haha you're the PAer that joined Descendants of Malekith based on my recruiting post
for some reason I never noticed your blorc's name is the same as your pa name until you mentioned this and I remembered you talking about it in gchat
Actually for some reason Detharin was taken, so im Detharen. Slight Difference, like O'Neil, one L. Which is annoying because apparently the guy who took my name is never on.
The other odd thing is I ended up in DoM based on some random tell while RvRing and decided to say screw it might as well join since it didn't look like the mouths are coming over. However yep, same game. We need to get some more guild PVP groups going, those order bastards burned our maw
haha you're the PAer that joined Descendants of Malekith based on my recruiting post
for some reason I never noticed your blorc's name is the same as your pa name until you mentioned this and I remembered you talking about it in gchat
Actually for some reason Detharin was taken, so im Detharen. Slight Difference, like O'Neil, one L. Which is annoying because apparently the guy who took my name is never on.
The other odd thing is I ended up in DoM based on some random tell while RvRing and decided to say screw it might as well join since it didn't look like the mouths are coming over. However yep, same game. We need to get some more guild PVP groups going, those order bastards burned our maw
So do healers still take it in the pooper as far as xp or renown rewards from scenarios?
That, added to the general ass-raping I'm taking as a lvl 4 rune priest, suuucks.
It depends on your group. If you're in a scenario with a bunch of shitfaces who jump into their own group to whore up renown (I'm looking at you, random 3 bright wizards from earlier tonight) then yeah, you're screwed.
When things are going well it seems fine. It's just really easy for people to fuck you out of your share.
Well I think everyone was always in the two minimum groups. It still seemed to suck. I would heal constantly, and get quite a bit less(20% maybe?) than someone 1 level higher than me.
Apparently WAR jumped back to #3 on boxed sales charts.
Source?
The NPD Group's weekly US PC retail sales charts typically change little from one reporting period to the next, as Blizzard Entertainment's World of Warcraft franchise jockeys for position with EA's Sims catalog. Such was not entirely the case for the week of March 1-7, however, as a pair of debuts, a resurgent massively multiplayer online game, and a resilient strategy title disrupted NPD's business-as-usual chart.
...Perhaps riding the introduction of two new playable classes, Mythic Entertainment's Warhammer Online surged from nowhere to third, appearing just behind Blizzard's perennial chart-topper World of Warcraft: Wrath of the Lich King.
Apparently WAR jumped back to #3 on boxed sales charts.
Source?
It's at #3 for the week of March 1st to March 7th. Probably a combined result of the price cut, friend invites, free trials and the choppa/slayer launch. It's a good sign anyway, but it will be interesting to see how long the trend lasts.
Mythic is certainly fighting tooth and nail for every sale and subscription. Really, I'm sure it's the only way it can be for any fantasy MMO at this point.
Also, the Mythic site has a download for a 30% of Blue Oyster Cult song about WAR. Blue Oyster Cult who wrote a song or two about Elric along with Moorcock back in the day. Moorcock who loathes gaming and especially Games Workshop for lifting ideas for their elves and Chaos.
I had a Blorc attack me after a fortress take one night while I was trying to see if mobs would still have a chance at dropping loot. He ran up behind me and punted me off the second level of the keep. So I ran back in and punted him off. He came right back up and we started trying to actually kill each other.
This did not work. I had my self heal and defensive tactics up from the fort take and was still using sword and board. He must have been in the same boat. We sat there beating on one another, neither of our health bars moving below 90% before self heals refilled us. This went on for about 3-4 minutes. Then he tried to pull me into a pair of champs but I wasn't about to fall for that. So he gives up on that, runs back over to me, we both salute and go our seperate ways.
The thought of what would go through a Black Orcs mind after beating on an Elf to no effect had me laughing really hard.
I had an encounter like that with a Warrior Priest too, once. I figured his heals would give him an edge over my Chosen, in time, but it was little enough that I could counter with potions.
Fun times in T2 last night. Was in a pug Warband, taking BOs in MoM. We ninja capped the BOs, then sieged the keep. Unfortunately, since we had to take time to cap BOs, Destro had time to throw 2-3 wbs at us just as we downed the lord. We proceeded to get a tank wall going with the few tanks we had at the ramp, while the dps made damn sure every guy that made it past a certain point on the ramp, died. We held off waves of destro for at least 25 minutes, but we were overwhelmed in the end. The ramp was choked with corpses. It was very 300. Great fun, even though we were forced out in the end.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Mythic is certainly fighting tooth and nail for every sale and subscription. Really, I'm sure it's the only way it can be for any fantasy MMO at this point.
