valeryce wrote: »
How did I not see this thread before? Your animation is pretty good- there are some bits in each piece that could use some work though. Especially your second animation with the two characters fighting; it's a little weak. The punches don't feel to snappy, and the throw needs more weight, the body feels to light. I'd either rework it or leave it out.
Alright, a couple of things:
-Your cameras move a helluvalot. Your animation is good but you are not cinematographer. Go watch the 'met the' videos by valve, go and watch pixar movies; if the camera moves there's a darn fine reason for it. Moving cameras all over the place isn't something you see in a lot of professional reels. Keep your camera static unless you absolutely have to. You can really showcase your animation better if your camera isn't moving around so much. A lot of animators will whip their cameras around to hide poor animation.
-Also on cameras: Are you familiar with the 180 degree rule? Your third animation, where the character throws down the spear prop violates it. Don't flip your camera around like that. If you're not familiar with the 180 degree rule try googling it or I can give you a more detailed explanation here.
-Your motion blur is a little intense. Any chance you could tone it down, say, %5?
-I'd reformat how you present your opening text. I don't like the 3D effect. Just plain text will do. Go watch some professional reels and see how they present themselves. Also your reel breakdown at the beginning moves a little fast, I had to pause to read what each thing said.
I think your animation is pretty good overall but it's hard to tell with what you're doing with your cameras. I think your walks, runs and animations with static cameras look great. Read up on cinematography and rework your cameras. Loose the animations that are weak, especially that body throw, or rework them.
Love your stuff