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Team Fortress 2: Sandman becomes Nerfbat, Scouts become Emos

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Posts

  • SithDrummerSithDrummer Registered User regular
    edited March 2009
    Does anyone still know if the 50% damage decrease for stunned players only affects scouts?
    It affects everyone. A scout got stunned and hit by two scattergun blasts, a pipe, and survived long enough for another scattergun blast today

    Besides, you lose control in a lot more situations than the sandman. It's a silly thing to say.
    I mean, I lose control when I'm being shot by multiple sentries. Should that also not be allowed? The whole argument is silly.
    You don't lose control. You can still shoot.

    SithDrummer on
  • 3_eyed_weasel3_eyed_weasel Registered User regular
    edited March 2009
    Does anyone still know if the 50% damage decrease for stunned players only affects scouts?
    It affects everyone. A scout got stunned and hit by two scattergun blasts, a pipe, and survived long enough for another scattergun blast today
    So now I can grief the other team and my team at the same time?


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    3_eyed_weasel on
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  • John ZoidbergJohn Zoidberg Registered User regular
    edited March 2009
    Hmm, page 84.

    I think I will have to make my album private for a couple of days so I can compose my OP.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • SithDrummerSithDrummer Registered User regular
    edited March 2009
    marty was that angsty enough dude

    SithDrummer on
  • NuzakNuzak Registered User regular
    edited March 2009
    Hmm, page 84.

    I think I will have to make my album private for a couple of days so I can compose my OP.

    :O

    Nuzak on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited March 2009
    Morkath wrote: »
    I can't find the dev quote about valve not wanting to remove player control, but that's no suprise considering it was several years ago on an immensely popular game. And I am not going to shift through several hundred google pages to find it.

    I did however find several other references to it on other forums, so obviously it did exist since there are a good majority of people who remember it.

    I remember the official forums had a topic asking for a direct quote about that statement. No one could find it. Interesting that a quote about a popular can't be found on the Internet, the great and wonderful archival tool.

    Besides, you lose control in a lot more situations than the sandman. It's a silly thing to say.

    Because it's been 2 years, and people talk about TF2 a lot?

    If I *really* wanted to I am sure I could find it. But I don't really feel like digging through several hundred google pages to find it, just to increase my e-cred.

    Morkath on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited March 2009
    Meh, it doesn't really matter if they said it or didn't.

    It's how the game is now.

    I can deal with the sandman in every situation except it stunning you out of uber; which is not only bullshit, it doesn't even make the slightest bit of sense.

    The Dude With Herpes on
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  • FalstaffFalstaff Registered User regular
    edited March 2009
    I tried logging onto one of the PA servers a few times today, but my movement was constantly hampered by what seemed like lag (but wasn't, according to my ping) and when switching between active weapons, be it through mousewheel, number binding or quick switch, the change often wouldn't go through. I was playing just fine on some public servers between attempts.

    Also, I'm frequently getting stuck between character selection and actually getting into the game.

    Is this just some new update fuckery or what?

    Falstaff on
    Still verbing the adjective noun.
  • The_ScarabThe_Scarab Registered User regular
    edited March 2009
    Any complaints about the stun from the sandman are inflated because of the hugely increased scout population. When the numbers die back down, it will be far less frequent, and thus far less annoying. It will be situational, and odds are if you aren't a medic or a heavy or being ubered you probably wont be stunned more than once a round.

    The_Scarab on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited March 2009
    It seems like the 50% damage decrease would completely neuter the stun of any use what-so-ever. At least, to me. It'll still be funny to see a guy stunned, but he'll still probably kill you if you get one on one.

    Goose! on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited March 2009
    TK-42-1 wrote: »
    ITT scouts complain about not being able to dominate everything

    Where are all the screen shots of scouts topping the scoreboard?

    Goose! on
  • SithDrummerSithDrummer Registered User regular
    edited March 2009
    Goose! wrote: »
    TK-42-1 wrote: »
    ITT scouts complain about not being able to dominate everything

    Where are all the screen shots of scouts topping the scoreboard?
    As always, the best way to top out the scoreboard is to win 1-on-1 fights.


    In other news, I finally got around to trying out egypt and watchtower. Valve should be embarrassed. Talk about half-assed choices to tie to your game.

    SithDrummer on
  • The_ScarabThe_Scarab Registered User regular
    edited March 2009
    Why is Steam so shit?

    Everything is too busy to handle my request. Man that's fucking annoying.

