It's pretty simplistic to watch the mines as melee and pick your own path out. I don't think it's a terrible idea to have the melee stack on someone assuming he's aware of rockets, but there really isn't a need to do so and following some one always introduces some lag which can potentially kill you.
I believe some people here have done Vezax 10 hard mode and I'm curious what classes and specs they had healing. We tried a couple times tonight with a druid, paladin, holy priest and it seemed like there would be no way they could heal for the 8+ minutes needed. We also didn't really stack the group, two warrior tanks, enchance sham, ret pally, hunter, mage and a lock which might be part of the problem, though I believe our dps would have been high enough to beat the enrage.
We have 2 shamans and a paladin healing our 10 man group. For tanking we just use me (dk) and I do intterupting as well. We don't move vezax and I just blow cooldowns on every surge of darkness.
We have 2 shamans and a paladin healing our 10 man group. For tanking we just use me (dk) and I do intterupting as well. We don't move vezax and I just blow cooldowns on every surge of darkness.
You should get in the habit of kiting him. In hard mode, your healers need to conserve as much mana as possible so they can survive all the way to the end with no saronite vapors. This includes healing through the additional damage of the add, who does a bit of AoE damage to the raid.
I seriously hate hard mode hodir as a feral druid dps.
I have to watch for falling ice, watch for flash freeze while keeping up mangle, rip, rake, and savage roar, and while staying near the crit buffed person and inside a moonbeam.
Here's a hint for raid-leading Mimiron. Don't stress about calling out every little thing. Phase 2 for exampe...don't call out "ok heatwave incoming. ok, spinning up. ok, back to raid healing. missile incoming!".
Just, at the beginning of each phase, remind people what they need to watch out for.
"Ok guys we're into phase 4, pay attention to rockets and laser barrages, melee watch out for mines and shock blasts as well, lets do this"
Slightly more than that if they're still learning would be helpful (I would call out the things that mean instant death: Shock Blast, Rocket Strike, Spinning Up), but yeah, if you try to micro-manage or call out too many things, it just blends into the aural background for some people so they don't notice and/or care when someone says important things.
Holy balls. Did Uld 10 earlier today, knocked out 4 parts of the meta towards the rusted protodrake. Kinda silly how much more simple everything is. I wonder if we can pull 3 orbital defense systems next week.
Yeeeeaah we have two left: Firefighter and Orbit-uary. We wiped for awhile this week on the latter and a handful of Mimiorn attempts last week. They are going to be rather difficult, it seems. But it was kinda fun last night doing so many "farm" hard modes in one night. Then somehow we got to Yogg and people kept fucking up phase 1 (One Light in the Dark, which we got last week but one kill isn't exactly on farm) so some of them got tired/pissed off and left without even killing him with all the Watchers. I hate that.
We have 2 shamans and a paladin healing our 10 man group. For tanking we just use me (dk) and I do intterupting as well. We don't move vezax and I just blow cooldowns on every surge of darkness.
You should get in the habit of kiting him. In hard mode, your healers need to conserve as much mana as possible so they can survive all the way to the end with no saronite vapors. This includes healing through the additional damage of the add, who does a bit of AoE damage to the raid.
You don't need to kite him for hard mode. The first US 25 kill by fusion used the same basic strat that Adda mentioned and can be seen here. I believe they don't move him since it's a dps loss if the ranged have to move from a shadow crash and wait for another one and at least when the Animus is down the damage doesn't stop.
khain on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
We have 2 shamans and a paladin healing our 10 man group. For tanking we just use me (dk) and I do intterupting as well. We don't move vezax and I just blow cooldowns on every surge of darkness.
You should get in the habit of kiting him. In hard mode, your healers need to conserve as much mana as possible so they can survive all the way to the end with no saronite vapors. This includes healing through the additional damage of the add, who does a bit of AoE damage to the raid.
I was under the impression the hardmode strategy is to NOT kite him.
Dhalphir on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Here's a hint for raid-leading Mimiron. Don't stress about calling out every little thing. Phase 2 for exampe...don't call out "ok heatwave incoming. ok, spinning up. ok, back to raid healing. missile incoming!".
Just, at the beginning of each phase, remind people what they need to watch out for.
