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[BSG] Turn 35 - Game Ends (Human Victory!)

2456718

Posts

  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    Though Helo is still unavailable, the human fleet has another crisis on their hands to deal with.
    Crisis
    Food Shortage

    foodshortage.jpg

    Get the names of those ships. Tell their captains to go on emergency rations immediately. - Laura Roslin

    President Gaius Baltar must choose either:

    A) -2 Food.

    or

    B) -1 Food. The President discards 2 Skill Cards: then the current player discards 3 Skill Cards.

    <Activate Raiders>
    <Jump Prep>

    Hylianbunny on
  • ThanatosThanatos Registered User regular
    edited March 2009
    Frak. That's valuable food, but it's also 5 frakking skill cards. Sorry, Helo.

    I think I have to go with B. I discard Engineering 3 - Scientific Research and Politics 1 - Consolidate Power.

    And no offense, Hylianbunny, but I really like Darian's color scheme considerably more. The pastels just aren't doing it for me. It feels like we're playing "Battlethtar Galactica" and fighting the "Thylonth."

    Thanatos on
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    Fair enough. It's not too difficult to tweak, anyway. :P

    Hylianbunny on
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    President Baltar works out a plan to deal with the food shortage (Engineering 3 and Politics 1) while Helo uses a number of resources in his escape from Caprica (pending). The fleet uses significantly less food than they would have otherwise.

    Raiders begin their approach, intending to pick off the civilian ships.


    boardx.jpg

    Players and Turn Order

    Thanatos - President Gaius Baltar - Resting in Sickbay.
    jdarksun - Karl 'Helo' Agathon - Running for his life on Caprica
    Osvik - Kara 'Starbuck' Thrace - Yelling at knuckledraggers in the Hangar Deck
    Plutonium - Admiral William Adama - Working on his model ship in the Admiral's Quarters
    FrostMist - Sharon 'Boomer' Valerii - Checking all the weapons in the Armory
    TheMadjai - Galen Tyrol - Bossing people around in the Hangar Deck

    Resources

    Fuel 8. Food 7. Morale 10. Population 12.
    Jump Track: 2/5 Jump Prep (cannot yet jump)
    Boarding Party: Clear
    Raptors: 4 In Reserve
    Vipers: 8 in Reserve, 0 in Use
    Nukes: 2
    Galactica Damage: Weapons Control

    Space

    1 O'Clock: Clear
    3 O'Clock: 2 Civilian Ships
    5 O'Clock: Clear
    7 O'Clock: Clear
    9 O'Clock: 1 Basestar(Undamaged)
    11 O'Clock: 3 Raiders

    Starbuck is sick of yelling at the mechanics and ready for some action.

    What would you like for your multi-skill?

    Hylianbunny on
  • OsvikOsvik Registered User regular
    edited March 2009
    Draw Engineering for the multi skill

    Osvik on
  • OsvikOsvik Registered User regular
    edited March 2009
    As for my action

    Launch in viper at 5 O'Clock then move to 3 O'Clock to cover the civilians

    Osvik on
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    After a quick nap, Starbuck hops back in a Viper to deal with the incoming raiders. However, on board Galactica, there is a disturbing revelation.
    Crisis
    Bomb Threat

    bombthreat.jpg

    I've planted a nuclear warhead aboard one of your ships. - Leoben Conoy

    Starbuck must choose either:

    A) Skill Check (Difficulty 13, Politics, Leadership, Tactics)
    Pass: No Effect
    Fail: -1 morale and draw a civilian ship and destroy it.

    or

    B) Roll a die. If 4 or lower, trigger the 'Fail' effect of this card.

    <Activate Raiders>
    <Jump Prep>

    Hylianbunny on
  • OsvikOsvik Registered User regular
    edited March 2009
    Save your cards everyone, I got this covered (I hope)

    I choose Option B

    And also play 3 Tactics - Strategic Planning for the roll

    Osvik on
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    Starbuck suggests a strategic plan to find the hidden nuclear device: after much searching, marines discover that the bomb was a lie, and never actually existed. 1d8+2=10

    Raiders continue to approach the civillian ships.

