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[Game On] Starcraft: Broodwar NOW with picture Battle Reports! BR1: The Stove

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Posts

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited April 2009
    Dangerisk wrote: »
    New Medusa version out, I suppose to fix the TvP imbalance. The biggest change I see is buildable terrain in the center so Terran's can actually do a hard push now.

    Neo Medusa
    20090406172233126.jpg
    Old Medusa
    %283%29Medusa1.0.scx.jpg

    "Hey pig, you ever had your shit pushed in? Your shit pushed in? Simple question."

    "Ohhhhhh yeah, I've had my... AGH! SHIT pushed in man!"

    -Training Day

    I used to type "Hey pig, you ever had your shit pushed in?" to my friend after he'd scout my hard push at his entrance. After a while, I would just type "Hey pig." even if I wasn't hard pushing just to screw with him. He stopped playing after that. :P

    Of course, it's complete and total Karma now that I get my ass whooped on a regular basis now a days. :|

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • BakerIsBoredBakerIsBored Registered User regular
    edited April 2009
    I'm on if you are.

    BakerIsBored on
    [SIGPIC][/SIGPIC]
  • OtistheGuardOtistheGuard Registered User regular
    edited April 2009
    Anyone want to play? I'll be alt-tabbing in PA for a bit.

    OtistheGuard on
    SC2: Cleomenes.943
    XBL: Aspis 9
    Lotro (Landroval): Cleomenes [Champion], Ilithano [Captain]
  • Osiris5217daOsiris5217da Registered User regular
    edited April 2009
    So who's up for a game?

    Osiris5217da on
  • cyphrcyphr Registered User regular
    edited April 2009
    I liked the part where they started playing Starcraft.

    cyphr on
    steam_sig.png
  • DangeriskDangerisk Registered User regular
    edited April 2009
    Pussy Cat Dolls asian version.


    Anyways, nice interview with nice guy Sea[Shield]
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=91058
    There was a player dubbed 'Proleague's strongest Terran'. This player always failed in getting past the Round of 16 in individual leagues, but always performed well in Proleague. Is that why? Even if he slumps a little in Proleague, he still causes quite a stir. He is MBCGame Hero's ace card, Yum Bo Sung.

    And a little preview of the new map Battle Royale.
    1239265308_1.jpg
    Seems like people are thinking it's Zerg favoured. I like the concept though. Basically in the early game the Assimilators allow access to the middle ground between the two starting bases. This allows for a lot of rushes and early game attacks due to the short rush distance. However, once you destroy the Assimilator almost no units can fit through. Therefore the battles move to the area surrounding the central bases. The article is translated from Fomos.
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=91046

    e: The new Proleague maps are available!!
    http://www.megaupload.com/?d=FSRD5T8E
    Outsider
    Battle Royale
    Heartbreak Ridge
    God's Garden

    I want to play these bad.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited April 2009
    Someone explain to me how destroying the assimilators means you can't fit units through? Units can run over Assimilators?

    Imperfect on
  • SF_DhalsimSF_Dhalsim Registered User regular
    edited April 2009
    The assimilator contracts the geyser so its smaller thus when you have two geysers side by side with assimilators you can fit small units through, however once one of the 'similators goes down it becomes impassable due to even smaller size units could fit through but tobad no unit can fit through it.

    SF_Dhalsim on
    sig-1355736.jpg
    sig-1355747.jpg
    SC2: XxKhrushchev.539
  • OtistheGuardOtistheGuard Registered User regular
    edited April 2009
    I like the implementation of the two assimilators. You can destroy them to create an insta-wall for your natural, or destroy his to block off direct access to your third (the mid).

    OtistheGuard on
    SC2: Cleomenes.943
    XBL: Aspis 9
    Lotro (Landroval): Cleomenes [Champion], Ilithano [Captain]
  • DamascusxieDamascusxie Registered User regular
    edited April 2009
    While on the subject of maps, all of the newer pro-level are 4 players or less. Me and a few of my friends are going to be hosting a Starcraft LAN except that we have more than 4 players. Is there anywhere I can find maps for 5-8 players with the same level of design found in the newer maps such as a good expansions and balanced design? The original maps don't quite do it...

    Damascusxie on
    starlordsig1-2.jpg
  • Bruce ForsythBruce Forsyth Registered User regular
    edited April 2009
    www.broodwarmaps.net would be your best bet (Still doesn't work properly in Opera). Not every map will be good, but overall the quality is better than places that will host 20 variations on fastest maps.

