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[WoW] Mages: Spreadsheets and macros are for warlocks.
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The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
You fucker, I was going to post that. Only like this:
Molten Armor now causes 170 Fire damage when hit for all ranks (Up from 75/130/170) and also increases your critical strike rating by 25% of your spirit.
It's a nerf
Enthorn, from EJ
http://elitistjerks.com/f75/t45439-upcoming_mage_changes_3_1_a/p34/
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Edit - Also got rid of the large "FUCK" in the OP in case anyone is at work for that. Also, thread title is the best I could think of on the fly regarding the spirit nonsense. I appreciate their effort in making one armor spell be affected. Now it needs to not suck and maybe include the other two types.
-- Gnome mage enchantress and inscriptionologist... er scribbler --
And that's fine. They aren't doing me any harm so I've got no problem with them. But I would wager they probably don't make up the larger part of the population. So long as your dps is high, why exactly do you need more incentive to play something you would play regardless? Especially if that incentive is a detriment to another class. I'm not suggesting that hybrid dps should be better than yours, simply that it should be relatively the same so that everyone wins.
If it's the former: THIS IS WHAT WE WANTED!
If it's the latter: Goddammit Blizzard how do you fuck something so easy up?
Battle.net
Fire mage specs aren't as consuming on mana, especially FFB spec. So you can lax up on your mana regen and not need Mage Armor. Bingo, you have crit from Molten Armor right?
If you go arcane spec, I see this as an issue. Now, I'm not geared up much, so I don't know how much of an impact another 50% mana regen from mage armor makes. Or if it outweighs having the crit from Molten Armor. Assuming it does, the spirit factor to Molten Armor means absolute dick to us. So spirit appeal to mages at this point is limited.
Thanks guys!
This is exactly what I wanted. But apparently it's not? I hope it's clarified that we're all freaking out over nothing and it is how it works.
Also, why are all ranks 170 damage? What's the point of multiple ranks now?
That's what I said a couple posts above yours. They managed to make spirit interesting to mages in very specific regards, but not to the class as a whole.
Honestly, if I could have an 80 of any class, I might be a Paladin right now. Or maybe a priest.
But I do so love the magery. And really, I don't have an issue with hybrids. I'm mostly desperate for balance, I'd really like to beat the hell out of my guild's Blood DK.
Battle.net
We should all hate them equally.
GCs response:
fucking what
what
Okay, anway, I like how they dodged the issue brought up in the question regarding Imp. Scorch / Winter's Chill. It was something I never even thought about. Warlocks have a talent, first tier, that provides the crit buff. And given the way Blizzard wants them to slam out Shadowbolts now, it's like what the fuck is the point of wasting our talent points on deeper-talents?
I don't like the note about "down the road" for the other armor spells if Blizzard likes the changes to Molten Armor. We're getting a half-assed effort on spirit appeal, and getting mocked for it with a comparison to agility and rogues.
Battle.net
Everyone knows Warlocks need Spirit for Mana Regen while Mages can Life Tap it back up, making Spirit an almost worthless stat for them.
(Okay in the real world Spirits pretty useless for Mages too)
Also, that Q&A is basically insulting. The Scorch nerf makes little/no sense (Mages either spend an entire talent tree getting the debuff, or a major glyph slot. Warlocks get a first tier talent that they can spam all day.), the insistance that Warlocks totally needed that buff guys I mean seriously is just...it's really aggrivating.
Evocation: "Good mages know when to use it!" And every Druid never has to worry about when to throw out Innervate because all it takes is a mouseover macro and you're back in Cat form and lose like, 2 Claws or whatever. Stop acting like an unfair disadvantage is somehow a skill choice (Polymorph. Sure, a 50 second CC is great! But now in PVP everything lasts at most 10 seconds. Now Polymorph went from "Best CC" to "Holy shit why don't I just get a Priest to Mind Control him and cast Greater fucking Heal".
EDIT2: And if, when you mention a change, it sounds like a threat? You've done something wrong. IF YOU DON'T QUIET DOWN, WE'LL DO IT TO ALL YER ARMORS!
Also, I love the "we didn't want to up Frost PVE because it would make Frost PVP ridiculous"
Yes because it's soooo powerful right now. That's why there was only one Mage in the top 10 qualifiers last week, as opposed to handfuls of DK's, Warlocks, and Paladins.
Thanks for nothing, GC!
we also talk about other random shit and clown upon each other
Look just because your Shaman got shot down by a Mage because you have no way to really effectively close the gap doesn't mean Mages are OP.
For fuck sake your mains a Hunter. You of all people should know how easy we fold.
Yes, there's a lot of people out there who think that it's still 3 years ago and Mages are man gods in PVP.
We aren't. We're possibly the worst of the pure DPS classes (competing only with Warlock for that honor and based on the numbers this month it seems that Warlocks can't be that bad).
We had ONE trick, post-BC, and that was PoM/AP, and they took it away from us.
we also talk about other random shit and clown upon each other
Battle.net
Are we totally disregarding the EU results, because 4 out of 10 or 5 out of 20 is pretty damn good compared to other classes. It's also a little amusing that you compare yourself to locks for the worst spot among pures when rogues have worse representation in both brackets. I don't want to draw to many conclusions from 20 teams, but using those results to complain about mages doesn't make any sense to me.
I recognize the EU data, but I am not basing this entirely on charts. I'm basing it on two months of S5 of trying everything I could to break 1700 and watching Hunters and Rogues do with incredible ease what everyone thinks Mages can do. Namely, rapidly dispose of opponents with little to no consequence or effort.
I can't explain the lack of rogue-age, but I suspect it might have to do with that they could possibly (and I do not know this for certain) be relatively ineffective against paladins and DK's, the two most exploited classes.
It's not about damage output either. I'm sure in a vacuum the output of Rogues, Mages, and Hunters are quite similar.
The difference is that Rogues can do back to back vanish, blind, and CoS, three incredibly ridiculously unmatched powers in PVP, and Hunters not only have very powerful pets but now they can do that spell deflect nonsense which is even stronger than CoS, on top of their high armor and incredible damage.
Meanwhile mages are still fumbling around with Blink which has been easily defeated by every class since BC, and Ice Block which we can no longer to back to back and cannot attack during it, as our counterparts can. Oh yeah, and the entire load stone of Frost PVP is based on diminishing returns and break-on-damage.
Note that this is different then warlocks who fear only as a means to delay punishment.
We have to root shit to deal Ice Lance damage, and it is disintegrated simultaneously by two different game mechanics, and gets worse the larger the teams are.
I could be wrong, but as far as I know, Mages have had only one reactionary PVP buff since the release of BC, and that was the changing of our Armor spells from Magic to uncategorized, so it was even worth it to cast them after they gave nearly every class a dispel. Arcane Barrage might qualify except they hurt the arcane tree pretty badly by the PoM nerf and since then everything I've read suggests that Arcane PVP is a novelty at best.
we also talk about other random shit and clown upon each other
The lists I saw showed that there was a Paladin, a Warlock, or a DK on almost every team.
American Top 10 Arena Team Distribution
Europe Top 10 Arena Team Distribution
There's the links, but my post was more about using the results to call mages the worst of the pure dps classes and comparing to locks somehow, when neither is true using the top 10 teams from each bracket.
I don't give two shits about PvP, which makes it even more aggravating when we get an across-the-board nerf because PvP is "unbalanced".
EDIT: Also, according to those graphs...ONE mage in the US arena teams, and a fuckton of Warlocks.
Europe seems to have actual mage representation. Whoo.