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[Mini-Phalla] The Thing, Day 5 - "I'm a real light sleeper, Childs." - Outpost Wins!

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Posts

  • kuhlmeyekuhlmeye Registered User regular
    edited March 2009
    Letting you all know, the vote on Reflection is a waste. He has been fine the entire game. I assume that I would have been converted by now if he were one of those Things. I'd rather put my vote somewhere where we can hopefully get one of them.

    kuhlmeye on
    PSN: the-K-flash
  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited March 2009
    This is still a democracy. You can vote however you want, but the majority gets their way. Although it still boggles my mind how you and T_R both still think that saying "Guys, I'm not a bad guy, don't vote for me" is a valid argument. At least a vote doesn't get you killed in this game like it does in others.

    Kristmas Kthulhu on
  • kuhlmeyekuhlmeye Registered User regular
    edited March 2009
    Yeah, but it's still a wasted vote.

    kuhlmeye on
    PSN: the-K-flash
  • B:LB:L I've done worse. Registered User regular
    edited March 2009
    kuhlmeye wrote: »
    Yeah, but it's still a wasted vote.

    Just think of it on the bright side. A clear test means less bullets flying your way.

    B:L on
    10mvrci.png click for Anime chat
  • TheLawinatorTheLawinator Registered User regular
    edited March 2009
    Bliss left the room last night. I'm not really involved with this. How many things do you think there are left?

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • kuhlmeyekuhlmeye Registered User regular
    edited March 2009
    B:L wrote: »
    kuhlmeye wrote: »
    Yeah, but it's still a wasted vote.

    Just think of it on the bright side. A clear test means less bullets flying your way.

    True I suppose. It just seems like it could go better places you know? I know I would come up clean, and it wouldn't make sense for T_R to come up as a Thing, just because I would have been made one by now too then.

    kuhlmeye on
    PSN: the-K-flash
  • TheLawinatorTheLawinator Registered User regular
    edited March 2009
    Not exactly, he could be avoiding you specifically because you're his partner.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • The_ReflectionThe_Reflection Registered User regular
    edited March 2009
    or because im human

    The_Reflection on
  • CelebrimCelebrim Registered User regular
    edited March 2009
    Bliss left the room last night. I'm not really involved with this. How many things do you think there are left?

    Including you?

    I'd still like to test Clark, but in the insterest of solidarity in case there more things to swing the vote:
    !Retract Bliss 101
    !The Reflection

    Celebrim on
  • FrostMistFrostMist NorwayRegistered User regular
    edited March 2009
    I'm innocent! just a plain human!

    FrostMist on
    Untitled-1.jpg
  • B:LB:L I've done worse. Registered User regular
    edited March 2009
    FrostMist wrote: »
    I'm innocent!

    You would say that you're

    1z3cttw.gif

    a cut above the rest.

    B:L on
    10mvrci.png click for Anime chat
  • WildcatWildcat Registered User regular
    edited March 2009
    YEEEEEEAAAAAAAAHHHHHHHHH

    Wildcat on
  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited March 2009
    B:L wrote: »
    FrostMist wrote: »
    I'm innocent!

    You would say that you're

    1z3cttw.gif

    a cut above the rest.

    I've seen this before.

    What does it mean?

    Kristmas Kthulhu on
  • B:LB:L I've done worse. Registered User regular
    edited March 2009
    I put up some warning signs, in case those things slip by our war zone.

    1190622802323uc3.png

    B:L on
    10mvrci.png click for Anime chat
  • Kay2Kay2 Registered User regular
    edited March 2009
    And vote close.

    I'll start the narration in a little while, I have some stuff I need to do first.

    Kay2 on
  • WildcatWildcat Registered User regular
    edited March 2009
    B:L wrote: »
    FrostMist wrote: »
    I'm innocent!

    You would say that you're

    1z3cttw.gif

    a cut above the rest.

    I've seen this before.

    What does it mean?
    It's a reference to Horatio Caine from CSI: Miami, and his preferred method of ending an episode with a pun and the putting on of sunglasses.

    Wildcat on
  • Kay2Kay2 Registered User regular
    edited March 2009
    Day 5 - "I'm a real light sleeper, Childs."

    -oOo-

    The men stood in the rec-room, with Garry and Norris tied to chairs next to each other. MacReady leaned against the pool table, Garry's pistol held loosely in one hand. Nauls and Fuchs held a flamethrower each, while Blair collected a blood sample from each restrained man.

    "That was cute, Garry," MacReady said, gesturing with the station commander's pistol. "Trying to tell the others that Nauls and me, we were Things, and we were converting the scientists. Real cute."

    "It's the truth, Mac," Garry replied, his eyes on the pilot's. "And when you four start copying everyone here, they'll know it, too."

    Childs nodded slowly, while Clark and Palmer looked more confused than anything else. Confused, and a little frightened.

    "Yeah, that's what I figured," Mac replied, before nodding to Blair.

    The biologist held a thick, exposed wire in the ignition flame on Fuchs' flamethrower, then deliberately dragged it through a dish of blood. There was no reaction, other than a hiss of steam.

    "What the...?" Mac started, before Blair turned the dish round, to expose the label. 'Norris', it read. While he started to heat up the wire once more, Garry exhaled slowly, and looked at the ground.

    All eyes were on the wire as it was touched to Garry's blood, which suddenly leapt from the dish with an unholy shriek, landing on the wall where it started to flow upwards in a thick, glutinous mass. Nauls caught the blood in a tongue of flame, causing the mass to drop to the floor where it started to crisp and smoke.

    Garry's whole body was vibrating madly, his eyes rolling back up into his head when the group turned their attention back to him.

