I watched Ret vs Say[Join] last night (eStro B teamer).
Was alright, game 2 is the only one worth watching though. Ret really displays some skill in that one.
I watched a VoD of a previous game against eStro's worst zerg. Is Artosis' observing still horrible? I couldn't bring myself to watch anymore, and not just because I'm not a fan of ret.
I think this is pretty interesting:
Boxer has a proleague game tonight against ForGG at midnight EST. It's his first televised game since January, I believe. There's the added bonus of Flash and possibly Bisu (As long as KT doesn't sweep) having a game. And Skyhigh is even playing in the other proleague match. So a decent night to watch proleague if you want.
This thread will probably have a large number of livestream and VLC links when the match starts. There doesn't appear to be a thread for the STX vs CJ (The one with Skyhigh) yet.
Well I was actually planning on entering the starcraft2.com vespene laughs contest. The bar of quality is set so low I figure even though I can't art I stand a decent chance
Edit:
All pieces of art should be set in the SC universe and the entries will be judged on their composition, detail, dynamic, lighting, message, and overall aesthetic pleasure.
I watched Ret vs Say[Join] last night (eStro B teamer).
Was alright, game 2 is the only one worth watching though. Ret really displays some skill in that one.
I watched a VoD of a previous game against eStro's worst zerg. Is Artosis' observing still horrible? I couldn't bring myself to watch anymore, and not just because I'm not a fan of ret.
I think this is pretty interesting:
Boxer has a proleague game tonight against ForGG at midnight EST. It's his first televised game since January, I believe. There's the added bonus of Flash and possibly Bisu (As long as KT doesn't sweep) having a game. And Skyhigh is even playing in the other proleague match. So a decent night to watch proleague if you want.
This thread will probably have a large number of livestream and VLC links when the match starts. There doesn't appear to be a thread for the STX vs CJ (The one with Skyhigh) yet.
Man, I want to watch it but it sounds like it is at Midnight EST which is no good for me as I have drinking plans.
Okay, I ended up watching the Boxer vs fOrGG match.
Wow, that was a surprising ending.
Boxer fucking quit at the end despite him seemingly having it. fOrGG made some good moves of course, but I think Boxer could of done it.
Link?
Video won't be up till tomorrow, the game was just played like an hour ago.
As for the game, Boxer was pretty fucked at the end. He had no SCVs left and wouldn't have been able to push into forGG's base to finish the game.
He should have had the game though. I thought he would've suspected dropship play after getting a good contain on forGG but I guess not. Another critical point was siege mode barely finishing for forGG before the machine shop being taken down.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
What the hell is up with the random creep colonies on the map at the begining in the third match? Is that some kind of bug?
No. They are supposed to be there, part of the map.
Strange feature. Are they there to give the zerg more defensive options?
The neutral sunken can be used offensively or defensively by a zerg.
On the offense, you can put down an early sunken at the enemies base and rush with zerglings to try to break or control their front. This can be countered with a bunker or proper building placement. Even better, you can send out two early SCVs to take out the neutral sunken so the creep disappears. You do lose mining time when you do this though.
Defensively, they allow zerg to put down sunken colonies at their choke point without having to build a hatchery there first.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
What the hell is up with the random creep colonies on the map at the begining in the third match? Is that some kind of bug?
No. They are supposed to be there, part of the map.
Strange feature. Are they there to give the zerg more defensive options?
The neutral sunken can be used offensively or defensively by a zerg.
On the offense, you can put down an early sunken at the enemies base and rush with zerglings to try to break or control their front. This can be countered with a bunker or proper building placement. Even better, you can send out two early SCVs to take out the neutral sunken so the creep disappears. You do lose mining time when you do this though.
Defensively, they allow zerg to put down sunken colonies at their choke point without having to build a hatchery there first.
Why do they do this?
Is it fair to force terran/protoss players to penalize themselves to remove an artificial Zerg advantage?
I don't think a neutral pylon would do anything special. It wouldn't allow a protoss to build anything like neutral/enemy creep does.
And Colosseum has sunkens for probably the same reason Holy World has an infectable command centre; Variety. Different and new map features allow people to come up with new strategies and keep it exciting for the viewers. Wouldn't want to play on Python all day (Some of us, at least).
What the hell is up with the random creep colonies on the map at the begining in the third match? Is that some kind of bug?
No. They are supposed to be there, part of the map.
Strange feature. Are they there to give the zerg more defensive options?
The neutral sunken can be used offensively or defensively by a zerg.