    Galactica has plotted out its jump, and is distributing coordinates to the fleet -a jump is now possible at -3.

    boardz.jpg

    Players and Turn Order

    Thanatos - President Gaius Baltar - Resting in Sickbay.
    jdarksun - Karl 'Helo' Agathon - Running for his life on Caprica
    Osvik - Kara 'Starbuck' Thrace - Protecting the fleet in a Viper at 3 o'clock
    Plutonium - Admiral William Adama - Working on his model ship in the Admiral's Quarters
    FrostMist - Sharon 'Boomer' Valerii - Checking all the weapons in the Armory
    TheMadjai - Galen Tyrol - Bossing people around in the Hangar Deck

    Resources

    Fuel 8. Food 7. Morale 10. Population 12.
    Jump Track: 3/5 Jump Prep (jump at -3)
    Boarding Party: Clear
    Raptors: 4 In Reserve
    Vipers: 7 in Reserve, 1 in Use
    Nukes: 2
    Galactica Damage: Weapons Control

    Space

    1 O'Clock: 3 Raiders
    3 O'Clock: 2 Civilian Ships, Starbuck
    5 O'Clock: Clear
    7 O'Clock: Clear
    9 O'Clock: 1 Basestar(Undamaged)
    11 O'Clock: Clear

    Adama dramatically puts on his glasses and prepares to get to work.

    Hylianbunny on
  • PlutoniumPlutonium Registered User regular
    edited March 2009
    We seem to be in a pretty safe position, so I'll move to Command and play Tactics 2 - Launch Scout

    I choose to scout the crises deck - we've been hitting jump prep so far, let's continue it. Additionally, it would be nice if I can get an XO before the jump, as I have a lot of scouts to get us a good destination.

    No strategic planning on the roll.

    Plutonium on
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    1d8=6 is a success, sending the top Crisis now.

    Hylianbunny on
  • PlutoniumPlutonium Registered User regular
    edited March 2009
    That one's going on the bottom.

    Plutonium on
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    Admiral Adama, unsatisfied with the scouting report, orders a different course of action to avoid it. Very soon, Saul Tigh has a drastic suggestion regarding the civilian fleet.
    Crisis
    Martial Law

    martiallaw.jpg

    The government cannot function under the current circumstances. I have decided to dissolve the Quorum of Twelve. And as of this moment, I have declared martial law. - Saul Tigh

    Admiral Adama must choose either:

    A) -1 morale, and the Admiral receives the President title.

    or

    B) -1 population, and the Admiral discards 2 Skill Cards.

    <Activate Basestars>

    Hylianbunny on
  • PlutoniumPlutonium Registered User regular
    edited March 2009
    Well this kind of sucks. No Jump Prep.

    Suggestions? I'm leaning towards option A, because I've been checked out by Baltar and proven to be clean, unless it's the very unlikely event that we're both cylons, and at this point, he's still the #1 chance to be a cylon. It would also free up Baltar to spam administration for politics cards if he didn't have to be President, leaving the pilots and chief to do their thing on Galactica.

    Plutonium on
  • TheMadjaiTheMadjai Sir Madjai of SanSan MinnesotaRegistered User regular
    edited March 2009
    Sir, I serve at your leisure, and I don't trust the President as far as I can throw him. I'm pretty sure he was masturbating in the research lab while talking to himself, but he is the president. I'll back you on whatever decision you make, and if I need to, I'll help increase the population myself... with the help of Boomer, of course.

    TheMadjai on
    "Yeah, TheMadjai knows whats up." --Lardalish

    CURRENTLY PLAYING:
    Android: Netrunner, Warhammer: Conquest, Star Realms
  • OsvikOsvik Registered User regular
    edited March 2009
    Hmm thats a tough one.

    I'm gonna have to agree with you on Option A. You really dont want to be throwing away cards when its 6 turns till your next draw.

    And if we feel you have too much power its only a 5 Politics/Tactics check to make someone else President anyway :P

    Osvik on
  • PlutoniumPlutonium Registered User regular
    edited March 2009
    Option A!

    You shall now refer to me as God-Emperor Bill Adama.

    So say we all!