    "GET ME OUTTA HERE!" Norris yelled. "GET ME AWAY FROM HIM!"

    Just as Garry's head started to bifurcate, Fuchs turned the flamethrower on him and let loose, burning the transforming thing to cinders. The blast also caught Norris' arm, a glancing blow, but the big man's sweater caught fire easily, and his screams turned from terror to pain. Blair shrugged out of his jacket, and used it to extinguish the flames before starting to untie the geophysicist from his position next to the Thing that used to be Garry.

    "...What? Garry?" Childs gasped, looking from face to face in shock and horror. "How the... how'd it get to him? I was with him the whole time!"

    "I'm a real light sleeper, Childs," MacReady cut in, aiming the gun at the black mechanic's head. "And I know you are, too. I never trusted you."

    BANG!

    A perfect hole appeared between Childs' eyes, and the man staggered backwards, before falling to his knees. The wound started to ripple, then widened, jagged teeth forming in the bloody, ragged flesh. That now-familiar shriek filled the air, a warbling cry of loathing from an inhuman throat.

    "Burn him," Mac ordered, as both Fuchs and Nauls stepped forwards to deal with 'Things'.

    Moments before the men pulled their triggers, Child's arms split in two, revealing serrated claws on what used to be his bones, and the man's ribcage burst open, a vaguely canid form pushing out towards the survivors.

    Everything burned, eventually to nothing. Extinguishers limited the damage, and all remains of the Things were taken outside, dumped in a pit full of kerosene, and thoroughly burned beyond all recognition.

    "Fucked up, man," Palmer stated before kneeling by the firepit to light a joint. "Anyone want a toke?"

    "After we're all tested," Fuchs replied, as Blair nodded in turn.

    "Once we know we're all human," the other biologist agreed.
    -oOo-


    US OUTPOST 31 WINS!

    All Things eradicated, the human race is saved!

    Great game everyone, it really started to come alive in the last few days once everyone had found their feet. I think if I were to run it again, I'd probably start with two Things, rather than one Thing and an automatically successful conversion. I'd also want to tweak the conversion mechanics, especially for multiple conversions.

    The Trust/Distrust mechanic didn't come into play as much as I'd thought it would - initially, I was envisioning larger groups than two - basically, Bad Things would happen if there was a buddy group that involved people that distrusted each other, but it could be balanced out by one of the distrusted men having a trusted friend in the group - this happened the first night B:L, Frostmist, MacGuffin and Tommy stayed together - MacGuffin would have acted as a buffer, but Lawinator killed him, leaving Tommy and Frostmist in a distrusted association. I figured that if one person had a vigilante weapon in this situation, they'd use it. Thing is, Frostmist had already sent in an order to kill Tommy with the knife, so it all worked out well. It also came into play with Celebrim/Witchdoctor last night, but as Witchdoctor had TWO of his trusted associates in the group, I figured that people'd calm each other down and all.

    So, all in all, I think I made some things a little too complicated, and other things a little too simple. Anyone have any suggestions on tweaks or modifications that I could make to give a smoother, more enjoyable experience if I were to run this again? And thanks again for making this work, it was a great experience.

    Kay2 on
  • FrostMistFrostMist NorwayRegistered User regular
    edited March 2009
    *laughs* good one ^^

    FrostMist on
    Untitled-1.jpg
  • WildcatWildcat Registered User regular
    edited March 2009
    Fantastic fun, Kay!

    Wildcat on
  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    edited March 2009
    Why the fuck did you want to kill me frost? I still have no clue.

    Tommy2Hands on
    8j12qx8ma5j5.jpg
  • Kay2Kay2 Registered User regular
    edited March 2009
    Why the fuck did you want to kill me frost? I still have no clue.

    My theory is that is was solely because you were his distrusted dude, and he was yours. Other than that, no idea!

    Plus, the instinct is always to use a vigilante kill if you have one? (I imagined people would hold onto them and use them in a similar way to how B:L did - to take someone out that was blatantly a Thing, but had escaped the vote because of trust issues).

    Kay2 on
  • TheLawinatorTheLawinator Registered User regular
    edited March 2009
    I wanted to kill Bliss when I got the pistol, because the night before he was out of the room and left the pistol there. I should have done that.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • B:LB:L I've done worse. Registered User regular
    edited March 2009
    FUCK YEAH!

    Thanks for trusting me guys, especially when trust is hard to come by these days.
    Kay wrote:
    MacReady - Helicopter Pilot
    rolepm_macready.jpg

    Trusted Colleagues - Dr Copper and Fuchs
    Distrusted Colleague - Childs

    You're something of a loner, even going so far as to having your own shack away from the rest of the complex, where you drink whiskey, play chess with your 'cheating bitch' of a computer, and cheat on her with your inflatable companion, 'Annie'.

    You're gruff and no-nonsense, and the outpost's primary pilot. While not a military man, you have a basic knowledge of handguns, you know how to work the flamethrowers, and you can handle yourself in a fist-fight. Also, you somehow make a huge cowboy hat look good.

    In your time at US Oupost 31, you've grown to trust the group's doctor, Copper, and the assistant biologist, Fuchs. You feel more at ease with these two than the others. On the other hand, you've never quite trusted Childs as far as you could throw him, and Childs is a pretty big guy.


    ACTIONS

    Association - Every day, you may 'associate' with as many other players as you want for the night. All players have to agree to the association, and I'd encourage you to discuss who's looking out for who each night in the thread. The advantages of 'association' are that, in a group, you're harder to 'convert'. However, if you're in a group with The Thing(s), they will find it easier to convert you.