On the offense, you can put down an early sunken at the enemies base and rush with zerglings to try to break or control their front. This can be countered with a bunker or proper building placement. Even better, you can send out two early SCVs to take out the neutral sunken so the creep disappears. You do lose mining time when you do this though.
Defensively, they allow zerg to put down sunken colonies at their choke point without having to build a hatchery there first.
Why do they do this?
Is it fair to force terran/protoss players to penalize themselves to remove an artificial Zerg advantage?
They do it because of the specific design of Colosseum's spawn positions. On most maps, immediately outside of the starting base position is a natural expansion area, which is connected to the rest of the map by a reasonably small choke-point. Therefore, the zerg would normally put a hatch down at his natural and be able to defend it with sunks. On colo, the natural expos are sort of out-of-the-way from the entrance to the spawn, so the map makers put a bit of neutral creep in that choke to allow zergs to defend that position more easily. That design is generally not a big issue with the other races.
What the hell is up with the random creep colonies on the map at the begining in the third match? Is that some kind of bug?
No. They are supposed to be there, part of the map.
Strange feature. Are they there to give the zerg more defensive options?
The neutral sunken can be used offensively or defensively by a zerg.
On the offense, you can put down an early sunken at the enemies base and rush with zerglings to try to break or control their front. This can be countered with a bunker or proper building placement. Even better, you can send out two early SCVs to take out the neutral sunken so the creep disappears. You do lose mining time when you do this though.
Defensively, they allow zerg to put down sunken colonies at their choke point without having to build a hatchery there first.
Why do they do this?
Is it fair to force terran/protoss players to penalize themselves to remove an artificial Zerg advantage?
They do it because of the specific design of Colosseum's spawn positions. On most maps, immediately outside of the starting base position is a natural expansion area, which is connected to the rest of the map by a reasonably small choke-point. Therefore, the zerg would normally put a hatch down at his natural and be able to defend it with sunks. On colo, the natural expos are sort of out-of-the-way from the entrance to the spawn, so the map makers put a bit of neutral creep in that choke to allow zergs to defend that position more easily. That design is generally not a big issue with the other races.
Pretty much this. Protoss and Terran might have to invest a bit more to (occasionally) defend a sunken rush but they gain the advantage of having a very easily defended natural expansion due to the layout of main base and natural.
It's not too big a deal, the sunken rush is easily defended actually. You don't see it much anymore. Map statistics suggest that the map is as balanced as any. http://www.teamliquid.net/tlpd/maps/192_Colosseum_II
why aren't there any maps where there's a neutral pylon on the map?
Neutral pylons don't provide power to a player's buildings. Terran on the other hand, can actually use abandoned addons like comsats or machine shops. Probably that is too game changing though, we haven't seen it in any pro maps yet.
et al. Map makers can edit the health of the buildings, and also stack multiple buildings on top of one another (a la medusa) to adjust the ease of breaking down the barriers.
et al. Map makers can edit the health of the buildings, and also stack multiple buildings on top of one another (a la medusa) to adjust the ease of breaking down the barriers.
Spells work too! There are some maps with spells permanently cast in a certain location. I know this definitely works for dark swarm and disruption web, not too sure about stuff like psi storm.
They're pretty gimmicky though, I think there was one or two pro maps that used them but they fell out of the rotation pretty fast. Too hard to balance I think (either that or they're in some useless location).
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
So I've started replaying Starcraft after a decade of being away from the game. I've been watching this video and I have one question:
What is the purpose of flying the Terran buildings around the way the players in the video do it? For example, one player was flying his barracks around for most of the match outside the enemy base. Why?
And I'm sorry if this is an already constantly answered question.
So I've started replaying Starcraft after a decade of being away from the game. I've been watching this video and I have one question:
What is the purpose of flying the Terran buildings around the way the players in the video do it? For example, one player was flying his barracks around for most of the match outside the enemy base. Why?
And I'm sorry if this is an already constantly answered question.
It's a flying scout that can see up cliffs, and can spot for Siege Tanks (which can shoot farther if you have something scouting ahead like Vultures/Comsat/Floating buildings. There's really no other use for a Barracks if you're focusing on mech, so you may as well use it for something
Artosis went to the first day of the e-Stars Seoul event yesterday, after each match was over, he got short interviews with a few of the big names there, BoxeR, Nal_rA, and YellOw. Also some behind the scenes stuff.
