I am completely in love with balrog, but I'm having a hell of a time pulling off the headbutt -> super/ultra. It seems that I can only pull off the super right as the other guy is about to hit the ground, so it misses him until he gets up. Any tips?
I'm doing downback, downup + HP, hold back for a little more then go into the super. Is it just about perfect timing?
I'd like to see how you're doing that
Seriously though, I'm sure that was a typo, but from what I understand (I don't play Balrog) the key is that you have to charge down-back, then go up-back + punch for the headbutt. This retains your back-charge for your ultra, and then you time the release of your ultra for when your opponent is at eye-level or so.
And then after that, you have do something like kkk, ppp, kkk, kkk, kkk during your ultra (punches and kicks alternate straights and uppercuts) to get the most hits out of it.
I think I refuse to play Balrog now because of not being able to pull that off. I did nothing different in my movements when I eventually passed that trial.
On the 4/5 of the 4th trial with rufus. Anyone done this? Focus into heavy kick -> "fragrance palm" -> ultra
I've tried for about 5 minutes solid and can't land the kick after the focus. Is there a trick here?
After the focus attack hits, dash forward cancel and then do the kick. I haven't the done the trial myself, but it took me a while to even realize that characters can dash forward after the FA to get close and do some damage.
If you already knew this, well...*shrug*
EDIT: It seems to me that some of the Level 4 trials are way harder than the Level 5 trials. I went through all of Blanka's last night and his Level 4 had a j.HP -> c.MK -> Horizontal Ball -> EX focus cancel. That took me a while, and then I get to Level 5 and it's just a few links? Sheesh, easy.
Is it just me or does it look like he dashes backwards after the FA? Anywho, now I'm actually connecting with the kick every now and then. this one seems really bizarre and hard.
Go into training mode, choose Ryu or Ken, turn on "input display", and try to get the hang of doing hadokens and shoryukens. If you try to do the move and nothing comes out, look at the input display to see what you actually input and try to correct the mistake.
Set the game to Easiest (easier than Easy, easier than Very Easy) and try to beat the game with different characters. You'll get the hang of the mechanics while unlocking characters at the same time.
I like this font. Reminds me of the old dot matrix printers. But thanks for the info guys, much appreciated. I'm going to go home tonight and play a bit. What would you guys recommend as a good beginner player, just someone to learn the basics with?
Is there any reason why forward dash wouldn't work? Just curious.
Not sure, but when I back-dashed he did a different kick then when I would forward dash. the one he did when I back dashed lifted dan up high enough for me to finish it off.
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I just had a very strange match. To start it off the guy's PSN was Super_Akuma and he played Zangief.
The really strange thing was that I did a super after the end of the 1st round. I was pretty sure you could only jab and stuff. Well I was about to be upset but then I saw that it didn't consume my super bar, pretty neat.
Yeah, whenever I chip someone with my vega claw roll to death, I like to FA cancel just because I can and it looks neat in slow motion :E
Of course, I can pretty much count on one hand the # of times I chip roll someone to death but meh!
I just had a very strange match. To start it off the guy's PSN was Super_Akuma and he played Zangief.
The really strange thing was that I did a super after the end of the 1st round. I was pretty sure you could only jab and stuff. Well I was about to be upset but then I saw that it didn't consume my super bar, pretty neat.
Yeah, whenever I chip someone with my vega claw roll to death, I like to FA cancel just because I can and it looks neat in slow motion :E
Of course, I can pretty much count on one hand the # of times I chip roll someone to death but meh!
If you're looking to get the chip damage victory icon just play some cammy. I get at least 1 chip victory per match with her ultra.
Is there any reason why forward dash wouldn't work? Just curious.
Not sure, but when I back-dashed he did a different kick then when I would forward dash. the one he did when I back dashed lifted dan up high enough for me to finish it off.
Gotcha, he must do a different attack when he's up close, there are many normal attacks that change when you attack up close.
That's one thing that really frustrates me about the trials is trying to figure out what version of normal attacks you're supposed to do.
I like this font. Reminds me of the old dot matrix printers. But thanks for the info guys, much appreciated. I'm going to go home tonight and play a bit. What would you guys recommend as a good beginner player, just someone to learn the basics with?
For charge characters, I'd probably suggest Balrog. He doesn't do a whole lot of jumping which is a mistake a lot of people make when they start playing so that certainly helps. He's also got great damage, the most overpowered jab in the world, and can combo into his ultra when you start getting better.