Also, the Mythic site has a download for a 30% of Blue Oyster Cult song about WAR. Blue Oyster Cult who wrote a song or two about Elric along with Moorcock back in the day. Moorcock who loathes gaming and especially Games Workshop for lifting ideas for their elves and Chaos.
Ok, so DW get an additional parry bonus, while putting out arguably the same single-target dps as a 2-hander?
Now, when testing s/b vs 2h dps on TANKS, the findings were that the more STR you stacked, the damage increase from 2h became smaller and smaller.
Now that we have melee dps classes that can use both DW and 2h, does the same hold true? And if it does, then there's no real reason to use a 2h, especially considering that DW gets the parry bonus and 2h doesn't have an equivalent bonus.
Has anyone done extensive testing with the new careers yet? Also, is the parry bonus something that has been officially confirmed?
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Ok, so DW get an additional parry bonus, while putting out arguably the same single-target dps as a 2-hander?
Now, when testing s/b vs 2h dps on TANKS, the findings were that the more STR you stacked, the damage increase from 2h became smaller and smaller.
Now that we have melee dps classes that can use both DW and 2h, does the same hold true? And if it does, then there's no real reason to use a 2h, especially considering that DW gets the parry bonus and 2h doesn't have an equivalent bonus.
Has anyone done extensive testing with the new careers yet? Also, is the parry bonus something that has been officially confirmed?
you're ignoring that a dw will take more dam from tactics or abilities that cause them to take dam from each hit they land since they attack faster
I'm not ignoring that, I'm curious as to the actual mechanic of using the different weapons. I'm looking at them from a vanilla standpoint.
This is still not something that is fully understood, and is far from transparent. As a matter of fact, in the recent dev chat they were asked about a rumored 10% less chance to be parried if you use a Greatweapon. The devs did not answer this.
I don't take certain tactics and abilities into account simply because I don't want to muddle the issue. I'm looking to find out the "factory default" settings, so to speak.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
So order took the dark elf fortress last night. A candymancer, Juergen, gets top contribution. One problem, the chest spawns ontop of the guy with top contribution. Juergen had been knocked the hell off of the top of the keep and the chest spawns in the middle of the fortress courtyard.
I'm not ignoring that, I'm curious as to the actual mechanic of using the different weapons. I'm looking at them from a vanilla standpoint.
This is still not something that is fully understood, and is far from transparent. As a matter of fact, in the recent dev chat they were asked about a rumored 10% less chance to be parried if you use a Greatweapon. The devs did not answer this.
I don't take certain tactics and abilities into account simply because I don't want to muddle the issue. I'm looking to find out the "factory default" settings, so to speak.
Strength reduces Parry, so they may end up doing this as a side effect of greatweapons having tons of Str.
Yeah, that keep take is still pretty funny to me for a bunch of reasons.
1. I have no clue how I got top contributor. I guess it's all random like people say. I spend the time in the outer wall chasing a sorc that was on the wall and rooting it so it wouldn't get to the keep. I maybe hit her twice before a witch hunter melted it. Inside the keep, I just ran up to the top floor, hit some people on the ramp to the top floor (a slayer melted those guys), and then fought a shaman who Eek'd me from near the middle of the top floor to all the way down to the tents by the outer wall. I honestly didn't do anything but run around and hit maybe like 5 people and got top contributor and the 500 bonus $$.
2. I really enjoyed the freefall from the knockback. I must have last 20 seconds or so and I was laughing every bit of it.
3. Someone made a thread about it on Warhammer Alliance. I thought I remembered saying that the chest was outside and east, and I swear some other people did too. I guess some people turn off region and rvr chat. http://www.warhammeralliance.com/forums/showthread.php?t=269231 I'm half tempted to post in there and explain the truth, but I haven't decided if I want to be the bogeyman today or not. I do remember people going up to it to get their loot, though.
4. I used to play a lot of EQ. Some of this time was spent specifically cockblocking other guilds progression. Yeah, it was dickish, but that's how the endgame of EQ was played back then. It also honestly added a lot of fun elements such as mob racing (seeing who could get to the mob first and kill after a pop). Somehow that evolved to me cockblocking loots in WAR without even being aware of it!
