Yeah the infernal does pretty good AoE damage with its burn aura, but you then have to re-summon your old pet, which costs you DPS time.
Doomguard is pretty awesome, at 80, I hear.
For awhile at least it could slow raid boss attacks by 40% was it?
It's 40% movement speed (which didn't work on bosses) and 20% attack speed, which still does, but it doesn't stack with other melee slows anymore and there's several equivalent effects. All four tanks have it, but I think DKs is weaker (unless there's a talent that bumps it up to 20% that I'm forgetting).
Yeah the infernal does pretty good AoE damage with its burn aura, but you then have to re-summon your old pet, which costs you DPS time.
Doomguard is pretty awesome, at 80, I hear.
For awhile at least it could slow raid boss attacks by 40% was it?
It's 40% movement speed (which didn't work on bosses) and 20% attack speed, which still does, but it doesn't stack with other melee slows anymore and there's several equivalent effects. All four tanks have it, but I think DKs is weaker (unless there's a talent that bumps it up to 20% that I'm forgetting).
True, but I think just before ulduar it was like 40% and it did work on the naxx bosses so they nerfed it.
Hm... Checking patch notes, at some point it was 45%, but got hotfixed shortly after Ulduar came out. I dont' remember it ever being 45%, even when my guild was using it back in Molten Core to cheat Golemag.
* Shadow Mastery: This talent now also increases the damage done by the felhunter’s Shadow Bite ability by 3/6/9/12/15%.
Demonology
* Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.
Destruction
* Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
So, conflag nerf almost reverted for PVE (losing the firestone 1% off the DOT, but that's only .25% off conflag in full), another felhunter buff for affliciton, and...
Uh....
WTF is going on with molten core.
Edit: Apparently it's actually not such a buff for the felhunter - the pandemic change from last build was removed.
The new molten core change should be to the point that meta will want to switch nukes in MC uptime sort of like how boomkins swap on eclipses - it was getting close in the last change, but without the cast time reduction that Emberstorm has for it, incinerate didn't quite beat shadowbolt. Another 3% and a big cast time reduction, though, should do it solidly.
Man, I'm pretty excited for those Felhunter changes. Will be nice to have a new pet out, getting sick of the assslaps haha.
Quick gear question. I finally managed to get myself a Hit weapon, so I'm just below hit cap. Now, I was thinking of swaping out those crappy H ToC Slippers for raids with a Shadow Priest / Moonkin is around for some Savior Slipper's, as the EJ Spreadsheet says its a pretty decent DPS increase (~100). Moonshroud goes for 100g each and I can make a couple, so it would probably only cost me about 1700g or so. Think its a worthwhile pickup?
Elessar Elfstone on
Tobias: Or it could be your colon. I'd want to get in there and find some answers.
I'd go for Spellslinger over Savior, but either would be a nice gain when you can afford to drop the hit. They'd also be a good pocket upgrade for if you can pick up some hit in another slot (Leviathan fueling manual, or symbol of transgression come to mind).
Didn't notice the first time looking at your armory that your PVE spec seems to be affliction. That might actually explain it - outside of drain soul execute, haste scaling isn't that great for affliction. Overall, haste and crit are pretty close together compared to destro or demo.
Which spreadsheet are you using? Marklar's (I think he still calls it Leulier's, even though Leulier has refused to work on it for months)? Maybe see if there's a new version and compare numbers - he's been fixing a few oddities lately. If you're using RAWR, I honestly wouldn't trust it right now, the warlock module's been wonky in the best of times, but the current version of it's been doing some really weird shit all over the place.
Ya I've been using Marklers, and just checked to make sure have the latest version which is #4. The spreadsheet has been pretty reliable in the past, so I'll likely follow it and just go with the Savior's. The only thing that makes me hesitate is the new Corruption Glyph in 3.3. The haste might be a better option then, hmm.
Elessar Elfstone on
Tobias: Or it could be your colon. I'd want to get in there and find some answers.
the conflag change is a minor pve nerf, but the ruin change to affect the imp is a minor pve buff. So in pve, it's probably even a smallll buff
The 3 second duration instead of 6 also means it's just a horrible pvp change, not a terribad one.
Yep. Only loss is that the DOT will probably not be getting the firestone boost. That's only a 0.25% loss to conflag - imp ruin should more than make up for that, small as it is.
Looks like the newest round of EJ numbers are out, too. The demo hybrids are just about back in viability range with the MC buff. They're beating meta/ruin by a little bit, they just don't have the raid support to back them up. Imp/conflag leapfrogged past FG/ES, too. I was wondering about that actually - MC increases the duration of immolate now, and conflag is based on a percentage of immolate, rather than x seconds of immolate. I'm wondering if conflag accounts for the longer duration. If so, imp/conflag would be getting some pretty damn big conflags, just without all the extras destro gets from it.
