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The Elder Scrolls V: Skyrim 11.11.11 Here, there be dragons!

XtarathXtarath Registered User regular
edited July 2011 in Games and Technology
The Elder Scrolls

There are four currently in the main series, with other spin offs and such. They are, in order;

Arena:
Elder_Scrolls_Arena_Cover.jpg

The Elder Scrolls: Arena is the first game in the Elder Scrolls series. It is a first-person computer role-playing game for MS-DOS, developed by Bethesda Softworks and released in 1994. In 2004, a downloadable version of the game was made available free of charge as part of the 10th anniversary of The Elder Scrolls series, but newer systems may require an emulator such as DOSBox to run it, as Arena is a DOS-based program.


Daggerfall:
Daggerfall_Cover_art.gif


A nice mixture of random dungeons and a huge landscape. I've hear very good things about it, but again, never played it. Also free, details below.

Morrowind:
MorrowindCOVER.jpg

The story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, which lies in the empire of Tamriel and is far from the more civilized lands to the west and south that typified Daggerfall and Arena. Morrowind was designed with an open-ended free-form style of gameplay in mind, with a lessened emphasis on the game's main plot. This choice received mixed reviews in the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive and detailed game world.

Takes place in a foreign land filled with dark elves and of course, the lovable Fargoth. Available on Steam.

And the most recent, Oblivion:
The_Elder_Scrolls_IV_Oblivion_cover.png



Oblivion's story revolves around an escaped prisoner and his or her efforts to thwart a plot masterminded by a fanatical cult—a scheme involving opening gates to a hellish realm called Oblivion and unleashing its horrors on the mortal world. The game continues the open-ended tradition of previous Elder Scrolls games, allowing the player to travel anywhere in the game world at any time, including the option to ignore or postpone the main storyline indefinitely. Developers opted for a tighter pacing and greater focus than past titles, a design choice that was well-received in the gaming press.

A good entry by any means, but the real fun is in the Shivering Isles expansion, full of mad men and even madder monsters. Available on Steam as well.

Since some of you are too lazy to read this thread here is a good list of mods for Morrowind.

http://www.mwmythicmods.com/

And of course, a general place for all mods elder scrolls,

http://planetelderscrolls.gamespy.com/

There is a LP of one of the Elder Scrolls series just below.

Daggerfall by MechMantis

Also is a nice guide to FCOM by our own Krylon666
For anyone playing Oblivion who wants to really spice the game up a bit I recommend FCOM: Convergence

What is FCOM? (taken from main site)
FCOM: Convergence shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time -- Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items. It also seeks to show how new item and/or creature expansion mods can be added directly to this environment, and thus includes optional support for Bob's Armory, Loth's Blunt Weapons for Npcs, Cobl, Tamrielic Ingredients, Knights of the Nine, Tamriel Travelers, and many other popular mods.

So it adds tons of new armor, weapons, monsters to the game and pretty much removes the "leveled" nature of the vanilla game. You can get all the necessary files for OOO, MMM, Frans, etc from either http://www.tesnexus.com/ or http://planetelderscrolls.gamespy.com/

Important Links / Utilities:
FCOM main page
The FCOM installation "cheat sheet" (a little outdated, but i followed it with my last install no problem)
Basic Load Order and Expanded Load Order
A detailed thread about getting FCOM installed and working

Wrye Bash - super important utility that makes it all possible by creating the Bashed Patch. Also used to manage the Load Order of your mods (crucial)
Oblivion Mod Manager - easiest way to install and keep track of mods, uses the OMOD format
BOSS - this utility makes managing your mods almost too easy by automatically sorting your load order and giving you warnings/advice about mod interaction
OBSE (Oblivion Script Extender) - lots of mods need this, good to grab the latest version.

this is how i did my latest reinstall:

-Oblivion
-At this point you can/should install OBMM + Wrye Bash + OBSE so you're ready for later
-Shivering Isle
-Latest Official Patch
-Latest Unofficial Patch for OB
-Latest Unofficial Patch for SI
-All the DLCs i wanted (including Knights)
-Latest UOP for DLC Mods
(tested the setup at this point for stability)
(then started the FCOM install following the cheat sheet and the other stuff on devakm's page)
-OOO
-MMM
-Frans
-Warcry
-Bobs Armory
-FCOM plugins
-Loths blunts
-any other optional FCOM stuff
-then the FCOM friendly version of the UOP for SI (which just replaces the UOP SI esp from above, still need to install the original earlier like i did)

Used BOSS for my load order, created a bashed patch w/ Wrye Bash, and good to go.

One thing, its real important you only select the options that the cheat sheet say too for OOO etc. lots of these options get handled/overwritten automatically later on. thats why its important to read over the FCOM site fully the first time around.