    Investigation - Every day, you will have the power to 'investigate' that person you really don't trust. You may find information on who they are investigating, anything out of the ordinary that they may do or have done to them, or even catch a Thing in the act of converting them.

    Encounters - Some nights, something special may happen. You will be informed of this by PM if it does.

    Kay wrote:
    Norris was hard to look into - it was almost like he was trying to keep an eye on you all day and night. You did notice Palmer trying to get him high though, saying that it'd help with his heart condition. As far as you saw, Norris didn't smoke a thing, though he did spend most of his time with Palmer, looking out for each other.

    You spent the night in your shack with Windows and Clark. Clark seemed a little shifty, but he was probably just on edge. He liked those dogs more than most people, after all.

    Norris - The_Reflection
    Palmer - kuhlmeye
    Windows - MacGuffin
    Clark - Frostmist


    Kay wrote:
    After dumping Clark's comatose body in your shack, you headed out to see what was up with Fuchs. You eventually found him in the corridor, on his way to his room after speaking to Garry and Childs. During the conversation, Palmer's door opened, and he and Norris conversed too.

    Fuchs said he was trying to speak to Garry and Childs to see what was up after the shooting, and Garry told him everything was under control, and barricaded the door. Fuchs eventually lost his nerve, and left for his room, alone. Palmer shrugged, Norris looked scared, and you went back to your shack, to keep an eye on Clark.

    He eventually woke up, while you were playing chess and drinking whiskey.

    Clark - Frostmist
    Bennings - Tommy2Hands (dead)
    Palmer - kuhlmeye
    Norris - The_Reflection


    Kay wrote:
    Fuchs and Blair worked on their test ideas while MacReady and Celebrim stood watch.

    "Remember when Copper's hand tried to get away?" Fuchs asked. Blair nodded. "It got me thinking, and looked at the cells under the microscope backs it up. Maybe every part of this thing is a whole," the biologist mused.

    "And each part has its own sense of self-preservation," Blair agreed, nodding his head. "Attack any part of it, and it tries to survive."

    "But we can't chop someone's hand off to test them," Fuchs pointed out.

    "We can bleed 'em," Blair stated. "Won't need to use any of the stored blood, either. We could just use a hot needle, or naked flame. If this works, we can test people faster," the head biologist said.

    Fuchs nodded slowly.

    "We got company," Nauls whispered, looking out through a crack in the door.

    "It's Childs," MacReady hissed. "Don't let him in."

    "Hey, Fuchs," came a voice. "C'mere, we wanna chat with you," Childs shouted through the door.

    "Come on, Fuchs," Garry chimed in. "This won't take a minute."

    Nauls stuffed a rag into the neck of Mac's whiskey bottle, and passed the bottle to the pilot. "They don't know we're here," the cook said quietly. "They think it's just Fuchs."

    Both biologists looked at each other, then distanced themselves from the door, just as a thick, knotted appendage puched through the window.

    "Fuck!" Mac shouted, staggering backwards. Nauls backpedalled beneath a table, and clutched at his bag.

    That purplish tentacle tensed, thickened, then pulled back, taking the door with it. In the doorway stood Childs, or what used to be Childs. The left arm of the mechanic's sleeve was in tatters, and the flesh of his arm ran like melting chewing-gum as he constantly changed and shifted. Garry stood behind him, his right arm slowly taking on the same shape as Childs'.

    The molotov was lit, and tossed directly at the two Things, though they were quick enough to react, and slam it into the wall of the corridor. A quick scan of the area, and both of them fled, shrill cries of defeat and anger following them as they retreated.

    Holy. Fucking. Shit.

    Thing Childs - The Lawinator
    Thing Garry - Bliss 101


    Fuchs - Witch Doctor, DBM
    Blair - Wildcat
    MacReady - B:L
    Nauls - Celebrim


    (Personal investigation/actions to follow.)


    It was quite fun fighting against both distrust and the cold, unfeeling tentacles of Inactivus. I figure the trust/distrust meant trusted are better guards but can convert you easier, and distrusted are worse guards but it'll be harder for them to convert you, if they were human/thing respectively.

    And I love how I landed on MacCready with the sign up quote.

    B:L on
    10mvrci.png click for Anime chat
  • The_ReflectionThe_Reflection Registered User regular
    edited March 2009
    So I spent the whole game stoned in a room with kuhl while everyone yelled at me and I ignored them.


    Best game ever?

    The_Reflection on
  • kuhlmeyekuhlmeye Registered User regular
    edited March 2009
    Yes it really worked out well for us! Getting stoned, locked in room, not a Thing in sight. I don't think a person in this game trusted either of, which was funny. Good job coordinating B:L, we probably would have been fucked without you. And thanks for running it Kay, this was an awesome game.

    kuhlmeye on
    PSN: the-K-flash
  • Kay2Kay2 Registered User regular
    edited March 2009
    Oh, that reminds me, B:L.

    ROLE PMS

    MacReady
    MacReady - Helicopter Pilot
    rolepm_macready.jpg

    Trusted Colleagues - Dr Copper and Fuchs
    Distrusted Colleague - Childs

    You're something of a loner, even going so far as to having your own shack away from the rest of the complex, where you drink whiskey, play chess with your 'cheating bitch' of a computer, and cheat on her with your inflatable companion, 'Annie'.

    You're gruff and no-nonsense, and the outpost's primary pilot. While not a military man, you have a basic knowledge of handguns, you know how to work the flamethrowers, and you can handle yourself in a fist-fight. Also, you somehow make a huge cowboy hat look good.

