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NEW Metal Gear Official Discussion Thread!

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Posts

  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    spectra wrote: »
    I actually read somewhere that the content on the disks is actually Substance and Subsistence, but they kept the labels on the disks as Sons of Liberty and Snake Eater for artistic purposes or something, which in a way makes sence becuase that is what those chapters in the story are called...or that is the way I see it.

    If that's true, my cock just got SO much harder.

    SimBen on
    sig.gif
  • NickTheNewbieNickTheNewbie Registered User regular
    edited July 2007
    I posted this in another thread, but I feel it deserves some discussion here. There was a phone interview with Jeremy Blaustein. Jeremy Blaustein was the guy who did translations for MGS. He didn't do just direct translation, he adapted it to make it more natural english conversation. Kojima took it personally, thinking blaustein didn't like his writing, and fired him. Partially explains the subpar dialog(IMHO) in the next 2 games. Kotaku posted the interview, it's a pretty good listen. http://www.metalgearsolid.org/show_news.php?id=1218

    NickTheNewbie on
  • KamiKami Registered User regular
    edited July 2007
    Well, that's odd, seeing as how Kris Zimmerman, Ryan Payton, and David Hayter's primary job before doing voice recording, was editing the script for the purpose of making conversations more natural.

    I bet Kojima was just terrified back then, not knowing exactly how his project was going to come together.

    Kami on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited July 2007
    Kami wrote: »
    Well, that's odd, seeing as how Kris Zimmerman, Ryan Payton, and David Hayter's primary job before doing voice recording, was editing the script for the purpose of making conversations more natural.

    I bet Kojima was just terrified back then, not knowing exactly how his project was going to come together.

    It could be. Maybe blaustein's changes were just too drastic? An example of one conversation that he says he couldn't change because they wouldn't let him was the whole "love blooming on the battlefield" (not to be confused with love in an elevator by aerosmith). Anyway, apparently the whole thing came back to bite him in the ass when they were going back over the script for integral, and appaently kojima may have been offended by the changes he made.

    NickTheNewbie on
  • ZephyrZephyr Registered User regular
    edited July 2007
    SimBen wrote: »
    Has anyone mentioned this yet?

    media?id=3357229

    Am I the only one here who has a monster hard-on when seeing that, despite already owning most of the things included?

    Can I hear a please Konami release this in America?

    WHERE CAN I BUY THIS

    want

    so hard

    Zephyr on
    16kakxt.jpg
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    Zephyr wrote: »
    SimBen wrote: »
    Has anyone mentioned this yet?

    media?id=3357229

    Am I the only one here who has a monster hard-on when seeing that, despite already owning most of the things included?

    Can I hear a please Konami release this in America?

    WHERE CAN I BUY THIS

    want

    so hard

    In Japan.

    But apparently Kojima wants to bring it over to the west, so you never knoooow.

    SimBen on
    sig.gif
  • SladvanSladvan Registered User regular
    edited July 2007
    Kami wrote: »
    Sladvan wrote: »
    Kami wrote: »
    Renzo wrote: »
    The entirety of MGS1 was on Shadow Moses Island. All of MGS3 was in Russia. But they were able to create unique locations within the same area. I'm not saying MGS4 won't have multiple locations, but I won't be surprised if doesn't.

    Same here. I actually love the 'desert' atmosphere, as it adds to the seclusion, and lonely attitude that the characters are apparently feeling. Snake feels alone in his mission, he's his own soldier of fortune in this war, while other people are out on their own agendas.

    But my theory still stands: Afrika is a viral marketing campaign for MGS4. :P

    How is Snake in any way whatsoever a Soldier of Fortune?

    Sure, he took an order from his previous Colonel

    Way to stretch. No, he's doing the typical protagonist thing and doing what is right and honorable and cleaning up after his genes. Personal gain? Removal of Liquid will be doing the world a favor. Just say you used the wrong term, geez.

    Sladvan on
    ken2.png
  • KyouguKyougu Registered User regular
    edited July 2007
    YodaTuna wrote: »
    SimBen wrote: »
    Has anyone mentioned this yet?

    media?id=3357229

    Am I the only one here who has a monster hard-on when seeing that, despite already owning most of the things included?