    The_Scarab on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited March 2009
    Winning 1 on 1 fights is not dominating. Being the top scorer on the team is dominating. In this one instance, yes, score does matter. Because winning 1-on-1 doesn't get you far in a team game. But scoring a lot of points usually means you're winning.

    Goose! on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited March 2009
    You get to the top of the scoreboard by being the best all around player.

    Which a scout hardly ever is.

    Alternatively the person with a medic riding their dick the whole round.

    And that's NEVER a scout.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • CangoFettCangoFett Registered User regular
    edited March 2009
    Lets talk about how OP demomen are.

    CangoFett on
  • TK-42-1TK-42-1 Registered User regular
    edited March 2009
    You get to the top of the scoreboard by being the best all around player.

    Which a scout hardly ever is.

    Alternatively the person with a medic riding their dick the whole round.

    And that's NEVER a scout.

    or the medic that is smart enough to switch between people and latch on to whoever is launching bullets at the right time. nothing is greater than kritzing a demo and having him blow up 6 people, then switching to the soldier that just ran in and getting another 2 assists.

    TK-42-1 on
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  • SithDrummerSithDrummer Registered User regular
    edited March 2009
    CangoFett wrote: »
    Lets talk about how OP demomen are.

    very

    SithDrummer on
  • RuckRuck Registered User regular
    edited March 2009
    Yeah I had mad bottle kills tonight

    Ruck on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited March 2009
    So I can't find anyone to play L4D with, right?

    So I switch over to TF2.

    Jon's server is just deserted. lol. I don't think i've ever seen it this empty.

    maximumzero on
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  • BlindPsychicBlindPsychic Registered User regular
    edited March 2009
    Scouts never top score boards in attack/defend because they don't have another source of income to make up for the fact that they don't have the fire power or the medic love to get a shit load of points killing stuff. The bonus points thing kinda helps, but its tricky to kill a medic without him switching off his medigun some how. Spies and Snipers get double points for doing their thing. Medics and Engy's have passive sources of points.

    Since there's not a lot of flags to cap or points to take in attack defend, the scout kinda loses his point income.

    tldr Scout should get points for damage absorbed with Bonk

    BlindPsychic on
  • KasanagiKasanagi Registered User regular
    edited March 2009
    Not sure what's going on with JonXP's server, but everyone's been on the Hyperbolic server lately. Anyone?

    Kasanagi on
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  • tofutofu Registered User regular
    edited March 2009
    Scouts should get points for double jumping.

    tofu on
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited March 2009
    tofu wrote: »
    Scouts should get points for stunning.

    Goose! on
  • His CorkinessHis Corkiness Registered User regular
    edited March 2009
    Scouts should get a point every time their character insults someone.

    His Corkiness on
  • ImpersonatorImpersonator Registered User regular
    edited March 2009
    Scouts should get points for every second they stay alive because seriously, scouts don't last long with 125hp :lol:

    Impersonator on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2009
    Game keeps crashing for no real reason.

    Zen Vulgarity on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited March 2009
    Scouts should get points for every second they stay alive because seriously, scouts don't last long with 125hp :lol:
    :T

    i disagree, you just need to know when to fight or flight. Most of the time if you get in trouble as a scout, you can just dodge a couple times and run away to grab health. All depends on the class and situation though, my survivability for scout is better than most classes somehow, it's weird.

    rakuenCallisto on
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  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2009
    My survivability for the scout got a lot better when I started using Bonk as a "get out of jail free" card.

    Zen Vulgarity on
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    edited March 2009
    Same. The scout's ability to just leave and get health (quickly, woo run speed+doublejump) is rather underrated. Especially on larger spawntimer maps, taking potshots then bolting for health can be quite effective.

    E: To rakuen.

    WhiteZinfandel on
  • CrashmoCrashmo Registered User regular
    edited March 2009
    Scouts should get points for every second they stay alive because seriously, scouts don't last long with 125hp :lol:
    :T

    i disagree, you just need to know when to fight or flight. Most of the time if you get in trouble as a scout, you can just dodge a couple times and run away to grab health. All depends on the class and situation though, my survivability for scout is better than most classes somehow, it's weird.

    Another big problem is if you are flighting too much, and basically become a waste of a player slot.

    Some folks are so concerned with their k:dr that you will see them running back to health packs more than actually fighting or accomplishing anything. Not to mention they are taking all the health packs.

    Crashmo on
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  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2009
    Psh fuck double jumping. Stunning people and running away is where it's at.

