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Street Fighter IV: Mama, I'm in Hong Kong

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Posts

  • TaramoorTaramoor Storyteller Registered User regular
    edited March 2009
    SabreMau wrote: »
    And they changed Gouki's name to Akuma and Nash's name to Charlie. Also, Sodom's name was changed to Katana in US SNES versions of Final Fight and SFA2.

    Yeah, but that last one makes sense.

    Taramoor on
  • AumniAumni Registered User regular
    edited March 2009
    Bleh, so stuck on Gouken's hard trial 4.

    J. HP
    MP
    cr. JP
    Tatsumaki
    EX cancel
    Shin Shoryuken

    I can't get the JP to Tatsu, keeps coming out as a LK, should I be using a different version of the Tatsu?

    If you're getting a normal move after the MP in a combo it means that the MP chained into the cr.JP, you want it to LINK into the cr.JP.

    Essentially you have to get your timing down... wait until the MP animation is over then immediately do a cr.jp xx tatsu

    Links and chains are funt hings to learn!

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited March 2009
    SabreMau wrote: »
    270

    Start at forward, then to down, back, and up + whatever.

    No jumping involved.
    Technically, there's enough time before a jump activates that a full 360 is possible. It's what I use; feels simpler. You just need to be fast enough.

    I'm going to give away the trick that allowed me to play a passably-competent Zangief. In this version, you don't even need a 270. I block with back (4), then go 412369; in otherwords, half-circle plus up-forward like Fei Long's Chicken Wing. The EX version can even take people out after simply blocking a jump-in. It makes 'gief way more accessible for me than having to do the 360 / 270 like I used to. It doesn't work on the Ultra/super, but the 270 shortcut adds up for both motions. So, 720 becoms 540.

    I do need help with my Gouken, however. What do you guys do for anti-air? I use his high counter for jump ins, but what about stuff like Vega's air claw / grab? What about dictator's head stomp? Any ideas?

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • BansheeBanshee Registered User regular
    edited March 2009
    templewulf wrote: »
    SabreMau wrote: »
    270

    Start at forward, then to down, back, and up + whatever.

    No jumping involved.
    Technically, there's enough time before a jump activates that a full 360 is possible. It's what I use; feels simpler. You just need to be fast enough.

    I'm going to give away the trick that allowed me to play a passably-competent Zangief. In this version, you don't even need a 270. I block with back (4), then go 412369; in otherwords, half-circle plus up-forward like Fei Long's Chicken Wing. The EX version can even take people out after simply blocking a jump-in. It makes 'gief way more accessible for me than having to do the 360 / 270 like I used to. It doesn't work on the Ultra/super, but the 270 shortcut adds up for both motions. So, 720 becoms 540.

    I do need help with my Gouken, however. What do you guys do for anti-air? I use his high counter for jump ins, but what about stuff like Vega's air claw / grab? What about dictator's head stomp? Any ideas?

    early anti air would be the strong or fierce fireball. Works great if you can read your opponent well while zoning.

    Against Bison's headstomp, just jump back and punish in mid-air. That's what I do with pretty much all characters.

    The tatsumaki is pretty much out of the question. Blocked or whiffed = fucked, so combo ender only IMO.

    As far as Gouken's normals go, i'm not sure. C.Fierce and c.Forward maybe? I'll have to test the priority of his normals.

    i don't know if Gouken has an OH SHIT button against mid-air opponents. Maybe an EX tatsumaki.

    Banshee on
    [SIGPIC][/SIGPIC]
  • solsovlysolsovly Registered User regular
    edited March 2009
    270

    Start at forward, then to down, back, and up + whatever.

    No jumping involved.

    Technically, you can short cut that to a 225 degree motion or hcb+ub or hcf+uf in this game.

    edit: oops beaten

    solsovly on
  • wonderpugwonderpug Registered User regular
    edited March 2009
    templewulf wrote: »
    I do need help with my Gouken, however. What do you guys do for anti-air? I use his high counter for jump ins, but what about stuff like Vega's air claw / grab? What about dictator's head stomp? Any ideas?

    Aside from the high counter, his hurricane kick is very effective as anti-air. I'd use a different approach for your Claw and Dictator issues, though.