If you'd rather start up a 'fireball' motion character, you can't really go wrong with Ryu/Ken/Sagat. Playing as a fireball spammer/dragonuppercut wake up spammer will go a long way in teaching you how to counter it :P They've all got really strong ultras too IMO with combo-ability (though FADC cancels are kinda advanced I'd say).
I like this font. Reminds me of the old dot matrix printers. But thanks for the info guys, much appreciated. I'm going to go home tonight and play a bit. What would you guys recommend as a good beginner player, just someone to learn the basics with?
For charge characters, I'd probably suggest Balrog. He doesn't do a whole lot of jumping which is a mistake a lot of people make when they start playing so that certainly helps. He's also got great damage, the most overpowered jab in the world, and can combo into his ultra when you start getting better.
If you'd rather start up a 'fireball' motion character, you can't really go wrong with Ryu/Ken/Sagat. Playing as a fireball spammer/dragonuppercut wake up spammer will go a long way in teaching you how to counter it :P They've all got really strong ultras too IMO with combo-ability (though FADC cancels are kinda advanced I'd say).
(edit) removed ur font from quote, I hate it.
By charge characters do you mean players who are constantly on the offensive? I didn't know there were "fireball" characters. Liu-kang style, I guess.
I like this font. Reminds me of the old dot matrix printers. But thanks for the info guys, much appreciated. I'm going to go home tonight and play a bit. What would you guys recommend as a good beginner player, just someone to learn the basics with?
For charge characters, I'd probably suggest Balrog. He doesn't do a whole lot of jumping which is a mistake a lot of people make when they start playing so that certainly helps. He's also got great damage, the most overpowered jab in the world, and can combo into his ultra when you start getting better.
If you'd rather start up a 'fireball' motion character, you can't really go wrong with Ryu/Ken/Sagat. Playing as a fireball spammer/dragonuppercut wake up spammer will go a long way in teaching you how to counter it :P They've all got really strong ultras too IMO with combo-ability (though FADC cancels are kinda advanced I'd say).
(edit) removed ur font from quote, I hate it.
By charge characters do you mean players who are constantly on the offensive? I didn't know there were "fireball" characters. Liu-kang style, I guess.
No, I meant their style of special attacks. Charge characters require a back/down (or down/back.. or up/back) joystick position for 1-2 seconds before moving the joystic forward/up (etc etc) and a button to execute their special moves. When I say "Fireball" style characters, I mean characters who's special move motions revolve around moving the joystick in quarter/half/360 circles. There's probably a better word for it other than "Fireball" (since by my definition, Cammy would be a fireball character despite not having a projectile) but meh... there you go.
Generally, you'll want to pick one or the other to learn. I find charges easier to pull off than fireball motions, but YMMV.
I like this font. Reminds me of the old dot matrix printers. But thanks for the info guys, much appreciated. I'm going to go home tonight and play a bit. What would you guys recommend as a good beginner player, just someone to learn the basics with?
For charge characters, I'd probably suggest Balrog. He doesn't do a whole lot of jumping which is a mistake a lot of people make when they start playing so that certainly helps. He's also got great damage, the most overpowered jab in the world, and can combo into his ultra when you start getting better.
If you'd rather start up a 'fireball' motion character, you can't really go wrong with Ryu/Ken/Sagat. Playing as a fireball spammer/dragonuppercut wake up spammer will go a long way in teaching you how to counter it :P They've all got really strong ultras too IMO with combo-ability (though FADC cancels are kinda advanced I'd say).
(edit) removed ur font from quote, I hate it.
By charge characters do you mean players who are constantly on the offensive? I didn't know there were "fireball" characters. Liu-kang style, I guess.
No, I meant their style of special attacks. Charge characters require a back/down (or down/back.. or up/back) joystick position for 1-2 seconds before moving the joystic forward/up (etc etc) and a button to execute their special moves. When I say "Fireball" style characters, I mean characters who's special move motions revolve around moving the joystick in quarter/half/360 circles. There's probably a better word for it other than "Fireball" (since by my definition, Cammy would be a fireball character despite not having a projectile) but meh... there you go.
Generally, you'll want to pick one or the other to learn. I find charges easier to pull off than fireball motions, but YMMV.
I usually call them "input" characters because you can do their specials/ultras with quick inputs vs. having to charge.
