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Posts

  • RenzoRenzo Registered User regular
    edited July 2007
    The guy in that podcast is a dick. And in some ways, I can appreciate that. But he also doesn't have his facts straight. Liquid's arm doesn't talk. If you're going to make fun of something, at least get it right.

    But yeah, I always suspected Scott Dolph was a douche. He sounds like a douche, at least.

    Renzo on
  • TM2 RampageTM2 Rampage Registered User regular
    edited July 2007
    SimBen wrote: »
    No matter how much praise you wanna give MGS1's localization, I dare ANYONE not to immediately think Otacon has a crush on Snake when he asks him if love can bloom on a battlefield. In fact, I can almost guarantee that everyone here at least chuckled at the line, and if someone was in the room with them, said something like "OH SNAKE PLEASE TAKE ME NOW".

    At least that's what I did.
    Not me.

    I was thinking of Otacon and Sniper Wolf.

    O_o:...:

    TM2 Rampage on
  • RenzoRenzo Registered User regular
    edited July 2007
    SimBen wrote: »
    No matter how much praise you wanna give MGS1's localization, I dare ANYONE not to immediately think Otacon has a crush on Snake when he asks him if love can bloom on a battlefield. In fact, I can almost guarantee that everyone here at least chuckled at the line, and if someone was in the room with them, said something like "OH SNAKE PLEASE TAKE ME NOW".

    At least that's what I did.
    Not me.

    I was thinking of Otacon and Sniper Wolf.

    O_o:...:

    Same here.

    Renzo on
  • nightmarennynightmarenny Registered User regular
    edited July 2007
    notagame wrote: »
    Well yeah, but it's for Snake only, and friggin' Octacon is on his side. Couldn't he just fixed the one Snake broke in MGS2's opening?

    Probably don't have the parts. Thing was a prototype the thing probably ran on plutanium or some such.

    nightmarenny on
    Quire.jpg
  • CouscousCouscous Registered User regular
    edited July 2007
    Renzo wrote: »
    SimBen wrote: »
    No matter how much praise you wanna give MGS1's localization, I dare ANYONE not to immediately think Otacon has a crush on Snake when he asks him if love can bloom on a battlefield. In fact, I can almost guarantee that everyone here at least chuckled at the line, and if someone was in the room with them, said something like "OH SNAKE PLEASE TAKE ME NOW".

    At least that's what I did.
    Not me.

    I was thinking of Otacon and Sniper Wolf.

    O_o:...:

    Same here.

    I was thinking about how much I would like to tell Otacon to shut the fuck up because I am in sort of a rush to prevent all hell from breaking loose.

    Couscous on
  • DarkSymphonyDarkSymphony Registered User regular
    edited July 2007
    it's very easy to fondly remember something for being the first of that thing in which you experience/saw. for example, for most people who played FF7 as their first JRPG will say it's their favorite. with the first experience comes very strong emotion connected to it.

    this goes along with MGS1 as well. it was (for me) my first real experience with a movie quality game. so as such I look back and think the dialogue was amazing. If I had played it now for the first time? I might think it was lame. I love all the MGS games, but 1 showed me that the "movie experience" can be achieved with a videogame.

    DarkSymphony on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited July 2007
    it's very easy to fondly remember something for being the first of that thing in which you experience/saw. for example, for most people who played FF7 as their first JRPG will say it's their favorite. with the first experience comes very strong emotion connected to it.

    this goes along with MGS1 as well. it was (for me) my first real experience with a movie quality game. so as such I look back and think the dialogue was amazing. If I had played it now for the first time? I might think it was lame. I love all the MGS games, but 1 showed me that the "movie experience" can be achieved with a videogame.

    This is the same reason I can't play MGS1. I started with MGS3, never really payed attention to the sereis before that, and I LOOOVED it. Then I played MGS2 and it was still pretty good, and the story wasn't as bad as people said.

    But MGS1 is just too...well, it just seems primitive. Mostly the lack of FPS aiming and the dated 3-d graphics. I really want to play it, but I always get too frustrated. Maybe I should just get that GC port...

    Behemoth on
    iQbUbQsZXyt8I.png
  • Blitz RawketBlitz Rawket Registered User regular
    edited July 2007
    SNES wrote: »
    I'm not liking Solid Snake's extremely strained old man voice.
    Snake's normal voice was extremely strained. What the hell are you talking about? He might sound more raspy, but I appreciate that. It makes perfect sense for an aged chain-smoker.