    In your time at US Oupost 31, you've grown to trust the group's doctor, Copper, and the assistant biologist, Fuchs. You feel more at ease with these two than the others. On the other hand, you've never quite trusted Childs as far as you could throw him, and Childs is a pretty big guy.
    Dr Blair
    Dr Blair - Lead Biologist
    rolepm_blair.jpg

    Trusted Colleagues - Garry and Fuchs
    Distrusted Colleague - Dr Copper

    A solid worker. A man who does things by the book. A selfless individual who considers the needs of the many before the selfish wishes of the few. You are all these things, as Dr Blair, the outpost's lead biologist and geneticist - you are on the team to investigate novel species found in this frozen desert.

    You're friendly enough, both a listener and a talker, though mediation is something you wish you were better at. You have an excellent grasp of your chosen subject, a keen interest in it to go with the knowledge, but you have a tendency to get absorbed in your work and sometimes shut others out.

    Fuchs is a friend, a trusted colleague with whom you work with every day. You know how he acts, and you like him. He reminds you of a younger version of yourself. As a loyal member of the team, you trust Garry, the 'Commander' (though his title is Research Group Manager). Dr Copper's lack of regard for tradition, and his rebellious nature rub you the wrong way, however.

    (DIABEETUS)
    Nauls
    Nauls - Cook and 'Agriculture'
    rolepm_nauls.jpg

    Trusted Colleagues - Palmer and Windows
    Distrusted Colleague - Fuchs

    Funk, rollerskates, disco and cooking. Oh, and weed. These are your passions, and you're stuck at the ass end of nowhere cooking up beans on toast for a group of square scientists and ex military assholes. But hell, the money's good, and the weed Childs and Palmer grow with your help is the best you've ever smoked.

    A people person, you're quick to involve yourself in conversation, discussion, but you just don't seem to gel with most of the crew. You can deal with them well enough, but you can't really talk to them. Except for Palmer, of course. Childs is cool too, but you get the feeling he doesn't like you. You don't involve yourself in the science crap, you just cook up their meals on time, play in the rec-room, and chill with your dope-buddies.

    Palmer and Windows are dudes. You grow a decent crop of weed with Palmer and Childs, and though some of the others partake on occasion, they can't handle it like the four of you. Four-twenty for life, erryday lil' buddy. Fuchs, as the biggest square at the outpost, has tried reporting you once or twice. You don't trust him.
    Palmer
    Palmer - Pilot, Mechanic and 'Agriculture'
    rolepm_palmer.jpg

    Trusted Colleagues - Nauls and Childs
    Distrusted Colleague - Windows

    Weed. That's pretty much all there is to you, at least on the surface. Weed, punk, and machines. You're a mechanic, a decent pilot, and an expert 'green' grower. The science guys are okay, but they need to relax more. A fat blunt'd help them realise that not everything's so serious, and everyone'd be happier.

    You get on fine just just about everyone, but not really great. Mostly because your short-term memory's not what it was, and to be honest, these are guys you work with. They're not really friends. Apart from Nauls and Childs, that is. You get on great with them. Not so much Windows, though. You don't get why Nauls hangs with the guy, he's a rat. You're sure he's only been smoking up with you so he can get Garry to consfiscate the goods.

    You have a penchant for old gameshows and porn. You have an extensive collection on video that you share with your toke-buds when there's nothing important to do.
    Childs
    Childs - Mechanic and 'Agriculture'
    rolepm_childs.jpg

    Trusted Colleagues - Palmer and Clark
    Distrusted Colleague - MacReady

    You fancy yourself as the ultimate badass. You've seen your fair share of bad things in life, and you know how to deal with them. Working with machines has always been a talent, and you developed your knack for fixing things around the house into an employable skill. Now, you're responsible for most all the machines at the outpost, including the generators, vehicles, electric wiring and plumbing. You're the ultimate handyman, which isn't quite a badass, but it'll do.

    As a physically fit 'badass', you can handle yourself in a fight, no matter what's to hand. You're also into your weed, and maintain a crop in the complex with the help of Palmer and Nauls. Palmer's solid, you trust him totally. Nauls is okay, but he's a kid. Kids make mistakes. You have a strong friendship with Clark, the dog-handler, that neither of you can really explain. You think it's because he knows when to shut up and be quiet, but you respect the way he deals with the outpost's dogs, because you know they're as important as the machines you look after.

    MacReady threatens you. It's nothing he does in particular, but he's another ultimate badass, a helicopter pilot and smartass. He just rubs you the wrong way.
    Dr Copper
    Dr Copper - Medical Doctor
    rolepm_copper.jpg

    Trusted Colleagues - MacReady and Norris
    Distrusted Colleague - Dr Blair

    You may be one of the older members of the team, but you're probably the youngest at heart. You've always been a rebel, an anti-traditionalist, and a non-conformist. You even have a nosering, and you're over fifty! You dress like one of those alternative college kids, you always have done, and you always will. However, you're also very on the ball and you know how to do your job.

    You're not a big guy, but you're fit, active, and in shape. You really have to be in a placement like this. To be honest, most people are surprised that you're a medical doctor, and that you're responsible for the health and wellbeing of the whole team. Cool under pressure, but quirky and unpredictable at rest, you're one of those people usually referred to as 'inscrutable'.

    MacReady is a close friend, you like they way he pretends not to care what people think, and you recognise his competence. Norris is like MacReady's polar opposite - quiet, a little insecure and needy, completely lacking in confidence... and wholly without guile. Dr Blair is just a little bit too stuffy for your liking, though. Anyone who is that much of a slave to the rules has to have some hidden agenda, right?

