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Dwarf Fortress: Knowing no mercy, Toady One destroyed our lives!

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Posts

  • AiouaAioua Ora Occidens Ora OptimaRegistered User regular
    edited March 2009
    Oh dear god have mercy on a poor mans soul. Tell me you weren't just selling off steel armor?

    Oh, my army is already fully equipped. Steel chainmail, and plate mail, and steel swords. Not that anything makes it past the 120 spiked iron balls in the weapons traps in my entrance to face them.
    My map has a lot of iron.

    Aioua on
    life's a game that you're bound to lose / like using a hammer to pound in screws
    fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
    that's right we're on a fucked up cruise / God is dead but at least we have booze
    bad things happen, no one knows why / the sun burns out and everyone dies
  • Guysmiley777Guysmiley777 Registered User regular
    edited March 2009
    SulSeeker wrote: »
    Dude, you're one step away from Dwarf Logic, Don't go there.

    Edit: Oh god, I just looked at mechanical logic... and my head exploded.

    Brings me back to the good old days of Digital Systems in college.

    Guysmiley777 on
  • hmxmosshmxmoss Registered User regular
    edited March 2009
    Okay, Oceanside, year 206 summary is ready!

    jdarksun is up next, will put the save file link on that page in a short bit.

    hmxmoss on
    burning.jpg
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    My location is awesome, stone and dirt, gems out the freaking ass.

    Wish it had a brook though.

    The more I explore my area, the less and less water I see. Nothing but a few pounds. Unless I go on a digging extravaganza to try and uncover aquifers if any exist, I can easily forsee running out of water within the next 2 years.

    Buttcleft on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2009
    hmxmoss wrote: »
    Okay, Oceanside, year 206 summary is ready!

    jdarksun is up next, will put the save file link on that page in a short bit.

    Hopefully he sees a time of rebuilding and recovery. You got a pretty bad deal with the sieges.

    Henroid on
  • WerespazWerespaz Registered User regular
    edited March 2009
    Buttcleft wrote: »
    My location is awesome, stone and dirt, gems out the freaking ass.

    Wish it had a brook though.

    The more I explore my area, the less and less water I see. Nothing but a few pounds. Unless I go on a digging extravaganza to try and uncover aquifers if any exist, I can easily forsee running out of water within the next 2 years.

    Pfft, you only really need water for injured dwarves, and if they let themselves get injured, you don't want the around anyway. Otherwise, the dwarves get plenty of fluid from all that booze (which, ironically enough, doesn't require any water to make).

    Werespaz on
    Werespaz.jpgfreaksig5.jpg
  • hmxmosshmxmoss Registered User regular
    edited March 2009
    Henroid wrote: »
    hmxmoss wrote: »
    Okay, Oceanside, year 206 summary is ready!

    jdarksun is up next, will put the save file link on that page in a short bit.

    Hopefully he sees a time of rebuilding and recovery. You got a pretty bad deal with the sieges.

    Yeah, tho I was also stupid in a few ways. Oh well... that just means more "fun" for jdarksun! :winky:

    Lux782, would you mind grabbing the save, exporting the images, and adding it as a map to the Oceanside series on the map archive? I'm working with Markavian to make a Mac map maker, but it's not ready yet.

    hmxmoss on
    burning.jpg
  • SulSeekerSulSeeker Registered User regular
    edited March 2009
    Thanks for posting year 6, good read.

    And for those of you wondering about old age.
    oldage.jpg

    It's possible. Maximum age the dog could be was 9 years old.

    SulSeeker on
  • WerespazWerespaz Registered User regular
    edited March 2009
    Now I'll have to see if I can run a fortress long enough to have someone die of old age.


    This is going to be tricky...

    Werespaz on
    Werespaz.jpgfreaksig5.jpg
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    Werespaz wrote: »
    Buttcleft wrote: »
    My location is awesome, stone and dirt, gems out the freaking ass.

    Wish it had a brook though.