    Bruce Forsyth on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2009
    I need to get better at this, I just watched some of Nony's VODs and he makes it look so easy. Is there a good place for BOs besides the old link from years ago? I am trying to get some BOs out of the videos but it is tough to see the numbers.

    Fizban140 on
  • DragDrag Registered User regular
    edited April 2009
    This thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=60601 has a good number of solid strategies, but sometimes, depending on the matchup, you won't find any topics that give you precisely the build you want.

    If you can't find a good build there, the best option is to download a bunch of replays for the matchup that you want to see, then watch the opening minutes to see how the player is scouting and what he builds in reaction to what he sees.

    Drag on
    [SIGPIC][/SIGPIC]
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2009
    Sounds good, I still need to get a bunch of games in though before BOs make enough of a difference. My micro and macro still sucks pretty bad.

    Fizban140 on
  • DangeriskDangerisk Registered User regular
    edited April 2009
    While on the subject of maps, all of the newer pro-level are 4 players or less. Me and a few of my friends are going to be hosting a Starcraft LAN except that we have more than 4 players. Is there anywhere I can find maps for 5-8 players with the same level of design found in the newer maps such as a good expansions and balanced design? The original maps don't quite do it...

    Yeah check out the site Gnome linked.

    I guess you guys could play fastest but those maps are pretty boring after awhile. A lot of new players tend to get onto those "fastest money" maps and never get off them cause they don't want to learn new maps and new strategies. There's no pro-level games that have more than 4 players so there's really never been any drive to make interesting maps for many players.

    If you're looking for some non-symmetric 8 player maps then there are maps like Dark Continent that's in the Blizzard map folder.


    Starcraft 2 Battle Report 2 is coming any time now. Blizzard tried to upload it earlier but took it down. Some people managed to grab the transcript as well as the map preview before it went down though. Hopefully it'll be up by tomorrow.

    Map preview is pretty sexy.
    Blistering%20Sands.jpg

    Transcript: ZvT on Blistering Sands
    Map: Blistering Sands
    Commentators: Dustin Browder, Robert Simpson
    Welcome to Blizzard Entertainment's first official shoutcast for StarCraft II, which is currently in the alpha phase of development. This match features two of the StarCraft II team's associate game balance designers, Matt Cooper and David Kim.
    This transcript will automatically update to reflect the on-screen action. If you prefer, you can view the full transcript by clicking the button labeled "Expand Full Transcript" above.

    [ 00:25 ]Matt Cooper and David Kim from the StarCraft II development team will be playing this match, with Cooper playing as Zerg, and Kim as Terran on a new 1v1 map called Blistering Sands.

    [ 01:00 ]There's a single ramp entry to each base, along with one natural expansion point. There's also a narrow choke point into each base.

    [ 01:20 ]Near the natural expansion is another expansion point with yellow crystals. The yellow crystals are worth more than blue crystals, meaning that minerals can be harvested from them more quickly than a regular expansion. Destructible rocks block the ideal building placement point at this expansion, however.

    [ 01:33 ]A pair of Xel'Naga watch towers are in the center of the map, which can be captured by a single unit, giving players a huge sight radius in the area. Controlling these watch towers gives the player a big tactical advantage to track enemy movement in key areas.

    [ 01:50 ]The Terran player finishes a barracks and sends an SCV to scout his opponent. The zerg player sends a drone out to establish a hatchery at his expansion point, but hides the drone off in the corner to prevent the SCV from blocking the expansion as it enters into the zerg base. The zerg player is able to place his fast expansion without interference.

    [ 03:10 ]The Terran player sets a bunker down next to the fast expansion, hoping to get some marines into the bunker before the Zerg player can establish any defenses. A drone attacks and harasses the SCV building the bunker, preventing it from being completed.

    [ 03:30 ]The Terran player moves across the map with a marine and another SCV to reinforce the position. The Zerg spawning pool completes, and four zerglings are being created to try and chase off the harassing Terrans. The Zerg player also sets down a baneling nest, as the bunker completes, and a single marine loads inside, protected so that it can freely attack the hatchery.

    [ 04:25 ]The zerglings are forced to retreat from the bunker, but they move to the choke point to try and block additional marines from entering the bunker. The zerg player also sets down a spine crawler by the expansion, which will help attack the bunker. As the spine crawler finishes, 10 zerglings and a queen destroy the bunker as well as the accompanying SCVs.

    [ 05:10 ]As the terrans are chased off, some extra larvae pop out next to the hatchery – zerg queens now have the ability (at the cost of some energy) to periodically induce hatcheries to produce more larvae, increasing the production capacity for zerg. This is a new macro mechanic that's being tested in the current build.