    Can I hear a please Konami release this in America?

    The best part is, it's only like 70 bucks, which is a ridiculously good price. My only complaint is that they didn't include TTS. I know it would be the only non-PS2 game in there, but come on. Last I heard Kojima was actually advocating getting this released in the US because the Metal Gear games sell better here than in Japan.

    70 bucks? Holy crap that's a nice price. I would have no hesitation paying that.

    Kyougu on
  • Blitz RawketBlitz Rawket Registered User regular
    edited July 2007
    You guys probably heard it already, but there's an article on GamePro's website that confirms Metal Gear Online as a standalone game. I would describe my feelings in Engrish as "much cry."

    Blitz Rawket on
  • LynxLynx Registered User regular
    edited July 2007
    Kyougu wrote: »
    YodaTuna wrote: »
    SimBen wrote: »
    Has anyone mentioned this yet?

    media?id=3357229

    Am I the only one here who has a monster hard-on when seeing that, despite already owning most of the things included?

    Can I hear a please Konami release this in America?

    The best part is, it's only like 70 bucks, which is a ridiculously good price. My only complaint is that they didn't include TTS. I know it would be the only non-PS2 game in there, but come on. Last I heard Kojima was actually advocating getting this released in the US because the Metal Gear games sell better here than in Japan.

    70 bucks? Holy crap that's a nice price. I would have no hesitation paying that.

    I'd have no hesitation paying that IF MGS2 was confirmed to have the Substance material and MGS3 was confirmed to have the Subsistence material. I have both already, but my MGS2: Substance is the Xbawks version and it's a pain in the ass when I want to play it since its not backwards compatible on the 360 yet. Plus, the problems that plague the Xbawks version suck. I also only have MGS: TTS, so it'd be nice to have the original as well.

    Lynx on
  • DaedalusDaedalus Registered User regular
    edited July 2007
    Lynx wrote: »
    MGS2: Substance is the Xbawks version and it's a pain in the ass when I want to play it since its not backwards compatible on the 360 yet.

    Nor will it ever be, as the 360 does not have analog buttons (except for the triggers, of course).

    Daedalus on
  • KamiKami Registered User regular
    edited July 2007
    Sladvan wrote: »
    Kami wrote: »
    Sladvan wrote: »
    Kami wrote: »
    Renzo wrote: »
    The entirety of MGS1 was on Shadow Moses Island. All of MGS3 was in Russia. But they were able to create unique locations within the same area. I'm not saying MGS4 won't have multiple locations, but I won't be surprised if doesn't.

    Same here. I actually love the 'desert' atmosphere, as it adds to the seclusion, and lonely attitude that the characters are apparently feeling. Snake feels alone in his mission, he's his own soldier of fortune in this war, while other people are out on their own agendas.

    But my theory still stands: Afrika is a viral marketing campaign for MGS4. :P

    How is Snake in any way whatsoever a Soldier of Fortune?

    Sure, he took an order from his previous Colonel

    Way to stretch. No, he's doing the typical protagonist thing and doing what is right and honorable and cleaning up after his genes. Personal gain? Removal of Liquid will be doing the world a favor. Just say you used the wrong term, geez.

    Uh, he says in the trailer he's no hero, he's just a hired killer, paid to do some wet work.

    That sounds a bit like a Soldier of Fortune to me. He really doesn't care about saving the world this time, he just wants his brother dead. It's completely personal.

    Kami on
  • Vicious_GSRVicious_GSR Dude Principality of ZeonRegistered User regular
    edited July 2007
    SimBen wrote: »
    Zephyr wrote: »
    SimBen wrote: »
    Has anyone mentioned this yet?

    media?id=3357229

    Am I the only one here who has a monster hard-on when seeing that, despite already owning most of the things included?

    Can I hear a please Konami release this in America?

    WHERE CAN I BUY THIS

    want

    so hard

    In Japan.

    But apparently Kojima wants to bring it over to the west, so you never knoooow.