    Blitz Rawket on
  • MenaceMenace regular
    edited July 2007
    Behemoth wrote: »
    it's very easy to fondly remember something for being the first of that thing in which you experience/saw. for example, for most people who played FF7 as their first JRPG will say it's their favorite. with the first experience comes very strong emotion connected to it.

    this goes along with MGS1 as well. it was (for me) my first real experience with a movie quality game. so as such I look back and think the dialogue was amazing. If I had played it now for the first time? I might think it was lame. I love all the MGS games, but 1 showed me that the "movie experience" can be achieved with a videogame.

    This is the same reason I can't play MGS1. I started with MGS3, never really payed attention to the sereis before that, and I LOOOVED it. Then I played MGS2 and it was still pretty good, and the story wasn't as bad as people said.

    But MGS1 is just too...well, it just seems primitive. Mostly the lack of FPS aiming and the dated 3-d graphics. I really want to play it, but I always get too frustrated. Maybe I should just get that GC port...

    Uh, yeah

    The two things you just mentioned are done in Twin Snakes for the Gamecube

    Menace on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited July 2007
    it's very easy to fondly remember something for being the first of that thing in which you experience/saw. for example, for most people who played FF7 as their first JRPG will say it's their favorite. with the first experience comes very strong emotion connected to it.

    this goes along with MGS1 as well. it was (for me) my first real experience with a movie quality game. so as such I look back and think the dialogue was amazing. If I had played it now for the first time? I might think it was lame. I love all the MGS games, but 1 showed me that the "movie experience" can be achieved with a videogame.

    I'm an anomaly then. Phantasy Star IV was my first ever JRPG and yet, Final Fantasy VII is still my favourite (with PSIV and Suikoden II right behind it).

    MGS1, I can still play it pretty easily. The only big thing that I miss from MGS2/3 is the first person shooting, but even that isn't so bad. I finished MGS1 in 1998 without first person shooting and it's still pretty easy for me to do it today (whereas Twin Snakes had first person shooting and it broke the game, making it one of the easiest games I've ever played).

    I actually think it'll be MUCH harder to go back to MGS1/2/3 after playing MGS4 than it was to go back to MGS1 after playing MGS2/3. The gameplay seems to be radically changed (for the better), I just don't know if I'll like the clunky camera in the other Metal Gears (especially being forced to change from third to first person all the god-damn time) after playing it.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2007
    About the supposed lack of difficulty on Twin Snakes.

    First Person aiming makes all of one boss fight easier. They improved the aim of guards so drastically that missing a shot pretty much is a death sentence on any difficulty above normal. The guards might be slightly easier because you can peg them from a distance, but they do more frequent check ins than in 2 or 3. Also, when you do get caught there are very few good hiding spots in most locations.

    They made the Tank and Rex quite a bit tougher as well. That being said, you do the majority of boss fights in MGS with FPS weapons or hand to hand. Both Sniper Wolfs, Hind D, Vulcan, Rex, Ninja, Liquid.

    Also, Ocelot is stupid easy in regular MGS. Just longer.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Blitz RawketBlitz Rawket Registered User regular
    edited July 2007
    About the supposed lack of difficulty on Twin Snakes.

    First Person aiming makes all of one boss fight easier. They improved the aim of guards so drastically that missing a shot pretty much is a death sentence on any difficulty above normal. The guards might be slightly easier because you can peg them from a distance, but they do more frequent check ins than in 2 or 3. Also, when you do get caught there are very few good hiding spots in most locations.

    They made the Tank and Rex quite a bit tougher as well. That being said, you do the majority of boss fights in MGS with FPS weapons or hand to hand. Both Sniper Wolfs, Hind D, Vulcan, Rex, Ninja, Liquid.

    Also, Ocelot is stupid easy in regular MGS. Just longer.
    Harder or not, the original fight is just so absurdly clumsy that the Twin Snakes redux can only be an improvement. And the guards in Twin Snakes are so much smarter (or, at least, can see so much farther ahead of them) that it does a decent job of evening out the rest of the game.

    Blitz Rawket on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2007
    About the supposed lack of difficulty on Twin Snakes.