As an example of all the things you can load, here is my mod list. The game runs fully stable and relatively smooth at all times (stuttering outdoors always will happen when things load - but thats why you can always lower the spawn amounts etc if you feel its taxing your system too much) at 1680x1050 2xAA 8xAF HDR. I have a e6600 c2d + 2 gigs ram + 8800gtx + winxp sp3. I did throw in a low-poly grass replacer - highly recommended since they look REALLY good and are insanely less needing of resources.
Active Mod Files:
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm
02  Francesco's Optional New Items Add-On.esm
03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
04  Mart's Monster Mod.esm  [Version 3.7b1]
05  TamrielTravellers.esm  [Version 1.39c]
06  FCOM_Convergence.esm  [Version 0.9.9a7]
07  IWRRetrofittedMaster.esm
**  TNR ALL RACES FINAL.esp
08  Unofficial Oblivion Patch.esp  [Version 3.2.0]
09  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0A  Oblivion Citadel Door Fix.esp
0B  DLCShiveringIsles.esp
0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0D  SM Plugin Refurbish - SI.esp  [Version 1.05]
0E  Oblivion.esp
0F  Francesco's Optional Leveled Quests-SI only.esp
10  Francesco's Optional Chance of Stronger Bosses.esp
11  Francesco's Optional Chance of Stronger Enemies.esp
12  Francesco's Optional Chance of More Enemies.esp
13  Francesco's Optional Leveled Guards.esp
++  Francesco's Dark Seducer Weapons Patch.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
15  Fran Armor Add-on.esp
16  Fran_Lv30Item_Maltz.esp
17  Arthur_Natural_Weather_HDR_by_Max_Tael.esp
18  Natural_Habitat_by_Max_Tael.esp
19  Improved Water.esp
1A  IWRRetrofittedLights.esp
1B  IWRRetrofittedWindows.esp
1C  Reznod_Mannequin.esp
1D  Expanded Hotkeys and Spell Delete v1.0.esp
1E  DLCOrrery.esp
1F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
20  SM Plugin Refurbish - Orrery.esp  [Version 1.11]
21  DLCVileLair.esp
22  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
23  SM Plugin Refurbish - VileLair.esp  [Version 1.11]
24  DLCMehrunesRazor.esp
25  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
26  DLCSpellTomes.esp
27  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
28  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]
29  DLCThievesDen.esp
2A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
2B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
2C  SM Plugin Refurbish - ThievesDen.esp  [Version 1.11]
2D  ExnemRuneskulls.esp
++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
2E  Bob's Armory Oblivion.esp
2F  FCOM_BobsArmory.esp  [Version 0.9.9]
30  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
31  Oblivion WarCry EV.esp
32  FCOM_WarCry.esp  [Version 0.9.9]
33  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
34  FCOM_Convergence.esp  [Version 0.9.9]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
35  FCOM_RealSwords.esp  [Version 0.9.9]
++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9]
++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b1]
36  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b1]
++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b1]
37  Mart's Monster Mod - Vindasel.esp  [Version 3.7b1]
38  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b1]
39  TamrielTravellers4OOO.esp  [Version 1.39c]
3A  TamrielTravellersItemsNPC.esp  [Version 1.39c]
3B  ShiveringIsleTravellers.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
3C  DLCFrostcrag.esp
3D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
3E  SM Plugin Refurbish - Frostcrag.esp  [Version 1.09]
3F  Knights.esp
40  Knights - Unofficial Patch.esp  [Version 1.0.9]
41  SM Plugin Refurbish - Knights.esp  [Version 1.06]
42  The Lost Spires.esp
43  MannimarcoRevisited.esp
44  MannimarcoRevisitedOOO.esp  [Version 0.1]
45  Mart's Monster Mod - City Defences.esp  [Version 3.7b1]
++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]
46  Natural_Vegetation_by_Max_Tael.esp
47  Harvest [Flora].esp  [Version 3.0.0]
48  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
49  Quest Award Leveller.esp
4A  Quest Award Leveller - Vile Lair.esp
4B  Quest Award Leveller - Mehrunes Razor.esp
4C  Quest Award Leveller - Knights of the Nine.esp
4D  Skip Tutorial.esp
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]
4E  Bashed Patch, 0.esp

And a wonderful post from Monger detailing a lot of mods for Oblivion
Monger wrote: »
Zilla360 wrote: »
What are the essential mods for Oblivion? It's been a while since I last installed it. Particularly stuff like UI and graphics improvements.
I use this mod, it makes the whole UI so much better. Qarl's texture pack is also essential if your graphics card can handle it.
The essential mods are:
Unofficial Oblivion Patch
Unofficial Shivering Isles Patch
Unofficial Official Mods Patch
Oblivion Script Optimization
Oblivion Script Extender
Oblivion Mod Manager
Better Oblivion Sorting Software (especially if you're trying FCOM)
Wrye Bash (avoid if you can, but, much like the herpes, eventually it's gon' getcha)
Harvest Flora and Harvest Containers (maybe not essential, but why the fuck would you pass on them?)

From there,
Monger wrote: »
Seriously though, what you want is both a character leveling mod (SPAM, KCAS, AF, Realistic Leveling) and a world overhaul mod (OOO, MMM, Francesco's, FCOM, TIE) as a base. Then add balance/feature mods (Race Balance Project, LAME/Supreme Magicka, Deadly Reflex, whatever else) to iron out whatever you still have problems with.

