For Mass Effect 2 can we have team members that make effective use of cover?
Interesting trivia: In the military one is taught not to shoot over cover, but instead around the side of it. Doing that helps protect your most important bits from damage (head, neck, and upper chest)
As if the military know anything about shooting, pshh.
Now, now... They know plenty about shooting. Hitting the intended target? That might be debatable.
For Mass Effect 2 can we have team members that make effective use of cover?
Interesting trivia: In the military one is taught not to shoot over cover, but instead around the side of it. Doing that helps protect your most important bits from damage (head, neck, and upper chest)
I think we're pretty much downhill from Gears of War on that one. The shoot-over-cover animation is there in the engine, and if I remember right, it's a lot less buggy than the shoot-around-side animation, which makes tech designers more likely to add low cover than side cover to their levels.
Honestly, given that most players eventually give up on cover entirely and switch to run & gun, I'm just hoping that our combat model adapts to make cover something that you really want to have, not something that you are occasionally annoyed to have gotten stuck on while trying to charge the six geth destroyers standing in that big room.
(And so far, it's going really well, both in terms of level design improvements about cover and enemy locations and in terms of how cover is your bestest buddy ever. That may come up at GDC, or it may not, but it's all part of combat getting more fun than it already was, which is awesome. It's already at the point where I am annoyed when I load up a test level and see that the bad guys don't have AI, because even though I'm testing my plot for writing and plotholes and such, I was looking forward to fighting them.)
I think it ould be great if everyone involved had a little less health. By endgame, I was always just running around, taking rockets to the face without worrying about it, and everything I shot at took so many bullets that it got a little annoying. It was even worse on the harder difficulties, where a Krogan would take a minute of shooting to put down. I'd like it if player health were low enough to make strategies and attention important, and if enemy health were low enough to make my guns feel powerful, and fights less slow.
Please for the love of god. Don't let the story lines and quests become secondary to shooting things. Too many good games have suffered because of that.
I think it ould be great if everyone involved had a little less health. By endgame, I was always just running around, taking rockets to the face without worrying about it, and everything I shot at took so many bullets that it got a little annoying. It was even worse on the harder difficulties, where a Krogan would take a minute of shooting to put down. I'd like it if player health were low enough to make strategies and attention important, and if enemy health were low enough to make my guns feel powerful, and fights less slow.
I think making the weapons stronger would be cooler than having less health. But yeah, some mopes take too long to kill even if they can't really hurt you.
And WTF, we're mocking the announcement, but I saw in Evil Avatar (great for news, cesspool forums) that they confirmed ME2 will be released "early 2010" for 360 AND PC!!!
That's fucking great, simultaneous release!
I think it's possible to want to improve our combat without putting a bullet into our story. I don't think any department on the project is going, "You know, in this game, we want to be worse than we were last time."
I like big emotional choices and gut-punch moments of shock and horror and funny little side comments. I also like blowing up tons of bad guys. Right now, things are moving in a really good direction on the project, and I can't wait for us to show more of it.
I think it's possible to want to improve our combat without putting a bullet into our story. I don't think any department on the project is going, "You know, in this game, we want to be worse than we were last time."
I like big emotional choices and gut-punch moments of shock and horror and funny little side comments. I also like blowing up tons of bad guys. Right now, things are moving in a really good direction on the project, and I can't wait for us to show more of it.
Nono you misunderstand. I agree that you can improve both but the annoucement made it sound like they we're moving farther in the direction of say, Bioshock, than what Mass Effect is.
(for claification I used Bioshock as an example because theres relatively little character interaction.)
I think it ould be great if everyone involved had a little less health. By endgame, I was always just running around, taking rockets to the face without worrying about it, and everything I shot at took so many bullets that it got a little annoying. It was even worse on the harder difficulties, where a Krogan would take a minute of shooting to put down. I'd like it if player health were low enough to make strategies and attention important, and if enemy health were low enough to make my guns feel powerful, and fights less slow.
I think making the weapons stronger would be cooler than having less health. But yeah, some mopes take too long to kill even if they can't really hurt you.