Genius Terran Nada, "Now that I'm actually playing in it, this tournament is harder than both the MSL and OSL"
"The value of winning in this tournament is huge"
- You pulled off a difficult victory against (P)Nal_rA
▲ At first because my gameplay went smoothly I fell under the false impression that I could just play leisurely. Because I captured a lot of probes and destroyed his nexus, I thought I couldn’t lose but his storms did a LOT of damage. But I never lost hope and was able to win the game in the end.
- You finally played KwangDahlRok for the first time in a while~ how do you feel?
▲ I felt this today – Nal_rA is without a doubt a S-class progamer. He still has plenty of game sense. Every match has been so entertaining. Though today’s match was difficult, I think future games will also prove to be hard. There’s (T)iloveoov hyung and also (Z)sAviOr. This is definitely not going to be an easy tournament.
- Because you’re an active player you probably felt more pressure to win in this match.
▲ The pressure was huge. Since I’m an active player, if I don’t produce good results that would look extremely bad. I’m definitely going to try my utmost hardest. Just like today, I will never lose hope.
- In this tournament, who do you think will be your toughest opponent?
▲ I believe iloveoov hyung would be the most difficult opponent. I think iloveoov hyung will think I’m easy. Because he’s also good at mindgames, I keep thinking I’ll just be beaten. Since sAviOr is also an active player, I know he won’t be an easy opponent either; these are all games I don’t want to lose.
- Although this is a special event tournament, the weight of it must still be huge.
▲ Though this is a special event tournament, now that I’m actually playing in it, it’s harder than both the MSL and OSL. I really can’t afford to lose. So of course, my goal is to win the whole thing.
- Is there a player you would want to play in the finals?
▲ I think no matter who I play, the finals will be epic. However, I want to end up playing sAviOr in the finals. To play iloveoov hyung would be awesome as well. If (T)ToSsGirL gets to the finals, I think I’ll have to lose on purpose. This is because all of Korea’s males will probably be cheering for her.
- This tournament is going to help a lot in getting out of your recent slump.
▲ I really believe it will be of a lot of help. The experience of playing in front of many spectators is very valuable. The value of winning in this tournament is huge. So I plan on working even harder and taking this tournament even more seriously.
- Words for your fans?
▲ It feels like it’s been a while since I’ve done an interview. Though recently our team hasn’t been doing so well, in the remaining part of this season I want to display good results in Heritage and various tournaments to uplift our morale a bit. I hope more people will come to show support.
- Your next match is against (P)Kingdom who will soon become a commentator.
▲ Nostalgia isn’t a good map [for terran] (laughs). It favors protoss. I’m honestly a bit scared. I’m not sure how Nostalgia will play out now but I remember in the past Nostalgia was hard to play for terran. Kingdom hyung is also a title holder. I’ll definitely have to prepare hard.
Source: Nada's Original Interview
Storm Zerg Yellow, "I felt a lot of pressure to win"
"If I can get into the next round, I think it's definitely possible to win the whole thing"
- Your feelings on your first win?
▲ Having won my first win in this Heritage Tournament, I feel as though I’ve started off on the right foot and feel happy about it. I won against (T)ToSsGirL, and because I’ve had issues with her in the past, I felt a lot of pressure to win. In order to not lose under any circumstances, I prepared with the mindset that this was not ToSsGirL but just any old terran I was playing. I was able to scout early in the game and I believe that was key.
- You played against ToSsGirL.
▲ Though there aren’t many games played by ToSsGirL, I searched and noticed she acts as though she is using a strategic play then just plays standard often. So in practice for today’s game, I focused on playing the mid to late game. However, because the game ended so early on, I was a bit surprised but because I won, I’m happy.
- Though you had a lot of issues with ToSsGirL, now that you look back on it what do you think?
▲ In the past, I lost to ToSsGirL in the WCG prelims. Because I heard so much shit after that loss I don’t think there’s anything I can say now that’d be good. I’m now a game ahead in head to heads and I hope I never have to play her again in the future.
- What did you think when you saw the organization of groups for this tournament?
▲ The organization of groups for this tournament was actually set up randomly through lottery draws but the groups came out as if someone had rigged them. It’s a relief that only two of us will advance (per group). Two players from our group will advance and I will have to make it so that (T)BoxeR hyung and ToSsGirL drop out early on (laughs).
- BoxeR said that he’d never lose to you yesterday.
