You can know the instance like the back of your hand and the four other retards can still do something to fuck it up. LoSing pulls limits their opportunities to do that. Nobody said you're a bad tank, but I don't think running headlong into packs and dismissing the idea of LoS entirely makes you some cutting edge supertank.
I would argue that more shit gets fucked up by trying to LoS with people who don't know how to help it work.
Casting my mind through most of the heroics I've done, I can't think of a single time where LoS would have made a pull easier.
You just don't need to do it anymore. These days, if I'm with a tank who pulls slowly and LoSes where I know he doesn't need to, on my DK, I go Frost presence and pull the pack myself. After the first time, I explain why I did it. If he continues to be unnecessarily slow, he keeps getting stuffed pulled off him.
A tank should be bold. A overly cautious tank wastes everyone's time and patience. And worse, you never learn your own limits. The only way to truly learn and expand your capabilities is to push yourself right to the edge of your abilities. Example: in our 25man Sarth last week I took a healer with me and pulled three packs of trash while the raid was fighting Shadron. I pulled them back to them, the tanks dropped their AOE, and we got it down. Next drake, I pulled four packs, and we wiped. I learned that three is our limit.
If i'd been cautious and done the instance the same way we always have, we wouldn't have had the fun of doing three packs of trash + miniboss.
Like I've said, there are times for both approaches. For example, as a previous poster suggested, the big pack of necromancers and berserkers in the second to last room of UP - maybe you can handle accidentally getting the abomination and/or the other two berserkers, but plenty of pugs can't. I don't think making blanket statements like "anyone who LoSes any pull in the game is a giant pussy and a slow/timid tank" is helpful to anyone. Nobody is impressed by that.
You have a tendency to make absolute statements about the way people should tank; i.e, this is the way I play, it works, so everyone should do it that way and everyone else is doing it wrong. Not everyone is in the same situation as you, and it's not always helpful advice.
P.S - I move quickly as a tank, about as quickly as casters' mana will allow, and one thing I absolutely cannot stand is people (particularly in pugs) who can't keep their pants on and insist on pulling the next group themselves if I'm not going as fast as they want to. Don't be that guy.
Personally when I'm comfortable with the instance or run, the only mana pool I care about is my healer's. If the healer can keep going the rest of those bitches had best drink up or haul ass.
Then again, making my dps work is something I enjoy immensely.
Tricks of the Trade has made LoSing so easy.
Tank hides around the corner, rogue casts ToT on him and then stealths up to the pack of mobs and casts Fan of Knives a few times, hopefully applying his poisons of choice while he's at it.
By the time the mobs get around the corner to the tank, the tank already has a big lead on threat and he hasn't even done anything yet, so the rest of the party gets to burn them down without much trouble.
Granted, I've only done this in guild runs and I'm sure there are plenty of ways for it to go horribly wrong in a pug.
Lars on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I would argue that more shit gets fucked up by trying to LoS with people who don't know how to help it work.
Casting my mind through most of the heroics I've done, I can't think of a single time where LoS would have made a pull easier.
Then you aren't fucking communicating. If you can't be bothered to speak on vent or take a few seconds typing, then use a fucking macro. Amazingly enough that seems to prevent even puggers from fucking up an LoS pull. Your job as a tank is control the fight. Sometimes that requires more then just charging in.
A tank should be bold. A overly cautious tank wastes everyone's time and patience. And worse, you never learn your own limits. The only way to truly learn and expand your capabilities is to push yourself right to the edge of your abilities. Example: in our 25man Sarth last week I took a healer with me and pulled three packs of trash while the raid was fighting Shadron. I pulled them back to them, the tanks dropped their AOE, and we got it down. Next drake, I pulled four packs, and we wiped. I learned that three is our limit.
There's a time and a place for pushing your limits. If you're in a pug, it's not the time or place. If you overgear the place, go ahead. If you have an all guild group, go ahead. If you're group's not going to be able to handle it then rein it in. There are times when charging in is fine. There are times when LoS is the right option. But for new tanks who aren't overgeared, LoS will be the right option more often then charging in.
Alright darlings, sit down sit down. Uncle Mick is here to talk to you about something very serious.
This post is EXTREMELY TL;DR, but it is pretty important. If you don't care, get the fuck out, but ignorance to these subjects can only stand to harm you.