Something I don't think was accounted for in the meta/ruin numbers, MC procs outside of decimation range make incinerate beat shadow bolt, so you'll want to fire off 3 incinerates each time it procs. Sounds a bit like the boomkin rotation, really - they switch back and forth between their two main nukes on eclipse procs.
I'm wondering if conflag accounts for the longer duration. If so, imp/conflag would be getting some pretty damn big conflags, just without all the extras destro gets from it.
I doubt it, considering the wording of conflag gives a pretty explicit duration.
(Although, it's possible, but that would mean the wording is misleading.)
End on
I wish that someway, somehow, that I could save every one of us
Yeah, actually I just now noticed the most recent PTR build went back to a set duration. It was 60% nuke+20% DOT in the last few redesigns. Guess somebody saw imp/conflag getting crazy numbers off 24 second immolates and reverted that.
Amusingly, currently Molten Core procs are consumed when the spell hits the target, rather than upon cast, meaning you can get 4 Incinerates off with the buff.
Sorry that I'm coming to this discussion not only late but unprepared, will the conflag glyph be changing then? I can't access gaming sites from where I am to check for myself!
Sorry that I'm coming to this discussion not only late but unprepared, will the conflag glyph be changing then? I can't access gaming sites from where I am to check for myself!
No, the glyph is staying as it is. How conflag deals damage has changed, but it still does damage by consuming an immolate effect.
so, according to these new ej numbers, affliction is like 100 dps better than destro under ideal conditions, meanuing destro is often to be preferred, because you can nuke better.
I like it!
the mage set does look hilarious though
I think, like almost everyone else, when I scrolled down and saw the headpiece I was like "So... warrior set?"
autono-wally, erotibot300 on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited October 2009
Does glyph of Corruption double up with Nightfall for two 4% chances at getting an instant cast SB (or one 8% chance) or is one useless if you've got the other?
So Drain-Tanking.. still the best way to level even on a pvp server?
My lock hit 22 and I'm torn. I leveled on a pve server draining myway to 80.. but it seems risky on a pvp server?
You don't drain so much as you apply dots everywhere, and drain when you have to. Obviously, you have to drain a lot more earlier on, but when you get certain talents (and have some half decent gear), you don't need to drain much at all.
The danger on a pvp server is ever present, but I didn't have many issues. If you get attacked, getting a fear off helps tip things in your favor immensely.
End on
I wish that someway, somehow, that I could save every one of us
0
reVerseAttack and Dethrone GodRegistered Userregular
edited October 2009
What I do now that I have Siphon Life is dot everything up and drain life if needed. I also always have my voidy up for sacrifice.
Yeah, I'm looking forward to syphon life again.. Miss it.
And so far the only difference in levelling specs is I skipped fel concentration (so far) and put a point in improved fear.
Still not at the point where I'm pulling agro from voidy so not sure what I'll do then.
Gnutson on
Erai - Operative <--Imperial Double Agent--> Sniper - Eari
SW:Tor - Tao - Kryatt Dragon Server
0
reVerseAttack and Dethrone GodRegistered Userregular
edited October 2009
Well, in all fairness, the voidy isn't there to tank shit because his aggro sucks shit. He can usually hold a few guys, but eh, it's not his main function. For me, he's there because sacrifice is ridiculously good.
Drain tanking risky on a pvp server? My lock right now is going through wrath levels and when people try to gank him, its just like another add. I've got so much fucking health pouring in usually that they are insignificant. Just dot the would be ganker up, and keep pulling. If they're really putting on some hurt howl them, drain them, death coil them, reapply dots.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
yeah, if you're not up against people vastly overgearing/leveling you or groups, it's probably almost easier to pull off killing the would be ganker
I remember that I used to kill 4-5 mobs at once as affliction, then, if I wanted to regen HP/Mana, I'd take only 2 or 3
Yeah I guess I should clarify that that is against equal level opponents. If some 80 wants to swoop down and kill you, they're going to no matter what spec you are.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
So, im trying to decide on a talent spec. Ive already settled on affliction. AoE tanking means more dots than a dalamation.
However, Ive been out of the game for a while, I dunno whats considreded, good, and what sucks. And since I have a tankbot, crowd control and talenting fear isnt as much of an issue. Im just focusing on not gaining aggro, and doing tons of dots. So, any suggestions/tips?
Posts
It's 40% movement speed (which didn't work on bosses) and 20% attack speed, which still does, but it doesn't stack with other melee slows anymore and there's several equivalent effects. All four tanks have it, but I think DKs is weaker (unless there's a talent that bumps it up to 20% that I'm forgetting).