Not essential, but I'd highly recommend:
Streamline (fiddle with the settings to suit your needs)
Tamriel NPCs Revamped (included in TIE)
Book Jackets Oblivion
All Natural (kind of the difinitive weather/atmosphere overhaul)
Enhanced Water
Symphony of Violence

Unique Landscapes is pretty cool compared to how agonizingly bland vanilla Tamriel is, but as a warning, the NPCs it adds are at quality par of vanilla Oblivion (triply vomit worthy if you're using TNR) and the indoor lighting on the buildings it adds is quite shitty. Like, fullbright shitty. I haven't gone into one with All Natural's Real Lights activated, so I don't know if that will fix it or not. Somehow I doubt it.

As far as interfaces go, I prefer the DarkUI version of DarNified UI. DarN UI books also have to be activated with Wrye Bash, so be aware of that if you actually care about that particular feature (it's not important). And be aware that the in-game config tab doesn't save settings, so you have to manually edit the config file if you don't like the defaults (instructions in the readme). Also, you should know that Qarl's Texture Pack eats a lot of VRAM. A lot. If you're using any other visual mods that are going to need some extra VRAM (like RAEVWD) and you don't have around a gig of it, the reduced version would be a good idea. You still need the original QTP3, though, and the patch for UOP 3.2 compatibility. As a final note, for the love of God use OMOD installs wherever you can if you do not you will lose your mind and you need it for smart making!



Whew.


You motherfuckers like Daggerfall don't you? It is now free. Also here.

Xtarath on
«13456760

Posts

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2009
    Fargoth_in__Hit_and_Run_by_inkined.gif

    Darmak on
    JtgVX0H.png
  • krylon666krylon666 Registered User regular
    edited March 2009
    niiice. i'll write up a bit about installing FCOM w/ links etc if you like. i'll post it up later tonight

    krylon666 on
  • Big ClassyBig Classy Registered User regular
    edited March 2009
    I'm getting back into the Morrowind swing of things. Levelled up finally and figured I'd use the winged twilight gem to enchant something. Then I realised you can't do constant effect unless it's a Golden Saint Gem. Fun times.
    Also, fuck the Dwemer Puzzlebox. I found it straight away but I hate the guy on the bridge. My luck is always the same when I reach him, there's a cliff racer right next to him waiting for me.

    Big Classy on
  • CouscousCouscous Registered User regular
    edited March 2009
    I really should sometime try to do the main quest before I am a godlike being that can actually kill a god whose power is waning.

    Couscous on
  • AntiQuoAntiQuo Registered User regular
    edited March 2009
    Darmak wrote: »
    Fargoth_in__Hit_and_Run_by_inkined.gif

    How do you lime an image?

    AntiQuo on
    1e276.png
  • deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited March 2009
    Big Isy wrote: »
    I'm getting back into the Morrowind swing of things. Levelled up finally and figured I'd use the winged twilight gem to enchant something. Then I realised you can't do constant effect unless it's a Golden Saint Gem. Fun times.
    Also, fuck the Dwemer Puzzlebox. I found it straight away but I hate the guy on the bridge. My luck is always the same when I reach him, there's a cliff racer right next to him waiting for me.

    The ash vampires or ascended sleepers work for CE enhancements, too. I might have collected all the named ones once.

    deowolf on
    [SIGPIC]acocoSig.jpg[/SIGPIC]
  • CouscousCouscous Registered User regular
    edited March 2009
    Crap. I just became the leader of the Morag Tong before turning in all of the belts and crap and finishing off the rest of the special writs. D:

    Couscous on
  • korodullinkorodullin What. SCRegistered User regular
    edited March 2009
    Is there no save you can revert to?

    I myself have a bunch of factions to work on (Hlaalu, Morag Tong) before I finish up the Thieves Guild, since a bunch of things revolve around killing those two brother assassins on the Dren planatation.

    After that, it's all exploration of Telvannis.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Vi MonksVi Monks Registered User regular
    edited March 2009
    So I'm just now getting seriously into Morrowind after many failed attempts (mods have made this possible for me), so I'm sorry if this is a silly question, but is there housing where I can store all my crap? My inventory is so full of alchemy ingredients right now. I would try to look this up myself but I'm very cautiously trying to avoid quest spoilers as much as possible so a simple "go to this city and visit this place to get the ball rolling" would be very helpful.

    And I must say, the Morrowind Graphics Extender is absolutely fantastic. You never realize how cramped in you are by the white haze until you get rid of it. Now I can stand on a hill and see a ruin entrance half a mile away and decide to go explore it. Even stepping off the boat in Seyda Neen is breath-taking.

    Vi Monks on
  • CouscousCouscous Registered User regular
    edited March 2009
    korodullin wrote: »
    Is there no save you can revert to?

    I myself have a bunch of factions to work on (Hlaalu, Morag Tong) before I finish up the Thieves Guild, since a bunch of things revolve around killing those two brother assassins on the Dren planatation.

    After that, it's all exploration of Telvannis.

    I don't think it makes a difference if you kill those two people. At least, it didn't make one for me though I only joined the Morag Tong after I finished up the Thieves Guild.

    Couscous on
  • korodullinkorodullin What. SCRegistered User regular
    edited March 2009
    Vi Monks wrote: »
    So I'm just now getting seriously into Morrowind after many failed attempts (mods have made this possible for me), so I'm sorry if this is a silly question, but is there housing where I can store all my crap? My inventory is so full of alchemy ingredients right now. I would try to look this up myself but I'm very cautiously trying to avoid quest spoilers as much as possible so a simple "go to this city and visit this place to get the ball rolling" would be very helpful.

