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The Elder Scrolls V: Skyrim 11.11.11 Here, there be dragons!

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Posts

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited June 2009
    So I am reading right that if I want to mod Morrowind I need to get the boxed version, not the version on steam?

    You can still mod Morrowind, but you can't use a couple things like the Morrowind script extender and I believe the graphic extender, which means there's a few other mods that you can't use either (because they require the script extender). However, most mods should work fine.

    Darmak on
    JtgVX0H.png
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    Darmak wrote: »
    So I am reading right that if I want to mod Morrowind I need to get the boxed version, not the version on steam?

    You can still mod Morrowind, but you can't use a couple things like the Morrowind script extender and I believe the graphic extender, which means there's a few other mods that you can't use either (because they require the script extender). However, most mods should work fine.

    Thing is, the Graphics Extender is freaking essential.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • ChewyWafflesChewyWaffles Registered User regular
    edited June 2009
    Yah, that's kinda what I gathered.

    ChewyWaffles on
    mwf2sig.jpg
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited June 2009
    Darmak wrote: »
    So I am reading right that if I want to mod Morrowind I need to get the boxed version, not the version on steam?

    You can still mod Morrowind, but you can't use a couple things like the Morrowind script extender and I believe the graphic extender, which means there's a few other mods that you can't use either (because they require the script extender). However, most mods should work fine.

    Thing is, the Graphics Extender is freaking essential.

    You think so? I'd rather play without it, I messed around with it and several other things that "enhanced" the graphics and I find I prefer the original graphics.

    Darmak on
    JtgVX0H.png
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited June 2009
    What about blivion on steam?

    It's about $50 cheaper than in the store for me :\

    The Black Hunter on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited June 2009
    What about blivion on steam?

    It's about $50 cheaper than in the store for me :\

    I hear Oblivion works fine, they even patched it so the Oblivion script extender works on it now.

    Darmak on
    JtgVX0H.png
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited June 2009
    Daemonion wrote: »
    By the way, Steam has introduced a fix to the OBSE, in case anyone missed it.

    http://forums.steampowered.com/forums/showpost.php?p=10397984&postcount=42

    No matter what I seem to do, I seem to be missing lots of important textures for FCOM (getting lots of those yellow boxes with exclamation points, and floating bodies). Plus, the whole thing is now in... German? That's odd.

    I'd love to get it running, but it might not be feasible. There's just so much shit going on. Does it require a completely new game to take effect, or can I load a save from directly at the sewer doors? Followed the install directions to the letter. Kind of at a loss now.

    It's in German because you need to use Bob's Armory EV. EV stands for english version.

    Or, at least I think it is bob's armory. It might be War Cry.

    [edit] Yea, use the War Cry EV .esp or .esm, I forgot which one. Disable the non-EV one - that be where you're getting German from.

    Ok thanks, I was using them both.

    There's no easy way to determine why textures aren't loading, is there? I'm about 99% sure I've installed them all (so many files, I can't really be 100%.)

    Do I need to run this with the script extender? That could be my problem.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • DeaderinredDeaderinred Registered User regular
    edited June 2009
    the authors will make them compatible, its just the current programs not recognizing the steam exe is all, its a few simple lines of code to add in to make it recognisable to the new exe, patience is all you need.

    Deaderinred on
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited June 2009
    the authors will make them compatible, its just the current programs not recognizing the steam exe is all, its a few simple lines of code to add in to make it recognisable to the new exe, patience is all you need.

    Are you talking about OBSE or FCOM? Because OBSE has been fixed for Steam. FCOM seems to work, but I happen to be missing a ton of textures. Would that have something to do with the Steam .exe as well?

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • augustaugust where you come from is gone Registered User regular
    edited June 2009
    You always need to run the script extender as your .exe once you start using mods that use it.