    For Claw you're usually better off jumping up or jumping back and doing an air attack to hit him out of the air. For Dictator's head stomp all it takes is a back dash to screw up his landing and leave him open for punishment.

    wonderpug on
  • ElementalorElementalor Registered User regular
    edited March 2009
    Aumni wrote: »
    Bleh, so stuck on Gouken's hard trial 4.

    J. HP
    MP
    cr. JP
    Tatsumaki
    EX cancel
    Shin Shoryuken

    I can't get the JP to Tatsu, keeps coming out as a LK, should I be using a different version of the Tatsu?

    If you're getting a normal move after the MP in a combo it means that the MP chained into the cr.JP, you want it to LINK into the cr.JP.

    Essentially you have to get your timing down... wait until the MP animation is over then immediately do a cr.jp xx tatsu

    Links and chains are funt hings to learn!

    Hmm wierd, I had thought I was linking it rather than chaining it, since I was already pausing to wait until the MP finished, I didn't think the two would chain. I'll try to play with that timing I guess.

    BTW, if anyone's trying to do this one, it's HK Tatsu, not LK.

    Elementalor on
    Marvel Future Fight: dElementalor
    FFBE: 898,311,440
    Youtube: http://www.youtube.com/dElementalor
  • Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    edited March 2009
    Afternoon world warriors. Hows everyone doing? How did the PA SFIV tourny go this weekend? I actually made top 4 in a 32 person tourny I went to this weekend but it comes to my attention I need more practice against Sagat, anyone on XBL care to assist me?

    Metal Jared on
    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2009
    Afternoon world warriors. Hows everyone doing? How did the PA SFIV tourny go this weekend? I actually made top 4 in a 32 person tourny I went to this weekend but it comes to my attention I need more practice against Sagat, anyone on XBL care to assist me?

    Tourney's still going and will probably be going for a couple weeks if not more.

    As for Sagat, I play him as my main and my gamertag is Travysty, feel free to add me.

    Evil Multifarious on
  • Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    edited March 2009
    Afternoon world warriors. Hows everyone doing? How did the PA SFIV tourny go this weekend? I actually made top 4 in a 32 person tourny I went to this weekend but it comes to my attention I need more practice against Sagat, anyone on XBL care to assist me?

    Tourney's still going and will probably be going for a couple weeks if not more.

    As for Sagat, I play him as my main and my gamertag is Travysty, feel free to add me.

    Wow must have been huge, I'll definitely add you tonight but I may take a few days off playing.

    Metal Jared on
    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited March 2009
    Afternoon world warriors. Hows everyone doing? How did the PA SFIV tourny go this weekend? I actually made top 4 in a 32 person tourny I went to this weekend but it comes to my attention I need more practice against Sagat, anyone on XBL care to assist me?

    Tourney's still going and will probably be going for a couple weeks if not more.

    As for Sagat, I play him as my main and my gamertag is Travysty, feel free to add me.

    Wow must have been huge, I'll definitely add you tonight but I may take a few days off playing.

    Not so much that it's huge as it's something of a chore to get people online at the same time to play the matches out.

    TheUnsane1 on
    steam_sig.png
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2009
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.

    Dragkonias on
  • AumniAumni Registered User regular
    edited March 2009
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2009
    yes, i fought one balrog with his fucking jab > headbutt, and then jab > headbutt > ultra

    dude knew exactly what he was doing

    i hated him.

    Evil Multifarious on
  • king awesomeking awesome Registered User regular
    edited March 2009
    So I keep fighting guiles, and they just jump at me and kicking and sweeping, and almost just spamming attacks and I have no idea what to do. They cross me up and just stay on me non-stop and stun me and it's over

    also, when fighting shotos that just fireball and wait for you to jump to either sweep or uppercut you when you jump over them... what... do you do exactly?


    I'm playing as e. honda btw, and i'm into the 1000~ range now... so things are starting to get tougher. I'm either fighting retardly good guiles and sagats who just destroy me or blankas that is either a 50/50 whether I win or not.

    king awesome on
    Bigsushi.fm
    Listen to our podcast, read our articles, tell us how much you hate it and how to make it better ;)
  • AuburnTigerAuburnTiger Registered User regular
    edited March 2009
    So I haven't actually taken it online yet, but I'm wondering, is there a way you can only accept matches from people with a great connection?

    Also, I'm really, really hoping this game is playable with a standard 360 controller, because I ain't shelling out the money for an arcade stick.

