I'd like to see a mod where disease is a factor when marching armies, transporting them by sea and laying siege. I really don't buy disembarking from England with a full stack and arriving in the New World with that exact same full stack.
In Med 2 (or possibly this was added by Stainless Steel, not sure) your generals could (and usually would, it was fucking annoying) contract diseases like scurvy during long voyages. If they're not there now, I'm sure someone will mod them in.
Goddamnit Huron Confederacy, what the hell?
We've had a successful trade route going for about 10 years. I'm allied to your allies. I'm not at war with them. I haven't invaded your country.
So why oh why did you declare war on me? Did you start feel sorry for the Colonial British who first came here and wiped across your land like a plague? Do you not see George Washington as a sort of liberator for your people?
I'm just going to crush you like a bug like I did with your neighbours. I liked you, Huron. I gave you state gifts, fur, tobacco, money... Now, now you're just going to die. I hope you enjoy your decision you SAVAGES :x
The native factions will switch sides for chump change. Seriously, make them a sandwich and they'll go to war with their best friend.
But teach them to make a sandwich, and they will go to war with their best friend for life.
I'd like to see a mod where disease is a factor when marching armies, transporting them by sea and laying siege. I really don't buy disembarking from England with a full stack and arriving in the New World with that exact same full stack.
Maybe we could even add in how individual people have different minds, so that a group of 500 may have half of them resist attacking the indians because of their consciences.
Oh, wait, that would suck for a game.
Alternatively: You don't need to think in the hive mind.
I don't get the connection here.
And, it's why I said I'd like to see it in a mod and not a patch. This ain't how everyone would want to play.
-- When turning formations or jumping walls units sometimes go into ultra-run mode (This is to keep the line together when seperated, its a game thing)
-- Muskets range is very short (Seriously?? wtf)
-- Artillery is completely ineffective/inaccurate unless you alter the unitsize to 240+ (sigh)
-- Naval Units endure too much (they are made of wood?!)
Some people are missing the point of the time period in the game, or watch too much Patriot
As for the drummer / flute patch .. I heard that EVERY unit, EVERY country gets the same (Brittish) marching beat. I like the smoke, etc ... but I'll just use the default beat when i research it (and zoom in)
Ah yea, looks pretty useless to me.
I really want a Civil War mod. That needs to come out soon.
That would be a little difficult, considering the territories aren't designed at all the way that they would have to be for the CW, .
That is why they call it a mod
Hell, just give me MP with the ability to use CW units and have some maps created based on some CW battlefields. The CW campaign would be icing on the cake, really.
Has anyone tried light infantry yet? How do they work and are they useful? Does killing the "officer" characters in an enemy unit cause larger morale penalties?
Goddamnit Huron Confederacy, what the hell?
We've had a successful trade route going for about 10 years. I'm allied to your allies. I'm not at war with them. I haven't invaded your country.
So why oh why did you declare war on me? Did you start feel sorry for the Colonial British who first came here and wiped across your land like a plague? Do you not see George Washington as a sort of liberator for your people?
I'm just going to crush you like a bug like I did with your neighbours. I liked you, Huron. I gave you state gifts, fur, tobacco, money... Now, now you're just going to die. I hope you enjoy your decision you SAVAGES :x
"Why you gotta make me hurt you, buddy?" is basically the slogan of Total War games until a AI mod is completed.
I'd like to see a mod where disease is a factor when marching armies, transporting them by sea and laying siege. I really don't buy disembarking from England with a full stack and arriving in the New World with that exact same full stack.
Maybe we could even add in how individual people have different minds, so that a group of 500 may have half of them resist attacking the indians because of their consciences.
Oh, wait, that would suck for a game.
Alternatively: You don't need to think in the hive mind.
I don't get the connection here.
And, it's why I said I'd like to see it in a mod and not a patch. This ain't how everyone would want to play.
Making it too realistic would make it not as fun is what I'm trying to say. It already takes turns and turns to get armies from Europe to anywhere in the Americas except for Newfoundland, .
Argus on
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HonkHonk is this poster.Registered User, __BANNED USERSregular
Has anyone tried light infantry yet? How do they work and are they useful?
They make great skirmishers, just don't expect them to go toe-to-toe with a unit of line infantry. One volley of massed fire will ruin their shit.
They are incredibly excellent at making the enemy rout before they get close enough to even fire on you! Works wonders in combination with a few cannons, I've turned entire armies with just light infantry and 3 units of 12 pounders! If the enemies Line infantry or cavalry get through though the battle is almost certainly over.
