra after Chun's ultra animation finishes, and actually beat out her ultra. Also, it does very little chip damage whatsoever. These two characteristics make Chun's ultra a very, very bad choice for attempted chip-damage finishes."
Chuns ultra cannot be juggled and you have a 1/3rd chance of it sending the opponent flying from her focus attack into ultra, though focus into super will always connect. I think HK/HPs will send them flying, as well as lightning legs if you aren't careful, her ultra's weird like that.
Or what Inquis said, y'know that's good too though I have got her ultra to connect from crumple stun once.
I have a bit of a problem with Chun-Li. When I try and hit someone with her ultra finisher, I'll get the first hit off, but then the opponent goes flying across the screen.
What am I doing wrong? :S
I get the same problem with Chun Li sometimes. I'm not certain but i think this happens when the opponent is in the air for the first hit.
Sounds like your opponent is trying to jump at the last second. That'll generally make the ultra miss since they'll go flying across the screen either from the first hit, or the multi-legs.
Can anyone give some tips on how to get better at this game? I was pretty good at Soul Calibur 4 (level 60 in ranked online with around 70% win ratio), but this game I really suck at. I can't even beat the final round in single player. On Easy mode
What's the best way to get better? Should I practise in online matches? My character is Chun Li.
The best way to get better is to watch high level players on youtube, then practice the bread and butter combos that they do in training mode. The difference between this game and Soul Calibur is the difficulty of execution. It's still about defending and attacking when your opponent is open, but in Soul Calibur it is relatively easy to perform the actions you want. In Street Fighter, you can have the right counter to your opponent's action (ie: Doing abel's ultra when ryu throws a fireball), but if you haven't practiced the execution aspect enough for it to come out consistently when you want it to, then you'll fail.
And about watching videos, it's the fastest way to discover useful combos and what moves are safe/unsafe for poking purposes. I'm not saying to completely copy what you see in videos, but it's a fast way to gather moves to add to your own personal style.
Going to (sort of) disagree with this. A lot of the combos the "pros" do in those videos are INCREDIBLY hard because they utilize links or a crazy # of inputs. Learn simple bread n butter combos when you're starting out. You should learn 2 combos, and air combo and a ground combo. These will be your "goto" combos. They can be something as simple as j.rh -> cr.rh (for most characters) but I wouldn't suggest anything more complex than a simple 3 hit air combo (jumpin attack -> cr attack -> special). Ground combos could be simple 2-hitters (cr attack -> special) or some such.
A lot of the gameplay you see the pros doing just isn't applicable to beginner play. You aren't going to get in games of footsies with other newbies. Beginners are much more likely to reversal ALL THE TIME, so wakeup games become more about blocking and punishing the inevitable dragon punch. Poke/mind games are also much harder because you're bound to be playing against people who throw out random DP's and shit.
So anyway... stick with 1 character. learn 2 combos. Be able to pull off all your specials 90%+ of the time (includes super/ultras). Start to learn what moves you can pull off to counter certain "standard" attacks (best option against Dragon punch, blanka ball, headbutt, etc). That's a good start IMO.
BTW, none of this applies to the AI. The AI seems set to counter certain motions/moves based on distance, etc. Fighting the AI in this game is like 90% exploitation of it's set protocols... IE, seth will almost always open the round with s.fierce or sonic boom, so jump in attack -> sweep. Then stand just outside of throw range and block low. He'll constantly do his multi-kick, suck move, and dash. All punishable with low attacks. If he s.fierces or sonic booms, you were too far away. If he throws you were too close.
A page or two ago I meantioned an issue I have been having with the fight pad where my punches were not working, I figured out that this had too do with the left shoulder button sticking, has anyone else encountered this issue? I guess I could just disable the button to eliminate the issue, but I am not sure how easy PPP will be with out the button on the fight pad.
Sucks that my control options are: a.) Hori Doa4 stick with flakey left switch, b.) fight pad with sticky left shoulder that makes punches 100% fail rate if stuck. c.) 360 controller with terribad dpad/analog.
Can anyone give some tips on how to get better at this game? I was pretty good at Soul Calibur 4 (level 60 in ranked online with around 70% win ratio), but this game I really suck at. I can't even beat the final round in single player. On Easy mode
What's the best way to get better? Should I practise in online matches? My character is Chun Li.
The best way to get better is to watch high level players on youtube, then practice the bread and butter combos that they do in training mode. The difference between this game and Soul Calibur is the difficulty of execution. It's still about defending and attacking when your opponent is open, but in Soul Calibur it is relatively easy to perform the actions you want. In Street Fighter, you can have the right counter to your opponent's action (ie: Doing abel's ultra when ryu throws a fireball), but if you haven't practiced the execution aspect enough for it to come out consistently when you want it to, then you'll fail.
