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Street Fighter IV: IN-DE-STRUCT-ABLE

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Posts

  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    edited March 2009
    Ah_Pook wrote: »
    Masume wrote: »
    trials/survival etc have been around for ages in some of the earliest fighting games, I can't really see how you could consider that the best SP you've seen in a fighting game.

    im talking specifically about the trials, since they teach you useful things about playing the game and the chosen character along with being challenging. survival and time trials are just another "play the stupid AI for a while" thing, which is lame in all its incarnations. just different strokes i guess. i would rather play people since thats what the game is all about instead of fucking around grinding in some horrible SP thing to try to get a new pair of shoes for my dude.


    edit: im on if anyone wants to fight in the streets

    Yeah, the trial concept was around since...DOA 1. I agree though, I'd rather be playing people overall as well, but I don't think that excuses their lack of content considering what most fighters beef their games up with. I obviously love the game, hell I went to 3 tourneys for it, but the fact that they couldn't toss in some extra outfits or a few alternate endings...hell, anything really but the gameplay just bugs me.

    Edit: If your on Live, hit me up and I'll play ya.

    Masume on
    3DS Code - 5370-0463-9307
    Wii U - 'Nocero'
    XBox ID - therealmasume
    PS4 ID - realmasume
  • MarvellousMMarvellousM United StatesRegistered User regular
    edited March 2009
    KublaKhan wrote: »
    Any other C. Viper player out there? I've played around 300 or so online ranked matches so far (like ever... this is the first fighting game I've ever played), and in all that time I've only seen 1 other person play her and I'm pretty sure the guy was just messing around purposely picking the same character as me.

    Is there some like super secret reason why she's never played? I understand she's a harder character to pick up then most, but oh man is she fun to use once you get the hang of some of her basic combos.

    Sometimes I feel like the alot of the wins I get are because people haven't played against her enough and have no idea how to counter her. I have been steadily improving, but there are still some characters I have a really hard time beating (Blanka, Vega, Honda and Bison), guess I just need to play against them more.
    C.Viper is my main. I agree that I think some of my wins come from people being unfamiliar with her but I really enjoy her style, she has a good array of specials and she has some of my favourite normals in the game. She takes a crazy amount of damage that often gets me into trouble, but its also good because it forces me to get more defensive and work on that aspect of my game more. I have bad times against charge characters also, I went 35-0 against a great Blanka last week, but as she's a less accessible character she feels like a real challenge and there's some satisfaction with getting better with her. She's just a blast to play with in my experience.

    MarvellousM on
  • eekeek Registered User regular
    edited March 2009
    Virtua Fighter 4 trial modes are infinitely better than SF4's. Those actually teach you how to play the game. SF4's trials are okay, but then quickly devolve into a series of obscure, impractical 1-frame links.

    Sagat is pretty good. He hits hard, has high priority normals, a myriad of moves for almost all situations, the best fireball game, long range pokes, etc. If you took out Ultras from the game entirely, he'd still be the best character. The fact that he can combo into his ultra almost as easily as Ryu (but not as easily as Rufus) is just gravy. What makes him ultimately ridiculous, though, is towards + RH. The move, by itself, is pretty mediocre. It comes out slow, has a wonky hitbox (misses 1/2 the cast while standing), and has a fair bit of recovery. However, it does a huge chunk of damage and juggles off pretty much anything. Who needs to waste meter on an ex fadc, when you can just time your Tiger Uppercut to trade, then juggle with towards + RH, and do 2x the damage you lost? You don't even need to be particularly execution savvy to get it to work, since the hitbox, for some reason, includes his goddamn head. There are countless times where I think, "shit, I totally botched that." only to see that it hits in some weird cockamamy angle, and then I get my free ultra juggle.

    Now, if you take every tool that he has, and add it all up, it ultimately makes him easily the best character in the game. He's good at forcing mistakes via good normals and tiger shot pressuring. When you make a mistake, he can punish it by piecing together a short, damaging combo. He can then extend the combo with an EX FADC into roundhouse. He can then take that combo and make it game changing by getting a free Ultra juggle afterwards, which sees little scaling since the initial combo is maybe 4 hits total. Suddenly, 1 mistake nets you 60% damage at best, 30% damage at worst.

    eek on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited March 2009
    Shaquar wrote: »
    What should I do against a Vega who exclusivly jumps around on the screen like a madman, crossing me up/airthrowing me to death?