    And I must say, the Morrowind Graphics Extender is absolutely fantastic. You never realize how cramped in you are by the white haze until you get rid of it. Now I can stand on a hill and see a ruin entrance half a mile away and decide to go explore it. Even stepping off the boat in Seyda Neen is breath-taking.

    Any house that you can find that doesn't really have an occupant anymore is usually fair game. Two of the easiest houses to "own" early in the game on plain old unmodded Morrowind are Foryn Gilnith's shack in Seyda Neen (whom you kill for the Death of a Taxman quest. Contains a chest for storing some gear and a bunch of sacks and urns for holding smaller things like alchemy ingredients) and Dura Gra-Bol's house in Balmora. She only exists to die for a Fighter's Guild quest, so you're safe to kill her and take her house as your own any time, even if you don't join the guild. It's a lot roomier (three floors) and has a lot more storage, and is a bit more conveniently placed in Balmora, rather than Seyda Neen.
    Couscous wrote: »
    korodullin wrote: »
    Is there no save you can revert to?

    I myself have a bunch of factions to work on (Hlaalu, Morag Tong) before I finish up the Thieves Guild, since a bunch of things revolve around killing those two brother assassins on the Dren planatation.

    After that, it's all exploration of Telvannis.

    I don't think it makes a difference if you kill those two people. At least, it didn't make one for me though I only joined the Morag Tong after I finished up the Thieves Guild.
    Well, it makes a difference in that if you kill the brothers first for the Thieves, you lose the bounty you'd get if you killed them for the Morag Tong. It's minor, but I'm a stickler for that kind of thing.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • CouscousCouscous Registered User regular
    edited March 2009
    The Morag Tong are pretty boring for a group of people who worship a spider Daedra.

    Couscous on
  • korodullinkorodullin What. SCRegistered User regular
    edited March 2009
    Well, considering the competition for crazy on Vvardenfell, a spider Daedra's probably pretty tame.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • zanmattozanmatto Registered User regular
    edited March 2009
    AntiQuo wrote: »
    Darmak wrote: »
    Fargoth_in__Hit_and_Run_by_inkined.giflime

    How do you lime an image?

    like this

    zanmatto on
  • CouscousCouscous Registered User regular
    edited March 2009
    korodullin wrote: »
    Well, considering the competition for crazy on Vvardenfell, a spider Daedra's probably pretty tame.

    There could have been a nice overarching quest where you use selective killings to set into motion a plan to force the outlanders out of Morrowind.

    Couscous on
  • Vi MonksVi Monks Registered User regular
    edited March 2009
    korodullin wrote: »
    Vi Monks wrote: »
    So I'm just now getting seriously into Morrowind after many failed attempts (mods have made this possible for me), so I'm sorry if this is a silly question, but is there housing where I can store all my crap? My inventory is so full of alchemy ingredients right now. I would try to look this up myself but I'm very cautiously trying to avoid quest spoilers as much as possible so a simple "go to this city and visit this place to get the ball rolling" would be very helpful.

    And I must say, the Morrowind Graphics Extender is absolutely fantastic. You never realize how cramped in you are by the white haze until you get rid of it. Now I can stand on a hill and see a ruin entrance half a mile away and decide to go explore it. Even stepping off the boat in Seyda Neen is breath-taking.

    Any house that you can find that doesn't really have an occupant anymore is usually fair game. Two of the easiest houses to "own" early in the game on plain old unmodded Morrowind are Foryn Gilnith's shack in Seyda Neen (whom you kill for the Death of a Taxman quest. Contains a chest for storing some gear and a bunch of sacks and urns for holding smaller things like alchemy ingredients) and Dura Gra-Bol's house in Balmora. She only exists to die for a Fighter's Guild quest, so you're safe to kill her and take her house as your own any time, even if you don't join the guild. It's a lot roomier (three floors) and has a lot more storage, and is a bit more conveniently placed in Balmora, rather than Seyda Neen.

    Excellent, thank you.

    So I got this quest from Fort Moonmoth to kill a bunch of people from the Cammona Tong in the Council Club but when I kill them, it gets reported as a crime. I also can't talk to them about the quest. Am I doing something wrong here?

    Vi Monks on
  • Big ClassyBig Classy Registered User regular
    edited March 2009
    deowolf wrote: »
    Big Isy wrote: »
    I'm getting back into the Morrowind swing of things. Levelled up finally and figured I'd use the winged twilight gem to enchant something. Then I realised you can't do constant effect unless it's a Golden Saint Gem. Fun times.
    Also, fuck the Dwemer Puzzlebox. I found it straight away but I hate the guy on the bridge. My luck is always the same when I reach him, there's a cliff racer right next to him waiting for me.

    The ash vampires or ascended sleepers work for CE enhancements, too. I might have collected all the named ones once.

    Thank you. I think I'll put a hold on the enchanting until I can do it myself and have Azura's Star. No way do I want to be running around after Grand Soul Gems.