And about watching videos, it's the fastest way to discover useful combos and what moves are safe/unsafe for poking purposes. I'm not saying to completely copy what you see in videos, but it's a fast way to gather moves to add to your own personal style.
The bread and butter combos are handed to you on a platter in this game
I'd recommend you do the normal trials for your character (especially the 3rd and 4th ones) since those teach you your most common combinations. Then figure out some block strings and go to town. Watching high level players is nice, but a pro vs. pro match plays out a lot differently than your typical online match. Online, crossups just don't work for shit since everyone is Ken/Akuma/Sagat and it is really easy to reverse a crossup with a DP now. Or they are Zangief, in which case you should be as far away from them as possible.
Even the hard trials have applications here and there. I use Ken's #2 hard combo from time to time - if I have a full super and the other guy gives up a jump in HK, instead of just sweeping him I'll continue with c.MK > s.MK xx fierce hadouken xx shoryuppa to do maximum damage. Every time they make a mistake, you need to capitalize on it... whiffed dragon uppercut, throw them. Empty jump in, throw them. Sweep them, block their uppercut, throw them.. if you land a move that starts a combo, you need to capitalize with your combo every time.
The trials annoy me because for a decent number of characters I can do the hard 1 and 2 sometimes 3 yet can't do that characters normal 4. ElF is a big one for me, I am interested in picking him up because for whatever reason I like to play him vs Sagat and Guiles. In his normal 4 trial there is a combo that is I believe j.FP,FP,the charge thing that involves holding kick, Super. I can't do that shit at all, I don't understand the kick charge thing, sometimes I charge it and release and nothing happens(not in a combo just the move alone) am I missing something with the move? do I need to be stationary or something? is the charge reset from throwing punches? I'm at a loss for why it doesnt happen.
I can't do that shit at all, I don't understand [Elf's] kick charge thing, sometimes I charge it and release and nothing happens(not in a combo just the move alone) am I missing something with the move? do I need to be stationary or something? is the charge reset from throwing punches? I'm at a loss for why it doesnt happen.
If it doesn't come out you're either not charging it long enough or you're letting go of the kick button too soon after another move. If you hit HP and release K too soon then no Quesadilla Bomb will come out. If you hit HP and release K too late the Quesadilla Bomb will come out but not combo. Gotta release it at just the right time for the combo.
Here's a trick that might help you. If you hold down all three kick buttons, all three of them count as individual stored K charges. You could 'piano' release them to help you hit the right Quesadilla Bomb input window, or outside of combos you could use it to release several Quesadilla Bombs in a row faster than would be possible with a single kick button.
I can't do that shit at all, I don't understand [Elf's] kick charge thing, sometimes I charge it and release and nothing happens(not in a combo just the move alone) am I missing something with the move? do I need to be stationary or something? is the charge reset from throwing punches? I'm at a loss for why it doesnt happen.
If it doesn't come out you're either not charging it long enough or you're letting go of the kick button too soon after another move. If you hit HP and release K too soon then no Quesadilla Bomb will come out. If you hit HP and release K too late the Quesadilla Bomb will come out but not combo. Gotta release it at just the right time for the combo.
Here's a trick that might help you. If you hold down all three kick buttons, all three of them count as individual stored K charges. You could 'piano' release them to help you hit the right Quesadilla Bomb input window, or outside of combos you could use it to release several Quesadilla Bombs in a row faster than would be possible with a single kick button.
I have issue with it alone some times, I usually hold down the kick from before I do the jump is that incorrect? I have mained Boxer in the past and am used to holding inputs while doing other moves could be I am in fact "Doing it wrong"
I have issue with it alone some times, I usually hold down the kick from before I do the jump is that incorrect? I have mained Bover in the past and am used to holding inputs while doing other moves could be I am in fact "Doing it wrong"
Its spelled Dover with a "D", but I don't believe anyone has every mained me in the past.
[/dick mode] I know you meant Boxer. :P
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Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I have issue with it alone some times, I usually hold down the kick from before I do the jump is that incorrect? I have mained Bover in the past and am used to holding inputs while doing other moves could be I am in fact "Doing it wrong"
I've struggled with that exact same Fuerte challenge. If you hold the kick button, jump and start the combo I don't think it's enough time to charge the Quesadilla. You have to hold K, wait a bit, then jump in to try the combo.
If you're used to holding inputs for Boxer it's the same principle with Fuerte. You're free to hit all the other buttons while you continue holding down the kick button(s).
It's sounding like you're simply not holding it long enough.