What are the effects of boosting the campaign difficulty level?
on easy after 80 years i don't think anyone had invaded invaded else (except the two indian nations attacking each other) every1 just sat in their capital waiting for me to conquer them.
on hard, Wuttermberg and Holland blitzkreiged France and took it out, Sweden took out Denmark, the Italian states launched an invasion on Milan every 2 turns and Spain has built about 8 full stack armies waiting for the inevitable protestant invasion.
so in short the higher the difficulty the more actually seems to happen
GaryO on
0
Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular
What are the effects of boosting the campaign difficulty level?
on easy after 80 years i don't think anyone had invaded invaded else (except the two indian nations attacking each other) every1 just sat in their capital waiting for me to conquer them.
on hard, Wuttermberg and Holland blitzkreiged France and took it out, Sweden took out Denmark, the Italian states launched an invasion on Milan every 2 turns and Spain has built about 8 full stack armies waiting for the inevitable protestant invasion.
so in short the higher the difficulty the more actually seems to happen
That's the answer I was hoping for. In my normal difficulty UP campaign I was stoked at how well I was doing (my first time playing) until I realized the computer wasn't really doing anything. By 1750 only maybe 3 or 4 territories had changed hands between ai countries, and I can't even be sure that that was the result of combat rather than diplomacy.
Anybody know about the other thing, whether the Janissary musket guys carry the "Line Infantry" designation?
yeah i'm noticing the same thing in my Prussian Normal/Normal campaign. i built up a decent sized force early (not a full stack though) and took out a few neighbors quick, then eventually went to war with Poland (causing russia/denmark to declare) and took them out easily. forced russia to accept peace and now everyone hates me - but besides that, no one is really doing shit. i'm going to keep playing this campaign as its teaching me a lot, but i think i'll need to step it up a notch next time. at least on the campaign difficulty.
yeah I'm wrapping up my normal/normal world domination campaign as Russia, and as glorious as seeing a unified global empire, it's just too easy, mainly due to the armies don't board ships bug.
I think for my next campaign I'll do hard as maybe the Marathas, try and unify India and then go invade Mexico for shits and giggles.
I'd try expert, but fuck a difficulty increase that just makes the computer cheat on stats, that's no fun.
I'm hating the new reinforcement system. It's not very clear and the game/manual don't explain it well. Apparently it takes two turns to reinforce a unit that takes one turn to build. The advantage is now you don't need to have it in a city where it can be trained so you don't have to walk across the map again to reinforce your Templar Knights like in games of old.
In exchange for taking 2 turns, units you replenish between battles don't lose veterancy. You can have a silver chevron unit halved in battle and it will be refilled to a full silver chevron unit.
Has anyone tried light infantry yet? How do they work and are they useful? Does killing the "officer" characters in an enemy unit cause larger morale penalties?
You should almost never use them in a pitched battle against line infantry. On defense, use their superior range and skirmishing ability to harass the enemy line as it advances on you. On offense, they can be used as a screening force to prevent the other side from doing the same thing to your main army. Their longer range can also be useful for establishing a base of fire to cover your advancing lines.
Probably their best use is in setting up ambushes and flanking, as their ability to hide allows you to wait until a unit passes by and fire at them, then retreat before they can rotate their line to engage you. You can also let them march right past you and shoot them in the back, which quickly drains their morale. You might even take a run at their artillery, as canister/shrapnel isn't as effective at the longer ranges some light infantry can shoot from (125 range for Green Jackets vs 70 for most line infantry).
Run like hell the minute you're targeted by cavalry.
so if a unit of line infantry get charged into melee, is it a good idea to turn off guard mode when having them fight back in melee? i'm just now reading what it does (stay in formation, don't pursue). seems like in melee you'd want them to break formation and just fuck up everyone they can
so if a unit of line infantry get charged into melee, is it a good idea to turn off guard mode when having them fight back in melee? i'm just now reading what it does (stay in formation, don't pursue). seems like in melee you'd want them to break formation and just fuck up everyone they can
I don't usually. When they route a unit 9 times out of 10 that unit isn't coming back. I'd prefer to maintain my lines than have a giant mob.
NOTE: We don't advocate buying the version with extra units - they and more will no doubt be modded in as time progresses and honestly, for six units the offer is a total ripoff.
They already were -- unfortunately, I didn't get the info before they took it down. :x
It's easy enough. I'd be happy to post the instructions, but I'm not sure if that would be infraction-worthy.
so if a unit of line infantry get charged into melee, is it a good idea to turn off guard mode when having them fight back in melee? i'm just now reading what it does (stay in formation, don't pursue). seems like in melee you'd want them to break formation and just fuck up everyone they can
It depends. It might be more important for your troops to remain as part of the line instead of charging off willy-nilly after some enemy, making themselves isolated and exposed to attacks while creating an opening within your defensive line.
so if a unit of line infantry get charged into melee, is it a good idea to turn off guard mode when having them fight back in melee? i'm just now reading what it does (stay in formation, don't pursue). seems like in melee you'd want them to break formation and just fuck up everyone they can
It depends. It might be more important for your troops to remain as part of the line instead of charging off willy-nilly after some enemy, making themselves isolated and exposed to attacks while creating an opening within your defensive line.
I believe you can leave them in guard mode, but hit the melee button and tell them to attack. They'll mob the enemy unit but reform properly when the unit routs. Of course, you need to wait until they're already engaged before you do this, or they'll run off to get in range.
yeah, the AI not using ships to land armies really changes the way I am playing a brittish campaign. i have no problem taking india, but I would have thought twice about attacking France in the new world if they were to just start sending units across the channel.
So last night I finally got around to starting my first Grand Campaign. I'm doing an Easy/Easy with Prussia. I start out by declaring war on Poland so that I can connect my starting regions and Poland was nice enough to leave West Prussia completely undefended. I then made peace with Poland and set my sights on Austria. Unfortunately, in my first major battle with Austria I had my first major game patch which restarted my computer. It is weird that I never had any problems in RtoI either with the game crashing or long pauses from selecting units or cities, yet I have experienced both in my first hour of Grand Campaign. I think I might wait a bit on Grand Campaign and finish up my RtoI until they patch things up. It is such a shame that the game is so buggy right now because it is such a good game.
So with all the bug talk last thread - is it just a bunch of nagging annoyances, or are some of them game breaking?
It seems to depend on who you are really. Some of us lucky folk have been all but bug free, especially in the game breaking department, but there are others who crash every 2 minutes or can't even play the game at all.
for a new time user, which nation would be the easiest to pick and play in the grand campaign mode?
My advice would be the Maratha. You start off in a really defensible position, and you can kick everyone else the fuck off the Indian subcontinent by like turn 20 or so and then turtle up and become awesome at tech and economy until you're ready to go off and kill some more people. And due to the current bug where AI enemies won't launch seaborne invasions, unless the Persians get really stroppy you're basically immune to attack. Solution to that? Kill the Persians.
So with all the bug talk last thread - is it just a bunch of nagging annoyances, or are some of them game breaking?
I've been essentially bug free, other than glitches that just need to be patched, like armies not boarding ships for the AI. Haven't had a single crash since the first patch, and I'm not running a bleeding-edge machine.
But I've also heard some people crashing every 15 minutes, or not being able to laod up at all.
Kelbaenor on
PSN: Kelbaenor
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited March 2009
I agree with above posters about the game breaking bugs, it's a dice roll really who gets them and who doesn't. I'm confident they'll be patched out eventually.
I agree with above posters about the game breaking bugs, it's a dice roll really who gets them and who doesn't. I'm confident they'll be patched out eventually.
Yeah, but I've got plenty of games in queue and I'm weighing whether to pick it up now since I like the series, or wait until it's patched and I might find it discounted somewhere :P
well if you love Total War games, this one is definitely fucking awesome. especially with all the new tactics due to guns/artillery - not to mention the naval aspect (which is really fucking hard, for me anyway)
I've been running some unit v unit matches just to see how much of an advantage some units have over other.
I did not expect elite guard to destroy basic line troops as hard as they did in a shoot out. The line troops got down to 40 men and routed while the elite guard had lost only 3 men.
I think the real difference is that the basic line troops fired by rank (first row fired, then kneeled, etc). While the elite troops fired in a volley down the line over, and over, and over, they never stopped firing, it was a constant barrage.
I'm really curious as to how the mp campaign will work. I hope it's not just a bunch of auto-resolved battles. That'd suck.
Richard_Dastardly on
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited March 2009
@ Jragghen.
Yeah definitely must get if you're a TW fan, this is absolutely awesome. The game isn't broken for most players so statistics are on your side. I had bad luck though and I can't load the save-games from beyond a certain point in my campaign as Sweden.
So I had to start an Inuit campaign to keep me occupied (unlocked with mod), and it's been the most fun ever!
Naval warfare is hard but amazing, a couple of days ago I was up against 5 ships of the line with my three Inuit trading ships and managed to sink the enemies admirals ship with a kamikaze attack (my ship blew up next to the warship). Awesome things happen all the time in this game!
I've been running some unit v unit matches just to see how much of an advantage some units have over other.