Today (3/20/09) Blizzard has made a new announcement. It pertains to the new Battle.net system and its merger with World of Warcraft accounts.
Ok, in a post located here, on the General Discussion Forum, a Blizzard rep explains their new handling of WoW and other game logons, including game forum access. This is quite a big deal of relevant to anyone reading this linked from the ED forums.
Configuring a Battle.net account goes like such.
-You create a new (independant from old Starcraft, Diablo et al) Battle.net account.
-You enter your contact info, including full name, address and phone number.
-(Optional) You add a credit card number which is associated with the account. I have not tested this feature and can offer no insight.
-You link your current World of Warcraft account(s) to this Battle.net account.
From then on your old WoW account is absolutely defunct. You log in to the WoW forums, game client and forums with your new Battle.net account, the name of which mirrors your contact email address for the account. Should you, as I have, associate multiple WoW accounts with the Battle.net account you will be prompted at login to select which account to use.
Currently you can continue using your regular WoW account to log in to WoW if you do not upgrade, though once you do upgrade you cannot use it. You cannot, however, log into the forum without merging an account.
To reiterate. YOU CANNOT USE THE WOW FORUMS UNLESS YOU USE THIS FEATURE! Some users are still able to post, but I had this issue, hence me signing up in the first place. I imagine it's being phased in.
Now for potential problems.
-Many people playing right now use an account not initially registered under their name. Some buy accounts, some get them from friends, some simply didn't have a credit card when they first opened the account and were unaware of other options available. As creation of a new Battle.net account necessitates entering contact info again the potential exists for Blizzard to check against existing account info and your new info for discrepancies and take action against accounts accordingly, likely with bans. This risk is increased should you maintain multiple accounts under different names.
-Account sharing. Many of us do it. Sometimes you just want to play another class, or a friend needs to do something but doesn't want to miss a raid you don't give a shit about, or perhaps you're leveling alts together and feel like 2boxing your boy on up. If your accounts are linked under the umbrella of one Blizzard.net account and are logged in at two seperate locations concurrently the risk of detection increases a whole fucking lot.
How can you possibly explain two accounts registered to the same person, ON THE SAME ACCOUNT, being in two locations at once?
-Account buying and selling. I don't do it, I wouldn't do it. I only need Mick, he's my pride and joy. Some folks do, though. If you link a WoW account to your Battle.net, it's linked for ever. FOR EVER. You will never get that loose. You have two accounts and want to sell one? No possible way to do it if they're on the same Battle.net account. Same with buying. You can't ever use that unless the seller gives you their whole Battle.net account.
-The largest issue, in my mind, is the increase risk for identity theft. The old style of contact info storage ran like such:
First name, First letter of last name, 3 character asterik mask regardless of length of name.
City, State, Zip code.
Country.
Email address, first character visible, 3 character asterik mask regardless of length of name, domain visible.
The new Battle.net method is like such:
First name, last name, no masking whatsoever.
Full street address number, first letter of street name, 1:1 asterik to letter masking.
City, State, Zip code.
Country.
Full email address.
The street name masking is cute, but just as an example, address selected at random, lets say you live on Avon street in Northfield, Illinois, zip code 60093. Your contact info would show as:
1234 A***
Northfield, Illinois, 60093.
How many 4 letter streets starting with A do you think are in this town? It's a small town. I've been there, its only got one Starbucks.
One page, thats your full name, address and, in all likelihood, primary email address.
One stop fucking shop. Again, I haven't used the credit card feature, but they likely also have your credit card type and last 4 digits.
This is further exacerbated by account sharing. Ok, you lend your account to a 'friend' from your guild. If he jacks it, you lose a character, it sucks, you have to level again.
With this new system if your 'friend' is unscrupulous enough you lose your fucking credit rating.
Each of these individual risks are raised as Blizzard implements their stated intent to begin storing user CD-keys for upcoming games and other potential expansions.
Eventually this service will be mandatory. Until then, I absolutely recommend against using it.
Thanks, kids.
-Mick, <Invite Only>, Emerald Dream
He made a few good points?
Really, riz.
Really.
Really.
Well I know we're not supposed to talk about "illegal" things here but having a friend log on your account in certain circumstances is not uncommon in this game, and a lot of people DO trade old accounts to friends/younger brother/etc. not just eBay.