    First Person aiming makes all of one boss fight easier. They improved the aim of guards so drastically that missing a shot pretty much is a death sentence on any difficulty above normal. The guards might be slightly easier because you can peg them from a distance, but they do more frequent check ins than in 2 or 3. Also, when you do get caught there are very few good hiding spots in most locations.

    They made the Tank and Rex quite a bit tougher as well. That being said, you do the majority of boss fights in MGS with FPS weapons or hand to hand. Both Sniper Wolfs, Hind D, Vulcan, Rex, Ninja, Liquid.

    Also, Ocelot is stupid easy in regular MGS. Just longer.
    Harder or not, the original fight is just so absurdly clumsy that the Twin Snakes redux can only be an improvement. And the guards in Twin Snakes are so much smarter (or, at least, can see so much farther ahead of them) that it does a decent job of evening out.

    Yeah, I died more times to running into the C4 by mistake on easy than I did to Vulcan, the Hind D, and Rex combined on the harder difficulties. Stupid, fucking, C4.

    The actual real show stopper improvements are the fact that they simplified the shit out of the two backtrack quests. You can get a sniper rifle for the Wolf fight by going back three screens instead of half the game and get the key cards one room back. While letting up on the backtracking makes things "easier" it also made them better.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Blitz RawketBlitz Rawket Registered User regular
    edited July 2007
    About the supposed lack of difficulty on Twin Snakes.

    First Person aiming makes all of one boss fight easier. They improved the aim of guards so drastically that missing a shot pretty much is a death sentence on any difficulty above normal. The guards might be slightly easier because you can peg them from a distance, but they do more frequent check ins than in 2 or 3. Also, when you do get caught there are very few good hiding spots in most locations.

    They made the Tank and Rex quite a bit tougher as well. That being said, you do the majority of boss fights in MGS with FPS weapons or hand to hand. Both Sniper Wolfs, Hind D, Vulcan, Rex, Ninja, Liquid.

    Also, Ocelot is stupid easy in regular MGS. Just longer.
    Harder or not, the original fight is just so absurdly clumsy that the Twin Snakes redux can only be an improvement. And the guards in Twin Snakes are so much smarter (or, at least, can see so much farther ahead of them) that it does a decent job of evening out.

    Yeah, I died more times to running into the C4 by mistake on easy than I did to Vulcan, the Hind D, and Rex combined on the harder difficulties. Stupid, fucking, C4.

    The actual real show stopper improvements are the fact that they simplified the shit out of the two backtrack quests. You can get a sniper rifle for the Wolf fight by going back three screens instead of half the game and get the key cards one room back. While letting up on the backtracking makes things "easier" it also made them better.
    They made it too easy to get the PSG1-T, though. They should've put the PSG1 in that new location and left the PSG1-T in the original spot, since it's a better reward for going the extra distance.

    Blitz Rawket on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2007
    About the supposed lack of difficulty on Twin Snakes.

    First Person aiming makes all of one boss fight easier. They improved the aim of guards so drastically that missing a shot pretty much is a death sentence on any difficulty above normal. The guards might be slightly easier because you can peg them from a distance, but they do more frequent check ins than in 2 or 3. Also, when you do get caught there are very few good hiding spots in most locations.

    They made the Tank and Rex quite a bit tougher as well. That being said, you do the majority of boss fights in MGS with FPS weapons or hand to hand. Both Sniper Wolfs, Hind D, Vulcan, Rex, Ninja, Liquid.

    Also, Ocelot is stupid easy in regular MGS. Just longer.
    Harder or not, the original fight is just so absurdly clumsy that the Twin Snakes redux can only be an improvement. And the guards in Twin Snakes are so much smarter (or, at least, can see so much farther ahead of them) that it does a decent job of evening out.

    Yeah, I died more times to running into the C4 by mistake on easy than I did to Vulcan, the Hind D, and Rex combined on the harder difficulties. Stupid, fucking, C4.

    The actual real show stopper improvements are the fact that they simplified the shit out of the two backtrack quests. You can get a sniper rifle for the Wolf fight by going back three screens instead of half the game and get the key cards one room back. While letting up on the backtracking makes things "easier" it also made them better.
    They made it too easy to get the PSG1-T, though. They should've put the PSG1 in that new location and left the PSG1-T in the original spot, since it's a better reward for going the extra distance.

