Yeah, I had a feeling about that. The problem is that we're melee heavy and a lot of our worst DPSers are the ranged ones. A DK gimps his DPS so much by having to plod off (not Unholy thus no Imp Unholy Presence) and reapply IT/PS to some mob and then back to Hodir to reapply.
I know a couple of our melee just stay on Hodir to beat off to the damage meters, but if I don't get some of those NPCs, no one will.
Oh, and I love it when an NPC gets frozen in a wall and the only way you can attack its ice block is with auto-attacks. Nice QA on that one.
our ranged is bads so our melee do chase down and kill flash freezes
we always come up just short of enrage on hodir though; so i wouldn't recommend any of our strategy to other raids
I think we actually beat it comfortably this week, mostly becuase our mages and warlocks somehow failed to die horrible screaming deaths. For my part, I try to take note of which npcs set up around the melee and run over to break them before going back to Hodir, I don't feel like running around the room looking for ice blocks on the far side of the ranged.
I watched that one video of a Hodir hardmode kill from a shadow priest POV and I wish we could trade some of our ranged for that guy. He took advantage of his dps buffs, he didn't get hit by icicles, he broke out NPCs every freeze, and he mass dispelled the melee when they got rooted.
our ranged is bads so our melee do chase down and kill flash freezes
we always come up just short of enrage on hodir though; so i wouldn't recommend any of our strategy to other raids
I think we actually beat it comfortably this week, mostly becuase our mages and warlocks somehow failed to die horrible screaming deaths. For my part, I try to take note of which npcs set up around the melee and run over to break them before going back to Hodir, I don't feel like running around the room looking for ice blocks on the far side of the ranged.
I watched that one video of a Hodir hardmode kill from a shadow priest POV and I wish we could trade some of our ranged for that guy. He took advantage of his dps buffs, he didn't get hit by icicles, he broke out NPCs every freeze, and he mass dispelled the melee when they got rooted.
Nah, this week was bads too. The server was busy shitting itself through the whole fight though, so at least there was some excuse.
Ah, is it possible to permanently mark the mages before the pull? I take it you'd have to use /tar and know their names though? Maybe I can suggest that.
They're not targetable when frozen which is why it's a big deal you mark them after they're frozen. If they were targetable while frozen it wouldn't be near as important.
One of our shaman had a bit of a meltdown the other night when we were working on FL + 4 Towers. He logged off in frustration and hasn't been back online in about 3 days. This sucks because we were gonna do General Vezax hard mode last night, but we couldn't find an adequate replacement for him. He does killer dps on General V as elemental spec. He usually puts out somewhere around 7-8k dps on Vezax with the shadow crashes.
BLEH.
One of our shaman had a bit of a meltdown the other night when we were working on FL + 4 Towers. He logged off in frustration and hasn't been back online in about 3 days. This sucks because we were gonna do General Vezax hard mode last night, but we couldn't find an adequate replacement for him. He does killer dps on General V as elemental spec. He usually puts out somewhere around 7-8k dps on Vezax with the shadow crashes.
We have melee break off to attack the flash frozen NPC as well, but like others mentioned if the melee didn't do it, no one would. Our last Hodir kill took 3 or 4 attempts, and on most of them I had over 3x the damage done to flash freezes as anyone else. Which depresses me really.
The good news is we have enough people with a brain that we were able to do the Hodir10 hard mode, but the odds of us ever doing the 25man hard mode is slim.
Edit: Fixed improper terminology
Nambkab on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited May 2009
I fucking hate General Vezax.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited May 2009
I just stepped up to the plate as raid-leader for my guild, and as good as the officers are saying I am, I have a feeling Mimiron is going to break me and I will become his bitch.
Dunxco on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2009
Here's a hint for raid-leading Mimiron. Don't stress about calling out every little thing. Phase 2 for exampe...don't call out "ok heatwave incoming. ok, spinning up. ok, back to raid healing. missile incoming!".
Just, at the beginning of each phase, remind people what they need to watch out for.
"Ok guys we're into phase 4, pay attention to rockets and laser barrages, melee watch out for mines and shock blasts as well, lets do this"
One of our resto druids (he may pop in to confirm this, actually) claims that he would find songs where the tempo matched his current GCD so that he could roll Lifeblooms to the beat.
Back in 2.4, gearing for 380 haste to roll 5 lifebloom stacks. Ahh, the good old days.
Also, I'd either find songs with that close of a BPM to match my GCD, or I'd use a handy tool I found to edit the tempo. Newground audio portal really helped that alot >.>
I had to find SOMETHING to take my mind away from the drudgery of "Lifebloom Valandrian, Lifebloom Bricc, Lifebloom Arrent, Lifebloom Clii, Lifebloom Trolhudo, Refresh Lifebloom 1" etc.
