New Medusa version out, I suppose to fix the TvP imbalance. The biggest change I see is buildable terrain in the center so Terran's can actually do a hard push now.
Neo Medusa
Old Medusa
"Hey pig, you ever had your shit pushed in? Your shit pushed in? Simple question."
"Ohhhhhh yeah, I've had my... AGH! SHIT pushed in man!"
-Training Day
I used to type "Hey pig, you ever had your shit pushed in?" to my friend after he'd scout my hard push at his entrance. After a while, I would just type "Hey pig." even if I wasn't hard pushing just to screw with him. He stopped playing after that. :P
Of course, it's complete and total Karma now that I get my ass whooped on a regular basis now a days.
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
There was a player dubbed 'Proleague's strongest Terran'. This player always failed in getting past the Round of 16 in individual leagues, but always performed well in Proleague. Is that why? Even if he slumps a little in Proleague, he still causes quite a stir. He is MBCGame Hero's ace card, Yum Bo Sung.
And a little preview of the new map Battle Royale.
Seems like people are thinking it's Zerg favoured. I like the concept though. Basically in the early game the Assimilators allow access to the middle ground between the two starting bases. This allows for a lot of rushes and early game attacks due to the short rush distance. However, once you destroy the Assimilator almost no units can fit through. Therefore the battles move to the area surrounding the central bases. The article is translated from Fomos. http://www.teamliquid.net/forum/viewmessage.php?topic_id=91046
The assimilator contracts the geyser so its smaller thus when you have two geysers side by side with assimilators you can fit small units through, however once one of the 'similators goes down it becomes impassable due to even smaller size units could fit through but tobad no unit can fit through it.
I like the implementation of the two assimilators. You can destroy them to create an insta-wall for your natural, or destroy his to block off direct access to your third (the mid).
While on the subject of maps, all of the newer pro-level are 4 players or less. Me and a few of my friends are going to be hosting a Starcraft LAN except that we have more than 4 players. Is there anywhere I can find maps for 5-8 players with the same level of design found in the newer maps such as a good expansions and balanced design? The original maps don't quite do it...
www.broodwarmaps.net would be your best bet (Still doesn't work properly in Opera). Not every map will be good, but overall the quality is better than places that will host 20 variations on fastest maps.
I need to get better at this, I just watched some of Nony's VODs and he makes it look so easy. Is there a good place for BOs besides the old link from years ago? I am trying to get some BOs out of the videos but it is tough to see the numbers.
If you can't find a good build there, the best option is to download a bunch of replays for the matchup that you want to see, then watch the opening minutes to see how the player is scouting and what he builds in reaction to what he sees.
While on the subject of maps, all of the newer pro-level are 4 players or less. Me and a few of my friends are going to be hosting a Starcraft LAN except that we have more than 4 players. Is there anywhere I can find maps for 5-8 players with the same level of design found in the newer maps such as a good expansions and balanced design? The original maps don't quite do it...
Yeah check out the site Gnome linked.
I guess you guys could play fastest but those maps are pretty boring after awhile. A lot of new players tend to get onto those "fastest money" maps and never get off them cause they don't want to learn new maps and new strategies. There's no pro-level games that have more than 4 players so there's really never been any drive to make interesting maps for many players.
If you're looking for some non-symmetric 8 player maps then there are maps like Dark Continent that's in the Blizzard map folder.
Starcraft 2 Battle Report 2 is coming any time now. Blizzard tried to upload it earlier but took it down. Some people managed to grab the transcript as well as the map preview before it went down though. Hopefully it'll be up by tomorrow.
Map: Blistering Sands
Commentators: Dustin Browder, Robert Simpson
Welcome to Blizzard Entertainment's first official shoutcast for StarCraft II, which is currently in the alpha phase of development. This match features two of the StarCraft II team's associate game balance designers, Matt Cooper and David Kim.
This transcript will automatically update to reflect the on-screen action. If you prefer, you can view the full transcript by clicking the button labeled "Expand Full Transcript" above.