    Naw, I like supporting no kill runs. Most of the bosses are easier no kill, which is funny. You need to know what you are doing, but smacking Psycho Mantis around with the nikita or punching Vulcan to death are really quite satisfying.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited July 2007
    About the supposed lack of difficulty on Twin Snakes.

    First Person aiming makes all of one boss fight easier. They improved the aim of guards so drastically that missing a shot pretty much is a death sentence on any difficulty above normal. The guards might be slightly easier because you can peg them from a distance, but they do more frequent check ins than in 2 or 3. Also, when you do get caught there are very few good hiding spots in most locations.

    They made the Tank and Rex quite a bit tougher as well. That being said, you do the majority of boss fights in MGS with FPS weapons or hand to hand. Both Sniper Wolfs, Hind D, Vulcan, Rex, Ninja, Liquid.

    Also, Ocelot is stupid easy in regular MGS. Just longer.

    First off, I'll give you some credit. I've raised that argument up a few times and you're the first one that's managed to come back with an actual argument rather than a bunch of "your wrong because I say so and that's a fact!" sort of crap.

    Having said that though, I still disagree with you. I've played through it on Hard and I still find it pretty easy. They might check-in a fair bit but by the time they've actually sent someone, I'm long gone.

    I will however agree that the lack of any long backtracking is great though. Those were easily the worst parts of MGS1, Kojima admitted as much. But there's still a downside to it, it makes an already short game a little bit shorter.

    Btw, there are a bunch of different ways of defeating Vulcan Raven. I've tried using the Stinger to beat him but I find using a combination of claymores and C4 MUCH more fun.

    Edit: Oh and what the hell was the point of putting dogtags in the game? In MGS2 they served a purpose, you unlocked the stealth camo, the infinite bandana and the wigs but collecting them but in Twin Snakes they were absolutely worthless.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • Blitz RawketBlitz Rawket Registered User regular
    edited July 2007
    About the supposed lack of difficulty on Twin Snakes.

    First Person aiming makes all of one boss fight easier. They improved the aim of guards so drastically that missing a shot pretty much is a death sentence on any difficulty above normal. The guards might be slightly easier because you can peg them from a distance, but they do more frequent check ins than in 2 or 3. Also, when you do get caught there are very few good hiding spots in most locations.

    They made the Tank and Rex quite a bit tougher as well. That being said, you do the majority of boss fights in MGS with FPS weapons or hand to hand. Both Sniper Wolfs, Hind D, Vulcan, Rex, Ninja, Liquid.

    Also, Ocelot is stupid easy in regular MGS. Just longer.
    Harder or not, the original fight is just so absurdly clumsy that the Twin Snakes redux can only be an improvement. And the guards in Twin Snakes are so much smarter (or, at least, can see so much farther ahead of them) that it does a decent job of evening out.

    Yeah, I died more times to running into the C4 by mistake on easy than I did to Vulcan, the Hind D, and Rex combined on the harder difficulties. Stupid, fucking, C4.

    The actual real show stopper improvements are the fact that they simplified the shit out of the two backtrack quests. You can get a sniper rifle for the Wolf fight by going back three screens instead of half the game and get the key cards one room back. While letting up on the backtracking makes things "easier" it also made them better.
    They made it too easy to get the PSG1-T, though. They should've put the PSG1 in that new location and left the PSG1-T in the original spot, since it's a better reward for going the extra distance.

    Naw, I like supporting no kill runs. Most of the bosses are easier no kill, which is funny. You need to know what you are doing, but smacking Psycho Mantis around with the nikita or punching Vulcan to death are really quite satisfying.
    Well, that's exactly it--easier circumstances should be harder to accommodate, for a more rewarding experience. The better option shouldn't be the easier to achieve.

    Blitz Rawket on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2007
    About the supposed lack of difficulty on Twin Snakes.

    First Person aiming makes all of one boss fight easier. They improved the aim of guards so drastically that missing a shot pretty much is a death sentence on any difficulty above normal. The guards might be slightly easier because you can peg them from a distance, but they do more frequent check ins than in 2 or 3. Also, when you do get caught there are very few good hiding spots in most locations.

    They made the Tank and Rex quite a bit tougher as well. That being said, you do the majority of boss fights in MGS with FPS weapons or hand to hand. Both Sniper Wolfs, Hind D, Vulcan, Rex, Ninja, Liquid.

    Also, Ocelot is stupid easy in regular MGS. Just longer.