    The more I explore my area, the less and less water I see. Nothing but a few pounds. Unless I go on a digging extravaganza to try and uncover aquifers if any exist, I can easily forsee running out of water within the next 2 years.

    Pfft, you only really need water for injured dwarves, and if they let themselves get injured, you don't want the around anyway. Otherwise, the dwarves get plenty of fluid from all that booze (which, ironically enough, doesn't require any water to make).

    Yeah, but..I want a moat, and a drawbridge.

    Also, for a good chunk of the year before my migrants showed up i was out of booze. now I'm producing prodigious amounts, but there for awhile I thought my fort was going to die from dehydration.

    Buttcleft on
  • Last SonLast Son Registered User regular
    edited March 2009
    hmxmoss wrote: »
    EDIT: Right away, one of my thoughts is that the hermit would just start working from the input holding stockpile rather than moving everything inside first... which would make it difficult to swap holding areas, as the hermit might "escape", so to speak.

    You could build a stockpile inside the room that accepted everything(except whatever the dwarf was producing) and was set to pull from the "input" stockpiles. As long as you didn't have any other tasks assigned the dwarf should move everything inside rather quickly.

    Also I think two doors linked to the same lever in alternating states would be the easiest way to lock/unlock the pairs of input/output rooms.

    Last Son on
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited March 2009
    How many kills did the old wardog have?

    IvanIssacs on
  • hmxmosshmxmoss Registered User regular
    edited March 2009
    Last Son wrote: »
    hmxmoss wrote: »
    EDIT: Right away, one of my thoughts is that the hermit would just start working from the input holding stockpile rather than moving everything inside first... which would make it difficult to swap holding areas, as the hermit might "escape", so to speak.

    You could build a stockpile inside the room that accepted everything(except whatever the dwarf was producing) and was set to pull from the "input" stockpiles. As long as you didn't have any other tasks assigned the dwarf should move everything inside rather quickly.
    Well, that was the intent, but I don't know which task -- "move stuff around" or "do real work" -- has the higher priority. I suppose I could test.
    Also I think two doors linked to the same lever in alternating states would be the easiest way to lock/unlock the pairs of input/output rooms.

    My reason for having multiple levers was because I didn't think you could have a single lever linked to objects in opposite states. I think I tried that once (with floodgates, if I recall) and it didn't work out... they ended up in the same state.

    hmxmoss on
    burning.jpg
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited March 2009
    So I decided to start examining the wiki in detail to work out the details of my planned adventurous romp through the world. Assuming I have understood the wiki properly, my adventurer is going to be romping with the following:
    1 helm
    7 hoods
    3 sets of chainmail
    1 set of platemail
    6 cloaks
    1 set of gloves
    1 set of gauntlets
    1 pair of trousers
    1 pair of greaves
    1 pair of socks
    1 pair of high boots
    1 backpack
    1 quiver
    1 waterskin
    1 warhammer
    1 crossbow
    lots of bolts

    And aside from the waterskin, it will ALL be masterpiece adamantine.

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    so I was thinking of extending my great entry hall out with walls, putting floors over the top of them to make them essentially tunnels, then put a balista at the end of each tunnel facing outwards.

    That way any invasions [ or merchants with good loots :winky: ] can be funneled into the death of severe penetration trauma.

    e

    Like This

    e2

    fixed epic code failure

    Buttcleft on
  • Bebop7Bebop7 Registered User, ClubPA regular
    edited March 2009
    NEO|Phyte wrote: »
    So I decided to start examining the wiki in detail to work out the details of my planned adventurous romp through the world. Assuming I have understood the wiki properly, my adventurer is going to be romping with the following:
    1 helm
    7 hoods
    3 sets of chainmail
    1 set of platemail
    6 cloaks
    1 set of gloves
    1 set of gauntlets
    1 pair of trousers
    1 pair of greaves
    1 pair of socks
    1 pair of high boots
    1 backpack
    1 quiver
    1 waterskin
    1 warhammer
    1 crossbow
    lots of bolts

    And aside from the waterskin, it will ALL be masterpiece adamantine.