    Also, you have a penchant for full frontal nudity in times of confusion and panic. Yep. That's in the movie.
    Bennings
    Bennings - Meteorologist
    rolepm_bennings.jpg

    Trusted Colleagues - Garry amd Norris
    Distrusted Colleague - Clark

    One of the most 'normal' members of the crew. You like football, baseball, and the weather. Meteorology's a science, and you have a firm grasp on the whole thing, but it's not your driving passion. And now that you're stuck out here, you're not exactly able to follow your teams. Best to just try and make the most of it. Studying weather patterns in the polar circle, and advising your colleagues on what's on the way isn't all bad, after all.

    Very middle of the road, with a respect for authority and pride in doing a good job? That's you. You're getting paid, and while you can't watch your sports, you're not really missing anything else. You get on with the guys, you do your job well, and you get paid one hell of a shift differential for basically being on-duty 24/7.

    Garry's a friend, an authority figure that you respect. Norris is a little quiet, and needs someone who knows what they're doing to keep him out of trouble. You feel that he'd be taken advantage of if you weren't looking out for him. Clark, though. Clark's too intense, and more than a little creepy. After all, isn't he the 'dog handler'? Gross.
    Norris
    Norris - Geophysicist
    rolepm_norris.jpg

    Trusted Colleagues - Dr Copper and Bennings
    Distrusted Colleague - Garry

    You're more than a little shy. You're out of shape. You feel that you don't fit in here, you're not as smart as Blair or Fuchs, you're not as cool as MacReady or Childs, and you're not as laid back as Palmer or Bennigs. Regardless, Copper and Bennings seem to like you, and look out for you, so you're doing okay.

    As a geophysicist, you're here to investigate 'stuff under the ice'. It's a general research post, and you do your job well. It's in your time off that you feel insecure and a little out of your depth. You've also been having a lot of chest pain recently - you think it's your heart. You haven't told anyone, but soon you might have to. Especially with the recent extra stress in the job.

    You look up to Copper and Bennings, and they've never been anything but nice to you. Hence, you trust them more than anyone else at the outpost. Garry, on the other hand, is a little loud and overbearing, and always seems to be on your back. You didn't do anything to deserve it, and you just can't trust him.
    Clark
    Clark - Veterinarian and Dog Handler
    rolepm_clark.jpg

    Trusted Colleagues - Windows and Childs
    Distrusted Colleague - Bennings

    Animals, as a rule, mean more than people to you. After all, people can look after themselves. Animals? In this day and age, they need more than a little help. You're here at the outpost to look after the animals, keep them healthy, and make sure they're well treated. You're very good at your job, but sometimes go that little extra distance that makes the rest of your colleagues regard you as 'intense'.

    Your passion for your animals is matched only by Childs' passion for his machines. You have an unlikely friend there. By all intents and purposes, it shouldn't work. You're like chalk and cheese, apart from your shared attentiveness to things other than fellow humans. You also get on well with Windows, he doesn't judge you, you don't judge him. He's given you a heads up from time to time that's helped, and thus, you're more likely to trust him (and Childs) than the others.

    Bennings is not your friend. He seems uneasy around you, and that usually turns to spite or snide comments, and you'd really rather not deal with it. He doesn't like you, and thus, you know you can't trust him to watch your back.
    Garry
    Garry - Station Manager
    rolepm_garry.jpg

    Trusted Colleagues - Bennings and Dr Blair
    Distrusted Colleague - Norris

    Once, you were in the military. Nothing huge, just a Sergeant in the Army. This leadership experience set you up for a more managerial role once the shrapnel in your knee got you honorable discharged. You prefer the term 'Station Commander' though, as it sounds less like a four-star McDonalds employee. You're still a good shot with a handgun. A crack shot, even. You practice daily, and always carry your pistol. What else is there to do in this frozen wasteland if you're not a scientist or a pilot?

    You do things By The Book. As a result, you have the respect of Dr Blair and Bennings, and know you can trust men who know a leader when they see one. Norris, though. He's too quiet, he has to be up to something. He always looks guilty, after all. Your military training singles him out as a troublemaker.

    You're a good man, though, and you try to be professional and do what's right. You hate it when someone starts talking over your head about stuff you don't understand, however.
    Fuchs
    Fuchs - Assistant Biologist
    rolepm_fuchs.gif

    Trusted Colleagues - MacReady and Dr Blair
    Distrusted Colleague - Nauls

    Quiet, professional, bright, young... You're told you remind people of a younger Dr Blair with a little more strength of character. You take that as a compliment, really. You don't idolise the doctor, though you do respect him a whole lot. Respect him, and trust him. It's his influence that's causing you to consider a PhD in evolutionary genetics, pushing you away from your macrobiology background, after all.

    MacReady's another friend. He's the sort of guy you wish you had the guts to be, but you've resigned yourself to the fact that you're a thinker, not a doer. It's not all bad, though. MacReady seems to like you in return, as much as a loner can like people, and he's stood up for you a few times when the others are trying to make things difficult for you.

    Speaking of which, Nauls is something of a bully. He rarely has a nice word for you, and you usually just try to avoid him. Apart from this behaviour though, you have no problems with him. You just know you can't trust him, because he has no respect for you as a person. He thinks you're too 'square', whatever that means.
    Windows
    Windows - Communications
    rolepm_windows.jpg

    Trusted Colleagues - Nauls and Clark
    Distrusted Colleague - Palmer

    You like to talk. So much so, that you studied other ways of talking to people at the other end of the world. You're a radio and communications expert, and your talent's helped out immensely at US Outpost 31. If it involves a radio, chances are you can do it. You can identify and replace broken components (though you usually don't know what they're called), tweak the whole rig to get a few extra miles range out of it, and otherwise produce miracles of a modern technological manner.