    AuburnTiger on
    XBL: Flex MythoMass
  • chamberlainchamberlain Registered User regular
    edited March 2009
    Aumni wrote: »
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    For a second there I thought you were talking about his headbutt throw, not the charge d, u headbutt. I cannot get the ultra to juggle more then a hit or two, even after an ex headbutt; don't know if I am setting off the ultra to early or to late.

    chamberlain on
  • solsovlysolsovly Registered User regular
    edited March 2009
    So I keep fighting guiles, and they just jump at me and kicking and sweeping, and almost just spamming attacks and I have no idea what to do. They cross me up and just stay on me non-stop and stun me and it's over

    also, when fighting shotos that just fireball and wait for you to jump to either sweep or uppercut you when you jump over them... what... do you do exactly?

    I'm playing as e. honda btw, and i'm into the 1000~ range now... so things are starting to get tougher. I'm either fighting retardly good guiles and sagats who just destroy me or blankas that is either a 50/50 whether I win or not.

    Honda doesn't have a fantastic way to escape from cross ups. However, he has some ok anti airs. Standing Fierce Punch/Chop is decent. If you have the charge, jab headbutt is a good anti air, has some limited invincibility frames and does decent damage.

    If you end up blocking the jump in and he does his ducking roundhouse sweep, you can focus attack the second sweep 100% of the time. Always keep his ochio throw as an option for players that don't immediate follow up from their jump ins.

    Eventually he'll realize that honda is a brick wall and play keep away. That's when the Honda vs Guile match really becomes not fun.

    solsovly on
  • AumniAumni Registered User regular
    edited March 2009
    Aumni wrote: »
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    For a second there I thought you were talking about his headbutt throw, not the charge d, u headbutt. I cannot get the ultra to juggle more then a hit or two, even after an ex headbutt; don't know if I am setting off the ultra to early or to late.

    You have to time it so the ultra goes off when the enemy is eye level - For best results you want the hits to go like : kkk, ppp, kkk, kkk, kkk, kkk.

    That will net you the most hits.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • solsovlysolsovly Registered User regular
    edited March 2009
    Aumni wrote: »
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    For a second there I thought you were talking about his headbutt throw, not the charge d, u headbutt. I cannot get the ultra to juggle more then a hit or two, even after an ex headbutt; don't know if I am setting off the ultra to early or to late.

    Probably too early. In the corner, you need to miss the second attack (use punch instead of kick) then hold down kick for the rest of the ultra.

    solsovly on
  • wonderpugwonderpug Registered User regular
    edited March 2009
    So I haven't actually taken it online yet, but I'm wondering, is there a way you can only accept matches from people with a great connection?

    If you're seeking games hosted by other people you can pick someone with the connection speed you want. If you're hosting the room then you can kick people who come in that don't meet your standards.

    Four cell phone bars is great, three bars is usually just fine, and even some two bar connections are playable. The meter goes to five bars, and the five bar connection exists only in myth and legend.
    So I keep fighting guiles, and they just jump at me and kicking and sweeping, and almost just spamming attacks and I have no idea what to do. They cross me up and just stay on me non-stop and stun me and it's over

    also, when fighting shotos that just fireball and wait for you to jump to either sweep or uppercut you when you jump over them... what... do you do exactly?
    The Guiles that jump at you kicking and sweeping. Can you not hit them in the air with your Sumo Smash? Or shortly after they land with a Headbutt? If they land close by are you making them regret it by retaliating with an Ochio Throw? You say they stay on you non-stop until you get dizzied...are you blocking? Remember that even crossups are blockable, you just have to switch the direction you're blocking.

    As for Honda vs. fireballs, I got nothing. He doesn't have any specific tools to combat it in this game. I'd recommend browsing the Honda section of the Shoryuken forums to see if there are good anti-fireball tips from the pros.

    wonderpug on
  • king awesomeking awesome Registered User regular
    edited March 2009
    solsovly wrote: »
    So I keep fighting guiles, and they just jump at me and kicking and sweeping, and almost just spamming attacks and I have no idea what to do. They cross me up and just stay on me non-stop and stun me and it's over

    also, when fighting shotos that just fireball and wait for you to jump to either sweep or uppercut you when you jump over them... what... do you do exactly?