[ 00:25 ]Matt Cooper and David Kim from the StarCraft II development team will be playing this match, with Cooper playing as Zerg, and Kim as Terran on a new 1v1 map called Blistering Sands.
[ 01:00 ]There's a single ramp entry to each base, along with one natural expansion point. There's also a narrow choke point into each base.
[ 01:20 ]Near the natural expansion is another expansion point with yellow crystals. The yellow crystals are worth more than blue crystals, meaning that minerals can be harvested from them more quickly than a regular expansion. Destructible rocks block the ideal building placement point at this expansion, however.
[ 01:33 ]A pair of Xel'Naga watch towers are in the center of the map, which can be captured by a single unit, giving players a huge sight radius in the area. Controlling these watch towers gives the player a big tactical advantage to track enemy movement in key areas.
[ 01:50 ]The Terran player finishes a barracks and sends an SCV to scout his opponent. The zerg player sends a drone out to establish a hatchery at his expansion point, but hides the drone off in the corner to prevent the SCV from blocking the expansion as it enters into the zerg base. The zerg player is able to place his fast expansion without interference.
[ 03:10 ]The Terran player sets a bunker down next to the fast expansion, hoping to get some marines into the bunker before the Zerg player can establish any defenses. A drone attacks and harasses the SCV building the bunker, preventing it from being completed.
[ 03:30 ]The Terran player moves across the map with a marine and another SCV to reinforce the position. The Zerg spawning pool completes, and four zerglings are being created to try and chase off the harassing Terrans. The Zerg player also sets down a baneling nest, as the bunker completes, and a single marine loads inside, protected so that it can freely attack the hatchery.
[ 04:25 ]The zerglings are forced to retreat from the bunker, but they move to the choke point to try and block additional marines from entering the bunker. The zerg player also sets down a spine crawler by the expansion, which will help attack the bunker. As the spine crawler finishes, 10 zerglings and a queen destroy the bunker as well as the accompanying SCVs.
[ 05:10 ]As the terrans are chased off, some extra larvae pop out next to the hatchery – zerg queens now have the ability (at the cost of some energy) to periodically induce hatcheries to produce more larvae, increasing the production capacity for zerg. This is a new macro mechanic that's being tested in the current build.
[ 05:20 ]Meanwhile, the Terrans have produced two bunkers with tech lab add-ons. The add-ons will enable the production of marauders. In conjunction with the mercenary haven that's also being built, the Terran player will be able to buy tech upgrades for marines as well as produce reapers from his barracks.
[ 05:33 ]A small group of zerglings explore the ramp to the terran base, but are immediately chased off by four marines and a trio of SCVs. The zerglings retreat and then begin morphing into banelings. Banelings are a new unit in StarCraft II that act as suicide bombers, rolling into infantry or buildings for massive area effect damage.
[ 06:00 ]The Terrans push out of their base into a small group of zerglings and banelings. Most of the Terrans are slaughtered by an exploding baneling as the remaining marine and SCV are forced to retreat. The zerg push into the Terran base but miss an opportunity to attack the SCV line as the small zerg force is blocked in between the Terran buildings. A pair of reapers help fend off the attack.
[ 07:10 ]Back at the zerg base, the spine crawler picks up and repositions itself, a new feature to zerg defenses in StarCraft II. He also creates a roach warren to field the new roach unit on the battlefield. Roaches have a short ranged attack and can regenerate health quickly.
[ 07:30 ]Another small skirmish between zerglings and reapers is fought outside the Terran base, with the reapers preventing the Zerg from pushing into the base. More zergling reinforcements arrive and kill a reaper attempting to scout.
[ 08:05 ]The Terrans begin construction of a new command center to try and establish at the new expansion and gain additional resources. Meanwhile, the zerglings begin attacking the destructible rock protecting the back ramp entry to the main Terran base. The Terrans are alerted to this threat when an SCV starts building a supply depot by the rocks. Reapers arrive on the scene and jump down from the cliff to chase off the zerglings, who retreat behind some tall brush and burrow. The reapers opt not to chase through the tall brush, which blocks their line of sight, as they risk walking right into an ambush.