    I used this to find out where my missing meshes were coming from: http://tesnexus.com/downloads/file.php?id=16704 They were coming from francesco's mod conflicting with one of the patches, so I had to edit an ini file to make sure they always loaded.

    august on
  • augustaugust where you come from is gone Registered User regular
    edited June 2009
    the authors will make them compatible, its just the current programs not recognizing the steam exe is all, its a few simple lines of code to add in to make it recognisable to the new exe, patience is all you need.

    Are you talking about OBSE or FCOM? Because OBSE has been fixed for Steam. FCOM seems to work, but I happen to be missing a ton of textures. Would that have something to do with the Steam .exe as well?

    Not really.

    august on
  • stigweardstigweard Registered User regular
    edited June 2009
    the authors will make them compatible, its just the current programs not recognizing the steam exe is all, its a few simple lines of code to add in to make it recognisable to the new exe, patience is all you need.

    Are you talking about OBSE or FCOM? Because OBSE has been fixed for Steam. FCOM seems to work, but I happen to be missing a ton of textures. Would that have something to do with the Steam .exe as well?

    Are you using Archive Invalidation Invalidated! ? It is pretty much a requirement for mods with Oblivion / Fallout

    stigweard on
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited June 2009
    Yep, Archive Invalidation is all set. On top of missing textures from the mods (e.g., guards, npc equipment, etc.) I'm also missing textures from the original game (like storage containers.)

    I'll stop flooding the thread with my questions. Thanks everyone for the help. I think I may have to start the installation process over again.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • RoyceSraphimRoyceSraphim Registered User regular
    edited June 2009
    I am pretty sure its some of teh combat scripts crashing my game, the save I loaded always crashed at the assassins running in.

    RoyceSraphim on
  • BrilliantInsanityBrilliantInsanity Charleston, WVRegistered User regular
    edited June 2009
    I need me some MODS for Morrowind to make melee/spell combat like Oblivion and then I could stand to get back into playing it again. Non regening Magika and melee attacks that "miss" from point blank range turn me off of a game I used to love.

    Edit: Found a couple off the link on the main page...heres hoping they work and don't suck.

    BrilliantInsanity on
    steam_sig.png

    Sixty -40- on Origin for some ME3 goodness.
    http://steamcommunity.com/id/brilliantinsanity/
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited June 2009
    I remember what pissed me off about Morrowind now: the combat. More often than not I think I'm close enough to hit something in melee, but I usually just whiff. It's really frustrating, especially after playing Oblivion's combat first, which is pretty good.

    Speaking of Oblivion, just when I thought I would give up on FCOM I got it working! Took a second install plus a few more hours of troubleshooting, but everything's functioning 100% now. Great group of mods. If I had known how long it would take to put it together I probably wouldn't have bothered, but it's made the game pretty interesting.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • BrilliantInsanityBrilliantInsanity Charleston, WVRegistered User regular
    edited June 2009
    Assuming you want to give Morrowind another run through I found some addons
    here that make combat and spells more like oblivion, that coupled with a mana regen mod I downloaded might make me enjoy this game like I used to before Oblvion spoiled me.

    BrilliantInsanity on
    steam_sig.png

    Sixty -40- on Origin for some ME3 goodness.
    http://steamcommunity.com/id/brilliantinsanity/
  • GlalGlal AiredaleRegistered User regular
    edited June 2009
    I remember what pissed me off about Morrowind now: the combat. More often than not I think I'm close enough to hit something in melee, but I usually just whiff. It's really frustrating, especially after playing Oblivion's combat first, which is pretty good.
    Archery is particularly hilaribad. You have to be a special flavour of retard to repeatedly miss a midcrab at point blank range.

    Glal on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    Darmak wrote: »
    Darmak wrote: »
    So I am reading right that if I want to mod Morrowind I need to get the boxed version, not the version on steam?

    You can still mod Morrowind, but you can't use a couple things like the Morrowind script extender and I believe the graphic extender, which means there's a few other mods that you can't use either (because they require the script extender). However, most mods should work fine.

    Thing is, the Graphics Extender is freaking essential.