    You're not one to ignore the people around you, however. Your ability to fix anything radio-related has helped you out with Nauls, when his boom box died a hideous death in the first week of your 'shift', and your enjoyment of the green stuff helped cement that friendship further. Now, you're learning how to take care of the plants, though it's not what you're best at. Clark's also a good guy. You've learned not to let other people's opinions colour your own when it comes to, well, other people. You know that you can rely on both of them to watch your back if need be.

    Palmer's another matter, though. He seems jealous of your friendship with Nauls, and goes out of his way to make sure you know he doesn't like you. If you needed to tell someone something important, it wouldn't make sense to pick Palmer.

    ACTIONS
    Association - Every day, you may 'associate' with as many other players as you want for the night. All players have to agree to the association, and I'd encourage you to discuss who's looking out for who each night in the thread. The advantages of 'association' are that, in a group, you're harder to 'convert'. However, if you're in a group with The Thing(s), they will find it easier to convert you.

    Investigation - Every day, you will have the power to 'investigate' that person you really don't trust. You may find information on who they are investigating, anything out of the ordinary that they may do or have done to them, or even catch a Thing in the act of converting them.

    Encounters - Some nights, something special may happen. You will be informed of this by PM if it does.

    The Thing
    rolepm_thing2.jpg

    YOU HAVE BEEN IMITATED


    The dog that you rescued from the crazy Norwegians? Well. That wasn't a dog. You're not sure what it was, at least, you weren't. Now you know, because you're one and the same.

    You're Not From Here. You're what your previous incarnation would have called an 'Extraterrestrial', but the reality of the matter, is that you just want to survive. These people, these humans, they'd kill you every part of you. You're sure of it. The only way to stop them from doing this, to make them see the light, is to share your substance with them, make them like you, and only then can there be peace and understanding.

    ACTIONS (These replace your previous action choices.)

    You can Associate as previously described, and this is a good way of getting someone alone in order to take them over. You don't want the group to be too big, however.

    Imitation - Once per night, you can PM your target to me. If you're associating with them, you gain a bonus on your attempt to get them alone, and turn them. If you're not, you get a penalty. If they're alone, and not associating with anyone, you gain a bonus as if they were associating with you, but without the chance that others in the group might notice.

    Kay2 on
  • B:LB:L I've done worse. Registered User regular
    edited March 2009
    So I spent the whole game stoned in a room with kuhl while everyone yelled at me and I ignored them.


    Best game ever?

    You were a good red herring, but it was good enough that the Things left you alone because you were too suspicious'd.

    Also, Witch Doc:

    http://www.youtube.com/watch?v=_sarYH0z948



    Also, this phalla shall henceforth be known as

    The MacCready

    The MacB:L has a nice ring to it as well

    B:L on
    10mvrci.png click for Anime chat
  • B:LB:L I've done worse. Registered User regular
    edited March 2009
    Oh god Dr. Blair is infected by DIABEETUS we have to burn him.

    B:L on
    10mvrci.png click for Anime chat
  • Kay2Kay2 Registered User regular
    edited March 2009
    Well, Dr Blair is played by Wilford Brimley! Hence, DIABEETUS.

    Kay2 on
  • B:LB:L I've done worse. Registered User regular
    edited March 2009
    So how did the percentages play out with the groupings and the conversions, and who started as the Thing and who was hit?

    I don't think I could've pulled off the same stuff if I wasn't MacReady. :lol:


    Any juicy Thing PMs/proboards?

    B:L on
    10mvrci.png click for Anime chat
  • Element BrianElement Brian Peanut Butter Shill Registered User regular
    edited March 2009
    I started as the thing, and hit bliss first.

    Element Brian on
    Switch FC code:SW-2130-4285-0059

    Arch,
    https://www.youtube.com/watch?v=t_goGR39m2k
  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited March 2009
    Why didn't you get me?

    Also, there was a lot more interesting stuff going on in PMs than in the board. There was this whole thing where Wildcat and I were trying to group with B:L, but I genuinely believed he was being a complete douche and thought it would just end up with the two of us the night Bliss attacked.

    Kristmas Kthulhu on
  • Element BrianElement Brian Peanut Butter Shill Registered User regular
    edited March 2009
    Why didn't you get me?

    .

    I dunno, I didn't think anyone would expect it.

    Element Brian on
    Switch FC code:SW-2130-4285-0059

    Arch,
    https://www.youtube.com/watch?v=t_goGR39m2k
  • Bliss 101Bliss 101 Registered User regular
    edited March 2009
    I loved this game.

    So.

    Much.

    Thanks for running it, Kay.

    And fuck you all for ruining my fun.

    Bliss 101 on
    MSL59.jpg
  • Bliss 101Bliss 101 Registered User regular
    edited March 2009
    Also it's a shame that I lost my gun the night I was converted. :(

    Bliss 101 on
    MSL59.jpg
  • WildcatWildcat Registered User regular
    edited March 2009
    B:L wrote: »
    Oh god Dr. Blair is infected by DIABEETUS we have to burn him.
    Noooooo! :(

    As was previously mentioned, fun PM actions:
    Day 1:
    Kay wrote:
    No investigation submitted.

    You spent the night with Nauls, talking about your theories, and using the cook as a soundboard for your ideas. Nauls was taking a little more interest in Clark's behaviour than your thoughts, however.

    Nauls - Celebrim
    Clark - Frostmist

    Day 2:
    Kay wrote:
    Nauls didn't do much this night. He stayed in the room with you, clutching a First Aid Kit he must have grabbed after people started shooting each other.

