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Let's Play Penumbra Black Plague - Set 17 - The end of the journey
Hello and welcome to this Letâ€™s Play of Penumbra: Overture/Black Plague
Horror LP number 5 eh? Not even Kruger could scare me at this pointâ€¦unless he was a spider. And itâ€™s dark. And all I have is a crap hammer.
Penumbra: Overture was suggested by a few people in the Dead Space thread and even from the first part I have recorded, seems dead scary.
Itâ€™s very tense and the main character is weak. The flashlight/torch flickering and buzzing genuinely made me scared at that point.
I think Iâ€™m going to love this.
Shall we Wiki steal?
Although Frictional Games describes Penumbra: Overture as a first-person adventure, the game blends the genres of survival horror, first-person shooter, and adventure. The use of Newton Game Dynamics emphasizes physics-based puzzles similar to those in Half-Life 2 as well as physics-based combat. The game also takes advantage of advanced artificial intelligence to respond realistically to noises and light, creating stealth-based gameplay.
There are no firearms in the game, so during combat the player is limited to improvised melee fighting with a pickaxe, or throwing objects at attacking creatures. The game is designed to emphasize stealth and avoidance over direct conflict. (For example, Philip can close doors behind him to temporarily hold off attacking enemies.)
The game's main focus is on exploration and classic adventure game object interaction: examining and collecting objects and using them to solve puzzles.
Like the sound of that? Check our Professor Sungglesworth's reviews of all 3 games in the series which can be found here: