I could be learning Sagat or Ryu and FADCing my way up to 5k or 6k BP. But it seems I'm constitutionally incapable of picking top-tier characters for the reason of them being top-tier. The way I see it, if I win with a matchup advantage, eh, I'm supposed to. If I win with a matchup disadvantage, that excuse doesn't work.
Yeah, with the exception of Akuma I don't really play any top tier character in ranked. Cammy and Rose are what I usually play, maybe a little blanka, rufus or sakura but I just feel cheap when I win with blanka ad rufus. If I play sagat or ryu I gain no pleasure by winning ranked, it's like I won because I was supposed to.
Akuma is a different story though, I just play him to land raging demon, I don't really care about winning.
Akuma is top-tier?
He's soo weak.
And playing Ryu isn't really that much of a sure-win.
i believe the term for akuma is glass cannon, he hits hard but takes hits hard. there arent any sure wins obviously. ive beaten all of my worst matchups with vega online for example. choosing certain characters makes it a lot easier to get wins though, its undeniable (if youre competent with those characters, anyway). personally i dont sweat that as long as i can stay reasonably competitive with the characters i have chosen and i have fun in the process, but the character selection you face in ranked matches shows that a lot of people live by tier lists even if theyre not at a level of play where it really matters all that much.
He deals pretty good damage but if you can get a hit in it hits him like a truck.
But, yeah, tier list do matter a bit, but it seems like it only applies to shoto characters. I'm pretty sure C. Viper was top but when was the last time you saw her online?
He deals pretty good damage but if you can get a hit in it hits him like a truck.
But, yeah, tier list do matter a bit, but it seems like it only applies to shoto characters. I'm pretty sure C. Viper was top but when was the last time you saw her online?
akuma isnt considered top tier as far as i know, but i havent really looked at any tier lists that werent posted in this thread at some point so who knows. viper is really hard to get good with, which is why you never see her around i would imagine.
I think Akuma and C.Viper may be hard to see as top tier characters online because a heavy part of their game is not taking damage and even the slightest input lag is going to affect your blocking, dashing and other defensive elements. Viper also has many cancels which could be affected by input lag, TK Cancels and Seismo Cancels are common in arcade videos but a lot harder online.
Another night of streetfighter another night of zero fun. Sagat has so few options I can either knee, fireball or ultra and none of them work. Sagat is so bad he has no coutners.
I hate this so much.
His aeriels have 0 priority and the recovery time on all his moves is so high that everyone can punish me. Sagat is fucking garbage to do good I have to put hundreds of hours into on combo.
All of Sagats moves are so easily blocked a low or high block will do it on every single one of his moves. And if you ever block a knee, uppercut or anything you can punish THE FUCK out of Sagat but if I block I do not get to punish anything no matter what I do. All I can punish are missed uppercuts.
No matter what Sagat does not do anything,. How many hundreds of hours do I have to put into him for him to be good?
I don't even know where to go from here. You know the Lewis Black bit where he has like a brain aneurysm when someone says "I would have never got into college if it wasn't for that horse" because his brain can't accept the stupid he's hearing. That's how I feel right now.
I honestly feel no matter what character you use your going to have the same results. Based over all the posts you have made you lack the basic fundamentals of playing this game. Any character can punish, any character can block. It's also worse because as many others have said you are using one of the best characters in the game.
Not sure what was up last night, but I was only able to get ~10 ranked matches in during a 3 hour period. I'm only available to play every few days and the pool of players seems to have dropped significantly.
Another night of streetfighter another night of zero fun. Sagat has so few options I can either knee, fireball or ultra and none of them work. Sagat is so bad he has no coutners.
I hate this so much.
His aeriels have 0 priority and the recovery time on all his moves is so high that everyone can punish me. Sagat is fucking garbage to do good I have to put hundreds of hours into on combo.
All of Sagats moves are so easily blocked a low or high block will do it on every single one of his moves. And if you ever block a knee, uppercut or anything you can punish THE FUCK out of Sagat but if I block I do not get to punish anything no matter what I do. All I can punish are missed uppercuts.
No matter what Sagat does not do anything,. How many hundreds of hours do I have to put into him for him to be good?
I don't even know where to go from here. You know the Lewis Black bit where he has like a brain aneurysm when someone says "I would have never got into college if it wasn't for that horse" because his brain can't accept the stupid he's hearing. That's how I feel right now.