    Oh jesus I want that sooo much >_<

    (however I could do without the PSP game)

    Vicious_GSR on
  • Blitz RawketBlitz Rawket Registered User regular
    edited July 2007
    Kami wrote: »
    Sladvan wrote: »
    Kami wrote: »
    Sladvan wrote: »
    Kami wrote: »
    Renzo wrote: »
    The entirety of MGS1 was on Shadow Moses Island. All of MGS3 was in Russia. But they were able to create unique locations within the same area. I'm not saying MGS4 won't have multiple locations, but I won't be surprised if doesn't.

    Same here. I actually love the 'desert' atmosphere, as it adds to the seclusion, and lonely attitude that the characters are apparently feeling. Snake feels alone in his mission, he's his own soldier of fortune in this war, while other people are out on their own agendas.

    But my theory still stands: Afrika is a viral marketing campaign for MGS4. :P

    How is Snake in any way whatsoever a Soldier of Fortune?

    Sure, he took an order from his previous Colonel

    Way to stretch. No, he's doing the typical protagonist thing and doing what is right and honorable and cleaning up after his genes. Personal gain? Removal of Liquid will be doing the world a favor. Just say you used the wrong term, geez.

    Uh, he says in the trailer he's no hero, he's just a hired killer, paid to do some wet work.

    That sounds a bit like a Soldier of Fortune to me. He really doesn't care about saving the world this time, he just wants his brother dead. It's completely personal.
    If he's a hired killer, then he's doing it for a little more than personal gain, huh.

    The only personal gain comes from "wiping the meme from the face of the earth," which in his eyes, probably does have to do with "saving the world," as it takes him as far as persuading him to suicide.

    Blitz Rawket on
  • KamiKami Registered User regular
    edited July 2007
    Kami wrote: »
    Sladvan wrote: »
    Kami wrote: »
    Sladvan wrote: »
    Kami wrote: »
    Renzo wrote: »
    The entirety of MGS1 was on Shadow Moses Island. All of MGS3 was in Russia. But they were able to create unique locations within the same area. I'm not saying MGS4 won't have multiple locations, but I won't be surprised if doesn't.

    Same here. I actually love the 'desert' atmosphere, as it adds to the seclusion, and lonely attitude that the characters are apparently feeling. Snake feels alone in his mission, he's his own soldier of fortune in this war, while other people are out on their own agendas.

    But my theory still stands: Afrika is a viral marketing campaign for MGS4. :P

    How is Snake in any way whatsoever a Soldier of Fortune?

    Sure, he took an order from his previous Colonel

    Way to stretch. No, he's doing the typical protagonist thing and doing what is right and honorable and cleaning up after his genes. Personal gain? Removal of Liquid will be doing the world a favor. Just say you used the wrong term, geez.

    Uh, he says in the trailer he's no hero, he's just a hired killer, paid to do some wet work.

    That sounds a bit like a Soldier of Fortune to me. He really doesn't care about saving the world this time, he just wants his brother dead. It's completely personal.
    If he's a hired killer, then he's doing it for a little more than personal gain, huh.

    The only personal gain comes from "wiping the meme from the face of the earth," which in his eyes, probably does have to do with "saving the world," as it takes him as far as persuading him to suicide.

    Well, soldiers of fortune are hired hands, much like mercenaries. He doesn't care about the main conflict around him (Side A vs. Side B), which makes him a neutral party in the warzone. Mercenary would've been a more accurate term, but I really don't see why 'Soldier of Fortune' couldn't be a correct term, either.

    Kami on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited July 2007
    Kami wrote: »
    Well, that's odd, seeing as how Kris Zimmerman, Ryan Payton, and David Hayter's primary job before doing voice recording, was editing the script for the purpose of making conversations more natural.

    I bet Kojima was just terrified back then, not knowing exactly how his project was going to come together.

    Ryan Payton's first project was Portable Ops (which IMO had a better translation than MGS1 anyway). And I'm pretty sure David Hayter wasn't involved in any of the translations before Portable Ops either (which is when Ryan asked him for a hand).