    I'm using Ryu and while I'm not exactly a great player I generally have an idea what I'm supposed to do against all other the characters. With Vega I just don't get it.

    Sounds like as good a time as any for "Fuck it.... SHORYUKEN." Or anti air normals I think c. FP is ryu's? Wall dives you can FA or back dash and punish(supposedly, I have issue with both these normally Vega and Guile are my Kryptonite... oh and throws.)

    TheUnsane1 on
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  • sabyulsabyul Registered User regular
    edited March 2009
    Ah_Pook wrote: »
    dav3yb wrote: »
    Sagat is top tier because he's pretty basic, overall simple to use/execute moves.

    he's top tier because he has a huge lifebar and does insane damage with everything and has easily the best ultra in the game, and on top of that its ridiculously easy to combo into. other reasons too.

    i don't really understand how it is "ridiculously easy to combo into"

    the only ways to combo into his Ultra, as far as I've seen, are

    Tiger Upper xx FADC > F.HK > Ultra, which is pretty fucking not easy
    Anti-air with f.HK > Ultra, which is fairly difficult because it's a slow move to come out and it has a weird hitbox.
    Trade Tiger Upper with an air attack, recover > Ultra. Fairly rare and requires some quick thinking.

    What other ways are there?

    The only ways I've ever landed an Ultra myself are punishing whiffed Ultras, punishing whiffed Shoryukens, punishing jump-ins on reaction if I'm fast enough (you really have to input it within the first half of their jump, or they'll land and block before your Ultra's active frames start), and punishing long ground attacks like fireballs, heavy attacks, etc, with the Ultra's invincibility frames.

    j.rh, ultra

    Pretty easy

    sabyul on
    http://www.frame-advantage.com - Specializing in high quality fighting game video content
  • TaramoorTaramoor Storyteller Registered User regular
    edited March 2009
    sabyul wrote: »
    Ah_Pook wrote: »
    dav3yb wrote: »
    Sagat is top tier because he's pretty basic, overall simple to use/execute moves.

    he's top tier because he has a huge lifebar and does insane damage with everything and has easily the best ultra in the game, and on top of that its ridiculously easy to combo into. other reasons too.

    i don't really understand how it is "ridiculously easy to combo into"

    the only ways to combo into his Ultra, as far as I've seen, are

    Tiger Upper xx FADC > F.HK > Ultra, which is pretty fucking not easy
    Anti-air with f.HK > Ultra, which is fairly difficult because it's a slow move to come out and it has a weird hitbox.
    Trade Tiger Upper with an air attack, recover > Ultra. Fairly rare and requires some quick thinking.

    What other ways are there?

    The only ways I've ever landed an Ultra myself are punishing whiffed Ultras, punishing whiffed Shoryukens, punishing jump-ins on reaction if I'm fast enough (you really have to input it within the first half of their jump, or they'll land and block before your Ultra's active frames start), and punishing long ground attacks like fireballs, heavy attacks, etc, with the Ultra's invincibility frames.

    j.rh, ultra

    Pretty easy

    EX Tiger Uppercut combos into his Ultra perfectly.

    Taramoor on
  • aBlankaBlank Registered User regular
    edited March 2009
    Shaquar wrote: »
    What should I do against a Vega who exclusivly jumps around on the screen like a madman, crossing me up/airthrowing me to death?

    I'm using Ryu and while I'm not exactly a great player I generally have an idea what I'm supposed to do against all other the characters. With Vega I just don't get it.

    crouch jab, dash back, jump back (or neutral jump) roundhouse, focus attack (dash if crossup, let the attack hit if you're facing the right way). SRK's work but the timing is a bit more tricky.

    aBlank on
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited March 2009
    You know, I'm pretty sure I have NEVER faced a Viper online. Player or ranked match.

    House of Paincakes on
  • sabyulsabyul Registered User regular
    edited March 2009
    aBlank wrote: »
    Shaquar wrote: »
    What should I do against a Vega who exclusivly jumps around on the screen like a madman, crossing me up/airthrowing me to death?

    I'm using Ryu and while I'm not exactly a great player I generally have an idea what I'm supposed to do against all other the characters. With Vega I just don't get it.

    crouch jab, dash back, jump back (or neutral jump) roundhouse, focus attack (dash if crossup, let the attack hit if you're facing the right way). SRK's work but the timing is a bit more tricky.