    D::...:

    Bebop7 on
    DesolationJones.png
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited March 2009
    I tried to do that and i ended up getting some error saying i lack materials. Does it have to be on the same level at the wall?

    IvanIssacs on
  • SulSeekerSulSeeker Registered User regular
    edited March 2009
    DO EET

    And I can't figure out how to check the dogs kills... post-k9-ingly

    SulSeeker on
  • Curse-TenCurse-Ten Registered User regular
    edited March 2009
    Ugh there is a swarm of flies in my dining room, how do I dispose of this fun before my dwarves go beserk?

    Curse-Ten on
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited March 2009
    Curse-Ten wrote: »
    Ugh there is a swarm of flies in my dining room, how do I dispose of this fun before my dwarves go beserk?

    Cats.

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    For some reason when my butcher or whoever kills something, he drags it to the dining room.
    Which fills with miasma as dwarves are eating.

    Which, obviously, isnt a good thing

    Buttcleft on
  • Curse-TenCurse-Ten Registered User regular
    edited March 2009
    I thought cats couldn't get flies, and I forgot to bring one so my fortress is slowly filling with Vermin, I'm hoping the traders that are coming next season might have one :/

    Curse-Ten on
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    Curse-Ten wrote: »
    I thought cats couldn't get flies, and I forgot to bring one so my fortress is slowly filling with Vermin, I'm hoping the traders that are coming next season might have one :/

    Cant you have your animal disector or whoever use animal cages and go around catching vermin?

    Buttcleft on
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited March 2009
    the obvious choice is to start again.

    For those of us who have "prodigous spawning" of animal life, take a hint from me,

    Construct a cage somewhere! assign all those strays to it!

    added bonus - Put the cage in the middle of your seige path.. attach to lever. pull lever during seige. (preferably with gobbies nearby)

    They will waste ammo and energy shooting at the thousands of little furries running around their feet. hopefully your doors are shut so they cant come scrambling back in.

    3x Bonus points - 4 words - cage on a bridge.

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited March 2009
    Yessss I just finally found metal ore just in time for this guy to not go crazy.

    extra wide:
    dfartifact.png

    Yo dawg...

    exoplasm on
    1029386-1.png
    SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
  • CouscousCouscous Registered User regular
    edited March 2009
    I was disappointed when I saw that "wane" wasn't "wang."

    Couscous on
  • Moridin889Moridin889 Registered User regular
    edited March 2009
    So I kept seeing this thread and I was wondering what Dwarf Fortress is. So I went ahead and downloaded it, and now am confused as all hell.

    Any tips for a beginner. I have no idea where to place my base or what different materials are used for. I'd like to be able to play this, but trial and error is not appealing at the moment.

    Moridin889 on
  • Crotchless Gorilla SuitCrotchless Gorilla Suit Registered User regular
    edited March 2009
    The OP has some links to tutorials and wikis and such.

    Also, there is this, which would probably come in handy for you.



    Guys, one of my migrants, a weaponsmith, just went into a fey mood. I don't have an anvil or metalworking shop, so he is just standing in "the partay zone."

    I'm worried that he going to flip out and "the partay zone" won't be as happenin' as it used to be.

    Crotchless Gorilla Suit on
  • exoplasmexoplasm Gainfully Employed Near Blizzard HQRegistered User regular
    edited March 2009
    Moridin889 wrote: »
    So I kept seeing this thread and I was wondering what Dwarf Fortress is. So I went ahead and downloaded it, and now am confused as all hell.

    Any tips for a beginner. I have no idea where to place my base or what different materials are used for. I'd like to be able to play this, but trial and error is not appealing at the moment.

    Check out the CaptnDuck videos on youtube.

    exoplasm on
    1029386-1.png
    SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    Moridin889 wrote: »
    So I kept seeing this thread and I was wondering what Dwarf Fortress is. So I went ahead and downloaded it, and now am confused as all hell.

