Oh dear god have mercy on a poor mans soul. Tell me you weren't just selling off steel armor?
Oh, my army is already fully equipped. Steel chainmail, and plate mail, and steel swords. Not that anything makes it past the 120 spiked iron balls in the weapons traps in my entrance to face them.
My map has a lot of iron.
Aioua on
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
My location is awesome, stone and dirt, gems out the freaking ass.
Wish it had a brook though.
The more I explore my area, the less and less water I see. Nothing but a few pounds. Unless I go on a digging extravaganza to try and uncover aquifers if any exist, I can easily forsee running out of water within the next 2 years.
Buttcleft on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
My location is awesome, stone and dirt, gems out the freaking ass.
Wish it had a brook though.
The more I explore my area, the less and less water I see. Nothing but a few pounds. Unless I go on a digging extravaganza to try and uncover aquifers if any exist, I can easily forsee running out of water within the next 2 years.
Pfft, you only really need water for injured dwarves, and if they let themselves get injured, you don't want the around anyway. Otherwise, the dwarves get plenty of fluid from all that booze (which, ironically enough, doesn't require any water to make).
jdarksun is up next, will put the save file link on that page in a short bit.
Hopefully he sees a time of rebuilding and recovery. You got a pretty bad deal with the sieges.
Yeah, tho I was also stupid in a few ways. Oh well... that just means more "fun" for jdarksun! :winky:
Lux782, would you mind grabbing the save, exporting the images, and adding it as a map to the Oceanside series on the map archive? I'm working with Markavian to make a Mac map maker, but it's not ready yet.
My location is awesome, stone and dirt, gems out the freaking ass.
Wish it had a brook though.
The more I explore my area, the less and less water I see. Nothing but a few pounds. Unless I go on a digging extravaganza to try and uncover aquifers if any exist, I can easily forsee running out of water within the next 2 years.
Pfft, you only really need water for injured dwarves, and if they let themselves get injured, you don't want the around anyway. Otherwise, the dwarves get plenty of fluid from all that booze (which, ironically enough, doesn't require any water to make).
Yeah, but..I want a moat, and a drawbridge.
Also, for a good chunk of the year before my migrants showed up i was out of booze. now I'm producing prodigious amounts, but there for awhile I thought my fort was going to die from dehydration.
EDIT: Right away, one of my thoughts is that the hermit would just start working from the input holding stockpile rather than moving everything inside first... which would make it difficult to swap holding areas, as the hermit might "escape", so to speak.
You could build a stockpile inside the room that accepted everything(except whatever the dwarf was producing) and was set to pull from the "input" stockpiles. As long as you didn't have any other tasks assigned the dwarf should move everything inside rather quickly.
Also I think two doors linked to the same lever in alternating states would be the easiest way to lock/unlock the pairs of input/output rooms.
EDIT: Right away, one of my thoughts is that the hermit would just start working from the input holding stockpile rather than moving everything inside first... which would make it difficult to swap holding areas, as the hermit might "escape", so to speak.
You could build a stockpile inside the room that accepted everything(except whatever the dwarf was producing) and was set to pull from the "input" stockpiles. As long as you didn't have any other tasks assigned the dwarf should move everything inside rather quickly.
Well, that was the intent, but I don't know which task -- "move stuff around" or "do real work" -- has the higher priority. I suppose I could test.
Also I think two doors linked to the same lever in alternating states would be the easiest way to lock/unlock the pairs of input/output rooms.
My reason for having multiple levers was because I didn't think you could have a single lever linked to objects in opposite states. I think I tried that once (with floodgates, if I recall) and it didn't work out... they ended up in the same state.
hmxmoss on
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited March 2009
So I decided to start examining the wiki in detail to work out the details of my planned adventurous romp through the world. Assuming I have understood the wiki properly, my adventurer is going to be romping with the following:
1 helm
7 hoods
3 sets of chainmail
1 set of platemail
6 cloaks
1 set of gloves
1 set of gauntlets
1 pair of trousers
1 pair of greaves
1 pair of socks
1 pair of high boots
1 backpack
1 quiver
1 waterskin
1 warhammer
1 crossbow
lots of bolts
And aside from the waterskin, it will ALL be masterpiece adamantine.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
so I was thinking of extending my great entry hall out with walls, putting floors over the top of them to make them essentially tunnels, then put a balista at the end of each tunnel facing outwards.
That way any invasions [ or merchants with good loots :winky: ] can be funneled into the death of severe penetration trauma.