Yeah, but it has always been against the rules. It's just funny how the tone of the article is a guy getting pissed because Blizzard is making it so it's easier to detect. Besides, your point isn't even valid because it doesn't stop you from logging on a friend's account, just two accounts on the same Battle.net account at the same time.
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited March 2009
So I guess the non-set Ulduar armor really is going to be a carbon-copy of the T8 gear. That's kind of...odd. In one sense it's good because, if you dig your T8 look, you're "guaranteed" to have a matching set at some point, even if your tier token refuses to drop. On the other, though...man, that strikes me as a new level of lazy design. Between that and the "incrementally changing" Arena season gear, I really do wonder what the hell the art team is doing.
WoW art team: Designing alternate druids forms since '04!
rehtonAesoohC on
Was wowed by Rift so I'm trying that now.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited March 2009
I just think it's so funny that so much of the WoW dev team apparently has no concept of the word "degrees". The word "finesse" doesn't appear to be in their vernacular. They seem to operate at one extreme or the other on pretty much everything. "This ability is too powerful? BOOM! Now it's useless! You want to go faster than 100%? BOOM! Here's nearly 300% travel speed! You think that the majority of the armor in the last xpac was patchy and clown-esque? BOOM! Now it all looks the same!"
I've never seen anything quite like it.
Halfmex on
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
edited March 2009
There's no chance those are placeholder models to be swapped in an upcoming PTR patch?
I just think it's so funny that so much of the WoW dev team apparently has no concept of the word "degrees". The word "finesse" doesn't appear to be in their vernacular. They seem to operate at one extreme or the other on pretty much everything. "This ability is too powerful? BOOM! Now it's useless! You want to go faster than 100%? BOOM! Here's nearly 300% travel speed! You think that the majority of the armor in the last xpac was patchy and clown-esque? BOOM! Now it all looks the same!"
I've never seen anything quite like it.
Yes, but 300% travel speed is fucking awesome.
Though it would have been nice to have something in between while you worked on the 5k gold grind.
Tofystedeth on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
There's no chance those are placeholder models to be swapped in an upcoming PTR patch?
Nope, a blue confirmed that they were using the T8 models intentionally to "have an overall cohesive look" (paraphrasing there) to the gear coming out of Ulduar.
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited March 2009
Yeah, that's why I went with "nearly" as an approximation as I didn't want to make exceptions for different mounts and classes with talents that affect that to boot.
Yeah. It's kind of funny. My wife will laugh at me for mounting up to get to an item that it is clearly in view.
"But it would have taken me 5 seconds to walk there! I saved a second by mounting and flying!"
Yeah. It's kind of funny. My wife will laugh at me for mounting up to get to an item that it is clearly in view.
"But it would have taken me 5 seconds to walk there! I saved a second by mounting and flying!"
Right there with you. I'll mount up to go, say, from the keep to the inn in Westguard Keep. Every second you save adds up
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited March 2009
3 seconds to mount means that you have to travel about 1.5 seconds in order to break even at 280% speed.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
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reVerseAttack and Dethrone GodRegistered Userregular
Yeah, Charus brought up the one legit LoS situation in pinnacle, and aside from that, why go through the easily-fucked-up rigamarole of an LoS pull? It's like saying a good heroic group should use crowd control: maybe they should, maybe it would help in some minor way, but it isn't necessary at all.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
its more of the principle of the thing, like the old mongolian hordes who would never walk more then 100 feet if they could ride a horse instead. (at least, according one of those medieval chroniclers)
So I guess the non-set Ulduar armor really is going to be a carbon-copy of the T8 gear. That's kind of...odd. In one sense it's good because, if you dig your T8 look, you're "guaranteed" to have a matching set at some point, even if your tier token refuses to drop. On the other, though...man, that strikes me as a new level of lazy design. Between that and the "incrementally changing" Arena season gear, I really do wonder what the hell the art team is doing.
That, what... that's fucking stupid. Having a single cohesive set always seemed like half the point. And the idea that it will make a more cohesive look for gear coming out of ulduar makes no sense when we'll be getting say... A warrior who picks up a bunch of non tier upgrades, maybe even some leather ones and ends up with bits of DK, Rogue, Warrior and Ret pally tier armour.