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • KamiKami Registered User regular
    edited July 2007
    Kami wrote: »
    Well, that's odd, seeing as how Kris Zimmerman, Ryan Payton, and David Hayter's primary job before doing voice recording, was editing the script for the purpose of making conversations more natural.

    I bet Kojima was just terrified back then, not knowing exactly how his project was going to come together.

    Ryan Payton's first project was Portable Ops (which IMO had a better translation than MGS1 anyway). And I'm pretty sure David Hayter wasn't involved in any of the translations before Portable Ops either (which is when Ryan asked him for a hand).

    Right, I should've clarified. They did the editing on PO, and are still in the process of changing/recording the script for MGS4 now.

    Kami on
  • LynxLynx Registered User regular
    edited July 2007
    Lynx wrote: »
    MGS2: Substance is the Xbawks version and it's a pain in the ass when I want to play it since its not backwards compatible on the 360 yet.

    Nor will it ever be, as the 360 does not have analog buttons (except for the triggers, of course).

    Well, fuck. I guess I'm either going to have to wait for the bundle, or buy the PS2 version on eBay.

    Lynx on
  • SladvanSladvan Registered User regular
    edited July 2007
    Kami wrote: »
    words

    I still don't see any indication that Snake is being paid. The paid part being the ever so important fortune aspect of the soldier of fortune term. Mercenary, "is motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a Party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party", seems incorrect as well. He isn't really taking part in the hostilities, so much as weaving between them in order to accomplish the goal. Hired killer, or assassin, works out better. But Snake is still your average heart of gold Japanese protagonist.

    Sladvan on
    ken2.png
  • Blitz RawketBlitz Rawket Registered User regular
    edited July 2007
    I posted this in another thread, but I feel it deserves some discussion here. There was a phone interview with Jeremy Blaustein. Jeremy Blaustein was the guy who did translations for MGS. He didn't do just direct translation, he adapted it to make it more natural english conversation. Kojima took it personally, thinking blaustein didn't like his writing, and fired him. Partially explains the subpar dialog(IMHO) in the next 2 games. Kotaku posted the interview, it's a pretty good listen. http://www.metalgearsolid.org/show_news.php?id=1218
    Ignoring the fact that MGS1 had several scenes with dialogue bordering on cringe-worthy, Kojima loved the English interpretation of the game. He even made it the primary language in Integral, the Playstation re-release that we only saw for the PC on our side of the pond (and then split into VR Missions). This doesn't really make any sense.

    Also, all of these guys are assholes.

    Blitz Rawket on
  • KamiKami Registered User regular
    edited July 2007
    Sladvan wrote: »
    Kami wrote: »
    words

    I still don't see any indication that Snake is being paid. The paid part being the ever so important fortune aspect of the soldier of fortune term. Mercenary, "is motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a Party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party", seems incorrect as well. He isn't really taking part in the hostilities, so much as weaving between them in order to accomplish the goal. Hired killer, or assassin, works out better. But Snake is still your average heart of gold Japanese protagonist.

    Yeah, that's very true actually.

    I thought that 'Soldier of Fortune' meant that any personal gain would fall into the 'Fortune' aspect of the term.

    Kami on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    No matter how much praise you wanna give MGS1's localization, I dare ANYONE not to immediately think Otacon has a crush on Snake when he asks him if love can bloom on a battlefield. In fact, I can almost guarantee that everyone here at least chuckled at the line, and if someone was in the room with them, said something like "OH SNAKE PLEASE TAKE ME NOW".

    At least that's what I did.

    SimBen on
    sig.gif
  • SladvanSladvan Registered User regular
    edited July 2007
    Kami wrote: »
    Sladvan wrote: »
    Kami wrote: »
    words

    I still don't see any indication that Snake is being paid. The paid part being the ever so important fortune aspect of the soldier of fortune term. Mercenary, "is motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a Party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party", seems incorrect as well. He isn't really taking part in the hostilities, so much as weaving between them in order to accomplish the goal. Hired killer, or assassin, works out better. But Snake is still your average heart of gold Japanese protagonist.

    Yeah, that's very true actually.