So, sometimes there's a portal inside the monolith in IC that spawns zounds of lvl 39 nurgle stuff. Two buddies wondered if there was some kind of unlock in there and started wailing on the portal, since one lvl 40 marauder easily dispatched the spawns with a medium of helpings from a shaman. I jumped into their party with my 22 sorcerer and 5 mins later I had 3.5 bars of xp. The other two got that "1k nurglings" unlock in like 10 mins.
I'm not ignoring that, I'm curious as to the actual mechanic of using the different weapons. I'm looking at them from a vanilla standpoint.
This is still not something that is fully understood, and is far from transparent. As a matter of fact, in the recent dev chat they were asked about a rumored 10% less chance to be parried if you use a Greatweapon. The devs did not answer this.
I don't take certain tactics and abilities into account simply because I don't want to muddle the issue. I'm looking to find out the "factory default" settings, so to speak.
Strength reduces Parry, so they may end up doing this as a side effect of greatweapons having tons of Str.
So what you are saying, Morsk, is that 2h are tuned to do their current damage because the large amounts of STR on them passively reduces opponent's parry rate. So GW's are parried less, but do slightly less damage to offset this.
Did I get that right?
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I'm not ignoring that, I'm curious as to the actual mechanic of using the different weapons. I'm looking at them from a vanilla standpoint.
This is still not something that is fully understood, and is far from transparent. As a matter of fact, in the recent dev chat they were asked about a rumored 10% less chance to be parried if you use a Greatweapon. The devs did not answer this.
I don't take certain tactics and abilities into account simply because I don't want to muddle the issue. I'm looking to find out the "factory default" settings, so to speak.
Strength reduces Parry, so they may end up doing this as a side effect of greatweapons having tons of Str.
So what you are saying, Morsk, is that 2h are tuned to do their current damage because the large amounts of STR on them passively reduces opponent's parry rate. So GW's are parried less, but do slightly less damage to offset this.
Did I get that right?
Anecdotally, everything but the damage part. I haven't done a minimal amount of research to verify this but: (i) GW often (or always) have more Str than regular weapons and (ii): Str reduces Parry.
People tend to do more damage wielding sword and board, as they have more uptime and less running-back-from-spawn time, but GW DPS is higher than single weapons. I don't know how it compares to dual wielded weapons, quantifiably.
I'm not ignoring that, I'm curious as to the actual mechanic of using the different weapons. I'm looking at them from a vanilla standpoint.
This is still not something that is fully understood, and is far from transparent. As a matter of fact, in the recent dev chat they were asked about a rumored 10% less chance to be parried if you use a Greatweapon. The devs did not answer this.
I don't take certain tactics and abilities into account simply because I don't want to muddle the issue. I'm looking to find out the "factory default" settings, so to speak.
Strength reduces Parry, so they may end up doing this as a side effect of greatweapons having tons of Str.
So what you are saying, Morsk, is that 2h are tuned to do their current damage because the large amounts of STR on them passively reduces opponent's parry rate. So GW's are parried less, but do slightly less damage to offset this.
Did I get that right?
Anecdotally, everything but the damage part. I haven't done a minimal amount of research to verify this but: (i) GW often (or always) have more Str than regular weapons and (ii): Str reduces Parry.
People tend to do more damage wielding sword and board, as they have more uptime and less running-back-from-spawn time, but GW DPS is higher than single weapons. I don't know how it compares to dual wielded weapons, quantifiably.
Ideally someone with a leveled choppa and access to weapons of relatively the same quality could test it for us. Do we know anyone like that?
It's hard to judge, especially if certain weapon types skew toward certain attributes.
I've seen a lot of GW with high Str and WS, which would yield an inherently higher Parry and reduction in enemy's Parry.
You'd probably be better off testing with weapons with the same modifiers, if they can be found.
The white renown weapons you get in T1 have no +stats and if they did, it would be negligible on a rank 40.
I was thinking this.
Edit: Oh, and it looks like GW's ARE harder to block, and the parry bonus for dw is confirmed. Source is Adam Gershowitz from the newest dev chat transcript.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
It's hard to judge, especially if certain weapon types skew toward certain attributes.
I've seen a lot of GW with high Str and WS, which would yield an inherently higher Parry and reduction in enemy's Parry.
You'd probably be better off testing with weapons with the same modifiers, if they can be found.
The white renown weapons you get in T1 have no +stats and if they did, it would be negligible on a rank 40.
I was thinking this.