I would agree about charge characters being easier to get the basics with. I was teaching my girlfriend some SFIV over the weekend (she has never touched a SF game and doesn't play games in general). She was using Chun-Li and with just a little practice she was able to do her specials and even her super and ultra, but she tried Viper after that and was having a lot of trouble. I'm trying to get my roommate into SFIV (plays lots of games but never SF) and he's also having trouble with input characters.
Excellent, this is much needed info. So the characters kind of fit into one or the other?
I guess I'll have to play around and see what feels more natural; I'm using the regular 360 pad. Just so I'm clear, would Viper fit into the charge or "fireball" category? I swear that in order to perform that seismic hammer move you have to make a "Z" shape with the joystick, or so says the manual.
Excellent, this is much needed info. So the characters kind of fit into one or the other?
I guess I'll have to play around and see what feels more natural; I'm using the regular 360 pad. Just so I'm clear, would Viper fit into the charge or "fireball" category? I swear that in order to perform that seismic hammer move you have to make a "Z" shape with the joystick, or so says the manual.
Nothing feels natural with the 360 atrocity pad - get the fightpad as soon as you can.
Excellent, this is much needed info. So the characters kind of fit into one or the other?
I guess I'll have to play around and see what feels more natural; I'm using the regular 360 pad. Just so I'm clear, would Viper fit into the charge or "fireball" category? I swear that in order to perform that seismic hammer move you have to make a "Z" shape with the joystick, or so says the manual.
Nothing feels natural with the 360 atrocity pad - get the fightpad as soon as you can.
Well I use the joystick, not the D Pad. Buying a new controller for Halo and SF4 kind of whiped out the bank account, so no fight pad.
Excellent, this is much needed info. So the characters kind of fit into one or the other?
I guess I'll have to play around and see what feels more natural; I'm using the regular 360 pad. Just so I'm clear, would Viper fit into the charge or "fireball" category? I swear that in order to perform that seismic hammer move you have to make a "Z" shape with the joystick, or so says the manual.
Nothing feels natural with the 360 atrocity pad - get the fightpad as soon as you can.
Yeah she's a "fireball" motion type character. That Z shape is pretty common amongst them.
Excellent, this is much needed info. So the characters kind of fit into one or the other?
I guess I'll have to play around and see what feels more natural; I'm using the regular 360 pad. Just so I'm clear, would Viper fit into the charge or "fireball" category? I swear that in order to perform that seismic hammer move you have to make a "Z" shape with the joystick, or so says the manual.
Nothing feels natural with the 360 atrocity pad - get the fightpad as soon as you can.
You got the motion right. But I would recommend not using Viper.
Excellent, this is much needed info. So the characters kind of fit into one or the other?
I guess I'll have to play around and see what feels more natural; I'm using the regular 360 pad. Just so I'm clear, would Viper fit into the charge or "fireball" category? I swear that in order to perform that seismic hammer move you have to make a "Z" shape with the joystick, or so says the manual.
Nothing feels natural with the 360 atrocity pad - get the fightpad as soon as you can.
You got the motion right. But I would recommend not using Viper.
She's the most difficult one to use in SF4.
I agree, Ken and Ryu are good beginner characters but I would try and branch to another character after you have the basics down.
The z-motion is trying to say forward, down, down-forward + punch, but you can shortcut with down-forward, down-forward + punch. Most of us hate this shortcut so I would recommend getting used to the other version.
If you go from Ryu/Ken/Guile to any of the new characters besides Rufus, you might be taken aback though.
All of the three new characters (Abel, Fuerte, Viper) require different strats and mindset when playing. All three cannot be played the regular Street Fighter 2 style.
If you go from Ryu/Ken/Guile to any of the new characters besides Rufus, you might be taken aback though.
All of the three new characters (Abel, Fuerte, Viper) require different strats and mindset when playing. All three cannot be played the regular Street Fighter 2 style.
They do fit in pretty well with KoF styles, though. So if you've played those, they're a little easier to get along with.
If you go from Ryu/Ken/Guile to any of the new characters besides Rufus, you might be taken aback though.
All of the three new characters (Abel, Fuerte, Viper) require different strats and mindset when playing. All three cannot be played the regular Street Fighter 2 style.
They do fit in pretty well with KoF styles, though. So if you've played those, they're a little easier to get along with.
I don't want to get too off-topic but I've never played a KoF game and HD Remix/SFIV has given me some renewed vigor into 2D fighting games. I think there's a new one coming out soon, worth checking out?
If you go from Ryu/Ken/Guile to any of the new characters besides Rufus, you might be taken aback though.
All of the three new characters (Abel, Fuerte, Viper) require different strats and mindset when playing. All three cannot be played the regular Street Fighter 2 style.
