The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[D&D 4E] King of the Trollhaunt Warrens - Game Thread
Posts
also, perception check for anything of value/interest
perception (1d20+5=6)
or not.
"Trolls are done," Edgil says as he walks over to join Aziz and Siali. "Extra crispy, with a side of dead tra- Oh hello. How are you?" he says, noticing the man. He immediately wanders off, looking around for any signs of troll-based magic.
"Wait a moment, did you say empire? Would this be an ancient empire?"
"Yes, Edgil. It was a long time ago. It was called Vandar, and it was ruled by Trolls. If you'd been listening to me for once, you'd have known that already."
Overhearing the others, he walks nearer. "And so the trolls came back to reclaim their settlement?"
Turning to the man: "Regardless, my friend is correct. The road to Moonstair is no longer safe if trolls now wander the lands. I suggest you head back the way you came before more wander upon our path.... But first let us pay our respects to the dead. " Jack lays a friendly hand on the man and points to his dead friend. "I suggest that we bury him here unless you want to carry him all the way back home."
Jack begins hauling the trolls to the side of the road and preparing a grave for the dead rider.
Re-Edit:
Ok, psloms post just confused me. I knew that there was a dead rider, just forgot that Jack was the only one who spotted him back on page one. Fixed now.
"I will give your friend Pelor's blessings in the afterlife, where he shall be honored."
Dardek turns to his companions. "I hope we all have a nice supply of fire."
"We do," she says to Dardek, motioning to Edgil. "If we can set them up, Edgil here will put them down for good. Still, I am worried. Theres no sign of the troll mage that got away. We need to hurry and get out of here before he returns with more trolls then we can handle."
Speaking now in elven, she says to Edgil
To Siali, in elven:
since i have to work for the rest of the night, and have no access to a computer during that time, ive told dvg what my in combat actions will be if it comes to it.
otherwise, im just going to go along with what the team is doing, being stealthy and hiding, keeping an eye out for danger, being suspicous of authority, and always trying to demand more money. you dont have to write it in, just imagine it. :P
ill be back in about 10 hours.
He lays the dead man inside the grave, and covers it, leaving the other to take a moment if he so wishes.
The trolls had nothing of value, and you suspect the Mage took anything of value Derek might have been carrying
"Where is this path? We should get moving."
!ready
Intuition. Siali smirked a bit inwardly... it's what Aziz called the 'suspicious nature' for which he chided her at times when he deemed it to be useful to the group.
anyways, here is my terrible perception roll... (1d20+5=6).. and i thought +5 couldnt get any worse...
!ready
You have been traveling for about half an hour when you get to a clearing surrounded by Trees, and before you you see three Eladrin females on the ground at the center of it, screaming for help. Two giant snakes are poised to strike, threatening to end their screaming at any moment.
This smells like a trap. To that end:
Perception. (1d20+10=27)
Insight check on the girls: 5+4 = 9
Jack
Insight on the whole situation 1d20+14=21
Initiative! (1d20+11=27)
otherwise, i'd like to
Fleeting Ghost through the trees (1d20+20=34) to gain a surprise combat round.
Round 1!
Terrain Information
The snakes are aware of you, but haven't made any indication they are going to abandon their earlier prey.
On Your Turn: Grab the Encoutner Information Block with QUOTE. Add any status effects and make any changes neccessary to hit points, defenses, etc. Be sure to put end conditions on status effects. Also, do me a favor and add your current HP and Defenses to the block in the same format used for the monsters. Please leave in the empty yellow color tags, so I can easily add in statuses as necessary.
Encounter Information
Aziz
Crushgrip Constrictor - - HP 96/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek
Edgil
Jack
DVG's Tricks!
Map
"Come on Jack," she yells to her friends, "lets see you do better than that!"
standard: Trickster's Blade vs Snake A (1d20+20=29, 3d8=15, 2d4+4=6, 3d12=10) 21 Damage to snake A
Encounter Information
:arrow:Aziz
Crushgrip Constrictor A- - HP 75/96 - AC 25; F 25, R 22, W 22, PP 22
Crushgrip Constrictor B- - HP 96/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek
Edgil
Jack
DVG's Tricks!
Up next: Aziz!
Aziz (always one to lead by example) rushed forward, fueled by his conviction to save innocents. His blade and shield whirled as he made his way directly between the two huge serpents.
Aziz moves 5 squares to H10 (he can do so without provoking OA's if the snakes don't have reach).
Then... Blade Flurry!
Attack Roll vs. Constrictor B Blade Flurry (1st Attack) (1d20 17=32), hit, Damage (2d10 9=23)
shift to H9
Attack Roll vs. Constrictor A Blade Flurry (2nd Attack) (1d20 17=18) whoops!