    I thought that 'Soldier of Fortune' meant that any personal gain would fall into the 'Fortune' aspect of the term.

    Well, IMHO, Snake was an ass for maybe the first 10 minutes of MGS, wanting to live alone in Alaska, be rid of the world, blah blah. Now he sees that world needs him and needs the cleansing of his genes from the planet. That seems awfully selfless of him and is pretty standard altruism. Like, he's the soldier, with out the fortune, for a purpose. A warrior monk almost, who humps the tiled floor with wacko camo.

    Also, if in even MGS they had the technology to render Ninja and soldiers invisible, and even in the opening of MGS2 he had the optic camo, why change to the digital pattern camo? I mean, invisible is way better than partly visible. Obviously they're just trying to gank features from MGS3, but what's the canon explanation for it?

    Sladvan on
    ken2.png
  • NickTheNewbieNickTheNewbie Registered User regular
    edited July 2007
    SimBen wrote: »
    No matter how much praise you wanna give MGS1's localization, I dare ANYONE not to immediately think Otacon has a crush on Snake when he asks him if love can bloom on a battlefield. In fact, I can almost guarantee that everyone here at least chuckled at the line, and if someone was in the room with them, said something like "OH SNAKE PLEASE TAKE ME NOW".

    At least that's what I did.

    Well hence the mgs1 translator saying he REALLY wanted to change that line, but they wouldn't let him. Kojima may have liked the english version for nothing more than the sound of voices. I swear to god the guy knows less english than I know japanese.

    NickTheNewbie on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    Snake was pretty much done with the life, after having to kill the man he recently learned was his dad. It took Liquid to draw him out, peaking his curiosity; after all, with no family to speak of, the sudden revelation that he had a twin brother was something he just had to investigate. Then, over the course of MGS1, he learned about all that stuff and became the upstanding role model we now know him as, and he was that way all the way through MGS2. That's where we are now as far as his character arc goes (he seems very serene and zen at the end of MGS2).

    SimBen on
    sig.gif
  • Blitz RawketBlitz Rawket Registered User regular
    edited July 2007
    SimBen wrote: »
    No matter how much praise you wanna give MGS1's localization, I dare ANYONE not to immediately think Otacon has a crush on Snake when he asks him if love can bloom on a battlefield. In fact, I can almost guarantee that everyone here at least chuckled at the line, and if someone was in the room with them, said something like "OH SNAKE PLEASE TAKE ME NOW".

    At least that's what I did.
    When I tried replaying it, the dialogue was one of the things I felt aged the worst. It's corny beyond camp, and padded with PSAs about violence and nuclear threat (fine and dandy messages in themselves, but presented as though you'd hear "AND KNOWING IS HALF THE BATTLE" right before the end of the scene). And pretty much everything Vulcan Raven says is unintentionally hilarious, even if for only how hard the bastard tries to sound menacing. Poor guy.

    Blitz Rawket on
  • PancakePancake Registered User regular
    edited July 2007
    SimBen wrote: »
    Snake was pretty much done with the life, after having to kill the man he recently learned was his dad. It took Liquid to draw him out, peaking his curiosity; after all, with no family to speak of, the sudden revelation that he had a twin brother was something he just had to investigate.

    He started not being a cold, hard man that doesn't care way before he realized who Liquid was. It was like someone flipped a switch in his head at some random point in the game.

    Also, that was the second time he had thought he killed Big Boss, who he had found out was his father in the first MG. But I suppose that the method of killing in MG2 was somewhat more brutal. You know, considering he constructed a makeshift flamethrower like he was fucking MacGyver and then burned Big Boss alive because I guess Big Boss forgot all that CQC stuff he used to know.

    Pancake on
    wAgWt.jpg
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited July 2007
    SimBen wrote: »
    No matter how much praise you wanna give MGS1's localization, I dare ANYONE not to immediately think Otacon has a crush on Snake when he asks him if love can bloom on a battlefield. In fact, I can almost guarantee that everyone here at least chuckled at the line, and if someone was in the room with them, said something like "OH SNAKE PLEASE TAKE ME NOW".