I have issue with it alone some times, I usually hold down the kick from before I do the jump is that incorrect? I have mained Bover in the past and am used to holding inputs while doing other moves could be I am in fact "Doing it wrong"
Its spelled Dover with a "D", but I don't believe anyone has every mained me in the past.
[/dick mode] I know you meant Boxer. :P
lol thanks. fixed it now. I feel like I picked the wrong street fighter to drop charage characters on, Boxer, Dictator, and Blanka all seem like they are really well off in this one.
And they changed Gouki's name to Akuma and Nash's name to Charlie. Also, Sodom's name was changed to Katana in US SNES versions of Final Fight and SFA2.
Posts
I ask this because after my last two matches, I wonder if I can actually ever pull off a cannon strike with cammy.
Try playing charge characters with the tiniest bit of lag, oh I whiffed because the game thinks I didn't charge long enough but my muscles and reactions tell me differently, awesome.
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Me on Twitch!
im just gonna go ahead and make a video on how to play dhalsim so everyone knows what they should be doing
don't do it, you'll kill my dhalsim game! My entire Dhalsim game hinges on the fact that no one plays him so no one has experience fighting against him!
I blame the washer in the SE stick. (no I still havnt taken it out, I'm lazy so shove off!)
A hulk's power is jumping.
I have done the same thing moving between SVIV and HDR. I swear the charge times are just slightly different.
If I'm getting hit before I can react and there's horrible studder I tend to quit now, which sucks cause I don't want to be that guy but screw you, lag!
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Oh I don't think that he would kill any game for you.. Our match consisted of Scrubby Sim vs Scrubby Vega in 5 rounds of incredibly slow posturing.
EDIT: Played Cammy a couple of times online this weekend and I hadn't realized how TOTALLY BITCHIN' she is, going to start using her more she's really, really fun to play.
What am I doing wrong? :S
Mebees you are hitting them while they are in the air? Or your Chun-Li kicks too high.
Are you juggling into her ultra? Maybe it isn't meant to be juggled into at whatever height you are juggling into it at.
The best way to get better is to watch high level players on youtube, then practice the bread and butter combos that they do in training mode. The difference between this game and Soul Calibur is the difficulty of execution. It's still about defending and attacking when your opponent is open, but in Soul Calibur it is relatively easy to perform the actions you want. In Street Fighter, you can have the right counter to your opponent's action (ie: Doing abel's ultra when ryu throws a fireball), but if you haven't practiced the execution aspect enough for it to come out consistently when you want it to, then you'll fail.
And about watching videos, it's the fastest way to discover useful combos and what moves are safe/unsafe for poking purposes. I'm not saying to completely copy what you see in videos, but it's a fast way to gather moves to add to your own personal style.
Are they airborne when it lands? Maybe they jumped? I mean, that's the only thing I can think of, personally *shrugs*
Did some digging:
"Chun's ultra travels maybe 3/4ths screen distance. Be warned that it is NOT full-screen. It has quite a bit of startup, and NO anti-air properties. It will juggle, but as the kicks send the opponent flying, mid-screen you can only expect to get 1-2 hits out of it, and the launcher will most definitely not connect. In the corner the ultra may juggle with launcher, however if your timing for the juggle is off the opponent may fall out of it, and many lighter characters tend to fall out of it anyway.
If the opponent is considered to be mid-air in any way at all, they will go flying out of the ultra. Also, if done after a FA crumple stun, for whatever reason the opponent will go flying out of it.
The ultra has EX/SA armor breaking properties. It will pass through fireballs, INCLUDING Ryu's ultra Hadouken, with the exceptions being Dhalsim's ultra (it *is* possible, but the fireball generally moves too slow and Chun will only get a few hits on Dhalsim before her fireball invincibility wears off) and Akuma's angled air fireballs.
The ultra has quite a bit of startup. So much so, that Chun can get counter-ultra'd - the opponent can start their ultra after Chun's ultra animation finishes, and actually beat out her ultra. Also, it does very little chip damage whatsoever. These two characteristics make Chun's ultra a very, very bad choice for attempted chip-damage finishes."
Or what Inquis said, y'know that's good too though I have got her ultra to connect from crumple stun once.
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Me on Twitch!
I get the same problem with Chun Li sometimes. I'm not certain but i think this happens when the opponent is in the air for the first hit.
Sounds like your opponent is trying to jump at the last second. That'll generally make the ultra miss since they'll go flying across the screen either from the first hit, or the multi-legs.