Total miss. Due to being a Sword Marshall, Aziz has a +2 to hit Constrictor A on his next attack roll.
Siali - - HP 61/75 - AC 27(until next turn); F 18, R 22, W 20, PP 15
Aziz - - HP 74/76 - AC 29; F 24, R 23, W 22
:arrow:Crushgrip Constrictor A- - HP 75/96 - AC 25; F 25, R 22, W 22, PP 22
:arrow:Crushgrip Constrictor B- - HP 73/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek
Edgil
Jack
DVG's Tricks!
Constrictor B vs. Aziz AC: 1d20+15=26, Miss!
Encounter Information
Aziz - - HP 66/76 - Grabbed by Crushgrip Constrictor A (Escape Ends) - AC 29; F 24, R 23, W 22
Crushgrip Constrictor A - - HP 75/96 - AC 25; F 25, R 22, W 22, PP 22
Crushgrip Constrictor B - - HP 73/96 - AC 25; F 25, R 22, W 22, PP 22
:arrow: Dardek
Edgil
Jack
DVG's Tricks!
Next Up: Edgil!
Encounter Information
Aziz - - HP 66/76 - Grabbed by Crushgrip Constrictor A (Escape Ends) - AC 29; F 24, R 23, W 22
Crushgrip Constrictor A - - HP 75/96 - AC 25; F 25, R 22, W 22, PP 22
Crushgrip Constrictor B - Considered an ally for flanking (end of Edgil's next turn) - HP 49/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek
Edgil
:arrow: Jack
DVG's Tricks!
"RAAAWR!"
He raises the blade high and runs straight at the closest one, bringing the fullblade down fast and hard on the disillusioned snake. The blade cuts deep and exits clean, the snake hissing in pain.
Encounter Information
Aziz - - HP 66/76 - Grabbed by Crushgrip Constrictor A (Escape Ends) - AC 29; F 24, R 23, W 22
Crushgrip Constrictor A - - HP 75/96 - AC 25; F 25, R 22, W 22, PP 22
Crushgrip Constrictor B - Considered an ally for flanking (end of Edgil's next turn), Bloodied - HP 21/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek
Edgil
Jack -- HP: 93/93 - AC 25; F 25; R 19; W 19
:arrow: DVG's Tricks!
"Trolls, then snakes! I wonder whats next!"
Dardek runs towards one of the snakes, wielding his hammer above his head.
Move action - H15 to H10
Standard Action - Shielding Smite against Snake B 1d20+12 = 28 Hit!
Damage:2d10+7 = 27DAMN!
Aziz gains a +4 power bonus to AC until the end of my next turn.
Encounter Information
Aziz - - HP 66/76 - Grabbed by Crushgrip Constrictor A (Escape Ends) - AC 29; F 24, R 23, W 22
Crushgrip Constrictor A - - HP 75/96 - AC 25; F 25, R 22, W 22, PP 22
Crushgrip Constrictor B - Considered an ally for flanking (end of Edgil's next turn), Down - HP -6/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek HP: 84/86 AC 29 F 19 R 19 W 20
Edgil
Jack -- HP: 93/93 - AC 25; F 25; R 19; W 19
:arrow: DVG's Tricks!
The fey creatures teleport, and then in unison scream in a terrifying way, like some sort of dark choir.
Bog Hag B uses Fey Step and teleports to L13.
Bog Hag C uses Fey Step and teleports to F8
All Party Members are currently effected by Unwholesome Presence. You gain half the normal amount of hit points from spending a healing surge.
Bog Hag A uses Shriek of Pain on Aziz and Dardek.
3d6+4 Thunder Damage = 16 Damage
+8 vs. Aziz's Fortitude (24)=23, Miss!
+8 vs. Dardek's Fortitude(19)=12, Miss!
Bog Hag B uses Shriek of Pain on Edgil and Jack.
3d6+4 Thunder Damage = 17 Damage
+8 vs. Edgil's Fortitude(20)=24, Hit!
+8 vs. Jack's Fortitude(25)=10, Miss!
Bog Hag C uses Shriek of Pain on Edgil and Jack
3d6+4 Thunder Damage = 17 Damage
+8 vs. Edgil's Fortitude(20)=13, Miss!
+8 vs. Jack's Fortitude(20),=28, Critical! 22 Damage
Encounter Information
Aziz - Unwholesome Presence, Grabbed by Crushgrip Constrictor A (Escape Ends), +4 Bonus AC (Dardek's Turn Ends) - HP 66/76, AC 33; F 24, R 23, W 22
Crushgrip Constrictor A - - HP 75/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 47/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Map
The white see-through area around each hag is their Unwholeseome Presence, which causes you to only get half the benefit when spending a healing surge.
That was complicated, let me know if I fucked something up. And don't forget to update the encounter block on your turn.