So for the people who stay in the arena during the Thorim fight, is there any trick to the adds that come? After a few wipes with every tank proclaiming that shit be impossible to control, we figured out that they instantly go for whoever is closest to Thorim and his pedastal. It held up on multiple attempts, but I'm just wondering if that's actually confirmed or not, since no strat guide seems to make mention of it.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2009
Since the latest patch, the adds build up a threat table on people BEFORE they enter the arena.
Our prot paladin solo-tanked the arena just fine doing our Thorim hardmode kill last night, so I'm not sure what's changed. I'm a gauntlet man
Oh god yeah, I lament the fact that we don't have a prot pally, because they would just smoke that. Either way, our first 2 tries had our DK saying "There's no way in HELL I can control that many!". We switch him for the warrior (me), and I said "There's no way in HELL I can control that many!". Then we clued in to the fact that they'll all initially run to the person who's closest to Thorim. Still have to tank them somewhat, but at least we don't have to run like a madman trying to pick up 5+ adds all scattered around. They all happily group up to the frontman.
Still a pain in the rear. But then somehow we swapped a shaman in, and we went from having a perpetual sea of mobs up to actually killing them quickly and getting an occasional break.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Holy balls. Did Uld 10 earlier today, knocked out 4 parts of the meta towards the rusted protodrake. Kinda silly how much more simple everything is. I wonder if we can pull 3 orbital defense systems next week.
Oh god yeah, I lament the fact that we don't have a prot pally, because they would just smoke that. Either way, our first 2 tries had our DK saying "There's no way in HELL I can control that many!". We switch him for the warrior (me), and I said "There's no way in HELL I can control that many!". Then we clued in to the fact that they'll all initially run to the person who's closest to Thorim. Still have to tank them somewhat, but at least we don't have to run like a madman trying to pick up 5+ adds all scattered around. They all happily group up to the frontman.
Still a pain in the rear. But then somehow we swapped a shaman in, and we went from having a perpetual sea of mobs up to actually killing them quickly and getting an occasional break.
Have everyone stack up in the middle of the arena (on the big circle) and make sure the tanks are doing as much aoe threat as possible. Have one tank pick up the generals (whirlwind dudes) and tank them just outside the circle to minimize whirlwind damage. All dps focuses the generals first, everything else second.
Freakinchair on
I'd construct a situation such that everyone died at the exact same moment so that we could attack whatever afterlife there happens to be en masse and so take it over and create a perfect unending afterlife existence. Also, everyone who wanted one would have an afterlife pony.
We found it best to focus the evokers first since they heal/shield. On 25 we put 1 or 2 dps on generals to make sure they don't keep coming and overwhelm us with aoe and put the rest on evoker -> warbringer - the aoe whirlwinds are pretty pathetic with only 1 add anyway.
For Mim my group has a few things we call per phase:
Phase 1:
-We have a guy who finds the mine path and calls it all and has a star on his head for people to follower.
-Plasma Blast and what cool down is up.
Phase 2:
-One guy has a macro that raid announces **Nuclear Launch Detected**. The sound helps get your attention if you go into dps/heal tunnel vision.
Phase 3:
-Just call out when he is getting magnetized.
Phase 4:
- Call out missles with the macro.
- Call out spinning up and who it's targeting
- And if one part is way ahead of the others like the head being at 15% but the middle is still at 25% or something.
We have vent chatter, but mostly just sound ques and stuff just to help break the tunnel vision.
By the way, I hate Yogg and I hate green clouds. That is all.
Mazzyx on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2009
Following someone for mines is retarded. People need to know how to dodge miens for themselves or phase four is going to be FUN in the bad way
That still doesn't make it a good idea. Having people be more aware of their surroundings will help on every single fight, turning their brains off and following one guy just makes them more complacent.
But they don't hit follow and just mindlessly hammer away at buttons. It's like "Opening to our left... " *shockwave* *move back in* "Opening to the back" etc.
That still doesn't make it a good idea. Having people be more aware of their surroundings will help on every single fight, turning their brains off and following one guy just makes them more complacent.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2009
Well ,you said you marked someone to follow. Thats the part that's not a good idea.
Saying which way the opening is, though, is fine. We just encourage everyone to have a look as soon as mines drops, pick their path, and mentally remember that for the shock blast.
I don't think it's the WORST idea ever. All guilds have some players who are just better than others, I'd rather give the bad players some help through marking than wipe to their lack of awareness any day of the week.
Getting the kill is number one prio, carrying people sucks but it can't always be helped.
We are smashing through hard mode content at the moment with some real fail players in the guild, the problem is that they seem like a godsend compared to the quality of applications we get through our door recently.
Raiders are much more likely to stay in their social guilds now that they can see all the content. I know that I wouldn't be putting in cross-server apps atm as I like the guys that I play with, I'm just fortunate that we are doing well.
Since poor Coke got stuck defending our group. I think most of the time we put the mark up was when we had a pug melee dps who hadn't done the fight. Much easier to tell the pugger to follow the star than spending 10 minutes to explain the fight.