    At least that's what I did.

    Well hence the mgs1 translator saying he REALLY wanted to change that line, but they wouldn't let him. Kojima may have liked the english version for nothing more than the sound of voices. I swear to god the guy knows less english than I know japanese.

    That comes out pretty jackass-ish.

    Butit looks like you're going to hell anyway. Ryan Payton has said that even though Kojima can't speak english very well, he can understand it a lot better than most people think. He just doesn't show it off because he wants journalists to be more honest when they're asking him questions.

    Kami: Yep, which means MGS4 will probably be translated better than what the MGS1 guy could do anyway.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • KamiKami Registered User regular
    edited July 2007
    Well, in the series, "can love bloom on the battlefield" actually makes sense.
    Otacon and Sniper Wolf, Raiden and Rose (blegh), The Boss and Naked Snake, and to some extent Solid Snake and Meryl.

    I think that would be the reason he wouldn't want the line changed, even if it was campy.

    Kami on
  • JavenJaven Registered User regular
    edited July 2007
    I know Hayter at least was and is incredibly anxious to write and voice the dialogue for MGS4. Especially in MGS1, Snake didn't have much meaningful dialogue because he was always getting the run around from everyone. Apparently in this game he is a lot more in the know so you'll probably have a lot less


    Metal Gear?!?!

    A Hind D?!?!?!

    Genome Soldiers?!?!

    Meryl?!?!


    et cetera et cetera

    Javen on
  • YesNoMuYesNoMu Registered User regular
    edited July 2007
    Alright, I know I should be used to it, but damn it looks disconcerting when Snake pulls a drum barrel out of nowhere. With the boxes I could always pretend he folded them up or something.

    Also, what happened to MGS2's "future weapons are keyed to the soldier" thing? Was that just a hazing they gave Raiden to make him work harder for his weapons?

    YesNoMu on
    camo_sig2.png
  • PancakePancake Registered User regular
    edited July 2007
    YesNoMu wrote: »
    Alright, I know I should be used to it, but damn it looks disconcerting when Snake pulls a drum barrel out of nowhere. With the boxes I could always pretend he folded them up or something.

    Also, what happened to MGS2's "future weapons are keyed to the soldier" thing? Was that just a hazing they gave Raiden to make him work harder for his weapons?

    It was an excuse to keep the enemies' equipment consistent and not give the player weapons before the game dictated they should.

    Really, you could ask the same thing about MGS3, only there's no reason for it besides maintaining the same game progression that's been there since Metal Gear on the MSX.

    Honestly, they're doing a lot of things that don't make sense. Like using octacamo instead of the optical camo used in the previous games.

    Pancake on
    wAgWt.jpg
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited July 2007
    I don't like the free camera in the MGS4 demonstration. I'll miss having a fixed camera like in the other MGS games.

    It was great in Subsistence to be able to move the camera anywhere, because you could switch it back to fixed mode to get your bearings at any time. So most of the time, I'd look around with the free look and then switch it back so I wouldn't lose track of which way was north, and so for the most part I'd always see things from the same angle, making areas easier to indentify.

    In Portable Ops it was a pain because the camera was swinging every which way and I'd lose track of shit with no way to reset it to a default position. Though, in Portable Ops there was also the issue of having no way to manually control the camera while moving, or doing anything.

    Judging from reactions to Subsistence's camera, I'm probably the only person who feels this way about it. I never really had any issues with Snake Eater's camera.

    mntorankusu on
  • YesNoMuYesNoMu Registered User regular
    edited July 2007
    Pancake wrote: »
    YesNoMu wrote: »
    Alright, I know I should be used to it, but damn it looks disconcerting when Snake pulls a drum barrel out of nowhere. With the boxes I could always pretend he folded them up or something.

    Also, what happened to MGS2's "future weapons are keyed to the soldier" thing? Was that just a hazing they gave Raiden to make him work harder for his weapons?

    It was an excuse to keep the enemies' equipment consistent and not give the player weapons before the game dictated they should.

    Really, you could ask the same thing about MGS3, only there's no reason for it besides maintaining the same game progression that's been there since Metal Gear on the MSX.