    You can also just dash forward fast. Gets you out of a lot of it.

    sabyul on
    http://www.frame-advantage.com - Specializing in high quality fighting game video content
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2009
    j.RH doesn't combo into his ultra, even if you go really deep

    i would like to see that, because I could never get it to work. the ultra has a startup time that prevents it from working. deep j.HK will never land on a decent opponent, either, unless you really fuck with their head.

    j.RH > Super totally works, though.

    EX Tiger Upper into Ultra, though, that sounds delicious.

    Evil Multifarious on
  • sabyulsabyul Registered User regular
    edited March 2009
    I think you actually have to land it very shallow, that way you land sooner after the impact.

    I dunno, I fought this one guyt hat did it to me a couple times and I was never able to block it.

    In any case, getting a jump rh is as good as an ultra if you can combo into tiger upper and then fadc out of it

    sabyul on
    http://www.frame-advantage.com - Specializing in high quality fighting game video content
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2009
    solsovly wrote: »
    Ah_Pook wrote: »
    dav3yb wrote: »
    Sagat is top tier because he's pretty basic, overall simple to use/execute moves.

    he's top tier because he has a huge lifebar and does insane damage with everything and has easily the best ultra in the game, and on top of that its ridiculously easy to combo into. other reasons too.

    i don't really understand how it is "ridiculously easy to combo into"

    the only ways to combo into his Ultra, as far as I've seen, are

    Tiger Upper xx FADC > F.HK > Ultra, which is pretty fucking not easy
    Anti-air with f.HK > Ultra, which is fairly difficult because it's a slow move to come out and it has a weird hitbox.
    Trade Tiger Upper with an air attack, recover > Ultra. Fairly rare and requires some quick thinking.

    What other ways are there?

    The only ways I've ever landed an Ultra myself are punishing whiffed Ultras, punishing whiffed Shoryukens, punishing jump-ins on reaction if I'm fast enough (you really have to input it within the first half of their jump, or they'll land and block before your Ultra's active frames start), and punishing long ground attacks like fireballs, heavy attacks, etc, with the Ultra's invincibility frames.

    All he needs is the ability to FADC off of Tiger Uppers. Execution wise, it doesn't really require much precision.

    Then there's the ways he can land tiger uppers. Great reversal move, ability to combo off most of his normals. You can hit confirm it off of jabs. And if you get your Tiger Upper --> FADC blocked, it's not a huge risk. You can actually do another Tiger Upper to FADC with a full bar. The risk vs reward for this set up is incredible for Sagat.

    This is totally true for higher-level play, but saying "it doesn't really require much precision" is only true of people like yourself, who are quite good compared to most players. :P

    You don't need to be a tournament pro to pull it off, but anyone who can pull it off is better than many players, and anyone who can pull it off reliably and in combat is definitely better than most.

    Even on a stick I have trouble pulling off the Upper > FADC > f.HK > Ultra. I've not beaten the trial, and I've never pulled it off in mid combat. Of course I don't consider myself very good, in terms of the competitive community.

    Evil Multifarious on
  • sabyulsabyul Registered User regular
    edited March 2009
    It has been found on SRK that Chun's ultra (and therefore any other ultra that comes out in 6 frames or less) can punish an FDAC if you're fucking fast about it.

    I mean, costing 2 ex means people won't be throwing them out like candy, but.. just sayin.

    Hit confirm that shit from a crouchgin jab or short instead!

    sabyul on
    http://www.frame-advantage.com - Specializing in high quality fighting game video content
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2009
    So who can actually combo into their ultra as a standard cancel combo?

    I know Ken can just do standard jump-in to ultra combo, or something like that, because it'd been done to me several times.

    Evil Multifarious on
  • maraxus94maraxus94 Registered User regular
    edited March 2009
    So who can actually combo into their ultra as a standard cancel combo?

    I know Ken can just do standard jump-in to ultra combo, or something like that, because it'd been done to me several times.

    Rufus has a crap ton of ways to combo into his Ultra.

    maraxus94 on
  • eekeek Registered User regular
    edited March 2009
    So who can actually combo into their ultra as a standard cancel combo?

    I know Ken can just do standard jump-in to ultra combo, or something like that, because it'd been done to me several times.

    Ultras will never cancel a normal or a special. Ultras are all links or juggles. Technically, j.rh -> ultra is a link.

    eek on
  • Zombie NirvanaZombie Nirvana Registered User regular
    edited March 2009
    I think almost all of the characters can if you have full super meter. Oh you said standard. Nevermind.