    [ 05:20 ]Meanwhile, the Terrans have produced two bunkers with tech lab add-ons. The add-ons will enable the production of marauders. In conjunction with the mercenary haven that's also being built, the Terran player will be able to buy tech upgrades for marines as well as produce reapers from his barracks.

    [ 05:33 ]A small group of zerglings explore the ramp to the terran base, but are immediately chased off by four marines and a trio of SCVs. The zerglings retreat and then begin morphing into banelings. Banelings are a new unit in StarCraft II that act as suicide bombers, rolling into infantry or buildings for massive area effect damage.

    [ 06:00 ]The Terrans push out of their base into a small group of zerglings and banelings. Most of the Terrans are slaughtered by an exploding baneling as the remaining marine and SCV are forced to retreat. The zerg push into the Terran base but miss an opportunity to attack the SCV line as the small zerg force is blocked in between the Terran buildings. A pair of reapers help fend off the attack.

    [ 07:10 ]Back at the zerg base, the spine crawler picks up and repositions itself, a new feature to zerg defenses in StarCraft II. He also creates a roach warren to field the new roach unit on the battlefield. Roaches have a short ranged attack and can regenerate health quickly.

    [ 07:30 ]Another small skirmish between zerglings and reapers is fought outside the Terran base, with the reapers preventing the Zerg from pushing into the base. More zergling reinforcements arrive and kill a reaper attempting to scout.

    [ 08:05 ]The Terrans begin construction of a new command center to try and establish at the new expansion and gain additional resources. Meanwhile, the zerglings begin attacking the destructible rock protecting the back ramp entry to the main Terran base. The Terrans are alerted to this threat when an SCV starts building a supply depot by the rocks. Reapers arrive on the scene and jump down from the cliff to chase off the zerglings, who retreat behind some tall brush and burrow. The reapers opt not to chase through the tall brush, which blocks their line of sight, as they risk walking right into an ambush.

    [ 08:50 ]The reapers move to capture the nearby watch tower as some roaches move up to reinforce the Zerg's forward position. Roaches and zerglings chase the reapers off the watch tower as the Terrans are again forced back into their base.

    [ 09:30 ]The Zerg go back to attacking the rocks at the backside ramp, as additional reapers move to defend the rock. Roaches move in to continue the attack on the rocks as the Terrans move out over the choke point with reapers and marines. D-8 demolition charges from the reapers vaporize several roaches while most of the Terran infantry are annihilated by banelings.

    [ 10:30 ]The remaining two banelings and roaches move into the Terran expansion, attacking an empty bunker as three marines load inside. One wounded roach burrows to regenerate hitpoints while the remaining roach scurries into the main base, where it's quickly dispatched by a marauder.

    [ 10:55 ]The other roach harasses the mineral line at the Terran expansion, but reinforcements are unable to reach it as the bunker fends off the trickle of Zerg forces coming in. Without detection however, the Terrans can do little about the lone roach burrowed in the mineral line.

    [ 11:50 ]Several banelings burrow outside the Terran base, but the Zerg player opts to let them walk by, luring them into a trap at the nearby watchtower. Once pinned into the tower platform, the entire Terran force is wiped out by banelings.

    [ 12:55 ]The Zerg are finally able to break through the backside rocks, but some well-placed bunkers discourage the Zerg player from rampaging in the Terran base. The Zerg force retreats, content for now to maintain map control against the Terrans, and to attempt to establish a third base on the Terran side of the map.

    [ 14:25 ]The Terran player does spot the Zerg expansion with an SCV scout and has also created a trio of starports with tech labs, allowing for the creation of banshee and nighthawk aircraft. The Zerg have not advanced high up the tech tree yet, so there's currently little anti-air capability to combat these aircraft.

    [ 15:20 ]A pair of banshees take out the third Zerg base before it can be established. The banshees move into the Zerg base to attack an infestation pit, but a nearby infestor creates some infested marines to chase off the banshees.

    [ 16:00 ]As the banshees retreat from the Zerg base, they stumble upon a group of roaches and zerglings. This zerg force can't shoot air units, so they're forced to burrow underground to safety. Some Terran nighthawks immediately fly in, and with their passive detection ability they're able to spot the burrowed Zerg, allowing the banshees to attack and chase the roaches and zerglings into their own base. The banshees attempt to pursue but are turned away by a queen and some hydralisks.

