So I am reading right that if I want to mod Morrowind I need to get the boxed version, not the version on steam?
You can still mod Morrowind, but you can't use a couple things like the Morrowind script extender and I believe the graphic extender, which means there's a few other mods that you can't use either (because they require the script extender). However, most mods should work fine.
So I am reading right that if I want to mod Morrowind I need to get the boxed version, not the version on steam?
You can still mod Morrowind, but you can't use a couple things like the Morrowind script extender and I believe the graphic extender, which means there's a few other mods that you can't use either (because they require the script extender). However, most mods should work fine.
Thing is, the Graphics Extender is freaking essential.
So I am reading right that if I want to mod Morrowind I need to get the boxed version, not the version on steam?
You can still mod Morrowind, but you can't use a couple things like the Morrowind script extender and I believe the graphic extender, which means there's a few other mods that you can't use either (because they require the script extender). However, most mods should work fine.
Thing is, the Graphics Extender is freaking essential.
You think so? I'd rather play without it, I messed around with it and several other things that "enhanced" the graphics and I find I prefer the original graphics.
Darmak on
0
The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
No matter what I seem to do, I seem to be missing lots of important textures for FCOM (getting lots of those yellow boxes with exclamation points, and floating bodies). Plus, the whole thing is now in... German? That's odd.
I'd love to get it running, but it might not be feasible. There's just so much shit going on. Does it require a completely new game to take effect, or can I load a save from directly at the sewer doors? Followed the install directions to the letter. Kind of at a loss now.
It's in German because you need to use Bob's Armory EV. EV stands for english version.
Or, at least I think it is bob's armory. It might be War Cry.
[edit] Yea, use the War Cry EV .esp or .esm, I forgot which one. Disable the non-EV one - that be where you're getting German from.
Ok thanks, I was using them both.
There's no easy way to determine why textures aren't loading, is there? I'm about 99% sure I've installed them all (so many files, I can't really be 100%.)
Do I need to run this with the script extender? That could be my problem.
the authors will make them compatible, its just the current programs not recognizing the steam exe is all, its a few simple lines of code to add in to make it recognisable to the new exe, patience is all you need.
Deaderinred on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
the authors will make them compatible, its just the current programs not recognizing the steam exe is all, its a few simple lines of code to add in to make it recognisable to the new exe, patience is all you need.
Are you talking about OBSE or FCOM? Because OBSE has been fixed for Steam. FCOM seems to work, but I happen to be missing a ton of textures. Would that have something to do with the Steam .exe as well?
GoodKingJayIII on
Battletag: Threeve#1501
PSN: Threeve703
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augustwhere you come from is goneRegistered Userregular
edited June 2009
You always need to run the script extender as your .exe once you start using mods that use it.
I used this to find out where my missing meshes were coming from: http://tesnexus.com/downloads/file.php?id=16704 They were coming from francesco's mod conflicting with one of the patches, so I had to edit an ini file to make sure they always loaded.
august on
0
augustwhere you come from is goneRegistered Userregular
the authors will make them compatible, its just the current programs not recognizing the steam exe is all, its a few simple lines of code to add in to make it recognisable to the new exe, patience is all you need.
Are you talking about OBSE or FCOM? Because OBSE has been fixed for Steam. FCOM seems to work, but I happen to be missing a ton of textures. Would that have something to do with the Steam .exe as well?
the authors will make them compatible, its just the current programs not recognizing the steam exe is all, its a few simple lines of code to add in to make it recognisable to the new exe, patience is all you need.
Are you talking about OBSE or FCOM? Because OBSE has been fixed for Steam. FCOM seems to work, but I happen to be missing a ton of textures. Would that have something to do with the Steam .exe as well?
Are you using Archive Invalidation Invalidated! ? It is pretty much a requirement for mods with Oblivion / Fallout
stigweard on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited June 2009
Yep, Archive Invalidation is all set. On top of missing textures from the mods (e.g., guards, npc equipment, etc.) I'm also missing textures from the original game (like storage containers.)
I'll stop flooding the thread with my questions. Thanks everyone for the help. I think I may have to start the installation process over again.
I need me some MODS for Morrowind to make melee/spell combat like Oblivion and then I could stand to get back into playing it again. Non regening Magika and melee attacks that "miss" from point blank range turn me off of a game I used to love.