I honestly feel no matter what character you use your going to have the same results. Based over all the posts you have made you lack the basic fundamentals of playing this game. Any character can punish, any character can block. It's also worse because as many others have said you are using one of the best characters in the game.
i was telling another guy this earlier when he was lamenting losing all the time with rose and said he was thinking of switching to sagat. if you dont have a solid grasp of the fundamentals to work from it dosent matter what character you pick you will keep losing for the same reasons. the only way to get a solid fundamental grasp of playing SF is to do it and do it a lot and pay attention to whats going on while youre doing it. just putting in the time doesnt matter if youre not paying attention and learning from what youre doing.
its not an easy game to master or even become competent at, and all the wailing and gnashing of teeth in the world isnt going to lessen the brutal learning curve. this has been brought into sharp relief now that online play is actually worth anything and people are playing against people outside of their scrubby groups of friends.
im a little out of it this morning so hopefully thats not too incoherent. maybe i'll get some early morning sf4 in to work my way into the day a little bit
Akuma isnt top tier, but he's pretty high. about where characters like boxer, blanka, and bison are. even though he takes quite a bit of damage, he can defend like no one else. air fireballs to help ward off jump-ins, and a teleport if he gets into a sticky spot.
and his ultra does a ton of damage.
Sagat is top tier because he's pretty basic, overall simple to use/execute moves. That being said, i just cant seem to like him much in this game... sure he hits like a brick, but he moves like one too. I guess taking a liking to him in HDR makes me feel too slow in SF4.
Sagat is top tier because he's pretty basic, overall simple to use/execute moves.
he's top tier because he has a huge lifebar and does insane damage with everything and has easily the best ultra in the game, and on top of that its ridiculously easy to combo into. other reasons too.
Apparently that infernoz rage dude is number one ranked in bp on xbl. That's a video of him pretending to beat another high-ranked dude (notice in the video the guy's name is ocnukeoo instead of oonukeoo.
Also, after playing a whole bunch of ragequit guys, I've realized playing with PA people is so much more fun than playing random people online.
...dude that is some horrible Bison playing right there. The Ryu he was playing was retarded for one, for two Bison didn't do jack except throw out some kicks with the occasional special. No FA, no link combos, no air game. I just don't get how these guys get so high...oh wait, disconnects, right. o_O
Masume on
3DS Code - 5370-0463-9307
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XBox ID - therealmasume
PS4 ID - realmasume
Akuma isnt top tier, but he's pretty high. about where characters like boxer, blanka, and bison are. even though he takes quite a bit of damage, he can defend like no one else. air fireballs to help ward off jump-ins, and a teleport if he gets into a sticky spot.
and his ultra does a ton of damage.
Sagat is top tier because he's pretty basic, overall simple to use/execute moves. That being said, i just cant seem to like him much in this game... sure he hits like a brick, but he moves like one too. I guess taking a liking to him in HDR makes me feel too slow in SF4.
It's a pity that Akuma's ultra is so unreliable.
Actually, that's a good thing.
And Sagat doesn't really need to get any better. At all. :x
akumas ultra is a guaranteed hit if you use it as a reversal counter for a lot of things. theres that video out there, for examples. its a really good ultra, its just different from most other ultras and you have to know how to use it.
akumas ultra is a guaranteed hit if you use it as a reversal counter for a lot of things. theres that video out there, for examples. its a really good ultra, its just different from most other ultras and you have to know how to use it.
Oh. I know. I've eaten a few well-timed Raging demons from jumping. Most people can't seem to time it well though.
I've never actually been countered by one though. There's always enough time for recovery for me.
I could be learning Sagat or Ryu and FADCing my way up to 5k or 6k BP. But it seems I'm constitutionally incapable of picking top-tier characters for the reason of them being top-tier. The way I see it, if I win with a matchup advantage, eh, I'm supposed to. If I win with a matchup disadvantage, that excuse doesn't work.
Yeah, with the exception of Akuma I don't really play any top tier character in ranked. Cammy and Rose are what I usually play, maybe a little blanka, rufus or sakura but I just feel cheap when I win with blanka ad rufus. If I play sagat or ryu I gain no pleasure by winning ranked, it's like I won because I was supposed to.
Akuma is a different story though, I just play him to land raging demon, I don't really care about winning.
A few nights ago I played Akuma vs. Abel and he suddenly stopped running after me, when I looked up I saw I had a few seconds left and he had a sliver more of health. I inputted raging demon, time ran out as Akuma glided across the screen, the raging demon hit him in the corner for no damage, then I lost.
Goddam Seth is such BS. I just lost to him 20 times in a row on EASIEST. He should be a goddam fetus in easiest. Instead, whenever I'm knocked down, it's over. As soon as I get up he teleports and SPDs me. I can't approach him at all. He just sonic booms from afar and if I try to jump in he just does shoryuken. When I try to camp him for wakeup, he just SPDs me AS SOON as he gets up, no matter what I do. Granted, I suck balls, but seriously, he is way overpowered and just cheap. The only ways I've found of beating him are just to find something that the AI can't handle and do it over and over.
edit: i see, I can get lucky and grab him once, then just do habanero dash HP over and over and he won't catch on. Great boss design.
Almost every character can beat Seth on Easiest by doing a jump HK, crouch HK, backdash, (repeat.)
Fuerte happens to be one of the characters where that doesn't work. Instead you need to do this complicated combo: Crouch HK. Wait for Seth to start standing up. Crouch HK. (repeat.)
I don't know why, but I am physically incapable of doing a dragon punch motion when I'm facing left. This is a slight problem.
Also, my anti-air game sucks. I keep losing to people jumping in on me because for some reason I cannot grasp the simple concept of "They're jumping at me: Crouch and hit fierce punch!"
Sagat is top tier because he's pretty basic, overall simple to use/execute moves.
he's top tier because he has a huge lifebar and does insane damage with everything and has easily the best ultra in the game, and on top of that its ridiculously easy to combo into. other reasons too.
i don't really understand how it is "ridiculously easy to combo into"
the only ways to combo into his Ultra, as far as I've seen, are
Tiger Upper xx FADC > F.HK > Ultra, which is pretty fucking not easy
Anti-air with f.HK > Ultra, which is fairly difficult because it's a slow move to come out and it has a weird hitbox.
Trade Tiger Upper with an air attack, recover > Ultra. Fairly rare and requires some quick thinking.
What other ways are there?
The only ways I've ever landed an Ultra myself are punishing whiffed Ultras, punishing whiffed Shoryukens, punishing jump-ins on reaction if I'm fast enough (you really have to input it within the first half of their jump, or they'll land and block before your Ultra's active frames start), and punishing long ground attacks like fireballs, heavy attacks, etc, with the Ultra's invincibility frames.
As far as I can tell nearly every boss that SNK has ever put into a fighting game is worse than Seth. Seriously, play their games. You won't complain about Seth, or any other fighting series' bosses anymore.
All of Sagats moves are so easily blocked a low or high block will do it on every single one of his moves.
That's what a block does.
It blocks moves.
You see, what you need to do, is trick them into not blocking. And then punish them.
Also, sagat has alot of damn good countering options. Tiger uppercut and tiger knee. Plus tiger shots are the most annoying goddamn things in the world.
this particular quote from fizban made me laugh
"a low block or high block will do it on every single one of his moves"
i mean, that's true of every character because that's how the game works.
Fizban, I know you're just venting, but the problem is not Sagat. He is awesome and very strong (too strong; he needs a nerf). The problem is that you are bad at Street Fighter. It sounds like it's just a matter of practicing those inputs.
As far as I can tell nearly every boss that SNK has ever put into a fighting game is worse than Seth. Seriously, play their games. You won't complain about Seth, or any other fighting series' bosses anymore.
This is truth, I still have nightmares about King of Fighters 2002.
MarvellousM on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited March 2009
I dunno if all of those were guaranteed counters. Don't ask me to name specifics, but there were times when I think an actual person could have jumped over it that a computer isn't capable of doing in training mode.
the only ways to combo into his Ultra, as far as I've seen, are
Tiger Upper xx FADC > F.HK > Ultra, which is pretty fucking not easy
Anti-air with f.HK > Ultra, which is fairly difficult because it's a slow move to come out and it has a weird hitbox.
Trade Tiger Upper with an air attack, recover > Ultra. Fairly rare and requires some quick thinking.
What other ways are there?
yea i guess antiair into ultra is easy enough for me to call it ridiculously easy.
Sagat is top tier because he's pretty basic, overall simple to use/execute moves.
he's top tier because he has a huge lifebar and does insane damage with everything and has easily the best ultra in the game, and on top of that its ridiculously easy to combo into. other reasons too.
i don't really understand how it is "ridiculously easy to combo into"
the only ways to combo into his Ultra, as far as I've seen, are
Tiger Upper xx FADC > F.HK > Ultra, which is pretty fucking not easy
Anti-air with f.HK > Ultra, which is fairly difficult because it's a slow move to come out and it has a weird hitbox.
Trade Tiger Upper with an air attack, recover > Ultra. Fairly rare and requires some quick thinking.
What other ways are there?
The only ways I've ever landed an Ultra myself are punishing whiffed Ultras, punishing whiffed Shoryukens, punishing jump-ins on reaction if I'm fast enough (you really have to input it within the first half of their jump, or they'll land and block before your Ultra's active frames start), and punishing long ground attacks like fireballs, heavy attacks, etc, with the Ultra's invincibility frames.
All he needs is the ability to FADC off of Tiger Uppers. Execution wise, it doesn't really require much precision.
Then there's the ways he can land tiger uppers. Great reversal move, ability to combo off most of his normals. You can hit confirm it off of jabs. And if you get your Tiger Upper --> FADC blocked, it's not a huge risk. You can actually do another Tiger Upper to FADC with a full bar. The risk vs reward for this set up is incredible for Sagat.
As far as I can tell nearly every boss that SNK has ever put into a fighting game is worse than Seth. Seriously, play their games. You won't complain about Seth, or any other fighting series' bosses anymore.
This is truth, I still have nightmares about King of Fighters 2002.
Omega Rugal anyone?
*shudder*
Masume on
3DS Code - 5370-0463-9307
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
I dunno if all of those were guaranteed counters. Don't ask me to name specifics, but there were times when I think an actual person could have jumped over it that a computer isn't capable of doing in training mode.
I dunno if all of those were guaranteed counters. Don't ask me to name specifics, but there were times when I think an actual person could have jumped over it that a computer isn't capable of doing in training mode.
Edit: Regarding the Raging Demon Madness that is.
Note that some of them are supers, some are ultras. The super has a smaller start up time and can be used to reversal where ultra cannot.
The super has a 1 frame start up time to hit. Throws have 3 frames as a reference.
You know what the funny thing about this game that always catches me by surprise? How they managed to make such a compelling game and yet they really give the bare minimum of extras/features compared to most modern fighters.
I mean really...having to pay to get an extra outfit or two? No compelling SP or unlockables save for some extra characters?
It's almost a testament to the gameplay itself when there really isn't much else on the plate to really dig into. Most every other modern fighting game adapted to add a lot of these features into their core play, from create a fighter stuff to more robust SP features.
About the only thing I really find missing on modern games though is...wtf happened to visible fighter damage anyways? I always thought that was a cool feature on the few games that implemented it...why couldn't they have faces/arms get bruised and bloodied, clothes dirty etc?
Random thoughts anyways...now I'm off to play, if anyone's on for practice give me a holler.
Masume on
3DS Code - 5370-0463-9307
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
no fighting game has ever had compelling SP, and trying to pad out the experience with some horrible shit like soul caliburs story mode or whatever has always been a losing bet. SF4's hard trials and such are the best SP ive ever seen in a fighting game personally. fighting games have always been 100% about the gameplay, and the gameplay is only worth playing if youre playing against real opponents. this is why i didnt buy many/any fighting games last gen, sadly. no arcades and no local friends who are into fighting games means they just gatherde dust, no matter how awesome they may be.
As far as I can tell nearly every boss that SNK has ever put into a fighting game is worse than Seth. Seriously, play their games. You won't complain about Seth, or any other fighting series' bosses anymore.
This is truth, I still have nightmares about King of Fighters 2002.
I still say that the potentially hardest boss out of the street fighter series is SSF2T's Bison(Dictator) at the hardest level. The AI was brutal and on top of doing way more damage Bison's flaming torpedo hit three times when blocked and as a result did more damage blocked then it would have if you just let him hit you.
Any other C. Viper player out there? I've played around 300 or so online ranked matches so far (like ever... this is the first fighting game I've ever played), and in all that time I've only seen 1 other person play her and I'm pretty sure the guy was just messing around purposely picking the same character as me.
Is there some like super secret reason why she's never played? I understand she's a harder character to pick up then most, but oh man is she fun to use once you get the hang of some of her basic combos.