I did not expect elite guard to destroy basic line troops as hard as they did in a shoot out. The line troops got down to 40 men and routed while the elite guard had lost only 3 men.
I think the real difference is that the basic line troops fired by rank (first row fired, then kneeled, etc). While the elite troops fired in a volley down the line over, and over, and over, they never stopped firing, it was a constant barrage.
Thats the platoon firing drill. Not going to happen in the early game.
Glad to hear its good, though. I use guards to watch my capitol (which in my dutch game is surrounded by huge French stacks)
for a new time user, which nation would be the easiest to pick and play in the grand campaign mode?
Probably Britain. Because of the AI naval landing bug, all your starting territories except Mooseland are invulnerable to anything other than blockades. And Mooseland's out in the middle of nowhere, bordered by the fairly weak Hurons. So you can focus all your money into invasion armies and trade fleets without having to worry about defense. They also have top of the line units nearly across the board.
Plus you get Issac Newton, who is a dominant researcher.
BubbaT on
0
HonkHonk is this poster.Registered User, __BANNED USERSregular
for a new time user, which nation would be the easiest to pick and play in the grand campaign mode?
Probably Britain. Because of the AI naval landing bug, all your starting territories except Mooseland are invulnerable to anything other than blockades. And Mooseland's out in the middle of nowhere, bordered by the fairly weak Hurons. So you can focus all your money into invasion armies and trade fleets without having to worry about defense. They also have top of the line units nearly across the board.
Plus you get Issac Newton, who is a dominant researcher.
And the British infantry have improved stats right?
British line infantry have the highest defense and are tied with the highest morale.
I believe France has the best melee stat.
DisruptorX2 on
0
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
edited March 2009
So what's the word on the patch? Does it fix the big nasty things? I really want this, but the combination of the demo's frequent crashes and all the talk of pervasive bugs, I'm quite reluctant.
So I started a Quick Campaign on Normal/Normal with the Maratha yesterday and almost finished it. I've completely crushed the Mughal in less than 25 years, and now all I have to do is take useless Goa from the damned Portuguese.
All in all, it was pretty easy, and a good training for a harder campaign. Or maybe I should use the 25 years left to invade some other countries.
It's funny how the Portuguese and Spanish are at war, and keep shuffling stacks back and forth, but never engage.
damn, its been mentioned before but i wanna say it again. definitely keep track of what traits your ministers have!! after sacking one dude who had both Status Quo and Harsh rep I was able to get the lower class back into the green and able to start taxing 2 of my major regions. i'm now sure how their management ratings effect things (i assume its how much places grow, taxes collected, etc) but i'd much rather kick out a high management rated dude who is pissing off half the populace by replacing him with a fresh face.
Posts
In Med 2 (or possibly this was added by Stainless Steel, not sure) your generals could (and usually would, it was fucking annoying) contract diseases like scurvy during long voyages. If they're not there now, I'm sure someone will mod them in.
But teach them to make a sandwich, and they will go to war with their best friend for life.
:P
Librarians harbor a terrible secret. Find it.
I don't get the connection here.
And, it's why I said I'd like to see it in a mod and not a patch. This ain't how everyone would want to play.
Hell, just give me MP with the ability to use CW units and have some maps created based on some CW battlefields. The CW campaign would be icing on the cake, really.
They make great skirmishers, just don't expect them to go toe-to-toe with a unit of line infantry. One volley of massed fire will ruin their shit.
If it does, I haven't noticed.
"Why you gotta make me hurt you, buddy?" is basically the slogan of Total War games until a AI mod is completed.
Making it too realistic would make it not as fun is what I'm trying to say. It already takes turns and turns to get armies from Europe to anywhere in the Americas except for Newfoundland,
They are incredibly excellent at making the enemy rout before they get close enough to even fire on you! Works wonders in combination with a few cannons, I've turned entire armies with just light infantry and 3 units of 12 pounders! If the enemies Line infantry or cavalry get through though the battle is almost certainly over.
on easy after 80 years i don't think anyone had invaded invaded else (except the two indian nations attacking each other) every1 just sat in their capital waiting for me to conquer them.
on hard, Wuttermberg and Holland blitzkreiged France and took it out, Sweden took out Denmark, the Italian states launched an invasion on Milan every 2 turns and Spain has built about 8 full stack armies waiting for the inevitable protestant invasion.
so in short the higher the difficulty the more actually seems to happen
That's the answer I was hoping for. In my normal difficulty UP campaign I was stoked at how well I was doing (my first time playing) until I realized the computer wasn't really doing anything. By 1750 only maybe 3 or 4 territories had changed hands between ai countries, and I can't even be sure that that was the result of combat rather than diplomacy.