They do fit in pretty well with KoF styles, though. So if you've played those, they're a little easier to get along with.
I don't want to get too off-topic but I've never played a KoF game and HD Remix/SFIV has given me some renewed vigor into 2D fighting games. I think there's a new one coming out soon, worth checking out?
Aye, KoF12 and BlazBlue are very exciting 2D fighters coming to console in the next year. I think there's one other one as well. Also, hopefuly Tatsunoko vs Capcom did well enough to have Capcom whip out a new VS game not on Wii, and not Japan only.
If you go from Ryu/Ken/Guile to any of the new characters besides Rufus, you might be taken aback though.
All of the three new characters (Abel, Fuerte, Viper) require different strats and mindset when playing. All three cannot be played the regular Street Fighter 2 style.
They do fit in pretty well with KoF styles, though. So if you've played those, they're a little easier to get along with.
I don't want to get too off-topic but I've never played a KoF game and HD Remix/SFIV has given me some renewed vigor into 2D fighting games. I think there's a new one coming out soon, worth checking out?
Aye, KoF12 and BlazBlue are very exciting 2D fighters coming to console in the next year. I think there's one other one as well. Also, hopefuly Tatsunoko vs Capcom did well enough to have Capcom whip out a new VS game not on Wii, and not Japan only.
Well, I just watched a trailer for KoF12 and wasn't too impressed, but it's still a "maybe." I played a little bit of Guilty Gear back on the PS2 and I really liked the characters and sprites/animations, but I think it was all a little too crazy and complex for me. If BlazBlue is similar then I may have to pass on that.
Maybe I'm just a neanderthal, but I really appreciate the simplicity of Street Fighter. And if KoF12 and BlazBlue don't have as good of online play as Street Fighter, they might as well just give up.
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I'd like to see how you're doing that
Seriously though, I'm sure that was a typo, but from what I understand (I don't play Balrog) the key is that you have to charge down-back, then go up-back + punch for the headbutt. This retains your back-charge for your ultra, and then you time the release of your ultra for when your opponent is at eye-level or so.
And then after that, you have do something like kkk, ppp, kkk, kkk, kkk during your ultra (punches and kicks alternate straights and uppercuts) to get the most hits out of it.
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I've tried for about 5 minutes solid and can't land the kick after the focus. Is there a trick here?
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I think you have to dash after the focus.
After the focus attack hits, dash forward cancel and then do the kick. I haven't the done the trial myself, but it took me a while to even realize that characters can dash forward after the FA to get close and do some damage.
If you already knew this, well...*shrug*
EDIT: It seems to me that some of the Level 4 trials are way harder than the Level 5 trials. I went through all of Blanka's last night and his Level 4 had a j.HP -> c.MK -> Horizontal Ball -> EX focus cancel. That took me a while, and then I get to Level 5 and it's just a few links? Sheesh, easy.
Seriousy, I'm a complete beginner. Really to fighting games in general.
I tried out Viper last night, I couldn't get the seismic hammer thing to work.
http://www.youtube.com/watch?v=WGuJ0JBd7kw&feature=channel_page
around 2:40
EDIT: Yup, back dash works. now I can land the kick everytime. Just can't land the next punch. These challenges are... well.. challenging
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Please stop changing your font.
Read Basic Gameplay Details at Eventhubs. Lots of other great info in their other SFIV guides as well.
Watch this video of starter tips.
Go into training mode, choose Ryu or Ken, turn on "input display", and try to get the hang of doing hadokens and shoryukens. If you try to do the move and nothing comes out, look at the input display to see what you actually input and try to correct the mistake.
Set the game to Easiest (easier than Easy, easier than Very Easy) and try to beat the game with different characters. You'll get the hang of the mechanics while unlocking characters at the same time.
Wait, Palin didn't already make you hate living there?
http://mycheats.1up.com/view/superguide/3163881/street_fighter_4/xbox_360
edit: yeah the fond thing too.
I just got tooled by a really good boxer. What do I do against one who's turtling? Using cammy btw.
Not sure, but when I back-dashed he did a different kick then when I would forward dash. the one he did when I back dashed lifted dan up high enough for me to finish it off.
Listen to our podcast, read our articles, tell us how much you hate it and how to make it better
Yeah, whenever I chip someone with my vega claw roll to death, I like to FA cancel just because I can and it looks neat in slow motion :E
Of course, I can pretty much count on one hand the # of times I chip roll someone to death but meh!