    First off, I'll give you some credit. I've raised that argument up a few times and you're the first one that's managed to come back with an actual argument rather than a bunch of "your wrong because I say so and that's a fact!" sort of crap.

    Having said that though, I still disagree with you. I've played through it on Hard and I still find it pretty easy. They might check-in a fair bit but by the time they've actually sent someone, I'm long gone.

    I will however agree that the lack of any long backtracking is great though. Those were easily the worst parts of MGS1, Kojima admitted as much. But there's still a downside to it, it makes an already short game a little bit shorter.

    Btw, there are a bunch of different ways of defeating Vulcan Raven. I've tried using the Stinger to beat him but I find using a combination of claymores and C4 MUCH more fun.

    Edit: Oh and what the hell was the point of putting dogtags in the game? In MGS2 they served a purpose, you unlocked the stealth camo, the infinite bandana and the wigs but collecting them but in Twin Snakes they were absolutely worthless.

    I was actually just going to make a post talking about the few things I don't like about Twin Snakes. Dog tags and the almost uselesses of the grip meter. It's only good for lessening a bit of the aforementioned backtracking and dodging in two other rooms. But absolutely. Dog Tags and lack of the VR missions are my biggest gripe. The most fun way to kill Vulcan is to PSG1-T him a few times, sneak up on him, and punch, punch kick him to death. If you know his pattern well enough, 3-4 tranq shots will down him.

    The guards are better in Twin Snakes than they are in MGS 2. The levels are designed mainly for dodging them without an FPS or tranq weapon though, you are right. The only thing they tried to change a little bit to make up for it are the patrol paths. I'm good enough these days where I'm rarely using the tranq gun anways, its just as fast for me to take the path of least resistence.

    I'll pretty much call the difficulty difference a wash. Guards are overall easier, as is Ocelot. Vulcan Raven, Sniper Wolf, the Hind D, and the Ninja are unchanged. Rex, the Tank, and Psycho Mantis are a bit harder. All the set piece fights against soldiers are easier (Prison break, Elevators) the torture room is easier (mashing that nice big A button!) Holding people up is more accurate, though almost useless.

    Now that I'm thinking about it; I'd kill for Twin Snakes Wii edition. Silly green floating death shot action, CQC, VR missions, One Disk. Maybe a classic mode with MGS on it so that people who complain can have that. Just as long as it is the Integral version so people can complain about the FPS shooting. :lol:

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • CangoFettCangoFett Registered User regular
    edited July 2007
    Dude, Ocelot in MGS1 was totally easy. Just do the Run&Gun trick (crouch, hold square to pull out your pistol, then hold x to stand up, and you can now run while your gun is out as long as you hold down X)

    and chase his stupid tail down. You eat maybe 2 or 3 bullets, tops, if you're unlucky,and spend the rest of the time popping him in the butt as he runs away talking about how hes gonna rub one out to the smell of cordite or something

    CangoFett on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited July 2007
    I was actually just going to make a post talking about the few things I don't like about Twin Snakes. Dog tags and the almost uselesses of the grip meter. It's only good for lessening a bit of the aforementioned backtracking and dodging in two other rooms. But absolutely. Dog Tags and lack of the VR missions are my biggest gripe. The most fun way to kill Vulcan is to PSG1-T him a few times, sneak up on him, and punch, punch kick him to death. If you know his pattern well enough, 3-4 tranq shots will down him.

    The guards are better in Twin Snakes than they are in MGS 2. The levels are designed mainly for dodging them without an FPS or tranq weapon though, you are right. The only thing they tried to change a little bit to make up for it are the patrol paths. I'm good enough these days where I'm rarely using the tranq gun anways, its just as fast for me to take the path of least resistence.

    I'll pretty much call the difficulty difference a wash. Guards are overall easier, as is Ocelot. Vulcan Raven, Sniper Wolf, the Hind D, and the Ninja are unchanged. Rex, the Tank, and Psycho Mantis are a bit harder. All the set piece fights against soldiers are easier (Prison break, Elevators) the torture room is easier (mashing that nice big A button!) Holding people up is more accurate, though almost useless.

    Now that I'm thinking about it; I'd kill for Twin Snakes Wii edition. Silly green floating death shot action, CQC, VR missions, One Disk. Maybe a classic mode with MGS on it so that people who complain can have that. Just as long as it is the Integral version so people can complain about the FPS shooting. :lol:

    First person shooting is already in the PC version of MGS1 and it isn't so great. With some of the guns you have no idea where your aiming (you just guess that it's the middle of the screen) and you can't aim upwards or downwards.