And WTF, we're mocking the announcement, but I saw in Evil Avatar (great for news, cesspool forums) that they confirmed ME2 will be released "early 2010" for 360 AND PC!!!
That's fucking great, simultaneous release!
Well, making all weapons stronger is about the same as having less health. I just want to shooting elements to feel more like a shooting game, and less like 'hold cursor over enemy and hold trigger for 10 seconds to kill them, and don't worry about getting shot because you may as well be invincible'.
I think it's possible to want to improve our combat without putting a bullet into our story. I don't think any department on the project is going, "You know, in this game, we want to be worse than we were last time."
I like big emotional choices and gut-punch moments of shock and horror and funny little side comments. I also like blowing up tons of bad guys. Right now, things are moving in a really good direction on the project, and I can't wait for us to show more of it.
I just beat Mass Effect last week, and I loved it...Which, you've got to understand is very unusual for me, as I usually hate western-style RPGs, so kudos to your team on that.
I think it's possible to want to improve our combat without putting a bullet into our story. I don't think any department on the project is going, "You know, in this game, we want to be worse than we were last time."
I like big emotional choices and gut-punch moments of shock and horror and funny little side comments. I also like blowing up tons of bad guys. Right now, things are moving in a really good direction on the project, and I can't wait for us to show more of it.
I just beat Mass Effect last week, and I loved it...Which, you've got to understand is very unusual for me, as I usually hate western-style RPGs, so kudos to your team on that.
Please for the love of god. Don't let the story lines and quests become secondary to shooting things. Too many good games have suffered because of that.
My comments about the shooting element aside, I really do agree with this. I play Mass Effect because I want an RPG, not a shooter. It's just that if you can make an RPG with fun and exciting combat, then it would be my ideal game. Mass Effect is the closest I've ever played to that ideal, all other RPGs I just get bored with the combat at some point. I think if the combat in Mass Effect just improves a little, if you take some cues from the big names in shooting games (without ripping anything off, obviously), it would be that much closer to my ideal game.
I think it's possible to want to improve our combat without putting a bullet into our story. I don't think any department on the project is going, "You know, in this game, we want to be worse than we were last time."
I like big emotional choices and gut-punch moments of shock and horror and funny little side comments. I also like blowing up tons of bad guys. Right now, things are moving in a really good direction on the project, and I can't wait for us to show more of it.
I just beat Mass Effect last week, and I loved it...Which, you've got to understand is very unusual for me, as I usually hate western-style RPGs, so kudos to your team on that.
But
Please dear god, tell me you're fixing the Mako.
I liked the Mako parts o_O
You liked flying around like a helium balloon from the smallest pebbles?
I think it's possible to want to improve our combat without putting a bullet into our story. I don't think any department on the project is going, "You know, in this game, we want to be worse than we were last time."
I like big emotional choices and gut-punch moments of shock and horror and funny little side comments. I also like blowing up tons of bad guys. Right now, things are moving in a really good direction on the project, and I can't wait for us to show more of it.
I just beat Mass Effect last week, and I loved it...Which, you've got to understand is very unusual for me, as I usually hate western-style RPGs, so kudos to your team on that.
But
Please dear god, tell me you're fixing the Mako.
I liked the Mako parts o_O
You liked flying around like a helium balloon from the smallest pebbles?
PC or 360? The answer to this (usually) explains a lot.
I think it's possible to want to improve our combat without putting a bullet into our story. I don't think any department on the project is going, "You know, in this game, we want to be worse than we were last time."
I like big emotional choices and gut-punch moments of shock and horror and funny little side comments. I also like blowing up tons of bad guys. Right now, things are moving in a really good direction on the project, and I can't wait for us to show more of it.
I just beat Mass Effect last week, and I loved it...Which, you've got to understand is very unusual for me, as I usually hate western-style RPGs, so kudos to your team on that.
But
Please dear god, tell me you're fixing the Mako.
I liked the Mako parts o_O
You liked flying around like a helium balloon from the smallest pebbles?