[ 08:50 ]The reapers move to capture the nearby watch tower as some roaches move up to reinforce the Zerg's forward position. Roaches and zerglings chase the reapers off the watch tower as the Terrans are again forced back into their base.
[ 09:30 ]The Zerg go back to attacking the rocks at the backside ramp, as additional reapers move to defend the rock. Roaches move in to continue the attack on the rocks as the Terrans move out over the choke point with reapers and marines. D-8 demolition charges from the reapers vaporize several roaches while most of the Terran infantry are annihilated by banelings.
[ 10:30 ]The remaining two banelings and roaches move into the Terran expansion, attacking an empty bunker as three marines load inside. One wounded roach burrows to regenerate hitpoints while the remaining roach scurries into the main base, where it's quickly dispatched by a marauder.
[ 10:55 ]The other roach harasses the mineral line at the Terran expansion, but reinforcements are unable to reach it as the bunker fends off the trickle of Zerg forces coming in. Without detection however, the Terrans can do little about the lone roach burrowed in the mineral line.
[ 11:50 ]Several banelings burrow outside the Terran base, but the Zerg player opts to let them walk by, luring them into a trap at the nearby watchtower. Once pinned into the tower platform, the entire Terran force is wiped out by banelings.
[ 12:55 ]The Zerg are finally able to break through the backside rocks, but some well-placed bunkers discourage the Zerg player from rampaging in the Terran base. The Zerg force retreats, content for now to maintain map control against the Terrans, and to attempt to establish a third base on the Terran side of the map.
[ 14:25 ]The Terran player does spot the Zerg expansion with an SCV scout and has also created a trio of starports with tech labs, allowing for the creation of banshee and nighthawk aircraft. The Zerg have not advanced high up the tech tree yet, so there's currently little anti-air capability to combat these aircraft.
[ 15:20 ]A pair of banshees take out the third Zerg base before it can be established. The banshees move into the Zerg base to attack an infestation pit, but a nearby infestor creates some infested marines to chase off the banshees.
[ 16:00 ]As the banshees retreat from the Zerg base, they stumble upon a group of roaches and zerglings. This zerg force can't shoot air units, so they're forced to burrow underground to safety. Some Terran nighthawks immediately fly in, and with their passive detection ability they're able to spot the burrowed Zerg, allowing the banshees to attack and chase the roaches and zerglings into their own base. The banshees attempt to pursue but are turned away by a queen and some hydralisks.
[ 16:30 ]Meanwhile a group of marines takes on some roaches camped outside the Terran base. Banelings make short work of of the marines, but another group of Terran infantry, backed by nighthawks, cleans up the remaining Zerg forces, including a burrowed infestor.
[ 17:00 ]The combat shield upgrade for Terran marines finishes, giving marines an additional 10 hit points. Banshees continue to harass Zerg forces, this time next to the northwestern watch tower. Hydralisks chase off the banshees.
[ 17:30 ]A concentrated force of zerglings, hydralisks and roaches runs headlong into a group of marines and nighthawks. Though the Terrans are badly outnumbered in this fight, the hunter-seeker missiles of the nighthawks allow the Terrans to thin out the zerg forces considerably. Hunter-seeker missiles lock on and strike at an enemy for a good amount of damage as well as some splash, making it an ideal choice for clumps of enemy troops. The decimated hydralisks attempt to push into the Terran base, but are turned away.
[ 18:25 ]The nighthawks again use hunter-seeker missile to great effect, scattering the Zerg forces. A massive firefight in the middle results in the Zerg being chased off, with the Terrans losing lots of marines but only one of the expensive nighthawks in the process.
[ 19:30 ]With the Zerg on their heels, the Terran move to establish a new expansion. The Terrans drop in several mule gatherers to assist in harvesting minerals at the new base. Mules are a new ability that can be called in from orbital command, which is an upgrade to Terran command centers. Mules can gather minerals much faster than an SCV but break down after a period of time. A nearby overlord attempts to block the command center from landing by spreading creep, but is a few seconds too late.