    Zombie Nirvana on
  • AumniAumni Registered User regular
    edited March 2009
    No one can cancel into an Ultra.

    Viper can cancel into a neutral state from a normal into an ultra.

    Doing a c.lp jump cancel Ultra is possible and is even in one of the trials.

    But canceling any move into an ultra will net you at best a Super.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • ShaquarShaquar Registered User regular
    edited March 2009
    sabyul wrote: »
    aBlank wrote: »
    Shaquar wrote: »
    What should I do against a Vega who exclusivly jumps around on the screen like a madman, crossing me up/airthrowing me to death?

    I'm using Ryu and while I'm not exactly a great player I generally have an idea what I'm supposed to do against all other the characters. With Vega I just don't get it.

    crouch jab, dash back, jump back (or neutral jump) roundhouse, focus attack (dash if crossup, let the attack hit if you're facing the right way). SRK's work but the timing is a bit more tricky.

    You can also just dash forward fast. Gets you out of a lot of it.

    Thanks for the input everyone. I actually used Focus Attack but I didn't think of dashing out of it when I'm facing the wrong way so I ended up with claw up my ass most of the time. Ugh. With the Dash it looks like the safest way to beat it since the timing very easy.

    Never managed to land an srk but since lp.srk into Ultra would feel especially well against annoying Vegas, I will gladly eat a few more hits till I get the timing down :P

    Shaquar on
  • KublaKhanKublaKhan Registered User regular
    edited March 2009
    KublaKhan wrote: »
    Any other C. Viper player out there? I've played around 300 or so online ranked matches so far (like ever... this is the first fighting game I've ever played), and in all that time I've only seen 1 other person play her and I'm pretty sure the guy was just messing around purposely picking the same character as me.

    Is there some like super secret reason why she's never played? I understand she's a harder character to pick up then most, but oh man is she fun to use once you get the hang of some of her basic combos.

    Sometimes I feel like the alot of the wins I get are because people haven't played against her enough and have no idea how to counter her. I have been steadily improving, but there are still some characters I have a really hard time beating (Blanka, Vega, Honda and Bison), guess I just need to play against them more.
    C.Viper is my main. I agree that I think some of my wins come from people being unfamiliar with her but I really enjoy her style, she has a good array of specials and she has some of my favourite normals in the game. She takes a crazy amount of damage that often gets me into trouble, but its also good because it forces me to get more defensive and work on that aspect of my game more. I have bad times against charge characters also, I went 35-0 against a great Blanka last week, but as she's a less accessible character she feels like a real challenge and there's some satisfaction with getting better with her. She's just a blast to play with in my experience.

    That's basically why I figured no one was playing with her, but she's by far the character I have the most fun with you can really keep people guessing.

    KublaKhan on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2009
    Aumni wrote: »
    No one can cancel into an Ultra.

    Viper can cancel into a neutral state from a normal into an ultra.

    Doing a c.lp jump cancel Ultra is possible and is even in one of the trials.

    But canceling any move into an ultra will net you at best a Super.

    Ah, that's true isn't it? The game option selects a super. I've noticed that happen with some jump-in combo attempts. Interesting.

    Evil Multifarious on
  • Zombie NirvanaZombie Nirvana Registered User regular
    edited March 2009
    Yeah, unless you are going off of a super already, I don't see how you could do it.

    Zombie Nirvana on
  • sabyulsabyul Registered User regular
    edited March 2009
    Aumni wrote: »
    No one can cancel into an Ultra.

    Viper can cancel into a neutral state from a normal into an ultra.

    Doing a c.lp jump cancel Ultra is possible and is even in one of the trials.

    But canceling any move into an ultra will net you at best a Super.

    Dan can ultra cancel out of super taunt

    super taunt can be canceled from normals (particularly HP)

    (of course this costs entire super bar)

    j.hk s.hp xx supertaunt xx ultra hey now

    sabyul on
    http://www.frame-advantage.com - Specializing in high quality fighting game video content
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2009
    Ugh...I really, really wish you had to option to turn off shortcuts. Been getting too many whiffed SRK that were meant to be Hadokens from a crouching attack these days.