Edit: Found a couple off the link on the main page...heres hoping they work and don't suck.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited June 2009
I remember what pissed me off about Morrowind now: the combat. More often than not I think I'm close enough to hit something in melee, but I usually just whiff. It's really frustrating, especially after playing Oblivion's combat first, which is pretty good.
Speaking of Oblivion, just when I thought I would give up on FCOM I got it working! Took a second install plus a few more hours of troubleshooting, but everything's functioning 100% now. Great group of mods. If I had known how long it would take to put it together I probably wouldn't have bothered, but it's made the game pretty interesting.
Assuming you want to give Morrowind another run through I found some addons here that make combat and spells more like oblivion, that coupled with a mana regen mod I downloaded might make me enjoy this game like I used to before Oblvion spoiled me.
I remember what pissed me off about Morrowind now: the combat. More often than not I think I'm close enough to hit something in melee, but I usually just whiff. It's really frustrating, especially after playing Oblivion's combat first, which is pretty good.
Archery is particularly hilaribad. You have to be a special flavour of retard to repeatedly miss a midcrab at point blank range.
So I am reading right that if I want to mod Morrowind I need to get the boxed version, not the version on steam?
You can still mod Morrowind, but you can't use a couple things like the Morrowind script extender and I believe the graphic extender, which means there's a few other mods that you can't use either (because they require the script extender). However, most mods should work fine.
Thing is, the Graphics Extender is freaking essential.
You think so? I'd rather play without it, I messed around with it and several other things that "enhanced" the graphics and I find I prefer the original graphics.
I definitely think so
I used to think like you do, but that was when I tried to ran both MGE and FPS optmizer. Now that it's just MGE, it looks fucking awesome. I mean, infinite view distance, prettier water, AA? Yes plox.
augustwhere you come from is goneRegistered Userregular
edited June 2009
Oh... sorry. I already had distant lands on and was getting about 20 fps outdoors, and then when I installed the grass I didn't really see an impact. I also turned everything down a notch when I generated my distant lands fwiw. You are using the instructions in the second link, right?
august on
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TL DRNot at all confident in his reflexive opinions of thingsRegistered Userregular
Oh... sorry. I already had distant lands on and was getting about 20 fps outdoors, and then when I installed the grass I didn't really see an impact. I also turned everything down a notch when I generated my distant lands fwiw. You are using the instructions in the second link, right?
I had like 60FPS and it went down to 15 or less anytime I looked at the grass. Looking straight up or down got the FPS at the 100s. I'm gonna redo the distantlands stuff andtake it down a notch
Bought Morrowind, got all the mods I want installed and working, played my 1st character for like 5 mins and my comp crashes. (like dies)
Now its in the shop for repairs, won't have it for like a week
Damnit.
A week? You should have just posted a topic in H/A and fixed it in a day.
Pretty sure its my video card that died. Though my motherboard fried about a year ago too, and it was acting similarly to when that happened, so I'm not sure what was all wrong with it.
HP still has it under warranty, so just sending it in. Would not recommend HP by the way... 2 hardware failures within 2 years of purchase. :?
Zercof on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
HP still has it under warranty, so just sending it in. Would not recommend HP by the way... 2 hardware failures within 2 years of purchase. :?
Bummer dude. I bought a powerhouse of an HP back in November and it runs like a dream. And before that I had an HP and it ran without a flaw for five years. Ok, that's not completely true, the monitor died about 2 years in (just before the warranty expired), but the CPU itself was always awesome. I love HPs, but sorry you've had bad luck with 'em.
Anywho, I'm really enjoying FCOM. It's almost like a new game experience. Though if I'd understood the game changes better I probably would've made some different choices. I'm playing a High Elf with the Sign of the Apprentice, and at level 2 magic fucks me up hard. I get bent over the table by spellcasters of all sorts.
-25% resistance to Fire/Ice/lightning, -100% resistance to magic, plus all the general skullfucking difficulty of combat means I die all the time. Makes it pretty much impossible for me to fight mages at my character's current ability. I'm hoping that changes at later levels, but I'll probably need to invest heavily in some spell reflect/absorb and resistances.