    You did, however, have a breakthrough. You think you have a better way to test people for this infection, though you'll need to work with Fuchs on this in order to make it happen. However, if you start talking about it too openly, you might become a target.

    Fuchs - Witch Doctor, DBM.
    Wildcat wrote:
    Wildcat wrote:
    Wildcat wrote:
    You're Dr. Blair, aren't you?

    I'm Fuchs. I have something really important to talk to you about.
    Yes, I presume it's the same thing I wanted to speak to you about.

    Okay, so it looks like we both thought that we could come up with a better test if we worked together. I feel relatively safe talking to you now. But I'd like to have more people associate with us tonight. Ideally, I would want there to be four of us, including you and me.

    I was thinking B:L seems to at least have his head on right, and while I don't necessarily like Celebrim, maybe it's better to have someone you're wary about in the group so that you don't let your guard down.

    What are your thoughts?
    I'm not immensely wild about having too many people in the group. Three max, perhaps - just B:L ,you and me?

    I think I can go with that. B:L was already staying with someone, I believe, so we'd have to convince him before we make any plans final. We should both PM him and tell him.
    Will do. Do you want to mention the test though? I suppose we'll have to in order to give him a good enough reason.

    Yeah, mention the test.
    B:L wrote:
    Wildcat wrote:
    Mac, here's the score - I might be able to develop a better test for that damned thing. Problem is, I have to associate with Fuchs (Withdoctor) tonight to do it. To give him some security that I'm not a mawnster, he suggested bringing you into the group as a somewhat known quantity and perhaps keeping Celebrim in our association tonight.

    As the test goes first in the order of actions, if WD is a Thing then he'll be caught and eliminated before he gets a chance to infect us, so I'm not worried about that. Celebrim and I (or rather crimsoncoyote, but you get the idea) associated last night so I reckon he's probably clean too.

    What do you say?

    That's much better than the cryptic PM that Witch Doc sent me.

    That sounds reasonable, actually. Turn order means Witch gets off'd if he's a thing. The thing is, I saw Witch going towards Reflection and Kuhlmeye's group, and he was turned away. With the fact that there was no apparent tentacleling in the narration, I think it was a group thwarting. If Doc is a thing, I don't know if that would help you if he is.

    I'll need a lot more details if you want my trust. The Blair/Fuchs biologist thing makes sense. What's this about a better test, when the current test can find a thing with no problem?

    Also, I need to know exactly what you've seen the last few days. Things like Witch Doc going to "check in" on Garry and Childs and getting turned away, that kind of stuff is important. Who was with who is the main concern.

    Day 3:
    Kay wrote:
    Your investigations of Palmer (kuhlmeye) was inconclusive. He locked himself in his room with Norris and didn't come out.

    Together, you both came up with a way to improve the test, as detailed in the narration. You can now test two people at once.

    Wildcat on
  • Kay2Kay2 Registered User regular
    edited March 2009
    Thanks for the feedback!

    One of the things I'd do is rejig the 'encounters' I mentioned, which were more like 'special events/items' that could be found.

    Vigilante weapons were in there, like the knife, though the pistol was intended to be found, then passed around by vote to whoever the group trusted most. I need to tweak the pistol's introduction. Maybe Garry can give it up in the first night if I run this again, and the players get to vote on who it goes to.

    Nauls found a First Aid Kid one night too late - the idea behind this item was, at vote-close, the first-aid kid holder would be told who, if anyone, was going to die, and they could save one of them. One of the reasons I wanted people who could be active around vote-close time.

    The 'improved test' was a fixed special event that was meant to kick in around day 3, and two people from the group Copper, Blair, Fuchs and possibly one of the other scientists (maybe Clark) were alive.

    Other ideas were things like Naul's boombox, which could disrupt an investigation attempt (but that didn't do anything worthwhile, I decided) and dynamite, which was never given out. I'm keeping that one's mechanics a secret in case I do run things again.

    I think I'd definitely start with 2 Things next time - starting with one makes it a) possible for a day 1 victory, and b) makes The Thing's player feel a little too helpless and out of their depth, I think.

    Kay2 on
  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited March 2009
    PM shenanigans like those posted by Wildcat. It's pretty long, so if you only read one section, I recommend Day 3. The first two days aren't anything too special.

    Day 1:
    Kay wrote:
    You and Copper worked long into the night on ideas for new tests based on Blair's theories and notes, until you fell asleep at the microscope, staring at MacReady's sample, and the sample from the dogs you'd taken. You awoke with a start, to hear the door closing - Copper had left the lab. You snuck out, and tried to tail him, but lost him in the dim light - you didn't dare turn anything on in case he noticed.

    You spent the rest of the night worrying, unable to concentrate on your research, but you had enough presence of mind to pretend to wake up with a start when Copper returned. He said he'd gone to the bathroom, but he'd been gone for over an hour.

    You did find something, though. The blood you took from the half-assimilated dogs - it seems alive. It's trapped in microscope slides, but it's alive. And where before there was a mix of dog-cells and these weird, alien things, now there are just the strange cells.

    Dr Copper - Element Brian
    MacReady - B:L

    Day 2:
    Kay wrote:
    Shit. Oh shit oh shit oh SHIT.

    Copper's gone, or more correctly, he was gone some time ago. You stayed with one of those THINGS last night, but you're still human, you're still human, you're still... you think you're human. That means you are, right?

    Anyhow, Childs shot Windows, and ran. Garry chased him, and well, you were looking into Garry, right? You followed.