Edit: Oh, and it looks like GW's ARE harder to block, and the parry bonus for dw is confirmed. Source is Adam Gershowitz from the newest dev chat transcript.
Inherently? As in, not taking usual stat bonuses into account?
Where is this dev chat?
edit: NM.
[19:33:38] <@warhammeronline> Agershowitz_Myt answers: Greatweapons (2HD) are harder to block, Dual Weild (2x 1HD) get a parry bonus on incoming attacks.
Oooh... also:
[19:38:53] <@warhammeronline> [EvaVix]Noxul asked: Would it be feasible for Siege Weapons to provide "alternate" points of entry, such as breaking down a wall with a catapult rather than using a ram to take out a door, or tunneling in below a wall?
[19:38:53] <@warhammeronline> Josh_Mythic answers: Maybe.
I don't know how they would implement actual tunneling, but it would be cool if keeps had an underground tunnel to attack from. Though defense would probably just tank wall it.
I don't know how they would implement actual tunneling, but it would be cool if keeps had an underground tunnel to attack from. Though defense would probably just tank wall it.
but more points of entry means they have to spread out more
A good example of the opening of a mine is the Team Fortress Classic map that had two prisons. A demo man could set a few charges that opened up a tunnel. Some kind of mini-PQ to open a tunnel would be neat.
Do npcs suffer from disorient build-up penalties? Should my swordmaster be using dazzling blade against mobs for that purpose?
I don't think they do. They don't use AP either, so most AP drain abilities are meh in PVE.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Mythic had great success with the siege weapons from camelot being used to tear down holes in walls. You used to be able to just target anything and destroy it all, but they revamped it and now you can only destroy logical areas of a keep. You used to be able to target like the corners and destroy the siege pad but that was it, the corners didn't collapse. Instead they streamlined it so that only the most common walls of a keep were attackable as such.
And if you just ran up to melee them, you were retarded because they did shit for damage.
Posts
Actually for some reason Detharin was taken, so im Detharen. Slight Difference, like O'Neil, one L. Which is annoying because apparently the guy who took my name is never on.
The other odd thing is I ended up in DoM based on some random tell while RvRing and decided to say screw it might as well join since it didn't look like the mouths are coming over. However yep, same game. We need to get some more guild PVP groups going, those order bastards burned our maw
Well I think everyone was always in the two minimum groups. It still seemed to suck. I would heal constantly, and get quite a bit less(20% maybe?) than someone 1 level higher than me.
One I got my instant cast AOE DoT on my healer my XP/Renown intake has pretty much doubled in Scenarios. I cast it whenever I get a chance.
It makes a huge difference.
Last night I was getting 10-12k XP as a healer in every scen at level 18.
I think that was without rest XP but I didn't check.
Source?
The NPD Group's weekly US PC retail sales charts typically change little from one reporting period to the next, as Blizzard Entertainment's World of Warcraft franchise jockeys for position with EA's Sims catalog. Such was not entirely the case for the week of March 1-7, however, as a pair of debuts, a resurgent massively multiplayer online game, and a resilient strategy title disrupted NPD's business-as-usual chart.
...Perhaps riding the introduction of two new playable classes, Mythic Entertainment's Warhammer Online surged from nowhere to third, appearing just behind Blizzard's perennial chart-topper World of Warcraft: Wrath of the Lich King.
http://www.gamespot.com/pc/rpg/warhammeronline/news.html?sid=6206339
Adding too many servers was certainly a misstep, but it appears it isn't and won't turn into a fatal one.
Edit: bah, totally beat'd.
Also, the Mythic site has a download for a 30% of Blue Oyster Cult song about WAR. Blue Oyster Cult who wrote a song or two about Elric along with Moorcock back in the day. Moorcock who loathes gaming and especially Games Workshop for lifting ideas for their elves and Chaos.
Hah.
This did not work. I had my self heal and defensive tactics up from the fort take and was still using sword and board. He must have been in the same boat. We sat there beating on one another, neither of our health bars moving below 90% before self heals refilled us. This went on for about 3-4 minutes. Then he tried to pull me into a pair of champs but I wasn't about to fall for that. So he gives up on that, runs back over to me, we both salute and go our seperate ways.
The thought of what would go through a Black Orcs mind after beating on an Elf to no effect had me laughing really hard.
always running back to their pals waaaagh waaaagh waaagh
ahaha
You know what I think you'd like a lot, Tyrannus?
HEALING ME ON YOUR ZEALOT.