    [ 16:30 ]Meanwhile a group of marines takes on some roaches camped outside the Terran base. Banelings make short work of of the marines, but another group of Terran infantry, backed by nighthawks, cleans up the remaining Zerg forces, including a burrowed infestor.

    [ 17:00 ]The combat shield upgrade for Terran marines finishes, giving marines an additional 10 hit points. Banshees continue to harass Zerg forces, this time next to the northwestern watch tower. Hydralisks chase off the banshees.

    [ 17:30 ]A concentrated force of zerglings, hydralisks and roaches runs headlong into a group of marines and nighthawks. Though the Terrans are badly outnumbered in this fight, the hunter-seeker missiles of the nighthawks allow the Terrans to thin out the zerg forces considerably. Hunter-seeker missiles lock on and strike at an enemy for a good amount of damage as well as some splash, making it an ideal choice for clumps of enemy troops. The decimated hydralisks attempt to push into the Terran base, but are turned away.

    [ 18:25 ]The nighthawks again use hunter-seeker missile to great effect, scattering the Zerg forces. A massive firefight in the middle results in the Zerg being chased off, with the Terrans losing lots of marines but only one of the expensive nighthawks in the process.

    [ 19:30 ]With the Zerg on their heels, the Terran move to establish a new expansion. The Terrans drop in several mule gatherers to assist in harvesting minerals at the new base. Mules are a new ability that can be called in from orbital command, which is an upgrade to Terran command centers. Mules can gather minerals much faster than an SCV but break down after a period of time. A nearby overlord attempts to block the command center from landing by spreading creep, but is a few seconds too late.

    [ 20:00 ]The Terran army attempts to push the Zerg even further back, but even with the assistance of auto turrets from the nighthawks, there are simply too many hydralisks and roaches to contend with. The surviving Zerg forces attack the defenseless Terran expansion, but a massive band of reinforcements arrives to chase off the Zerg.

    [ 21:20 ]As the Terrans counter-attack, they encounter some zerglings caught in the midst of evolving into banelings. These are dispatched easily and the Terran infantry push the Zerg defenders deep into their own base. When another massive group of reinforcements arrive, the Zerg player is forced to surrender. GG!

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2009
    If any of you read that transcript you are faggots.

    Fizban140 on
  • FugaFuga Registered User regular
    edited April 2009
    Seriously.

    and
    What match was it that was famous for one player getting furious and throwing his mouse/leaving the table in disgust? I saw that one time.
    i need to know this now

    Fuga on
  • Osiris5217daOsiris5217da Registered User regular
    edited April 2009
    Who's up for some early gamen.

    Osiris5217da on
  • CapuanoCapuano Registered User regular
    edited April 2009
    I'll hop on.

    Capuano on
    1372374-1.png
    Starcraft 2: jawaka.947
  • Bruce ForsythBruce Forsyth Registered User regular
    edited April 2009
    Tonight! Or tomorrow morning, depending on your point of view. New, live Gom games. We're already at the round of 64 where the good players were seeded.

    Game #1 keke(Z) Wemade FOX VS Hwasin(T) STX SOUL
    Game #2 Memory(T) CJ ENTUS VS GooJiLa(P) STX SOUL
    Game #3 Shuttle(P) STX SOUL VS Never(T) Hwaseung OZ
    Game #4 Spear(P) Hwaseung OZ VS July(Z) STX SOUL

    Speaking of July, there was a zerg player a couple weeks ago, I believe it was CGacmo or GGaemo or something, on the video it looks different than it says in the news item. But Daniel Lee mentioned how he was really overweight when he joined his team. Enough so that since he started working out, he's lost about 20 kilos. My question to Dangerisk is:

    Why are zerg players so fat?

    Bruce Forsyth on
  • DangeriskDangerisk Registered User regular
    edited April 2009
    I'm huge.


    Live streaming while playing ICCup seems to be the new thing on TL now. I put their approximate max ICCup rank. There's quite a range of skill. There might be a few more out there. Check the TL threads to see if the streams are active or not. Unfortunately, it's almost all Zerg.

    I'd really focus on Ret or Chill streams here since they try to actively talk about their thought process as they play. Talking while you play is really hard so expect a lot of pauses during the game. First person view also let's you see what exactly they do to get shit done.

    Ret (B+ Zerg but plays TvZ instead of ZvZ)
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=90585
    http://www.mogulus.com/retje

    Lzgamer (B+ Zerg)
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=90970
    http://www.mogulus.com/lzgamer

    Chill (C+/B- Zerg and does some off racing)
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=90985
    http://www.mogulus.com/tlchill

    Rage (probably C/C+ Terran/Protoss. He tried to cheese me TvZ destination once and I beat him up!)
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=90460
    http://www.mogulus.com/TLRaGe

    Harry (D+ Zerg newbie)
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=91155
    http://www.mogulus.com/harrygg

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • Bruce ForsythBruce Forsyth Registered User regular
    edited April 2009
    Wasn't there mention of a Nony stream?