Sometimes I feel like the alot of the wins I get are because people haven't played against her enough and have no idea how to counter her. I have been steadily improving, but there are still some characters I have a really hard time beating (Blanka, Vega, Honda and Bison), guess I just need to play against them more.
no fighting game has ever had compelling SP, and trying to pad out the experience with some horrible shit like soul caliburs story mode or whatever has always been a losing bet. SF4's hard trials and such are the best SP ive ever seen in a fighting game personally. fighting games have always been 100% about the gameplay, and the gameplay is only worth playing if youre playing against real opponents. this is why i didnt buy many/any fighting games last gen, sadly. no arcades and no local friends who are into fighting games means they just gatherde dust, no matter how awesome they may be.
I would have to disagree, SC's SP stuff was great, actually, since the DC version on up. Not only unlocking characters and the usual challenges/trials, but stuff like unlocking weapons, alternate intros and multiple endings were awesome to add in when they didn't really have to in the first place (That's not even going into the robust char creator!). Plus, the game itself was superb. Even MK as a series grew to add a lot of this stuff in, and to a lesser degree Tekken (Much less, and I barely follow it). Like I said, it just shows how compelling SF4 gameplay is considering how bare bones the overall package is. It's not a losing bet, it's value for your purchase, and I'm sorry but trials/survival etc have been around for ages in some of the earliest fighting games, I can't really see how you could consider that the best SP you've seen in a fighting game.
As for playing with friends etc, yes, that's really the real fun of it all, I'm just surprised for such a big title that they didn't put more work into doling out some love to the fans. Buying extra fucking outfits is lame, considering they don't give an alternate to begin with.
Masume on
3DS Code - 5370-0463-9307
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
trials/survival etc have been around for ages in some of the earliest fighting games, I can't really see how you could consider that the best SP you've seen in a fighting game.
im talking specifically about the trials, since they teach you useful things about playing the game and the chosen character along with being challenging. survival and time trials are just another "play the stupid AI for a while" thing, which is lame in all its incarnations. just different strokes i guess. i would rather play people since thats what the game is all about instead of fucking around grinding in some horrible SP thing to try to get a new pair of shoes for my dude.
edit: im on if anyone wants to fight in the streets
I've been having a lot of fun using Gouken, lately. Trying to get the hang of using his counters and being less predictable with angeled fireballs.
I love his back throw shenanigans. I suppose it's balanced by the fact that his back throw doesn't do any damage, but I might actually prefer it that way. After all, his ultra does full damage as a result.
Any other C. Viper player out there? I've played around 300 or so online ranked matches so far (like ever... this is the first fighting game I've ever played), and in all that time I've only seen 1 other person play her and I'm pretty sure the guy was just messing around purposely picking the same character as me.
Is there some like super secret reason why she's never played? I understand she's a harder character to pick up then most, but oh man is she fun to use once you get the hang of some of her basic combos.
Sometimes I feel like the alot of the wins I get are because people haven't played against her enough and have no idea how to counter her. I have been steadily improving, but there are still some characters I have a really hard time beating (Blanka, Vega, Honda and Bison), guess I just need to play against them more.
I just started playing viper online and she's not played often because she is difficult to play well. Especially online. But she also plays different than practically everyone in the street fighter series, and it turns a lot of people off.
I've only fought 1 other Viper player ever while I was doing my Balrog thing, the person playing her was average, but was putting in a lot of effort to play that level against Balrog.
What should I do against a Vega who exclusivly jumps around on the screen like a madman, crossing me up/airthrowing me to death?
I'm using Ryu and while I'm not exactly a great player I generally have an idea what I'm supposed to do against all other the characters. With Vega I just don't get it.
Posts
Akuma is top-tier?
He's soo weak.
And playing Ryu isn't really that much of a sure-win.
He deals pretty good damage but if you can get a hit in it hits him like a truck.
But, yeah, tier list do matter a bit, but it seems like it only applies to shoto characters. I'm pretty sure C. Viper was top but when was the last time you saw her online?
akuma isnt considered top tier as far as i know, but i havent really looked at any tier lists that werent posted in this thread at some point so who knows. viper is really hard to get good with, which is why you never see her around i would imagine.
I don't even know where to go from here. You know the Lewis Black bit where he has like a brain aneurysm when someone says "I would have never got into college if it wasn't for that horse" because his brain can't accept the stupid he's hearing. That's how I feel right now.