Anybody know about the other thing, whether the Janissary musket guys carry the "Line Infantry" designation?
I think for my next campaign I'll do hard as maybe the Marathas, try and unify India and then go invade Mexico for shits and giggles.
I'd try expert, but fuck a difficulty increase that just makes the computer cheat on stats, that's no fun.
In exchange for taking 2 turns, units you replenish between battles don't lose veterancy. You can have a silver chevron unit halved in battle and it will be refilled to a full silver chevron unit.
You should almost never use them in a pitched battle against line infantry. On defense, use their superior range and skirmishing ability to harass the enemy line as it advances on you. On offense, they can be used as a screening force to prevent the other side from doing the same thing to your main army. Their longer range can also be useful for establishing a base of fire to cover your advancing lines.
Probably their best use is in setting up ambushes and flanking, as their ability to hide allows you to wait until a unit passes by and fire at them, then retreat before they can rotate their line to engage you. You can also let them march right past you and shoot them in the back, which quickly drains their morale. You might even take a run at their artillery, as canister/shrapnel isn't as effective at the longer ranges some light infantry can shoot from (125 range for Green Jackets vs 70 for most line infantry).
Run like hell the minute you're targeted by cavalry.
In M2:TW a bronze chevron would add +1 to offense and defense, silver +2, and gold +3 I believe. I haven't noticed any changes this time.
It's easy enough. I'd be happy to post the instructions, but I'm not sure if that would be infraction-worthy.
It depends. It might be more important for your troops to remain as part of the line instead of charging off willy-nilly after some enemy, making themselves isolated and exposed to attacks while creating an opening within your defensive line.
I believe you can leave them in guard mode, but hit the melee button and tell them to attack. They'll mob the enemy unit but reform properly when the unit routs. Of course, you need to wait until they're already engaged before you do this, or they'll run off to get in range.
Librarians harbor a terrible secret. Find it.
It seems to depend on who you are really. Some of us lucky folk have been all but bug free, especially in the game breaking department, but there are others who crash every 2 minutes or can't even play the game at all.
My advice would be the Maratha. You start off in a really defensible position, and you can kick everyone else the fuck off the Indian subcontinent by like turn 20 or so and then turtle up and become awesome at tech and economy until you're ready to go off and kill some more people. And due to the current bug where AI enemies won't launch seaborne invasions, unless the Persians get really stroppy you're basically immune to attack. Solution to that? Kill the Persians.
I've been essentially bug free, other than glitches that just need to be patched, like armies not boarding ships for the AI. Haven't had a single crash since the first patch, and I'm not running a bleeding-edge machine.
But I've also heard some people crashing every 15 minutes, or not being able to laod up at all.
Yeah, but I've got plenty of games in queue and I'm weighing whether to pick it up now since I like the series, or wait until it's patched and I might find it discounted somewhere :P
I did not expect elite guard to destroy basic line troops as hard as they did in a shoot out. The line troops got down to 40 men and routed while the elite guard had lost only 3 men.
I think the real difference is that the basic line troops fired by rank (first row fired, then kneeled, etc). While the elite troops fired in a volley down the line over, and over, and over, they never stopped firing, it was a constant barrage.
Yeah definitely must get if you're a TW fan, this is absolutely awesome. The game isn't broken for most players so statistics are on your side. I had bad luck though and I can't load the save-games from beyond a certain point in my campaign as Sweden.
So I had to start an Inuit campaign to keep me occupied (unlocked with mod), and it's been the most fun ever!
Naval warfare is hard but amazing, a couple of days ago I was up against 5 ships of the line with my three Inuit trading ships and managed to sink the enemies admirals ship with a kamikaze attack (my ship blew up next to the warship).
Thats the platoon firing drill. Not going to happen in the early game.
Glad to hear its good, though. I use guards to watch my capitol (which in my dutch game is surrounded by huge French stacks)
Probably Britain. Because of the AI naval landing bug, all your starting territories except Mooseland are invulnerable to anything other than blockades. And Mooseland's out in the middle of nowhere, bordered by the fairly weak Hurons. So you can focus all your money into invasion armies and trade fleets without having to worry about defense. They also have top of the line units nearly across the board.
Plus you get Issac Newton, who is a dominant researcher.
And the British infantry have improved stats right?
I believe France has the best melee stat.
All in all, it was pretty easy, and a good training for a harder campaign. Or maybe I should use the 25 years left to invade some other countries.
It's funny how the Portuguese and Spanish are at war, and keep shuffling stacks back and forth, but never engage.