    Big Classy on
  • krylon666krylon666 Registered User regular
    edited March 2009
    For anyone playing Oblivion who wants to really spice the game up a bit I recommend FCOM: Convergence - Please OP this if you like.

    What is FCOM? (taken from main site)
    FCOM: Convergence shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time -- Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items. It also seeks to show how new item and/or creature expansion mods can be added directly to this environment, and thus includes optional support for Bob's Armory, Loth's Blunt Weapons for Npcs, Cobl, Tamrielic Ingredients, Knights of the Nine, Tamriel Travelers, and many other popular mods.

    So it adds tons of new armor, weapons, monsters to the game and pretty much removes the "leveled" nature of the vanilla game. You can get all the necessary files for OOO, MMM, Frans, etc from either http://www.tesnexus.com/ or http://planetelderscrolls.gamespy.com/

    Important Links / Utilities:
    FCOM main page
    The FCOM installation "cheat sheet" (a little outdated, but i followed it with my last install no problem)
    Basic Load Order and Expanded Load Order
    A detailed thread about getting FCOM installed and working

    Wrye Bash - super important utility that makes it all possible by creating the Bashed Patch. Also used to manage the Load Order of your mods (crucial)
    Oblivion Mod Manager - easiest way to install and keep track of mods, uses the OMOD format
    BOSS - this utility makes managing your mods almost too easy by automatically sorting your load order and giving you warnings/advice about mod interaction
    OBSE (Oblivion Script Extender) - lots of mods need this, good to grab the latest version.

    this is how i did my latest reinstall:

    -Oblivion
    -At this point you can/should install OBMM + Wrye Bash + OBSE so you're ready for later
    -Shivering Isle
    -Latest Official Patch
    -Latest Unofficial Patch for OB
    -Latest Unofficial Patch for SI
    -All the DLCs i wanted (including Knights)
    -Latest UOP for DLC Mods
    (tested the setup at this point for stability)
    (then started the FCOM install following the cheat sheet and the other stuff on devakm's page)
    -OOO
    -MMM
    -Frans
    -Warcry
    -Bobs Armory
    -FCOM plugins
    -Loths blunts
    -any other optional FCOM stuff
    -then the FCOM friendly version of the UOP for SI (which just replaces the UOP SI esp from above, still need to install the original earlier like i did)

    Used BOSS for my load order, created a bashed patch w/ Wrye Bash, and good to go.

    One thing, its real important you only select the options that the cheat sheet say too for OOO etc. lots of these options get handled/overwritten automatically later on. thats why its important to read over the FCOM site fully the first time around.

    As an example of all the things you can load, here is my mod list. The game runs fully stable and relatively smooth at all times (stuttering outdoors always will happen when things load - but thats why you can always lower the spawn amounts etc if you feel its taxing your system too much) at 1680x1050 2xAA 8xAF HDR. I have a e6600 c2d + 2 gigs ram + 8800gtx + winxp sp3. I did throw in a low-poly grass replacer - highly recommended since they look REALLY good and are insanely less needing of resources.
    Active Mod Files:
    00  Oblivion.esm
    01  Francesco's Leveled Creatures-Items Mod.esm
    02  Francesco's Optional New Items Add-On.esm
    03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
    04  Mart's Monster Mod.esm  [Version 3.7b1]
    05  TamrielTravellers.esm  [Version 1.39c]
    06  FCOM_Convergence.esm  [Version 0.9.9a7]
    07  IWRRetrofittedMaster.esm
    **  TNR ALL RACES FINAL.esp
    08  Unofficial Oblivion Patch.esp  [Version 3.2.0]
    09  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
    0A  Oblivion Citadel Door Fix.esp
    0B  DLCShiveringIsles.esp
    0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
    0D  SM Plugin Refurbish - SI.esp  [Version 1.05]
    0E  Oblivion.esp
    0F  Francesco's Optional Leveled Quests-SI only.esp
    10  Francesco's Optional Chance of Stronger Bosses.esp
    11  Francesco's Optional Chance of Stronger Enemies.esp
    12  Francesco's Optional Chance of More Enemies.esp
    13  Francesco's Optional Leveled Guards.esp
    ++  Francesco's Dark Seducer Weapons Patch.esp
    ++  FCOM_Francescos.esp  [Version 0.9.9]
    ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
    14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
    15  Fran Armor Add-on.esp
    16  Fran_Lv30Item_Maltz.esp
    17  Arthur_Natural_Weather_HDR_by_Max_Tael.esp
    18  Natural_Habitat_by_Max_Tael.esp
    19  Improved Water.esp
    1A  IWRRetrofittedLights.esp
    1B  IWRRetrofittedWindows.esp
    1C  Reznod_Mannequin.esp
    1D  Expanded Hotkeys and Spell Delete v1.0.esp
    1E  DLCOrrery.esp
    1F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
    20  SM Plugin Refurbish - Orrery.esp  [Version 1.11]
    21  DLCVileLair.esp
    22  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
    23  SM Plugin Refurbish - VileLair.esp  [Version 1.11]
    24  DLCMehrunesRazor.esp
    25  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
    26  DLCSpellTomes.esp
    27  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    28  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]
    29  DLCThievesDen.esp
    2A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
    2B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
    2C  SM Plugin Refurbish - ThievesDen.esp  [Version 1.11]
    2D  ExnemRuneskulls.esp
    ++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
    2E  Bob's Armory Oblivion.esp
    2F  FCOM_BobsArmory.esp  [Version 0.9.9]
    30  Loth's Blunt Weapons for Npcs.esp
    ++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
    31  Oblivion WarCry EV.esp
    32  FCOM_WarCry.esp  [Version 0.9.9]
    33  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
    34  FCOM_Convergence.esp  [Version 0.9.9]
    ++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
    35  FCOM_RealSwords.esp  [Version 0.9.9]
    ++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9]
    ++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
    ++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b1]
    36  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b1]
    ++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b1]
    37  Mart's Monster Mod - Vindasel.esp  [Version 3.7b1]
    38  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b1]
    39  TamrielTravellers4OOO.esp  [Version 1.39c]
    3A  TamrielTravellersItemsNPC.esp  [Version 1.39c]
    3B  ShiveringIsleTravellers.esp  [Version 1.39c]
    ++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
    ++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
    ++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
    3C  DLCFrostcrag.esp
    3D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
    3E  SM Plugin Refurbish - Frostcrag.esp  [Version 1.09]
    3F  Knights.esp
    40  Knights - Unofficial Patch.esp  [Version 1.0.9]
    41  SM Plugin Refurbish - Knights.esp  [Version 1.06]
    42  The Lost Spires.esp
    43  MannimarcoRevisited.esp
    44  MannimarcoRevisitedOOO.esp  [Version 0.1]
    45  Mart's Monster Mod - City Defences.esp  [Version 3.7b1]
    ++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]
    46  Natural_Vegetation_by_Max_Tael.esp
    47  Harvest [Flora].esp  [Version 3.0.0]
    48  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
    49  Quest Award Leveller.esp
    4A  Quest Award Leveller - Vile Lair.esp
    4B  Quest Award Leveller - Mehrunes Razor.esp
    4C  Quest Award Leveller - Knights of the Nine.esp
    4D  Skip Tutorial.esp
    ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]
    4E  Bashed Patch, 0.esp
    