So I decided to start examining the wiki in detail to work out the details of my planned adventurous romp through the world. Assuming I have understood the wiki properly, my adventurer is going to be romping with the following:
1 helm
7 hoods
3 sets of chainmail
1 set of platemail
6 cloaks
1 set of gloves
1 set of gauntlets
1 pair of trousers
1 pair of greaves
1 pair of socks
1 pair of high boots
1 backpack
1 quiver
1 waterskin
1 warhammer
1 crossbow
lots of bolts
And aside from the waterskin, it will ALL be masterpiece adamantine.
Ugh there is a swarm of flies in my dining room, how do I dispose of this fun before my dwarves go beserk?
Cats.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I thought cats couldn't get flies, and I forgot to bring one so my fortress is slowly filling with Vermin, I'm hoping the traders that are coming next season might have one
I thought cats couldn't get flies, and I forgot to bring one so my fortress is slowly filling with Vermin, I'm hoping the traders that are coming next season might have one
Cant you have your animal disector or whoever use animal cages and go around catching vermin?
For those of us who have "prodigous spawning" of animal life, take a hint from me,
Construct a cage somewhere! assign all those strays to it!
added bonus - Put the cage in the middle of your seige path.. attach to lever. pull lever during seige. (preferably with gobbies nearby)
They will waste ammo and energy shooting at the thousands of little furries running around their feet. hopefully your doors are shut so they cant come scrambling back in.
So I kept seeing this thread and I was wondering what Dwarf Fortress is. So I went ahead and downloaded it, and now am confused as all hell.
Any tips for a beginner. I have no idea where to place my base or what different materials are used for. I'd like to be able to play this, but trial and error is not appealing at the moment.
The OP has some links to tutorials and wikis and such.
Also, there is this, which would probably come in handy for you.
Guys, one of my migrants, a weaponsmith, just went into a fey mood. I don't have an anvil or metalworking shop, so he is just standing in "the partay zone."
I'm worried that he going to flip out and "the partay zone" won't be as happenin' as it used to be.
So I kept seeing this thread and I was wondering what Dwarf Fortress is. So I went ahead and downloaded it, and now am confused as all hell.
Any tips for a beginner. I have no idea where to place my base or what different materials are used for. I'd like to be able to play this, but trial and error is not appealing at the moment.
So I kept seeing this thread and I was wondering what Dwarf Fortress is. So I went ahead and downloaded it, and now am confused as all hell.
Any tips for a beginner. I have no idea where to place my base or what different materials are used for. I'd like to be able to play this, but trial and error is not appealing at the moment.
For some reason when my butcher or whoever kills something, he drags it to the dining room.
Which fills with miasma as dwarves are eating.
Which, obviously, isnt a good thing
Hunters (Rangers, anyone with the "hunt" skill on) hunt animals.
You don't have a refuse stockpile for corpses. Make one near your butcher's shop. Extra points if you build a tannery and craftsdwarf shop (with "craft bone bolt" and "make bone totem" on repeat) nearby.
For some reason when my butcher or whoever kills something, he drags it to the dining room.
Which fills with miasma as dwarves are eating.
Which, obviously, isnt a good thing
Hunters (Rangers, anyone with the "hunt" skill on) hunt animals.
You don't have a refuse stockpile for corpses. Make one near your butcher's shop. Extra points if you build a tannery and craftsdwarf shop (with "craft bone bolt" and "make bone totem" on repeat) nearby.
I have 3 refuse stockpiles.
One thats 6 tiles away from the butcher shop.
and two more that are on seperate levels.
And have you customized them in any way? The behavior you're describing is consistent with confused hunters, who have nowhere to drop off their kills.
Nope, it accepts corpse/bone/chunk. and isn't full.
I think I have a magically camouflaged elf who is executing a biological assault against my fortress for our harvesting a great many trees.
Not to jinx myself or anything but I finally got a Hunter that isn't a gigantic idiot. Maybe the next one will be just as good.
He said, in glorious triumph. Sadly, as soon as he alt-tabbed back into his game, he found his valiant dwarf simultaneously being ripped apart by a tug-o-war between a vicious carp and a great eagle, before what little remained sank to the bottom of the brook, slowly dying from a combination of asphyxiation due to no longer having lungs inside his body, and exsanguination from the horrible trauma
Oceanside makes me want to build a glass fort under a river.
Perhaps with a large room to drain the river into in hopes of catching carp, that maybe die when/if the water evaporates?
Posts
Oh, my army is already fully equipped. Steel chainmail, and plate mail, and steel swords. Not that anything makes it past the 120 spiked iron balls in the weapons traps in my entrance to face them.
My map has a lot of iron.
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Brings me back to the good old days of Digital Systems in college.
jdarksun is up next, will put the save file link on that page in a short bit.
Wish it had a brook though.