[ 20:00 ]The Terran army attempts to push the Zerg even further back, but even with the assistance of auto turrets from the nighthawks, there are simply too many hydralisks and roaches to contend with. The surviving Zerg forces attack the defenseless Terran expansion, but a massive band of reinforcements arrives to chase off the Zerg.
[ 21:20 ]As the Terrans counter-attack, they encounter some zerglings caught in the midst of evolving into banelings. These are dispatched easily and the Terran infantry push the Zerg defenders deep into their own base. When another massive group of reinforcements arrive, the Zerg player is forced to surrender. GG!
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
Tonight! Or tomorrow morning, depending on your point of view. New, live Gom games. We're already at the round of 64 where the good players were seeded.
Game #1 keke(Z) Wemade FOX VS Hwasin(T) STX SOUL
Game #2 Memory(T) CJ ENTUS VS GooJiLa(P) STX SOUL
Game #3 Shuttle(P) STX SOUL VS Never(T) Hwaseung OZ
Game #4 Spear(P) Hwaseung OZ VS July(Z) STX SOUL
Speaking of July, there was a zerg player a couple weeks ago, I believe it was CGacmo or GGaemo or something, on the video it looks different than it says in the news item. But Daniel Lee mentioned how he was really overweight when he joined his team. Enough so that since he started working out, he's lost about 20 kilos. My question to Dangerisk is:
Live streaming while playing ICCup seems to be the new thing on TL now. I put their approximate max ICCup rank. There's quite a range of skill. There might be a few more out there. Check the TL threads to see if the streams are active or not. Unfortunately, it's almost all Zerg.
I'd really focus on Ret or Chill streams here since they try to actively talk about their thought process as they play. Talking while you play is really hard so expect a lot of pauses during the game. First person view also let's you see what exactly they do to get shit done.
According to BWchart I have 46 APM, that is higher than I thought. It sucks watching replays, it makes what I should have done so obvious. From what I have seen I almost always want to follow up an attack with more attacks right? I know that is pretty general but I almost always expand after an attack and I almost always lose.
According to BWchart I have 46 APM, that is higher than I thought. It sucks watching replays, it makes what I should have done so obvious. From what I have seen I almost always want to follow up an attack with more attacks right? I know that is pretty general but I almost always expand after an attack and I almost always lose.
It's very situational.
If you did an all in attack you pretty much have to keep on attacking. Conversely some attacks are designed to do enough damage and pull back. This let's you consolidate your lead instead of risk screwing up. An example of this would be taking out a Terran expansion but not trying to get up their ramp and into their main, which can be very difficult against Siege tanks.
If you win a battle it's pretty standard to expand right after actually. Assuming your economies and armies were approximately equal before the battle, if you come out ahead then you should be able to safely expand but it's unlikely you have enough momentum to win.
So yeah pretty much you have to try to assess what's happened and make the best decision.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
Posts
"Hey pig, you ever had your shit pushed in? Your shit pushed in? Simple question."
"Ohhhhhh yeah, I've had my... AGH! SHIT pushed in man!"
-Training Day
I used to type "Hey pig, you ever had your shit pushed in?" to my friend after he'd scout my hard push at his entrance. After a while, I would just type "Hey pig." even if I wasn't hard pushing just to screw with him. He stopped playing after that. :P
Of course, it's complete and total Karma now that I get my ass whooped on a regular basis now a days.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
XBL: Aspis 9
Lotro (Landroval): Cleomenes [Champion], Ilithano [Captain]
Anyways, nice interview with nice guy Sea[Shield]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=91058
And a little preview of the new map Battle Royale.
Seems like people are thinking it's Zerg favoured. I like the concept though. Basically in the early game the Assimilators allow access to the middle ground between the two starting bases. This allows for a lot of rushes and early game attacks due to the short rush distance. However, once you destroy the Assimilator almost no units can fit through. Therefore the battles move to the area surrounding the central bases. The article is translated from Fomos.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=91046
e: The new Proleague maps are available!!
http://www.megaupload.com/?d=FSRD5T8E
Outsider
Battle Royale
Heartbreak Ridge
God's Garden
I want to play these bad.