Honestly, given that most players eventually give up on cover entirely and switch to run & gun ...
What, really? I stayed in cover all the time, to the point of wishing there were enemies capable of driving me out of it . . . I got kind of rooted in there. The only time I really ran blasting enemies was on the outside of the citadel. I imagine it was made that way, though.
On the Mako - you guys are terrible at driving it. The only problem I have is when I try to climb asymptotic to the vertical, which is more a problem with the terrain generator. Or me. Probably both.
I played ME on the 360 and had hardly any problems with the Mako. It was easy to control unless you were trying to scale mountains (speaking of which, less aggressively anti-explorer terrain in ME2 would be fantastic)
I just don't get the Mako hate. It wasn't perfect, and sure I'd like to see it improved, but did people seriously have that much trouble controlling it?
I played ME on the 360 and had hardly any problems with the Mako. It was easy to control unless you were trying to scale mountains (speaking of which, less aggressively anti-explorer terrain in ME2 would be fantastic)
If you didn't attempt to scale mountains, you had to go all the way around it. That was fucking annoying.
I played ME on the 360 and had hardly any problems with the Mako. It was easy to control unless you were trying to scale mountains (speaking of which, less aggressively anti-explorer terrain in ME2 would be fantastic)
I just don't get the Mako hate. It wasn't perfect, and sure I'd like to see it improved, but did people seriously have that much trouble controlling it?
My problem with the Mako wasn't that it controlled badly or anything, but that a lot of terrain seemed to be designed to be just a little too steep for it to climb. Getting from one side of a mountain range to the other was a pain, and it was even worse if you just got one mineral deposit and then had to go back.
Basically, I'd like more moderate terrain, or a Mako that drives up 90 degree inclines.
I'm of the opinion that people are just retarded. I had no problem ever with the Mako on the 360. This is further reinforced by the people who didn't realize it had a cannon for like six months after the game was out. Seriously, the manual is right fucking there.
I really liked tooling around in the Mako on the PC version. I just wish there was more actual exploration to be done. And I wish some of the uncharted planets had more impressive space-like characteristics. I mean the lighting and the skyboxes and everything were beautiful in a lot of cases. But I'm talking something like climbing up a hill, getting to the edge of a cliff, only to realize you're right on the lip of some massive, 2 mile crater stretching out in front of you. Or something like Olympus Mons... Space is just so impressive and huge and beyond comprehension and I think that could have come out more in some of the uncharted environments.
Although, yeah, system/engine limitations and all that. This is why I'm an art person and not a programming person.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited March 2009
Really, my main problem with the Mako was that tapping the turn left/right button apparently translates to "WHOA, WHAT'S ON MY 4 O'CLOCK?!" Steering was schizophrenic - it got a little better in highway situations but even then I had to recorrect every time I made the slightest change in direction.
Not exactly. Some things are shared, obviously. Like Udina's speech. But the bits before. And the background.
The_Scarab on
0
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
edited March 2009
Far as I know, you need to have lots of renegade points, few paragon points, save the council, and choose Udina. Of course, it's impossible to reproduce such a goddamned hideous Shepard, so you'll just have to pretend she looks like that.
While officially announcing Mass Effect 2 -- a game we already knew to be in development for some time now -- to the world, publisher EA confirmed the franchise's continuation on the Xbox 360 and PC platforms, while staying mum on PS3. Notably, Matt Atwood of BioWare told CVG last month, "I believe we'll be Xbox 360 exclusive for at least a short period of time. We're still working out the details on that, but we've had a great relationship with Microsoft and done very well."
Although EA stated Mass Effect 2 would be destined for multiple platforms, the lack of a PS3 announcement is rather disconcerting. That's BioWare and Valve (both EA-published developers, mind you) omitting certain major titles on the PlayStation 3. Why no love for Sony?
We've put in word to BioWare and EA for comment, and, you know, just to make sure. We'll update this post as the news comes in. In the meantime, why not check out that sizzlin' hot teaser trailer after the break!