▲ He just normally doesn’t like losing to me. I saw yesterday’s game and I don’t know where he got the confidence to say something like that (laughs). I think he said that because the map is Nostalgia. There’s no gas in the nat and it’s hard for zerg. However, I will definitely prepare a lot. Because it’s a 4 player map, I don’t think he’ll bunker rush. Since that match will be during the latter part of the tournament, I will have to prepare a lot.
- Your next match is your teammate (P)Reach.
▲ It’s my first time having to play a teammate after my enlistment. Because we have a proleague match today, we’re not even going to have much time to practice. But because I have experience playing on Outsider, I’m confident.
- Is there a player you want to meet at a high level (t/n: i.e.: high rounds of a tournament)
▲ I think every player has their strong/weak points. I want to meet the older players in the higher levels of the tournament. I think those matches would just soak in nostalgic aroma. However, I would also love playing a match against a very strong opponent. Later today, we have a match against Hwaseung, and I wanted to play (Z)Jaedong. I think all progamers always want to play top-tier players.
- What is your goal for this particular tournament?
▲ Because I have two teammates in my group, my initial goal is to move on to the next round. If I can get 1st or 2nd place and play in the next round, I believe winning the whole thing is a definite possibility.
- Last words you want to say?
▲ While practicing for the match against ToSsGirL, I didn’t have many terran practice partners so it was difficult. I want to thank Samsung Khan’s (T)Miracle, some amateur players whose names I don’t know, and amateur player Kwon Soon Bum.
Source: Yellow's Original Interview
Lol ouch - doesn't sound like he's such a tossgirl fan.
Maestro Savior, "I will work hard to win"
"I worked hard to play as safely as possible"
- Your feelings on your first win in this tournament?
▲ Being able to meet and see all my old gamer hyungs in one spot was so nice. I think this is a good opportunity. (P)Kingdom hyung is becoming a commentator after being SK Telecom’s coach for a while, and after playing him today I think he’s still a very skilled player.
- You played Devil Toss Kingdom.
▲ I wasn’t able to play against him many times even when he was an active player. Honestly, I didn’t even know what our head-to-head stats were. Today he said he had practiced a lot, so I tried my hardest to play as safely as possible.
- From the perspective of an active player, this tournament can put a lot of pressure on you.
▲ For as much pressure I feel, I’m enjoying this tournament, and rather I believe being an active player gives me an advantage. Since I have the fortune of being an active player, I don’t think it’s accurate to say I only feel pressure.
- Your fans overseas chose you as a strong candidate for winning this tournament.
▲ I’m very thankful to hear that the foreign fans feel that way. In order to live up to those expectations, I will practice hard for this tournament. It’s a short tournament, and I’ve always performed strongly in these types of tournaments. Because I have good memories, I will work hard.
- Did you see today’s match of active player vs. retired player / (T)NaDa vs. (P)Nal_rA?
▲ Honestly, if it’s a player who was of a certain caliber, even if he hasn’t played for a while, it shouldn’t be hard for the player to increase his level of play again to a certain level. Today, Nal_rA hyung wasn’t one-sidedly defeated by NaDa hyung. Although the retired players are not active anymore, these players are definitely players I can still potentially lose to. In terms of the players who are active, though there is the advantage of knowing their current play style, I will definitely not lose focus for that reason.
- Is there a player you specifically want to play if you get to the finals?
▲ I want to play (T)BoxeR hyung. BoxeR hyung has left the army, and he is currently working very hard in SK Telecom. Though I wasn’t able to see his game yesterday, I heard he lost very unfortunately. Hearing that he lost “unfortunately” is proof that he hasn’t lost his gaming abilities. I will definitely get to the finals – I hope he will meet me there.
- All the matches in this tournament seem like they will draw a lot of interest.
▲ There are a lot of old players here, and all of them have impressive title holds. They also have a lot of fame and recognition. I’m so happy that we can meet together like this after such a long time. I also talked a lot with them. After working in different fields, I’m happy that we can meet again as players.
- You’re facing a match with (T)iloveoov next.
▲ I was initially calm about it. However, my fans sent me a request to please win. But even without such requests, I will win. Because tomorrow we’re meeting player to player, game to game, I hope I can do well.
- Last words you want to say?
▲ It was so nice seeing so many players after such a long time. Though I’m pretty young, I’ve become more associated with the older gamers. I’ve played a lot of games with these older players, and though I’m kind of in the middle (t/n: in terms of old gamers/new gamers), it’s really been so great seeing them all again and remembering old times.
Source: Savior Original Interview
Emperor BoxeR, "The game played out better than I thought it would"
"It seems like everyone is working hard to enhance the image of the tournament"
- Your feelings on your first win in this tournament?