    krylon666 on
  • deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited March 2009
    Vi Monks wrote: »
    korodullin wrote: »
    Vi Monks wrote: »
    So I'm just now getting seriously into Morrowind after many failed attempts (mods have made this possible for me), so I'm sorry if this is a silly question, but is there housing where I can store all my crap? My inventory is so full of alchemy ingredients right now. I would try to look this up myself but I'm very cautiously trying to avoid quest spoilers as much as possible so a simple "go to this city and visit this place to get the ball rolling" would be very helpful.

    And I must say, the Morrowind Graphics Extender is absolutely fantastic. You never realize how cramped in you are by the white haze until you get rid of it. Now I can stand on a hill and see a ruin entrance half a mile away and decide to go explore it. Even stepping off the boat in Seyda Neen is breath-taking.

    Any house that you can find that doesn't really have an occupant anymore is usually fair game. Two of the easiest houses to "own" early in the game on plain old unmodded Morrowind are Foryn Gilnith's shack in Seyda Neen (whom you kill for the Death of a Taxman quest. Contains a chest for storing some gear and a bunch of sacks and urns for holding smaller things like alchemy ingredients) and Dura Gra-Bol's house in Balmora. She only exists to die for a Fighter's Guild quest, so you're safe to kill her and take her house as your own any time, even if you don't join the guild. It's a lot roomier (three floors) and has a lot more storage, and is a bit more conveniently placed in Balmora, rather than Seyda Neen.

    Excellent, thank you.

    So I got this quest from Fort Moonmoth to kill a bunch of people from the Cammona Tong in the Council Club but when I kill them, it gets reported as a crime. I also can't talk to them about the quest. Am I doing something wrong here?

    Theres a house mod I've used for years called the Private Mobile Base (I'd link it if I had time to go looking right now) that's huge and excellent. All that guy's mods are great.

    Also, I think you need to taunt them into attacking you.

    deowolf on
    [SIGPIC]acocoSig.jpg[/SIGPIC]
  • CouscousCouscous Registered User regular
    edited March 2009
    Also, I think you need to taunt them into attacking you.
    Yeah. You can bribe a guy back up to sort of liking you for a greater chance of the taunting working. You get your cash back once you kill the guy.

    Couscous on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited March 2009
    I installed morrowind Comes alive, I decided to explore a tomb and found a zombie there named Eric the rotten. We are good friends now and even though he won't let me bang him (though he does offer a substitute for a necrophilic romp), he is quite handy in a fight, almost to the point of cheating.

    RoyceSraphim on
  • Delicious SteveDelicious Steve Registered User regular
    edited March 2009
    I installed morrowind Comes alive, I decided to explore a tomb and found a zombie there named Eric the rotten. We are good friends now and even though he won't let me bang him (though he does offer a substitute for a necrophilic romp), he is quite handy in a fight, almost to the point of cheating.

    WHAT IN THE NAME OF D:

    Anyway sometimes the game just works with my brain.