UPDATE: We spoke with Heather Rabatich at BioWare this afternoon who said, "We have no comment beyond the platforms we've announced it for." That's not a confirmation or a denial of it coming to PS3. The jury is apparently still out on that possibility.
Sounds like a possible six month-to-a-year delay (maybe more) for the PC version.
Unless I'm parsing this wrong, they confirmed that it'll be for the PC and 360, but talk about a couple month exclusivity for the 360?
While officially announcing Mass Effect 2 -- a game we already knew to be in development for some time now -- to the world, publisher EA confirmed the franchise's continuation on the Xbox 360 and PC platforms, while staying mum on PS3. Notably, Matt Atwood of BioWare told CVG last month, "I believe we'll be Xbox 360 exclusive for at least a short period of time. We're still working out the details on that, but we've had a great relationship with Microsoft and done very well."
Although EA stated Mass Effect 2 would be destined for multiple platforms, the lack of a PS3 announcement is rather disconcerting. That's BioWare and Valve (both EA-published developers, mind you) omitting certain major titles on the PlayStation 3. Why no love for Sony?
We've put in word to BioWare and EA for comment, and, you know, just to make sure. We'll update this post as the news comes in. In the meantime, why not check out that sizzlin' hot teaser trailer after the break!
UPDATE: We spoke with Heather Rabatich at BioWare this afternoon who said, "We have no comment beyond the platforms we've announced it for." That's not a confirmation or a denial of it coming to PS3. The jury is apparently still out on that possibility.
Sounds like a possible six month-to-a-year delay (maybe more) for the PC version.
Unless I'm parsing this wrong, they confirmed that it'll be for the PC and 360, but talk about a couple month exclusivity for the 360?
:x:xD:
Conceivably, it could be seen as a kind of anti-PC stance, but it's rather poorly worded and could be seen in the context of a PS3 version.
Why worry about a short term 360 exclusive window anyway? Think of it as a beta platform for all the silly little kinks that will get fixed for the PC release a short while later.
For Mass Effect 2 can we have team members that make effective use of cover?
Interesting trivia: In the military one is taught not to shoot over cover, but instead around the side of it. Doing that helps protect your most important bits from damage (head, neck, and upper chest)
I think we're pretty much downhill from Gears of War on that one. The shoot-over-cover animation is there in the engine, and if I remember right, it's a lot less buggy than the shoot-around-side animation, which makes tech designers more likely to add low cover than side cover to their levels.
Honestly, given that most players eventually give up on cover entirely and switch to run & gun, I'm just hoping that our combat model adapts to make cover something that you really want to have, not something that you are occasionally annoyed to have gotten stuck on while trying to charge the six geth destroyers standing in that big room.
(And so far, it's going really well, both in terms of level design improvements about cover and enemy locations and in terms of how cover is your bestest buddy ever. That may come up at GDC, or it may not, but it's all part of combat getting more fun than it already was, which is awesome. It's already at the point where I am annoyed when I load up a test level and see that the bad guys don't have AI, because even though I'm testing my plot for writing and plotholes and such, I was looking forward to fighting them.)
How about if the squishier members of the party are more inclined to use cover? They are the ones I keep swearing at over getting shot up.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
While officially announcing Mass Effect 2 -- a game we already knew to be in development for some time now -- to the world, publisher EA confirmed the franchise's continuation on the Xbox 360 and PC platforms, while staying mum on PS3. Notably, Matt Atwood of BioWare told CVG last month, "I believe we'll be Xbox 360 exclusive for at least a short period of time. We're still working out the details on that, but we've had a great relationship with Microsoft and done very well."
Although EA stated Mass Effect 2 would be destined for multiple platforms, the lack of a PS3 announcement is rather disconcerting. That's BioWare and Valve (both EA-published developers, mind you) omitting certain major titles on the PlayStation 3. Why no love for Sony?
We've put in word to BioWare and EA for comment, and, you know, just to make sure. We'll update this post as the news comes in. In the meantime, why not check out that sizzlin' hot teaser trailer after the break!