    Plutonium on
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    After consulting with Colonel Tigh, Adama pronounces to the civilian fleet that shall now be known as the God-Emperor. No one seems very happy about this. (-1 Morale)

    Basestars fire on Galactica again, but their shots go astray. 1d8=2
    .

    boardw.jpg

    Players and Turn Order

    Thanatos - Gaius Baltar - Resting in Sickbay.
    jdarksun - Karl 'Helo' Agathon - Running for his life on Caprica
    Osvik - Kara 'Starbuck' Thrace - Protecting the fleet in a Viper at 3 o'clock
    Plutonium - God-Emperor William Adama - Looking over his peasants in Command
    FrostMist - Sharon 'Boomer' Valerii - Checking all the weapons in the Armory
    TheMadjai - Galen Tyrol - Bossing people around in the Hangar Deck

    Resources

    Fuel 8. Food 7. Morale 9. Population 12.
    Jump Track: 3/5 Jump Prep (jump at -3)
    Boarding Party: Clear
    Raptors: 4 In Reserve
    Vipers: 7 in Reserve, 1 in Use
    Nukes: 2
    Galactica Damage: Weapons Control

    Space

    1 O'Clock: 3 Raiders
    3 O'Clock: 2 Civilian Ships, Starbuck
    5 O'Clock: Clear
    7 O'Clock: Clear
    9 O'Clock: 1 Basestar(Undamaged)
    11 O'Clock: Clear

    Boomer is satisfied that there is nothing yet missing from the armory. Where to?

    Hylianbunny on
  • PlutoniumPlutonium Registered User regular
    edited March 2009
    So anyways, we should probably get the ex-president out of sickbay before his turn comes up again.

    Also, new avatar to commemorate the occasion. Gonna need that Quorum hand too.

    Plutonium on
  • OsvikOsvik Registered User regular
    edited March 2009
    Well since Boomer draws no leadership cards its gonna have to be up the the Chief to get Mr Baltar out of sickbay.

    Boomer I'd suggest repairing Weapons Control or getting out here with me and these raiders.

    Osvik on
  • ThanatosThanatos Registered User regular
    edited March 2009
    Tyrol is gonna have to get me out of Sickbay. Boomer has no leadership. Even knowing that Adama isn't a Cylon, I think it's a bad idea to have someone with both the presidency and the admiralty at the same time. Even if it's not me, someone else should probably be president.

    Chief should totally repair Weapons Control, since he can do that and play an XO.

    Thanatos on
  • FrostMistFrostMist NorwayRegistered User regular
    edited March 2009
    It's no fair that Starbuck gets all the fun out there - so

    Move to Hangar Deck and then launch in viper at 5 O'Clock then move to 3 O'Clock to cover the civilians

    FrostMist on
    Untitled-1.jpg
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    Not one to leave everything up to Starbuck, Boomer hops in a Viper to deal with the cylons. Onboard Galactica, the still resting Gaius has a proposal for the God-Emperor.
    Crisis
    Build Cylon Detector

    detector.jpg

    Commander, the truth is...there is one way. I didn't want to have to ask you for this, but what I really need to complete the project...is a nuclear warhead. - Gaius Baltar

    God-Emperor Adama must choose either:

    A) Discard 1 nuke token. If you do not have any nuke tokens, you may not choose this option.

    or

    B) -1 morale, and the Admiral discards 2 Skill Cards.

    <Activate Heavy Raiders>

    Hylianbunny on
  • FrostMistFrostMist NorwayRegistered User regular
    edited March 2009
    oh yeah - I'll be using my Recon ability all the time, just so you know :)

    FrostMist on
    Untitled-1.jpg
  • PlutoniumPlutonium Registered User regular
    edited March 2009
    I'll choose Option A: Discard the Nuke Token

    We really aren't getting the jump prep we need.

    Plutonium on
  • FrostMistFrostMist NorwayRegistered User regular
    edited March 2009
    yeah - where is our jump prep?