    Dragkonias on
  • eekeek Registered User regular
    edited March 2009
    KublaKhan wrote: »
    KublaKhan wrote: »
    Any other C. Viper player out there? I've played around 300 or so online ranked matches so far (like ever... this is the first fighting game I've ever played), and in all that time I've only seen 1 other person play her and I'm pretty sure the guy was just messing around purposely picking the same character as me.

    Is there some like super secret reason why she's never played? I understand she's a harder character to pick up then most, but oh man is she fun to use once you get the hang of some of her basic combos.

    Sometimes I feel like the alot of the wins I get are because people haven't played against her enough and have no idea how to counter her. I have been steadily improving, but there are still some characters I have a really hard time beating (Blanka, Vega, Honda and Bison), guess I just need to play against them more.
    C.Viper is my main. I agree that I think some of my wins come from people being unfamiliar with her but I really enjoy her style, she has a good array of specials and she has some of my favourite normals in the game. She takes a crazy amount of damage that often gets me into trouble, but its also good because it forces me to get more defensive and work on that aspect of my game more. I have bad times against charge characters also, I went 35-0 against a great Blanka last week, but as she's a less accessible character she feels like a real challenge and there's some satisfaction with getting better with her. She's just a blast to play with in my experience.

    That's basically why I figured no one was playing with her, but she's by far the character I have the most fun with you can really keep people guessing.

    C.Viper is an evil bitch. I say this because her crossup flame kick horseshit is especially infuriating for tall characters.

    EDIT:
    She's also considered one of the best characters in the game, right alongside Sagat.

    eek on
  • MarvellousMMarvellousM United StatesRegistered User regular
    edited March 2009
    KublaKhan wrote: »
    KublaKhan wrote: »
    Any other C. Viper player out there? I've played around 300 or so online ranked matches so far (like ever... this is the first fighting game I've ever played), and in all that time I've only seen 1 other person play her and I'm pretty sure the guy was just messing around purposely picking the same character as me.

    Is there some like super secret reason why she's never played? I understand she's a harder character to pick up then most, but oh man is she fun to use once you get the hang of some of her basic combos.

    Sometimes I feel like the alot of the wins I get are because people haven't played against her enough and have no idea how to counter her. I have been steadily improving, but there are still some characters I have a really hard time beating (Blanka, Vega, Honda and Bison), guess I just need to play against them more.
    C.Viper is my main. I agree that I think some of my wins come from people being unfamiliar with her but I really enjoy her style, she has a good array of specials and she has some of my favourite normals in the game. She takes a crazy amount of damage that often gets me into trouble, but its also good because it forces me to get more defensive and work on that aspect of my game more. I have bad times against charge characters also, I went 35-0 against a great Blanka last week, but as she's a less accessible character she feels like a real challenge and there's some satisfaction with getting better with her. She's just a blast to play with in my experience.

    That's basically why I figured no one was playing with her, but she's by far the character I have the most fun with you can really keep people guessing.
    I totally agree. I could pick Ryu all the time and win more frequently I suppose but I play games to have fun, so Viper is my girl.

    MarvellousM on
  • wonderpugwonderpug Registered User regular
    edited March 2009
    Dragkonias wrote: »
    Ugh...I really, really wish you had to option to turn off shortcuts. Been getting too many whiffed SRK that were meant to be Hadokens from a crouching attack these days.

    Are you using down forward when you do your crouching attacks? Except for a handful of exceptions all the crouching attacks can be done holding down back on the joystick, or at least straight down.

    I agree, though. If I had the option I'd turn off the easy Shoryukens I'd do it in an instant.

    wonderpug on
  • SakeidoSakeido Registered User regular
    edited March 2009
    I've been having a lot of fun using Gouken, lately. Trying to get the hang of using his counters and being less predictable with angeled fireballs.

    I love his back throw shenanigans. I suppose it's balanced by the fact that his back throw doesn't do any damage, but I might actually prefer it that way. After all, his ultra does full damage as a result.

    Use his parry whenever someone starts an ultra on you and you are blocking. You can mash it out in the middle of some of them.. any time a Guile tries to ultra me, I'll parry him every time now :lol:

    Sakeido on
  • aBlankaBlank Registered User regular
    edited March 2009
    Sakeido wrote: »
    I've been having a lot of fun using Gouken, lately. Trying to get the hang of using his counters and being less predictable with angeled fireballs.

    I love his back throw shenanigans. I suppose it's balanced by the fact that his back throw doesn't do any damage, but I might actually prefer it that way. After all, his ultra does full damage as a result.