    You think so? I'd rather play without it, I messed around with it and several other things that "enhanced" the graphics and I find I prefer the original graphics.

    I definitely think so
    I used to think like you do, but that was when I tried to ran both MGE and FPS optmizer. Now that it's just MGE, it looks fucking awesome. I mean, infinite view distance, prettier water, AA? Yes plox.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • augustaugust where you come from is gone Registered User regular
    edited June 2009
    are you using the mge grass mod

    august on
  • ZercofZercof Registered User regular
    edited June 2009
    Bought Morrowind, got all the mods I want installed and working, played my 1st character for like 5 mins and my comp crashes. (like dies)

    Now its in the shop for repairs, won't have it for like a week :(

    Damnit.

    Zercof on
    Zercof.png
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    august wrote: »
    are you using the mge grass mod

    me? not yet

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • augustaugust where you come from is gone Registered User regular
    edited June 2009
    http://vality.xtreemhost.com/mods/grass.html

    GO MAN GO

    My machine sucks but I didn't even notice a framerate hit and it looks awesome!

    EDIT: Do this - http://vality7.googlepages.com/mgegrass

    august on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    ok then

    EDIT: WTF it totally killed my framerate... might have been the distant land generator settings, should I change any of them?

    Gotta love those mods that make an ancient game run with 1/4 of the FPS I get on Fallout 3...

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • augustaugust where you come from is gone Registered User regular
    edited June 2009
    Oh... sorry. I already had distant lands on and was getting about 20 fps outdoors, and then when I installed the grass I didn't really see an impact. I also turned everything down a notch when I generated my distant lands fwiw. You are using the instructions in the second link, right?

    august on
  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    edited June 2009
    Zercof wrote: »
    Bought Morrowind, got all the mods I want installed and working, played my 1st character for like 5 mins and my comp crashes. (like dies)

    Now its in the shop for repairs, won't have it for like a week :(

    Damnit.

    A week? You should have just posted a topic in H/A and fixed it in a day.

    TL DR on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    august wrote: »
    Oh... sorry. I already had distant lands on and was getting about 20 fps outdoors, and then when I installed the grass I didn't really see an impact. I also turned everything down a notch when I generated my distant lands fwiw. You are using the instructions in the second link, right?

    I had like 60FPS and it went down to 15 or less anytime I looked at the grass. Looking straight up or down got the FPS at the 100s. I'm gonna redo the distantlands stuff andtake it down a notch

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • ZercofZercof Registered User regular
    edited June 2009
    Zercof wrote: »
    Bought Morrowind, got all the mods I want installed and working, played my 1st character for like 5 mins and my comp crashes. (like dies)

    Now its in the shop for repairs, won't have it for like a week :(

    Damnit.

    A week? You should have just posted a topic in H/A and fixed it in a day.

    Pretty sure its my video card that died. Though my motherboard fried about a year ago too, and it was acting similarly to when that happened, so I'm not sure what was all wrong with it.

    HP still has it under warranty, so just sending it in. Would not recommend HP by the way... 2 hardware failures within 2 years of purchase. :?

    Zercof on
    Zercof.png
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited June 2009
    Zercof wrote: »
    HP still has it under warranty, so just sending it in. Would not recommend HP by the way... 2 hardware failures within 2 years of purchase. :?

    Bummer dude. I bought a powerhouse of an HP back in November and it runs like a dream. And before that I had an HP and it ran without a flaw for five years. Ok, that's not completely true, the monitor died about 2 years in (just before the warranty expired), but the CPU itself was always awesome. I love HPs, but sorry you've had bad luck with 'em.

    Anywho, I'm really enjoying FCOM. It's almost like a new game experience. Though if I'd understood the game changes better I probably would've made some different choices. I'm playing a High Elf with the Sign of the Apprentice, and at level 2 magic fucks me up hard. I get bent over the table by spellcasters of all sorts.