Imagine how stupid the enhance shaman will look with half that retarded hunter tier gear and half shaman stuff.
-SPI- on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
I can't tell you how much I loved the Magic Broom from last year's Hallow's End event. Whether intentional or just bugged, being able to mount up instantly was a fucking godsend. I was so bummed when they "fixed" it just before the event ended. I don't even really understand the point of having a cast time on your mount. Well, I guess that's not true; I understand that it's very likely a PvP-inspired decision, but still, ugh.
I've read that the charity mounts they give you in storm peaks if you can't fly are usable in midair (although they still have a cast time.) Running around icecrown the other night and a dude was apparently demonstrating this from the airship, but he was gone when I got back over there.
Can you still get those if you already have flying trained?
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
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reVerseAttack and Dethrone GodRegistered Userregular
I can't tell you how much I loved the Magic Broom from last year's Hallow's End event. Whether intentional or just bugged, being able to mount up instantly was a fucking godsend. I was so bummed when they "fixed" it just before the event ended. I don't even really understand the point of having a cast time on your mount. Well, I guess that's not true; I understand that it's very likely a PvP-inspired decision, but still, ugh.
That's true, it is a PvP-inspired decision. You should've heard all the whining and complaining on the official forums about those insta cast brooms, it was fucking endless.
So I guess the non-set Ulduar armor really is going to be a carbon-copy of the T8 gear. That's kind of...odd. In one sense it's good because, if you dig your T8 look, you're "guaranteed" to have a matching set at some point, even if your tier token refuses to drop. On the other, though...man, that strikes me as a new level of lazy design. Between that and the "incrementally changing" Arena season gear, I really do wonder what the hell the art team is doing.
That, what... that's fucking stupid. Having a single cohesive set always seemed like half the point. And the idea that it will make a more cohesive look for gear coming out of ulduar makes no sense when we'll be getting say... A warrior who picks up a bunch of non tier upgrades, maybe even some leather ones and ends up with bits of DK, Rogue, Warrior and Ret pally tier armour.
Imagine how stupid the enhance shaman will look with half that retarded hunter tier gear and half shaman stuff.
I know some people complain about the state of armor right now... that the gear often doesn't really change to allow people to actually look cohesive unlike BC's clown armor.
But.
Really? Warriors will be able to and in fact WANT shoulders that look like DK shoulders? And DK tanks will want chest pieces that look like Warrior shoulders? Thats all sorts of shitty. I'm all for cohesiveness, but in my surprisingly QQ position, that blows. I like being able to identify druids/hunters/mages/any class by their tier armor.
I can't tell you how much I loved the Magic Broom from last year's Hallow's End event. Whether intentional or just bugged, being able to mount up instantly was a fucking godsend. I was so bummed when they "fixed" it just before the event ended. I don't even really understand the point of having a cast time on your mount. Well, I guess that's not true; I understand that it's very likely a PvP-inspired decision, but still, ugh.
That's true, it is a PvP-inspired decision. You should've heard all the whining and complaining on the official forums about those insta cast brooms, it was fucking endless.
Yet another example how PvP fucks something up.
How does a cast time to mount warrant all this boo hoo-ing?
Unless you're terminally ill, I doubt a few seconds' time is that precious to you.
So I guess the non-set Ulduar armor really is going to be a carbon-copy of the T8 gear. That's kind of...odd. In one sense it's good because, if you dig your T8 look, you're "guaranteed" to have a matching set at some point, even if your tier token refuses to drop. On the other, though...man, that strikes me as a new level of lazy design. Between that and the "incrementally changing" Arena season gear, I really do wonder what the hell the art team is doing.
Cause this wasn't the case in tk/hyjal/bt? Well over half the non tier set drops (I even want to say all of it) shared models with the tier sets.
Case in point, this one I remembered off the top of my head -
I can't tell you how much I loved the Magic Broom from last year's Hallow's End event. Whether intentional or just bugged, being able to mount up instantly was a fucking godsend. I was so bummed when they "fixed" it just before the event ended. I don't even really understand the point of having a cast time on your mount. Well, I guess that's not true; I understand that it's very likely a PvP-inspired decision, but still, ugh.
That's true, it is a PvP-inspired decision. You should've heard all the whining and complaining on the official forums about those insta cast brooms, it was fucking endless.
Yet another example how PvP fucks something up.