    Use his parry whenever someone starts an ultra on you and you are blocking. You can mash it out in the middle of some of them.. any time a Guile tries to ultra me, I'll parry him every time now :lol:

    worth pointing out that Gouken's counter doesn't work on all ultras. IIRC, it only works on something like 10 of the 25 characters.

    aBlank on
  • aBlankaBlank Registered User regular
    edited March 2009
    solsovly wrote: »
    Ah_Pook wrote: »
    dav3yb wrote: »
    Sagat is top tier because he's pretty basic, overall simple to use/execute moves.

    he's top tier because he has a huge lifebar and does insane damage with everything and has easily the best ultra in the game, and on top of that its ridiculously easy to combo into. other reasons too.

    i don't really understand how it is "ridiculously easy to combo into"

    the only ways to combo into his Ultra, as far as I've seen, are

    Tiger Upper xx FADC > F.HK > Ultra, which is pretty fucking not easy
    Anti-air with f.HK > Ultra, which is fairly difficult because it's a slow move to come out and it has a weird hitbox.
    Trade Tiger Upper with an air attack, recover > Ultra. Fairly rare and requires some quick thinking.

    What other ways are there?

    The only ways I've ever landed an Ultra myself are punishing whiffed Ultras, punishing whiffed Shoryukens, punishing jump-ins on reaction if I'm fast enough (you really have to input it within the first half of their jump, or they'll land and block before your Ultra's active frames start), and punishing long ground attacks like fireballs, heavy attacks, etc, with the Ultra's invincibility frames.

    All he needs is the ability to FADC off of Tiger Uppers. Execution wise, it doesn't really require much precision.

    Then there's the ways he can land tiger uppers. Great reversal move, ability to combo off most of his normals. You can hit confirm it off of jabs. And if you get your Tiger Upper --> FADC blocked, it's not a huge risk. You can actually do another Tiger Upper to FADC with a full bar. The risk vs reward for this set up is incredible for Sagat.

    This is totally true for higher-level play, but saying "it doesn't really require much precision" is only true of people like yourself, who are quite good compared to most players. :P

    You don't need to be a tournament pro to pull it off, but anyone who can pull it off is better than many players, and anyone who can pull it off reliably and in combat is definitely better than most.

    Even on a stick I have trouble pulling off the Upper > FADC > f.HK > Ultra. I've not beaten the trial, and I've never pulled it off in mid combat. Of course I don't consider myself very good, in terms of the competitive community.

    Upper > FADC > f.hk >ultra can be kinda tricky, but you can always go for upper -> fadc -> ultra for only slightly less damage (and much easier to pull off). The FADC after an upper is simple, and instead of dashing f f twice, you just do two fireball motions. You'll still dash cancel and buffer the ultra at the same time.

    aBlank on
  • SakeidoSakeido Registered User regular
    edited March 2009
    So who can actually combo into their ultra as a standard cancel combo?

    I know Ken can just do standard jump-in to ultra combo, or something like that, because it'd been done to me several times.

    Ken's j.RH will combo to his ultra only if he hits you really deep and late, in which case you deserve to get ultra'd anyway :D One I've been pulling off lately his is EX air spin kick, it combos into his ultra really easily and you can cross them up with it. If the combo pops up as 18 or 19 hits, it worked. But I don't know of any ultra cancels.. I think they wanted to avoid the SFIII pro level syndrome where all anyone ever did was cancel a low short into their super moves.
    The two other ways to set up Ken's ultra (the mega shoryuken part only), if someone jumps in, medium SRK -> ultra will work and does good damage, and then j.RH, s.FP, f.SRK, super, ultra works and does just under 600 damage :D

    Sakeido on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2009
    aBlank wrote: »
    solsovly wrote: »
    Ah_Pook wrote: »
    dav3yb wrote: »
    Sagat is top tier because he's pretty basic, overall simple to use/execute moves.

    he's top tier because he has a huge lifebar and does insane damage with everything and has easily the best ultra in the game, and on top of that its ridiculously easy to combo into. other reasons too.

    i don't really understand how it is "ridiculously easy to combo into"

    the only ways to combo into his Ultra, as far as I've seen, are

    Tiger Upper xx FADC > F.HK > Ultra, which is pretty fucking not easy
    Anti-air with f.HK > Ultra, which is fairly difficult because it's a slow move to come out and it has a weird hitbox.
    Trade Tiger Upper with an air attack, recover > Ultra. Fairly rare and requires some quick thinking.