    FrostMist on
    Untitled-1.jpg
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    Deliberating for a while, Adama finally gives Dr. Baltar the nuclear device he requires for his work. (-1 Nuke Token)

    A new type of enemy fighter launches from the basestar threatening Galactica. Boomer suggests a recon mission to see what's out there.

    currentboard2copy.jpg

    Players and Turn Order

    Thanatos - Gaius Baltar - Resting in Sickbay.
    jdarksun - Karl 'Helo' Agathon - Running for his life on Caprica
    Osvik - Kara 'Starbuck' Thrace - Protecting the fleet in a Viper at 3 o'clock
    Plutonium - God-Emperor William Adama - Looking over his peasants in Command
    FrostMist - Sharon 'Boomer' Valerii - Watching Starbuck's back at 3 o'clock
    TheMadjai - Galen Tyrol - Bossing people around in the Hangar Deck

    Resources

    Fuel 8. Food 7. Morale 9. Population 12.
    Jump Track: 3/5 Jump Prep (jump at -3)
    Boarding Party: Clear
    Raptors: 4 In Reserve
    Vipers: 6 in Reserve, 2 in Use
    Nukes: 1
    Galactica Damage: Weapons Control

    Space

    1 O'Clock: 3 Raiders
    3 O'Clock: 2 Civilian Ships, Starbuck, Boomer
    5 O'Clock: Clear
    7 O'Clock: Clear
    9 O'Clock: 1 Basestar (Undamaged), 1 Heavy Raider
    11 O'Clock: Clear

    After overseeing the launch, Chief Tyrol needs to choose his next move.

    Hylianbunny on
  • TheMadjaiTheMadjai Sir Madjai of SanSan MinnesotaRegistered User regular
    edited March 2009
    I will definitely move to weapons control and use Engineering - Repair to bring the offensive systems back online.

    Mr. Former President, If I release you from Sickbay, I would suggest meeting me here and dealing with this new Cylon ship.

    Leadership - XO on Former President Gaius Baltar.

    TheMadjai on
    "Yeah, TheMadjai knows whats up." --Lardalish

    CURRENTLY PLAYING:
    Android: Netrunner, Warhammer: Conquest, Star Realms
  • TheMadjaiTheMadjai Sir Madjai of SanSan MinnesotaRegistered User regular
    edited March 2009
    I'm hoping that the Ex-President will take down the Heavy Raider, giving Boomer and Starbuck the time they need to deal with the raiders before we jump... which shouldn't be much longer...

    TheMadjai on
    "Yeah, TheMadjai knows whats up." --Lardalish

    CURRENTLY PLAYING:
    Android: Netrunner, Warhammer: Conquest, Star Realms
  • ThanatosThanatos Registered User regular
    edited March 2009
    I really think me jumping in Weapons Control right now is a bad move. Chief is already there, there's only a one in four shot of me shooting down the Heavy Raider, and the odds of us getting two Heavy Raider activations before we get two jump preps are--while not zero--heavily weighted in our favor. In any case, the proper place to attack that raider from would be Command, not Weapons Control, and the best time to deal with it would be when the Heavy Raider is right in front of the launch pad, we can XO Adama, and he can take three shots at it.

    Honestly, at the moment, we're in good shape. So, I discard Politics 3 - Investigative Committee, move to the Press Room on Colonial One, and activate it.

    Thanatos on
  • PlutoniumPlutonium Registered User regular
    edited March 2009
    Barring anything crazy, I think we're pretty safe and on track to getting some more jump prep.

    Did Boomer decide to put the crises on the top or bottom?

    Plutonium on
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    Boomer rejects the scouting report, bottoming it.

    Cards for the Press room are going out now, and then a crisis.

    Hylianbunny on
  • HylianbunnyHylianbunny Registered User regular
    edited March 2009
    Tyrol fixes up Weapons Control, re-enabling Galactica to open fire, while Baltar holds a press conference regarding the new Cylon ship. Boomer's recon report returns, but while the crew is looking it over...

    Crisis

    JAMMED ASSAULT

    - Raiders at one o'clock shift to three o'clock.
    - One basestar and
    two heavy raiders are placed in one o'clock.
    - Four raiders are placed in eleven o'clock.
    - One civilian ship is placed at nine o'clock.
    - One civilian ship and one viper are placed at seven o'clock.
    - One civilian ship and one viper are placed at five o'clock.
    - One civilian ship is placed at three o'clock.