    So i was walking along to Pelagiad, and i see a young lass off to the side of the road, i decide i'm going to try to court her (before i knew anything about this questline), but as i'm charming her up she tells me that she's been violated by a bandit already (damn) and she liked it (there goes any chance i had) so i do the gentlemanly thing and set her up to meet this "dashing" bandit, i felt kinda down since i wasn't getting any love, but as i finished the quest she decided to hook me up with her friend :winky: That was the moment i realised that i loved Morrowind.

    Also i only joined the mage's guild to get that Argonian at the south wall to teach me restoration, whenever i go there those fucking elves are always blocking doorways, i'm really considering murdering them.

    Delicious Steve on
  • ZercofZercof Registered User regular
    edited March 2009
    Darmak wrote: »
    Fargoth_in__Hit_and_Run_by_inkined.gif

    Still one of my favorite gifs ever

    Zercof on
    Zercof.png
  • LalaboxLalabox Registered User regular
    edited March 2009
    zanmatto wrote: »
    AntiQuo wrote: »
    Darmak wrote: »
    Fargoth_in__Hit_and_Run_by_inkined.giflime

    How do you lime an image?

    like this

    Actually, like this

    Lalabox on
  • jothkijothki Registered User regular
    edited March 2009
    For the title I suggest: "The Elder Scrolls: Dungeons and Dagons"

    jothki on
  • DeaderinredDeaderinred Registered User regular
    edited March 2009
    Fuga wrote: »
    I hope they won't use the oblivion engine for the next TES game.

    They always start from scratch with each TES game, and more then likely FO4 will end up using the same engine as TES5.

    Anyone know anything about another "classic IP" that beth bought yet? i read that they had bought this supposedly popular and classic IP like they did with fallout but i cant find any more information on what it is yet.

    Crusader no remorse/regret?

    Tho they were talking about Wing Commander awhile back.. :winky:

    Deaderinred on
  • Big ClassyBig Classy Registered User regular
    edited March 2009
    I installed morrowind Comes alive, I decided to explore a tomb and found a zombie there named Eric the rotten. We are good friends now and even though he won't let me bang him (though he does offer a substitute for a necrophilic romp), he is quite handy in a fight, almost to the point of cheating.

    If I installed Morrowind comes Alive now would it ruin my save game? I really like the sound of this mod.

    Big Classy on
  • Big ClassyBig Classy Registered User regular
    edited March 2009
    Big Isy wrote: »
    I installed morrowind Comes alive, I decided to explore a tomb and found a zombie there named Eric the rotten. We are good friends now and even though he won't let me bang him (though he does offer a substitute for a necrophilic romp), he is quite handy in a fight, almost to the point of cheating.

    If I installed Morrowind comes Alive now would it ruin my save game? I really like the sound of this mod.

    edit: Talking about courting. I was on my way to find some flowers for the early Mage guild quest, towards Pelagiad when I saw a woman standing there by a small pool. I vaguely remember she needed somethiing years back when I played through the game last. So I figured I'd ask her what's up. She lost her ring in the pool below and didn't want to get wet looking for it. Okay, this sounds really familiar. So I spent about 20 minutes looking for the damn thing but couldn't find it. I decide to fuck it and carry on, ignoring her quest completely when I see a semi-invidible fucker standing there near her. If I'm not mistaken, I was to get my ass kicked once I found the ring. Good thing I sucked at seeing stuff under water.

    Big Classy on
  • korodullinkorodullin What. SCRegistered User regular
    edited March 2009
    Fuga wrote: »
    I hope they won't use the oblivion engine for the next TES game.

    They always start from scratch with each TES game, and more then likely FO4 will end up using the same engine as TES5.

    Anyone know anything about another "classic IP" that beth bought yet? i read that they had bought this supposedly popular and classic IP like they did with fallout but i cant find any more information on what it is yet.

    Crusader no remorse/regret?

    Tho they were talking about Wing Commander awhile back.. :winky:

    TES III and IV use the same engine.

    And honestly? I wouldn't trust Crusader or Wing Commander with Bethsoft. Crusader would probably be turned into any other normal FPS, and I have no idea how the hell they'd even begin to approach Wing Commander, since the last time they had anything at all to do with something flight sim-y was 1998.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • CouscousCouscous Registered User regular
    edited March 2009
    The engine isn't Bethesda's problem.

    Couscous on
  • jothkijothki Registered User regular
    edited March 2009
    Couscous wrote: »
    The engine isn't Bethesda's problem.

    I think their biggest problem is how they write scripts. Oblivion is a bunch of fixed plotlines placed in the world without any regard for each other or for how the player might choose to react to them. Everything is largely just triggering events, instead of truely interacting with them. The engine is fully capable of handling multiple dialog choices and branches, or if they want to keep the options simple, a system like Mass Effect uses. They just didn't bother.

    Edit: Heh, now here's a odd request: I wish the next Elder Scrolls game doesn't have full voice acting. It just isn't worth the cost.

    jothki on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2009
    jothki wrote: »
    Couscous wrote: »
    The engine isn't Bethesda's problem.

    I think their biggest problem is how they write scripts. Oblivion is a bunch of fixed plotlines placed in the world without any regard for each other or for how the player might choose to react to them. Everything is largely just triggering events, instead of truely interacting with them. The engine is fully capable of handling multiple dialog choices and branches, or if they want to keep the options simple, a system like Mass Effect uses. They just didn't bother.