The more I explore my area, the less and less water I see. Nothing but a few pounds. Unless I go on a digging extravaganza to try and uncover aquifers if any exist, I can easily forsee running out of water within the next 2 years.
Hopefully he sees a time of rebuilding and recovery. You got a pretty bad deal with the sieges.
Pfft, you only really need water for injured dwarves, and if they let themselves get injured, you don't want the around anyway. Otherwise, the dwarves get plenty of fluid from all that booze (which, ironically enough, doesn't require any water to make).
Yeah, tho I was also stupid in a few ways. Oh well... that just means more "fun" for jdarksun! :winky:
Lux782, would you mind grabbing the save, exporting the images, and adding it as a map to the Oceanside series on the map archive? I'm working with Markavian to make a Mac map maker, but it's not ready yet.
And for those of you wondering about old age.
It's possible. Maximum age the dog could be was 9 years old.
This is going to be tricky...
Yeah, but..I want a moat, and a drawbridge.
Also, for a good chunk of the year before my migrants showed up i was out of booze. now I'm producing prodigious amounts, but there for awhile I thought my fort was going to die from dehydration.
You could build a stockpile inside the room that accepted everything(except whatever the dwarf was producing) and was set to pull from the "input" stockpiles. As long as you didn't have any other tasks assigned the dwarf should move everything inside rather quickly.
Also I think two doors linked to the same lever in alternating states would be the easiest way to lock/unlock the pairs of input/output rooms.
My reason for having multiple levers was because I didn't think you could have a single lever linked to objects in opposite states. I think I tried that once (with floodgates, if I recall) and it didn't work out... they ended up in the same state.
1 helm
7 hoods
3 sets of chainmail
1 set of platemail
6 cloaks
1 set of gloves
1 set of gauntlets
1 pair of trousers
1 pair of greaves
1 pair of socks
1 pair of high boots
1 backpack
1 quiver
1 waterskin
1 warhammer
1 crossbow
lots of bolts
And aside from the waterskin, it will ALL be masterpiece adamantine.
Warframe/Steam: NFyt
That way any invasions [ or merchants with good loots :winky: ] can be funneled into the death of severe penetration trauma.
e
Like This
e2
fixed epic code failure
And I can't figure out how to check the dogs kills... post-k9-ingly
Cats.
Warframe/Steam: NFyt
Which fills with miasma as dwarves are eating.
Which, obviously, isnt a good thing
Cant you have your animal disector or whoever use animal cages and go around catching vermin?
For those of us who have "prodigous spawning" of animal life, take a hint from me,
Construct a cage somewhere! assign all those strays to it!
added bonus - Put the cage in the middle of your seige path.. attach to lever. pull lever during seige. (preferably with gobbies nearby)
They will waste ammo and energy shooting at the thousands of little furries running around their feet. hopefully your doors are shut so they cant come scrambling back in.
3x Bonus points - 4 words - cage on a bridge.
extra wide:
Yo dawg...
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
Any tips for a beginner. I have no idea where to place my base or what different materials are used for. I'd like to be able to play this, but trial and error is not appealing at the moment.
Also, there is this, which would probably come in handy for you.
Guys, one of my migrants, a weaponsmith, just went into a fey mood. I don't have an anvil or metalworking shop, so he is just standing in "the partay zone."
I'm worried that he going to flip out and "the partay zone" won't be as happenin' as it used to be.
Check out the CaptnDuck videos on youtube.
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
I was in your boat 3 days ago, i'd reccomend getting the quickstart here http://www.dwarffortresswiki.net/index.php/Quickstart_guide [ I used the quickstart save with May Green's graphic version of DF ]
and following the guide.
it was enough to completely turn my ability to play the game around.
Took me 3 stabs at it and then a month of actually concentrating on everything.
I have 3 refuse stockpiles.
One thats 6 tiles away from the butcher shop.
and two more that are on seperate levels.
Nope, it accepts corpse/bone/chunk. and isn't full.
I think I have a magically camouflaged elf who is executing a biological assault against my fortress for our harvesting a great many trees.
He said, in glorious triumph. Sadly, as soon as he alt-tabbed back into his game, he found his valiant dwarf simultaneously being ripped apart by a tug-o-war between a vicious carp and a great eagle, before what little remained sank to the bottom of the brook, slowly dying from a combination of asphyxiation due to no longer having lungs inside his body, and exsanguination from the horrible trauma
Perhaps with a large room to drain the river into in hopes of catching carp, that maybe die when/if the water evaporates?
One of my new immigrants had hunting enabled. He had no weapons. And on his first run out to kill a camel thing, he was killed by it.
One less person to feed in these trying times of "OH FUCK I HAVE NO ALCOHOL."