    - Communications are jammed and cannot be used until the fleet jumps.

    bsgboard.jpg

    Players and Turn Order

    Thanatos - Gaius Baltar - Holding a press conference in the Press Room
    jdarksun - Karl 'Helo' Agathon - Running for his life on Caprica
    Osvik - Kara 'Starbuck' Thrace - Protecting the fleet in a Viper at 3 o'clock
    Plutonium - God-Emperor William Adama - Looking over his peasants in Command
    FrostMist - Sharon 'Boomer' Valerii - Watching Starbuck's back at 3 o'clock
    TheMadjai - Galen Tyrol - Knuckledragging in Weapons Control

    Resources

    Fuel 8. Food 7. Morale 9. Population 12.
    Jump Track: 3/5 Jump Prep (jump at -3)
    Boarding Party: Clear
    Raptors: 4 In Reserve
    Vipers: 4 in Reserve, 4 in Use
    Nukes: 1
    Galactica Damage: None

    Space

    1 O'Clock: 1 Basestar (Undamaged), 2 Heavy Raiders
    3 O'Clock: 3 Raiders, 3 Civilian Ships, Starbuck, Boomer
    5 O'Clock: 1 Civilian Ship, 1 Viper
    7 O'Clock: 1 Civilian Ship, 1 Viper
    9 O'Clock: 1 Basestar (Undamaged), 1 Heavy Raider, 1 Civilian Ship
    11 O'Clock: 4 Raiders

    Baltar's press conference has finished, and the civilians are panicking. What next?

    Hylianbunny on
  • FrostMistFrostMist NorwayRegistered User regular
    edited March 2009
    how about we jump? someone move to the FTL unit and activate it? This could get ugly, quite fast

    FrostMist on
    Untitled-1.jpg
  • ThanatosThanatos Registered User regular
    edited March 2009
    You seem awfully anxious for us to jump now, Boomer.

    I need to see my draw before I know what I'm going to do.

    Thanatos on
  • ThanatosThanatos Registered User regular
    edited March 2009
    Well, I can't do what I wanted to do. I can jump us (which I really don't think is a good idea), get more skill cards, switch the presidency, or attack from Weapons Control or Command. My inclination is to get more skill cards, so I'm not constantly jumping back and forth from Colonial One to Galactica.

    Personally, I don't think the current situation warrants jumping now; maybe up the jump track one more, but not now.

    Thanatos on
  • TheMadjaiTheMadjai Sir Madjai of SanSan MinnesotaRegistered User regular
    edited March 2009
    The only circumstances I would think a jump now would be at all a good idea would be if someone had a +2 die roll card. Barring that, I'd agree that I trust our pilots to take care of the civvies until we can get another jump prep, but someone has to take that heavy raider down. Launching some more vipers wouldn't be a bad idea, either... as I can fix 'em if they break with no loss of turn.

    TheMadjai on
    "Yeah, TheMadjai knows whats up." --Lardalish

    CURRENTLY PLAYING:
    Android: Netrunner, Warhammer: Conquest, Star Realms
  • ThanatosThanatos Registered User regular
    edited March 2009
    If we're going to jump at -1, there's no reason to take out the Heavy Raider, since it's totally impossible for it to get on the ship before we have a chance to jump.

    I'm just going to play Politics 1 - Consolidate Power and pick up two Leadership, after moving to Administration.

    Thanatos on
  • TheMadjaiTheMadjai Sir Madjai of SanSan MinnesotaRegistered User regular
    edited March 2009
    I guess that was my point. If we get good rolls from our pilots, and take down that heavy raider, we may not need to jump at -1; we can wait for an auto-jump. XO on a pilot plus a 4-shots attack card is 4 shots and a move to protect. Twice. (One for each pilot)

    TheMadjai on
    "Yeah, TheMadjai knows whats up." --Lardalish

    CURRENTLY PLAYING:
    Android: Netrunner, Warhammer: Conquest, Star Realms
  • ThanatosThanatos Registered User regular
    edited March 2009
    Seriously, even if we wait for auto-jump, that Heavy Raider presents a minimal threat. Ideally, yes, I would have played an XO on a pilot or on Adama.

    Thanatos on
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