Still don't see a reason where calling out mine openings is bad. Especially if you have a face full of tank, but I am ranged on the fight so I don't know.
Posts
we always come up just short of enrage on hodir though; so i wouldn't recommend any of our strategy to other raids
I know a couple of our melee just stay on Hodir to beat off to the damage meters, but if I don't get some of those NPCs, no one will.
Oh, and I love it when an NPC gets frozen in a wall and the only way you can attack its ice block is with auto-attacks. Nice QA on that one.
Yeah, this describes us.
How can you tell which ones are mages from a distance and through the obscurity of the blocks?
I think we actually beat it comfortably this week, mostly becuase our mages and warlocks somehow failed to die horrible screaming deaths. For my part, I try to take note of which npcs set up around the melee and run over to break them before going back to Hodir, I don't feel like running around the room looking for ice blocks on the far side of the ranged.
I watched that one video of a Hodir hardmode kill from a shadow priest POV and I wish we could trade some of our ranged for that guy. He took advantage of his dps buffs, he didn't get hit by icicles, he broke out NPCs every freeze, and he mass dispelled the melee when they got rooted.
Nah, this week was bads too. The server was busy shitting itself through the whole fight though, so at least there was some excuse.
That's probably because they marked the iceblock rather than the npc. We have a guy whose job it is to re-mark the mages once they get first unfrozen.
And do the names differ between 10 and 25 man?
One of our shaman had a bit of a meltdown the other night when we were working on FL + 4 Towers. He logged off in frustration and hasn't been back online in about 3 days. This sucks because we were gonna do General Vezax hard mode last night, but we couldn't find an adequate replacement for him. He does killer dps on General V as elemental spec. He usually puts out somewhere around 7-8k dps on Vezax with the shadow crashes.
What did you do? Insult his mother? O_O
We have melee break off to attack the flash frozen NPC as well, but like others mentioned if the melee didn't do it, no one would. Our last Hodir kill took 3 or 4 attempts, and on most of them I had over 3x the damage done to flash freezes as anyone else. Which depresses me really.
The good news is we have enough people with a brain that we were able to do the Hodir10 hard mode, but the odds of us ever doing the 25man hard mode is slim.
Edit: Fixed improper terminology
Just, at the beginning of each phase, remind people what they need to watch out for.
"Ok guys we're into phase 4, pay attention to rockets and laser barrages, melee watch out for mines and shock blasts as well, lets do this"
Back in 2.4, gearing for 380 haste to roll 5 lifebloom stacks. Ahh, the good old days.
Also, I'd either find songs with that close of a BPM to match my GCD, or I'd use a handy tool I found to edit the tempo. Newground audio portal really helped that alot >.>
I had to find SOMETHING to take my mind away from the drudgery of "Lifebloom Valandrian, Lifebloom Bricc, Lifebloom Arrent, Lifebloom Clii, Lifebloom Trolhudo, Refresh Lifebloom 1" etc.
Our prot paladin solo-tanked the arena just fine doing our Thorim hardmode kill last night, so I'm not sure what's changed. I'm a gauntlet man
Still a pain in the rear. But then somehow we swapped a shaman in, and we went from having a perpetual sea of mobs up to actually killing them quickly and getting an occasional break.
Have everyone stack up in the middle of the arena (on the big circle) and make sure the tanks are doing as much aoe threat as possible. Have one tank pick up the generals (whirlwind dudes) and tank them just outside the circle to minimize whirlwind damage. All dps focuses the generals first, everything else second.
Phase 1:
-We have a guy who finds the mine path and calls it all and has a star on his head for people to follower.
-Plasma Blast and what cool down is up.
Phase 2:
-One guy has a macro that raid announces **Nuclear Launch Detected**. The sound helps get your attention if you go into dps/heal tunnel vision.
Phase 3:
-Just call out when he is getting magnetized.
Phase 4:
- Call out missles with the macro.
- Call out spinning up and who it's targeting
- And if one part is way ahead of the others like the head being at 15% but the middle is still at 25% or something.
We have vent chatter, but mostly just sound ques and stuff just to help break the tunnel vision.
By the way, I hate Yogg and I hate green clouds. That is all.
I can't lime this hard enough.
Saying which way the opening is, though, is fine. We just encourage everyone to have a look as soon as mines drops, pick their path, and mentally remember that for the shock blast.
Getting the kill is number one prio, carrying people sucks but it can't always be helped.
We are smashing through hard mode content at the moment with some real fail players in the guild, the problem is that they seem like a godsend compared to the quality of applications we get through our door recently.
Raiders are much more likely to stay in their social guilds now that they can see all the content. I know that I wouldn't be putting in cross-server apps atm as I like the guys that I play with, I'm just fortunate that we are doing well.
I want to know more PA people on Twitter.
I want to know more PA people on Twitter.
I want to know more PA people on Twitter.
Still don't see a reason where calling out mine openings is bad. Especially if you have a face full of tank, but I am ranged on the fight so I don't know.