    What other ways are there?

    The only ways I've ever landed an Ultra myself are punishing whiffed Ultras, punishing whiffed Shoryukens, punishing jump-ins on reaction if I'm fast enough (you really have to input it within the first half of their jump, or they'll land and block before your Ultra's active frames start), and punishing long ground attacks like fireballs, heavy attacks, etc, with the Ultra's invincibility frames.

    All he needs is the ability to FADC off of Tiger Uppers. Execution wise, it doesn't really require much precision.

    Then there's the ways he can land tiger uppers. Great reversal move, ability to combo off most of his normals. You can hit confirm it off of jabs. And if you get your Tiger Upper --> FADC blocked, it's not a huge risk. You can actually do another Tiger Upper to FADC with a full bar. The risk vs reward for this set up is incredible for Sagat.

    This is totally true for higher-level play, but saying "it doesn't really require much precision" is only true of people like yourself, who are quite good compared to most players. :P

    You don't need to be a tournament pro to pull it off, but anyone who can pull it off is better than many players, and anyone who can pull it off reliably and in combat is definitely better than most.

    Even on a stick I have trouble pulling off the Upper > FADC > f.HK > Ultra. I've not beaten the trial, and I've never pulled it off in mid combat. Of course I don't consider myself very good, in terms of the competitive community.

    Upper > FADC > f.hk >ultra can be kinda tricky, but you can always go for upper -> fadc -> ultra for only slightly less damage (and much easier to pull off). The FADC after an upper is simple, and instead of dashing f f twice, you just do two fireball motions. You'll still dash cancel and buffer the ultra at the same time.

    ooh.

    ooooh.

    i'll have to practice that one.

    Evil Multifarious on
  • Ah_PookAh_Pook Registered User regular
    edited March 2009
    Masume wrote: »
    Yeah, the trial concept was around since...DOA 1.

    wait people actually play those shit games? ;)

    man i had a rocky start this morning, but i broke even on BP at least. lost to some real douchebags in my warmup phase, and then hit like 4 disconnectors in a row. i guess its my own fault for joining 1 round 30 second ranked matches, but its so fun to beat them in spite of their obviously trying to cheese you out. if only they would stick around for the loss! i need to make some little pictures to send people who disconnect and cherry pick and shit.

    Ah_Pook on
  • DerigorDerigor Registered User regular
    edited March 2009
    I watched Heroes last night... Ando threw a Hadoken. I think he combo'd into the Super but I'm not sure.

    Derigor on
    PSN: Derigor
    A hulk's power is jumping.
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2009
    why do they even allow the option for 1 round or 30/60 second matches in ranked?

    Ranked matches should be standardized, and there's no reason for 30 seconds to be an option for matches in any way.

    Evil Multifarious on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited March 2009
    why do they even allow the option for 1 round or 30/60 second matches in ranked?

    Ranked matches should be standardized, and there's no reason for 30 seconds to be an option for matches in any way.

    Well honestly picking your match from a list of players isn't great for ranked either. Multiple times I have ran into the same guy 3+ times in a row.

    TheUnsane1 on
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  • Ah_PookAh_Pook Registered User regular
    edited March 2009
    its true, ranked matches are all kinds of fucked up as they currently are

    Ah_Pook on
  • BarrabasBarrabas Registered User regular
    edited March 2009
    why do they even allow the option for 1 round or 30/60 second matches in ranked?

    Ranked matches should be standardized, and there's no reason for 30 seconds to be an option for matches in any way.


    Agreed. In fact, SFIV would all around be better if they just added the online systems from HD Remix for it. Standardized ranked matches, blind character selecting, up to six person lobbies for player matches, and tournament matches. Well, at least when the update eventually hits the online should be a little more robust.

    Barrabas on
    XBL - ErrorMacro1
  • Ah_PookAh_Pook Registered User regular
    edited March 2009
    yea i mean its serviceable enough at the moment, but the real thing is the tournament patch thing thats in the works. cant wait.

    Ah_Pook on
  • solsovlysolsovly Registered User regular
    edited March 2009
    You know, I'm pretty sure I have NEVER faced a Viper online. Player or ranked match.

    I'm trying to learn her if you wanna play tonight.

    solsovly on
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