UPDATE: We spoke with Heather Rabatich at BioWare this afternoon who said, "We have no comment beyond the platforms we've announced it for." That's not a confirmation or a denial of it coming to PS3. The jury is apparently still out on that possibility.
Sounds like a possible six month-to-a-year delay (maybe more) for the PC version.
Unless I'm parsing this wrong, they confirmed that it'll be for the PC and 360, but talk about a couple month exclusivity for the 360?
:x:xD:
Conceivably, it could be seen as a kind of anti-PC stance, but it's rather poorly worded and could be seen in the context of a PS3 version.
Why worry about a short term 360 exclusive window anyway? Think of it as a beta platform for all the silly little kinks that will get fixed for the PC release a short while later.
Get used to it. Publishers have gotten it into their heads that "PIRATES! YARRGH!" are going to slaughter console sales of their game, so they deliberately delay the PC version until way past the point that the hype has passed.
Then they release the PC version, nobody buys the PC version because they already bought it, it missed the entire marketing blitz, and there are other games on the market now, and they essentially say "See? this is why we hate all you filthy PC gamers."
I'm not joking, that's the reason that was actually given as to why Bionic Commando is only getting a PC release maybe six months later than the console release.
It's not that I can't see where they may be coming from with the whole piracy issue, but they never offer proof that a simultaneous release somehow hurts console sales. Meanwhile if something like Fallout 3 suffered from having a simultaneous release, it sure as crap didn't show in the console sales statistics. On the flipside if a game has already been out for six months or a year, and gets re-released on the PC after having completely missed the marketing blitz, then of course it's going to sell poorly.
I'm of the opinion that people are just retarded. I had no problem ever with the Mako on the 360. This is further reinforced by the people who didn't realize it had a cannon for like six months after the game was out. Seriously, the manual is right fucking there.
Yes, that's it. Thanks for finding out the problem. I'm just fucking retarded.
Never mind the fact that it acted like a balloon on a planet with no gravity on every planet, while when you got out you still moved around like you had normal weight.
While officially announcing Mass Effect 2 -- a game we already knew to be in development for some time now -- to the world, publisher EA confirmed the franchise's continuation on the Xbox 360 and PC platforms, while staying mum on PS3. Notably, Matt Atwood of BioWare told CVG last month, "I believe we'll be Xbox 360 exclusive for at least a short period of time. We're still working out the details on that, but we've had a great relationship with Microsoft and done very well."
Although EA stated Mass Effect 2 would be destined for multiple platforms, the lack of a PS3 announcement is rather disconcerting. That's BioWare and Valve (both EA-published developers, mind you) omitting certain major titles on the PlayStation 3. Why no love for Sony?
We've put in word to BioWare and EA for comment, and, you know, just to make sure. We'll update this post as the news comes in. In the meantime, why not check out that sizzlin' hot teaser trailer after the break!
UPDATE: We spoke with Heather Rabatich at BioWare this afternoon who said, "We have no comment beyond the platforms we've announced it for." That's not a confirmation or a denial of it coming to PS3. The jury is apparently still out on that possibility.
Sounds like a possible six month-to-a-year delay (maybe more) for the PC version.
Unless I'm parsing this wrong, they confirmed that it'll be for the PC and 360, but talk about a couple month exclusivity for the 360?
:x:xD:
Conceivably, it could be seen as a kind of anti-PC stance, but it's rather poorly worded and could be seen in the context of a PS3 version.
Why worry about a short term 360 exclusive window anyway? Think of it as a beta platform for all the silly little kinks that will get fixed for the PC release a short while later.
Get used to it. Publishers have gotten it into their heads that "PIRATES! YARRGH!" are going to slaughter console sales of their game, so they deliberately delay the PC version until way past the point that the hype has passed.
Then they release the PC version, nobody buys the PC version because they already bought it, it missed the entire marketing blitz, and there are other games on the market now, and they essentially say "See? this is why we hate all you filthy PC gamers."
I'm not joking, that's the reason that was actually given as to why Bionic Commando is only getting a PC release maybe six months later than the console release.