    Zen Vulgarity on
  • CrashmoCrashmo Registered User regular
    edited March 2009
    Psh fuck double jumping. Stunning people and running away is where it's at.

    Totally.

    I still love the Sandman.

    Crashmo on
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  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited March 2009
    Crashmo wrote: »
    Another big problem is if you are flighting too much, and basically become a waste of a player slot.

    Some folks are so concerned with their k:dr that you will see them running back to health packs more than actually fighting or accomplishing anything. Not to mention they are taking all the health packs.
    or they just want to stay alive.

    they're just smart and realize, "Taking this health while fighting this guy will grant me a boost and take away any chances of his ass getting it."

    I do admit though, nothing is more aggravating than a scout stealing health packs left and right, when they are only missing like 15 health. I used to play on a team with a guy that did that. I won't mention names though O_O

    rakuenCallisto on
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  • SithDrummerSithDrummer Registered User regular
    edited March 2009
    Hmmm, apparently spamming 'timeleft' is, or was, a server-crashing action since I got autobanned somewhere for tapping the key I have it bound to!

    SithDrummer on
  • ZekZek Registered User regular
    edited March 2009
    Scouts don't need extra points for anything, killing people is what they do. They can't top the scoreboard on Dustbowl and Gold Rush because they still aren't remotely good enough on those maps. Even the pre-nerf Sandman wasn't really doing the trick.

    Zek on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2009
    I scored 10 points as spy in one round tonight on the PA servers! So pumped. Of course, the previous hour of playing spy on said servers resulted me dying on an average of 5-10 seconds.

    Don't know why it takes spy so long for me to get in a groove. I can suck as a sniper for 10 minutes maybe before getting the hang of it again, but spies seem to have a higher chance of running into 'fuck you' moments (ie- turning a corner into a pyro randomly shooting flame, turning a corner into...you know what, turning a corner period. Fucking other team always seems to decide to come around my hallway shooting the second I decide to move down it).

    Aegis on
    We'll see how long this blog lasts
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  • ZekZek Registered User regular
    edited March 2009
    Aegis wrote: »
    I scored 10 points as spy in one round tonight on the PA servers! So pumped. Of course, the previous hour of playing spy on said servers resulted me dying on an average of 5-10 seconds.

    Don't know why it takes spy so long for me to get in a groove. I can suck as a sniper for 10 minutes maybe before getting the hang of it again, but spies seem to have a higher chance of running into 'fuck you' moments (ie- turning a corner into a pyro randomly shooting flame, turning a corner into...you know what, turning a corner period. Fucking other team always seems to decide to come around my hallway shooting the second I decide to move down it).

    You should take corners wide whenever possible to avoid bumping into people. Random BS happens sometimes but more often than not you can avoid it if you minimize your risk properly.

    Zek on
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    edited March 2009
    Zek wrote: »
    Aegis wrote: »
    I scored 10 points as spy in one round tonight on the PA servers! So pumped. Of course, the previous hour of playing spy on said servers resulted me dying on an average of 5-10 seconds.

    Don't know why it takes spy so long for me to get in a groove. I can suck as a sniper for 10 minutes maybe before getting the hang of it again, but spies seem to have a higher chance of running into 'fuck you' moments (ie- turning a corner into a pyro randomly shooting flame, turning a corner into...you know what, turning a corner period. Fucking other team always seems to decide to come around my hallway shooting the second I decide to move down it).

    You should take corners wide whenever possible to avoid bumping into people. Random BS happens sometimes but more often than not you can avoid it if you minimize your risk properly.

    This. Corners will fuck you up a lot, but if you can take the route no one else does, or just avoid tight spaces entirely, you'll be much more effective.

    Ironically, you very much do want tight spaces when you're using the revolver. It does quite a bit of damage, and if you're in a simple trading bodyshots firefight, you'll actually win a lot of the time. Especially with pyros that are juuuust out of flame range, strafing on either side is the enemy.

    WhiteZinfandel on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2009
    See, what usually happens is I hide behind the corner first to catch people coming out. Then, when a patch of time's gone by when noone comes out I figure I'll go in the corridor to the next area figuring this one's not trafficked.

    It's at that point when a guy is right there and ventilates me. I usually don't even get to bump into people, they're just firing for no reason (I'm normally cloaked and I make sure I don't round the corner until I'm sure I'm cloaked).

    Aegis on
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    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
This discussion has been closed.