I honestly feel no matter what character you use your going to have the same results. Based over all the posts you have made you lack the basic fundamentals of playing this game. Any character can punish, any character can block. It's also worse because as many others have said you are using one of the best characters in the game.
i was telling another guy this earlier when he was lamenting losing all the time with rose and said he was thinking of switching to sagat. if you dont have a solid grasp of the fundamentals to work from it dosent matter what character you pick you will keep losing for the same reasons. the only way to get a solid fundamental grasp of playing SF is to do it and do it a lot and pay attention to whats going on while youre doing it. just putting in the time doesnt matter if youre not paying attention and learning from what youre doing.
its not an easy game to master or even become competent at, and all the wailing and gnashing of teeth in the world isnt going to lessen the brutal learning curve. this has been brought into sharp relief now that online play is actually worth anything and people are playing against people outside of their scrubby groups of friends.
im a little out of it this morning so hopefully thats not too incoherent. maybe i'll get some early morning sf4 in to work my way into the day a little bit
and his ultra does a ton of damage.
Sagat is top tier because he's pretty basic, overall simple to use/execute moves. That being said, i just cant seem to like him much in this game... sure he hits like a brick, but he moves like one too. I guess taking a liking to him in HDR makes me feel too slow in SF4.
he's top tier because he has a huge lifebar and does insane damage with everything and has easily the best ultra in the game, and on top of that its ridiculously easy to combo into. other reasons too.
...dude that is some horrible Bison playing right there. The Ryu he was playing was retarded for one, for two Bison didn't do jack except throw out some kicks with the occasional special. No FA, no link combos, no air game. I just don't get how these guys get so high...oh wait, disconnects, right. o_O
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
It's a pity that Akuma's ultra is so unreliable.
Actually, that's a good thing.
And Sagat doesn't really need to get any better. At all. :x
akumas ultra is a guaranteed hit if you use it as a reversal counter for a lot of things. theres that video out there, for examples. its a really good ultra, its just different from most other ultras and you have to know how to use it.
Oh. I know. I've eaten a few well-timed Raging demons from jumping. Most people can't seem to time it well though.
I've never actually been countered by one though. There's always enough time for recovery for me.
guaranteed reversal raging demon counterhits
http://www.youtube.com/watch?v=ZVxZIgxGCzA
http://www.youtube.com/watch?v=insp6gldHpo
edit: i actually hadnt watched the 2nd one yet, RDing rufus in the middle of a messiah kick... nice.
editx2: RD beats FADC man what. godly reflexes indeed.
A few nights ago I played Akuma vs. Abel and he suddenly stopped running after me, when I looked up I saw I had a few seconds left and he had a sliver more of health. I inputted raging demon, time ran out as Akuma glided across the screen, the raging demon hit him in the corner for no damage, then I lost.
Almost every character can beat Seth on Easiest by doing a jump HK, crouch HK, backdash, (repeat.)
Fuerte happens to be one of the characters where that doesn't work. Instead you need to do this complicated combo: Crouch HK. Wait for Seth to start standing up. Crouch HK. (repeat.)
Also, my anti-air game sucks. I keep losing to people jumping in on me because for some reason I cannot grasp the simple concept of "They're jumping at me: Crouch and hit fierce punch!"
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
i don't really understand how it is "ridiculously easy to combo into"
the only ways to combo into his Ultra, as far as I've seen, are
Tiger Upper xx FADC > F.HK > Ultra, which is pretty fucking not easy
Anti-air with f.HK > Ultra, which is fairly difficult because it's a slow move to come out and it has a weird hitbox.
Trade Tiger Upper with an air attack, recover > Ultra. Fairly rare and requires some quick thinking.
What other ways are there?
The only ways I've ever landed an Ultra myself are punishing whiffed Ultras, punishing whiffed Shoryukens, punishing jump-ins on reaction if I'm fast enough (you really have to input it within the first half of their jump, or they'll land and block before your Ultra's active frames start), and punishing long ground attacks like fireballs, heavy attacks, etc, with the Ultra's invincibility frames.
As far as I can tell nearly every boss that SNK has ever put into a fighting game is worse than Seth. Seriously, play their games. You won't complain about Seth, or any other fighting series' bosses anymore.
this particular quote from fizban made me laugh
"a low block or high block will do it on every single one of his moves"
i mean, that's true of every character because that's how the game works.