    -25% resistance to Fire/Ice/lightning, -100% resistance to magic, plus all the general skullfucking difficulty of combat means I die all the time. Makes it pretty much impossible for me to fight mages at my character's current ability. I'm hoping that changes at later levels, but I'll probably need to invest heavily in some spell reflect/absorb and resistances.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • augustaugust where you come from is gone Registered User regular
    edited June 2009
    august wrote: »
    Oh... sorry. I already had distant lands on and was getting about 20 fps outdoors, and then when I installed the grass I didn't really see an impact. I also turned everything down a notch when I generated my distant lands fwiw. You are using the instructions in the second link, right?

    I had like 60FPS and it went down to 15 or less anytime I looked at the grass. Looking straight up or down got the FPS at the 100s. I'm gonna redo the distantlands stuff andtake it down a notch

    Did you use the instructions in the second link, because that's supposed to a lot less resource intensive than the other way.

    august on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    august wrote: »
    august wrote: »
    Oh... sorry. I already had distant lands on and was getting about 20 fps outdoors, and then when I installed the grass I didn't really see an impact. I also turned everything down a notch when I generated my distant lands fwiw. You are using the instructions in the second link, right?

    I had like 60FPS and it went down to 15 or less anytime I looked at the grass. Looking straight up or down got the FPS at the 100s. I'm gonna redo the distantlands stuff andtake it down a notch

    Did you use the instructions in the second link, because that's supposed to a lot less resource intensive than the other way.

    Well, he just says "don't click the ESPs and use the distant land generator", and I did that.

    EDIT: Wow, I just redid the distant lands without the grass and the game is so playable again... And I can even see the big city to the east from Seyda Neen. Yeah, I don't think I'll be using that grass mod ever again.


    BTW, should I buy some steel armor from the merchant in Seyda Neen, or should I wait till later?

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • thorpethorpe Registered User regular
    edited June 2009
    Thread resurrection!

    Does anybody know of any good UI mods for Oblivion? I have Elven Maps installed to make the map look purty, but it doesn't change the inventory from being essentially awful.

    thorpe on
    [SIGPIC][/SIGPIC]
  • augustaugust where you come from is gone Registered User regular
    edited June 2009
  • thorpethorpe Registered User regular
    edited June 2009
    Much obliged.

    thorpe on
    [SIGPIC][/SIGPIC]
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    That UI mod is really excellent.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • DeaderinredDeaderinred Registered User regular
    edited June 2009
    i like the one that changes the inventory into a grid based system, forget the name, works with darnUI too, oh and dark darnui is pretty good too if you dont like getting blinded.

    Deaderinred on
  • MordrackMordrack Registered User regular
    edited June 2009
    That would be wz_Inventory.

    Mordrack on
    steam_sig.png
  • DeaderinredDeaderinred Registered User regular
    edited June 2009
    Mordrack wrote: »
    That would be wz_Inventory.

    yes, yes it would. :lol:

    Deaderinred on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited June 2009
    So, I wanna restart Oblivion on the GOTY DELUXE STEAM version...
    I used several smaller models before, but never anything hueg like OOO or MMM or any other triplet of letters... What would be a good choice to fix the leveling? I wanna make a mage with mage-appropriate major skills, and not obsess with multipliers and grinding skills to get better stat raises...

    OOO does that

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • augustaugust where you come from is gone Registered User regular
    edited June 2009
    Yeah OOO does that.

    It also makes the game hard as fuck, and you're going to wander around a lot figuring out what you can fight.

    I played a spellsword in fcom and the first five levels were like a living hell... but it was worth it I think. And OOO is just part of fcom, so maybe OOO isn't as hard.

    But if you think taking out the auto-leveling will make it so you don't have to think about your stat multipliers at level, you're going to be unpleasantly surprised. There are some pretty good alternate leveling schemes out there, but I've never tried them. Someone else can probably suggest a good one.

    EDIT: tl;dr OOO gets rid of the auto-leveling of the monsters but not how the xp/level system works, which now after reading I think is really what you're asking for.

    august on
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