Gamertag: Cunning Hekate // League of Legends: FeroxPA
Ok, so DW get an additional parry bonus, while putting out arguably the same single-target dps as a 2-hander?
Now, when testing s/b vs 2h dps on TANKS, the findings were that the more STR you stacked, the damage increase from 2h became smaller and smaller.
Now that we have melee dps classes that can use both DW and 2h, does the same hold true? And if it does, then there's no real reason to use a 2h, especially considering that DW gets the parry bonus and 2h doesn't have an equivalent bonus.
Has anyone done extensive testing with the new careers yet? Also, is the parry bonus something that has been officially confirmed?
nah, sticking with the chosen!
This is still not something that is fully understood, and is far from transparent. As a matter of fact, in the recent dev chat they were asked about a rumored 10% less chance to be parried if you use a Greatweapon. The devs did not answer this.
I don't take certain tactics and abilities into account simply because I don't want to muddle the issue. I'm looking to find out the "factory default" settings, so to speak.
Strength reduces Parry, so they may end up doing this as a side effect of greatweapons having tons of Str.
1. I have no clue how I got top contributor. I guess it's all random like people say. I spend the time in the outer wall chasing a sorc that was on the wall and rooting it so it wouldn't get to the keep. I maybe hit her twice before a witch hunter melted it. Inside the keep, I just ran up to the top floor, hit some people on the ramp to the top floor (a slayer melted those guys), and then fought a shaman who Eek'd me from near the middle of the top floor to all the way down to the tents by the outer wall. I honestly didn't do anything but run around and hit maybe like 5 people and got top contributor and the 500 bonus $$.
2. I really enjoyed the freefall from the knockback. I must have last 20 seconds or so and I was laughing every bit of it.
3. Someone made a thread about it on Warhammer Alliance. I thought I remembered saying that the chest was outside and east, and I swear some other people did too. I guess some people turn off region and rvr chat. http://www.warhammeralliance.com/forums/showthread.php?t=269231 I'm half tempted to post in there and explain the truth, but I haven't decided if I want to be the bogeyman today or not. I do remember people going up to it to get their loot, though.
4. I used to play a lot of EQ. Some of this time was spent specifically cockblocking other guilds progression. Yeah, it was dickish, but that's how the endgame of EQ was played back then. It also honestly added a lot of fun elements such as mob racing (seeing who could get to the mob first and kill after a pop). Somehow that evolved to me cockblocking loots in WAR without even being aware of it!
No unlock in killing the portal though.
So what you are saying, Morsk, is that 2h are tuned to do their current damage because the large amounts of STR on them passively reduces opponent's parry rate. So GW's are parried less, but do slightly less damage to offset this.
Did I get that right?
Anecdotally, everything but the damage part. I haven't done a minimal amount of research to verify this but: (i) GW often (or always) have more Str than regular weapons and (ii): Str reduces Parry.
People tend to do more damage wielding sword and board, as they have more uptime and less running-back-from-spawn time, but GW DPS is higher than single weapons. I don't know how it compares to dual wielded weapons, quantifiably.
Ideally someone with a leveled choppa and access to weapons of relatively the same quality could test it for us. Do we know anyone like that?
I've seen a lot of GW with high Str and WS, which would yield an inherently higher Parry and reduction in enemy's Parry.
You'd probably be better off testing with weapons with the same modifiers, if they can be found.
The white renown weapons you get in T1 have no +stats and if they did, it would be negligible on a rank 40.
I was thinking this.
Edit: Oh, and it looks like GW's ARE harder to block, and the parry bonus for dw is confirmed. Source is Adam Gershowitz from the newest dev chat transcript.
Inherently? As in, not taking usual stat bonuses into account?
Where is this dev chat?
edit: NM.
[19:33:38] <@warhammeronline> Agershowitz_Myt answers: Greatweapons (2HD) are harder to block, Dual Weild (2x 1HD) get a parry bonus on incoming attacks.
Oooh... also:
[19:38:53] <@warhammeronline> [EvaVix]Noxul asked: Would it be feasible for Siege Weapons to provide "alternate" points of entry, such as breaking down a wall with a catapult rather than using a ram to take out a door, or tunneling in below a wall?
[19:38:53] <@warhammeronline> Josh_Mythic answers: Maybe.
I don't think they do. They don't use AP either, so most AP drain abilities are meh in PVE.
And if you just ran up to melee them, you were retarded because they did shit for damage.