    Any tips for a beginner. I have no idea where to place my base or what different materials are used for. I'd like to be able to play this, but trial and error is not appealing at the moment.

    I was in your boat 3 days ago, i'd reccomend getting the quickstart here http://www.dwarffortresswiki.net/index.php/Quickstart_guide [ I used the quickstart save with May Green's graphic version of DF ]

    and following the guide.

    it was enough to completely turn my ability to play the game around.

    Buttcleft on
  • SulSeekerSulSeeker Registered User regular
    edited March 2009
    Wow... three days from just seeing the code to blond, brunette, redbeard... impressive

    Took me 3 stabs at it and then a month of actually concentrating on everything.

    SulSeeker on
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    jdarksun wrote: »
    Buttcleft wrote: »
    For some reason when my butcher or whoever kills something, he drags it to the dining room.
    Which fills with miasma as dwarves are eating.

    Which, obviously, isnt a good thing
    Hunters (Rangers, anyone with the "hunt" skill on) hunt animals.

    You don't have a refuse stockpile for corpses. Make one near your butcher's shop. Extra points if you build a tannery and craftsdwarf shop (with "craft bone bolt" and "make bone totem" on repeat) nearby.

    I have 3 refuse stockpiles.

    One thats 6 tiles away from the butcher shop.

    and two more that are on seperate levels.

    Buttcleft on
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    jdarksun wrote: »
    Buttcleft wrote: »
    jdarksun wrote: »
    Buttcleft wrote: »
    For some reason when my butcher or whoever kills something, he drags it to the dining room.
    Which fills with miasma as dwarves are eating.

    Which, obviously, isnt a good thing
    Hunters (Rangers, anyone with the "hunt" skill on) hunt animals.

    You don't have a refuse stockpile for corpses. Make one near your butcher's shop. Extra points if you build a tannery and craftsdwarf shop (with "craft bone bolt" and "make bone totem" on repeat) nearby.
    I have 3 refuse stockpiles.

    One thats 6 tiles away from the butcher shop.

    and two more that are on seperate levels.
    And have you customized them in any way? The behavior you're describing is consistent with confused hunters, who have nowhere to drop off their kills.


    Nope, it accepts corpse/bone/chunk. and isn't full.

    I think I have a magically camouflaged elf who is executing a biological assault against my fortress for our harvesting a great many trees.

    Buttcleft on
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited March 2009
    Not to jinx myself or anything but I finally got a Hunter that isn't a gigantic idiot. Maybe the next one will be just as good.

    IvanIssacs on
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    IvanIssacs wrote: »
    Not to jinx myself or anything but I finally got a Hunter that isn't a gigantic idiot. Maybe the next one will be just as good.

    He said, in glorious triumph. Sadly, as soon as he alt-tabbed back into his game, he found his valiant dwarf simultaneously being ripped apart by a tug-o-war between a vicious carp and a great eagle, before what little remained sank to the bottom of the brook, slowly dying from a combination of asphyxiation due to no longer having lungs inside his body, and exsanguination from the horrible trauma

    Buttcleft on
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited March 2009
    The hunter managed to pretty much empty the map of any wild animals.

    IvanIssacs on
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    Oceanside makes me want to build a glass fort under a river.
    Perhaps with a large room to drain the river into in hopes of catching carp, that maybe die when/if the water evaporates?

    Buttcleft on
  • ButtcleftButtcleft Registered User regular
    edited March 2009
    My weapon/armor smith just got hit by a fae mood :winky:

    Buttcleft on
  • Last SonLast Son Registered User regular
    edited March 2009
    o_O One of my legendary swordsdwarfs just suffocated... in the barracks. There is no smoke/miasma, how the heck did this happen?

    Last Son on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2009
    More on retarded hunters:

    One of my new immigrants had hunting enabled. He had no weapons. And on his first run out to kill a camel thing, he was killed by it.

    One less person to feed in these trying times of "OH FUCK I HAVE NO ALCOHOL."

    Henroid on
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