How does a cast time to mount warrant all this boo hoo-ing?
Unless you're terminally ill, I doubt a few seconds' time is that precious to you.
Because it's annoying. I reserve the right to complain about annoying things.
This talk of "CC is useless!" and "LOS is for nerds!" and "You have to wear pants while playing WoW!" just makes me a really sad panda.
The most fun I ever have with this game is doing things while they're hard. Why, back in my day, we used to do dungeons while being 3-5 levels below the recommended, and we'd have to think up creative strategies, use every last bit of crowd control we could think of, LOS pulls into favorable situations, and sometimes we STILL wouldn't quite have the stats to finish it up. So we'd go back to the drawing board, think up some new things to try, and begin again. All without pants.
Now you have everybody running ahead and smashing everything in the way without so much as a thought. With pants on.
A sad state of affairs.
Ryokaze on
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reVerseAttack and Dethrone GodRegistered Userregular
How does a cast time to mount warrant all this boo hoo-ing?
Unless you're terminally ill, I doubt a few seconds' time is that precious to you.
Same reason we have remotes for our televisions today, my man. Convenience. Couple'a seconds doesn't matter much by itself, but when you're farming or whatever, those few seconds add up to a lot of tedium, especially when your cast bar is juuuuuust about finished, but then ooops! A mob spotted you (hasn't -touched- you, mind) and now your castbar goes away! You were .0010 second away from mounting up, now you have to kill something first. That's a big 'FFFFFFFFFFF' moment for me.
It's not a "lose sleep over it" deal, but it is annoying.
So I guess the non-set Ulduar armor really is going to be a carbon-copy of the T8 gear. That's kind of...odd. In one sense it's good because, if you dig your T8 look, you're "guaranteed" to have a matching set at some point, even if your tier token refuses to drop. On the other, though...man, that strikes me as a new level of lazy design. Between that and the "incrementally changing" Arena season gear, I really do wonder what the hell the art team is doing.
Cause this wasn't the case in tk/hyjal/bt? Well over half the non tier set drops (I even want to say all of it) shared models with the tier sets.
Case in point, this one I remembered off the top of my head -
I could go on an on here. Maybe now that raiding is more accessible people are taking notice, but this is nothing new whatsoever.
yeah, blizzard has always had a penchant for reusing good or complex models, or just models that they seem to like.
I see both sides of the ulduar 'armor homogenization,' but on balance I think I like it. Everyone looking the same is too bad from a simple vanity standpoint, but I think it also makes the whole game experience feel more cohesive. Characters in wrath actually sort of look like they're part of the same game, as opposed to be BC when everyone was a horrible mismash of color and style (even on the higher end raid gear.)
And realistically, everyone comes out of farm raiding looking the same anyway.
edit: for lulz, anyone remember the T5 era sea-green recolor of the warlock tier five? The one where they didn't recolor the shoulder details? I eventually wound up getting most of that set together, so that I could play christmas warlock standing around the bank.
edit2: oh, and sunwell gear used a lot of similar models, too.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
So I guess the non-set Ulduar armor really is going to be a carbon-copy of the T8 gear. That's kind of...odd. In one sense it's good because, if you dig your T8 look, you're "guaranteed" to have a matching set at some point, even if your tier token refuses to drop. On the other, though...man, that strikes me as a new level of lazy design. Between that and the "incrementally changing" Arena season gear, I really do wonder what the hell the art team is doing.
Cause this wasn't the case in tk/hyjal/bt? Well over half the non tier set drops (I even want to say all of it) shared models with the tier sets.
Case in point, this one I remembered off the top of my head -
I could go on an on here. Maybe now that raiding is more accessible people are taking notice, but this is nothing new whatsoever.
All true, but (and correct me if I'm wrong here) in those situations, there were other models (cloth, leather and plate--those hideous chinese dragon head plate shoulders come to mind) that weren't part of the tier sets in those dungeons as well. You could conceivably have a bit of mixed set. In the case of Ulduar, -all- you'll be seeing is T8 designs, for better or worse.
Speaking of weird party makeups. I remember back a year or so ago when I was trying to find a group to run one of the Auchindoun instances on my rogue. I saw a group that was 2 Pallies, a druid, and a shaman, and asked them if I could join them. I got a whisper back saying they were actually looking for a tank and healer and were trying to figure out who should drop and get on an alt.