    Honestly, they're doing a lot of things that don't make sense. Like using octacamo instead of the optical camo used in the previous games.
    Oh yeah! Yeah, if fuckin' Otacon had it in 2005, why isn't it standard equipment for all soldiers now? You can use special goggles or something to see the guys on your team. Now that would be a cool battle, everyone invisible.

    YesNoMu on
    camo_sig2.png
  • SNESSNES Registered User regular
    edited July 2007
    I'm not liking Solid Snake's extremely strained old man voice.

    SNES on
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  • The WolfmanThe Wolfman Registered User regular
    edited July 2007
    YesNoMu wrote: »
    Pancake wrote: »
    YesNoMu wrote: »
    Alright, I know I should be used to it, but damn it looks disconcerting when Snake pulls a drum barrel out of nowhere. With the boxes I could always pretend he folded them up or something.

    Also, what happened to MGS2's "future weapons are keyed to the soldier" thing? Was that just a hazing they gave Raiden to make him work harder for his weapons?

    It was an excuse to keep the enemies' equipment consistent and not give the player weapons before the game dictated they should.

    Really, you could ask the same thing about MGS3, only there's no reason for it besides maintaining the same game progression that's been there since Metal Gear on the MSX.

    Honestly, they're doing a lot of things that don't make sense. Like using octacamo instead of the optical camo used in the previous games.
    Oh yeah! Yeah, if fuckin' Otacon had it in 2005, why isn't it standard equipment for all soldiers now? You can use special goggles or something to see the guys on your team. Now that would be a cool battle, everyone invisible.

    Likely logical reason? The Almighty Dollar. For a small to medium group of mercs you can afford to give them the high tech shit like DNA encoded guns, stealth, armor, medical and dental, all that. You start getting way up there with an army or small country, the government or suits in charge step in with the bill and say no. Well, that's the most logical reason I can think.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • SladvanSladvan Registered User regular
    edited July 2007
    YesNoMu wrote: »
    Pancake wrote: »
    YesNoMu wrote: »
    Alright, I know I should be used to it, but damn it looks disconcerting when Snake pulls a drum barrel out of nowhere. With the boxes I could always pretend he folded them up or something.

    Also, what happened to MGS2's "future weapons are keyed to the soldier" thing? Was that just a hazing they gave Raiden to make him work harder for his weapons?

    It was an excuse to keep the enemies' equipment consistent and not give the player weapons before the game dictated they should.

    Really, you could ask the same thing about MGS3, only there's no reason for it besides maintaining the same game progression that's been there since Metal Gear on the MSX.

    Honestly, they're doing a lot of things that don't make sense. Like using octacamo instead of the optical camo used in the previous games.
    Oh yeah! Yeah, if fuckin' Otacon had it in 2005, why isn't it standard equipment for all soldiers now? You can use special goggles or something to see the guys on your team. Now that would be a cool battle, everyone invisible.

    Likely logical reason? The Almighty Dollar. For a small to medium group of mercs you can afford to give them the high tech shit like DNA encoded guns, stealth, armor, medical and dental, all that. You start getting way up there with an army or small country, the government or suits in charge step in with the bill and say no. Well, that's the most logical reason I can think.

    But that still doesn't explain why Snake doesn't use the optic camo instead of the Octocamo. Also, what with all the omg huge monies the PMC's are generating and philosopher's legacy and stuff, also given the huge number of Moo-tal Gears, I think they can afford quite a few fancy gear set ups.

    Sladvan on
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  • randombattlerandombattle Registered User regular
    edited July 2007
    See I think the Octo-camo should of been a combination of stealth camo and the patern camo. So it actually made you blend in with the floor.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • notagamenotagame Registered User regular
    edited July 2007
    Well yeah, but it's for Snake only, and friggin' Octacon is on his side. Couldn't he just fixed the one Snake broke in MGS2's opening?

    notagame on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2007
    David Hayter rules. Dude wrote the screenplay for X-Men and X2. Makes me excited to hear he is writing dialog for MGS4.

    AbsoluteZero on
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