    I'm playing as e. honda btw, and i'm into the 1000~ range now... so things are starting to get tougher. I'm either fighting retardly good guiles and sagats who just destroy me or blankas that is either a 50/50 whether I win or not.

    Honda doesn't have a fantastic way to escape from cross ups. However, he has some ok anti airs. Standing Fierce Punch/Chop is decent. If you have the charge, jab headbutt is a good anti air, has some limited invincibility frames and does decent damage.

    If you end up blocking the jump in and he does his ducking roundhouse sweep, you can focus attack the second sweep 100% of the time. Always keep his ochio throw as an option for players that don't immediate follow up from their jump ins.

    Eventually he'll realize that honda is a brick wall and play keep away. That's when the Honda vs Guile match really becomes not fun.

    Yeah... that's when stuff gets bad, when I have to go offensive on someone who is now playing 100% defense... I can't... really do much on the ground with a slow dash :/ and air is usually met with a flash kick/shoruyken/some other AA

    king awesome on
    Bigsushi.fm
    Listen to our podcast, read our articles, tell us how much you hate it and how to make it better ;)
  • chamberlainchamberlain Registered User regular
    edited March 2009
    Aumni wrote: »
    Aumni wrote: »
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    For a second there I thought you were talking about his headbutt throw, not the charge d, u headbutt. I cannot get the ultra to juggle more then a hit or two, even after an ex headbutt; don't know if I am setting off the ultra to early or to late.

    You have to time it so the ultra goes off when the enemy is eye level - For best results you want the hits to go like : kkk, ppp, kkk, kkk, kkk, kkk.

    That will net you the most hits.

    I am not sure what this means... hitting the buttons after the ultra goes off? Does it change the hight of the hit? Right now I use charge b, f, b, f ppp, and then nothing else. I get the feeling that I am missing something big.

    chamberlain on
  • AumniAumni Registered User regular
    edited March 2009
    Aumni wrote: »
    Aumni wrote: »
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    For a second there I thought you were talking about his headbutt throw, not the charge d, u headbutt. I cannot get the ultra to juggle more then a hit or two, even after an ex headbutt; don't know if I am setting off the ultra to early or to late.

    You have to time it so the ultra goes off when the enemy is eye level - For best results you want the hits to go like : kkk, ppp, kkk, kkk, kkk, kkk.

    That will net you the most hits.

    I am not sure what this means... hitting the buttons after the ultra goes off? Does it change the hight of the hit? Right now I use charge b, f, b, f ppp, and then nothing else. I get the feeling that I am missing something big.

    Yeah, thought so. Balrogs ultra is unique in that if you hold KKK while he does his ultra he does uppercuts instead of straights. So for his ultra it's best to hit the first part with an uppercut (KKK) , let the second one whiff (Don't hold anything), then finish with the rest as uppercuts.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • king awesomeking awesome Registered User regular
    edited March 2009
    wonderpug wrote: »
    So I haven't actually taken it online yet, but I'm wondering, is there a way you can only accept matches from people with a great connection?

    If you're seeking games hosted by other people you can pick someone with the connection speed you want. If you're hosting the room then you can kick people who come in that don't meet your standards.

    Four cell phone bars is great, three bars is usually just fine, and even some two bar connections are playable. The meter goes to five bars, and the five bar connection exists only in myth and legend.
    So I keep fighting guiles, and they just jump at me and kicking and sweeping, and almost just spamming attacks and I have no idea what to do. They cross me up and just stay on me non-stop and stun me and it's over

    also, when fighting shotos that just fireball and wait for you to jump to either sweep or uppercut you when you jump over them... what... do you do exactly?
    The Guiles that jump at you kicking and sweeping. Can you not hit them in the air with your Sumo Smash? Or shortly after they land with a Headbutt? If they land close by are you making them regret it by retaliating with an Ochio Throw? You say they stay on you non-stop until you get dizzied...are you blocking? Remember that even crossups are blockable, you just have to switch the direction you're blocking.

    As for Honda vs. fireballs, I got nothing. He doesn't have any specific tools to combat it in this game. I'd recommend browsing the Honda section of the Shoryuken forums to see if there are good anti-fireball tips from the pros.