▲ Before the game started, I asked if in-game chatting was allowed and was told no. Since there was a referee, I already anticipated that this would be a serious tournament (laughs). I took it seriously and practiced a lot. Though my winning percentage during practice wasn’t so great, because I did well in this tournament, I’m satisfied.
- You won in a macro battle.
▲ I had been building the tech necessary for 2-1 upgrades, and I felt that my location was slightly disadvantageous. It was hard trying to secure a line, and (P)Reach was able to break through that line using this advantage. However, once I got past that danger, I was able to win by leading in the macro game.
- Your macro today was impressive.
▲ Today just played out very well (laughs). I recently focused on working on macro and I think that helped a lot. But today, I feel like I was able to play well without superfluous decisions.
- In an advantageous situation, you never overdid anything and were careful.
▲ Today when I had almost won I thought of yesterday’s game and made sure not to overdo anything. Because there was nothing for Reach to do at that timing except recall, I made sure to prepare for it as securely as possible. I tried my hardest to complete only difficult plays and it’s a relief that things played out the way I intended.
- How is it to see all these old gamers in one spot again?
▲ The people that are now commentating, the people that are now coaching – I thought all these players would lose against the active players. But I think everyone has practiced very hard. It makes me happy to see that the players are working hard to enhance the image of this tournament
- Your next match is against (P)Anytime.
▲ I will go home and practice hard again. For today’s game, an online trainiee player named Suk Tae Soo helped me a lot. I lost a lot to him (laughs). There was the game yesterday that I almost won but ended up giving away, and because my strength and spirits were down I purposely avoided practicing with (P)Bisu and (P)BeSt. So I was going to practice through both winning and losing, and it seems the online trainiee player skill levels have raised a lot.
- Is there a player you specifically want to play if you reach the finals?
▲ (Z)YellOw? I want to advance out of the group together and pass the Ro4 and meet him again in the finals. Though I am taking this tournament seriously, since this is a special event tournament I want to play the player who will create a match that will garner the greatest amount of attention.
- Words for your fans?
▲ I hope you can forget yesterday’s game and only remember today’s game. I hope you will only think about how I will play in the future~
- Last words you want to say?
▲ In terms of getting to the Ro4, I expected Reach to be my biggest obstacle. Because I feel like I’ve passed my greatest obstacle, I feel more comfortable now. I won’t lose focus and will definitely make it to the Ro4 and will work hard so that I can show great performances until the end.
http://www.iccup.com/gamingprofile/gudara.html
The guy was B rank with a 54-9 record 2 seasons ago I open with a MnM drop and take out his spire and lair. A better Terran player would've finished the game soon after but I am terrible. Yes, my macro sucks.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
If you've been into Starcraft for a while you may remember the name Grrr.... (or something) Check out this awkward interview here from 2006. His hair is bad. She has massive dimples. She has less of an accent than him.
Posts
I watched a VoD of a previous game against eStro's worst zerg. Is Artosis' observing still horrible? I couldn't bring myself to watch anymore, and not just because I'm not a fan of ret.
I think this is pretty interesting:
Boxer has a proleague game tonight against ForGG at midnight EST. It's his first televised game since January, I believe. There's the added bonus of Flash and possibly Bisu (As long as KT doesn't sweep) having a game. And Skyhigh is even playing in the other proleague match. So a decent night to watch proleague if you want.
This thread will probably have a large number of livestream and VLC links when the match starts. There doesn't appear to be a thread for the STX vs CJ (The one with Skyhigh) yet.
Going from
to
took like a fucking hour
Edit:
Ahahahaha yeah right no way I'm entering that
Yes, I am terrible at Terran
http://www.repdepot.net/replay.php?id=16616&key=03048c
TvZ Destination vs hydra/lurk
Edit: Hooray, finished the zergling
reference was http://www.gosugamers.net/starcraft/images/features/zergling.jpg
ffffffffff I hate arting
Man, I want to watch it but it sounds like it is at Midnight EST which is no good for me as I have drinking plans.
Wow, that was a surprising ending.
Link?
Video won't be up till tomorrow, the game was just played like an hour ago.
He should have had the game though. I thought he would've suspected dropship play after getting a good contain on forGG but I guess not. Another critical point was siege mode barely finishing for forGG before the machine shop being taken down.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=97504
2-0 Effort over Jaedong
The old stars tournament is starting today!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=97507
Day 1 lineup
Nada vs Nal_Ra
Yellow vs Tossgirl
Savior vs Kingdom
Boxer vs Reach
Yeahhhhhhhhhhhhhhhhhh!
