http://www.youtube.com/watch?v=uH2dM_LLKJg]Science is Fun!
In the real world, "You know if you're an engineer if you have no life and can prove it mathematically."
Military Engineers. I'm trying to become one. Many video games have them.
Some use a pistol to fire at legs to stop movement, or arms to stop attacks.
Some fight off parasitic aliens set off by Scientologists with mining tools and poor posture.
Some solve problems with a gun, and bigger problems by building and maintaining bigger guns.
Some disable mines and restore your tank's HP with nothing but a big fucking pair of pliers.
Some are key for capturing buildings and creating new ones.
But do you recaaaaaalllll, the greatest engineers of them aaaaaaaaaaalllll? :whistle:
Behold! Ratchet and Clank!
This platformer has always coming back for more with each installment to the franchise. I always prefer it over it's cousin Jak and Daxter.
It's key features are a shitload of guns, and silly humor that makes me laugh to this day.
Stolen from ze wikinator
Ratchet and Clank
Ratchet & Clank was released on November 4, 2002 in North America and Europe for the PlayStation 2. In the game, Chairman Drek plans to take pieces from other planets across the Solana Galaxy and create one new planet for his people, the Blarg whose planet has become polluted and uninhabitable. Aside from the two protagonists, the game also introduces Captain Qwark, who appears in the following games. The game introduced many of the features, such as item collecting, weapons and gadgets, etc. that have become the staple of the series in following games.
Ratchet and Clank: Going Commando (2003)
Ratchet & Clank: Going Commando (known as Ratchet & Clank: Locked & Loaded in Europe, Australia and New Zealand) was released on November 11, 2003 in North America for the PlayStation 2. This game was the first to introduce the 'leveling' system that appears in every other game. Rather than collecting gold bolts to upgrade weapons to more powerful, Gold Varieties, Weapons have nanobot technology that, after gaining enough experience, causes them to evolve into a more powerful form with new abilities. These nanobots also apply to Ratchet, and his health will increase once his own personal experience rises high enough. Going Commando also introduced regular strafing to gameplay, whereas Ratchet could only strafe with the thruster pack, and he would only hover in the first game.
(Also, another sweet feature was that if you had a save file of the first game, you got to keep your weapons.)
Ratchet and Clank: Up Your Arsenal
Ratchet & Clank: Up Your Arsenal (Ratchet & Clank 3 in Europe and Ratchet & Clank 3: Up Your Arsenal in Australia) is a platform game developed by Insomniac Games and published by Sony. It is the third installment in the Ratchet & Clank series. It was released in North America on November 2, 2004 and was met with critical acclaim, earning an average review score of 91% at Metacritic.[1] Shortly after it was released in Japan on November 26, the first volume of the Ratchet & Clank manga, drawn by Shinbo Nomura, was released. The gameplay is similar to previous games in the series but introduces new features such as a refined control system, a larger amount of weapons and a deeper upgrade system. It follows Ratchet and Clank's adventure through a fictional universe to defeat a robotic villain, Dr. Nefarious, who intends to destroy all organic life. Characters such as Dr. Nefarious and Sasha, a Cazar starship captain who helps Ratchet throughout the game, are introduced, and a number of characters return from Ratchet & Clank: Going Commando.
(Again, your previous save files apply. From both games. Who loves ya? Insomniac loves ya.
)
(I have not played Deadlocked)
Ratchet: Deadlocked
Ratchet: Deadlocked (titled Ratchet: Gladiator in Europe, Australia, and New Zealand) was released on October 25, 2005 in North America for the PlayStation 2. Deadlocked deviates from the previous installments of the series by reducing the platforming and puzzle elements and focusing on the combat aspects and reducing Clank to a non-playable side character. Also, cheats became less comedic and more cinematic, including weather and color options. In Deadlocked, Ratchet, Clank and Al are captured and forced to compete in an underground sport called Dreadzone, run by the media mogul Gleeman Vox. For the first time in the series, Clank is not a playable character nor accompanies Ratchet on any of the levels. Ratchet earns a nemesis in the form of Dreadzone champion Ace Hardlight, who has embraced killing other heroes as a way of life. Deadlocked supports online play and a cooperative mode.