3 potential tanks, and 4 potential healers, and all were DPS specced.
On the other side of the spectrum, you get things like the group my wife was running with on her Dk. 2 Rogues, a hunter and her. She was tanking, they'd said multiple times in LFG that they were looking for a healer. They get some warrior whispering her offering to tank.
/facepalm
So I guess the non-set Ulduar armor really is going to be a carbon-copy of the T8 gear. That's kind of...odd. In one sense it's good because, if you dig your T8 look, you're "guaranteed" to have a matching set at some point, even if your tier token refuses to drop. On the other, though...man, that strikes me as a new level of lazy design. Between that and the "incrementally changing" Arena season gear, I really do wonder what the hell the art team is doing.
Cause this wasn't the case in tk/hyjal/bt? Well over half the non tier set drops (I even want to say all of it) shared models with the tier sets.
Case in point, this one I remembered off the top of my head -
I could go on an on here. Maybe now that raiding is more accessible people are taking notice, but this is nothing new whatsoever.
All true, but (and correct me if I'm wrong here) in those situations, there were other models (cloth, leather and plate) that weren't part of the tier sets in those dungeons as well. You could conceivably have a bit of mixed set. In the case of Ulduar, -all- you'll be seeing is T8 designs, for better or worse.
If you are correct, I think they were incredibly few and far between. Like I said, I think almost all of the non tier set pieces in late t5 to t6 content had the same models. I saw a fair share of mages with say the warlock t5 shoulders, or a shaman with hunter gloves and shoulders ect.
Posts
Like I've said, there are times for both approaches. For example, as a previous poster suggested, the big pack of necromancers and berserkers in the second to last room of UP - maybe you can handle accidentally getting the abomination and/or the other two berserkers, but plenty of pugs can't. I don't think making blanket statements like "anyone who LoSes any pull in the game is a giant pussy and a slow/timid tank" is helpful to anyone. Nobody is impressed by that.
You have a tendency to make absolute statements about the way people should tank; i.e, this is the way I play, it works, so everyone should do it that way and everyone else is doing it wrong. Not everyone is in the same situation as you, and it's not always helpful advice.
P.S - I move quickly as a tank, about as quickly as casters' mana will allow, and one thing I absolutely cannot stand is people (particularly in pugs) who can't keep their pants on and insist on pulling the next group themselves if I'm not going as fast as they want to. Don't be that guy.
Then again, making my dps work is something I enjoy immensely.
I'm going to quote this post rather than trimming down that other one.
So no love for the Indestructible Alchemist Stone? 75 stam. and 50 dodge rating.
Tank hides around the corner, rogue casts ToT on him and then stealths up to the pack of mobs and casts Fan of Knives a few times, hopefully applying his poisons of choice while he's at it.
By the time the mobs get around the corner to the tank, the tank already has a big lead on threat and he hasn't even done anything yet, so the rest of the party gets to burn them down without much trouble.
Granted, I've only done this in guild runs and I'm sure there are plenty of ways for it to go horribly wrong in a pug.
Then you aren't fucking communicating. If you can't be bothered to speak on vent or take a few seconds typing, then use a fucking macro. Amazingly enough that seems to prevent even puggers from fucking up an LoS pull. Your job as a tank is control the fight. Sometimes that requires more then just charging in.
There's a time and a place for pushing your limits. If you're in a pug, it's not the time or place. If you overgear the place, go ahead. If you have an all guild group, go ahead. If you're group's not going to be able to handle it then rein it in. There are times when charging in is fine. There are times when LoS is the right option. But for new tanks who aren't overgeared, LoS will be the right option more often then charging in.
Yeah, but it has always been against the rules. It's just funny how the tone of the article is a guy getting pissed because Blizzard is making it so it's easier to detect. Besides, your point isn't even valid because it doesn't stop you from logging on a friend's account, just two accounts on the same Battle.net account at the same time.
I've never seen anything quite like it.
Though it would have been nice to have something in between while you worked on the 5k gold grind.
Oh yeah, agreed. It's just funny that they didn't try, say, 150% or even 200% first. Just straight to 300%
"But it would have taken me 5 seconds to walk there! I saved a second by mounting and flying!"