If you're looking to get the chip damage victory icon just play some cammy. I get at least 1 chip victory per match with her ultra.
Gotcha, he must do a different attack when he's up close, there are many normal attacks that change when you attack up close.
That's one thing that really frustrates me about the trials is trying to figure out what version of normal attacks you're supposed to do.
For charge characters, I'd probably suggest Balrog. He doesn't do a whole lot of jumping which is a mistake a lot of people make when they start playing so that certainly helps. He's also got great damage, the most overpowered jab in the world, and can combo into his ultra when you start getting better.
If you'd rather start up a 'fireball' motion character, you can't really go wrong with Ryu/Ken/Sagat. Playing as a fireball spammer/dragonuppercut wake up spammer will go a long way in teaching you how to counter it :P They've all got really strong ultras too IMO with combo-ability (though FADC cancels are kinda advanced I'd say).
(edit) removed ur font from quote, I hate it.
By charge characters do you mean players who are constantly on the offensive? I didn't know there were "fireball" characters. Liu-kang style, I guess.
Me me me!
No, I meant their style of special attacks. Charge characters require a back/down (or down/back.. or up/back) joystick position for 1-2 seconds before moving the joystic forward/up (etc etc) and a button to execute their special moves. When I say "Fireball" style characters, I mean characters who's special move motions revolve around moving the joystick in quarter/half/360 circles. There's probably a better word for it other than "Fireball" (since by my definition, Cammy would be a fireball character despite not having a projectile) but meh... there you go.
Generally, you'll want to pick one or the other to learn. I find charges easier to pull off than fireball motions, but YMMV.
I usually call them "input" characters because you can do their specials/ultras with quick inputs vs. having to charge.
I would agree about charge characters being easier to get the basics with. I was teaching my girlfriend some SFIV over the weekend (she has never touched a SF game and doesn't play games in general). She was using Chun-Li and with just a little practice she was able to do her specials and even her super and ultra, but she tried Viper after that and was having a lot of trouble. I'm trying to get my roommate into SFIV (plays lots of games but never SF) and he's also having trouble with input characters.
I guess I'll have to play around and see what feels more natural; I'm using the regular 360 pad. Just so I'm clear, would Viper fit into the charge or "fireball" category? I swear that in order to perform that seismic hammer move you have to make a "Z" shape with the joystick, or so says the manual.
Nothing feels natural with the 360 atrocity pad - get the fightpad as soon as you can.
XBL Gametag: mailarde
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Well I use the joystick, not the D Pad. Buying a new controller for Halo and SF4 kind of whiped out the bank account, so no fight pad.
Yeah she's a "fireball" motion type character. That Z shape is pretty common amongst them.
You got the motion right. But I would recommend not using Viper.
She's the most difficult one to use in SF4.
I agree, Ken and Ryu are good beginner characters but I would try and branch to another character after you have the basics down.
The z-motion is trying to say forward, down, down-forward + punch, but you can shortcut with down-forward, down-forward + punch. Most of us hate this shortcut so I would recommend getting used to the other version.
I will be eating supper and watching an ep of Skins, then I'll be back for fighting! should be an hour or so.
Doh, sorry
All of the three new characters (Abel, Fuerte, Viper) require different strats and mindset when playing. All three cannot be played the regular Street Fighter 2 style.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
They do fit in pretty well with KoF styles, though. So if you've played those, they're a little easier to get along with.
FFBE: 898,311,440
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I don't want to get too off-topic but I've never played a KoF game and HD Remix/SFIV has given me some renewed vigor into 2D fighting games. I think there's a new one coming out soon, worth checking out?
Aye, KoF12 and BlazBlue are very exciting 2D fighters coming to console in the next year. I think there's one other one as well. Also, hopefuly Tatsunoko vs Capcom did well enough to have Capcom whip out a new VS game not on Wii, and not Japan only.
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
Well, I just watched a trailer for KoF12 and wasn't too impressed, but it's still a "maybe." I played a little bit of Guilty Gear back on the PS2 and I really liked the characters and sprites/animations, but I think it was all a little too crazy and complex for me. If BlazBlue is similar then I may have to pass on that.
Maybe I'm just a neanderthal, but I really appreciate the simplicity of Street Fighter. And if KoF12 and BlazBlue don't have as good of online play as Street Fighter, they might as well just give up.
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Ack, why did I choose her to dedicate my time?
Her combos are ridiculously easy on the 360 d-pad, but she's very weak.
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