    So I tried sumo smash as AA, but guilles jump kick hit me, not sure if it has priority or if my timing was off. and yeah I know I can block cross ups, just hard to do consistantly as a non-expert player :P

    And yeah, I use orichi throw whenver possible, EX if I have the meter for it. But, and I hate blaming controller, sometimes I'm like "WTF I DiD IT RIGHT!?" and I just punch instead of the command throw. Again, timing and skill on my part obviously.

    king awesome on
    Bigsushi.fm
    Listen to our podcast, read our articles, tell us how much you hate it and how to make it better ;)
  • chamberlainchamberlain Registered User regular
    edited March 2009
    Aumni wrote: »
    Aumni wrote: »
    Aumni wrote: »
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    For a second there I thought you were talking about his headbutt throw, not the charge d, u headbutt. I cannot get the ultra to juggle more then a hit or two, even after an ex headbutt; don't know if I am setting off the ultra to early or to late.

    You have to time it so the ultra goes off when the enemy is eye level - For best results you want the hits to go like : kkk, ppp, kkk, kkk, kkk, kkk.

    That will net you the most hits.

    I am not sure what this means... hitting the buttons after the ultra goes off? Does it change the hight of the hit? Right now I use charge b, f, b, f ppp, and then nothing else. I get the feeling that I am missing something big.

    Yeah, thought so. Balrogs ultra is unique in that if you hold KKK while he does his ultra he does uppercuts instead of straights. So for his ultra it's best to hit the first part with an uppercut (KKK) , let the second one whiff (Don't hold anything), then finish with the rest as uppercuts.

    I see. Does the initial input change from ppp to kkk, or do I switch to holding down kkk during the warm up animation?

    Either way, thank you, I have been frutratingly mediocre with boxer, and it looks like it was because I was playing him wrong.

    This is why they need to patch lobbies in. I learned more by watching other people kill each other then by doing anything else.

    chamberlain on
  • AumniAumni Registered User regular
    edited March 2009
    Aumni wrote: »
    Aumni wrote: »
    Aumni wrote: »
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    For a second there I thought you were talking about his headbutt throw, not the charge d, u headbutt. I cannot get the ultra to juggle more then a hit or two, even after an ex headbutt; don't know if I am setting off the ultra to early or to late.

    You have to time it so the ultra goes off when the enemy is eye level - For best results you want the hits to go like : kkk, ppp, kkk, kkk, kkk, kkk.

    That will net you the most hits.

    I am not sure what this means... hitting the buttons after the ultra goes off? Does it change the hight of the hit? Right now I use charge b, f, b, f ppp, and then nothing else. I get the feeling that I am missing something big.

    Yeah, thought so. Balrogs ultra is unique in that if you hold KKK while he does his ultra he does uppercuts instead of straights. So for his ultra it's best to hit the first part with an uppercut (KKK) , let the second one whiff (Don't hold anything), then finish with the rest as uppercuts.

    I see. Does the initial input change from ppp to kkk, or do I switch to holding down kkk during the warm up animation?

    Either way, thank you, I have been frutratingly mediocre with boxer, and it looks like it was because I was playing him wrong.

    This is why they need to patch lobbies in. I learned more by watching other people kill each other then by doing anything else.

    You trigger it with PPP. While he's doing the animation start holding down KKK.

    EDIT: If you want, send me an invite. I main Boxer and would be happy to help you out with combos and the like.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • aBlankaBlank Registered User regular
    edited March 2009
    Aumni wrote: »
    Aumni wrote: »
    Aumni wrote: »
    Aumni wrote: »
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    For a second there I thought you were talking about his headbutt throw, not the charge d, u headbutt. I cannot get the ultra to juggle more then a hit or two, even after an ex headbutt; don't know if I am setting off the ultra to early or to late.

    You have to time it so the ultra goes off when the enemy is eye level - For best results you want the hits to go like : kkk, ppp, kkk, kkk, kkk, kkk.

    That will net you the most hits.

    I am not sure what this means... hitting the buttons after the ultra goes off? Does it change the hight of the hit? Right now I use charge b, f, b, f ppp, and then nothing else. I get the feeling that I am missing something big.

    Yeah, thought so. Balrogs ultra is unique in that if you hold KKK while he does his ultra he does uppercuts instead of straights. So for his ultra it's best to hit the first part with an uppercut (KKK) , let the second one whiff (Don't hold anything), then finish with the rest as uppercuts.

    I see. Does the initial input change from ppp to kkk, or do I switch to holding down kkk during the warm up animation?