True, but I think just before ulduar it was like 40% and it did work on the naxx bosses so they nerfed it.
So, conflag nerf almost reverted for PVE (losing the firestone 1% off the DOT, but that's only .25% off conflag in full), another felhunter buff for affliciton, and...
Uh....
WTF is going on with molten core.
Edit: Apparently it's actually not such a buff for the felhunter - the pandemic change from last build was removed.
nevermind, dumb question heh
Forsake, Warlock of Stonemaul
The new molten core change should be to the point that meta will want to switch nukes in MC uptime sort of like how boomkins swap on eclipses - it was getting close in the last change, but without the cast time reduction that Emberstorm has for it, incinerate didn't quite beat shadowbolt. Another 3% and a big cast time reduction, though, should do it solidly.
Quick gear question. I finally managed to get myself a Hit weapon, so I'm just below hit cap. Now, I was thinking of swaping out those crappy H ToC Slippers for raids with a Shadow Priest / Moonkin is around for some Savior Slipper's, as the EJ Spreadsheet says its a pretty decent DPS increase (~100). Moonshroud goes for 100g each and I can make a couple, so it would probably only cost me about 1700g or so. Think its a worthwhile pickup?
Forsake, Warlock of Stonemaul
Forsake, Warlock of Stonemaul
Which spreadsheet are you using? Marklar's (I think he still calls it Leulier's, even though Leulier has refused to work on it for months)? Maybe see if there's a new version and compare numbers - he's been fixing a few oddities lately. If you're using RAWR, I honestly wouldn't trust it right now, the warlock module's been wonky in the best of times, but the current version of it's been doing some really weird shit all over the place.
Forsake, Warlock of Stonemaul
The 3 second duration instead of 6 also means it's just a horrible pvp change, not a terribad one.
Looks like the newest round of EJ numbers are out, too. The demo hybrids are just about back in viability range with the MC buff. They're beating meta/ruin by a little bit, they just don't have the raid support to back them up. Imp/conflag leapfrogged past FG/ES, too. I was wondering about that actually - MC increases the duration of immolate now, and conflag is based on a percentage of immolate, rather than x seconds of immolate. I'm wondering if conflag accounts for the longer duration. If so, imp/conflag would be getting some pretty damn big conflags, just without all the extras destro gets from it.
Something I don't think was accounted for in the meta/ruin numbers, MC procs outside of decimation range make incinerate beat shadow bolt, so you'll want to fire off 3 incinerates each time it procs. Sounds a bit like the boomkin rotation, really - they switch back and forth between their two main nukes on eclipse procs.
I doubt it, considering the wording of conflag gives a pretty explicit duration.
(Although, it's possible, but that would mean the wording is misleading.)
No, the glyph is staying as it is. How conflag deals damage has changed, but it still does damage by consuming an immolate effect.
I like it!
I just realized the inspiration for the Warlock T10 armor!
Compare the warlock armor
With this picture!
Forsake, Warlock of Stonemaul
at least not the bland shit t9 was
I think, like almost everyone else, when I scrolled down and saw the headpiece I was like "So... warrior set?"
Long answer: Not quite. They're independent proc rates, so they can proc simultaneously and waste one proc, making it a 7.84% effective proc rate.
My lock hit 22 and I'm torn. I leveled on a pve server draining myway to 80.. but it seems risky on a pvp server?
SW:Tor - Tao - Kryatt Dragon Server
You don't drain so much as you apply dots everywhere, and drain when you have to. Obviously, you have to drain a lot more earlier on, but when you get certain talents (and have some half decent gear), you don't need to drain much at all.
The danger on a pvp server is ever present, but I didn't have many issues. If you get attacked, getting a fear off helps tip things in your favor immensely.
And so far the only difference in levelling specs is I skipped fel concentration (so far) and put a point in improved fear.
Still not at the point where I'm pulling agro from voidy so not sure what I'll do then.
SW:Tor - Tao - Kryatt Dragon Server
I remember that I used to kill 4-5 mobs at once as affliction, then, if I wanted to regen HP/Mana, I'd take only 2 or 3
My wife is playing with me, awesomer, right?
Shes a paladin. Amazing, right?
So, im trying to decide on a talent spec. Ive already settled on affliction. AoE tanking means more dots than a dalamation.
However, Ive been out of the game for a while, I dunno whats considreded, good, and what sucks. And since I have a tankbot, crowd control and talenting fear isnt as much of an issue. Im just focusing on not gaining aggro, and doing tons of dots. So, any suggestions/tips?
But you knew that already.