    Anyway, I definitely don't think the difficulty difference is a wash. By your own admission the guards are easier and since you're fighting/avoiding them for 80% of the game, the game is definitely a lot easier. Plus you can now shoot cameras. Oh and I've got other gripes too but they're more to do with the soundtrack, voice acting, graphics and script changes.

    Btw, man they totally pussified the torture scene in the PC port of MGS1 (which is kind of understandable since you have to mash a keyboard button) and Twin Snakes. In the original release it was actually kind of hard but it's bloody easy in the others.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • NickTheNewbieNickTheNewbie Registered User regular
    edited July 2007
    David Hayter rules. Dude wrote the screenplay for X-Men and X2. Makes me excited to hear he is writing dialog for MGS4.

    what what WHAT?

    NickTheNewbie on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    David Hayter rules. Dude wrote the screenplay for X-Men and X2. Makes me excited to hear he is writing dialog for MGS4.

    what what WHAT?

    Didn't you know? He's a screenwriter first and a voice actor second.

    Rent the X2 DVD and watch the special features, he's there. In fact, listen to the audio commentary, you'll get to hear Snake tell you about X-Men!

    SimBen on
    sig.gif
  • AkatsukiAkatsuki Registered User regular
    edited July 2007
    SimBen wrote: »
    David Hayter rules. Dude wrote the screenplay for X-Men and X2. Makes me excited to hear he is writing dialog for MGS4.

    what what WHAT?

    Didn't you know? He's a screenwriter first and a voice actor second.

    Rent the X2 DVD and watch the special features, he's there. In fact, listen to the audio commentary, you'll get to hear Snake tell you about X-Men!

    Wolverine, huh?

    Akatsuki on
    Preacher wrote:
    ...my inner weaboo can kawaii all over this desu.

    Pokémon HGSS: 1205 1613 4041
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited July 2007
    Akatsuki wrote: »
    SimBen wrote: »
    David Hayter rules. Dude wrote the screenplay for X-Men and X2. Makes me excited to hear he is writing dialog for MGS4.

    what what WHAT?

    Didn't you know? He's a screenwriter first and a voice actor second.

    Rent the X2 DVD and watch the special features, he's there. In fact, listen to the audio commentary, you'll get to hear Snake tell you about X-Men!

    Wolverine, huh?

    "Colonel, what's a russian Colossus doing here!?"

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    "-Magne... TO??? It can't be!
    -You knew? How could you possibly know about him?
    -We've had a couple run-ins in the past."

    SimBen on
    sig.gif
  • NickTheNewbieNickTheNewbie Registered User regular
    edited July 2007
    SimBen wrote: »
    David Hayter rules. Dude wrote the screenplay for X-Men and X2. Makes me excited to hear he is writing dialog for MGS4.

    what what WHAT?

    Didn't you know? He's a screenwriter first and a voice actor second.

    Rent the X2 DVD and watch the special features, he's there. In fact, listen to the audio commentary, you'll get to hear Snake tell you about X-Men!

    No no no no no no, the last sentence.

    NickTheNewbie on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited July 2007
    Well, whatever, I LIKE TTS A LOT!
    I had a great time playing it!
    gumblemumblebahhumbuggoddamint.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • muninnmuninn Registered User regular
    edited July 2007
    SimBen wrote: »
    David Hayter rules. Dude wrote the screenplay for X-Men and X2. Makes me excited to hear he is writing dialog for MGS4.

    what what WHAT?

    Didn't you know? He's a screenwriter first and a voice actor second.

    Rent the X2 DVD and watch the special features, he's there. In fact, listen to the audio commentary, you'll get to hear Snake tell you about X-Men!

    No no no no no no, the last sentence.

    Exactly.
    I think he meant "translating Kojima's moon-speak into passable english".
    I cant imagine Kojima giving up that much control over his IP.

    muninn on
  • VothVoth Registered User regular
    edited July 2007
    I tried playing Twin Snakes 'classic' style without ever using FPS. Yeah, screw that. It's one of the things I didn't like about the original MGS. If it's a little easier, that's fine with me; though, I think a lot of the ease was because I'd played MGS so much. I remember having one of my friends complain about Twin Snakes being so hard because he'd never played the original and thinking he was crazy.

    Voth on
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  • ShimShamShimSham Registered User regular
    edited July 2007
    More shit to buy, I posted this in the SE thread too

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    ShimSham on
    QcGKhPm.jpg
  • muninnmuninn Registered User regular
    edited July 2007
    when, where and how much?

    muninn on
  • SpikedFreakSpikedFreak Registered User regular
    edited July 2007
    Looks like the gamplay video is now available on the PSN store. Can't wait to see it on my TV.

    SpikedFreak on
  • xWonderboyxxWonderboyx Registered User regular
    edited July 2007
    God damn it, Cowan.

    xWonderboyx on
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  • The WolfmanThe Wolfman Registered User regular
    edited July 2007
    Voth wrote: »
    I tried playing Twin Snakes 'classic' style without ever using FPS. Yeah, screw that. It's one of the things I didn't like about the original MGS. If it's a little easier, that's fine with me; though, I think a lot of the ease was because I'd played MGS so much. I remember having one of my friends complain about Twin Snakes being so hard because he'd never played the original and thinking he was crazy.

    I'm one of those "crazies" who thinks the original was far and ahead superior to TSS. But at the end of the day, when the story is played out and the bosses are nothing more than easily recognizable patterns, it's the TSS version I'd rather play around in. With all the added stuff like clearings, first person aim, better guard AI, and all that. My favourite hobby in any MGS game is to unlock the stealth camo and then completely fuck around with the guard's AI, and the TSS version is a hell of a lot more fun to do it in.

    On that note, when they do add in the full 100% stealth item for beating MGS4, I hope they don't screw it up like they did in MGS3. Yeah, you had 100% camo index and were invisible. Until you triggered an alert, where it would drop to 95%. Which might as well be 0% for all intents and purposes. Guards magically home in on you and know exactly where you are, even at a distance. It was really annoying to see one of my best pastimes be so nerfed like that.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • jothkijothki Registered User regular
    edited July 2007
    How exactly does camo index work? Is it just a percentage reduction in the distance that guards can see you if they're looking right at you?

    jothki on
  • AHH!AHH! Registered User regular
    edited July 2007
    jothki wrote: »
    How exactly does camo index work? Is it just a percentage reduction in the distance that guards can see you if they're looking right at you?

    yeah, pretty much

    plus it looks cool.

    AHH! on
  • The WolfmanThe Wolfman Registered User regular
    edited July 2007
    AHH! wrote: »
    jothki wrote: »
    How exactly does camo index work? Is it just a percentage reduction in the distance that guards can see you if they're looking right at you?

    yeah, pretty much

    plus it looks cool.

    And horribly broken if you actually pay attention to it. Peeking out a corner dropped your camo right to 0%. If there was a guard at the end of a hallway, it was far more effective and safer to just walk brazenly out into the hallway rather than poke your head out to see if anybody was there. That really annoyed me, and I'm surprised they never addressed that in Substinence. I can stand right out in the open and be invisible, but I poke 6 inches of my head around a corner and I'm lit up like a christmas tree? Riiiiight...

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited July 2007
    AHH! wrote: »
    jothki wrote: »
    How exactly does camo index work? Is it just a percentage reduction in the distance that guards can see you if they're looking right at you?

    yeah, pretty much

    plus it looks cool.

    And horribly broken if you actually pay attention to it. Peeking out a corner dropped your camo right to 0%. If there was a guard at the end of a hallway, it was far more effective and safer to just walk brazenly out into the hallway rather than poke your head out to see if anybody was there. That really annoyed me, and I'm surprised they never addressed that in Substinence. I can stand right out in the open and be invisible, but I poke 6 inches of my head around a corner and I'm lit up like a christmas tree? Riiiiight...

    TEH GAEM ISN'T NOT SSPOOSED TO BE REALISTISTIC!
    YOU GRUMPY ODL MENS

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • AHH!AHH! Registered User regular
    edited July 2007
    ya.

    AHH! on
  • RenzoRenzo Registered User regular
    edited July 2007
    According to MGS3 (I'm playing it at the moment), Eva was born in 1936. As of 2007, she was 81. MGS4 takes place some time after 2007, right? So she's in her early to mid-80s?

    Dang. She HAS aged well.

    Blah, not 81. 71. Right.

    Renzo on
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