    Either way, thank you, I have been frutratingly mediocre with boxer, and it looks like it was because I was playing him wrong.

    This is why they need to patch lobbies in. I learned more by watching other people kill each other then by doing anything else.

    You trigger it with PPP. While he's doing the animation start holding down KKK.

    EDIT: If you want, send me an invite. I main Boxer and would be happy to help you out with combos and the like.

    IIRC, you can do balrog's ultra with KKK or PPP on startup... and I'm pretty sure to change the punches he uses, you only need one P or K input. People just use all 3 just to make extra sure (AFAIK!).

    aBlank on
  • king awesomeking awesome Registered User regular
    edited March 2009
    So reading strats with e. honda. his combos say to start out by jumping in... how the fuck do you do that exactly without getting anti-aired every damn time like I do?

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  • aBlankaBlank Registered User regular
    edited March 2009
    So reading strats with e. honda. his combos say to start out by jumping in... how the fuck do you do that exactly without getting anti-aired every damn time like I do?

    Don't rely heavily on combos, or at least air combos. Predict fireballs and jump them. Knock the opponent down (throw, headbutt, whatever) then jump in (obviously risky against 99% of shotos). Crossups fair a bit better on wakeup.

    aBlank on
  • AumniAumni Registered User regular
    edited March 2009
    aBlank wrote: »
    Aumni wrote: »
    Aumni wrote: »
    Aumni wrote: »
    Aumni wrote: »
    Dragkonias wrote: »
    Had a few good matches against a Balrog today. Man, his low jab is annoying as all hell. But after I got through that I managed to prevail with Cammy.


    There is a joke going around that his Jab is what makes him S Tier.
    In actuality it's that everything can combo into the headbutt which combos into the ultra

    For a second there I thought you were talking about his headbutt throw, not the charge d, u headbutt. I cannot get the ultra to juggle more then a hit or two, even after an ex headbutt; don't know if I am setting off the ultra to early or to late.

    You have to time it so the ultra goes off when the enemy is eye level - For best results you want the hits to go like : kkk, ppp, kkk, kkk, kkk, kkk.

    That will net you the most hits.

    I am not sure what this means... hitting the buttons after the ultra goes off? Does it change the hight of the hit? Right now I use charge b, f, b, f ppp, and then nothing else. I get the feeling that I am missing something big.

    Yeah, thought so. Balrogs ultra is unique in that if you hold KKK while he does his ultra he does uppercuts instead of straights. So for his ultra it's best to hit the first part with an uppercut (KKK) , let the second one whiff (Don't hold anything), then finish with the rest as uppercuts.

    I see. Does the initial input change from ppp to kkk, or do I switch to holding down kkk during the warm up animation?

    Either way, thank you, I have been frutratingly mediocre with boxer, and it looks like it was because I was playing him wrong.

    This is why they need to patch lobbies in. I learned more by watching other people kill each other then by doing anything else.

    You trigger it with PPP. While he's doing the animation start holding down KKK.

    EDIT: If you want, send me an invite. I main Boxer and would be happy to help you out with combos and the like.

    IIRC, you can do balrog's ultra with KKK or PPP on startup... and I'm pretty sure to change the punches he uses, you only need one P or K input. People just use all 3 just to make extra sure (AFAIK!).

    Yeah, you only need 1 input -- I keep forgetting this. :P

    Aumni on
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  • king awesomeking awesome Registered User regular
    edited March 2009
    aBlank wrote: »
    So reading strats with e. honda. his combos say to start out by jumping in... how the fuck do you do that exactly without getting anti-aired every damn time like I do?

    Don't rely heavily on combos, or at least air combos. Predict fireballs and jump them. Knock the opponent down (throw, headbutt, whatever) then jump in (obviously risky against 99% of shotos). Crossups fair a bit better on wakeup.


    Ah, gotcha.

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  • PuddingSenatorPuddingSenator Registered User regular
    edited March 2009
    So I haven't actually taken it online yet, but I'm wondering, is there a way you can only accept matches from people with a great connection?

    Also, I'm really, really hoping this game is playable with a standard 360 controller, because I ain't shelling out the money for an arcade stick.

    It's playable, but don't expect to do particularly well. Just don't even think about touching the d-pad. All the same, you will become frustrated with how iffy it is to pull off a lot of things with that controller. I've heard the Mad Catz FightPad is a nice alternative to an arcade stick (and much cheaper), though they're currently impossible to get unless you pay vastly inflated prices.