Found it, reading : http://en.wikipedia.org/wiki/Korea_Standard_Time
What the hell is up with the random creep colonies on the map at the begining in the third match? Is that some kind of bug?
No. They are supposed to be there, part of the map.
Strange feature. Are they there to give the zerg more defensive options?
The neutral sunken can be used offensively or defensively by a zerg.
On the offense, you can put down an early sunken at the enemies base and rush with zerglings to try to break or control their front. This can be countered with a bunker or proper building placement. Even better, you can send out two early SCVs to take out the neutral sunken so the creep disappears. You do lose mining time when you do this though.
Defensively, they allow zerg to put down sunken colonies at their choke point without having to build a hatchery there first.
Why do they do this?
Is it fair to force terran/protoss players to penalize themselves to remove an artificial Zerg advantage?
And Colosseum has sunkens for probably the same reason Holy World has an infectable command centre; Variety. Different and new map features allow people to come up with new strategies and keep it exciting for the viewers. Wouldn't want to play on Python all day (Some of us, at least).
They do it because of the specific design of Colosseum's spawn positions. On most maps, immediately outside of the starting base position is a natural expansion area, which is connected to the rest of the map by a reasonably small choke-point. Therefore, the zerg would normally put a hatch down at his natural and be able to defend it with sunks. On colo, the natural expos are sort of out-of-the-way from the entrance to the spawn, so the map makers put a bit of neutral creep in that choke to allow zergs to defend that position more easily. That design is generally not a big issue with the other races.
Pretty much this. Protoss and Terran might have to invest a bit more to (occasionally) defend a sunken rush but they gain the advantage of having a very easily defended natural expansion due to the layout of main base and natural.
It's not too big a deal, the sunken rush is easily defended actually. You don't see it much anymore. Map statistics suggest that the map is as balanced as any.
http://www.teamliquid.net/tlpd/maps/192_Colosseum_II
Neutral pylons don't provide power to a player's buildings. Terran on the other hand, can actually use abandoned addons like comsats or machine shops. Probably that is too game changing though, we haven't seen it in any pro maps yet.
http://www.iccup.com/files/view/iCCup_maps_02.html
More MrJack Zerg artwork!
See maps:
http://www.teamliquid.net/tlpd/maps/202_Neo_Medusa
http://www.teamliquid.net/tlpd/maps/201_Battle_Royal
http://www.teamliquid.net/tlpd/maps/206_Carthage_3
http://www.teamliquid.net/tlpd/maps/175_Andromeda
http://www.teamliquid.net/tlpd/maps/181_Tiamat
et al. Map makers can edit the health of the buildings, and also stack multiple buildings on top of one another (a la medusa) to adjust the ease of breaking down the barriers.
Spells work too! There are some maps with spells permanently cast in a certain location. I know this definitely works for dark swarm and disruption web, not too sure about stuff like psi storm.
They're pretty gimmicky though, I think there was one or two pro maps that used them but they fell out of the rotation pretty fast. Too hard to balance I think (either that or they're in some useless location).
So I've started replaying Starcraft after a decade of being away from the game. I've been watching this video and I have one question:
What is the purpose of flying the Terran buildings around the way the players in the video do it? For example, one player was flying his barracks around for most of the match outside the enemy base. Why?
And I'm sorry if this is an already constantly answered question.
It's a flying scout that can see up cliffs, and can spot for Siege Tanks (which can shoot farther if you have something scouting ahead like Vultures/Comsat/Floating buildings. There's really no other use for a Barracks if you're focusing on mech, so you may as well use it for something
Starcraft 2: jawaka.947
Aaaaaaaaaaaaaa
Also they don't know how fucking binary works
Click here to view the video
I'll post more when I get it, enjoy.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=97552
This tourney is fucking nice.
e: Replay!
TvZ on Medusa against a 9-0 Korean! 9-1 now kekekeke
http://www.repdepot.net/replay.php?id=16903&key=a85504
http://www.iccup.com/gamingprofile/gudara.html
The guy was B rank with a 54-9 record 2 seasons ago
http://www.repdepot.net/replay.php?id=17003&key=b5928a
Fast game with almost constant fighting. Ending kinda mehh since he was pretty behind.
But hoooly shit that weird tank rush he did I was like how the fuck did he get so many tanks