"Ok guys we're into phase 4, pay attention to rockets and laser barrages, melee watch out for mines and shock blasts as well, lets do this"
Slightly more than that if they're still learning would be helpful (I would call out the things that mean instant death: Shock Blast, Rocket Strike, Spinning Up), but yeah, if you try to micro-manage or call out too many things, it just blends into the aural background for some people so they don't notice and/or care when someone says important things.
Holy balls. Did Uld 10 earlier today, knocked out 4 parts of the meta towards the rusted protodrake. Kinda silly how much more simple everything is. I wonder if we can pull 3 orbital defense systems next week.
Yeeeeaah we have two left: Firefighter and Orbit-uary. We wiped for awhile this week on the latter and a handful of Mimiorn attempts last week. They are going to be rather difficult, it seems. But it was kinda fun last night doing so many "farm" hard modes in one night. Then somehow we got to Yogg and people kept fucking up phase 1 (One Light in the Dark, which we got last week but one kill isn't exactly on farm) so some of them got tired/pissed off and left without even killing him with all the Watchers. I hate that.
Fucking up phase 1 of Yogg is just the worst.
Its a different person every time, so the only thing you can say is "Stop sucking!".
Its just the worst, because its SO EASY to dodge those clouds that its unbelievable that you could wipe on phase 1.
We have 2 shamans and a paladin healing our 10 man group. For tanking we just use me (dk) and I do intterupting as well. We don't move vezax and I just blow cooldowns on every surge of darkness.
You should get in the habit of kiting him. In hard mode, your healers need to conserve as much mana as possible so they can survive all the way to the end with no saronite vapors. This includes healing through the additional damage of the add, who does a bit of AoE damage to the raid.
I was under the impression the hardmode strategy is to NOT kite him.
You sir are correct - we just downed him hard mode - SO HAPPY!
We have 2 shamans and a paladin healing our 10 man group. For tanking we just use me (dk) and I do intterupting as well. We don't move vezax and I just blow cooldowns on every surge of darkness.
You should get in the habit of kiting him. In hard mode, your healers need to conserve as much mana as possible so they can survive all the way to the end with no saronite vapors. This includes healing through the additional damage of the add, who does a bit of AoE damage to the raid.
I was under the impression the hardmode strategy is to NOT kite him.
You sir are correct - we just downed him hard mode - SO HAPPY!
Yeah if we kited him then threat would be screwed, our casters needed to be going 'balls to the wall' to get him down.
DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited May 2009
We're making good progress and can reliably see the fourth phase of the Mimiron fight.
... Unless somebody fucks up all the way back in phase one. Which tonight was a Prot Pally. Fucking up by either not running out of Shock Blast, or deciding that proximity mines are fun to run over.
We're a casual raiding guild by nature, but geez, after three and a half hours of Mimiron fights where every first phase was touch-and-go "Will the Prot Paladin die during the first Shock Blast?" madness, I'm starting to wish we didn't have a fair system of rotating people in for each raid night so everyone gets to see the fights, before we actually down said-fights.
We're making good progress and can reliably see the fourth phase of the Mimiron fight.
... Unless somebody fucks up all the way back in phase one. Which tonight was a Prot Pally. Fucking up by either not running out of Shock Blast, or deciding that proximity mines are fun to run over.
We're a casual raiding guild by nature, but geez, after three and a half hours of Mimiron fights where every first phase was touch-and-go "Will the Prot Paladin die during the first Shock Blast?" madness, I'm starting to wish we didn't have a fair system of rotating people in for each raid night so everyone gets to see the fights, before we actually down said-fights.
Yeah its that kind of thing that pushed me over into a slightly more 'hardcore' raiding attitude. People think it's not fair other wise but in my opinion it's not fair for someone to waste that much of everyone elses time.
We're making good progress and can reliably see the fourth phase of the Mimiron fight.
... Unless somebody fucks up all the way back in phase one. Which tonight was a Prot Pally. Fucking up by either not running out of Shock Blast, or deciding that proximity mines are fun to run over.
We're a casual raiding guild by nature, but geez, after three and a half hours of Mimiron fights where every first phase was touch-and-go "Will the Prot Paladin die during the first Shock Blast?" madness, I'm starting to wish we didn't have a fair system of rotating people in for each raid night so everyone gets to see the fights, before we actually down said-fights.