It's not that I can't see where they may be coming from with the whole piracy issue, but they never offer proof that a simultaneous release somehow hurts console sales. Meanwhile if something like Fallout 3 suffered from having a simultaneous release, it sure as crap didn't show in the console sales statistics. On the flipside if a game has already been out for six months or a year, and gets re-released on the PC after having completely missed the marketing blitz, then of course it's going to sell poorly.
The funniest thing is that the Xbox 360 is fucking pirated to death here in Brazil. People go to these huge street markets and buy modded consoles for cheaper than the official bundle, and then buy lots of cheap pirated games. It's fucking obscene. The same happens with the Wii and the PS2, wow, the PS2 was ridiculous. Only the PS3 is safe from piracy. It's all the government's fault, they tax videogames far too much, so the consoles are really, really expensive.
Anyways, my point is that console piracy is even easier and more widespread here (it's the FIFTH BIGGEST POPULATION IN THE WORLD, it would be a pretty good market) than PC piracy, because console piracy is just plug and play, while PC piracy demands a minimum level of technical knowledge, and a little English...
Anyways, Mass Effect: I didn't mind the Mako so much, but then again, I played the PC version. So good.
There's nothing to DO wrong! You hit forward and steer with the right stick. I get it, it's not fucking rocket science. But you hit a bump and it goes careening every which way.
Posts
Now, now... They know plenty about shooting. Hitting the intended target? That might be debatable.
I think we're pretty much downhill from Gears of War on that one. The shoot-over-cover animation is there in the engine, and if I remember right, it's a lot less buggy than the shoot-around-side animation, which makes tech designers more likely to add low cover than side cover to their levels.
Honestly, given that most players eventually give up on cover entirely and switch to run & gun, I'm just hoping that our combat model adapts to make cover something that you really want to have, not something that you are occasionally annoyed to have gotten stuck on while trying to charge the six geth destroyers standing in that big room.
(And so far, it's going really well, both in terms of level design improvements about cover and enemy locations and in terms of how cover is your bestest buddy ever. That may come up at GDC, or it may not, but it's all part of combat getting more fun than it already was, which is awesome. It's already at the point where I am annoyed when I load up a test level and see that the bad guys don't have AI, because even though I'm testing my plot for writing and plotholes and such, I was looking forward to fighting them.)
I think making the weapons stronger would be cooler than having less health. But yeah, some mopes take too long to kill even if they can't really hurt you.
And WTF, we're mocking the announcement, but I saw in Evil Avatar (great for news, cesspool forums) that they confirmed ME2 will be released "early 2010" for 360 AND PC!!!
That's fucking great, simultaneous release!
I like big emotional choices and gut-punch moments of shock and horror and funny little side comments. I also like blowing up tons of bad guys. Right now, things are moving in a really good direction on the project, and I can't wait for us to show more of it.
Nono you misunderstand. I agree that you can improve both but the annoucement made it sound like they we're moving farther in the direction of say, Bioshock, than what Mass Effect is.
(for claification I used Bioshock as an example because theres relatively little character interaction.)
Well, making all weapons stronger is about the same as having less health. I just want to shooting elements to feel more like a shooting game, and less like 'hold cursor over enemy and hold trigger for 10 seconds to kill them, and don't worry about getting shot because you may as well be invincible'.
I just beat Mass Effect last week, and I loved it...Which, you've got to understand is very unusual for me, as I usually hate western-style RPGs, so kudos to your team on that.
But
Please dear god, tell me you're fixing the Mako.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I liked the Mako parts o_O
My comments about the shooting element aside, I really do agree with this. I play Mass Effect because I want an RPG, not a shooter. It's just that if you can make an RPG with fun and exciting combat, then it would be my ideal game. Mass Effect is the closest I've ever played to that ideal, all other RPGs I just get bored with the combat at some point. I think if the combat in Mass Effect just improves a little, if you take some cues from the big names in shooting games (without ripping anything off, obviously), it would be that much closer to my ideal game.