Right there with you. I'll mount up to go, say, from the keep to the inn in Westguard Keep. Every second you save adds up
Instant cast flight form where it at.
that's why we call it the struggle, you're supposed to sweat
That, what... that's fucking stupid. Having a single cohesive set always seemed like half the point. And the idea that it will make a more cohesive look for gear coming out of ulduar makes no sense when we'll be getting say... A warrior who picks up a bunch of non tier upgrades, maybe even some leather ones and ends up with bits of DK, Rogue, Warrior and Ret pally tier armour.
Imagine how stupid the enhance shaman will look with half that retarded hunter tier gear and half shaman stuff.
Can you still get those if you already have flying trained?
that's why we call it the struggle, you're supposed to sweat
That's true, it is a PvP-inspired decision. You should've heard all the whining and complaining on the official forums about those insta cast brooms, it was fucking endless.
Yet another example how PvP fucks something up.
I know some people complain about the state of armor right now... that the gear often doesn't really change to allow people to actually look cohesive unlike BC's clown armor.
But.
Really? Warriors will be able to and in fact WANT shoulders that look like DK shoulders? And DK tanks will want chest pieces that look like Warrior shoulders? Thats all sorts of shitty. I'm all for cohesiveness, but in my surprisingly QQ position, that blows. I like being able to identify druids/hunters/mages/any class by their tier armor.
Unless you're terminally ill, I doubt a few seconds' time is that precious to you.
Cause this wasn't the case in tk/hyjal/bt? Well over half the non tier set drops (I even want to say all of it) shared models with the tier sets.
Case in point, this one I remembered off the top of my head -
http://www.wowhead.com/?item=31006 Hunter T6 Shoulders
http://www.wowhead.com/?item=32264 Shoulders of the Hidden Predator
http://www.wowhead.com/?item=30892 Beast-Tamer's Shoulders
http://www.wowhead.com/?item=31054 Warlock T6 Shoulders
http://www.wowhead.com/?item=32338 Blood-cursed shoulderpads
http://www.wowhead.com/?item=30884 Hatefury Mantle
I could go on an on here. Maybe now that raiding is more accessible people are taking notice, but this is nothing new whatsoever.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Because it's annoying. I reserve the right to complain about annoying things.
The most fun I ever have with this game is doing things while they're hard. Why, back in my day, we used to do dungeons while being 3-5 levels below the recommended, and we'd have to think up creative strategies, use every last bit of crowd control we could think of, LOS pulls into favorable situations, and sometimes we STILL wouldn't quite have the stats to finish it up. So we'd go back to the drawing board, think up some new things to try, and begin again. All without pants.
Now you have everybody running ahead and smashing everything in the way without so much as a thought. With pants on.
A sad state of affairs.
Man, I hate the people who say that. You're not paying my monthly fee, you don't get to decide whether I wear pants or not while I play WoW!
It's not a "lose sleep over it" deal, but it is annoying.
yeah, blizzard has always had a penchant for reusing good or complex models, or just models that they seem to like.
I see both sides of the ulduar 'armor homogenization,' but on balance I think I like it. Everyone looking the same is too bad from a simple vanity standpoint, but I think it also makes the whole game experience feel more cohesive. Characters in wrath actually sort of look like they're part of the same game, as opposed to be BC when everyone was a horrible mismash of color and style (even on the higher end raid gear.)
And realistically, everyone comes out of farm raiding looking the same anyway.
edit: for lulz, anyone remember the T5 era sea-green recolor of the warlock tier five? The one where they didn't recolor the shoulder details? I eventually wound up getting most of that set together, so that I could play christmas warlock standing around the bank.
edit2: oh, and sunwell gear used a lot of similar models, too.
that's why we call it the struggle, you're supposed to sweat
3 potential tanks, and 4 potential healers, and all were DPS specced.
On the other side of the spectrum, you get things like the group my wife was running with on her Dk. 2 Rogues, a hunter and her. She was tanking, they'd said multiple times in LFG that they were looking for a healer. They get some warrior whispering her offering to tank.
/facepalm
If you are correct, I think they were incredibly few and far between. Like I said, I think almost all of the non tier set pieces in late t5 to t6 content had the same models. I saw a fair share of mages with say the warlock t5 shoulders, or a shaman with hunter gloves and shoulders ect.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
that's why we call it the struggle, you're supposed to sweat