SC2: XxKhrushchev.539
XBL: Aspis 9
Lotro (Landroval): Cleomenes [Champion], Ilithano [Captain]
If you can't find a good build there, the best option is to download a bunch of replays for the matchup that you want to see, then watch the opening minutes to see how the player is scouting and what he builds in reaction to what he sees.
Yeah check out the site Gnome linked.
I guess you guys could play fastest but those maps are pretty boring after awhile. A lot of new players tend to get onto those "fastest money" maps and never get off them cause they don't want to learn new maps and new strategies. There's no pro-level games that have more than 4 players so there's really never been any drive to make interesting maps for many players.
If you're looking for some non-symmetric 8 player maps then there are maps like Dark Continent that's in the Blizzard map folder.
Starcraft 2 Battle Report 2 is coming any time now. Blizzard tried to upload it earlier but took it down. Some people managed to grab the transcript as well as the map preview before it went down though. Hopefully it'll be up by tomorrow.
Map preview is pretty sexy.
Transcript: ZvT on Blistering Sands
and i need to know this now
Starcraft 2: jawaka.947
Game #1 keke(Z) Wemade FOX VS Hwasin(T) STX SOUL
Game #2 Memory(T) CJ ENTUS VS GooJiLa(P) STX SOUL
Game #3 Shuttle(P) STX SOUL VS Never(T) Hwaseung OZ
Game #4 Spear(P) Hwaseung OZ VS July(Z) STX SOUL
Speaking of July, there was a zerg player a couple weeks ago, I believe it was CGacmo or GGaemo or something, on the video it looks different than it says in the news item. But Daniel Lee mentioned how he was really overweight when he joined his team. Enough so that since he started working out, he's lost about 20 kilos. My question to Dangerisk is:
Why are zerg players so fat?
Live streaming while playing ICCup seems to be the new thing on TL now. I put their approximate max ICCup rank. There's quite a range of skill. There might be a few more out there. Check the TL threads to see if the streams are active or not. Unfortunately, it's almost all Zerg.
I'd really focus on Ret or Chill streams here since they try to actively talk about their thought process as they play. Talking while you play is really hard so expect a lot of pauses during the game. First person view also let's you see what exactly they do to get shit done.
Ret (B+ Zerg but plays TvZ instead of ZvZ)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=90585
http://www.mogulus.com/retje
Lzgamer (B+ Zerg)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=90970
http://www.mogulus.com/lzgamer
Chill (C+/B- Zerg and does some off racing)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=90985
http://www.mogulus.com/tlchill
Rage (probably C/C+ Terran/Protoss. He tried to cheese me TvZ destination once and I beat him up!)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=90460
http://www.mogulus.com/TLRaGe
Harry (D+ Zerg newbie)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=91155
http://www.mogulus.com/harrygg
Starcraft 2: jawaka.947
It's very situational.
If you did an all in attack you pretty much have to keep on attacking. Conversely some attacks are designed to do enough damage and pull back. This let's you consolidate your lead instead of risk screwing up. An example of this would be taking out a Terran expansion but not trying to get up their ramp and into their main, which can be very difficult against Siege tanks.
If you win a battle it's pretty standard to expand right after actually. Assuming your economies and armies were approximately equal before the battle, if you come out ahead then you should be able to safely expand but it's unlikely you have enough momentum to win.
So yeah pretty much you have to try to assess what's happened and make the best decision.
http://achrongame.com/
It's an RTS with time travel
http://www.youtube.com/watch?v=IGcUxcYz3ng
You can say he was really good as much as Boxer was really good in his prime.
Why's that? I like it
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Starcraft 2: jawaka.947
If he gets good again it's going to be so fucking good. I hope they play SKT1 in proleague and arrange a Yellow vs Boxer game.
edit: INCREDIBLE.
Starcraft 2: jawaka.947