    Edit: Heh, now here's a odd request: I wish the next Elder Scrolls game doesn't have full voice acting. It just isn't worth the cost.
    Yeah, take out most of the voice acting. I'd rather only hear a few lines of spoken dialogue than hear the same actor say everyone's lines over and over and over and over and over. It just wasn't right.

    Darmak on
    JtgVX0H.png
  • CouscousCouscous Registered User regular
    edited March 2009
    jothki wrote: »
    Couscous wrote: »
    The engine isn't Bethesda's problem.

    I think their biggest problem is how they write scripts. Oblivion is a bunch of fixed plotlines placed in the world without any regard for each other or for how the player might choose to react to them. Everything is largely just triggering events, instead of truely interacting with them. The engine is fully capable of handling multiple dialog choices and branches, or if they want to keep the options simple, a system like Mass Effect uses. They just didn't bother.

    Edit: Heh, now here's a odd request: I wish the next Elder Scrolls game doesn't have full voice acting. It just isn't worth the cost.

    Unfortunately, full voice acting seems to be the norm for most games now.

    Couscous on
  • KlorgnumKlorgnum Registered User regular
    edited March 2009
    So I've gotten an urge to replay Morrowind lately. I ordered Bloodmoon yesterday so that I can use the latest version of MWE. Beside that, Vality's grass and tree mods a texture replacer, better heads/bodies, what else do I need to get the kind of graphics you see in these screenshots?

    Klorgnum on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2009
    Klorgnum wrote: »
    So I've gotten an urge to replay Morrowind lately. I ordered Bloodmoon yesterday so that I can use the latest version of MWE. Beside that, Vality's grass and tree mods a texture replacer, better heads/bodies, what else do I need to get the kind of graphics you see in these screenshots?

    You'll need to get Morrowind Graphics Extender, then get the mod and follow the instructions on this page. I eventually stopped using that last mod but only because I was too lazy to get it exactly how I wanted it. It was nice to fool around with though.

    Darmak on
    JtgVX0H.png
  • SilpheedSilpheed Registered User regular
    edited March 2009
    Couscous wrote: »
    jothki wrote: »
    Couscous wrote: »
    The engine isn't Bethesda's problem.

    I think their biggest problem is how they write scripts. Oblivion is a bunch of fixed plotlines placed in the world without any regard for each other or for how the player might choose to react to them. Everything is largely just triggering events, instead of truely interacting with them. The engine is fully capable of handling multiple dialog choices and branches, or if they want to keep the options simple, a system like Mass Effect uses. They just didn't bother.

    Edit: Heh, now here's a odd request: I wish the next Elder Scrolls game doesn't have full voice acting. It just isn't worth the cost.

    Unfortunately, full voice acting seems to be the norm for most games now.
    Shame, because Bethsoft seems to enjoy blowing most of the VA budget on a few "big" names and then only use them sparingly, while hiring 8-10 voice actors for the rest of the game.

    Silpheed on
  • Vi MonksVi Monks Registered User regular
    edited March 2009
    Darmak wrote: »
    Klorgnum wrote: »
    So I've gotten an urge to replay Morrowind lately. I ordered Bloodmoon yesterday so that I can use the latest version of MWE. Beside that, Vality's grass and tree mods a texture replacer, better heads/bodies, what else do I need to get the kind of graphics you see in these screenshots?

    You'll need to get Morrowind Graphics Extender, then get the mod and follow the instructions on this page. I eventually stopped using that last mod but only because I was too lazy to get it exactly how I wanted it. It was nice to fool around with though.

    Yes, MGE is amazing. Though the animated grass at 100% density takes quite a toll on your system and I could never get it to work properly (clumps of grass floating in the air). But even without that, it looks amazing. Screenshots from my current game, spoilered for huge:
    MGEScreenshot2.pngMGEScreenshot1.pngMGEScreenshot4.png

    Those are all right around Seyda Neen so the scenery isn't the greatest but it shows basically what the mod does.

    Vi Monks on
  • DeaderinredDeaderinred Registered User regular
    edited March 2009
    Actually the only thing that does take a massive chunk out of fps is having the reflections on in water, getting rid of that gives you a huge boost in performance.

    Deaderinred on
  • thejazzmanthejazzman Registered User regular
    edited March 2009
    korodullin wrote: »
    TES III and IV use the same engine.

    Really? Am I missing something here or was oblivions engine a modified morrowind engine? Even if that's the case, it's clearly so heavily modified that it may as well be brand new, at least in terms of visuals if not dialogue/scripting systems or whatnot.

    thejazzman on
    [SIGPIC][/SIGPIC]
  • BigDesBigDes Registered User regular
    edited March 2009
    thejazzman wrote: »
    korodullin wrote: »
    TES III and IV use the same engine.

    Really? Am I missing something here or was oblivions engine a modified morrowind engine? Even if that's the case, it's clearly so heavily modified that it may as well be brand new, at least in terms of visuals if not dialogue/scripting systems or whatnot.

    To blow your mind even further, Civ IV used the same engine.

    BigDes on
    steam_sig.png
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