Fizban, I know you're just venting, but the problem is not Sagat. He is awesome and very strong (too strong; he needs a nerf). The problem is that you are bad at Street Fighter. It sounds like it's just a matter of practicing those inputs.
Edit: Regarding the Raging Demon Madness that is.
yea i guess antiair into ultra is easy enough for me to call it ridiculously easy.
All he needs is the ability to FADC off of Tiger Uppers. Execution wise, it doesn't really require much precision.
Then there's the ways he can land tiger uppers. Great reversal move, ability to combo off most of his normals. You can hit confirm it off of jabs. And if you get your Tiger Upper --> FADC blocked, it's not a huge risk. You can actually do another Tiger Upper to FADC with a full bar. The risk vs reward for this set up is incredible for Sagat.
Omega Rugal anyone?
*shudder*
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
http://forums.shoryuken.com/forumdisplay.php?f=249
read up on it for yourself, test it for yourself, etc
Note that some of them are supers, some are ultras. The super has a smaller start up time and can be used to reversal where ultra cannot.
The super has a 1 frame start up time to hit. Throws have 3 frames as a reference.
I mean really...having to pay to get an extra outfit or two? No compelling SP or unlockables save for some extra characters?
It's almost a testament to the gameplay itself when there really isn't much else on the plate to really dig into. Most every other modern fighting game adapted to add a lot of these features into their core play, from create a fighter stuff to more robust SP features.
About the only thing I really find missing on modern games though is...wtf happened to visible fighter damage anyways? I always thought that was a cool feature on the few games that implemented it...why couldn't they have faces/arms get bruised and bloodied, clothes dirty etc?
Random thoughts anyways...now I'm off to play, if anyone's on for practice give me a holler.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
SNK Boss Syndrome
I still say that the potentially hardest boss out of the street fighter series is SSF2T's Bison(Dictator) at the hardest level. The AI was brutal and on top of doing way more damage Bison's flaming torpedo hit three times when blocked and as a result did more damage blocked then it would have if you just let him hit you.
Is there some like super secret reason why she's never played? I understand she's a harder character to pick up then most, but oh man is she fun to use once you get the hang of some of her basic combos.
Sometimes I feel like the alot of the wins I get are because people haven't played against her enough and have no idea how to counter her. I have been steadily improving, but there are still some characters I have a really hard time beating (Blanka, Vega, Honda and Bison), guess I just need to play against them more.
I would have to disagree, SC's SP stuff was great, actually, since the DC version on up. Not only unlocking characters and the usual challenges/trials, but stuff like unlocking weapons, alternate intros and multiple endings were awesome to add in when they didn't really have to in the first place (That's not even going into the robust char creator!). Plus, the game itself was superb. Even MK as a series grew to add a lot of this stuff in, and to a lesser degree Tekken (Much less, and I barely follow it). Like I said, it just shows how compelling SF4 gameplay is considering how bare bones the overall package is. It's not a losing bet, it's value for your purchase, and I'm sorry but trials/survival etc have been around for ages in some of the earliest fighting games, I can't really see how you could consider that the best SP you've seen in a fighting game.
As for playing with friends etc, yes, that's really the real fun of it all, I'm just surprised for such a big title that they didn't put more work into doling out some love to the fans. Buying extra fucking outfits is lame, considering they don't give an alternate to begin with.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
im talking specifically about the trials, since they teach you useful things about playing the game and the chosen character along with being challenging. survival and time trials are just another "play the stupid AI for a while" thing, which is lame in all its incarnations. just different strokes i guess. i would rather play people since thats what the game is all about instead of fucking around grinding in some horrible SP thing to try to get a new pair of shoes for my dude.
edit: im on if anyone wants to fight in the streets
I love his back throw shenanigans. I suppose it's balanced by the fact that his back throw doesn't do any damage, but I might actually prefer it that way. After all, his ultra does full damage as a result.
I just started playing viper online and she's not played often because she is difficult to play well. Especially online. But she also plays different than practically everyone in the street fighter series, and it turns a lot of people off.
I've only fought 1 other Viper player ever while I was doing my Balrog thing, the person playing her was average, but was putting in a lot of effort to play that level against Balrog.
I'm using Ryu and while I'm not exactly a great player I generally have an idea what I'm supposed to do against all other the characters. With Vega I just don't get it.