GoodKingJayIII on
Battletag: Threeve#1501
PSN: Threeve703
0
augustwhere you come from is goneRegistered Userregular
Oh... sorry. I already had distant lands on and was getting about 20 fps outdoors, and then when I installed the grass I didn't really see an impact. I also turned everything down a notch when I generated my distant lands fwiw. You are using the instructions in the second link, right?
I had like 60FPS and it went down to 15 or less anytime I looked at the grass. Looking straight up or down got the FPS at the 100s. I'm gonna redo the distantlands stuff andtake it down a notch
Did you use the instructions in the second link, because that's supposed to a lot less resource intensive than the other way.
Oh... sorry. I already had distant lands on and was getting about 20 fps outdoors, and then when I installed the grass I didn't really see an impact. I also turned everything down a notch when I generated my distant lands fwiw. You are using the instructions in the second link, right?
I had like 60FPS and it went down to 15 or less anytime I looked at the grass. Looking straight up or down got the FPS at the 100s. I'm gonna redo the distantlands stuff andtake it down a notch
Did you use the instructions in the second link, because that's supposed to a lot less resource intensive than the other way.
Well, he just says "don't click the ESPs and use the distant land generator", and I did that.
EDIT: Wow, I just redid the distant lands without the grass and the game is so playable again... And I can even see the big city to the east from Seyda Neen. Yeah, I don't think I'll be using that grass mod ever again.
BTW, should I buy some steel armor from the merchant in Seyda Neen, or should I wait till later?
Does anybody know of any good UI mods for Oblivion? I have Elven Maps installed to make the map look purty, but it doesn't change the inventory from being essentially awful.
thorpe on
[SIGPIC][/SIGPIC]
0
augustwhere you come from is goneRegistered Userregular
i like the one that changes the inventory into a grid based system, forget the name, works with darnUI too, oh and dark darnui is pretty good too if you dont like getting blinded.
So, I wanna restart Oblivion on the GOTY DELUXE STEAM version...
I used several smaller models before, but never anything hueg like OOO or MMM or any other triplet of letters... What would be a good choice to fix the leveling? I wanna make a mage with mage-appropriate major skills, and not obsess with multipliers and grinding skills to get better stat raises...
augustwhere you come from is goneRegistered Userregular
edited June 2009
Yeah OOO does that.
It also makes the game hard as fuck, and you're going to wander around a lot figuring out what you can fight.
I played a spellsword in fcom and the first five levels were like a living hell... but it was worth it I think. And OOO is just part of fcom, so maybe OOO isn't as hard.
But if you think taking out the auto-leveling will make it so you don't have to think about your stat multipliers at level, you're going to be unpleasantly surprised. There are some pretty good alternate leveling schemes out there, but I've never tried them. Someone else can probably suggest a good one.
EDIT: tl;dr OOO gets rid of the auto-leveling of the monsters but not how the xp/level system works, which now after reading I think is really what you're asking for.
Posts
You can still mod Morrowind, but you can't use a couple things like the Morrowind script extender and I believe the graphic extender, which means there's a few other mods that you can't use either (because they require the script extender). However, most mods should work fine.
Thing is, the Graphics Extender is freaking essential.
You think so? I'd rather play without it, I messed around with it and several other things that "enhanced" the graphics and I find I prefer the original graphics.
It's about $50 cheaper than in the store for me
I hear Oblivion works fine, they even patched it so the Oblivion script extender works on it now.
Ok thanks, I was using them both.
There's no easy way to determine why textures aren't loading, is there? I'm about 99% sure I've installed them all (so many files, I can't really be 100%.)
Do I need to run this with the script extender? That could be my problem.
PSN: Threeve703
Are you talking about OBSE or FCOM? Because OBSE has been fixed for Steam. FCOM seems to work, but I happen to be missing a ton of textures. Would that have something to do with the Steam .exe as well?
PSN: Threeve703
I used this to find out where my missing meshes were coming from: http://tesnexus.com/downloads/file.php?id=16704 They were coming from francesco's mod conflicting with one of the patches, so I had to edit an ini file to make sure they always loaded.
Not really.
Are you using Archive Invalidation Invalidated! ? It is pretty much a requirement for mods with Oblivion / Fallout
I'll stop flooding the thread with my questions. Thanks everyone for the help. I think I may have to start the installation process over again.