Going to (sort of) disagree with this. A lot of the combos the "pros" do in those videos are INCREDIBLY hard because they utilize links or a crazy # of inputs. Learn simple bread n butter combos when you're starting out. You should learn 2 combos, and air combo and a ground combo. These will be your "goto" combos. They can be something as simple as j.rh -> cr.rh (for most characters) but I wouldn't suggest anything more complex than a simple 3 hit air combo (jumpin attack -> cr attack -> special). Ground combos could be simple 2-hitters (cr attack -> special) or some such.
A lot of the gameplay you see the pros doing just isn't applicable to beginner play. You aren't going to get in games of footsies with other newbies. Beginners are much more likely to reversal ALL THE TIME, so wakeup games become more about blocking and punishing the inevitable dragon punch. Poke/mind games are also much harder because you're bound to be playing against people who throw out random DP's and shit.
So anyway... stick with 1 character. learn 2 combos. Be able to pull off all your specials 90%+ of the time (includes super/ultras). Start to learn what moves you can pull off to counter certain "standard" attacks (best option against Dragon punch, blanka ball, headbutt, etc). That's a good start IMO.
BTW, none of this applies to the AI. The AI seems set to counter certain motions/moves based on distance, etc. Fighting the AI in this game is like 90% exploitation of it's set protocols... IE, seth will almost always open the round with s.fierce or sonic boom, so jump in attack -> sweep. Then stand just outside of throw range and block low. He'll constantly do his multi-kick, suck move, and dash. All punishable with low attacks. If he s.fierces or sonic booms, you were too far away. If he throws you were too close.
Sucks that my control options are: a.) Hori Doa4 stick with flakey left switch, b.) fight pad with sticky left shoulder that makes punches 100% fail rate if stuck. c.) 360 controller with terribad dpad/analog.
The bread and butter combos are handed to you on a platter in this game
I'd recommend you do the normal trials for your character (especially the 3rd and 4th ones) since those teach you your most common combinations. Then figure out some block strings and go to town. Watching high level players is nice, but a pro vs. pro match plays out a lot differently than your typical online match. Online, crossups just don't work for shit since everyone is Ken/Akuma/Sagat and it is really easy to reverse a crossup with a DP now. Or they are Zangief, in which case you should be as far away from them as possible.
Even the hard trials have applications here and there. I use Ken's #2 hard combo from time to time - if I have a full super and the other guy gives up a jump in HK, instead of just sweeping him I'll continue with c.MK > s.MK xx fierce hadouken xx shoryuppa to do maximum damage. Every time they make a mistake, you need to capitalize on it... whiffed dragon uppercut, throw them. Empty jump in, throw them. Sweep them, block their uppercut, throw them.. if you land a move that starts a combo, you need to capitalize with your combo every time.
If it doesn't come out you're either not charging it long enough or you're letting go of the kick button too soon after another move. If you hit HP and release K too soon then no Quesadilla Bomb will come out. If you hit HP and release K too late the Quesadilla Bomb will come out but not combo. Gotta release it at just the right time for the combo.
Here's a trick that might help you. If you hold down all three kick buttons, all three of them count as individual stored K charges. You could 'piano' release them to help you hit the right Quesadilla Bomb input window, or outside of combos you could use it to release several Quesadilla Bombs in a row faster than would be possible with a single kick button.
i can only do it about 75% of the time with the analog though (if i fail it usually comes out as cannon spike for some reason)
it think it will be even more useful once i get that fightpad .....
I have issue with it alone some times, I usually hold down the kick from before I do the jump is that incorrect? I have mained Boxer in the past and am used to holding inputs while doing other moves could be I am in fact "Doing it wrong"
Its spelled Dover with a "D", but I don't believe anyone has every mained me in the past.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I've struggled with that exact same Fuerte challenge. If you hold the kick button, jump and start the combo I don't think it's enough time to charge the Quesadilla. You have to hold K, wait a bit, then jump in to try the combo.
If you're used to holding inputs for Boxer it's the same principle with Fuerte. You're free to hit all the other buttons while you continue holding down the kick button(s).
It's sounding like you're simply not holding it long enough.
lol thanks. fixed it now. I feel like I picked the wrong street fighter to drop charage characters on, Boxer, Dictator, and Blanka all seem like they are really well off in this one.
Boxer? Dictator?
Are you talking about Balrog and M. Bison?
Yes, since Balrog is named M. Bison in Japan and M. Bison is called Vega.. and Vega is called Balrog. So, boxer/dictator/claw work better.
edit: Heh. Claw.
Nothing can stop..
The Claw!
Carry on!
They rotated the names of three of the Shadowloo guys leaving Sagat alone since he appeared in SF1.
J. HP
MP
cr. JP
Tatsumaki
EX cancel
Shin Shoryuken
I can't get the JP to Tatsu, keeps coming out as a LK, should I be using a different version of the Tatsu?
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