Yeah its that kind of thing that pushed me over into a slightly more 'hardcore' raiding attitude. People think it's not fair other wise but in my opinion it's not fair for someone to waste that much of everyone elses time.
We do have a couple of hardcore raiding guilds kicking around on my server, which is suprising since it's The Sha'tar (RP), but they're either full of DK tanks, or simply not breaking the waters like they did back in TBC. Meaning I'm pretty much stuck where I am right now. We facerolled all other 10-man content up to Mimiron, but now that we actually have a challenge, I wish they'd wake up a little more and realise that dumb shit like that isn't going to fly on my watch.
Sorry, rant over guys. Please continue with your regularly scheduled programming.
I would say Thorim would be easier because you should never take any physical damage and its extremely easy to avoid the stormstrikes. Mimiron would be the next easiest since it's just straight damage, and Freya would probably be the hardest since it introduces adds.
They target an area with a blue pillar and then the strike comes down a little later. The meteor is along the same lines, but I don't remember seeing a mark on the ground, you instead watch the sky to see where it will land.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2009
Winter's Chill, Improved Scorch, and the effect warlocks are one type of crit debuff
Totem of Wrath, Heart of the Crusader (Ret paladins), and Master Poisoner (rogues) are one type of crit debuff
Moonkin Aura and Elemental Mastery are one type of crit buff
multiple types stack together, but you can only have one of each type
One thing with Thorim's tower is to make sure you're very careful where you move. The lightning beams don't just seem to hurt you if you go in them, but also if you go near them. I can't be 100% sure of this, but as a motorcycle I've noticed in 10-man I take a lot of 6k ticks that aren't normally there if I go too near a beam. This might be something else, but nothing I can think of. They happen when the cycle is nowhere near FL for flame vents or anything else.
Aside from that, it's an easy fight and really should be a requirement for every guild after downing him normally the first time. It actually makes the fight a raid boss, rather than a rather long and slightly tricky trash encounter.
Doesn't matter now! I didn't get an invite tonight. So I wont have to bother knowing how to not die just yet. Though I hope they still do it, because then we'll start doing it normally and I'll get in on it at some point.
Thorim's tower is a 40yard diameter circle centered on the beam.
What a pain. Those beams like to cluster together.
Cilla Black on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited May 2009
If your raid can do Mimiron, it can do FL+1.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
It adds a level of unfamiliarity that some people have trouble with. I, personally, keep forgetting I can't strafe in a vehicle because I do it all the time when I'm not in one, but I'm no longer driving, I'm being launched onto FL.
Being aware of your surroundings is a good thing, but it's not like that automatically means "We win!" if you can do it. You get used to the vehicles and their abilities, and you know what's going on around you, then it's trivial.
Cokebotle on
工事中
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2009
I figured that didn't need to be said. Obviously you need to be comfortable in the vehicles, but raid awareness is the main thing.
Also; looks like they're fixing everything that could potentially cause random and stupid deaths on Mimiron. Like the tank moving during spin up and such. Honestly stunning seems excessive, I'd settle for immobilizing, but whatever.
Javen on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2009
Immobilizing would cause melee DPS to get instantly hit if the tank accidentally moved out of range while moving around Mim to avoid lasers.
Dhalphir on
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited May 2009
Freya +3 10 man: Any tips? We tend to get royally fucked by a combination of the mobs damage, roots, nature's fury, sunbeams and an inconveniently timed ground tremor
Just pack 3 decent healers and play smart? Raid damage is stupidly frequent and intense
It was like hitting a brick wall compared to the other 10 man hardmodes; easily comparable to Sarth+3
Posts
I believe some people here have done Vezax 10 hard mode and I'm curious what classes and specs they had healing. We tried a couple times tonight with a druid, paladin, holy priest and it seemed like there would be no way they could heal for the 8+ minutes needed. We also didn't really stack the group, two warrior tanks, enchance sham, ret pally, hunter, mage and a lock which might be part of the problem, though I believe our dps would have been high enough to beat the enrage.
I want to know more PA people on Twitter.
If you have a disc priest they can have fun with crashes and shields, otherwise just have them stand on vezax and cooldown tank the surges.