SO DRAMATIC
Ratchet and Clank Future: Tools of Destruction
Ratchet & Clank Future: Tools of Destruction (known as Ratchet & Clank: Tools of Destruction in most PAL regions) is a PlayStation 3 video game developed by Insomniac Games, released on October 23, 2007 in North America and on November 9, 2007 in Europe. It is the 7th installment (although it was the sixth to be released) in the official Ratchet & Clank canon and the first PlayStation 3 installment as well as the first installment for the new "Future" sub-saga in the series. It was also one of the first PlayStation 3 games to support Dual Shock 3 rumble straight from the disc. Unlike some previous Ratchet & Clank titles Ratchet & Clank: Up Your Arsenal, Ratchet: Deadlocked and Ratchet & Clank: Size Matters, Ratchet & Clank Future: Tools of Destruction does not feature online multiplayer. This in itslf is odd, due to the fact that the Playstation 3 has a more unified online service.
I also need to give props to the spaceship segments in Tools and in Up Your Arsenal, because they are fucking sweet.
*Many budding engineers were harmed during the production of this thread*
Any other fans of this series?
Posts
Since they are Sonys IP, I wouldn't count on it.
...wait for it...
Qwarktastic!
Man I love that word!
I've always been a fan of Ratchet and Clank, it's just simple cartoony fun with some good platforming sections and great weapon variety. I think the new episodic thing they're trying now could be really good for the series, as it lends itself to shorter bursts like that, rather than some grand epic. My only complaint with the fist one was that the weapon variety seemed a little...lacking.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
Actually, I'm enjoying the epic scope of these games so far.
How great are those establishing shots at the start of every planet? Each one is wallpaper worthy.
My only complaint is hitting a point where you have to grind for bolts and XP. This is rare but it was a hassle for me in Commando and, even worse, that sewer level in Arsenal, which particularly sucked ass.
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
The humor needs more love.
The bad guy in Arsenal was a robot who hated all organic life, but was Clank's biggest fan for his Secret Agent Clank movies.
You got to kill a robot Brittney Spears.
Who would have thought she was evil? She always seemed so innocent.
Except for that one video...with the... mmm chicka mmm chicka mmm chicka mmm chicka mmmm!
The fake music video in that one was absolutely hilarious. Especially with the later on dance-fight.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
I am so sad that I don't have a PS3 yet. I haven't even played the new one.
All the dialogue is so good, and the platforming + shooting combination is perfect (although I also loved Deadlocked, which was pretty much all shooting).
The best part about these games, though, is that they actually get better the second and third times through. I must have beaten UYA and Going Commando 5 times each, and I always have fun.
They have also aged very well. Please go buy them if you have a PS2. You won't be let down.
Edit: Oh yeah, the humor. The humor just kept getting better and better, and like someone said, it has a good combination of stuff kids and adults will think is funny. The third one had the most memorable characters for me, especially Dr. Nefarious and Lawrence.
http://www.youtube.com/watch?v=P4PVVY5_m9k
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
And the only reason I've ever thought about getting a PS3.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
But yeah, I dig the series. So much personality, so much fun.
I got a friend to play through Deadlocked co-op recently, and we had a lot of fun. Just thinking about the Scorpion Flail makes me want to equip a Shock Mod and start crushing robots.
KA-BLAM!
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
Rip Ya a New One
Xbox : gunst4r
It is.
Ah yes, I specifically remember getting it in the first one because it took me so long to get in the first place and then it was just so cool. Admittedly I was much younger so I may have just been dazzled by the explosions but god damn it, it was cool.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
Xbox : gunst4r
ratchet and clank 2 and 3 are incredible, sadly i cant say the same for the jak and sly sequels. the sly ones are worth playing at least, but they still cut out most of what i liked about the first game. the jak sequels... yea... i dont know what happened there.
Edit: Yup. Straight from the Ratchet & Clank Wiki:
Stunderwear was an electic shocking undergarment invented by Ratchet. It apparently sold well on the planet Umbris, according to Ratchet. Its name was a play on "underwear" and "stun" - a word associated with electricity.
I've only played Up Your Arsenal (since it had the funniest title) and Tools (since I needed something else besides Rock Band to have an excuse for spending 400 dollars on a console), but they've been awesome.
I dunno, I liked what I played of Jak 2. I've heard of it's incredible difficulty spikes but I'm totally down. Sly 2 so far is really good. I guess I'm trudging through the first R+C because the sequels introduce things that I like, ie: strafing.
Xbox : gunst4r
Wow, that's even better. Thread title changed.
I'll agree Deadlocked was a bit of a stumble for the series. No real platforming, the weapons were a bit dull, and the story was all "hey I'm dark now" instead of the humor the series is known for.
But yeah, when I finally get a PS3 I'm more excited to finally be able to play the new Ratchet than MGS4.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
...I'm not sure whether that's a good thing or not. Either way, it's an excellent game, and one of the prettiest games I've ever had the pleasure of playing.