    You saw Garry sock Childs one in the face, then push him into his office, where they stayed the night before. You asked to speak to Childs, but Garry insisted it was all under control, and barricaded the door. That was the plan, right?

    You stayed outside for some time, listening. You were certain you could hear Garry snoring, and then it hit you.

    You're sat out in the corridor, in the middle of the night, and one or more of those things could be lurking in the shadows, waiting to strike.

    You lost your nerve, and bolted for your own room, and almost ran headfirst into MacReady as you turned the corner. You and Mac talked, you told him what you'd seen with Childs and Garry, just as Palmer and Norris opened their door. Through the cloud of weed-smoke, Palmer looked unconcerned, and Norris looked terrified. After telling the three of them your story (could all three of them be Things? That's impossible!) you went to your room, locked the door, and spent all night drinking shit coffee, and going over what you'd learned.

    You think you have a way to improve how you guys are testing people. Thing is, you're going to need Blair's help. If you can get together with him, compare notes, and brainstorm a while (read, associate), then you'll have it.

    Garry - Bliss 101
    Childs - TheLawinator
    MacReady - B:L
    Palmer - kuhlmeye
    Norris - The_Reflection

    Day 3
    B:L being kinda douchey:
    B:L wrote:
    Wildcat and I believe we can come up with a better way to test people who we think are infected. We just need to associate with each other tonight. Because this is so important, we wanted to have at least one more person with us to help us look out for any threats.

    Can you help us? We don't think we can trust everyone else with this information just yet.
    If you can't trust me after I led the vote on the thing, was tested, was examined thoroughly by several people, and also part of the largest group...

    Then I have nothing to say.
    What the hell are you talking about? I never said I don't trust you! Jesus, B:L what has gotten into you? Wildcat and I are coming to you asking for help, and you're the one being all fucking hostile.

    Whatever, if you're gonna act like a fucking little kid about this, then I guess I'll just have to work with Wildcat and try to save this place without you.

    I started getting paranoid about Wildcat, who I thought was going to be my only partner for the night:
    Wildcat wrote:
    Wildcat wrote:
    What did you see for your investigation last night?

    I tried following Bliss after Law shot MacGuffin, but he and Law stayed in a room by themselves all night. Eventually I heard them sleeping, and nothing else seems to have happened.

    B:L stayed with Frostmist, and I talked to B:L, T_R, and kuhlmeye for a while, but I didn't notice anything suspicious.
    I just saw Celebrim hiding in a corner.
    So you, me, and Celebrim all stayed by ourselves last night? And you didn't see anything else?

    I mean, he didn't say anything or do anything else?
    He pretty much just stayed in one spot once the shooting started. Nothing more.

    Completely awesome Night 3 Event:
    Kay wrote:
    Fuchs and Blair worked on their test ideas while MacReady and Celebrim stood watch.

    "Remember when Copper's hand tried to get away?" Fuchs asked. Blair nodded. "It got me thinking, and looked at the cells under the microscope backs it up. Maybe every part of this thing is a whole," the biologist mused.

    "And each part has its own sense of self-preservation," Blair agreed, nodding his head. "Attack any part of it, and it tries to survive."

    "But we can't chop someone's hand off to test them," Fuchs pointed out.

    "We can bleed 'em," Blair stated. "Won't need to use any of the stored blood, either. We could just use a hot needle, or naked flame. If this works, we can test people faster," the head biologist said.

    Fuchs nodded slowly.

    "We got company," Nauls whispered, looking out through a crack in the door.

    "It's Childs," MacReady hissed. "Don't let him in."

    "Hey, Fuchs," came a voice. "C'mere, we wanna chat with you," Childs shouted through the door.

    "Come on, Fuchs," Garry chimed in. "This won't take a minute."

    Nauls stuffed a rag into the neck of Mac's whiskey bottle, and passed the bottle to the pilot. "They don't know we're here," the cook said quietly. "They think it's just Fuchs."

    Both biologists looked at each other, then distanced themselves from the door, just as a thick, knotted appendage puched through the window.

    "Fuck!" Mac shouted, staggering backwards. Nauls backpedalled beneath a table, and clutched at his bag.

    That purplish tentacle tensed, thickened, then pulled back, taking the door with it. In the doorway stood Childs, or what used to be Childs. The left arm of the mechanic's sleeve was in tatters, and the flesh of his arm ran like melting chewing-gum as he constantly changed and shifted. Garry stood behind him, his right arm slowly taking on the same shape as Childs'.

    The molotov was lit, and tossed directly at the two Things, though they were quick enough to react, and slam it into the wall of the corridor. A quick scan of the area, and both of them fled, shrill cries of defeat and anger following them as they retreated.

    Holy. Fucking. Shit.

    Thing Childs - The Lawinator
    Thing Garry - Bliss 101


    Fuchs - Witch Doctor, DBM
    Blair - Wildcat
    MacReady - B:L
    Nauls - Celebrim

    I really had no idea that B:L and Celebrim were going to be with me and Wildcat that last night. It was really cool seeing that whole narration play out over the course of the day.

    Kristmas Kthulhu on
  • CelebrimCelebrim Registered User regular
    edited March 2009
    Yeah, I was trying to avoid grouping with Witchdoctor as he was on my distrusted list, but mainly for RP reasons than thinking somethign bad might happen. I trusted B:L and Wildcat though, so it just came with their association.

    Celebrim on
  • B:LB:L I've done worse. Registered User regular
    edited March 2009
    B:L is Never Douchey.

    Only fake douchey.


    Looking back over those investigations, we really should've noticed something wrong when Garry raped Childs. o_O

    B:L on
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