Twitter - discolouie PSN - Loupa Steam - Loupa
You should get in the habit of kiting him. In hard mode, your healers need to conserve as much mana as possible so they can survive all the way to the end with no saronite vapors. This includes healing through the additional damage of the add, who does a bit of AoE damage to the raid.
I have to watch for falling ice, watch for flash freeze while keeping up mangle, rip, rake, and savage roar, and while staying near the crit buffed person and inside a moonbeam.
Slightly more than that if they're still learning would be helpful (I would call out the things that mean instant death: Shock Blast, Rocket Strike, Spinning Up), but yeah, if you try to micro-manage or call out too many things, it just blends into the aural background for some people so they don't notice and/or care when someone says important things.
Yeeeeaah we have two left: Firefighter and Orbit-uary. We wiped for awhile this week on the latter and a handful of Mimiorn attempts last week. They are going to be rather difficult, it seems. But it was kinda fun last night doing so many "farm" hard modes in one night. Then somehow we got to Yogg and people kept fucking up phase 1 (One Light in the Dark, which we got last week but one kill isn't exactly on farm) so some of them got tired/pissed off and left without even killing him with all the Watchers. I hate that.
You don't need to kite him for hard mode. The first US 25 kill by fusion used the same basic strat that Adda mentioned and can be seen here. I believe they don't move him since it's a dps loss if the ranged have to move from a shadow crash and wait for another one and at least when the Animus is down the damage doesn't stop.
I was under the impression the hardmode strategy is to NOT kite him.
Fucking up phase 1 of Yogg is just the worst.
Its a different person every time, so the only thing you can say is "Stop sucking!".
Its just the worst, because its SO EASY to dodge those clouds that its unbelievable that you could wipe on phase 1.
You sir are correct - we just downed him hard mode - SO HAPPY!
Twitter - discolouie PSN - Loupa Steam - Loupa
Yeah if we kited him then threat would be screwed, our casters needed to be going 'balls to the wall' to get him down.
I want to know more PA people on Twitter.
... Unless somebody fucks up all the way back in phase one. Which tonight was a Prot Pally. Fucking up by either not running out of Shock Blast, or deciding that proximity mines are fun to run over.
We're a casual raiding guild by nature, but geez, after three and a half hours of Mimiron fights where every first phase was touch-and-go "Will the Prot Paladin die during the first Shock Blast?" madness, I'm starting to wish we didn't have a fair system of rotating people in for each raid night so everyone gets to see the fights, before we actually down said-fights.
Yeah its that kind of thing that pushed me over into a slightly more 'hardcore' raiding attitude. People think it's not fair other wise but in my opinion it's not fair for someone to waste that much of everyone elses time.
I want to know more PA people on Twitter.
We do have a couple of hardcore raiding guilds kicking around on my server, which is suprising since it's The Sha'tar (RP), but they're either full of DK tanks, or simply not breaking the waters like they did back in TBC. Meaning I'm pretty much stuck where I am right now. We facerolled all other 10-man content up to Mimiron, but now that we actually have a challenge, I wish they'd wake up a little more and realise that dumb shit like that isn't going to fly on my watch.
Sorry, rant over guys. Please continue with your regularly scheduled programming.
Yep they should, one's a buff and one's a debuff.
http://raidcomp.mmo-champion.com/ is great for planning this stuff out.
I want to know more PA people on Twitter.
Totem of Wrath, Heart of the Crusader (Ret paladins), and Master Poisoner (rogues) are one type of crit debuff
Moonkin Aura and Elemental Mastery are one type of crit buff
multiple types stack together, but you can only have one of each type
Aside from that, it's an easy fight and really should be a requirement for every guild after downing him normally the first time. It actually makes the fight a raid boss, rather than a rather long and slightly tricky trash encounter.
I want to know more PA people on Twitter.
Being optimal in a vehicle you use for like 20 minutes once a week vs the rest of the time you're in WoW makes a difference.
the vehicles are not complicated.
Being aware of your surroundings is a good thing, but it's not like that automatically means "We win!" if you can do it. You get used to the vehicles and their abilities, and you know what's going on around you, then it's trivial.
Just pack 3 decent healers and play smart? Raid damage is stupidly frequent and intense
It was like hitting a brick wall compared to the other 10 man hardmodes; easily comparable to Sarth+3