You liked flying around like a helium balloon from the smallest pebbles?
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
PC or 360? The answer to this (usually) explains a lot.
Learn to drive so you dont hit them. 8-)
Edit: PC4LYFE
What, really? I stayed in cover all the time, to the point of wishing there were enemies capable of driving me out of it . . . I got kind of rooted in there. The only time I really ran blasting enemies was on the outside of the citadel. I imagine it was made that way, though.
On the Mako - you guys are terrible at driving it. The only problem I have is when I try to climb asymptotic to the vertical, which is more a problem with the terrain generator. Or me. Probably both.
I just don't get the Mako hate. It wasn't perfect, and sure I'd like to see it improved, but did people seriously have that much trouble controlling it?
My problem with the Mako wasn't that it controlled badly or anything, but that a lot of terrain seemed to be designed to be just a little too steep for it to climb. Getting from one side of a mountain range to the other was a pain, and it was even worse if you just got one mineral deposit and then had to go back.
Basically, I'd like more moderate terrain, or a Mako that drives up 90 degree inclines.
Although, yeah, system/engine limitations and all that. This is why I'm an art person and not a programming person.
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
http://www.youtube.com/watch?v=6k94mL5KDbU
Not exactly. Some things are shared, obviously. Like Udina's speech. But the bits before. And the background.
Conceivably, it could be seen as a kind of anti-PC stance, but it's rather poorly worded and could be seen in the context of a PS3 version.
Why worry about a short term 360 exclusive window anyway? Think of it as a beta platform for all the silly little kinks that will get fixed for the PC release a short while later.
http://www.youtube.com/watch?v=BofAzDRLTRI&eurl=http://forums.penny-arcade.com/showthread.php?t=85487&page=6
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
I think that was in the last thread. It's good,
http://www.youtube.com/watch?v=nebxEUOoGeQ&feature=channel_page
but this is better.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
http://www.youtube.com/watch?v=ckI5MPF-iP4
How about if the squishier members of the party are more inclined to use cover? They are the ones I keep swearing at over getting shot up.
chair to Creation and then suplex the Void.
AHAHAHAHAHAHA
Get used to it. Publishers have gotten it into their heads that "PIRATES! YARRGH!" are going to slaughter console sales of their game, so they deliberately delay the PC version until way past the point that the hype has passed.
Then they release the PC version, nobody buys the PC version because they already bought it, it missed the entire marketing blitz, and there are other games on the market now, and they essentially say "See? this is why we hate all you filthy PC gamers."
I'm not joking, that's the reason that was actually given as to why Bionic Commando is only getting a PC release maybe six months later than the console release.
It's not that I can't see where they may be coming from with the whole piracy issue, but they never offer proof that a simultaneous release somehow hurts console sales. Meanwhile if something like Fallout 3 suffered from having a simultaneous release, it sure as crap didn't show in the console sales statistics. On the flipside if a game has already been out for six months or a year, and gets re-released on the PC after having completely missed the marketing blitz, then of course it's going to sell poorly.
So well done.
Yes, that's it. Thanks for finding out the problem. I'm just fucking retarded.
Never mind the fact that it acted like a balloon on a planet with no gravity on every planet, while when you got out you still moved around like you had normal weight.
And it was on 360, btw.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
The funniest thing is that the Xbox 360 is fucking pirated to death here in Brazil. People go to these huge street markets and buy modded consoles for cheaper than the official bundle, and then buy lots of cheap pirated games. It's fucking obscene. The same happens with the Wii and the PS2, wow, the PS2 was ridiculous. Only the PS3 is safe from piracy. It's all the government's fault, they tax videogames far too much, so the consoles are really, really expensive.
Anyways, my point is that console piracy is even easier and more widespread here (it's the FIFTH BIGGEST POPULATION IN THE WORLD, it would be a pretty good market) than PC piracy, because console piracy is just plug and play, while PC piracy demands a minimum level of technical knowledge, and a little English...
Anyways, Mass Effect: I didn't mind the Mako so much, but then again, I played the PC version. So good.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126