    Bruce Forsyth on
  • DangeriskDangerisk Registered User regular
    edited April 2009
    I don't think he's been keeping it going. It was up a few weeks ago.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • CapuanoCapuano Registered User regular
    edited April 2009
    I officially hate Colosseum 2. It's a terrible map.

    Capuano on
    1372374-1.png
    Starcraft 2: jawaka.947
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2009
    Whats a good program to track APM? I just want to know where I stand.

    Fizban140 on
  • FugaFuga Registered User regular
    edited April 2009
    bwchart

    Fuga on
  • DragDrag Registered User regular
    edited April 2009
    s and me and some people are on

    Drag on
    [SIGPIC][/SIGPIC]
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited April 2009
    According to BWchart I have 46 APM, that is higher than I thought. It sucks watching replays, it makes what I should have done so obvious. From what I have seen I almost always want to follow up an attack with more attacks right? I know that is pretty general but I almost always expand after an attack and I almost always lose.

    Fizban140 on
  • DangeriskDangerisk Registered User regular
    edited April 2009
    Fizban140 wrote: »
    According to BWchart I have 46 APM, that is higher than I thought. It sucks watching replays, it makes what I should have done so obvious. From what I have seen I almost always want to follow up an attack with more attacks right? I know that is pretty general but I almost always expand after an attack and I almost always lose.

    It's very situational.

    If you did an all in attack you pretty much have to keep on attacking. Conversely some attacks are designed to do enough damage and pull back. This let's you consolidate your lead instead of risk screwing up. An example of this would be taking out a Terran expansion but not trying to get up their ramp and into their main, which can be very difficult against Siege tanks.

    If you win a battle it's pretty standard to expand right after actually. Assuming your economies and armies were approximately equal before the battle, if you come out ahead then you should be able to safely expand but it's unlikely you have enough momentum to win.

    So yeah pretty much you have to try to assess what's happened and make the best decision.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • i8pastei8paste Registered User regular
    edited April 2009
    Winner's League was the best, there aren't enough games in this boring format :(

    i8paste on
  • LemmingLemming Registered User regular
    edited April 2009
    Holy crap you guys have you seen Achron? It looks awesome

    http://achrongame.com/

    It's an RTS with time travel

    Lemming on
  • FugaFuga Registered User regular
    edited April 2009
    documentary about a 'really good' norwegian sc player
    http://www.youtube.com/watch?v=IGcUxcYz3ng

    Fuga on
  • DangeriskDangerisk Registered User regular
    edited April 2009
    That was a long time ago so you can remove the quotation marks.

    You can say he was really good as much as Boxer was really good in his prime.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • DragDrag Registered User regular
    edited April 2009
    araaaaaaaaaaaaaaaa

    Drag on
    [SIGPIC][/SIGPIC]
  • BakerIsBoredBakerIsBored Registered User regular
    edited April 2009
    Capuano wrote: »
    I officially hate Colosseum 2. It's a terrible map.

    Why's that? I like it :)

    BakerIsBored on
    [SIGPIC][/SIGPIC]
  • Page-Page- Registered User regular
    edited April 2009
    Hadn't seen that Bisu vs Flash game. Wow, I'd completely forgotten you could do that with a refinery. <3 Flash anyway. Good stuff.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • CapuanoCapuano Registered User regular
    edited April 2009
    Ha! Little monster, indeed. It's always good to watch Boxer's perfect SCV rush again, too.

    Capuano on
    1372374-1.png
    Starcraft 2: jawaka.947
  • DangeriskDangerisk Registered User regular
    edited April 2009
    So everyone is saying real Yellow is really putting in the hours over on the AirForce team.


    If he gets good again it's going to be so fucking good. I hope they play SKT1 in proleague and arrange a Yellow vs Boxer game.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited April 2009
    Goddamnit I want that BR2, Blizzard! I want to see me some zerg in action!

    Imperfect on
  • CapuanoCapuano Registered User regular
    edited April 2009
    Are the gomtv vods loading incredibly slow for anyone else? Seriously this is incredibly slow.

    edit: INCREDIBLE.

    Capuano on
    1372374-1.png
    Starcraft 2: jawaka.947
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