    PuddingSenator on
  • TheStigTheStig Registered User regular
    edited March 2009
    So I haven't actually taken it online yet, but I'm wondering, is there a way you can only accept matches from people with a great connection?

    Also, I'm really, really hoping this game is playable with a standard 360 controller, because I ain't shelling out the money for an arcade stick.

    It's playable, but don't expect to do particularly well. Just don't even think about touching the d-pad. All the same, you will become frustrated with how iffy it is to pull off a lot of things with that controller. I've heard the Mad Catz FightPad is a nice alternative to an arcade stick (and much cheaper), though they're currently impossible to get unless you pay vastly inflated prices.

    Nah, they're actually trickling in at a decent rate, you just have to call around a lot. I found a couple when calling around for sticks.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • AuburnTigerAuburnTiger Registered User regular
    edited March 2009
    Well that's disappointing. If I could get full price back for it, I'd probably take SF4 back and pick up a used copy of Soul Calibur IV.

    For some reason SF is really hard for me. Maybe it's because I've never played an SF game before; maybe it's because I only spent 30 minutes with it.

    In any case, I got no flow, and it's discouraging to hear that I won't be able to do anything with the regular controller. At least with SCIV I was competent and the controller worked surprisingly well.

    AuburnTiger on
    XBL: Flex MythoMass
  • InquisitorInquisitor Registered User regular
    edited March 2009
    aBlank wrote: »
    So reading strats with e. honda. his combos say to start out by jumping in... how the fuck do you do that exactly without getting anti-aired every damn time like I do?

    Don't rely heavily on combos, or at least air combos. Predict fireballs and jump them. Knock the opponent down (throw, headbutt, whatever) then jump in (obviously risky against 99% of shotos). Crossups fair a bit better on wakeup.


    Ah, gotcha.

    Good, and easy to execute jump in combo that I used on my honda was jump-in heavy punch, to heavy hundred handslap, to heavy kick.

    There might be better ones, maybe, but, this one puts on a lot of damage and stuff and the timing is pretty easy.

    Inquisitor on
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited March 2009
    Finally caught up on this thread! Some people were asking about C. Viper's seismic hammer -> flame kick combo earlier. I was skimming some of the thread but I don't think all the questions got 100% answered.

    -You can do it with either LP, MP, or EX (at medium range) versions of seismic hammer, I'm pretty sure the FP seismic hammer launches youropponent too far away from you
    -The farther the opponent is away from you, the faster you have to do the flame kick after your super jump cancel. In any case, you have to flame kick FAST to get it to connect. Like, so fast that you can't just do this combo on reaction of hitting with seismic hammer, after doing seismic hammer it should be an automatic motion to do the super jump cancel -> flame kick

    House of Paincakes on
  • TheStigTheStig Registered User regular
    edited March 2009
    I just had a very strange match. To start it off the guy's PSN was Super_Akuma and he played Zangief.
    The really strange thing was that I did a super after the end of the 1st round. I was pretty sure you could only jab and stuff. Well I was about to be upset but then I saw that it didn't consume my super bar, pretty neat.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited March 2009
    TheStig wrote: »
    I just had a very strange match. To start it off the guy's PSN was Super_Akuma and he played Zangief.
    The really strange thing was that I did a super after the end of the 1st round. I was pretty sure you could only jab and stuff. Well I was about to be upset but then I saw that it didn't consume my super bar, pretty neat.

    That's kind of funny, but cool that you kept your super bar.

    I was doing some friendly matches last night (someone here, can't remember who :() and I was Gouken. At one point during the match, I tried to do his ultra but his super came out instead and I totally whiffed it. That was strange enough because I used the PPP button and my motions were obviously correct since his super came out.

    But what's more strange was that afterwards I still had my super meter, and my ultra ready o_O

    House of Paincakes on
  • learntoflylearntofly Registered User regular
    edited March 2009
    I am completely in love with balrog, but I'm having a hell of a time pulling off the headbutt -> super/ultra. It seems that I can only pull off the super right as the other guy is about to hit the ground, so it misses him until he gets up. Any tips?

    I'm doing downback, downup + HP, hold back for a little more then go into the super. Is it just about perfect timing?

    learntofly on
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