PSN: Threeve703
http://www.fallout3nexus.com/downloads/file.php?id=16534
Edit: Found a couple off the link on the main page...heres hoping they work and don't suck.
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
Speaking of Oblivion, just when I thought I would give up on FCOM I got it working! Took a second install plus a few more hours of troubleshooting, but everything's functioning 100% now. Great group of mods. If I had known how long it would take to put it together I probably wouldn't have bothered, but it's made the game pretty interesting.
PSN: Threeve703
here that make combat and spells more like oblivion, that coupled with a mana regen mod I downloaded might make me enjoy this game like I used to before Oblvion spoiled me.
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
I definitely think so
I used to think like you do, but that was when I tried to ran both MGE and FPS optmizer. Now that it's just MGE, it looks fucking awesome. I mean, infinite view distance, prettier water, AA? Yes plox.
Now its in the shop for repairs, won't have it for like a week
Damnit.
me? not yet
GO MAN GO
My machine sucks but I didn't even notice a framerate hit and it looks awesome!
EDIT: Do this - http://vality7.googlepages.com/mgegrass
EDIT: WTF it totally killed my framerate... might have been the distant land generator settings, should I change any of them?
Gotta love those mods that make an ancient game run with 1/4 of the FPS I get on Fallout 3...
A week? You should have just posted a topic in H/A and fixed it in a day.
I had like 60FPS and it went down to 15 or less anytime I looked at the grass. Looking straight up or down got the FPS at the 100s. I'm gonna redo the distantlands stuff andtake it down a notch
Pretty sure its my video card that died. Though my motherboard fried about a year ago too, and it was acting similarly to when that happened, so I'm not sure what was all wrong with it.
HP still has it under warranty, so just sending it in. Would not recommend HP by the way... 2 hardware failures within 2 years of purchase. :?
Bummer dude. I bought a powerhouse of an HP back in November and it runs like a dream. And before that I had an HP and it ran without a flaw for five years. Ok, that's not completely true, the monitor died about 2 years in (just before the warranty expired), but the CPU itself was always awesome. I love HPs, but sorry you've had bad luck with 'em.
Anywho, I'm really enjoying FCOM. It's almost like a new game experience. Though if I'd understood the game changes better I probably would've made some different choices. I'm playing a High Elf with the Sign of the Apprentice, and at level 2 magic fucks me up hard. I get bent over the table by spellcasters of all sorts.
-25% resistance to Fire/Ice/lightning, -100% resistance to magic, plus all the general skullfucking difficulty of combat means I die all the time. Makes it pretty much impossible for me to fight mages at my character's current ability. I'm hoping that changes at later levels, but I'll probably need to invest heavily in some spell reflect/absorb and resistances.
PSN: Threeve703
Did you use the instructions in the second link, because that's supposed to a lot less resource intensive than the other way.
Well, he just says "don't click the ESPs and use the distant land generator", and I did that.
EDIT: Wow, I just redid the distant lands without the grass and the game is so playable again... And I can even see the big city to the east from Seyda Neen. Yeah, I don't think I'll be using that grass mod ever again.
BTW, should I buy some steel armor from the merchant in Seyda Neen, or should I wait till later?
Does anybody know of any good UI mods for Oblivion? I have Elven Maps installed to make the map look purty, but it doesn't change the inventory from being essentially awful.
yes, yes it would.
I used several smaller models before, but never anything hueg like OOO or MMM or any other triplet of letters... What would be a good choice to fix the leveling? I wanna make a mage with mage-appropriate major skills, and not obsess with multipliers and grinding skills to get better stat raises...
OOO does that
It also makes the game hard as fuck, and you're going to wander around a lot figuring out what you can fight.
I played a spellsword in fcom and the first five levels were like a living hell... but it was worth it I think. And OOO is just part of fcom, so maybe OOO isn't as hard.
But if you think taking out the auto-leveling will make it so you don't have to think about your stat multipliers at level, you're going to be unpleasantly surprised. There are some pretty good alternate leveling schemes out there, but I've never tried them. Someone else can probably suggest a good one.
EDIT: tl;dr OOO gets rid of the auto-leveling of the monsters but not how the xp/level system works, which now after reading I think is really what you're asking for.